View Full Version : ERIKK - PROPAIN
turn 51:
I hate the fact that you already have 6 slave workers! [mad] I sense
some Killer-gameplay tactics here... [nuke] Why dont you come to me
with your jags and test them on my Mercs... [evil]
Better watch your mouth, you might just get what you wish for [fdevil]
Turn 51:
Mr. JW is there, but I don't see mr Merc. But I do see slave worker no 7! How thoughtfull of you......
http://www.civ3duelzone.com/forum/uploaded/ProPain/2003730222035_EK1725bc_jw_worker.jpg
8.88*KB
HAHAHAHAHAHAHAHAHAHAHAHA [rotfl]
ProPain scares me! [scared]
What a coincidence! [eek]
The worker is save!
Erikk and I are at war. We reached the following agreement for this game:
- no MA against each other allowed
- no MPP allowed
We had a discussion about the MPP part, I'll save you guys the transcript because it's meshed in with several other simultaneous MSN conversations. Bottom line: I didnt want that rule but decided to give in
PP
[lol] He got you on it then PP! :D
AAAAARRRGGGG [aargh]
WTF is this???? 11 jags!!! [eek]
http://www.civ3duelzone.com/forum/uploaded/ERIKK/200389214432_jags.jpg
12.84KB
Ehecatl Atzin
09-08-2003, 22:50
ouch! that's gonna leave a scar...
A serious war requires a serious army.
These JW's are just on a scouting mission..........
[blink]
[hammer][headstab][laser][mgun][mouth][plasma][punch][rifle][rocket][shoot] [slay]
[xx(]
Erik resigned from the game last wednesday (13/8). We're going for a rematch but I had to promise not to play the zulus!
Excellent job ProPain [thumbsup]
ProPain used his treats to the maximum and which was very well done!
I was unable to kill his jags fast enough because either my units died (most of the times) or his jags retreated. After I lost almost all my units he could simply walk in and pillage all squares and walk towards my workers and light-defended cities. That ended the game for me.
This was not a fun game for me. I had absolutely no luck at all on my side in this game. That was very frustrating. Also playing against this fucking jags is not recommended by me.
Couldn't you have rather defended/rushed spears in your cities?
It is hard to protect all tiles. Also PP managed to kill mercs with his jags at least 2 times. I single merc was not enough... I did build mercs but they (2.3.1) also died in counterattacks against jags (1.1.2)...
The best defense against jags are warriors. I had to face jag rushes in loads of short elim games.
@Erik
I attacked 3 mercs but only killed 1 iirc. 1st merc I attacked to launch Erik GA, sacrificed a 1 helth JW to eliminate the chance of a retreat. 2nd attack was when I moved a JW in a corner it couldnt escape from. 3rd attack was a regular Merc that protected a horsemen. I would have left that one alone hadnt it protected the horse or would it been vet/elite.
@Yndy
I calculated that 1 vet JW will do less than 1 damage to a NuMe on average (0,85 iirc) That means I would need 5 JW's on average to kill a vet Merc providing the Merc doesnt promote. Chances a very high it will promote, so I guess it will take 6/7 JW's to eliminate 1 Merc. That's why I didnt plan to attack any merc except for special reasons and just pillage. When a Merc attacks a JW my chances are much better. Would erik just have defended his cities that would have been fine with me too. I planned to pillage his core and move to his furtheraway cities, hoping they would be defended weaker or reveal on the loose workers. Defending all tiles seems impossible and use lots of shield production.
You asked for it Erikk : watch the first post of this thread [lol] [lol]
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