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-   -   *****Spoiler for Team Bearded Cow********* (http://www.civduelzone.com/forum/showthread.php?t=2974)

barbu1977 13-06-2006 04:08

Ok, I destroyed the city, killed the knight and moved the MW that was on the grapes W.

This is what I found:
A roaded tile and another knight
http://www.civ3duelzone.com/forum/up...34339_map3.JPG

Now, I realy do not think I should move to the black spot because that would leave a strike and return with tubby's knights.

So I either
a) take the mountain
b) wait on the grapes and follow you in

Both are fine with me.

I'll finish the turn tomorow morning by regrouping on the grapes if I have not heard from you.

Whomp 13-06-2006 06:25

I think if I take the mountain with 2 sams they'll be impossible to take out and we'll control the high ground (82.67% win ratio if I'm attacked versus only 17.33% win ratio if you're attacked on that mountain) plus I can keep feeding sams onto that mountain.

If we keep his stack spread out he won't know what direction to hit.

What do you think about this....
Leave some units on the other mountain you already control (and/or hills) because the desert will be a killing field for Grahamiam if he moves your way or you can hit Tubby if he moves towards the grapes. Heal the wounded on the spot.

The other healthy stack (on grass) could move N-NW and I could move my slow movers 1W (which includes 3 elites) for leader fishing if he hits you there. He'd be crazy to hit you with that stack there. In the meantime, I could 2 of the 4 sams from the marsh W-W (1N of the mountain) for protection as well. There's also some units north in the jungles that can start making havoc by the jungle dyes.

barbu1977 13-06-2006 13:19

OK, did as you suggested.

Whomp 13-06-2006 19:01

OK cool. Were you able to get Hanging gardens down like I suggested?

barbu1977 13-06-2006 20:06

Yes... we should have happiness in in 2 turns.


barbu1977 23-06-2006 03:06

Situation before after I moved my forst MW.
http://www.civ3duelzone.com/forum/up...037_turn81.JPG

Nice Target I always win $$ attacking Knights

Battle Report:
4/4 MW attacks 4/4 Knight > MW 2/4, Knight DEAD
4/4 MW attacks 4/4 Knight > MW DEAD, Knight 4/4
4/4 MW attacks 4/4 Knight > MW 3/4, Knight DEAD
4/4 MW attacks 4/4 Knight > MW 2/4, Knight DEAD
4/4 MW attacks 4/4 Crus > MW 1/4, Crus 3/4
4/4 MW attacks 3/4 Crus > MW 1/4, Crus DEAD

Just West lies 2 of Graham's Longbowman. Looks like Tubby is offguard.

In the end I moved most of the stack (exept my elite) on the flood plain, sacrificing the wounded MW to the longbow.

Next turn, we should have the hanging gardens.



romeothemonk 23-06-2006 16:22

Nice spoiler. Keep the action coming please!!

Whomp 30-06-2006 05:35

I had 3 sams land on a hill between two of Rik's cities and he has 2 workers at risk there. I had a pike near another city and he has another worker att risk there.
Here's the current status on the Tubby front. Not great RNG...

Battle Report vs. Grahamiam:
4/4 sam attacks 3/4 Knight > sam dead, Knight 4/5
4/4 sam attacks 4/5 Knight > sam dead , Knight 1/5
4/4 sam attacks 3/4 Knight > sam 3/4, Knight dead
4/4 sam attacks 4/4 LB > sam 2/4, LB dead

Another city to the north and it looks like your elite may have a MGL chance against that redlined knight. Gunpowder is due next turn.

http://www.civ3duelzone.com/forum/up...41_madness.JPG
121.62*KB

barbu1977 30-06-2006 12:34

Looks good. Do you want to play my turn this weekend? I'll be gone from tonight until monday.

If you say yes, you have a load of MM to do since my GA ends this turn.

Whomp 30-06-2006 16:32

I'm not sure it will get back to me since Tubby is out of town so it's probably ok to wait.


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