View Full Version : Boating license
Robi D and I are currently playing a game and ran into a bump. Not a big one, but none the less. As you can see by the picture, Robi's capital is directly on a lake. He can build fishing boats, can build a lighthouse, but can not build galleys. Is there a certain requirement for the size of the body of water to be able to build galleys?
Rik Meleet
25-04-2009, 22:40
I think you need to have seatiles (and not just coasttiles) in the water. Not sure though.
barbu1977
26-04-2009, 02:41
I think you need to have seatiles (and not just coasttiles) in the water. Not sure though.
It looks like there is a sea tile. Maybe it has to have access to one of the ice caps. I have no other idea.
Darkness
26-04-2009, 10:56
I think you need to have seatiles (and not just coasttiles) in the water. Not sure though.
1 ffod, so it's a saltwater lake/sea. No idea about the no-galley problem though... :(
I kind of wish he had been able to. It wouldn't have saved him a whole lot of travel time, and would have made him use production that is now going to ground units.
To clear it up the lake isn't fresh water, it has ocean tiles.
socralynnek
27-04-2009, 16:57
Is it a World Builder modified map? If so, then maybe some falgs were kind of wrong (there shouldn't be ocean in such a small lake anyway, or should there?
I believe it is not Worldbuilder.
Its no WB, just a randomly generated map.
Anyway i was finally bored enough to run WB and see about this. A body of water has to be a minimum of 20 tiles large before you can build ships.
Interestingly you can only build work boats if there is a resource in that body of water, regardless of how big or small it is
Shabbaman
28-04-2009, 10:47
Interesting. It does make some sense.
barbu1977
28-04-2009, 15:48
I remember the AI in civII building a stack of 10 ships on a single water tile.
I guess the rule is to simplify the AI life.
I remember the AI in civII building a stack of 10 ships on a single water tile.
I guess the rule is to simplify the AI life.
I remember stuff like that as well in civ 2. Especially when the AI went fundamentalist they would just fill every spot with units
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