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View Full Version : Boating license


mauer
25-04-2009, 18:41
Robi D and I are currently playing a game and ran into a bump. Not a big one, but none the less. As you can see by the picture, Robi's capital is directly on a lake. He can build fishing boats, can build a lighthouse, but can not build galleys. Is there a certain requirement for the size of the body of water to be able to build galleys?

Rik Meleet
25-04-2009, 22:40
I think you need to have seatiles (and not just coasttiles) in the water. Not sure though.

barbu1977
26-04-2009, 02:41
I think you need to have seatiles (and not just coasttiles) in the water. Not sure though.

It looks like there is a sea tile. Maybe it has to have access to one of the ice caps. I have no other idea.

Darkness
26-04-2009, 10:56
I think you need to have seatiles (and not just coasttiles) in the water. Not sure though.

1 ffod, so it's a saltwater lake/sea. No idea about the no-galley problem though... :(

mauer
26-04-2009, 21:32
I kind of wish he had been able to. It wouldn't have saved him a whole lot of travel time, and would have made him use production that is now going to ground units.

Robi D
27-04-2009, 16:51
To clear it up the lake isn't fresh water, it has ocean tiles.

socralynnek
27-04-2009, 16:57
Is it a World Builder modified map? If so, then maybe some falgs were kind of wrong (there shouldn't be ocean in such a small lake anyway, or should there?

mauer
27-04-2009, 22:08
I believe it is not Worldbuilder.

Robi D
28-04-2009, 02:58
Its no WB, just a randomly generated map.

Anyway i was finally bored enough to run WB and see about this. A body of water has to be a minimum of 20 tiles large before you can build ships.

Interestingly you can only build work boats if there is a resource in that body of water, regardless of how big or small it is

Shabbaman
28-04-2009, 10:47
Interesting. It does make some sense.

barbu1977
28-04-2009, 15:48
I remember the AI in civII building a stack of 10 ships on a single water tile.

I guess the rule is to simplify the AI life.

Robi D
28-04-2009, 16:55
I remember the AI in civII building a stack of 10 ships on a single water tile.

I guess the rule is to simplify the AI life.

I remember stuff like that as well in civ 2. Especially when the AI went fundamentalist they would just fill every spot with units