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I have been going through all kind of options menus looking for the 'disable combat animation' option, but I have been unsuccesfull so far.
Anybody who can help me with this? |
Much obliged, PP.
For combat, there's quick combat animations and disable combat system in that same ini. I enabled quick combat but it didn't seem to change much. |
Beorn, would you mind telling us what components are in the system you are running? I see you starting CivV 14 times everynight, and I cringe at the thought of so many problems when my experience as been so smooth.
If you can, please put them in the "I'm not sure to buy civ 5..." thread. Also, I've read in the 2k forum that animations are disabled in MP, so there has to be a way to do it for SP. |
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This guy found the line to disable combat animations (the Combat system one you also saw)
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I concur with the quick combat.
Also, I reset everything in my system including audio: crashing again. I disabled audio back: smooth sailing. However, and again on the point of software engineering, audio seems to be tied in with promotions as I cannot give any unit any promotion and they don't even get the automatic "embark", meaning if I want to send forces overseas I need to quit, re-enable sounds, play a turn, quit again before it crashes, re-disable sounds and proceed. I'll definitely look into motherboard drivers, I wasn't aware those even existed. |
This is all complete waste IMO. It needs a lot of patching and it is reasonable to expect frequent updates. Don't know who tested it and how but the game is essentially unplayable both from the point of balance and from the point of massive glitches. Same were with Civ3 for about 6 months after release. Hopefully, Steam will make them fix it faster. There is at least some semblance of standard to uphold there.
I think I'm not playing it until there is a sensible patch which eradicates most of bugs. However, this does not change my view on this game as being very good overall. |
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Also, did anyone figure out how unit upkeep works? |
I noticed that sometimes when I disable a unit it changes nothing to my gpt, other times it changes a lot. It's just an uneducated first guess but I'd guess it's some sort of step function.
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