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Aggie 10-02-2004 21:18

I'd say that I should go for curragh, warrior, granary...

anarres 10-02-2004 21:21

My preferred build order would be a couple of curraghs/warriors, then a settler (the food bonus here is huge and we will be a large size with a good production), then a granary, then settler factory.

The two cows with the 3 city food means you can mine both cows and still get +5 food at size 2. [eek]

anarres 10-02-2004 21:23

BTW, we should be able to get a warrior and a settler from our capital every 4 turns by turn 30 or 40. :D

Skyfish 10-02-2004 22:39

Quote:

quote:From a 28.8 phone line at an A'dam hotel.
[eek]
What happened ? Got kicked out of your parents place ?
[lol]

Beam 10-02-2004 23:03

Quote:

quote:Originally posted by Skyfish

Quote:

quote:From a 28.8 phone line at an A'dam hotel.
[eek]
What happened ? Got kicked out of your parents place ?
[lol]
LOL, parents place is on 14.4, consider this an upgrade ;) Are u coming over here to grab a beer?

Lt. Killer M 10-02-2004 23:20

the wuss is in bed already

Stapel 11-02-2004 11:09

With such a start I would build no warriors at all in this city. A small risk!

curragh, granary, settler, settler, curragh, settler. City 2 can build defense. With two mind cows, an extra curragh between the first 2 settlers seems fair too.

Not building a granary before the first settler seems rather weird to me.

Skyfish 11-02-2004 12:46

With 30 civs, the chance you get one on your island is big, leaving your capital without military for so long is just pure suicide.
Thats why u first make a settler before the first granny so u can quickly have mil units.
Plus the MPs are always useful...Your strategy looks crazy to me Stapel :D

Aggie 11-02-2004 12:48

We have 3 cows, two fishes and one tobacco in expanded city borders [eek]. Not to mention our river.

Plux 11-02-2004 12:58

You sure you're not playing on the real world map? Land with lotsa cows and lotsa fish, that sound like a familiar place [rolleyes]


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