I'd say that I should go for curragh, warrior, granary...
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My preferred build order would be a couple of curraghs/warriors, then a settler (the food bonus here is huge and we will be a large size with a good production), then a granary, then settler factory.
The two cows with the 3 city food means you can mine both cows and still get +5 food at size 2. [eek] |
BTW, we should be able to get a warrior and a settler from our capital every 4 turns by turn 30 or 40. :D
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What happened ? Got kicked out of your parents place ? [lol] |
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the wuss is in bed already
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With such a start I would build no warriors at all in this city. A small risk!
curragh, granary, settler, settler, curragh, settler. City 2 can build defense. With two mind cows, an extra curragh between the first 2 settlers seems fair too. Not building a granary before the first settler seems rather weird to me. |
With 30 civs, the chance you get one on your island is big, leaving your capital without military for so long is just pure suicide.
Thats why u first make a settler before the first granny so u can quickly have mil units. Plus the MPs are always useful...Your strategy looks crazy to me Stapel :D |
We have 3 cows, two fishes and one tobacco in expanded city borders [eek]. Not to mention our river.
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You sure you're not playing on the real world map? Land with lotsa cows and lotsa fish, that sound like a familiar place [rolleyes]
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