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Shabbaman
25-09-2010, 11:07
It would've been fitting if herr Killer opened this thread, but since he doesn't have civ5 I'll take the honors. To start it off:

Is there a downside like increased maintenance for more cities? I can't say I've encountered it so far.

Darkness
25-09-2010, 12:31
It would've been fitting if herr Killer opened this thread, but since he doesn't have civ5 I'll take the honors. To start it off:

Is there a downside like increased maintenance for more cities? I can't say I've encountered it so far.

Less happyness. Happyness is counted globally now, and every city gives extra unhappyness (which you need to counter by getting more happyness sources (resources, buildings). But overall, I haven't had any unhappyness problems in the one game I played to about 1000 AD (9 cities total)...

Shabbaman
25-09-2010, 15:19
I just got a unhappy face, so I build a circus.

Beorn
25-09-2010, 17:40
Build cities to grab resources, ideally 1 lux 1 strategy each, and it should be roughly ok.

Shabbaman
26-09-2010, 10:53
I'm running the game in windowed mode, because that increases alt-tabbing speed dramatically. In TF2 there's a -noborder command to get rid of the "window", which basically eliminates the difference between windowed and full screen modes (that is, as long as you have the same resolution in-game as your desktop). Anyone knows how to do this in civ5?

Darkness
26-09-2010, 13:29
Some quick ones then:

Pact of cooperation - What does this do?

Pact of secrecy - What does this do?

Map trading? Not possible in Civ5?

How on earth do you guys keep your production in line with your research? I can not keep up. The lack of production in my cities is horrible while I can research quite fast (getting gunpowder in 600 AD for example)...

Furiey
26-09-2010, 15:23
I haven't been able to find a pact of secrecy in the Civilopedia.

killercane
26-09-2010, 16:34
Pact of Cooperation just helps foster a good relation with the AI.

Pact of Secrecy does the same as long as you dont actually trade with the target.

Aint no way to trade maps other than get unknown cities in peace agreements. Also if there are clouds over part of a trade route you dont get the connection until you uncover the blocked portion.

Beorn
27-09-2010, 06:20
I think I broke my Config.ini - which makes this post a valid 'Newbie' Questions entry. IIRC I changed 2-3 things at once and can't seem to remember everything I did. It included disabling all sounds, which seemed to fix my crashing, but it also made me unable to promote any and all units - which sucks. Could anyone lend a ini? (if you skip the second i, and pronounce in french, it makes a lousy pun with hand) Thanks!

ProPain
27-09-2010, 08:15
sure, just rename it to ini as .ini can't be uploaded

Shabbaman
27-09-2010, 09:00
It included disabling all sounds, which seemed to fix my crashing

Hmmm, you have onboard sound? Try updating your motherboard drivers.

ProPain
27-09-2010, 09:52
I have been going through all kind of options menus looking for the 'disable combat animation' option, but I have been unsuccesfull so far.

Anybody who can help me with this?

Beorn
27-09-2010, 16:45
Much obliged, PP.

For combat, there's quick combat animations and disable combat system in that same ini. I enabled quick combat but it didn't seem to change much.

grahamiam
27-09-2010, 18:40
Beorn, would you mind telling us what components are in the system you are running? I see you starting CivV 14 times everynight, and I cringe at the thought of so many problems when my experience as been so smooth.

If you can, please put them in the "I'm not sure to buy civ 5..." thread.

Also, I've read in the 2k forum that animations are disabled in MP, so there has to be a way to do it for SP.

ProPain
27-09-2010, 18:53
I see you starting CivV 14 times everynight, and I cringe at the thought of so many problems when my experience as been so smooth.


Yeah, I see Beorn's Steam pop up quite a few times as well. Although my experience isn't exactl smooth (end games slows quite a bit and I have occasional units that appear out of nowhere/boats that won't move to ocean tiles although there's no other unit around). So I have the occasional restart as well just to get the game in check again.

grahamiam
27-09-2010, 19:11
This guy found the line to disable combat animations (the Combat system one you also saw)

Under the heading [Disable Systems] change the value of the Combat element from 0 to 1 (which is backwards by industry standards - more evidence that however talented these guys are at making strategy games, they are inept software engineers)
There is another ini element in that file or another with a name to the effect of "Force quick combat." As far as I can tell, that one does nothing.

http://forums.civfanatics.com/showthread.php?p=9674052&highlight=disable+combat+animations#post9674052

Beorn
27-09-2010, 19:54
I concur with the quick combat.

Also, I reset everything in my system including audio: crashing again. I disabled audio back: smooth sailing. However, and again on the point of software engineering, audio seems to be tied in with promotions as I cannot give any unit any promotion and they don't even get the automatic "embark", meaning if I want to send forces overseas I need to quit, re-enable sounds, play a turn, quit again before it crashes, re-disable sounds and proceed.

I'll definitely look into motherboard drivers, I wasn't aware those even existed.

akots
28-09-2010, 06:12
This is all complete waste IMO. It needs a lot of patching and it is reasonable to expect frequent updates. Don't know who tested it and how but the game is essentially unplayable both from the point of balance and from the point of massive glitches. Same were with Civ3 for about 6 months after release. Hopefully, Steam will make them fix it faster. There is at least some semblance of standard to uphold there.

I think I'm not playing it until there is a sensible patch which eradicates most of bugs. However, this does not change my view on this game as being very good overall.

Shabbaman
28-09-2010, 16:48
I'm running the game in windowed mode, because that increases alt-tabbing speed dramatically. In TF2 there's a -noborder command to get rid of the "window", which basically eliminates the difference between windowed and full screen modes (that is, as long as you have the same resolution in-game as your desktop). Anyone knows how to do this in civ5?

[bump]

Also, did anyone figure out how unit upkeep works?

Beorn
28-09-2010, 17:04
I noticed that sometimes when I disable a unit it changes nothing to my gpt, other times it changes a lot. It's just an uneducated first guess but I'd guess it's some sort of step function.

ProPain
28-09-2010, 17:16
Not a clue about the borders nor the unit upkeep. Sorry guys

I did found out that the domination victory is very abusable. Started a duel sized pangea map as Greece, king level. Build two hoplites and attacked Rome. Got the city after 2/3 turns with my last hoplite which was hurt to the point of death. Rome still had some healthy unit that he'd called back after my attack, I had just one fresh hoplite coming in.

Now I'm sure I'd have pulled of a less cheesy victory should I have waited for that 3rd hoplite to arrive to the scene before I attacked. But the whole thing shows that especially on these small maps you can rush your opponent with ease. Gonna try this on deity level as well. :)

Beorn
28-09-2010, 18:18
Companion cavs do this on deity like it's nobody's business.

ProPain
28-09-2010, 20:50
[...PP runs of to try that ....]

Samson
08-10-2010, 02:11
So this game is really flacky for me. It crashes quite often, like every 5 - 10 turns (or sometimes every other). When it crashes sometimes I have to restart steam, which has updated itself (and civ) twice tonight. Sometimes I have to restart. One time it would not let me play civ because I was not on line to log in.

Sometimes when I get a crash I get a Visual Studio debuger popup. I think they developed it with VS 08, and I have VS 10.

My laptop has the bottom of the required video card (ATI radeon HD4600) and well above the sugested everything else.

Is this normal flakyness, or is my setup?

ProPain
08-10-2010, 08:25
No expert on computer components and set ups but it seems my laptop is a bit more on the low end than yours and I don't experience that much crashes at all.

I've had civ crash twice untill now, both times when switching quickly between 2d and 2d mode. Also I have some movement issues on water in the late game were the cursor will remain red even though a unit can clearly move to that tile anyway. Experienced this once on land as well, discovered then that the unit will move to the hex even though the cursor is red, have yet to try and see if that works no water as well.

Steam log in should not be required, you should be able to play offline as well. I've never tried this for Civ V but I did for other Steam games and never had any problems with offline play

My system props so you can compare
- Intel core duo T9400, 2,53 Ghz
- ATI mobility HD 3650 graphs card
- 4GB RAM
- Vista business, 32 bit

Have to say the game gets very slow though when the whole map is revealed and everybody is moving their units (standard map, no large/huge maps). Also the game takes quite a while building up the terrain textures when a game is loaded.

Shabbaman
08-10-2010, 10:11
Hm, it doesn't crash for me but playing it it's clear that 2GB isn't enough memory for this game. Other than that it runs OK, but I have only a 17" screen and I run without AA. Apparently I'm blind, I can't see the difference between AA on or off, I don't use this in any game. What did increase my enjoyment with Civ5 dramatically was playing in windowed mode. Alt-tabbing almost kills my system, and I tend to do that a lot. Windowed mode solves that. Running native resolution isn't a problem with my tiny screen anyway.

Frequent crashes usually point to either faulty drivers or faulty hardware. Last year I found out that my graphics card had some deficiency. It only shows in in FPS games. If you didn't play graphically stressing games before, it could be that your graphics card just sucks monkey balls. The memory on it could be faulty, you'd never have noticed it before. Unfortunately you can't test it without changing the graphics card. But you could test your normal memory with Memtest. I doubt that's the cause of your problems, that'd have shown in other processes as well.

You did upgrade your graphics card driver, didn't you?

Samson
08-10-2010, 22:36
You did upgrade your graphics card driver, didn't you?

I had the latest one on the laptop manufactures web site, but there was a newer one on out there. Download it and it seemed to be better (slightly less ropey graphics), but it has just crashed again after about 3 turns. It may that it is much better now and that was unlucky.

I had completely assumed it was the pressence of a newer copy of visual studio, but perhaps not.

My laptop is :

Acer travelmate 7720
Intel core2 Duo CPU
T8300 @ 2.4 GHz
4 Gig Ram
Window XP Pro 32 bit

[EDIT] Doh, it just crashed again without finishing a turn. This is still in the medievil era, standard map.

Shabbaman
08-10-2010, 23:34
Just a weird thought, but perhaps the game has a memory allocation issue with your 4 GB and your 32 bit OS. You could try this by removing a memory bank. OTOH, that's probably not that easy with a notebook.

ProPain
09-10-2010, 00:43
Isn't the OS handling memory allocation instead of the game itself?

I have vista 32 bit and 4gb, no problem at all. I would think the excess, non adressable memory is just sitting around in your comp being pretty.

another thought: Can it be a swapfile related issue? (harddrive is too full, swapfile size set to a too small amount) Just a wild guess, no expert by any means.

Shabbaman
11-10-2010, 09:55
Is there any way to make more money? In my current game I'm going for a cultural victory. I have 4 cities, 8 units and 3 workers and I'm already in the 20th century.I have trade shops about everywhere, but I have to focus on gold production to get a positive GPT. 100 GPT is going to building upkeep, and I haven't even build happiness buildings besides temples. I try to build as less buildings as possible to keep upkeep down. Compared to civ4 I have the feeling that my trade network is too small. Is it worth it to connect foreign cities or citystates, or to build harbors? Do harbors connect foreign cities?

Cranking out 350 culture a turn btw.

Darkness
11-10-2010, 10:07
Compared to civ4 I have the feeling that my trade network is too small. Is it worth it to connect foreign cities or citystates, or to build harbors? Do harbors connect foreign cities?


AFAIK there are no foreign trade routes in Civ5.

ProPain
11-10-2010, 11:59
Money issue
Money never been a real issue in the few games I played. Happiness is though, I tend to run out of happy people pretty quick and to me it also seems that production is harder to get so building structures is taking longer than normal. The settler being an exception, you can build those pretty fast.

I'm under the impression btw that more cities equals more money. And by that I don't mean developed cities but any new city adding money. Where in Civ IV you would get pretty heavily punished on the upkeep side for fast expand starts it now seems to sway more heavily to the happiness penalties.

Battle predictions.

I had some weird results with the battle predictions where city attacks are concerned. I have the distinct impression the AI is valueing the city power to high. Worst example was when my bowmen totally obliterated a cities defense force, leaving the minimal red bar only. When I selected my almost full health warrior and moused that city it said 'Costly attack'. I attacked anyway and marched in without a fight. Seems like a bug to me. The only thing costly about that attack was the no. of extra unhappy citizens it gave me :D

Shabbaman
11-10-2010, 13:03
I'm under the impression btw that more cities equals more money. And by that I don't mean developed cities but any new city adding money.

You get a lot of GPT for each city connected to your trade network, so yes, building more cities will increase GPT. I assume connecting larger cities means a larger contribution to the trade network.

Where in Civ IV you would get pretty heavily punished on the upkeep side for fast expand starts it now seems to sway more heavily to the happiness penalties.

Basically it's the same thing: you have to spend money to keep the people happy, so every new city has an upkeep cost.

AFAIK there are no foreign trade routes in Civ5.

Meh. How do I get more money then?

Furiey
11-10-2010, 13:35
Meh. How do I get more money then?
From what I can make out it's by building Markets, Banks etc and using the specialist slots they provide. I find that then means that I need the food producing improvements to support the specialists and still allow for city growth, but they cost gold to support so it's a balancing act.

Shabbaman
11-10-2010, 14:20
Aye, I even have stock exchanges in all my four cities. I'm not really happy with using all these commercial specialist though (especially when I'm aiming for a cultural victory). So eventually I can make something like 50 gpt.

akots
11-10-2010, 16:21
Cultural victory is best to achieve with many puppets and only one or two cities of your own. Some guy at CFC had already beaten 1700 AD and is going for something around 1560AD. http://forums.civfanatics.com/showthread.php?t=385143&page=19 The more puppets you have, the more money they bring in when all their tiles have trading posts. With 15-20 puppets, you can easily get 300 gold per turn without golden age.

The only way to get puppets is to allow the AI to settle and then capture his cities. The more and faster they settle, the better you are. Neighbor AIs which are very close though should be eliminated rapidly.

Shabbaman
11-10-2010, 16:41
Hm, puppets, I hadn't thought of that. Puppets don't count toward the social policy limit?

Shabbaman
03-11-2010, 22:03
How do I set puppet focus to gold?

ProPain
03-11-2010, 23:44
AFAIK you can't

akots
04-11-2010, 02:21
How do I set puppet focus to gold?

It is set automatically. At least, I can see the Gold focus marked in the city screen when I look there.

Shabbaman
04-11-2010, 08:35
It is set automatically. At least, I can see the Gold focus marked in the city screen when I look there.

Hm okay. Then it's probably screwed up because I'm playing a savegame from before the patch.

grahamiam
04-11-2010, 14:46
I was able to do a puppet focused cultural victory before the patch. Gold was never a problem, and research, by the end, was really high. Finished no where near 1560AD, but it was much faster than spamming cities and building everything yourself, especially since I only founded the capitol so policies came very fast.

Shabbaman
04-11-2010, 14:48
That's neither a question nor an answer ;)

Shabbaman
13-11-2010, 15:16
Is there a way to influence the AI how to vote in the UN? I am one vote short.

Rik Meleet
13-11-2010, 15:25
Influence - that I don't know.
Since all citystates get 1 vote as well, ally just 1 more and that's it.

Shabbaman
13-11-2010, 15:51
That's unfortunately not possible, I already have allied all six remaining city states. So I have 8 votes, and both remaining AI's have 1. I think the only way to win is to liberate an occupied CS or eliminate one of the AI's. Both seem unlikely.

Darkness
13-11-2010, 16:03
That's unfortunately not possible, I already have allied all six remaining city states. So I have 8 votes, and both remaining AI's have 1. I think the only way to win is to liberate an occupied CS or eliminate one of the AI's. Both seem unlikely.

If you have 8 votes and both other AI have one vote then you should win the UN victory easily. ;)

Shabbaman
13-11-2010, 16:48
Well, apparently not. I needed 9 (out of 10) votes, so I went for the always easy cultural victory. In the end I was 1 turn away from completing the spaceship (which I could've built if I wasn't building Utopia in my capital), despite not having access to aluminium.

So, that was Immortal. I'm not sure I'm going for Deity next. Perhaps on a duel map, but it's getting a bit tedious.

ProPain
14-11-2010, 01:35
Talking about tedious, playing a large map atm. Takes ages.

Darkness
14-11-2010, 12:41
Talking about tedious, playing a large map atm. Takes ages.

I played 1 large and even 1 huge map. Extremely tedious. Standard size is really the maximum for my attention span...

Shabbaman
14-11-2010, 13:57
I think smaller maps are more difficult, because there are less city states, so you'd have to put more effort in acquiring resources. And there are obviously less maritime civs, so it's harder to grow as well. You still need the same number of units for an invasion (3), so larger maps are less challenging. Then again, because it's so tedious, it's a lot harder to get the achievement for winning a huge map.

ProPain
14-11-2010, 16:13
I seriously doubt if I'll ever bother to get the huge map achievement. If so, then I;m gonna play pangea on settler difficulty just for the sake of being able to pull off a quick domination win.

Furiey
14-11-2010, 16:38
I seriously doubt if I'll ever bother to get the huge map achievement. If so, then I;m gonna play pangea on settler difficulty just for the sake of being able to pull off a quick domination win.Yes, I think I should have gone for Pangea. I went for continents for my huge map attempt, but I've not played much so maybe I should just restart when I next get time to play.

Shabbaman
09-01-2011, 13:50
Some resources appear on certain terrain more often. Iron on marsh, for instance. If I clear the marsh, would that affect the resource appearing on that tile, or are all resources seeded when the map is generated?

col
09-01-2011, 22:12
I think all the resources are placed at the start. It explains some of the AI city sites .

I'm rapidly reaching the point where I just dont feel like playing CiV again. The game is just boring - which is the ultimate crime.

Shabbaman
10-01-2011, 14:55
I think all the resources are placed at the start. It explains some of the AI city sites .

Blegh. That reminds me of some old version of civ. It might also explain why the AI is settling from across the globe (on a large map!) on a 1 tile island between my large and medium islands. Sloppy programming.

I'm rapidly reaching the point where I just dont feel like playing CiV again. The game is just boring - which is the ultimate crime.

I like the game more after the last big patch. AI diplo seems to make more sense. Any way I look at it I find the game more enjoyable than civ4, but not as good as civ2. It's just a bit too easy (even besides combat, which is obviously retarded). Civ4 never struck me as complicated, it just had additional layers of depth with religion and espionage. Beyond that it never struck a chord with me.

Furiey
10-01-2011, 15:32
I too feel that they've gone back to the old Civ 3 problem where the AI knows where the resources are in advance. Why else would it trek around the globe to 2 tiles of snow completely surrounded by my boarders, only to find out much later in the game that one of those 2 tiles contained oil, what would otherwise have been the only source in my territory.

Stapel
16-01-2011, 22:34
I like the game more after the last big patch. AI diplo seems to make more sense. Any way I look at it I find the game more enjoyable than civ4, but not as good as civ2. It's just a bit too easy (even besides combat, which is obviously retarded). Civ4 never struck me as complicated, it just had additional layers of depth with religion and espionage. Beyond that it never struck a chord with me.

So, AI still sucks big time at combat?

That really kills the game, doesn't it?

Shabbaman
17-01-2011, 09:31
I couldn't say, I've been through a deity game without combat. Combat is basically tweaking preferences, nothing that a lot of betatesting can't fix. 1 upt is different though, that just doesn't work so good with a lot of units. I must admit I prefer 1 upt over huge stack of dooms though.

I too feel that they've gone back to the old Civ 3 problem where the AI knows where the resources are in advance.

It turned out that that one tile island (with 1 fish) turned out to be exactly that: a one tile island. The AI strategy on deity seems to consist of settler diarrhea, I even found a settler from a civ that had just entered the future age.

BCLG100
20-01-2013, 20:17
With policys, when you get a new one and fill up a branch, if you then start on another branch do you retain the benefits of the first one or does it disappear?

Shabbaman
21-01-2013, 09:20
You keep them, unless...

Some policy branches are incompatible with other branches. You can't have the religion branch and the science branch at the same time, for instance (makes sense, doesn't it). But if you unlocked freedom, you can pick mercantilism (for instance) and keep all the benefits from the freedom tree.

Kingreno
21-01-2013, 09:22
Some are permanent, some are not. Rationalism and Piety cancel each other out, so unlocking Piety first and then Rationalism will make all Piety benefits disappear. Same goes for Order, Authocracy and Freedom. Other branches have no such issues and will add their benefits no matter what you do.

BCLG100
21-01-2013, 10:57
Right, cheers. You also waste an upgrade chopping and changing right? So is it normally best to fill one up and then change/fill up what you want and then change?

Also is there extra bonuses when you complete one than what is shown when hovering over each individual upgrade?

ProPain
21-01-2013, 11:13
Right, cheers. You also waste an upgrade chopping and changing right? So is it normally best to fill one up and then change/fill up what you want and then change?

Also is there extra bonuses when you complete one than what is shown when hovering over each individual upgrade?

Don't know what you mean exactly with chopping and changing but there are absolutely no penalties for starting a new branch while another isn't finished yet. So depending on your strategy you might never wanna fill out a branch ever.

I never noticed extra bonusses for filling out a branche.

Kingreno
21-01-2013, 11:44
There are MASSIVE bonii for filling the whole branche!!

Liberty gives a FREE great person (of your choice!!!) when completed whole. An engineer is basicly a "free wonder" making it a potential match winner. Completing Honour gives gold equal to units combatskill when you kill it. All the others give nice bonii as well.

Switching your policychoice between a few ladders is sometimes okay, if the circumstances ask for it. But I find in most cases taking the whole branch is best.

BCLG100
21-01-2013, 12:15
Don't know what you mean exactly with chopping and changing but there are absolutely no penalties for starting a new branch while another isn't finished yet. So depending on your strategy you might never wanna fill out a branch ever.

I never noticed extra bonusses for filling out a branche.

Well, when it says that you can adopt a new policy before you can get the individual bonuses you have to spend a turn opening that line. What I mean is can you be pressing on with multiple branches at once?

One game i'm trying to complete 'order' and on the face it says it gives me added culture but none of the individual progressions say the added cultue.

Kingreno
21-01-2013, 12:45
IIRC (I am at work...) Order gives you + 1 happy per city uppon simply adopting it. The Bonus you get for completing all 5 order policy icons (that emans investing 6 total policypoints in the entire Order tree) is the +1 culture/prod/food/gold ect per city. This is cumulative to any other bonus obtained in teh ordertree itself.

Lt. Killer M
21-01-2013, 22:51
yes you can pursue non-mutually-exclusive branches at the same time.

Shabbaman
22-01-2013, 09:58
Killer used to be a lot faster in spamming the Quick Answers / 'Newbie' Questions thread.

Lt. Killer M
22-01-2013, 15:35
Killer used to be a lot faster in spamming the Quick Answers / 'Newbie' Questions thread.
hey, what do *I* know about CIV V?

Shabbaman
23-01-2013, 09:13
It's not called "Correct answers" thread, now is it? It's the quick answers thread ;)

BCLG100
22-02-2013, 17:08
How do you win a conquest game on anything standard size or above? I've been having a go but everytime by the time I knock a couple of civs over the unhappiness from razing so many cities is crippling. Should i be aiming at some policies or certain civs? None seem to offer many benefits.

Shabbaman
26-02-2013, 10:25
You only need to capture the capitals. Basically you just focus on winning with culture or science, and if the AI is down to two capitals you simply capture them. It's not that hard.

BCLG100
04-03-2013, 12:08
I've captured capitals though and the civs are still knocking about. If they re-take them does it return to status quo or are they counted as dead in terms of domination?

Shabbaman
04-03-2013, 14:26
I don't know. But you can check that in the victory screen.

socralynnek
05-03-2013, 10:23
Quick question:

Assumptions: (Correct me if I am wrong)
I can see the total unhappiness from all of my cities via hovering over the happiness face.

Happiness buildings only have an effect if there is unhappiness from that city left, that is not covered by a building yet.

Is there a fast way to see whether an additional happiness building will have an effect if I build it?

Shabbaman
05-03-2013, 11:06
Durrr...

I don't know. I think I check how happiness for a city is calculated in the city screen.

socralynnek
05-03-2013, 16:14
Durrr...

I don't know. I think I check how happiness for a city is calculated in the city screen.

And that is where I didn't find it yet...

BCLG100
07-03-2013, 10:48
Quick question:

Assumptions: (Correct me if I am wrong)
I can see the total unhappiness from all of my cities via hovering over the happiness face.

Happiness buildings only have an effect if there is unhappiness from that city left, that is not covered by a building yet.

Is there a fast way to see whether an additional happiness building will have an effect if I build it?

Not from what I can see but perhaps there's a mod for it? similar to the mods that used to offer for Civ 4 Gotm?