Kemal
25-08-2003, 15:43
We've started this game some time ago, we're now at turn 65. Specs for this game are as usual (for me): deity, continents, sedentary barbs, 6 AI opponents.
Much effort was put into the map by the creator of our world, Skyfish, who after initial scouting of the surrounding lands became known among the people of my civilization as Skyfish the Cruel, and some nice tweaks have been made resulting amongst others in me playing as "The Spacemans" (Iroquois) and Moonsinger as "The Dairy Farmers" (China).
Here's my starting location for this game at the southern tip of a continent, not a very great location as already irrigation troubles can be foreseen:
http://www.civ3duelzone.com/forum/uploaded/Kemal/2003825152837_startloc.jpg
24.65KB
(Notice another tweak by the mapmaker, starting me off with a different capital name, hinting at my RL name)
After 22 turns of scouting around, it becomes apparent that the Spacemans seem to need to learn to drink seawater to survive, as these are the lands surrounding my capital:
http://www.civ3duelzone.com/forum/uploaded/Kemal/2003825152934_snertland.jpg
45.43KB
It gets a bit better further to the north, although the Japanese and Zulus (:() are just west and north of these lands:
http://www.civ3duelzone.com/forum/uploaded/Kemal/2003825153020_goedland.jpg
43.75KB
Here's how it stands at the minimap, and in an overview picture:
http://www.civ3duelzone.com/forum/uploaded/Kemal/2003825153055_overviewrotland.jpg
35.36KB
http://www.civ3duelzone.com/forum/uploaded/Kemal/2003825153115_minimap23.jpg
3.52KB
Since I'm expansionistic, I hoped for some luck in getting great goody huts, but unfortunately they only resulted in deserted and 25 gold in the nearby lands. However, I did did find one settler, to the extreme northwest of the continent, approximately 50 tiles away from my capital, so not the greatest of places to get one. Still better than a deserted hut of course. On the bright side, I've been able to buy two japanese workers fairly early in the game, for pottery and some gpt.
Now, even though we've already progressed to turn 65, and I can no longer change the course I've taken in this game in terms of early empire development, I'm curious what you, the reader of my spoilers, would do to approach the problems posed by this map. I've been very doubtful on what tactic in city placement and early expansion I'd follow, and I'm interested in what other players think of it, and suggestions and/or comments would be most welcome. :)
I'll post an update to how the game has progressed after these initial 25 turns soon.
Much effort was put into the map by the creator of our world, Skyfish, who after initial scouting of the surrounding lands became known among the people of my civilization as Skyfish the Cruel, and some nice tweaks have been made resulting amongst others in me playing as "The Spacemans" (Iroquois) and Moonsinger as "The Dairy Farmers" (China).
Here's my starting location for this game at the southern tip of a continent, not a very great location as already irrigation troubles can be foreseen:
http://www.civ3duelzone.com/forum/uploaded/Kemal/2003825152837_startloc.jpg
24.65KB
(Notice another tweak by the mapmaker, starting me off with a different capital name, hinting at my RL name)
After 22 turns of scouting around, it becomes apparent that the Spacemans seem to need to learn to drink seawater to survive, as these are the lands surrounding my capital:
http://www.civ3duelzone.com/forum/uploaded/Kemal/2003825152934_snertland.jpg
45.43KB
It gets a bit better further to the north, although the Japanese and Zulus (:() are just west and north of these lands:
http://www.civ3duelzone.com/forum/uploaded/Kemal/2003825153020_goedland.jpg
43.75KB
Here's how it stands at the minimap, and in an overview picture:
http://www.civ3duelzone.com/forum/uploaded/Kemal/2003825153055_overviewrotland.jpg
35.36KB
http://www.civ3duelzone.com/forum/uploaded/Kemal/2003825153115_minimap23.jpg
3.52KB
Since I'm expansionistic, I hoped for some luck in getting great goody huts, but unfortunately they only resulted in deserted and 25 gold in the nearby lands. However, I did did find one settler, to the extreme northwest of the continent, approximately 50 tiles away from my capital, so not the greatest of places to get one. Still better than a deserted hut of course. On the bright side, I've been able to buy two japanese workers fairly early in the game, for pottery and some gpt.
Now, even though we've already progressed to turn 65, and I can no longer change the course I've taken in this game in terms of early empire development, I'm curious what you, the reader of my spoilers, would do to approach the problems posed by this map. I've been very doubtful on what tactic in city placement and early expansion I'd follow, and I'm interested in what other players think of it, and suggestions and/or comments would be most welcome. :)
I'll post an update to how the game has progressed after these initial 25 turns soon.