Kemal
31-07-2003, 15:50
This game started some time ago, we're now at turn 71.
Tricky thing about this one is that we're playing a small map, that's why we've decided to modify the AI starting bonus to 0 free military units, to avoid the early rushes. I'm playing Egypt and Sky is playing the Aztecs, I guess he had a jag. rush in mind...
Here's my starting location, very happy with this one, the cow is actually on a bonus grassland, which doesn't happen in computer generated maps, making it produce 4 food and 2 shields after irrigating:
http://www.civfanatics.net/uploads5/startegypte.jpg
I've decided to go for a very tight city placement, mostly because of fear of facing a jag rush, I wanted to be able to rush my defenders from one city to another in one turn. also note that my city placement, dubbed "Queen Kemal's Triangle of Death" by Skyfish, also utilizes the RCP technique, to help fight corruption.
http://www.civfanatics.net/uploads5/triangle.jpg
Considering the low costs of the ancient age techs, since this is a small map, I've not done 10% reserch this time, but went for polytheism at the full 100%. Also, I had a good chance this way of beating sky to it for trade with the AI, as I figured he would be going for polytheism as well, since he's religious and starts with ceremonial burial.
100% research paid off, as I've managed to trade poytheism before sky got it. Furthermore, the AI has already researched Mathematics, Sky's now 4 tech behind (CoL, Philosophy, Polytheism, Mathematics), and he had already traded his world map away, since I got his from an AI civ.
This mens he might have a hard time catching up now, unless he's researching literature, because he doesn't have anything left to trade with.
At turn 71, this is what my empure consists of:
http://www.civfanatics.net/uploads5/overview71.jpg
And this is how it stands on the minimap:
http://www.civfanatics.net/uploads5/worldmap71.jpg
As can be seen, there has been some very aggressive building going on by both the Romans and (especially) the Zulu. As I've concentrated on my military a lot this game, mainly because of fear of the jags, my army is even average with all except the Zulus, whom I'm strong against. Soon I'll declare war on Zululand to obtain Intombe, which will be just north of my soon to be completed FP.
To accomodate for the fact that this will trigger my GA, I've decided against the usual run of play to develop Monarchy, currently at 6 turns. Once I've changed government, the attack will commence, and my GA won't be (partially) wasted. Since I'm religious, changing government is not really a problem.
Tricky thing about this one is that we're playing a small map, that's why we've decided to modify the AI starting bonus to 0 free military units, to avoid the early rushes. I'm playing Egypt and Sky is playing the Aztecs, I guess he had a jag. rush in mind...
Here's my starting location, very happy with this one, the cow is actually on a bonus grassland, which doesn't happen in computer generated maps, making it produce 4 food and 2 shields after irrigating:
http://www.civfanatics.net/uploads5/startegypte.jpg
I've decided to go for a very tight city placement, mostly because of fear of facing a jag rush, I wanted to be able to rush my defenders from one city to another in one turn. also note that my city placement, dubbed "Queen Kemal's Triangle of Death" by Skyfish, also utilizes the RCP technique, to help fight corruption.
http://www.civfanatics.net/uploads5/triangle.jpg
Considering the low costs of the ancient age techs, since this is a small map, I've not done 10% reserch this time, but went for polytheism at the full 100%. Also, I had a good chance this way of beating sky to it for trade with the AI, as I figured he would be going for polytheism as well, since he's religious and starts with ceremonial burial.
100% research paid off, as I've managed to trade poytheism before sky got it. Furthermore, the AI has already researched Mathematics, Sky's now 4 tech behind (CoL, Philosophy, Polytheism, Mathematics), and he had already traded his world map away, since I got his from an AI civ.
This mens he might have a hard time catching up now, unless he's researching literature, because he doesn't have anything left to trade with.
At turn 71, this is what my empure consists of:
http://www.civfanatics.net/uploads5/overview71.jpg
And this is how it stands on the minimap:
http://www.civfanatics.net/uploads5/worldmap71.jpg
As can be seen, there has been some very aggressive building going on by both the Romans and (especially) the Zulu. As I've concentrated on my military a lot this game, mainly because of fear of the jags, my army is even average with all except the Zulus, whom I'm strong against. Soon I'll declare war on Zululand to obtain Intombe, which will be just north of my soon to be completed FP.
To accomodate for the fact that this will trigger my GA, I've decided against the usual run of play to develop Monarchy, currently at 6 turns. Once I've changed government, the attack will commence, and my GA won't be (partially) wasted. Since I'm religious, changing government is not really a problem.