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View Full Version : Skyfish vs ProPain - ** spoiler **


ProPain
31-07-2003, 15:50
- standard mapsize
- pangea
- deity
- skyfish : Persians
- pp : Iroquois

My start:

http://www.civ3duelzone.com/forum/uploaded/ProPain/2003731155038_pp_sky_4000bbc.jpg
80.03*KB

MOved the scout on the hill first to see surroundings and decided to settle on the spot. A river, a lux and shielded grass: good enough for me.

3950bc
I pop the hut [eek][eek]

http://www.civ3duelzone.com/forum/uploaded/ProPain/2003731155454_pp_sky_settler.jpg
74KB

Move the settler on the hill north. That way I'll have another shielded grass (the one the settler is standing on) and no overlap.

http://www.civ3duelzone.com/forum/uploaded/ProPain/2003731155557_pp_sky_3900bc_score.jpg
29.05KB

Look at that 3900bc score. human in the lead on deity level. Nevers een that before.

Aggie
31-07-2003, 16:06
Well, it's something that can happen when you are expansionist. Skyfish should know that you have clear advantages in the early game.

ProPain
07-08-2003, 09:45
The map turned out the be quite unbalanced. After a map ruling by Aggie we decide to restart. [cry] I miss my settler alrdy!

ERIKK
07-08-2003, 09:56
What kind of unbalances?

ProPain
07-08-2003, 10:01
I had a quite a lot expansion space where sky couldnt even build a first ring anymore. He already had trouble placing his first city because the other civs had blocked him in alrdy.

Aggie
07-08-2003, 10:46
I'm sorry about it :( . I didn't take the expansion possibilities of the AI into consideration. Sky had no room to expand because AI did not want to settle nearby their capitals (jungle and desert). At least I learned from it.

ProPain
07-08-2003, 14:21
nm, Aggie. I dont mind, things like this happen.

You guys do a terrific job with those maps!!! [goodjob]

Beam
14-04-2005, 22:30
http://www.civ3duelzone.com/forum/uploaded/Beam/2005414222127_az_portal_logo.gif
1.1KB

Melifluous
15-04-2005, 00:52
it