Civ Duel Zone

Civ Duel Zone (http://www.civduelzone.com/forum/index.php)
-   Succession Games Open Forum (http://www.civduelzone.com/forum/forumdisplay.php?f=101)
-   -   ???SGOTM6 - CDZ Team??? (http://www.civduelzone.com/forum/showthread.php?t=2258)

anarres 30-01-2005 04:19

Deity?

akots 30-01-2005 05:37

The main problem would not be the difficulty per se but the ability to compete with other teams as it is in GOTM. IMHO, it would be close to Demi-God with one settler for the AI. Since DG equivalent does not exist in vanilla/PTW, mad-bax has posted Emperor(approximately). But with this guy, you never know.

grs 30-01-2005 10:58

Just out of curiosity: What are these mad-bax issues?

col 30-01-2005 20:04

100k win only. Communism the only allowed gov. A religious civ.

ICS here we come.

Kingreno 30-01-2005 20:32

I say we need just one tech no?

akots 31-01-2005 00:07

Apparently up to Education. Should not last to Replaceable parts/Civil Engineers or even to Communism but hard to tell. And stir some early phony wars to slow the tech pace down. And probably ICS with very dense build of corrupt cities.

Kingreno 31-01-2005 09:18

Quote:

quote:Education
[eek][eek][eek]

I was thinking Iron working!

akots 31-01-2005 09:59

I'm not sure there will be iron there. In recent GOTMs and due to mad-bax desire to make the easy things complicated, I would strongly suspect that iron would be on a hill under Rome or Persepolis and we would have to capture it with archers since we would not have horses either.

But you never know. ;)

col 31-01-2005 10:30

Back in the days of the tournament, (ask Grandpa Beam) we had one game per season that were fastest culture games. The winning strategy was always ICS. Forget wonders. Two or three temples will give you the same culture for a lot less shields. A few hundred cities with temples and libraries gives a lot of culture. The main difficulty is balancing the military needed to ever-increase land area up to the dom limit, with the infrastructure needed to generate culture.

Hundreds of small cities are the way to go. No buildings other than temple, lib, rax crammed in as tight as its possible to get ie one square apart. It essentially means generating a constant flow of settlers then pop rushing temples.

Its a very different kind of game.

Pastorius 31-01-2005 12:10

Quote:

quote:ask grandpa Beam
[lol]


All times are GMT +2. The time now is 07:01.

Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.