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Robi D
07-10-2009, 08:25
If your playing the game and still alive you know the drill so piss off:mad:


Otherwise welcome:)

You can also follow the general development in the open thread here (http://www.civduelzone.com/forum/showthread.php?p=124477#post124477)

The game specifics:
- Barbs are off
- City razing is off.
- No tech trading
- No vassal states
- Normal speed
- Two settlers, one worker, two warriors, plus a warrior or scout depending on Hunting.
- Level is Noble
- Map is toroidal

The players:
Robi D - Washington
Killer - Lincoln
PP\Akots\Shabba - Zora Yaqob
Matrix - Wang Kan
Stapel - Suleiman
socralynnek - Saladin
Wosret - Peter
Gahamiam - Mehmed II
NHJ - Louis XIV
azzaman333 - Justinian I
Beam - Isabella
IanDC - Elizabeth
plattfuss - De Gaule
Dandridge - Churchill
Idiansmoke - Catherine
(EDIT)Kaleb - Alexander

Also i am pleased to say Mauer has volulenteered his services to assist me in playing the turns along with the wealth of knowledge:)

Robi D
07-10-2009, 08:46
So i got Washington. Wouldn't exactly be my first choice but that who i got. He's expansive and charsmatic (iirc) so i get half hammer workers which will useful for the earlier stages, although this is somewhat reduced by the fact we all start with one anyway. I also get extra happy people which should come in very handy since there are no happiness resouces in sight for now and i'm sure not a favorite to grab an early religion.

Also the map is torroidal which i have never played so i load a SP game to check it out. For those unfamilar its a map that wraps around north and south as well as east and west and has an inaccesable centre with the land the shape of a donut. This means once we get to astronomy everyone is pretty much equally close to everyone eith by land or sea so having a decent amount of coastal cities is a must

Here is a screenshot of the start
http://img225.imageshack.us/img225/9632/cmc000.jpg (http://img225.imageshack.us/i/cmc000.jpg/)

The crude arrows show the moves the 2 settlers made from there starting locations to the E and NE.

I was able to get one city going, the second will be founded in the settlers current spot. The idea behind the moves is this. Robigrad with its two food resources gets extra hills in this location that can be worked. Production is a key in MP games so its nice to have a production city up and running right away. The socond settler was moved to give that city more tiles for its self to use and to give me a coastal city since Robigrad was moved away from the coast.

The reasearch of animal husbandry was a bit of a no brainer since i'll have 2 pigs and a cow within the two cities.

The third warrior with be my explorer for the moment. Main thing i'll be looking for is who my neighbours are and how far away they are.

mauer
07-10-2009, 17:30
Archery or Bronze first? Also, are you going to chop the barracks?

Oh, and do I need any kind of update on this? I haven't played civ since you stomped me down in that last PBEM, so I'm not sure on the build.

EDIT: I can't tell if that's a hill just south of your second settler. Do you think the plains tile 2 east would be better?

Robi D
08-10-2009, 05:02
Archery or Bronze first? Also, are you going to chop the barracks?
I think AH is better since it gives our worker something to do and give us the food to start growing. Plus if there is horses nearby we can build some early chariots. And i wasn't planning on chopping the barracks, just didn't see the point of building more warriors at this stage and i don't have any other options

The baisc plan is if the is horses, then wheel is the next, if not then hunting and archery. It a large map so we really shouldn't be that close to each other so exploring who is around is an early priority. Mining and BW will come after either of those.

Oh, and do I need any kind of update on this? I haven't played civ since you stomped me down in that last PBEM, so I'm not sure on the build? The latest patch 3.19

EDIT: I can't tell if that's a hill just south of your second settler. Do you think the plains tile 2 east would be better?
It is a hill and going 2 tiles east would lose the corn from the city which is where the worker was headed. I'm not fussed about having some overlap i think the main thing is to have the cities founded asap. They both have plenty of food where they are so getting new cities started shouldn't be a problem

mauer
09-10-2009, 00:31
Corn? I see no stinking corn. That 3.19 is gonna be a mutha for my internet. I'll try and get on it this weekend. If we find horses btw, I can bury the dead ones.

Robi D
09-10-2009, 04:50
That corn!

http://img269.imageshack.us/img269/9904/cmc001.jpg (http://img269.imageshack.us/i/cmc001.jpg/)

Second city now in place. A bit more of the map is revealed which shows some seafood off to the east of Mauerville. Looks like a potential 3rd city site.

Also i have been told that its not a torriodal map but a grid map with torroidal wrap. This means 4 neighbours instead of two and it insures a decent level of seperation.

Robi D
11-10-2009, 15:23
Turn 4

Well not a huge amount to report but some things are starting to take shape.
First off the worker has arrived and is building a farm at the corn. As soon as Mauerville hits pop 2 i'll switch to a worker build. At Robigrad i'm thinking of sticking with the barracks so we can have at least one city ready to build units with promotions.

http://img81.imageshack.us/img81/5061/cmc004a.jpg


Down south the exploring warrior has uncovered some interesting terrain. Another two food resources close to each other along with some hill means we got another good city site. The warrior will now head NE to see if there are any other potential city sites nearby
http://img340.imageshack.us/img340/6131/cmc004b.jpg

Finally i decided to perform some espionage outside the game. I wanted to get a feel for what the others thought of their starting location, so a did a little fishing in the open forum by throwing out some bait

Have to say i'm really disappointed with my starting location, i've only got 8 food resources to use :rolleyes:

I didn't have to wait for long for a bite

Is the map that unbalanced? Eight is a lot even between two cities. Ethiopian capital has no food resources at all.

Ethiopia, less food - check!:D

Unfortunately the mapmaker barbu chimed in that he double checked and found the map balanced, damn spoil sport:p I sure as hell will blame canada from now on.:mad:

Still some info is better than none at all. And i still have a trick or two up my sleeve;)

Robi D
15-10-2009, 06:01
Turn 7

Found a hut which gave me 42 gold. Also found another food resource (corn) but i am yet to find any that help the happiness side of things. I continue exploring to the north with my warrior while next turn Mauerville will be switched to a worker build with its pop increase

http://img70.imageshack.us/img70/5269/cmc007.jpg (http://img70.imageshack.us/i/cmc007.jpg/)

mauer
17-10-2009, 04:12
Just a thought here. GNP is looking like it might be a problem. What were your thoughts for another city? Looks like you might have another "decent" production spot to the south. Or you could plop a city on or near that hill 4 East of Robigrad and start some cottages.

Robi D
17-10-2009, 17:35
It isn't as high as i would hope but there isn't a lot that can be done about it immediately. Although with commerce, research, espionage and culture thrown into GNP with BtS it does muddy the water as to the prosperity of others.

As for other cities there is plenty of options with all the food bonuses in the area. Definately a good production site to the south and a commerce one to the east. Mauerville itself could have some cottages.

For the benefit of those who haven't be in the game and are following the spoiler, we have hit turn 10.

Here is a view of the known world
http://img337.imageshack.us/img337/8632/cmc010a.jpg
As you can see there is plenty of food in the area so lots of options for future cites. Warrior will continue northwards to the coast.

And here is a shot of the demographics
http://img88.imageshack.us/img88/4121/cmc010bl.jpg
GNP is a little low but otherwise no other worries at this stage. Someone has already managed to get a size 3 cities which is pretty handy work.

Score has fallen behind but AH isn't the cheapest tech and it will be done soon. Still no sight of any happiness resources.

Robi D
22-10-2009, 04:36
Turn 15

We have our first contact. Its Worset to the north. It kind of has me wondering if i should knock his scout off if he comes further south. Not that i want any early conflict but i don't want neighbours grom opposite sides teaming up either.

http://img203.imageshack.us/img203/7365/cmc015a.jpg

I'm close to getting my second worker, also the other workers is 2 turns away from hooking up the pigs. I'm nearly half way through mining with wheel on the agenda next. Why wheel, because i got horses nearby:)

http://img8.imageshack.us/img8/4520/cmc015b.jpg

It's not completely clear but the horse are right where the "press <enter>" words are. With the horses where they are that site becomes expansion city A. I've also picked out spots for B and C which should give me a nice core with lots of production available.

http://img16.imageshack.us/img16/1736/cmc015c.jpg

Robi D
26-10-2009, 11:48
Turn 20

Thing contine to roll along. I've just completed research on mining and have now started wheel. Mauerville grew to size 3 so the barracks build is again interupted to start on another worker. Robigrad has nearly finished its barracks, i'll build a couple of warriors after that before starting on a settler. The cows are now tucked away in their new yard the workers will move to the two hills to the west. One will hook up the pigs while the other builds a mine.
http://img229.imageshack.us/img229/2873/cmc020a.jpg

My expolring warrior found a hut and got a map for his trouble. Although now the best gift its still useful, as it reveals some more good settling spots and another hut. It also gives a more perspective on how big my area is. Since the land bridge heading east is not yet in sight despite the map extending further south then i've been previously it shows i have a fairly large area to settle, since its fair to assume the land bridge will be roughly central between north and south.
http://img200.imageshack.us/img200/8706/cmc020b.jpg

And finally the demographics. GNP is still a stuggle which isn't unexpected given the demographics 10 turns ago. Food and Production are still near the top and there arn't any dramas in the other figures so overall things are positive. With wheel i'll be able to build some roads and get some domestic trade routes to give me a few extra gold fairly soon plus i can work the sea squares in Mauerville until i can get some cottages up and running. Still no sight of any resources that provide happiness.
http://img5.imageshack.us/img5/1302/cmc020c.jpg

Robi D
01-11-2009, 03:23
Turn 25

Not a big update. The pigs and mine at Robigrad are done and i've started a settler build. Wheel will be done soon so i can start hooking things up.

Worset's scout has wonder off somewhere into the darkness.

I'm tossing up between doing BW or pottery next. I need some cottages but i also need some forests cleared.
http://img203.imageshack.us/img203/9366/cmc025.jpg (http://img203.imageshack.us/i/cmc025.jpg/)

mauer
03-11-2009, 04:30
I'd suggest going with a worker (maybe two) in mauerville next turn and saving the barracks for a few turns. I'd probably go with pottery, then use the extra workers to quickly build cottages. Just what I'd probably do after giving it a quick glance. You should finish that settler and road to the horses for chariots if you think you'll need to defend against axes quickly.

EDIT: I got in a bad habit of forsaking cottages in alot of my MP games, and it always came back to bite me.

Robi D
04-11-2009, 05:28
I was waiting for Mauerville to grow, then another worker will be started. That way it doesn't get stuck at a low pop level while building workers.

Also after much thought and pondering i decided to go with BW first, then pottery. My reasoning is that there are a lot of forests many on tiles where cottages would go. With BW i can clear them in advance and use the hammers from the chops to build some extra workers, maybe a settler as well so i'll be able to build the cottages quicker once i have pottery. I think its the best compromise in this situation.


edit- As decided enough time had passed since my last attempt at espionage, hence another question (see below) for the others in the open thread. Hopefully i get some fishies to bite

Am I the only one with no copper or iron within the area around my starting position or is this one of the challenges our great creator barbu[worship] has set us?

mauer
04-11-2009, 06:49
Right, I suggested the worker in Mauerville next turn because it looked like it would grow after the roll. Not sure I'd waste all those pretty chops for workers/settlers though (maybe a settler). Libraries maybe. Although I understand the press to get the cottages up.

Robi D
04-11-2009, 15:37
The swap was done, Mauerville building the worker.

As for saving the chops for libraries, once all those hills have mine i doubt that there will be any problems building them:D

Robi D
06-11-2009, 04:39
Turn 30

This update offers no less than 4 screenshots for my avid readers, and as an add bonus i'll explain my exact reasons for my little venture into espionage as mentioned above.

But first to the screenshots and the game itself

The last five turns have been productive in the hut department for me. I popped 2 huts. One in the far east (seen in the post for turn 20) and one 3 tiles SSE of the city A site. The former gave me 32 gold, the latter Mysticism, which may seem a small tech but in reality solved a major dilemma.

Since i am yet to discover any happiness resources and i get the feeling i wont be anytime soon mysticism is a double bonus for me. Firstly since i have a charismatic leader the statue/monument improvement gives me 1 happy face and secondly it means i'm closer to getting a religion which would provide more happy faces going into the future.

http://img262.imageshack.us/img262/5665/cmc030a.jpg

Next is the view of my glorious republic, well my two cities at any rate. Settlers and workers are the go, expect to see some statues as well coming soon. The blue glowing warrior at the very bottom of the shot is where the second hut was.

http://img137.imageshack.us/img137/8550/cmc030b.jpg

The demographics show i'm still at the back of the pack in GNP but a strong (and impressive) 3rd and 4th in production and food.

I did a bit of investigating by playing with the tiles being worked. With a GNP of 20 i'd be in 10th place, with 22 i'd be 7th. So while one or two nations maybe ahead by a greater margin most are only just ahead.

http://img694.imageshack.us/img694/1460/cmc030c.jpg

Now i did say being near the top in production and food was impressive and here is why, all the top 5 cities have populations of 6 and 5 where as my two cities are at 3 and 4. This is also backed up by the demographics which shows me 12th in land area and 9th in population. So in reality i'm geting my numbers from a lot less tiles. It would seem not many are investing in workers right now. Also incuded in the top 5 is Lengalotalalalaland or whatever its called which is worset's city as i have not met anyone else.

I can also see his graphs now. Most are pretty even incuding the GNP one, i have a slightly larger lead in production but the big one is food, where i'm well up.
http://img137.imageshack.us/img137/7710/cmc030d.jpg

I've also being thinhing about the possibilities of war. Now we are on a large map with distictly seperate areas or zones. Not really a map made for wholesale warfare, in fact quite the opposite. But there is one tactical benefit. It stands to reason if there isn't much to be gained fighting someone next to you then there would be a hell of a lot less to travel through two zones to attack someone, which the neighbour of my neighbour would have to do to attack me.

By taking out a couple of neighbours i would for practical purposes have less neighbours to worry about. The only drawback at the moment (and its a big one) is that city razing is off so i'd need to keep the cities rather than wiping them off the map. I'd need to be sure that it wasn't a drain on the economy, that at the very least the conquered cities would be cost neutral. But there is still lots of time to consider this option.

Now finally the reason for my bit of espionage at the open thread. Since Barbu is one of my avid readers and a good sport not to say anything despite his map making being called into question (which i personally would never do:D) for a few days, i will reveal the underlying reasoning behind it.

While on the surface it is an attempt to find out if anyone has BW or IW that itself is a bit of an distraction, although had anyone spilled the beans it would have been a bonus.

The actual reason is the absolute non-existance of happiness resources in my area. Ok there may still be some in the few unexplored areas but it would still make them hard to get to in the near future and of minimal impact. While thats what i want to know i don't want everyone to know that, because it could be a case that different areas have different properties to them, some may have lots of happiness source but little health of strategic sources and in that case i don't want to give away my situation to all.

It would be nice to PM barbu and ask him, but that would be unfair to other players obviously so he wouldn't give me the answer anyway. So by stimulating a conversation about the lack of metal i was hoping that it might reveal incidently something about the happiness resources. Why did i choose metal, simply because apart from highly sucessful hut popping there is little chance anyone would have BW and IW at this stage, so any half decent player would think i was BSing to a degree.

But like i said that was not that important too me, i was trying to get the other player to relate the lack of something and hopefully apply it to something else (like the lack of happiness sources) in the following discussions. Basically its a physcological ploy. While it wasn't successful in that no one overtly said something there still were a few comment about the map being odd which at least for me reenforces that other people have things missing. Whether or not its happiness resources or something else will be a mystery for a little while longer

Robi D
10-11-2009, 09:25
Turn 35

A couple of bits of good news. First up, a new city:)
http://img694.imageshack.us/img694/3139/cmc035a.jpg

Connor City will have the ponies ready to go in a couple of turns. The other two cities are going along as normal. Once i have BW i'll get settlersgoing in both of them so i can use the chops to get them out quicker

Second bit of good news, i found gems!
http://img691.imageshack.us/img691/3177/cmc035b.jpg

Finally a happiness resource although it will still take a while to get to

Robi D
16-11-2009, 04:58
Turn 40

I've finished BW, so pottery is up next. There is a copper source at Robigrad, it would seem to be the only one in my area. Also have made contact with ynnek the previous turn when his warrior came wondering in from the landbridge to my west. I got my first chariot build and ready for action, which will be to explore a bit more at the moment. I've begun builds on a settler and a worker.
http://img694.imageshack.us/img694/2671/cmc040a.jpg

Here is an overview of my area, lots of food and very little of everything else. Also gives you an idea of my settlement plan. The sites with brackets () and locked in, the ones without may still move around a little or have their order changed.
http://img410.imageshack.us/img410/4642/cmc040b.jpg

And finally the demographics. My GNP has picked up over the last 10 turns so i'm now middle of the road and just above the average. Food and production are up there as usual. Overall the numbers are middle pack which is reflected in my position on the points score.

The is also a discussion about an unbalance in the amount of happiness resources, from what has been said, some people have one, other none at all.
http://img694.imageshack.us/img694/9463/cmc040c.jpg

Robi D
21-11-2009, 03:27
Turn 45

The turns are moving along nicely. Nothing big has happened. I'll have a settler and pottery done next turn. I'm going to do Masonry next, no ones got Judism yet and there is no other pressing issue.

There is a bit of debate going on in the open thread to do with the luxaries, i've been happy for the most part to stay out of it.

Hopefully for the next update i should have two new cities and some action to report on

http://img442.imageshack.us/img442/3508/cmc045.jpg (http://img442.imageshack.us/i/cmc045.jpg/)

mauer
21-11-2009, 19:57
I say you contact all the non whiners, and vow with them to take out all the whiners.

Robi D
22-11-2009, 12:54
I say you contact all the non whiners, and vow with them to take out all the whiners.

That would mean i'd need to care enough about the whiners to bother with all that

Robi D
25-11-2009, 13:52
Turn 50

Yes the big 5-O. And just when i think i have the map figured i seem to stumble onto another barbu curveball. Before i get into that i'll update you on the latest news from my fast growing nation.

First off we have not one but two new cities, Washington and Kalemegdan. I cleared some forests around Mauerville for a mine and village hence i got the second settler done quickly.

http://img149.imageshack.us/img149/3430/cmc050a.jpg

I'm going to be building some more villages around the place, particularly in Washington otherwise the research rate will slow down a lot more.

I would like to get the next 3 cities (the ones in brackets) started sooner rather than later, the remaining one can be done at a later time since there is nothing vital in that area, which brings me to the whole curveball thing. On the standard grid map there is a land bridge to all four neighbours however i seem to have only 2.

After further exploration there is none in the south but i can see a bit of land just off my coast to my SW. And the bridge which should be to my east from the edges of the fog of war i can see water lapping on the shore line.

I have a chariot headed there to uncover that bit to be sure but if i'm right it could prove to be a big bonus for me, because i have been discussing a deal with ynnek. If i can secure a peace deal with him (were also looking at future trade possibilities) then that leaves me free to be aggressive with worset which would be my preferred target because as it stands he is trailing me in all catagories. If it all falls into place i could have a friendly neighbour to my west and a dead one to my north:)

http://img697.imageshack.us/img697/7743/cmc050b.jpg


And lastly the demographics, no surprises really, GNP is struggling in the bottom half, food and production right up there. One big cause for optomisim, 1st in both life expectancy and approval, so at this point i have the most potential to add population out of anyone.

http://img163.imageshack.us/img163/9658/cmc050c.jpg

Nearly forgot, masonry is due next turn, if Judism still unfounded i'll head that way, other hunting and writing will be the next two techs

Rik Meleet
25-11-2009, 22:18
Your picture reveals a jewish star with IanDC ...

Robi D
26-11-2009, 02:03
Your picture reveals a jewish star with IanDC ...

Shows how close i was looking when i took the screenshots

mauer
29-11-2009, 23:31
You already had Hunting, so I went for Writing. I set it to 7 turns at -5 gpt. Wasn't sure what you wanted in Robigrad, so I set it for another axe.

Robi D
30-11-2009, 04:50
Yeah i picked hunting because judism was alrready taken.

Another axe is fine i want it to grow before building more settlers, plus you never know when someone wants to be sneaky.

Thanks for filling in for me:)

Robi D
01-12-2009, 07:49
Thanks again to cody for stepping up for a few days to give me a hand.

I have met Beam in the last few turns, he came from the direction of worset to my north so he is somewhere beyond him, apart from that there is not much to report. So i thought this would be a good time to look at some graphs as i can now see worset and ynneks lines as well.

First up GNP. Despite my relatively low standing in the demographics i'm not losing anything to either of my near neighbours
http://img218.imageshack.us/img218/8861/cmc055a.jpg

The goods graph shows i'm building a nice lead in production, guess my early investment in workers is paying off.
http://img697.imageshack.us/img697/7241/cmc055b.jpg

I mentioned earlier i had a decent gap on worset when it came to food, that gap has grown further and i hold a nice lead on ynnek too.
http://img215.imageshack.us/img215/7899/cmc055c.jpg

While the commerce is still a concern for my overall chances of winning the game at least none of my neighbours are better off in that area so i still have plenty of options available to me. I've just started scouting worsets area so i should have a better idea of how hw stands in relation to me

mauer
01-12-2009, 23:29
Looking good compared to your neighbors. Keep up the cottage building and the GNP should tighten considering your food. I'd start building tanks.

Robi D
07-12-2009, 02:48
Turn 60

The building of cottages continues at a great pace and its starting to make an impact on the finances. I've started on a settler for my 6th city and in my capital i'm building the Great Wall. In my mind its a double plus, if someone beats my to it i'll get a nice refund in cash that i can spend on research, or i build it and get a nice supply of great spies which mauer used to great effect in one of our pbems.
http://img4.imageshack.us/img4/3454/cmc060a.jpg

I've finally explored every little corner of my patch of dirt and roughly layed out some city location. Only the next three are set in place the other will probably be moved around.
http://img704.imageshack.us/img704/9187/cmc060b.jpg

I've also done some exploring of worset's area, he is right next to our common land bridge as well. I don't understand why he has put Marbrice where he has, maybe the answer is on the other side of the city because he is missing out on the cows where he is. Also its nice and isolated from where his other cities are
http://img4.imageshack.us/img4/2694/cmc060c.jpg

The demographics are looking good, the GNP is picking up and i'm still a leader in food and production, also hit number one in the soldiers catagory
http://img687.imageshack.us/img687/8527/cmc060d.jpg

I'm going to do sailing after writing, i'm hoping to get some trade routes that way, after that i'm think IW and MC but i might need to look at going for currency as well depending on the finances as i put my next 3 cities into place

Robi D
17-12-2009, 04:37
Turn 70

I have my sixth city started, Iron Gate. I've also researched Archery and Writing since the last update and i'm now on Iron Working. Building libraries in the main cities at the moment, before going for a few more settlers. I lost out on the Great Wall by a couple of turns but got 149 gold out of it so i can continue running at a loss for a while.
http://img705.imageshack.us/img705/8946/cmc070a.jpg

Also found some of ynnek's cities, he is a fair way from me. Bit annoyed that with sailing we have a trade route which he is getting and i'm not. The only thing i can think of is some of the coast tiles between myself and him haven't been exlpored by me, which is the main priority so i can get some more commerce for my economy.
http://img30.imageshack.us/img30/5506/cmc070b.jpg

My GNP fell as soon as i started on IW, so i'm guessing none of my known neighbours have it, that made me drop down to 13th position. Also lost a bit of ground on food but that due to cites hitting the happiness limit so i've switched to other tiles for a bit more production.
http://img710.imageshack.us/img710/7545/cmc070c.jpg

Not much else to report on, main focus for the next 10-20 turns is getting that trade route with ynnek working and getting my next two cities underway, then i'll start to look at taking on worset

Robi D
24-12-2009, 12:42
Turn 79

Figured it would be a good time to do an update since the game will close down for a bit over a week for the Christmas/New Year holiday period.

First off, city number 7 is up and running, Barbuska, named in honour of the map maker who was kind enough to give me some gems so that my citizen could have some luxury in their lives. I also got some of Beam's Buddism spreading into my lands at Iron Gate. I finished researching IW and found a deposit near Kalemegdan which is being hooked up now. I'm still trying to get my trade route to ynnek working. I did some digging and it seems with BtS that I must have the Fog of War cleared for the route to open up and work, hence i have 2 chariots working on that. Also building some archers to get rid of the warriors (i might save the promoted ones for future upgrade) and free up the axemen from city sentry duty. Also building some workers to bring the number up to 10, which should be more the enough to take care of the needs of my soon to be 8 cities.

http://img259.imageshack.us/img259/4888/cmc079a.jpg (http://img259.imageshack.us/i/cmc079a.jpg/)

The demographics haven't changed much, although the GNP has gone up again and i find myself in 9th.

http://img511.imageshack.us/img511/9606/cmc079b.jpg (http://img511.imageshack.us/i/cmc079b.jpg/)

barbu1977
24-12-2009, 16:03
First off, city number 7 is up and running, Barbuska, named in honour of the map maker who was kind enough to give me some gems so that my citizen could have some luxury in their lives.

How nice of you!

Robi D
26-12-2009, 10:21
How nice of you!

Bet the others didn't thank you, probably just bitched and complained :D

barbu1977
26-12-2009, 17:01
Or worst, did not write any spoilers.

Robi D
18-01-2010, 03:20
Turn 90

Been a bit slow putting this up. First off city #8 Big Texan is up and running meaning there is no way into my area without open borders. I have finally got my trade route with ynnek up and running which has helped. I'm still having to run 40/50 % research so there wont be any further expansion until that can come up but in the mean time i'm hoping to get a couple of wonders for myself

http://img704.imageshack.us/img704/3064/cmc090ay.jpg

Had a chance to explore ynneks territory more fully, he only has 5 cities at the moment and is a fair war from our land bridge. He is still keen on getting a road between us in the future but that will take some time. We also agreed to not building cities in each others areas and continuing our cooperation indefinately. I've also come to the conclusion with the way the land bridges are organised that ynnelk, beam, worset and myself are isolated from the rest and it would stand to reason this pattern is repeated for the rest. So if ynnek and i can get rid of beam and worset it would put us at an advantage over the others

http://img10.imageshack.us/img10/4445/cmc090b.jpg

The demographics are more or less were the same, the food has slipped but thats due to hitting happiness limits in my cities, production is still at the top and commerce is improving. The main task is now getting some more happiness, which means getting the gems hooked up, speading beams religion a little more and getting monarchy

http://img16.imageshack.us/img16/8848/cmc090c.jpg

Robi D
21-01-2010, 01:27
Turn 95

Though i'd give a bit more of an insight into the relative position between myself and my 3 neighbours.

First off the GNP graph, worsets come up a bit of late but there is not much to choose between the 4 of us
http://img260.imageshack.us/img260/3550/cmc095a.jpg

Production is almost as much as the total of the other three
http://img20.imageshack.us/img20/218/cmc095b.jpg

I'm in a good position with power
http://img16.imageshack.us/img16/7127/cmc095c.jpg

It all looks good for an attack on worset once my reseach rate can return to a healthier position. With these figures he wont be advanced by comparision but i can completely outproduce him. Even if Beam decided to jump in and help i hold more than enough of an advantage to take worset out

Robi D
25-01-2010, 13:57
Turn 100

We have hit the century mark. I've connected up the gems and hopefully in a few turns will have the Hanging Gardens built. I've also started the Mausoleum. I've started research on Monarchy which will be followed by Construction. By that stage i should be pulling in enough taxes to get the research rate back up so i can start planning my attack on worset

http://img402.imageshack.us/img402/9591/cmc100a.jpg

A closer look at all my cities, as you can see health is not a issue
http://img4.imageshack.us/img4/3857/cmc100b.jpg

And the demographics, the gems have brought the GNP up a bit further
http://img706.imageshack.us/img706/3913/cmc100c.jpg

Rik Meleet
25-01-2010, 19:53
Can you post a screenshot with show the luxuries? (CTRL-R)

Robi D
26-01-2010, 05:54
For Rik

http://img10.imageshack.us/img10/7659/cmc101.jpg

They are the only two luxs visible to me. Ynnek has silver, i have gems.

On a side note i missed out on a wonder by a couple of turns again:mad:
Someone beat me to hanging gardens, i switched the MoM to Robigrad and used part of the 220g i got as a refund to upgrade my remaining 2 warriors. Both had promotions so i figured it was worth it. Also adjusted the worked tiles around to get pop growth in most cities since i didn't get HG.

Robi D
01-02-2010, 11:38
Turn 107

A few things to update. First off a quick view of the nation

http://img213.imageshack.us/img213/9571/cmc107a.jpg

I've been able to switch to HR after finishing Monarchy so i've got extra happiness from MP's. I have also met Stapel now, he sailed a galley across the disconnected land bridge south of Iron Gate. Having learnt for my experience with the trade routes with ynnek i declined a OB agreement until i get a galley to Stapel, however we did agree to a peace deal.

I am also build a couple of forts on my land bridge to ynnek so my naval units can cross it

http://img7.imageshack.us/img7/5245/cmc107b.jpg

Finally i got a GP scientist and used he to get Alphabet. So i can now see what other have and don't have.

http://img190.imageshack.us/img190/5783/cmc107c.jpg

Robi D
06-02-2010, 11:03
Turn 110

Just a quick update, still researching construction but it not long to go now. Here is a closer look at my nation

North
http://img194.imageshack.us/img194/7343/cmc110a.jpg

South
http://img686.imageshack.us/img686/1403/cmc110b.jpg

Demographics
http://img31.imageshack.us/img31/5238/cmc110c.jpg


I have a galley headed for stapel and a spy going to worset. I have to say i'm torn about if its worthwhile or not to attack him now due to the city maintenance costs in taking his city. I wouldn't be able to get much out of then except commerce to offset the extra costs. On the plus side worset has picked up in that area. This is why i'm sending the spy, to see what he has there and if its worth attepting to take it

Robi D
11-02-2010, 04:27
Turn 115 - The saviour is born!

I've been doing a bit more snooping around. Worset's defences don't look particularly fearsome and he certainly does have some major commerce generating in this area i can see. Also with my border expansion i can launch an amphibious attack direct instead of following the coast

http://img208.imageshack.us/img208/1239/cmc115a.jpg

My cities are building all kinds of stuff, i'm not on any war footing at the moment. After looking at the pros and cons i think the big issue is that i more than likely need worsets cities to have a chance of winning the game and its probably better to engage him sooner rather than later since i know i have the advantage now over him. There will be more cat build coming up in the next set, i pretty much have all the other units i need for the initial wave.

http://img407.imageshack.us/img407/8175/cmc115b.jpg

The other interesting thing is that Beam's cities arn't very close to worset so even if he was inclined to help it would be difficult for him to make much difference.

http://img269.imageshack.us/img269/1862/cmc115c.jpg

BCLG100
13-02-2010, 02:26
If Beam cant really do much damage but his cities are close enough to give the impression that he could do, why don't you try getting him involved? At the least it will stunt his growth and could lead to worset having to split his forces.

Robi D
16-02-2010, 02:08
Beam does not seem to have any interest and i'm happy to keep it that way since the positioning of worsets cities means the bridge between himself and Beam is blocked off. Also worset doesn't have many forces as it is so unless he is beelining longbows i shouldn't have any problems taking him on 1 on 1.

Robi D
16-02-2010, 02:29
Turn 120

I'm building my cats for the first wave, one is complete and the other 4 will be done soon. They will go onto the boats with the swords and some axes. I one turn away from finishing MoM and i'm nearly done researching CoL. Everything is running smoothly at the moment, i'm in the top half on the points table and i'm ahead of those around me. If things go to plan against worset i should be in a good position to try and pull off a win

http://img197.imageshack.us/img197/5610/cmc120a.jpg

Worset's defences arn't strong, an axe and a couple warriors in the capital, a sole archer in Cava Quinha and a couple axes and archer in Marbrice. There is a few other units floating around but nothing special

http://img682.imageshack.us/img682/8958/cmc120b.jpg


Demographics are looking good, i'm making progress with my GNP. I'm solidly midfield in all areas but well in front compared to my neighbours.

http://img25.imageshack.us/img25/2403/cmc120c.jpg

BCLG100
16-02-2010, 22:39
Beam does not seem to have any interest and i'm happy to keep it that way since the positioning of worsets cities means the bridge between himself and Beam is blocked off. Also worset doesn't have many forces as it is so unless he is beelining longbows i shouldn't have any problems taking him on 1 on 1.


Mmmm i wasn't meaning that you'd need the help- simply that it would hinder Beam.

I can't remember the majority of this thread but by taking over wosret wont you make yourself a target for others? Do you have a long term peace deals?

Robi D
17-02-2010, 02:44
I have a long term peace deal with ynnek, who did fall behind a bit during his time away, but i can count on him to keep Beam honest. Once i get rid of worset it wouldn't take much convincing to team up against beam.

The only other person i've met is Stapel but we have a sea crossing and for the time being he is happy to concentrate on his other neighbours. So all in all i'm not worried about being a target, even after i take out worset there will be 2 or 3 guys ahead of me anyway.

On a side note i missed out on a wonder again, someone beat me to MoM by a turns. This is starting to become a very annoying theme, especially since this is one i was counting on to have

Robi D
21-02-2010, 06:58
Turn 125

The war drums are starting to beat louder. Everything is nearly set and the first wave is about to head off. I don't think worset is aware of anything at this point, so hopefully i can have an element of surprise. Marbrice has the most units with 3 archers an axe and warrior. It also appears that there is another city out to the east. At the bottom of the screen you can see the last cat about to be loaded onto the boats.
http://img442.imageshack.us/img442/559/cmc125a.jpg

Down to my south i've been sailing around Stapel's coast, it looks like most of his cities are inland. I also ran into a fishing boat of Dan's so he is probably not too far away.
http://img4.imageshack.us/img4/1023/cmc125b.jpg

Dan is a little ahead in techs as i have a couple on him otherwise its all looking sweet.
http://img19.imageshack.us/img19/4065/cmc125c.jpg

After Metal Casting is finished i'll push on to Machinary, if all goes to plan my crossbows should be ready to help mop up the remainder of worsets forces.

Rik Meleet
22-02-2010, 20:09
Can you show us a picture of your attack-stack ?

mauer
23-02-2010, 01:59
I'll try and remember to take a screenshot when I log in tomorrow. I just logged in to take a look at things, but didn't read your request until I was finished looking about.

mauer
24-02-2010, 00:24
Here you go Rik.

Cava Quinha contains a spear, archer, warrior. Reinforcements of 2 axes and 1 archer will be in the city next turn.

Marbrice contains 2 archers and one warrior.

BCLG100
24-02-2010, 02:52
Plus whatever is whipped, it's a pity you wont be able to capture next turn. Unless my civ4 knowledge is so out of date you can now capture with cats. I take it you're just bombarding then so as not to run the risk of him gaining unnecessary promotions?

mauer
24-02-2010, 04:43
You are correct sir. Robi's orders were not to be too rash, I'm assuming it's because the axes and chariots to the South East are his only real reinforcements. He has a unit or two in each city, but only 2 units currently being built.

I'm to bombard the heck out of Cava Quinha and wait for the axes while using the chariots to keep the pressure on Mabrice. Worsett would be wise to make sure he has no units outside the city walls and within range between turns, but I still think he'll make a decent defensive stand at Cava Qhinha.

Unless, like you, I'm out of date on my civ. I last time I played was while filling in for Robi last time, and the time before that was when Robi beat me down in under 10 turns in the competition PBEM.

Robi D
28-02-2010, 16:09
The plan was to be systematic from the start. I have an advantage in every key area so i don't feel the need to rush and lose extra units. The idea is to win with the minimum amount of units possible so to have a minimal impact on the economy.

So far its working out, the attack on Cava was a big success. I only lost 3 cats in the bombarding phase. The colleteral damage that was inflicted meant all the battles were 95+ so i didn't lose another unit in taking the city. This means a large part of his forces have been wiped out for a minimal loss.

http://img22.imageshack.us/img22/1764/cmc132.jpg

BCLG100
28-02-2010, 19:22
Are you heading to the capital now to take out his production centre and then mopping up the rest? Shame that tver is in such an awful city location.

mauer
28-02-2010, 20:57
Last turn all he had in his capital was 2 warriors. Probably won't be more than 4 units, maybe 5, by the time you get there.

Robi D
01-03-2010, 14:34
Far as i remember even with no city razing a size 1 city get destroyed but i could be wrong. I agree its not the greatest location but if need be with a bunch of cottages it should at least make some money

With such a comprehensive win in Cava and the arrival of reinforcements i've split the forces in two. The capital Lenga has just two warriors and almost dead axe that is on the same tile as my spy (he took out my chariot up there). worset also got construction and has a cat north of his capital and in Marbrice, most of his forces now seem to be there now.

I have some more units heading north and some cat builds with the option to start on xbows next turn, so it will take something massive to change the final result

Turn 134
http://img25.imageshack.us/img25/2883/cmc134.jpg

Robi D
04-03-2010, 11:42
Turn 137

Looks like i was wrong, Tver stayed intact. On the plus side i have both Marbrice and Lenga under siege. My movements also revealled a nice little bonus just west of the capital, two plots of incense.

Also i've notice worset hasn't logged in every turn which should makes thing a bit easier. I do think i should have build more cats sooner as bombarding the city defenses are taking too long

http://img521.imageshack.us/img521/4395/cmc137.jpg

BCLG100
04-03-2010, 13:15
What are the units you have outside of each? can you not just suicide the remaining cats and attack?

Robi D
06-03-2010, 09:04
What are the units you have outside of each? can you not just suicide the remaining cats and attack?

This is my problem, i don't have enough cats for it to be effective. In hindsight i probably should have just attacked the capital instead of going for both. I have some more cats on the way now so i'll get there in the end just made thinkgs a bit harder for myself then they had to be. I'll post some pics on my next turn

Robi D
08-03-2010, 05:16
Turn 140

A few things to cover since i haven't done an over view in a while. On the domestic side thing are running smoothly, i'm pretty much at max happiness for most cities so i'm going to need to address that so i don't stagnate. Defeating worset will help as he has incense along with MP's and possibly adopting Beam's religion. The war effort suffered a set back as my attack on Marbrice failed. A couple of unfortunate defeat leaves things in the balance there, but i'm getting into a position to take Lenga in a few turns. We alos lost out first player in Grahamiam and plattfuss is giving stapel a beating at the moment too. I've met a fair few nations in the last few turns so i've got a bit clearer picture of how things stand.

Map of the nation, not a lot of unit builds which i'm trying to keep to a minimum, as i need markets, courthouses, forges in place to stay in touch with the leaders
http://img195.imageshack.us/img195/6177/cmc140a.jpg

Situation at Marbrice, he still has 4 units but they are badly damaged as are most of mine. I have some back up on the way but the result is up in the air for now
http://img9.imageshack.us/img9/2550/cmc140b.jpg

At Lenga i'm in control, a few more bombaring turns will have the defences at 0%, the 2 cats should inflict enough collateral damage for my attack to take the city in a few turns. He doesn't have many other units to reenforce
http://img532.imageshack.us/img532/3408/cmc140c.jpg

Demographics are still middle of the road. I lost a bit of ground in production in global terms but with my neighbours i'm still well ahead
http://img8.imageshack.us/img8/6656/cmc140d.jpg

The known political situation
http://img242.imageshack.us/img242/1759/cmc140e.jpg

Tech wise Dan and Ian have a decent lead on me and i'm not far behind plattfuss
http://img641.imageshack.us/img641/2324/cmc140f.jpg

Robi D
10-03-2010, 14:33
Turn 143

Well despite my stupidity i did manage to take the capital. WQhen you don't play often the small details escape your notice like the fact both Lenga and Marbrice were actually on hills:rolleyes:

Anyway i'm withdrawing from Marbrice for the moment to regroup and make sure i can keep Lenga. I'll have CS in a few turns so i can upgrade a couple axes to maces and get back to taking worset out

http://img199.imageshack.us/img199/4793/cmc143a.jpg

In other news plattfuss who took out stapel last turn offered a map trade which was a nice little eye opener. The military screen gives the best view

http://img203.imageshack.us/img203/619/cmc143b.jpg

I think some diplomacy is overdue, it time to get chatting with some of my new neighbours

mauer
10-03-2010, 16:45
I'm disappointed Imperator. Caesar will not be happy with the stalled progress....especially after the fine General he had in command when you relieved him :p

BCLG100
10-03-2010, 20:19
I sent you a pm at cfc douchenator

Robi D
11-03-2010, 03:23
I sent you a pm at cfc douchenator

I didn't get one

BCLG100
11-03-2010, 05:52
Cody= the douchenator :)

Robi D
11-03-2010, 06:31
Cody= the douchenator :)

Ok :)

mauer
12-03-2010, 04:21
CFC? I go there as often as a brit sees a dentist.

BCLG100
12-03-2010, 05:05
More often than an American say's No to a burger then?

mauer
13-03-2010, 00:23
Americans say no to burgers? I had one for dinner last night with avocados and grilled jalepenos on it! Poor Robi, thinks someone has given some proper insight.

BCLG100
13-03-2010, 01:45
actually laughed out loud then, imagining the look of disapointment on his face when he realises it's just us two messing about!

mauer
13-03-2010, 02:09
We must be persistent. Let's wait for him to post something serious again.

BCLG100
13-03-2010, 02:58
I think he might refuse to do so, when he does though i think you know what to do!

Robi D
13-03-2010, 05:41
This is the CDZ i long ago gave up hope of getting insight unless it has to do with
[spam]

Robi D
17-03-2010, 09:58
Turn 150

Well its time for another update. Start off with some positive stuff, I managed to take Marbrice this turn, the combination of macemen and crossbows has definately swung the advantage to me. The main thing now is to mop up as quickly as possible and the war weariness is starting to have an impact.

http://img168.imageshack.us/img168/1997/cmc150a.jpg

My nation is not as happy as it once was, a quick end to this war should help fix it, along with the incense

http://img12.imageshack.us/img12/162/cmc150b.jpg

City info

http://img171.imageshack.us/img171/1135/cmc150c.jpg

Demograhics

http://img9.imageshack.us/img9/3113/cmc150d.jpg

Now my big problem has been revealled through my spying activities, namely in the GNP graph of Dandridge. Aside from my GNP being way smaller for all this time is the fact he is not really close to me so i can't do much about the situation on my own.

http://img209.imageshack.us/img209/2539/cmc150e.jpg

My only chance to get somewhere close to winning this game is if i can get a few partner involved in a attack on Dan, which would probably be more of a smash and grab pillaging mission since i doubt conquest would be possible. That still leaves a couple of other at the leaderboard who seem to be running away at this point but at this stage its a matter of one thing at a time.

mauer
17-03-2010, 17:43
I would say it's already out of hand with Dan. Should probably try and talk people into moving really quick like.

Robi D
18-03-2010, 03:47
The problem is i haven't met anyone else who is Dan's neighbour. I can only hope at this stage someone around him is already planning some action

BCLG100
18-03-2010, 04:18
maybe screw engineering then as you don't really need it right now and grab optics or astronomy to start meeting more people.

This will bring tech costs down anyways.

Robi D
18-03-2010, 10:07
Well i still have the tiny matter of worset to finish off plus its useful to have the extra road movement when dealing with a war that far away.

mauer
18-03-2010, 21:30
How much longer do you think this war will drag on? I'd actually be inclined to agree with Simon on this one. You've already taken out his ability to produce, so it should just be mop up from here on out.

Do you have a GP coming soon?

Robi D
23-03-2010, 08:39
Turn 156

Worset has been conquered. In the end he pretty much gave up launching suicide attacks against my units near his cities. Now the work to consolidate begins. I was lucky enough that worset had decided to build the parthenon so i picked that up along with a acadamy and 2 GP scientists in Marbrice. I'm pretty much going to look to cottage as much as i can in the new territories.

In other news i got this random event

http://img84.imageshack.us/img84/6893/cmc156a.jpg

I decided to spend and money and take a chance on the extra health and scientist, which thankfully worked.

Worset bases belonging to me

http://img263.imageshack.us/img263/3146/cmc156b.jpg

Now it time to try and work some diplomacy. There is no point going after Dan alone so i'm going to see if i can get some partners. Ynnek and Beam will be my port of call.

BCLG100
23-03-2010, 12:35
why are you bothering with a castle? presumably you have better things to be building

Robi D
23-03-2010, 15:55
Well first off the extra trade route is nice, for some stuggling with commerce

Secondly its for plan B against Dan;)

BCLG100
24-03-2010, 00:32
Maybe build a settler and fill up that land before someone else does instead?

Robi D
24-03-2010, 02:31
I have deals with all around me to not settle in each others starting areas. Where worset was there isn't many spots i can see that i would really need.

With plan b, if i can't get anyone to go along with me i'll step up the EP's to use against Dan and send over a half dozen spies to cause some chaos.

BCLG100
24-03-2010, 03:56
Ah but is Wosrets land included in these deals? I think with Dan you may be off hunkering down for a bit and then maybe hitting him late game when he goes spaceship. Build up a world of hurt and hit him when he least expects it.

Robi D
24-03-2010, 08:06
It doesn't include worset lands, but neither plattfuss, ynnek or beam could access them without passing through my territory (with astronomy they could). I could simply shut the border if they tried. Although with the exception of two locations there isn't much else in worsets area i would need to settle.

With the issue of Dan, ynnek is more than happy to go along with an attempt to cut him down a bit, beam however while not closed to the idea want to do some exploring of dan's area. So for the moment there isn't a hell of a lot i can do. I can get caravels within the next 10 turns so i could start shipping over some spies in the not to distant future and i'm accumilating a healthy number of EP's against Dan while he hasn't directed any towards me at this point.

The main thing for me now is to consolidate worsets cities asap and start getting some commerce out of them. Hopefully when its all fully functional i should be able to keep up with the leaders, then i can always beeline some military techs through the middle part of the game, plus i'll also have my seals latter on.

One thing is for sure, the situation here for me is 1000 fold better than the mtdg warm up game:rolleyes:

Robi D
27-03-2010, 07:00
Turn 160

Thanks to Platfuss and my spying i have a better idea of the task in front of me. Platfuss was kind enough to send me an updated map which reveals all the land areas. We also came to an agreement of non aggression until the end of the game. It was a tough choice but i believe the best one as he is also willing to go out and take on the leaders in the future. We also agreed not to settle in each others areas so i have no real worries with protecting my turf so i can afford to focus my military on offensive adventures.

Here is a look at my nation

http://img191.imageshack.us/img191/9662/cmc160a.jpg

http://img168.imageshack.us/img168/1070/cmc160b.jpg

http://img404.imageshack.us/img404/233/cmc160c.jpg

Keen eyed observers will note Dan is one turn away from Rifling. While depressing in the fact i'm not even close to getting it myself, he has beelined it, skipping a lot of techs. I don't know why he has pushed it, whether its for an offensive campaign or for defensive purposes.

http://img231.imageshack.us/img231/9985/cmc160d.jpg

A quick look at the demographics shows i'm more or less where i have been for the whole game. Hopefully the newly acquired area will give a boost to the gnp figure

http://img90.imageshack.us/img90/885/cmc160e.jpg

And the map. It is nice to see that akots who is near the lead is close to Dan so is in a good position to make life difficult for him
http://img534.imageshack.us/img534/4237/cmc160f.jpg

BCLG100
27-03-2010, 13:20
Dan is Chruchill right? well it would give him his Uu- which is pretty good anyways!

Robi D
28-03-2010, 13:19
Dan is Chruchill right? well it would give him his Uu- which is pretty good anyways!

Yup

Robi D
28-03-2010, 13:35
Added labels to make it clearer

http://img138.imageshack.us/img138/9232/cmc160label.jpg

Also azza is attacking killer so he is on his way to having 2 areas

mauer
28-03-2010, 18:17
Did you post somewhere that Dan is going for a culture win?

Robi D
29-03-2010, 02:43
No, if i did it was in error. I suppose he still could. He as could go for a domination one giving he has beelined his UU he could do some damage to those around him in a short space of time

Robi D
06-04-2010, 07:13
Turn 170

Not a lot has happened in my backyard, i have a new city and i'm staring to get some builds completed in my new territories, so its just buisness as usual. Most of the interesting stuff is happening on the other side of the globe

South
http://img59.imageshack.us/img59/3282/cmc170a.jpg

North
http://img256.imageshack.us/img256/9171/cmc170b.jpg

I have my first Caravel and its loaded with a spy i'll be sending over Dan's way
http://img411.imageshack.us/img411/4605/cmc170c.jpg

Demographics
http://img37.imageshack.us/img37/1641/cmc170d.jpg

This is the espionage points graph, as you can see Dan is pumping a lot of points out, but they arn't going to anyone i've met. He also finished steel last turn for cannons and i've noticed slaze has been whipping a lot in the last few turns. All this add up to a big fight brewing over there, which is exactly what i need to get back in the game. Also akots has done some whipping so he might be invovled as well so it could well be that the top 3 on the leaderboard are about to get themselves into a big fight against each other which is why i'm keen to get over there and find out what i can do to help keep the fight going for as long as possible.
http://img64.imageshack.us/img64/618/cmc170e.jpg

Right now i'm doing Nationalism so i can switch to the nationhood civic which will be a big help to me then i can start figuring out what will be the best way to go with the options i have open to me.

Also Ian and Matrix are at war so it looks like Ian is trying to make his move for a second land area

BCLG100
06-04-2010, 19:13
Why nationhood out of interest? rarely have i found this to be better than beuro, perhaps you should send that caravel to go and meet people instead of waiting just for the spy as that'll lower tech prices/open trade routes etc :)

Robi D
07-04-2010, 03:23
Why nationhood out of interest? rarely have i found this to be better than beuro, perhaps you should send that caravel to go and meet people instead of waiting just for the spy as that'll lower tech prices/open trade routes etc :)

Nationhood gives 2 happy faces for barracks which i need given my lack of luxuries. It also has no maintenance, so it puts me ahead of where beuro would with regards to commerce after costs and this gap will only grow bigger as the inflation rate increases and i build more cities.

As for the caravel, i have 4 people i haven't met, killer who is almost dead, donovan, akots and slaze, so it just happens the people i want to spy on i haven't met either and donovan is on that continent too so the caravel will be doing both at the same time.

Lt. Killer M
07-04-2010, 13:51
oh how I wish I had had your lands! Mine were green green grass, mostly.

Robi D
14-04-2010, 10:55
The past few turns have been a bit confusing. Maybe not to the players themselves, but more my previous interpretations.

First off, i've been tracking it for some 10 or so turns now (i'll post a pic in my next update), but Dan's sudden increase in cultural output is very obvious and very linear. If he is trying for a cultural win then it would be well... odd

Yes it is a legitamate option in our no tech trade games, and yes they have been tried in previous games so its not odd in that sense, its odd that the game leader is trying it. In all previous cases it was someone trailing the tech leader(s) who gave it a shot. Maybe Dan know something i don't (which is highly likely) or there is a different reason his culture went from climbing a sand dune to climbing the alps. If some has an idea i'd love to hear it cause i've got nothing.

In that context his researching advanced military tech makes sense, cause he isn't mounting military operation as of yet. What i though was a looming or actual confrontation with slaze is hard to see with the new info i have, since slaze is bashing up NHJ AIed civ and his other neigbour Donovan would not be a threat, nor be able to put up much resistance given their current score. So the only logical reason for beelining these military tech is to fortify himself from possible invasion. So far he has redcoats, cannons and isn't far off finishing railroads, which gives him MG's and the ability to move units across his territory quickly.

If this is the case, it doesn't leave me with much room to manouver. If people are busy with other conflicts or far away any attack to slow Dan down becomes difficult. My economy isn't growing as quickly as i had hoped so closing the gap on the others isn't happening at this point. And even if i get support from others to attack Dan, there are just too many people ahead of me for it to increase my chances of winning.

I do see one possibility, but it is somewhat small. If all these big guys are self absorbed going for spaceship or cultural glory then i could try for domination. I do have the luxury of two weaker neighbours on my island which can be conquered. That would give me 4 of the 8 territories i need and the other four, i could attempt to take off some of the weaker civs still around overseas. Though that would mean ending my long standing deal with ynnek which i'm sure he wont be happy about considering we have discussed partnership.

I still have about 20 turns to build up my northern territories a bit more along with some more cities in the south to find a better plan or at least get the leading bunch to start fighting each other.

mauer
14-04-2010, 16:06
Looks like this game is going like the BTS PAL pitboss I was in a couple years ago. I think you filled in for me in that one as well. Onan rushed to a mighty army to defend his lands while he shot for a cultural win, and succeeded. Mostly because everyone around him wouldn't band together and take him out. Or at least until it was too late anyways, which is exactly where this looks to be going.

mauer
14-04-2010, 17:02
By the way, Dan was in that game as well.

Robi D
15-04-2010, 10:40
Turn 180

I've got my Caravel and spy accross to slaze. I decided to walk through his territory to Dan since i know so little. For all his advancement he could be in trouble if someone came after him as the cities i've seen are guarded by a single warrior. The caravel will continue north to meet Donovan since he is the only player left for me to meet.

My nation:
Far South, including the new city of Romo (guess mauer would be happy with the name)
http://img197.imageshack.us/img197/7036/cmc180a.jpg

Mid South
http://img412.imageshack.us/img412/4028/cmc180b.jpg

North
http://img64.imageshack.us/img64/10/cmc180c.jpg

Demographics. Printing Press should help a bit more when i get it
http://img8.imageshack.us/img8/8015/cmc180d.jpg

Culture Graph. As you can see Dan's tangent changed about 15-20 turns ago and stayed changed.
http://img15.imageshack.us/img15/466/cmc180e.jpg

If he is going for a cultural win, his three culture cities are York, Warwick and Nottingham, which just happen to form a neat triangle. Only York can be invaded from sea (so you can guarantee his navy will be there) and by land they are centrally located.
http://img710.imageshack.us/img710/3718/cmc180f.jpg

So if thats what he is doing he finds himself in a great spot to pull it off

BCLG100
15-04-2010, 11:37
How about a post in the main thread subtly hinting, i dunno if dan checks here but may bring it to others attention!

barbu1977
15-04-2010, 17:03
Can you compute dan's the 3 cities CPT?

(are those the 3 cities that appear in the victory condition screen?)

Robi D
18-04-2010, 09:28
How about a post in the main thread subtly hinting, i dunno if dan checks here but may bring it to others attention!

Hmmm... I like that idea:)

Can you compute dan's the 3 cities CPT?

(are those the 3 cities that appear in the victory condition screen?)

They are the 3 that appear in the victory conditions. Haven't gone to the trouble to work out their CPT yet.

The uptick can be explained by the adoption of free speech which doesn't have to mean he is going for cultural win. His 5 civics are Representation, Free Speech, Caste System, Free Market, Pacifism is geared for a specialist economy but they don't exclude a the possiblility of going for a cultural win either.

He is still aiming for military techs, i would guess once he has infantry and artillary he would start uping the cultural output if that's what he is planning on, until then its just guessing

BCLG100
18-04-2010, 12:24
Pacifism and caste system would imply that he is perhaps attempting to pump GA's out now and are the better civics to have if going for a cultural win for obvious reasons in an MP game there is no point in having them otherwise as you guys are past the point where the immediate benefits of an SE are apparent.

You can probably check which Great people he is pumping out to decide which way he is going, if it is GS's (and a lot of them) then it is economy but if it is GA's then culture and you can check that in ctrl+tab iirc.

Robi D
18-04-2010, 12:56
I had a look, he has had a engineer, artist, scientist and 2 merchants in the last 5.

At that rate he could set up a mutiple GA

Robi D
27-04-2010, 04:49
Turn 195

Been a bit busy so the update's a behind schedule, although there is not much that was missed.

I've been looking at every possible angle at how i can manufacture a victory from this point in the game, but with 4 people ahead of me (and the rest) by a fair margin it not possible to get past all of them bogged down wnough to catch up.

Anyway my new target is to finish up as best of the rest. I think the best way to do that is by trying to take out beam in the not too distant future. I'm still building mostly infrastructure at this point as i feel the best way to achieve a victory without too much pain is to beat him to infantry.

I've also been looking around at slaze and akots lands with my spies. I think slaze is definately in a better position than Dan to win at the moment. Dan has been blockaded by someone or even a number of people cooperating. It will be interesting to see if this will lead to greater hostilities

Nation
http://img62.imageshack.us/img62/2544/cmc195a.jpg

Cities
http://img156.imageshack.us/img156/2264/cmc195b.jpg

Demographics
http://img121.imageshack.us/img121/5638/cmc195c.jpg

Robi D
02-05-2010, 10:00
We have reached 200 turns so i figured i'd post some more screenshots.

I'm statrting to suffer unhappiness from others having emancipation so researching democracy has become a priority. I'm having to run 10% culture in the meantime to compensate. Other then that i'm still building up looking to get infantry to take on Beam

Nation. I'll be filling out my area more soon
http://img32.imageshack.us/img32/1544/cmc200a.jpg

Cities
http://img402.imageshack.us/img402/4964/cmc200b.jpg

Techs
http://img580.imageshack.us/img580/9405/cmc200c.jpg

Demographics
http://img405.imageshack.us/img405/3194/cmc200d.jpg

BCLG100
02-05-2010, 14:30
How about MP? are you in hered rule? That may make more sense than 'wasting' 10% on the cultural slider!

Robi D
03-05-2010, 04:38
I'm doing that as well, but it will take a few turns to put in place the extra MP's so i wont be running the culture for many turns. I also popped a GP so when i'm ready i'll be able to change civics during a GA

Robi D
14-05-2010, 07:06
Turn 215

Unfortunately it looks like this game is petering out. Dan is at the most 40 turns away from a cultural victory yet no one is really doing anything. Slaze is in the best postion given his tech parity and being located on the same continent yet walking through his land with my spy has revealed little activity. With Akots i haven't been in the region close to Dan but down south not much is up. Plaffuss is too far away to go it alone and the rest of us too far behind tech wise. So if there isn't a move soon then this game wont last much longer.

In the meantime i'm just carring on with things. Started a GA for a boost and to change civics without anarchy after Democracy. Got Emancipation now and will have free religion and free market before the end of the GA. Also should get me ahead to infantry enough before Beam to have an effective first attack but again that wont count for much unless Dan is challenged

http://img218.imageshack.us/img218/9209/cmc215a.jpg

http://img8.imageshack.us/img8/1770/cmc215b.jpg

http://img692.imageshack.us/img692/4046/cmc215c.jpg

BCLG100
14-05-2010, 23:11
Are none of them lot close to nukes?

Robi D
15-05-2010, 04:54
Are none of them lot close to nukes?

I know Platfuss finished Fission two turns ago, but there is some action Akots and Dan are at war:D

BCLG100
15-05-2010, 14:56
You should get troops over there to watch! :)

Robi D
24-05-2010, 14:55
Turn 227

I was going to hold off posting an update for a few more turns but when you log in to the sight of mushroom clouds i figure its a good time to share.

http://img218.imageshack.us/img218/6454/cmc227a.jpg

It looks like Platfuss dropped a couple of ICBM's on York and akots took over the place after. This certainly adds a whole new dimension to this game. Dan's plan is in radioactive smoke, so that leaves slaze and akots in the best position tech wise, except that Platfuss is an unchallenged nuclear power. Should be interesting to see how the dynamics of the next few turns play out

http://img263.imageshack.us/img263/5606/cmc227b.jpg

In news closer to home I thought this would be a good time to launch my invasion with attention focused elsewhere. Also i kinda screwed up, I didn't realise Beam already had some of the techs needed for Infantry so he'll beat me too it. And he doesn't have many units in most of his cities

http://img94.imageshack.us/img94/7718/cmc227c.jpg

http://img534.imageshack.us/img534/759/cmc227d.jpg

I'm going along as nicely. Couldn't believe no one bothered to go for Versailles and with my switch to Free Market and Free Religion has got the research moving along at a good pace with respect to those around me

http://img97.imageshack.us/img97/2519/cmc227e.jpg

http://img442.imageshack.us/img442/2097/cmc227f.jpg

BCLG100
24-05-2010, 17:45
Why is beam warring with platfuss? surely that's a remedy for disaster from his perspective unless he is being fed units from someone...

Robi D
25-05-2010, 02:46
From what i can see the game says Platfuss nuked Beam. All of beams cities are in one piece so the only thing i can think of is beam had a unit in dans area when it got nuked.

Robi D
25-05-2010, 03:49
Turn 228

Platfuss confirmed that Beam had a unit in the area, wrong place, worng time i guess and he sent me an updated world map

http://img185.imageshack.us/img185/5296/cmc228.jpg

Looks like both York and Oxford were hit. Dan has taken back York but given the fleet of transports Akots has just off shore i don't see him holding on to it for long. Platfuss also complained about slaze not holding up his end of a deal (wasn't more specific then that) so there is a lot more action to happen. No doubt slaze is busy building a nuclear arsenal.

Robi D
27-05-2010, 05:21
Turn 230

I actually have something interesting to write about myself as i launch my assault on Beam's land. I know this wont get me far up the rankings chart unless there is a lot more nukes and general warfare between the leader but like i said at least it gives me something interesting to say in my spoiler. Beam of course might disagree.

In the north my forces are in place for a attack on Vitoria

http://img190.imageshack.us/img190/4566/cmc230a.jpg

And to the south they are ready to hit Pamplona

http://img94.imageshack.us/img94/5269/cmc230b.jpg

As you can see Beam isn't expecting me at this point. We never had any agreements in place so I didn't have to give some warning, so what happens next is hardly some grand or famous victory

http://img46.imageshack.us/img46/2870/cmc230c.jpg

But it is a victory at least. That was definately the easy part. No doubt Beam will be upgrading his units to infantry over the next few turns and building more so how much further i can get is hard to say. Actually hold what i have should prove interesting as i play catch up on the techs.

In news further abroad, i caught up with akots for a chat while playing my turn. He shed a bit more light on the events leading up to Dan getting nuked but he is worried about run away global warming setting in at the end of all this. Also he told me about slaze putting a whole bunch of units in a bad spot which Dan managed to wipe out. This led slaze to AI himself (i'm guessing unable to bear the loss) but also the AI is at war with both Dan and platfuss. Now i know the AI isn't the brightest blub in the bunch but even a nuclear capable one can do a lot of damage. Not sure if slaze was nuclear capable, but he would be far off in any case.

At least we are in for some action:)

Robi D
19-06-2010, 16:04
Turn 255

This games been neglected of late. The war with Beam didn't last too long for a couple of reasons. Firstly Plattfuss effectively dealt with the AIed slaze meaning no global nuclear war to inflict enough damage for me to catch up. Secondly Beam was just able to reeforce so damn quick. I just couldn't bring troops to the front fast enough. I'd definately need railroads and transports to have a chance and since i had none that was it. Beam wasn't to interested in fighting so we left it where it began. I've just been focusing on filling out the remained of my area and waiting for someone out of Platt and Akots to win

http://img690.imageshack.us/img690/9674/cmc255c.jpg

http://img62.imageshack.us/img62/2708/cmc255b.jpg

http://img412.imageshack.us/img412/1811/cmc255a.jpg

Robi D
06-07-2010, 09:46
Turn 270

This is more than likely the last update. Platfuss launched his spaceship a few turns ago. No one can challenge him in any way so its just counting down the turns to his victory.

Here is a few final screenshots of my nation

http://img88.imageshack.us/img88/8631/cmc270a.jpg


http://img684.imageshack.us/img684/8533/cmc270c.jpg

In hindsight i made some mistakes early on with the direction i went in a few areas but even so i don't think i could have won this one. Some people had more resources than me and closer to their start spots and the map was i think too large to go to war effectively with anyone apart from your next door neighbour. Still an enjoyable game and i look forward to the next one whenever its organised.

In congratulations to Plattfuss for his upcoming victory