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View Full Version : another goodyhut exploit!!


Kingreno
12-10-2003, 01:00
Just discovered another gamekiller exploit:

check this

http://www.civ3duelzone.com/forum/uploaded/Kingreno/2003101205746_prenuke.jpg
19.74KB

hmm... don't want those to be barbs (I am germany), well, if I open it with a mili unit it will pop barbs...lets send some "other unit"



http://www.civ3duelzone.com/forum/uploaded/Kingreno/2003101205855_postnuke.jpg
30.13KB

voila, no more goody hut troubles. hope they fix this in conquest [crazyeye]

jack merchant
12-10-2003, 02:21
1) Popping a hut by settling a city next to it means you never get barbs
2) [lol]

Skyfish
12-10-2003, 09:47
could you explain more what you did ? I have popped huts with settlers before....

jack merchant
12-10-2003, 14:46
He edited in a nuke, and nuked the hut. The poor barbs didn't survive [lol]

ProPain
12-10-2003, 18:54
Nuking a goody hut [rotfl] pity they dont survive

smalltalk
13-10-2003, 21:20
quote:Originally posted by jack merchant

1) Popping a hut by settling a city next to it means you never get barbs

Really? I remember otherwise. Can somebody confirm this?

Lt. Killer M
14-10-2003, 09:40
popping by founding a city never gives barbs (anymore? since what patch I am nto sure....)

Skyfish
14-10-2003, 10:50
In its natural 9 tiles indeed it will never give barbs.

digger760
20-10-2003, 08:28
but the centre of the pollution is 1 square north of the original hut????

Lt. Killer M
20-10-2003, 08:42
blast wave