As it was my proposal, I still prefer SW, too. I'd like to have the cow in the Fat Cross, we can't get that hammer from a floodplain.
We could move the settler on top of the hill and then see what we have to the west. That one lost turn won't be that hurting. |
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Well, hill SW works for me.
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If we settle on the forest we do not get the hammers. It is quite a loss to not be able to chop that forest, we are not going to have loads.
I really reakon settle on the hill. |
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ok, looks like we're going SW. How about we work out a roster? bedhead, barbu, and I are in North America, while the rest are in Europe, so we can alternate between the 2 to keep us moving. Also, Samson mentioned in the sign-up thread that he may go missing soon, so best to get his turns in now ;) I'd suggest the following:
Samson bedhead Beam barbu Shabbaman grahamiam socralynnek |
All fine with me. How about the first production items and the first moves of the warrior?
Worker, chop 2nd worker, chop settler seem to be some sort of standard but may leave the cap vulnerable for the Inca to long. For the warrior we might move the settler SW first and use the extra info to determine where to send the warrior. Animal stuff is tempting as first tech but I am a bit undecided because if we follow the 2worker > settler sequence the cows won't be worked for a while. My 2 cents. |
at Monarch, I'd prefer worker, warrior, warrior, settler(chopped). but then again, I'm a pussy.
starting tech i'd like to go for pottery to get us an early cottage or 2, then turn around and go mining -> BW (need BW to chop anything), then back to AH? |
What can we expect from the AI? Is this an edited game where they might start with a extra warrior?
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From the setting of the game (Monarch) I think it's a safe to say that the AI will not start with anything more than normal Monarch game (2 warriors and Archery, I think)
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