Darkness
02-10-2008, 09:55
Is it just in my game or are the prices for the manufactured commodities much more stable in the new game?
Rum, Coats, Cloth and Cigars all stay in the 10-12 range for me (based on just one game with the Netherlands), while in the original game the prices dropped quickly if you produced a lot of one particular item and prices for, for example, Rum rose quite quickly when you didn't produce any Rum.
I'm about at turn 150:
I've not produced any Rum yet: price is 10/11
I've produced quite a lot of Coats (36 p/t), Cloth (30 p/t) and Cigars (24 p/t), and those prices are at 11/12, 10/11 and 12/13 respectively.
I wonder how the price for Silver (19/20) will respond to massive production. In the old game you could perhaps sell 200-300 silver for the top price, and then it started dropping rapidly as long as you kept selling...
Rum, Coats, Cloth and Cigars all stay in the 10-12 range for me (based on just one game with the Netherlands), while in the original game the prices dropped quickly if you produced a lot of one particular item and prices for, for example, Rum rose quite quickly when you didn't produce any Rum.
I'm about at turn 150:
I've not produced any Rum yet: price is 10/11
I've produced quite a lot of Coats (36 p/t), Cloth (30 p/t) and Cigars (24 p/t), and those prices are at 11/12, 10/11 and 12/13 respectively.
I wonder how the price for Silver (19/20) will respond to massive production. In the old game you could perhaps sell 200-300 silver for the top price, and then it started dropping rapidly as long as you kept selling...