PDA

View Full Version : Civ4 Earth map SP challenge


Matrix
03-08-2008, 17:19
These are the scores I made on 'our' Earth map.
Feel free to post your scores here too if you've played on this map in single player. :) (A screenshot of the final map would be nice.)

Download map: CDZEarth.zip (http://www.civduelzone.com/forum/uploaded/Matrix/2008827134029_CDZEarth.zip) (Revised 27-08-2008)
44.48 KB

http://www.civduelzone.com/forum/uploaded/Matrix/20071019155330_RuleTheWorld2.jpg

Player Civilization Points Date Victory
01. akots Russia 129702 1685 AD Domination
02. IanDC Russia 114563 1675 AD Domination
03. Nitro Khmer 69944 1804 AD Domination
04. IanDC Vikings 69732 1832 AD Domination
05. Matrix Egypt 66677 1816 AD Domination
06. Nitro Russia 66331 1822 AD Domination
07. IanDC Mali 66227 1806 AD Diplomatic
08. Darkness Vikings 61580 1842 AD Domination
09. Nitro Zulus 48554 1870 AD Domination
10. Matrix Russia 47837 1886 AD Domination
11. Darkness Inca 44153 1830 AD Space Race
12. Nitro Mali 43634 1903 AD Domination
13. Matrix Rome 35730 1888 AD Space Race
14. Lt. Killer M China 34515 18xx AD Domination
15. Matrix China 32333 1912 AD Domination
16. IanDC Mongolia 31856 1880 AD Space Race
17. Robi D Rome 31818 1852 AD Space Race
18. IanDC Khmer 29271 1910 AD Space Race
19. Beam Russia 28238 1928 AD Space Race
20. Matrix Inca 27345 1882 AD Space Race
21. IanDC Egypt 26971 1565 AD Cultural
22. ProPain Mali 26117 1822 AD Space Race
23. Matrix Aztecs 24148 1892 AD Space Race
24. Nitro Native America 23450 1941 AD Domination
25. Matrix Mali 21099 1909 AD Space Race
26. Matrix Vikings 18055 1920 AD Space Race
27. Matrix India 17651 1925 AD Space Race
28. Matrix Zulus 17574 1927 AD Space Race
29. Lt. Killer M Rome 16907 1947 AD Space Race
30. Darkness Zulus 16464 1884 AD Space Race
31. IanDC Zulus 12146 1953 AD Space Race
32. Matrix Mongolia 12001 1968 AD Space Race
33. Matrix Maya 10073 1950 AD Space Race
34. Matrix Khmer 7556 1967 AD Space Race
35. Matrix Native America 7303 1964 AD CulturalWeighted average score = 28188
Weighted average scores of players:
01. akots 63728
02. Nitro 46909
03. IanDC 41551
04. Darkness 36731
05. Robi D 23005
06. ProPain 22292
07. Matrix 21462
08. Lt. Killer M 16123
09. Beam 13875

Weighted average scores of civilizations:
01. Russia 57368
02. China 49750
03. Vikings 41531
04. Rome 38986
05. Egypt 36094
06. Inca 34625
07. Mali 33024
08. Aztecs 31715
09. Khmer 25665
10. India 23182
11. Mongolia 19515
12. Zulus 17093
13. Maya 13230
14. Native America 12586The end maps
01-04 http://www.straland.com/images/cdz/EarthakotsRussia.jpg http://www.straland.com/images/cdz/EarthIanDCRussia.jpg http://www.straland.com/images/cdz/EarthNitroKhmer.jpg http://www.straland.com/images/cdz/EarthIanDCVikings.jpg
05-08 http://www.straland.com/images/cdz/EarthMatrixEgypt.jpg http://www.straland.com/images/cdz/EarthNitroRussia.jpg http://www.straland.com/images/cdz/EarthIanDCMali.jpg http://www.straland.com/images/cdz/EarthDarknessVikings.jpg
09-12 http://www.straland.com/images/cdz/EarthNitroZulus.jpg http://www.straland.com/images/cdz/EarthMatrixRussia.jpg http://www.straland.com/images/cdz/EarthDarknessInca.jpg http://www.straland.com/images/cdz/EarthNitroMali.jpg
13-16 http://www.straland.com/images/cdz/EarthMatrixRome.jpg http://www.straland.com/images/cdz/Earthunknown.jpg http://www.straland.com/images/cdz/EarthMatrixChina.jpg http://www.straland.com/images/cdz/EarthIanDCMongolia.jpg
17-20 http://www.straland.com/images/cdz/EarthRobiDRome.jpg http://www.straland.com/images/cdz/EarthIanDCKhmer.jpg http://www.straland.com/images/cdz/EarthBeamRussia.jpg http://www.straland.com/images/cdz/EarthMatrixInca.jpg
21-24 http://www.straland.com/images/cdz/EarthIanDCEgypt.jpg http://www.straland.com/images/cdz/EarthProPainMali.jpg http://www.straland.com/images/cdz/EarthMatrixAztecs.jpg http://www.straland.com/images/cdz/EarthNitroNativeAmerica.jpg
25-28 http://www.straland.com/images/cdz/EarthMatrixMali.jpg http://www.straland.com/images/cdz/EarthMatrixVikings.jpg http://www.straland.com/images/cdz/EarthMatrixIndia.jpg http://www.straland.com/images/cdz/EarthMatrixZulus.jpg
29-32 http://www.straland.com/images/cdz/EarthKillerRome.jpg http://www.straland.com/images/cdz/EarthDarknessZulus.jpg http://www.straland.com/images/cdz/EarthIanDCZulus.jpg http://www.straland.com/images/cdz/EarthMatrixMongolia.jpg
33-35 http://www.straland.com/images/cdz/EarthMatrixMaya.jpg http://www.straland.com/images/cdz/EarthMatrixKhmer.jpg http://www.straland.com/images/cdz/EarthMatrixNativeAmerica.jpg

ProPain
03-08-2008, 21:13
noob question: what map is 'our' earth map?

And what level did you play?

BCLG100
03-08-2008, 21:31
the map used in the cdz earth pitboss's i think.

Darkness
03-08-2008, 23:21
Matrix, what difficulty level and speed are these games?

Matrix
04-08-2008, 00:53
All noble difficulty and normal speed.

And it's the map on which Rule The World II is played. (With a few very small adjustments, like a missing flood plain or the spice in the sea near Cuba.)

Darkness
04-08-2008, 09:04
quote:Originally posted by Matrix

All noble difficulty and normal speed.


I've played this map a few times against the AI too, but to me normal speed just feels wrong when you're not playing against humans. Most units are just about obsolete at the time you reach the enemy's borders and techs are just too easy to obtain.

I'm now playing it on noble difficulty with marathon speed as the Inca. Slow progress at the start (with subsequent barbarian troubles), but it's a nice game. The only problem with this map is that the maximum number of turns is hard-coded and must be changed using wordpad or something similar (or at least, that was the only way I found to change it). I found out the hard way when I was playing the Romans on marathon speed and I got that 100 turns remaining warning somewhere in the early AD's. :(

Matrix
04-08-2008, 12:59
The reason I play on noble and normal speed is first of all because of consistency with our pitboss , but noble also because you can't really lose and it's easier to compare also the weaker civs (while dead is dead), and normal speed also because I want to play with as many civs as possible - I don't know whether I'll make it to play them all before I get fed up with it or Civ5 comes out ;) - and with normal speed is simply goes faster. But I have to agree domination is very hard to obtain.

ProPain
05-08-2008, 11:03
quote:Originally posted by Matrix

but noble also because you can't really lose

LOL, I wish! Which proves I got a lot to learn in this game.

Matrix
05-08-2008, 13:35
Oops, sorry. [tongue]

Well, I have to admit it was a hard fought victory with Khmer and Native Americans. With the NA it was actually the first time I ever got a cultural victory, because it was the easiest (and probably only) victory to obtain! A space race was out of the question, because the Egyptians were much more advanced than I was. And while I was waiting for the cities to get legendary culture I thought I'd increase my score by trying to get as much land as possible in America. But just before I took the last Maya city the Inca's actually took three cities back! [eek] So I was actually getting my ass kicked there by the AI at noble difficulty.

Darkness
06-08-2008, 20:01
Noble difficulty, normal speed. Inca

Space race win in 1876 AD for 42677 points


http://www.civ3duelzone.com/forum/uploaded/darkness/20088620136_Civ4ScreenShot0034.JPG
127.03KB

Matrix
09-08-2008, 01:18
Quite impressive, Darkness. How come you got such a high score when the result is fairly similar to my Aztec game? It's only eight turns sooner and you didn't even have the entire continent until a few turns before the end.

Anyway, I just finished as China with the best result by far, so far. I actually launched a spaceship, but gained a domination victory before it reached Alpha Centauri. [crazyeye]

This proves that China really is highly advantaged, especially compared to the Khmer, who notably start close to China. [rolleyes] Poor Beam...

BCLG100
09-08-2008, 02:50
More pop? more wonders. I'd imagine more pop but cant say for certain unless i looked at a save.

Darkness
09-08-2008, 08:58
quote:Originally posted by BCLG100

More pop? more wonders.


I think so too.

Another factor (just noticed this): What was the maximum number of turns in your games? I've manually changed it a couple of times to enable marathon speed games, so for the normal speed game I changed it back again, but I didn't know for sure what number it should be, so I set it at 500. Maybe in your games this number was lower?

Matrix
09-08-2008, 11:23
Max turns should be 460. That might matter. (Score decay is higher for my games.)
<s>Must be more people & wonders then.</s>

Darkness
09-08-2008, 12:01
quote:Originally posted by Matrix

Max turns should be 460. That might matter. (Score decay is higher for my games.)


Yes, that would definately skew the comparison...

Darkness
12-08-2008, 00:26
OK, I reset to 460 turns maximum.

Noble level, normal speed. Vikings
Domination win in 1842 AD, for 61580 points



http://www.civ3duelzone.com/forum/uploaded/darkness/20088120269_Civ4ScreenShot0041.JPG
125.41KB

Matrix
12-08-2008, 00:31
Congratulations. [cry]

IanDC
16-08-2008, 20:58
Noble/normal - Egypt Cultural 1565 - 26971 pts

http://www.civduelzone.com/forum/uploaded/IanDC/2008816205643_26971.JPG
100.1KB

Darkness
21-08-2008, 17:46
Zulu's. Spaceship win in 1884 AD, 16464 points


http://www.civ3duelzone.com/forum/uploaded/darkness/2008821174543_Civ4ScreenShot0045.JPG
135.04KB

Matrix
21-08-2008, 19:30
Hm, that's worse than I'd expect from you. You had a lot of trouble in that game?

Darkness
22-08-2008, 01:07
quote:Originally posted by Matrix

Hm, that's worse than I'd expect from you. You had a lot of trouble in that game?


No, I just chose to play peacefull. I never tried any offensive war, just one small defensive struggle. I wasn't in the mood for fighting so all I did was build infrastructure and research. No matter what version, in civilization big population means big scores, and you only get that if you conquer land. But still, the launch date is actually pretty good.

I've got a nice game with the Inca's going now. Eliminated the Maya before 2000 BC. :)

mauer
22-08-2008, 01:44
Not sure what it is, I just can't get into the Earth map. I played several months back, but got bored with it and used World Builder to help me to a cultural victory in the BC era.

How about we do a GOTY here at CDZ. We're all pretty undisciplined so a GOTM would end up turning into a yearlong thing anyways.

barbu1977
23-08-2008, 01:40
Guys, I'm trying a game and I'm wondering if you are you playing with tech traiding on or off?

(Matrix could you post the scenario game you are playing on the first post of the page)

Matrix
23-08-2008, 11:38
I've added the map to the first post. I'm playing with tech trading off, basically the same game as we're playing now, but then with AI instead of you guys and with a few map bugs fixed.

Darkness
24-08-2008, 15:44
OK, how about this one:

Inca, spaceship win in 1830 AD, for 44153 points. :)

http://www.civ3duelzone.com/forum/uploaded/darkness/2008824154344_Civ4ScreenShot0051.JPG
133.36KB

Matrix
24-08-2008, 16:28
Pretty impressive! I'm actually playing as the Incas as we type. ;)

Pastorius
26-08-2008, 19:36
The least you could do is put Darkness' Inca score to shame.

Matrix
27-08-2008, 01:25
No such luck, if luck has anything to do with it. :( I did it with 27345 points and 1882 AD.

Darkness
27-08-2008, 09:05
quote:Originally posted by Matrix

No such luck, if luck has anything to do with it. :( I did it with 27345 points and 1882 AD.


Still a nice result.

How did you play this? Did you quetcha rush the Maya? Did you get one of the two early religions?

How I played the Inca game:
- Move settler one tile E, and found Cuzco. Second city will be found on the pacific coast, just S of the corn source that is near the dyes.
- Immediately quetcha rush the Maya. Raze second Maya city, then lay siege to the Maya capital. When you have enough quetcha you can capture it.
-Get Meditation (buddhism) first and build a temple for assigning a priest. Get great person points to get a prophet and build the shrine.
-Establish chokepoint with Aztecs in Panama and do NOT sign open borders until all of South America has been settled.
- And then just grow. As fast as possible, while keeping science as high as possible.
- Build lots of workers and get guilds ASAP to have enough health to grow and get calander ASAP to have enough happyness to grow.

Problems using this strategy:
- Lots of barbarians will appear in South America, so you need one city that builds military non-stop to fend them off. I recommend Mutal (Maya capital) for that.
- Sooner or later the Aztec will attack, so you must garison the choke point very well.


And then, when you're ready, you can conquer the Aztecs (and the Native Americans) to increase your lands, but you must make sure that your science rate stays high.

Matrix
27-08-2008, 12:45
I played almost exactly the same way! Destroyed Pacal's second city very early and besieged Mutal, but I didn't destroy it as early as 2000 BC. I actually overdid it a bit, so I had a few units left with which I destroyed two Aztec cities and built a city of my own in Panama.

I did build Cuzco where the game starts. But I had a huge tech leap from the start that...only went worse. [tongue] The Aztec attempt to attack me was pathetic.

Perhaps my expansion went slower than yours. I didn't conquer North America until I had occupied all of South America. By then I had infantry.

Darkness
27-08-2008, 14:14
I conquered Mutal around 2500 BC, IIRC, maybe slightly earlier.

quote:Originally posted by Matrix



Perhaps my expansion went slower than yours.

Quite possible. The late part of my expansion phase and the early part of my war against the Aztecs were considerably boosted by a 48-turn Golden Age (Mausoleum, Taj Mahal and a half dozen great people). During that period I also completed a liberalism-democracy slingslot, which enabled incredibly fast cottage growth in the newly cleared Amazon region

BCLG100
27-08-2008, 19:24
is there anyway for this map to be altered to be slightly smaller? playing a huge map this long would kill my comp. it struggles with standard late game!

mauer
27-08-2008, 19:31
If you weren't taxed so high then you could afford a new computer [:P]

Beorn
27-08-2008, 20:53
But he couldn't afford medical care O.o

BCLG100
27-08-2008, 20:55
i'm not taxed being a student and get free medical care being in the UK so looks like im winning.

IanDC
30-08-2008, 20:40
Mongols - Space Race - 1880 AD - 31856 pts (edited)

http://www.civ3duelzone.com/forum/uploaded/IanDC/2008830204023_Mongol 1880.JPG
97.99*KB

mauer
31-08-2008, 02:28
quote:Originally posted by Beorn

But he couldn't afford medical care O.o

Government doesn't pay for my families medical care, including grandma that lives with us, and I can afford it.

Matrix
03-09-2008, 14:19
I thought it would be nice to add a little competition element in this thing. :) I calculated sort of normalized scores for Darkness and me and for the civilizations. You can see the results in the first post. I couldn't put IanDC in it yet, because he only played as Egypt and no one else did so far.

The way I calculated Darkness' and my scores is by calculating the 'geometric mean' of the score ratios of the civs we both played. Then I normalize then (so that the product of both is 1, but proportion between them stays the same) and multiply it with the global average score.

s = final score of a game
k = number of mutual games
A = player A
B = player B
mu = average score of all games
S = ranking score

http://www.civ3duelzone.com/forum/uploaded/Matrix/200893142258_ratio.gif

I'm currently playing a game as Egypt, so that IanDC can be linked and given a place. ;)

BCLG100
03-09-2008, 15:51
Matrix, let me be the first to say, definatly not in life, but in this thread. You have far too much time on your hands.

Matrix
03-09-2008, 17:47
Well, no. First of all these are the type of things I do for fun, but secondly I'm very easy going with formula's and ranking stuff. This is exactly how I started the whole GOTM thing at CFC...

So are you gonna play a game too, BCLG100? ;)

BCLG100
03-09-2008, 18:57
I would love too, cept my PC would just pick up its graphics card and runaway if i attempted to play a huge game.

mauer
03-09-2008, 19:32
I'm working on a Vikings game atm. As if you were all sitting on the edge of your seats waiting....

BC, stop paying taxes and buy a new PC. Alternately, tell your parents to stop paying taxes and buy you a PC.

IanDC
03-09-2008, 19:50
quote:Originally posted by Matrix

I couldn't put IanDC in it yet, because he only played as Egypt and no one else did so far.


I've done a game as Mongols a few posts up, I'm currently having a very entertaining (although not hugely successful) game as Zulus.

Matrix
03-09-2008, 23:24
I completely missed that one, IanDC! But how many points did you get there?

@mauer: one thing you have to understand is that paying taxes does not curb the economy as much as you think. The government spends the income as well.

mauer
03-09-2008, 23:26
If you had kept your tax money, then you wouldn't have missed Ian's post.

IanDC
04-09-2008, 08:15
quote:Originally posted by Matrix

I completely missed that one, IanDC! But how many points did you get there?


Oops - it was 31856 points.

Matrix
04-09-2008, 11:53
Thanks. But oh dear! Mongolia is the only thing that links us, so now you're 2.65 times better than me. Darkness is 1.73 times better than me, so you're 2.65/1.73=1.53 times better than him. [eek] Just wait till I've finished my Egypt game. [evil]

socralynnek
04-09-2008, 12:08
Started a game as the Mali. Don't know where that will end (probably a rather late space win), but sadly I won't be able to finish it soon.

Darkness
04-09-2008, 12:28
quote:Originally posted by Matrix

Thanks. But oh dear! Mongolia is the only thing that links us, so now you're 2.65 times better than me. Darkness is 1.73 times better than me, so you're 2.65/1.73=1.53 times better than him. [eek] Just wait till I've finished my Egypt game. [evil]


That puts me nicely in the middle of the 'pack'. I always knew I was a mediocre Civ player... :)

Matrix
04-09-2008, 14:07
Then I suppose I always should've known I was a bad player. :(

@soc: take your time.

Should, for any reason, you like to replay with a civ you've played before, then I suggest the best result counts. But I doubt anyone would like to.

killercane
04-09-2008, 17:19
What level are you playing these on? I might try Vikings as well.

akots
04-09-2008, 18:07
Does it have to be Noble?

Matrix
04-09-2008, 19:51
Do you think games played on other levels than noble are compatible enough, score-wise? The challenge is not to win here anyway, but to win more succesfully than the others. But if you prefer to play on another level, ok.

IanDC
04-09-2008, 20:39
quote:Originally posted by Matrix

Thanks. But oh dear! Mongolia is the only thing that links us, so now you're 2.65 times better than me. Darkness is 1.73 times better than me, so you're 2.65/1.73=1.53 times better than him. [eek] Just wait till I've finished my Egypt game. [evil]


LOL - not sure what will happen soon since my Zulu game looks likely to come in below both of you atm.

akots
04-09-2008, 21:06
Monarch seems a reasonable difficulty for me, on Noble AI is not a big factor neither in tech trades nor in cash generation. So, I think on Monarch or Emperor, victory can be achieved substantially faster and with much higher score.

mauer
04-09-2008, 21:23
Planning on getting this. I'll be in if it's ok.

EDIT: Replied to wrong thread. Stinking tabs.

Anyways, I'm at about 1000 AD and have only been able to conquer Russia and about half of Rome thus far. I don't understand how you guys conquer so quickly.

Matrix
04-09-2008, 21:23
Well, tech trading is off anyway, so that's not an issue, and victory will thus only be achieved later rather than earlier on a higher difficulty.

But they're quite easily exceeded in technology, especially when starting as Egypt or China. The challenge with them is when to quit developing, even though that is so tempting. (Like: would you build Wall Street in your big holy city, while you can build infantry already, your opponents don't have gunpowder yet and you're running on 100% science with a surplus?)

With the Native Americans it was a whole different story: I actually had trouble getting a victory at all! Because of bad luck the whole world was against me, but by luck I got three cultural corporations and got myself a cultural victory. The Khmer was a tough one too, and I suspect so will the Maya be.

Uh, I'm rattling. Point is: do you think the scores will be comparable? The CFC HOF folks don't think so.

akots
05-09-2008, 02:52
Indeed, that then makes sense. I think of going for a quick domination with some centrally positioned civ in Eurasia so that warring with multiple enemies can be accomplished once tech superiority is secured. It seems Russia suits quite well, especially as Stalin, may be Rome with pretorians for quick initial disposal of a few rivals and rich lands in the beginning. Also, Mongols look very attractive due to Keshiks with rapid movement over rough terrain.

IanDC
07-09-2008, 11:45
Zulu - Space race - 1953 - 12146

Lots of fun but not great on the scoreboard.

http://www.civ3duelzone.com/forum/uploaded/IanDC/200897114537_Zulu - 1953.JPG
95.8KB

Lt. Killer M
07-09-2008, 15:39
Aargh, to tech trading is off..... I should hav eknown that before starting ;)

Playing as China I am getting bored now - close to Riflemen it becomes such a bother to run the empire. I guess an invasion of Africa is due [mwaha]. Stay tuned! (as if)

Pastorius
07-09-2008, 22:50
Btw Henry, is civ4 suited for your killer playstyle?

ProPain
08-09-2008, 16:32
playing this one as well. Choose Mansa Musa, hope to launch a ship soon. Keep you all posted.

Lt. Killer M
09-09-2008, 09:38
quote:Originally posted by Paalikles

Btw Henry, is civ4 suited for your killer playstyle?


hm, let's see: tech advantage early on (read: beeline to BW, build a few axes), midgame (read: Macemen), early endgame (read: Riflemen, by then at ~25 ExP), and an AI that is too inflexible in its distinction between attack and defense...... go figure!


[mwaha][estwing]

Lt. Killer M
09-09-2008, 14:57
ah, don't you just LOVE cities like this one?

http://img228.imageshack.us/img228/1914/tanktownay6.jpg

a tank a turn and production to spare.....lots to spare, that is!

Matrix
09-09-2008, 16:03
quote:Originally posted by Lt. Killer M

lots to spare, that is!
That why I wouldn't have built a military academy in a city that already has Heroic Epic. [tongue]

Lt. Killer M
09-09-2008, 20:40
quote:Originally posted by Matrix

quote:Originally posted by Lt. Killer M

lots to spare, that is!
That why I wouldn't have built a military academy in a city that already has Heroic Epic. [tongue]


well, it sums up and I can use the saved-up hammers for wonders. E.g. Christo Rend takes only 2(!) turns :) because of the saved shields.

akots
09-09-2008, 21:02
Also, you can build a cheap military unit and convert all this bonus overflow into lots of handsome cash if a need arises.

Beam
09-09-2008, 23:25
The Beamer is also taking a try at this one. Started as Cathy and eliminated the Vikes (sorry Darkness ;)) well before 0 BC and while building infra now Rome will be next.

Started with the wbs as in the post by Matrix, is this at 460 turns or did I have to mod it?

Matrix
10-09-2008, 00:04
You don't have to mod it. Just download and play.

@Killer/Beam: does the overflow of production accumulate forever?

It's great to see so many people taking this on! :) I hope my wonder formula will come up with some credible outcomes...

ProPain
10-09-2008, 00:33
Right, finished a few mins ago. My poor laptop sort of had a fit the last turns because of the amount of graphic mem needed. Had to save every turn and had a few Civ4 crashes. But....Mansa Musa managed to launch his ship and reach alpha centauri:

Date : 1822 AD
score: 26117

Matrix you want a save for those pics you put up?

It was fun playing but I feel that ship can be launched a lot quicker than this, 17xx shouldnt be a problem. Made quite a few mistakes, and discovered some game mechanics werent like I thought. (like you cant hurry a project [aargh])

Also when I had a few GP's stacked away for some GA's I wanted to launch one but the comp took 5 and triggered 2 GA consecutively (the 2 and 3 person one). This really annoyed me and I wonder is this is preventable. I selected the 2 GP's I wanted consumed but that didnt really help.

akots
10-09-2008, 04:03
quote:Originally posted by Matrix
... does the overflow of production accumulate forever?
...


The overflow accumulates up until it does not exceed the cost of the build which is being built. If it does exceed, the extra production is converted into cash. For example, if you have 41 overflow and are making a spy (cost 40) at 10 hammers per turn, you should get 33 gold out of it. It is a neat way to build expensive SS parts in the same turn your techs are discovered but alas, I miserably failed to implement it in the RtWII game. But it is a nice way to have prebuilds for competitive wonders at the beginning or somewhat later in the game, anytime when you have the option of producing cash, beakers, or even culture if really desperate.

Matrix
10-09-2008, 06:09
quote:Originally posted by ProPain

Matrix you want a save for those pics you put up?
Please. Or a screenshot of the end of the replay.

ProPain
10-09-2008, 10:53
quote:Originally posted by akots

quote:Originally posted by Matrix
... does the overflow of production accumulate forever?
...


The overflow accumulates up until it does not exceed the cost of the build which is being built. If it does exceed, the extra production is converted into cash. For example, if you have 41 overflow and are making a spy (cost 40) at 10 hammers per turn, you should get 33 gold out of it. It is a neat way to build expensive SS parts in the same turn your techs are discovered but alas, I miserably failed to implement it in the RtWII game. But it is a nice way to have prebuilds for competitive wonders at the beginning or somewhat later in the game, anytime when you have the option of producing cash, beakers, or even culture if really desperate.


Wouldnt you need a shitload of shields in base production to produce spacer shipparts the same turn the tech is discvered?If you have a 1200 shield part and you're cheapest unit is 40 shield, you'd need a 620 shield production to generate a 580 shield overflow and 620 prod. I must say I haven't build extreme production cities in the few games I've played but 620 seems incredibly much. I managed to squeeze around 600 beakers/turn out of my cap in my Mali game iirc and it's easier to produce commerce than shields I'd say.

Robi D
10-09-2008, 13:14
Well i've started a game, i'm seeing if i could do better with the Romans this time around

ProPain
10-09-2008, 13:48
http://www.civ3duelzone.com/forum/uploaded/ProPain/PP_mansamusa_lastturn.zip

Here it is. God knows why I zipped it for that 5% size benefit really doesnt help.

akots
10-09-2008, 16:36
quote:Originally posted by ProPain
Wouldnt you need a shitload of shields in base production to produce spacer shipparts the same turn the tech is discvered?If you have a 1200 shield part and you're cheapest unit is 40 shield, you'd need a 620 shield production to generate a 580 shield overflow and 620 prod. I must say I haven't build extreme production cities in the few games I've played but 620 seems incredibly much. I managed to squeeze around 600 beakers/turn out of my cap in my Mali game iirc and it's easier to produce commerce than shields I'd say.


The trick is to create multiple overflows. For example, there are small wonders which cost 300 hammers. Each of these "prebuilds" should be built with minimal number of hammers remaining for them to be finished. For example, in a city with 99 hammers per turn production (which can be adjusted by worker actions or specialists), one can build a 100 h unit, then a 200 h building, then a 300 h small wonder each of those not finished by 1-3 h. There are also other SS parts which cost more. Then, there will be immediately overflow from 100 h build (98 h), plus overflow from 200 h build (98 h + 97 h), plus overflow from 300 h build (98+97+96 h) and with bonus for SS parts from labs and resources, this would be 293*1.5 = 439 plus that turns, production 99*1.5=149 (but at that turn, again, workers can be used to increased production of up to probably 150 h instead of basic 99 by building all workshops and mines) for a total of up to 600 h or even more.

You just need to plan very carefully in advance and then this can be done. If you are too early, city can make cash or beaker of course since overflow does not go into those. But if you are too late, too bad then.

Matrix
10-09-2008, 16:42
Wow! What a device! [lol]

ProPain
11-09-2008, 17:33
Matrix

I must say I really enjoy this setup. Sort of a HOF/GotM combination. I find the huge map a bit of an obstacle as my very decent laptop (2GHZ duocore, 2GB ram, 256MB ATI card) has some trouble handling the map in the 1800+ stage. Could I persuade you (or someone else) to come up with a similar setup on a standard size map as well :)

Matrix
11-09-2008, 17:42
I could. A few considerations:

On a negative note,
1. We'd have to start all over. Scores won't be compatible.
2. Is there a proper standard sized Earth map? I fear it won't feel as much as the Earth, because of lack of detail. I mean, cities like Riaad, Mexico City, Peking or Paris will probably become coastal cities

On a positive note,
3. Games can be finished quicker, allowing people to play more games.
4. We could step off the noble difficulty and perhaps change other rules too if desired.

What do others think?

BCLG100
11-09-2008, 19:40
Could perhaps change it to a europe map?

ProPain
11-09-2008, 20:02
also I dont think we'd have to start all over. I have a desktop that's brand new and that will handle a hugemap easily ( or I can start on the laptop and finish on the desktop) and like you say standard will be quicker so we can choose between longer and shorter games.

I for one still gonna play this map as well. Enough civ's to try left :)

Europe or America or maybe an archipelago map (indonesia would fit that)

Matrix
11-09-2008, 20:51
Naah. If we're playing another map multiple times it should still be the Earth map.

I'm actually making a standard sized Earth map anyway. There isn't any decent one on CFC (they're all huge, mega, gigantic or astronomic sized) and a standard sized map is made in a jiffy. ;)

Matrix
15-09-2008, 02:56
66677 points, 1816 AD domination victory.

http://www.civ3duelzone.com/forum/uploaded/Matrix/200891524448_EarthMatrixEgypt.jpg
106.14*KB

Well, whaddayaknow... :D I'm holding the top score. Though of course I've played a lot more games than you all have. I'm sure Darkness can top me if he plays Egypt or China.

I must say this really was too easy. I could've attacked sooner (Shaka attacked me notably), I could've started a multifront war sooner and I could've attacked the Incas. But what did prove to be a lucrative strategy was conquering all these Chinese mega cities that take forever to be assimilated: it postponed the domination victory and my hypothetical score kept increasing because of the huge increase in population. ;)

But the end was tedious too: not a one-more-turn-syndrome, but a still-not-finished?!-syndrome kept me awake till now. http://www.straland.com/images/smilies/sleep.gif

Oh, and IanDC is still ahead of me overall, but now only by a margin. [coool]

killercane
15-09-2008, 13:03
How many Sushi resources are on the map as compared to Cereal Mills?

Robi D
15-09-2008, 14:20
How do you get through a game so quickly Matrix, its taken me over two weeks just to get to the AD's

BCLG100
15-09-2008, 15:53
I think i may have said this already this thread 'far too much time on his hands!'

Matrix
15-09-2008, 16:53
Where there's a will, there's a way. Aother than that, I don't know. That 42h34 is exaggerated. I often have the game running but walk away and make dinner or watch tv or whatever. That might, on the other hand, also be a thing that makes me play faster. When you add up all the short times in between small household tasks, that might account for a significant amount of Civ-time.

Beam
15-09-2008, 18:12
Space race and a lot of pop but to late :(. Mongols gave me a hard time when I was conquering Rome.

http://www.civ3duelzone.com/forum/uploaded/Beam/2008915181010_cathymap.jpg
161.22KB

http://www.civ3duelzone.com/forum/uploaded/Beam/2008915181033_cathyscore.jpg
84.65KB

1923 and a score of 28238. I'm going to give on of the others a try.

akots
15-09-2008, 19:21
quote:Originally posted by Robi D
How do you get through a game so quickly Matrix, its taken me over two weeks just to get to the AD's


+1, Considering playing 1-2 hours every other day.

Lt. Killer M
15-09-2008, 19:28
well, I guess I am still the fastest CIV player on this forum (Matrix, remember???), which might explain why I am so bad [lol] But I also always log longer games due to having CIV in the background and playing one or two turns between other things. E.g. calling someone - while I wait for him/her to come to the phone I play a turn or two..... SO CIV may be counting time for 8 hours a day when I really play 30 mins.

akots
15-09-2008, 20:19
I'm only up to 1000BC playing as Catherine (just took Civil Service from Oracle) but it seems that Domination can be achieved with Cuirassiers or may be still Cavalry is required. Both are pretty good against longbowmen and even pikemen with anti-melee promotion and musketmen or riflemen might still be ages away from AI. The problem is of course huge distance and might be that researching railroad will speed the things up (10 movement against 6 movement). Another high priority for score is Biology which can be apparently taken by Liberalism. But this is all wishful thinking of course. So, tech path will be to Education then Nationalism, Gunpowder, Chemistry, and Scientific Method. I'm thinking of ignoring Feudalism-Guilds part of tech tree and the only upper tech needed is Music to get Military Tradition and Artist for second Golden Age.

Lt. Killer M
16-09-2008, 01:42
Just finished my first attempt, 34515 points as China :( No surprise - I did e.g. not know that tech trading is off, so I played a LOT of nonsense early on.

Darkness
16-09-2008, 09:20
quote:Originally posted by Matrix

I'm sure Darkness can top me if he plays Egypt or China.


Perhaps. Perhaps not. Yours is a pretty good score, so I'm not sure I could beat it if I tried.

I'll probably not try though: I've playing the original Colonization yesterday, and I think it's a fair assessment to say that I'm hooked again. ;)
That should give me something to do until the new Colonization comes out next week.

IanDC
20-09-2008, 20:34
Vikings - Domination - 1832AD - 69732

http://www.civ3duelzone.com/forum/uploaded/IanDC/2008920203436_Viking 1832AD.JPG
92.75KB

IanDC
20-09-2008, 20:39
quote:Originally posted by Darkness

I'll probably not try though: I've playing the original Colonization yesterday, and I think it's a fair assessment to say that I'm hooked again. ;)
That should give me something to do until the new Colonization comes out next week.


I liked the old Colonization - only flaw was you couldn't stay loyal, or switch to the crown forces when the time came. Would be fun to build up a powerful colony & then defeat them with weak Crown forces :D

Matrix
21-09-2008, 17:36
So much for my top score. [tongue] It lasted for five days.

But nice result! Only five opponents left. [:o] And I haven't seen such a strong Khmer previously.

akots
27-09-2008, 09:24
I've finally finished my Russian game with Catherine. Must admit, it would have been OK with a non-imperialistic leader since I've build not more than 10 cities myself. Result is not best but quite OK, considering I'm out of single-player practice for about a year in BTS. IMO, a score of about 200,000 might be possible on this map.

A few notes. It seems, that going all-out conquest before State Property is quite a bad idea since income from pillaging cities is barely enough to cover the maintenance. In the end, tanks were not needed but were nice to have since a couple of AIs had grenadiers and cossacks could not handle grenadiers well unless at a numerical advantage of 2.5 : 1. Cuirassiers are very much OK against longbowmen but not of protective leaders. In this case, cossacks are required. Railroad greatly helped to speed the things up during the later stages of the game but not required IMO.

AIs were actually quite OK for a noble level.

The big help was Great Wall and a great spy and because of this I was able to steal about a dozen low level techs from Vikings including Monarchy and iirc Feudalism. Then, I captured all Ragnar's continental cities and he quietly lived to the end of game in Britain-Ireland. That stealing saved me about 20-25 turns of essential research in the beginning.

Pyramids are a must have and completely eliminate any need for cottages while everything can just me farmed. I spent all game since they were built in Representation. Biology was extremely helpful and was taken with Liberalism. Mausoleum is also an important wonder and I had 4 Golden Ages for a total of 48 turn which greatly help with initial conquests.


http://www.civ3duelzone.com/forum/uploaded/akots/20089279248_CDZWorld-noble-end.jpg
109.72*KB

http://www.civ3duelzone.com/forum/uploaded/akots/200892792423_CDZWorld-noble-enda.jpg
11.4*KB

Robi D
27-09-2008, 14:38
Wow.

Darkness
28-09-2008, 12:37
Very impressive, akots! :)

Matrix
28-09-2008, 17:03
Quite so. [:o]

The score list has been updated. Beam is strongly disadvantaged now because he and akots only played as Russia. That's the flaw in this system: they actually can't really be put in the ranking, because there's no link between them and the rest of us. I'll see if I can find a scoring system that will give them automatically the rightful seperate status.

In any case, I've been changed it so already that I'm not calculating with the real scores, but with the square roots of the scores for better comparison.

IanDC
05-10-2008, 16:16
Catherine - Domination - 1675AD - 114563 - a couple of turns earlier but well down on score.

socralynnek
05-10-2008, 17:58
Sorry, the Colonization made me lose focus...but at some point I will submit a result here...at least before civ V arrives ;-)

Matrix
07-10-2008, 02:13
I finally made a scoring system that satisfies me. [:D]
Things are a little complicated now: China is the only thing that connects Killer with the rest, through me. And Russia is the only thing that connects akots and Beam, through IanDC. Before now I didn't take these connections into account. I just looked at the average score for a civ and looked how much better or worse you played than that average. (Roughly speaking; it was a little bit more complicated, but still wrong.)

Now I look at how much better we all are against each other, first in direct 'confrontations' (i.e. both having played the same civ), then via other players (Killer and I played China, me and IanDC played others). Once that relation is set I can also calculate Killer's relation with akots (Killer -> me -> IanDC -> akots), while recalculating all other relationships as well via all others. After a few iterations this converts into a ranking.

And this makes much more sense. Akots played exceptionally well with Russia, but because that's the only civ he played we don't know whether it's akots skill or Russia's ease to play with. But because IanDC played so well with Russia too and played little above average with the other civs we can only assume, statistically, that Russia is an easy civ to play.

But I can also put it another way: akots only performed a little better than IanDC, while Darkness played an extra little better than IanDC. Therefore Darkness is still #1 and akots #2 now.

That'll all chance once I've played Russia and have a score comparable with Beam's. Than akots will jump to a height and Beam will get an adequate ranking score.

Oof, and now it's well after bed time. [sleep]

P.S. I calculate using the square root of the scores, because they increase parabolically over time and it's a good enough assumption for me that this also applies for final scores.

Lt. Killer M
07-10-2008, 08:58
As I explained in Amersfoort, Russia offers enormous early potential: you can use chariots to kill several civs, and cripple even more.

To prove that I am currently playing them, and have conquered both Rome and Egypt for no losses, taking India's capital, pillaged the Malinese some (doing OK now) and the Mongols to the stone age (still not recovered in 500AD), and used the resutling GG for a monster city attack axeman, which took two towns off Sury. I lack the Great Wall (missed by 2 turns, Qin was extremely fast!), so I have to waste a lot of shields on barb defense.


If one is able to survive the economic problems resulting from keeping the conquered cities (I kept too many), then Russia can easily lead to triple the score of any other civ, I estimate.

Matrix
07-10-2008, 12:35
Apparently it is. I'm quite positive though that I won't be able to got a score about 100,000 points. I got the feeling my Egyptian score is about as high as possible.
Just finished my first attempt, 34515 points as China :( No surprise - I did e.g. not know that tech trading is off, so I played a LOT of nonsense early on.
Could you tell me what victory type and finish date you had?

Lt. Killer M
07-10-2008, 13:08
Could you tell me what victory type and finish date you had?

uh, IIRC accidental domination somewhen in 18xx AD....


Egypt score: yes indeed Egypt allows extreme scores, but Russia basically guarantees that you win, and decisively so! Playing as Egypt you must be lucky - an early dogpile can really ruin your life because of the fairly low hammer count of the stating area. As Russia, you must work hard to fail!

Matrix
07-10-2008, 19:37
You can't fail with Russia? What better way to figure that out than let me have a go... [rolleyes]

ProPain
07-10-2008, 23:20
Dont be so modest Matrix

akots
08-10-2008, 02:08
Oh, Killer, come on, it is just Noble level, there is no way to lose unless done on purpose or there is a severe malfunction of some vital organ.

Russia is quite a convenient choice while going for Domination. Creative trait guarantees smooth border expansion. Starting forests enable all early critical wonders if you do it right. Position is in the center and warring is faster from the center since you can go in multiple directions and reinforcements get to their goal more rapidly. There is also some last-touch forests in the tundra areas. Overall, yes, domination can be done smoothly but still essentially required cavalry although possible to do with cuirassiers.

Another interesting point might be trying with Aztec or Maya. That should also enable may be even a faster date but the score can be substantially lower unless everything is researched (Communism, Biology, Rifling, Military Tradition) before invading Europe/Africa.

It seems that grabbing wonders also can be accomplished, initial conquest phase (all America) can be quite fast as well. However, the game would be extremely tedious due to number of ship chains required to transport all troops and workers to irrigate. Also, Astronomy has to be researched very early. IMO, the conquest phase can be done with macemen/cats, it just would be extremely tedious and since Biology is needed for good score in any case, there is no point in denying cavalry here, it is not an expensive research path on Noble level even at this map size.

Lt. Killer M
08-10-2008, 09:20
Oh, Killer, come on, it is just Noble level, there is no way to lose unless done on purpose or there is a severe malfunction of some vital organ.

'Just noble' means that getting dogpiled by Caesar (~30 Praetorians), Asoka (~50 elephants + support units) and Ghengis (~45 Keshik) can make you lose a culture win game.

akots
08-10-2008, 20:27
'Just noble' means that getting dogpiled by Caesar (~30 Praetorians), Asoka (~50 elephants + support units) and Ghengis (~45 Keshik) can make you lose a culture win game.

By the time they are able to build that much, you ought to have infantry and then draft a couple of dozen and that should be sufficient. :)

Lt. Killer M
08-10-2008, 21:03
By the time they are able to build that much, you ought to have infantry and then draft a couple of dozen and that should be sufficient. :)

:lol:

by the time they build that much even a good player may not have much more than Knights available - it is pretty arrogant to assume that your perfect playstyle also means that luck is automatically included.

How about a game in which stonehenge and great wall get built by AIs? Because I faced a barb invasion juet before finishing the wall...... you can get fucked hard on that map, akots - even you!

Pastorius
08-10-2008, 21:17
Wow guys, with Matrix' work, this thread easily is as interesting to follow as trying to revive the old ladder (and except for Matrix doing a lot of calculations, this challenge takes less effort to maintain than the ol' ladder)


I need a new computer to enter into this one though. Also, I need sparetime. Perhaps in 2009...

Matrix
09-10-2008, 00:31
I could try to automate this using PHP. But that's probably more work than manually entering the data myself.

@ProPain: I'm not saying I'll lose with Russia, but I can't imagine I'll ever get a higher score than my 67000 with Egypt.

But who knows. Currently I've captured the Egyptian Jewish holy city of Memphis, but Thebes just survived. I also tried to kill Ragnar quickly, but because Nidaros is on a hill I didn't have enough units and now need to wait till I have enough cats. I don't see how I could eliminate two opponents so soon as Killer said he did. I'm anxious to see your result on this one, Killer!

akots
09-10-2008, 01:42
by the time they build that much even a good player may not have much more than Knights available - it is pretty arrogant to assume that your perfect playstyle also means that luck is automatically included.

How about a game in which stonehenge and great wall get built by AIs? Because I faced a barb invasion juet before finishing the wall...... you can get fucked hard on that map, akots - even you!

There is no luck involved here. And indeed, I've fought war elephants with infantry. India or China did not even have knights. This game is played for score and that is primary purpose and not for speed. You need to get your science going to obtain Biology and Communism, otherwise it can get very messy with all these captured cities. You need to build troops and not cash to get more land as well and would have to rely on Representation for research. And if you can get Biology and Communism, Infantry is just 3 techs away from those which takes about 7 turns.

I'd say that Stone is not needed unless you play Egypt or Native Americans. Great Wall though is absolutely required as well as Pyramids. You can certainly try to farm for Great Spy by building some early courthouse but it would be too slow. With an early GSpy you can steal some very important early techs to shave off a lot of unneeded research in a game without tech trading.

With barbarians, how can you get hit hard on Noble level? You've got bonus fighting them. A warrior easily defends against barb archer.

IMO, on Monarch level score would be much higher and victory time might be about the same except that more optimal development strategy has to be applied to ensure bigger technical gap. It would be probably not a good idea to start major war before getting to Cavalry.

As for the winning, this map does not have any danger of losing up to the Deity level. It certainly and quite reasonably can be won on Immortal level IMO.

Again repeating, I'm out of shape and have not played a single GOTM for more than a year. Well, when I played I almost always got into top 10 and sometimes sneaked a medal. But I'm not a very professional and committed player like Lexad, Obormot, Grey Cardinal, Dynamic, hhhawk, or Jeffa (these are mostly CFR/CRC guys). They put everything into spreadsheet and calculate stuff while knowing map features based on experience.

Lt. Killer M
09-10-2008, 08:42
But who knows. Currently I've captured the Egyptian Jewish holy city of Memphis, but Thebes just survived. I also tried to kill Ragnar quickly, but because Nidaros is on a hill I didn't have enough units and now need to wait till I have enough cats. I don't see how I could eliminate two opponents so soon as Killer said he did. I'm anxious to see your result on this one, Killer!

tough luck on Memphis! However, I would NOT attack Ragnar, because of the defense characteristics of his lands! Also, he tends to have archers soon.

Egypt, India, Rome - those are the ones you can expect to kill while they still have warriors defending.

Shabbaman
10-10-2008, 14:52
This thread should be in the SP challenges forum. Any objections if I move it there? I think it has definately outgrown Matrix' forum.

ProPain
10-10-2008, 16:07
Fine with me. Please give Matrix real mod powers for that forum as well then :)

Shabbaman
10-10-2008, 16:18
I don't know if he wants to... he could mod the starting post anyway, so he wouldn't need to be an actual mod.

Matrix
10-10-2008, 16:31
Indeed, I thank for that offer. ;)
But go ahead and move it to there. I didn't think this would be such a success.

IanDC
12-10-2008, 10:54
Khmer - Space Race - 1910AD - 29271

Matrix
27-10-2008, 00:05
New player: Nitro.
He e-mailed me his result of his game as the Native Americans:
Domination victory in 1941 AD, 23450 points.

Decent yet not impressive result, one would say. Sadly, for those taking this contest seriously (who? :rolleyes:), his only reference for the scoring list is me, and I merely scored 7303 points. His (square rooted) score is 1.79 times better than mine, so even though I'm almost at the bottom of the list, he's still way above akots,

until I finish my game with Russia (~40000 points) or someone else will also play as Native America and make the nation not appear as tough as I did.

Now I stop speaking belittling about Nitro's score. He's the only yet with a domination victory with an American civ. And I would still judge the Aztecs and Incas to be easier. [goodjob]

By the way, this scoring system, compared to what I used previously, is more valid, but less reliable in scientific terms. In other words, it's calculated properly now, but with wider margins of error.

Edit: Shit, I completely missed that one, IanDC! I'll process it now...
Edit2: Done. Didn't do a lot to the scores.

BCLG100
27-10-2008, 20:13
Matrix, i havent read the whole thread, did you make any headway with a smaller map?

Matrix
28-10-2008, 01:08
Eh, yes, I have. But I don't really fancy starting a whole new competition, now that we've got so many results on this one already.

Nevertheless, here it is. (It might have a bit too many resources.)

nitro1974
01-11-2008, 22:04
New player: Nitro.
He's the only yet with a domination victory with an American civ.

Domination other than.... what? Yes, conquest. I always try for conquest, but I just can't seem to get that.

Other one... also domination. Now with the Mali. 1903 AD, 43634 points.

Matrix
02-11-2008, 21:37
Interesting! That adds ProPain in the system, since no one played Mali yet and he didn't play anthing else. That also makes it all rather dodgy: ProPain is second and akots first, but that comparison goes via Nitro, myself and IanDC. (PP and Nitro played Mali, Nitro and I played as Natives, I and IanDC played a lot and IanDC and akots played Russia.)

nitro1974
03-11-2008, 00:10
Well, I am now playing Russia. I will probably not get a score like 100k+, so that will balance the ranking a bit better.

Darkness
03-11-2008, 10:10
I may give this another try soon, since I've shelved Col2 for now. Russians sounds like a nice idea, for comparisons. :)

Matrix
03-11-2008, 13:07
Well, I am now playing Russia.
Bad choice. Based on your and Russia's ranking, you're expected to get a score of 228998. [lol]

I've played with the scores a bit last night and made this funny web page:
http://www.straland.com/cdzearth.html

The second table is the interesting part: the black scores are what you really got, the gray scores are what you are expected to get when you play that civ, based on your score and that of the civilization. Below your real scores is possibly a percentage: that shows your real score as a percentage of your expected score. Many are 100% for of lack of reference. By definition, the product of all percentages equals 100%.
You have far too much time on your hands.
http://www.straland.com/images/smilies/tiphat.gif

akots
03-11-2008, 17:57
Sure, one can certainly get more than 58K playing for China, probably more close to 150K. ;)

Matrix
03-11-2008, 19:41
Oh, absolutely! I even think China has even better chances than Russia (but who am I), so there's a nice challenge for you, akots! ;)

IanDC
06-11-2008, 19:42
Mali - A somewhat surprising Diplomatic win 2 turns after launching the space ship - 1806AD - 66227

nitro1974
06-11-2008, 22:49
Russia.. 66331 point, 1822 AD, domination victory. No fun, too easy. My only problem is to speed up the conquest. Well... this should reduce my ranking to more realistic levels... :-)

Matrix
07-11-2008, 14:55
It put you on third spot. But IanDC, Darkness and you are very close now.

I guess this is more realistic. :(

;)

Matrix
08-11-2008, 03:12
Finished my game as Russia with a domination victory at 1886 AD with 47837 points.

The scoring system works in mysterious ways. Somehow, because of this meager result I have now overtaken ProPain. [rolleyes] And Nitro dropped a place too. Sorry, brother...

nitro1974
15-11-2008, 00:49
Actually... your scoring system might make good sense. Probably, your meager score was less meager than expected. So your 'computed strength' increases, and you overtook ProPain. Our relative scores changed - they got closer together - pulling you a bit up the ranking, and me a bit down. So it makes perfect sense!

nitro1974
16-11-2008, 16:50
Khmer, 1804 AD, Domination victory, 69944 points.

ProPain
18-11-2008, 22:28
So are we allowed to replay with a previoulsy played civ?

Matrix
18-11-2008, 23:05
Sure, best score counts.

Nitro, your score is updated. It didn't do a lot to your score, though. It raised Khmer's score and lowered mine. :p

Matrix
01-12-2008, 23:41
Just finished a game with Rome: 35730 points, 1888 AD space race victory. I thought it would be nice to try out a new civ.

I'd say it's an average score, but 'the system' considers me a bad player and my scores of Egypt and Russia above my average. My Rome score is by definition on my par, so now Rome is considered the second best civ to start with. I still think Egypt, Russia and China are more easy to play with.

So are there any new scores coming? Don't you see I'm addicted to this thing? I need my dosis! http://www.straland.com/images/smilies/twitch.gif

ProPain
02-12-2008, 00:52
lol, I will play some other games of this, but with a lot of work to be done before xmas it will be holiday time for me.

BCLG100
02-12-2008, 02:45
It's a pity some of the walkthroughs are so poor for this! its quite interesting reading this thread just wish i could get involved.

Robi D
02-12-2008, 06:50
Just finished a game with Rome: 35730 points, 1888 AD space race victory. I thought it would be nice to try out a new civ.

I'd say it's an average score, but 'the system' considers me a bad player and my scores of Egypt and Russia above my average. My Rome score is by definition on my par, so now Rome is considered the second best civ to start with. I still think Egypt, Russia and China are more easy to play with.

So are there any new scores coming? Don't you see I'm addicted to this thing? I need my dosis! http://www.straland.com/images/smilies/twitch.gif

Still playing my rome game. Just don't have a lot of time these days. At about 1200 AD and i would say i'm heading for a similar score, probably lower

akots
02-12-2008, 16:03
This game requires at least about 20 hours for a good score and for this kind of time, one can do a lot of things apart from Civ. Especially, it is the same map all the time. So, I don't think I'll play more soon, may be later on.

nitro1974
17-12-2008, 14:06
Zulu, domination 1870 AD, 48554 points.

Matrix
17-12-2008, 16:55
Ah, look at that. This brought you to second place, Nitro. :) Also Darkness is below IanDC now, so IanDC stayed in third position.

I would never even consider crossing the ocean, playing as the Zulus. (In a SP game, that is.) But I suppose it can speed up the conquest.

Robi D
01-01-2009, 08:35
With a double long weekend i could just finish my roman game... finally.

Also it might be worthwhile to do a weighting between the different victories achieved

Matrix
01-01-2009, 15:00
Perhaps. But I just try to get the earliest best victory option available. With the Native Americans a cultural victory was my only option. With Rome I was close to a domination victory, but a space race victory occurred earlier.

Looking forward to your result!

Robi D
13-01-2009, 11:02
Finally finished my game.

Space Race 1852, 31818pts

Nothing special. Had i not been lazy and gone for a domination could have gotten 50k+ score. I had mech inf and modern armor against rifleman and worse.

Basically had the game won when i took Egypts double holy city around 960AD which was getting 50gpt for hinduism and 10gpt for another one can't remember the religion. At that poit i was keeping pace technologically with 50-60% science (i expanded quickly early banking on the timid AI). Once i took the city i was making a profit with 90% science and raced away.

Matrix
14-02-2009, 22:14
Unfortunately for you, I played better with Rome, and I am statistically a very unskilled player, so your introduction to the ranking isn't a good one. But if you're really concerned with that, I suggest to play with the Zulus. ;)

I just finished another game: Maya, 10073 points, 1950 AD, space race. I seriously thought I'd lose my first game on this map, but somehow I managed to squeeze a space ship out of my civvie. I couldn't eliminate the Incas quickly - took too long and so Montezuma attacked me, and was backed up by Ragnar. It slowed my development, and by the time I finally had conquered all of South America Mali was doing terribly well in pursuit of a cultural victory, so I had to attack him. After that one after the other declared war on me and I had no choice but to defend.

http://www.straland.com/images/cdz/EarthMatrixMaya.jpg

India and Mali are the only civs I still have to play. :)

Robi D
14-02-2009, 23:42
Unfortunately for you, I played better with Rome, and I am statistically a very unskilled player, so your introduction to the ranking isn't a good one. But if you're really concerned with that, I suggest to play with the Zulus. ;)



That's one way to look at it. On the other hand i was the third fastest getting my ship to AC.

Matrix
14-02-2009, 23:46
So you did. My ranking is as reliable as a republican president saying the enemy has weapons of mass destruction, but it's the best I can think of.

Robi D
15-02-2009, 08:37
So you did. My ranking is as reliable as a republican president saying the enemy has weapons of mass destruction, but it's the best I can think of.


Wasn't being critical the system, which i think is well done. But is doesn't tell you everything, nor can it. Just like the FIFA ranking for one or and any other system that tries to compare many things with so many variables can only give a general guide.

Lt. Killer M
07-03-2009, 22:09
I finally finished another game. I love things right up to the point where air power comes into play, from then on the game is boring and tedious. But now I wanted to see how many GGs I could get and settle as Instructors. Turns out I got - without really trying hard, I was at peace for a lot of time - in all 13 GGs, one went for an Academy, the rest settled in the same town. Add West Point, Pentagon, Barracks..... and I produced 33XP Modern Armour. Means Combat IV plus Command (use enemy roads), and that is one of the deadliest weapons on the game :D If the enemy has rail..... well, move 6 tiles into his lands and attack a town twice with one unit. [estwing]

I did not milk the game in any way, and simply pressed SHIFT-RETURN from launching my spaceship. Also, I razed a lot of towns in North America instead of keeping them. Couldn't be bothered to look after them.

CIV: Romans
YEAR: 1947
SCORE: 16907

as I said, a very lazy play..... (blush)

Matrix
08-03-2009, 22:23
33XP?! [eek] [lol] I gotta try that as well. [:D]

In the mean time, for what it's worth, time this result didn't do you much good. Also because your scored is compared to my Rome game, which I did better than all the other civs.

But I'm with you that the game gets boring after a while; for me once I have tanks. I also have an increasing regret for having started this thing at noble level.

Matrix
12-03-2009, 01:28
Finished another game, as India. :) 17651 points, 1925 AD space race victory.

Bad result. I was fooling around in the east, while I should've attacked Egypt or Mongolia. I played way too peaceful...

Only Mali is left for me to play! And all civs have now been played by at least one player! :D (Three of them only by me. [rolleyes])

Matrix
11-04-2009, 14:27
I finished the last game, as Mali! [yeah]

21099 points, 1909 AD space race victory.
http://www.straland.com/images/cdz/EarthMatrixMali.jpg

Unfortunately for me, the result was not very good. Both Mali and I dropped a place in the ranking. Looking at ProPain's final map playing Mali (http://www.straland.com/images/cdz/EarthProPainMali.jpg) I thought I could improve his score easily, but I actually got 5000 points less. [B)] Clearly, I haven't learned a lot from my GOTM period. [rolleyes]

Darkness
11-04-2009, 22:55
I finished the last game, as Mali! [yeah]

21099 points, 1909 AD space race victory.
http://www.straland.com/images/cdz/EarthMatrixMali.jpg

Unfortunately for me, the result was not very good. Both Mali and I dropped a place in the ranking. Looking at ProPain's final map playing Mali (http://www.straland.com/images/cdz/EarthProPainMali.jpg) I thought I could improve his score easily, but I actually got 5000 points less. [B)] Clearly, I haven't learned a lot from my GOTM period. [rolleyes]

Congrats on completing the whole series of 14 civs! :)

ProPain
09-06-2009, 09:12
congrats on getting them all done Matrix, just noticed that now.

I thinking about trying for a cultural victory....afraid it will take up a lot of time though.

Matrix
15-06-2011, 10:48
FYI, I've started this funny gadget at the other site. Quite a large number of people participating already!

Earth Challenge (huge size) (http://forums.civfanatics.com/showthread.php?t=418515)
Earth Challenge (standard size) (http://forums.civfanatics.com/showthread.php?t=425928)

It feels like reliving the days I was GOTM admin! http://straland.com/images/smilies/jump.gif

ProPain
17-06-2011, 13:23
Are these different maps then the ones on CDZ?

Matrix
17-06-2011, 17:34
Nope. But now the difficulty level is optional.