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Robi D
26-08-2007, 10:50
And here is the overall view

http://img513.imageshack.us/img513/5498/cdzlandha0.th.jpg (http://img513.imageshack.us/my.php?image=cdzlandha0.jpg)

I got us all set on reasearching BW which will take 9 turns at the moment.

Given our starts our only concern seems to be whether or not we are on the same continent. I know the setting is snakey continents but i would have liked to see some more land.

Robi D
26-08-2007, 12:07
And here is the opposition

PAL:

IanDC - Elizabeth
WarningU2 - Huayana Cupac
Test of Time - Hammurabi
Whiplash - Joao

CFC:

Mighty Dwaarf - playing as Carthage
Sonnybonds - playing Byantine
Failed Reality - America, Lincoln
Classical Hero - playing Vikings

STG:

Elucidus - Sitting Bull
Kingpin - Charlamaine
CB Droege - Korea
Spike - Darius I

Robboo
26-08-2007, 14:24
I am a little nervous that at least one of us could be seperated by sea.

Robi D
26-08-2007, 14:40
And i'm shitting myself its me ;)

I will be heading north, north-west and hoping to run into you, because what i can see around simons city looks like the end of the land

Robi D
27-08-2007, 08:06
New turn is up. 18hr 20mins left from this post. No civstats yet.

I played for Simon since he isn't back.
Neither scout saw anything special when moved.

Robboo
27-08-2007, 12:42
I am going play now. ID you awake yet..time to play ID.

socralynnek
27-08-2007, 13:35
How fast are the turns going so far? What is the speed? Hope it's not Epic like some wanted to...

IglooDude
27-08-2007, 15:37
quote:Originally posted by Robboo

I am going play now. ID you awake yet..time to play ID.


Shit, I forgot this morning. If it doesn't show up on my civstats page, I tend to forget about it. If anyone wants to go into my civ and move my scout, I'd appreciate it.

BCLG100
27-08-2007, 22:14
played it, not much going on.

Robi D
28-08-2007, 09:20
quote:Originally posted by socralynnek

How fast are the turns going so far? What is the speed? Hope it's not Epic like some wanted to...


Its normal speed. Turns are going as usual

Robi D
28-08-2007, 10:20
New turn. 17hrs 20mins on the clock

Robi D
29-08-2007, 11:31
New turn is up.

What should we research after BW. I would like to work the cows so AH would need to be done 4th at the latest.

BCLG100
29-08-2007, 11:40
may as well go that route next its not like we need anything else asap and knowing where horses will be is a bonus.

the only other option i can think is myst so i can crack out a totem pole.

IglooDude
29-08-2007, 15:26
quote:Originally posted by BCLG100

may as well go that route next its not like we need anything else asap and knowing where horses will be is a bonus.

the only other option i can think is myst so i can crack out a totem pole.


I suppose with none of us having myst at the start, we should forget about founding a religion.

After AH and myst, I'd suggest sailing, for coastal trade routes among other things.

BCLG100
29-08-2007, 16:29
with Bts we need MC for tiremes dont forget.

Robi D
30-08-2007, 09:40
New turn.

My goody hut gave me 110g.

Bigger news, we have met CFC via a Byzantine scout near robboo. Looks like you have some close company. I set our EP's against them

Robboo
30-08-2007, 13:33
I contacted him and told him "hi". And if there was anything they want to discus contact us."

Robi D
04-09-2007, 09:52
Bronze Working is done. Only ID and robboo have copper in sight. Started on AH.
Looks like we have met PAL who have a civ in between me and robboo.

Unforunately i only got gold from my 2nd goody hut

socralynnek
04-09-2007, 10:43
That means, the team is seperated by other civs.

That might change strategy, but I guess that applies to all teams. Interesting.

BCLG100
04-09-2007, 14:54
quote:Originally posted by Robi D

Bronze Working is done. Only ID and robboo have copper in sight. Started on AH.
Looks like we have met PAL who have a civ in between me and robboo.

Unforunately i only got gold from my 2nd goody hut


I don't especially need copper at all. i've got archers which i can promote with a totem pole to defend against chariots and my dog soldiers don't need copper.

Robboo
05-09-2007, 03:13
Well I also have met CFC so that means I am between two teams. Anyone want to open a dialog with them and see if we can get a NAP. I dont know any of the PAL guys BUT I think the CFC guys may be a good group to approach. Say a NAP to turn 50?

Robi D
05-09-2007, 11:01
That sounds good. Not much point fighting just yet.
BTW did you pop a map robboo?

Robboo
05-09-2007, 13:12
yes I did. :)

ID or Robi. I dont have time to track down the CFCers. Would you like to. I can do it after work if no one has by then.

I am trying for teh other hut. we will see in 30 seconds if i get it...

Robboo
05-09-2007, 13:25
missed it to the blus cfc civ. Remember this is snakey continenets. Robi adn I appeaar to be on one and ID/BC on the other. IF we are lucky the other teasm are spread as much which would mean that Robi and I would suppport each other until we can get a sea link going. The reason I say robi and I is because you guys may be alone. Worse comes to worse...you guys may have to gift us a city to keep our"traits" in the game.

Robi D
06-09-2007, 13:13
Here an update to kepp our non players in the loop [beer1]

http://img356.imageshack.us/img356/1292/cdzteamsp3.th.jpg (http://img356.imageshack.us/my.php?image=cdzteamsp3.jpg)

Robi D
08-09-2007, 05:42
So are we still doing Myst next unless we get it from a goodyhut?

Also it looks like ID and simon are on their own on a nice large island. Hopefully there is a coastal crossing between us otherwise we are going to have to work out a new plan

BCLG100
08-09-2007, 12:57
I was thinking there'd be a gateway the way both of our scouts were headed, either way i leave for my house today so someone will have to cover me!

i set myst as our next tech also :)

Robi D
08-09-2007, 13:33
hope so. also long as galleys can cross it wont be a big deal

IglooDude
08-09-2007, 15:31
quote:Originally posted by BCLG100

I was thinking there'd be a gateway the way both of our scouts were headed, either way i leave for my house today so someone will have to cover me!

i set myst as our next tech also :)

I'm doing your turn when I do mine, though if someone else gets to it before I do that's cool too.

My scout just stumbled across a goody hut and got... 5XP. Bleh. At least he can get doublespeed through forests now though.

Robboo
08-09-2007, 15:51
i got gold...

Since it looks like we are separated...whats the plan. ID/BC may be able to skimp on units and try pushing for loads of ships and infrastructure. Robi and I need to play defensive until you guys bridge over. I can go with a worker, workboat(partial to 3), settler, unit-ax, unit-ax that should give me some protection.
-OR-
I also think that unless we can make a long term deal with the guys between Robi and I...that is who needs to die first. One of simons chariot rushes after building a second city could do the trick.

So what should Robi and I do..defensive or aggressive.

Robi D
09-09-2007, 06:29
It seems Robboo has 2 CFCers to his west:(

Here are my jumbled thoughts on our situation.
Now IF simon and ID are by themself (very likely) and IF there is a galley route to robboo and myself (less likely) then simon and ID can ferry extra troops to us without too many issues. Also i think its a very good idea to gift robboo a city or 2 on the other island for 2 reasons, first we don't want to lose carracks and second it would help link up the 4 of us when we get carracks. The disatnce cost shouldn't be to big as its not a large gap between islands.

Atm i seem a lot safer then robboo who seems to be in the middle of 2 cfcers and a pal civ who are in close proximity. I think our best bet is to expand asap on simon/id's 'lonely island' while defending what we have on the other island and exploring as quicly as possible so we can see who is where, then we work out what to do next.

Robboo
09-09-2007, 15:07
I may try to talk to the cfcers and see what they know. IF they dont know what around us they could be as nervous thinking we are all here on this island.

dam snakey continents...

Robi D
10-09-2007, 10:24
Sound good. But i prefer them to be nervous rather then confident.

I'm guessing since no ones spoken up we will cover simon's turns between the 3 of us

IglooDude
10-09-2007, 14:23
quote:Originally posted by Robi D

Sound good. But i prefer them to be nervous rather then confident.

I'm guessing since no ones spoken up we will cover simon's turns between the 3 of us

I prefer them to be overconfident rather than nervous. [evil]

I've been doing Simon's turns mostly, but whoever logs in can.

And Robboo, I logged in for you but only to select Meditation (or whatever it is we're all teching now) and I moved your scout, in case you couldn't make it in this turn (for some reason I was thinking you'd said you might not).

Robboo
11-09-2007, 04:19
i was wondering what happened..no problem. I will be missing a few turns but I will warn you guys. HOWEVER if you see the timer ticking down toward less than an 2 hours..go ahead and play. This job is kicking my ass in way of spamming time and playing time just got to ge in some sort of routine but I havent had a normal day since i started 3 weeks ago...argh. BUT the $4000 extra a year sure is nice.

Robi D
13-09-2007, 10:11
So what are we doing after Myst?

I was thinking sailing might be good considering our circumstances, otherwise maybe archery?

IglooDude
13-09-2007, 15:24
I'd go with sailing, just to get the trade routes up sooner, unless you guys are feeling uncomfortable with your neighbors.

Robboo
14-09-2007, 01:19
archery... my neighbors havent respond to greetings..therefore they need to die. What if we split 2 doign archery and 2 doing sailing.

Maybe one of you guys could try talking to them.

Robi D
14-09-2007, 08:07
I was thinking sailing myself. I figured that way we could build a galley and bring across scouts from simon and ID. First benefit is we explore quicker, second makes it look like we are all on the same continent :), but if robboo is feeling uncomfortable we can go archery - sailing. I wont move until you two say something

IglooDude
14-09-2007, 12:13
Ugh... just missed yesterday's turn. [sad]

Anyway, archery then sailing - better to give you two a bit longer to build up your defenses, as silence usually equals impending war. Then sailing, then I'm thinking a quick religion?

Robi D
14-09-2007, 14:01
I'm not too worried since i have no one around me and no one has met me directly but archery - sailing it is

Robi D
16-09-2007, 02:56
Looking at a couple of the other teams scores it seems they have had more luck at popping out techs then us.

On the plus side our 2 islands are have a nice junction where a few galleys can keep us connected without issues.

Robi D
16-09-2007, 08:04
There must have been a reload or something because i got another shot at popping the hut next to my city. First time around was a map, this time Horseback Riding [beer1]:D.

Also its good to see that there is 2 galley routes between us, one near me, the other near Robboo

Robboo
16-09-2007, 18:38
I make it to size 4 with a settler out adn some axes...then I will be happy...I dont liek no one responding to me. Even PMs

Robi D
18-09-2007, 09:20
I found Warning U2's border 4 tile east of mine, so i do have some company after all.

Robboo
19-09-2007, 02:15
ok so robi our little corner of the world is going to be covered in blood.. Failed Realities city is about 6 to 8 outside of mine to the west.

BCLG100
20-09-2007, 14:12
im back and can play again, cheers for subbing guys

Robi D
20-09-2007, 14:36
welcome back simon :)

Robi D
22-09-2007, 10:08
Whiplash has found me with his scout. My scout has found another goody hut.

So whats the plan after sailing?

Robboo
23-09-2007, 05:45
bc.. you left a sign that said build troops...what sort of troops..?? I need a worker t o have any chance unless you guys can ship some troops or workers. I dont have alot of options

Robi D
23-09-2007, 13:07
Sailing done next turn. Whats next? Wheel?

BCLG100
23-09-2007, 14:58
well your gonna need troops after that rob, FR's archer has been there for the last 4-5 turns so he's obvioulsy planning some form of rush.

do we have archery? maybe we should try that?

Robboo
23-09-2007, 15:13
We have archery. How about hunting( do we have it) so my phants can be worked.

OK warriors or archers

BCLG100
23-09-2007, 19:44
we need hunting for archery :)

wheel then seems like a good option.

IglooDude
23-09-2007, 22:34
I'd say wheel as well.

Robboo
23-09-2007, 23:43
quote:Originally posted by BCLG100

we need hunting for archery :)

wheel then seems like a good option.


dont mind me.. my brain capacity has been reached i had to forget the civ tech tree...

/blasted new job....but the money is good.

Robi D
25-09-2007, 10:45
I've run into Ian DC scout as well so it seems all 4 PAL civs are on the island here. I think ID should build a galley next so we can get the islands connected and start getting units across the water

IglooDude
25-09-2007, 12:02
I haven't been able to log on the game for the past couple days, could you log in for me till I figure it out?

And is there a new IP or something? I'm able to log into the other two games I'm in...

BCLG100
25-09-2007, 12:29
I don't think building a galley now would be a big priority, can ID even build one in his position? he wont have any units to ship across for the time being anyways.

Robi D
25-09-2007, 15:21
Your scouts would help us find everyone on the island quicker, plus it would make it look like you guys are nearby so they don't get any ideas

BCLG100
25-09-2007, 21:11
Yeah but instead of wasting a load of turns building a galley, then the 11 turns it would take ferrying over a couple of scouts to you for them scouts to take a further ten turns to find some area you haven't explored yet we'd be better off spending that time building say another settler or two.

galleys will be needed definatly but not now.

Robboo
26-09-2007, 01:21
build the settlers but you may have to gift that city to us to keep our traits in the game.

While i am nervous I think we can take a risk and just have robi and I build units. One of you need to get a settler adn city built so we have a life preserver.

IglooDude
26-09-2007, 16:35
It's kind of a null point anyway - I've got 4 more turns before I finish my first worker; any delay in actually starting to improve worked tiles in favor of a galley is a very expensive cost. I can chop out a second city posthaste, though.

mauer
26-09-2007, 16:42
I'm not in this game, but just wondering if everyone can see these threads. Anyone from the other teams ever venture to these forums?

BCLG100
26-09-2007, 16:59
its a hidden forum which you've probably been added too.

Robi D
27-09-2007, 08:46
The first gold hill has been mined :). The good thing about having 4 of them means we will all get some extra happiness soon

Robboo
27-09-2007, 13:01
I found another civ to the north of me. Its anotehr CFC civ. So that tells you why they havent been forth coming in diplo. Its a small world over here and now Failed Reality has to be our first target. I will continue building troops. After I get my first archer I will build a worker BUT other than that its all troops. IF one of you guys doesnt need copper a gift of copper will allow me to build axes prior to getting my second city up and copper mined.

IglooDude
27-09-2007, 13:17
quote:Originally posted by Robboo

I found another civ to the north of me. Its anotehr CFC civ. So that tells you why they havent been forth coming in diplo. Its a small world over here and now Failed Reality has to be our first target. I will continue building troops. After I get my first archer I will build a worker BUT other than that its all troops. IF one of you guys doesnt need copper a gift of copper will allow me to build axes prior to getting my second city up and copper mined.


As soon as I get my copper mined I'll gift it to you.

Robi D
27-09-2007, 14:51
quote:Originally posted by Robboo

I found another civ to the north of me. Its anotehr CFC civ. So that tells you why they havent been forth coming in diplo. Its a small world over here and now Failed Reality has to be our first target. I will continue building troops. After I get my first archer I will build a worker BUT other than that its all troops. IF one of you guys doesnt need copper a gift of copper will allow me to build axes prior to getting my second city up and copper mined.


Ok so thats 2 of us with 3 CFCers, 4PAL's and 1 STG on our island that we have met so far. Quite a crowd.

IglooDude
27-09-2007, 15:05
It's really too bad that you two are in that mix rather than BCLG and I with the warmaking civs. Ah well, at least our team has a relatively-difficult-to-hit rear area where we can focus on unit production and not necessarily just defense.

BCLG100
27-09-2007, 19:12
FR seems like it'd be an easy hit for me tbh, wouldnt take too long to get a few galleys built and ship a load of units over, rob if you can build a few galleys in that lot as well then i can focus heavily on a unit build.

Robi D
28-09-2007, 06:43
quote:Originally posted by IglooDude

It's really too bad that you two are in that mix rather than BCLG and I with the warmaking civs. Ah well, at least our team has a relatively-difficult-to-hit rear area where we can focus on unit production and not necessarily just defense.


Would have been better the other way around but we will work it out.

I doubt anyone will be looking to attack just yet since they will want to know who is around and working out easy targets.

What tech is next. Do we go for a religion since no one else has? Otherwise pottery or IW seem the obvious choices.

Robboo
28-09-2007, 13:17
OK I will build a galley after my archers. Then either go galley or archer.

Dont gift me a city yet...keep it. We will have at atleast one turn notice before they attack and kill my city. IF they do.

BC and ID. you gusy figure out which units you want to send over to kill FR. I will move the galleys into your waters.

Robi D
29-09-2007, 05:13
Does anyone know the any of the PAL players. Maybe a more personal message would get them talking. If we could come up with some sort of peace deal with them we could focus on belting CFC.

IglooDude
29-09-2007, 12:57
I think I looked at some point and saw that the three early religions have been founded, just that no one has adopted them as state religions yet.

BCLG100
29-09-2007, 14:42
well then how about a beeline to CoL, someone hire a couple of scientist specialists and then if we miss confuc we can bulb philo.

Robi D
02-10-2007, 09:36
Started on writing so we can get some scientist.

Sent gold to ID and robboo. Simon will get his in a few more turns:D

I also sent an in game message to IanDC of PAL asking them about a peace treaty. He sent one back that he is taking it to the team.
Do you think until turn 100 would be a good starting point?

Also looking at the map if Simon can pop out those units in big enough numbers we might be able to take out both cfc civs near robboo.

Robboo
03-10-2007, 04:21
Also next week...Monday thru Thursday you guys will have to pick up my turns. I will be on a research cruise 30 to 40 miles from land. This is assuming that we still go with the waves as high as there supposed to be. I got the night shift...which sucks but the night shift girls are better looking anyway. They got heiffers working during the day.

I will let you guys know sunday night if it changes.

/Anyone want to pick up another game...you play 3 civs in it due to teammates quitting prior to me picking up the game..

IglooDude
03-10-2007, 14:19
quote:Originally posted by Robboo
Anyone want to pick up another game...you play 3 civs in it due to teammates quitting prior to me picking up the game..


Hey!! Shane has kinda half-quit, but I'm still playing my turns...[karate]

Robboo
04-10-2007, 05:43
NOPE another game with teams of 4...klammi is running it. My remaining teammate let the 3 other civ go to AI for almost 2 weeks so I figure he wont play...lazy bastard. He is less than an ideal teammate. I am fighting two wars adn he is "protecting our borders " with his stack. If it wasnt against my fair play beliefs I would have quit.

IglooDude
04-10-2007, 15:56
quote:Originally posted by Robboo

NOPE another game with teams of 4...klammi is running it. My remaining teammate let the 3 other civ go to AI for almost 2 weeks so I figure he wont play...lazy bastard. He is less than an ideal teammate. I am fighting two wars adn he is "protecting our borders " with his stack. If it wasnt against my fair play beliefs I would have quit.


That's odd - I can understand if it was a non-permanent alliance and he just wanted you to bleed instead of him, but who doesn't jump at the opportunity to go on the offensive? [estwing]

Robi D
08-10-2007, 04:06
The game is back up with the new patch installed. 10hrs left on the turn.
Also sent simon some of the yellow stuff. Do we go for IW next?

IglooDude
08-10-2007, 15:37
Do y'all (on the dangerous island) have copper? I can send some to one of you in about 3 turns, but if one of you stays dry I think IW would be worth it.

Robi D
09-10-2007, 08:32
I don't. Robboo does but its outside his borders but i think he needs it more than me at the moment

IglooDude
09-10-2007, 13:58
Apparently Meditation next, then.

BTW Robboo told me he was going to be scarce lately, so anyone that can do his turn, go ahead.

Beorn
09-10-2007, 14:41
Took a stab at Robboo's

IglooDude
11-10-2007, 16:29
Do we really think we can beat anyone to Oracle? I'd suggest going for Parthenon instead, +50% on all our great people production is going to be just as powerful in the long run as a single free tech.

BCLG100
11-10-2007, 19:04
I didn't think we were going for the oracle, i thought we we're going for confuc then someone runs a few sci specialists and we get an early CS.

Robi D
13-10-2007, 03:20
Played and there are 4 chariots coming down from sonnybonds at robboo. I part played his turn, but didn't finish.
The upgrade should be for spears and not an axe.
Beorn will you be playing until robboo returns?

BCLG100
13-10-2007, 14:09
i'll try and gift robboo my city that im founding next turn if he's still alive then- it won't be a very good capital but it'll be better than a dead player.

I also pulled that archer back to the capital- it gets 50% defence in the capital rather than the 20% fortify it was getting outside, switched the worker to building an ivory thing because a road wasn't very usefull and the city is going to need to work something when them chariots come over them cows. Build has been switched to an axe and the warrior upgraded but that wont take effect till next turn.

Beorn
13-10-2007, 14:30
I'll definitely try.

Robboo
13-10-2007, 16:38
crap...this doesnt sound good.

I am back to play. Sorry about the delay but I still need to upgrade. Does an upgrade on BTS screw up warlords I have been out of computer access on a research cruise offfshore. A quick answer can get me started back in action

Beorn
13-10-2007, 16:55
BtS new patch => Warlords wrong version glitch oftentimes, against which you only have to re-patch warlords. No biggie, and it works all the same anyways.

Robboo
13-10-2007, 17:20
thanks Beorn. If you could play till I post here it would be great. Should be ready this afternoon unless i get massive errors.

I am a bit "land sick". I don't get sea sick but instead when i get back on solid ground thats not moving...I get sick. Sucks to be me right now.

Robi D
13-10-2007, 17:32
4 chariots vs 2 archers and a spear in the city, i think we have that one covered for now at least. I get the feeling cfc didn't think robboo had metal:D
I'll have a second city down in about 6 or 7 turns, robboo is welcome to have that one if the need arises.

Also could we get rid of some of the old signs it just adds to the clutter :)

BCLG100
13-10-2007, 18:09
the warrior isn't a spear until next turn.

depends whether they attack now or not really.

Beorn
13-10-2007, 18:09
I'm for the clutter, it makes the place a bit livelier.

Robboo
13-10-2007, 18:29
man it sucks to be me....

I went in and look around. Looks bleak. We need to log in at turn over and promote/whip that spear. Did we screw up and so now we have no control over it. And I suspect they kill me next turn. DAMIT.

It really was unavoidable with the starts we had.

Beorn
13-10-2007, 19:03
2 safe, 2 on battle island is ok - but not when you are split from your friend, and beside 2 friends that aren't split. All hope ain't lost though.

Robboo
13-10-2007, 20:23
yeah we need just a bit of luck and they invested alot of time into chariots. They are essential stuck with this tactic. If we can somehow defend and counterattack FR then we can turn the tide. FR has to be lacking horses...

BCLG100
13-10-2007, 20:32
quote:Originally posted by Robboo

man it sucks to be me....

I went in and look around. Looks bleak. We need to log in at turn over and promote/whip that spear. Did we screw up and so now we have no control over it. And I suspect they kill me next turn. DAMIT.

It really was unavoidable with the starts we had.


You can netiher promote nor whip any spear in that city, your not in slavery and the units in the city have no exp iirc.

Robboo
13-10-2007, 21:17
dam.. i thought i had switched to slavery.

Beorn
13-10-2007, 21:19
FR has archers, period. At least 2 roaming, I'd guess no more than 4 total. He'll probably try and join up the chariot stack for the assault with the one in the forest.

Robi D
14-10-2007, 01:35
Yeah but 4 chariots and a couple of archers arn't going to take the city easily. I think the main reason for the attack is that the only metal thats around is next to robboo. As long as he can hold out for the moment we are fine, because once we start ferrying troops over we can take the fight to them.

edit- i'm guessing IW next since we need more than 1 metal between us.

Beorn
14-10-2007, 01:46
Does the chariot's bonus vs axes apply to UU's, namely dogs?

Robi D
14-10-2007, 01:54
not sure but i would guess so, but the bonus only works in attack not defence so as long as the dogs have protection with them they should be fine.

killercane
14-10-2007, 02:29
quote:Originally posted by Beorn

Does the chariot's bonus vs axes apply to UU's, namely dogs?

Si.

Robboo
14-10-2007, 03:53
yes we need IW next

Robi D
14-10-2007, 06:40
I had another look in the game and i came up with this idea.
CFC has met no one else from our team. They had a look past robboo and saw a PAL civ and figured no of us were near by so they had a 2 on 1.

So my thinking is why give away a surprise by landing troops in Lisbon. The first galley should go straight to FR's city. It would be a complete surprise to them. Even if we lose Lisbon initially we can regain the ground and more if we can knock out FR. Any thoughts?

http://img147.imageshack.us/img147/9466/cdz1pk8.th.jpg (http://img147.imageshack.us/my.php?image=cdz1pk8.jpg)

BCLG100
14-10-2007, 12:35
I thought that was the plan anyways with rob building the galley for me to put troops in :s

Robi D
14-10-2007, 13:20
I understood the plan was to send troops to robboo, i'm saying we should send them to FR instead and take him out before he has the chance to blink

Robi D
14-10-2007, 15:15
New turn started. I had a look at the demographics and i'm in 1st place in soldiers. So the others don't have many units, we can probably see all of them.

BCLG100
14-10-2007, 15:43
robbo was second or third a few turns ago when i played a turn for him also.

Robboo
14-10-2007, 16:06
OK do I get a gifted city because if we lose lisbon I need a place to live. :)

BCLG100
14-10-2007, 17:04
I just built a city so in theory i could gift you that, i'd prefer not too but i *can*

Robboo
14-10-2007, 17:37
OK cool. My spear killed his chariot and retreated to the city. I did that in hopes of getting a promotion. My warrior was cut off from the city so I am sending him towards FR in hopes of pulling a chariot to chase me. I am also in slavery next turn so I can whip a spear if needed.

After looking at things a bit more....keep your city and prepare to attack FR using Robi's shock plan. You guys can gift me that one and I am set for awhile. I can place one city towards the copper and one a bit north and have a 4 city area thats a pretty decent area.

The next 5 turns will determine how it goes. When I get 3 spears(1 stays, 2 go hunting), I will send that mini stack North to help FR think I am not concerned with him. Roughly..8 turns till thats possible.

BCLG100
14-10-2007, 18:02
i don't think you should attack at all, i think it'd be best if you kept all of your troops near your borders, your surrounded by cfc'ers so chances are your going to be under attack for the majority of the time.

Robboo
14-10-2007, 21:40
The warrior cant get back so it has to screw with FR.

I will not do the faint attack if you guys think its wise. The current CFC attack is coming from the north. With a small stack of spears I may be able to at least cause him to delay his advance a bit. The narrow land helps me. I am not calling for an all out blitz. Just a small 2 unit stack to draw his attention while you guys hammer FR. I would time it to be when you guys are in a position to hit FR.

Robi D
15-10-2007, 08:23
quote:Originally posted by Robboo

The warrior cant get back so it has to screw with FR.

I will not do the faint attack if you guys think its wise. The current CFC attack is coming from the north. With a small stack of spears I may be able to at least cause him to delay his advance a bit. The narrow land helps me. I am not calling for an all out blitz. Just a small 2 unit stack to draw his attention while you guys hammer FR. I would time it to be when you guys are in a position to hit FR.



I would say leave him hanging around you might get an oppertunity to bring him back

IglooDude
15-10-2007, 12:17
BTW, I'm building 3-move galleys. Robboo has my copper so I can't build other units anyway.

BCLG100
15-10-2007, 12:23
if they get gifted over do they keep their three move and how long will it take to get a few to me?

Robboo
15-10-2007, 13:52
I think they maintain their promotions....

IglooDude
15-10-2007, 16:18
quote:Originally posted by BCLG100

if they get gifted over do they keep their three move and how long will it take to get a few to me?

Yeah, I'm pretty sure they keep their promo (it is not a UU, it's just a regular +1 move given by my UB lighthouse). I think I'm building one right now, and will start on another (with chopping too) as soon as I get a settler out.

Edit: 6 turns. And BCLG, if you can build me a settler, I can keep working on galleys.

BCLG100
15-10-2007, 23:26
I can build you one i suppose but it'd take awhile to get to you as it'd have to get on a galley and come back down to you- might be more time effective for you to just build one and i build one and establish another coastal city which might be able to pump out a galley or two.

Up to you though? i'll start building a unit for defence after this rax but then a settler so it can go anywhere.

Robi D
16-10-2007, 09:15
I can build a galley as well when i get my second city up and running

Also if we arn't sure about the extra MP don't gift it right away. Whoever logs in first can play the move for anyway

Robi D
16-10-2007, 09:34
The connection dropped out just as i was going to log in for Robboo. The chariot on the eastern side can reach the worker whoever logs in next move the spear to cover the worker while he finishes up.

Beorn
16-10-2007, 12:55
Still down, off to work

Robboo
16-10-2007, 13:13
still down also...off to work myself.

Robi D
16-10-2007, 14:04
Got in moved the spear. Didn't move anything else

Robboo
17-10-2007, 12:57
whens my help coming.. its getting a bit crowded up here with chariots. He could take me now if he sacrificed everything with a bit of luck.

should I whip another spear and turtle up with 3 spears? or slow build the 3rd spear?

Robi D
17-10-2007, 13:38
He would need a lot of luck with 4 unpromoted chariots. I don't see the need to rush unless you see another stack coming.

BCLG100
17-10-2007, 19:51
Help isnt coming for awhile, i wont have anyway of transporting troops for ages.

Robboo
18-10-2007, 05:54
OK I just hate sitting here while he runs around...I keep waiting for an ax or 3 to show up. In other words...get your units here as soon as possible...please. This makes me uneasy.

Robi D
18-10-2007, 13:05
quote:Originally posted by Robboo

OK I just hate sitting here while he runs around...I keep waiting for an ax or 3 to show up. In other words...get your units here as soon as possible...please. This makes me uneasy.


If he had metal i would think some already would have turned up. I think ID's boat is about 16 turns away

Robboo
18-10-2007, 13:07
he does have horses...if they can put 3 chariots per unit in my city they could take it.
16 turns...thats a long time away.

Robi D
18-10-2007, 13:15
You will be building units too, and if worse comes to worse you have a fall back position available.

I still think the first galley should hit FR first so we can catch them with there pants down. The main thing for you is to keep them occupied as long as possible, because the tables will turn on them.

IglooDude
18-10-2007, 18:13
I just whipped the first boat.

BCLG100
18-10-2007, 18:25
Well i think i should wait for 4 units so two boats before launching an attack- 2 units theres a fairly high chance of nothing happening.

Robboo
19-10-2007, 01:42
I agree wait on 2 galleys...4 units. I am just nervous. I have been screwed in to many quick attack in recent pitbosses. dam immortals attacking and me with out copper..

Robboo
19-10-2007, 05:32
In 2 turns he will have 5 or 6 chariots in range of my city plus a few archers. i will have 3 spears and 2 archers.
IF they keep putting out chariots at a rate of 2 to my one spear...They can over run me. Right now he can have 3 or 4 archers plus 6 chariots in place outside my city in 5 turns if my math is right. At that time I will still oonly have 3 spears and 2 archers.

You opinions on this now that FR has chariots.

Robi D
19-10-2007, 07:09
You have a fall back positon since simon has a second city and i will have one next turn if you feel like coming down my way. Just keep them occupied as long as possible. Remember fortified units gain upto 25% bonus and your culture will give you 40% on top of your unit bonuses so a spear will be getting 165% against those chariots, archers 115%, ao they will need more like 3 to 1 unit ratio to be sure of beating you. Anything less then that is taking a gamble on the rng.

BCLG100
19-10-2007, 13:38
Id say it might be a safer bet sending rob down to robi, will mean we have two people in similar areas.

Robboo
19-10-2007, 13:50
This just reminds me of how BC killed Tubby in our baldies vs youngins game. In that game BC only had one city whereas here I am fighting off 2 cities..both capitals.

BCLG100
19-10-2007, 13:58
Its different in two very important ways, tubby didnt have a single spear and second i cut off tubbys copper early, this case they can't do either to you.

IglooDude
19-10-2007, 18:23
Game is down (for me, anyway - seems like I intermittently have a problem connecting to this game but not others), if someone could run my turn I'd appreciate it.

Robboo
22-10-2007, 13:39
game is down play my turn please...

IglooDude
23-10-2007, 03:00
Jeezumfrikkencrow... Folks, if Whiplash ever hosts another pitboss game, remind me to reread the CFC thread that'll readily convince me not to bother playing in it. First it is some kind of shock to him that an absolute no-DM rule is fucking crazy in a 4vs4 teamer, two weeks after we brought it up during the rule discussion, nearly-zero notice on the start itself, patch application, and an inability to use recoverysaves and letting people know who needs to replay the turn. [aargh]

Sorry, I'm down with a cold and cranky, but it's annoying shit, particularly after he chides us for being late to the first turn and not appending CDZ to our login names every single fucking time.

http://forums.civfanatics.com/showthread.php?p=6076068

Beorn
23-10-2007, 03:48
It's ok to be cranky and blast it at the other team.

So, why doesn't Whiplash make like a tree and fuck off?

Robboo
23-10-2007, 05:51
well i think I got us the "after 12 hours free play rule"....we can use that to our advanatage on these guys around me. I was completely pissed off waiting for these asshats to make a move.

We need to win this game. We were called CFC2 a while ago in the thread.

Robi D
23-10-2007, 07:06
quote:Originally posted by Beorn


So, why doesn't Whiplash make like a tree and fuck off?


[rotfl]

BCLG100
23-10-2007, 12:22
Best. comment. of. thread.

IglooDude
24-10-2007, 22:02
And btw new IP address for the game, and it's back up: 65.26.251.51

BCLG100
25-10-2007, 01:29
i still can't log in, can anyone else?

Robboo
25-10-2007, 03:10
I did on the new IP this morning...

Beorn
25-10-2007, 03:30
FYI the new IP is like.tree.fuck.off

Sorry, tired, off to bed.

Robi D
25-10-2007, 03:39
Just tried and got in with the new IP.

20mins of the turn left

Robboo
25-10-2007, 04:18
have all of us played yet?

Ok can we make a deal right now....first time we meet whiplash can we attack him. I will bet anyone that if he gets eliminated from the game the game will magically be unable to be finished due to a computer issue.

Robi D
25-10-2007, 04:29
i think simon was left to finish, but the new turn would be up by now anyway so move that worker.

Also CFC's tactics seem odd at best. They don't look like they are going to attack right now. Might be waiting for cats, which should be our next goal.

Robi D
25-10-2007, 04:42
Went in and played new turn. Simon and me have iron nearby. Started research on maths.

Robboo
25-10-2007, 05:44
cool on the iron...you guys should have FR attacked and dead by cats right. please. I hate just playing to hit enter.

Robi D
25-10-2007, 06:40
You might get lucky and they lose their nerve and attack before they should.

Beorn
25-10-2007, 12:38
Couldn't connect :(

Robboo
30-10-2007, 12:35
Check out my situation...need some advice.

BCLG100
30-10-2007, 12:37
sit tight, nothing else for you to do right now, my attack should be coming soon.

Robboo
31-10-2007, 02:56
OK do you think they have enough to kill me right now.

BCLG100
31-10-2007, 03:11
no as all they have are chariots. a few archers as well i spose but they're not going to do anything important.

not like my archers will anyways!

Robboo
31-10-2007, 04:55
ok..whats a rough estimate of arrival

BCLG100
31-10-2007, 13:02
*shrug* whenever ID's boats get here my troops will be landing near whoevers capital soon enough afterwards.

IglooDude
31-10-2007, 15:13
I just gifted you Nina (on your southwest coast), Pinta is still a couple turns away.

BCLG100
31-10-2007, 17:18
ok i'll move them round, any chance of a third shortly or are you busy?

im producing one myself but i realise your's has snazzy +1mp

IglooDude
31-10-2007, 18:29
quote:Originally posted by BCLG100

ok i'll move them round, any chance of a third shortly or are you busy?

im producing one myself but i realise your's has snazzy +1mp


I was cranking out a settler, done with that this turn, I'll start another now but that'll be it for a while.

Robi D
31-10-2007, 21:15
2 should be enough if as i suspect FR doesn't have much in his city.

And robboo your doing fine. for a quick build get another archer or 2. With the city defender promotion they will keep them at bay. And take some pleasure in the fact you are utterly frustrating them. They would have thought you were a quick kill

Robboo
01-11-2007, 00:38
I enjoy pissing off my opponents...especially if i get the last laugh. Please let me get the last laugh... I figured archers next BUT I dont have barracks yet. I can whip it since i pretty much am limited by what tiles i can work with all the debris blocking my tiles.

Robi D
01-11-2007, 09:42
I saw you building a barracks at one stage so i thought you had it. Don't worry about it then just keep pumping the units out, use sheer numbers as a deterant.

Anyway by my count the two galley will be able to hit FR in 9 turns. The best bit is complete kill is not on so when FR goes down all his units surrounding you go to. So a quick counter attack against sonnybonds is possible. Must say it would be funny if at the end of this your city survives and they lose both of theirs.

IglooDude
01-11-2007, 11:35
Does anyone have a desire for some horses? I just hooked up a tile with it. I'll be out of town till at least tomorrow morning so just log in as me and gift it to yourself.

Also, I've just popped a settler, if y'all could take a look and tell me where you think a 2nd city would be best, there's no obvious candidates.

Robi D
01-11-2007, 11:53
Don't need horses myself, not at the moment anyway. I'll have a look in the game and leave my suggestion for your second city.

Robboo
03-11-2007, 16:32
They have a ship...I expect they may have one more to block both the clams.

Robi D
03-11-2007, 23:44
i doubt it, i think its more of a case they want to blockade so you lose your trade route so you can't build anymore spears

Robboo
04-11-2007, 00:06
OH yeah forgot about blockades....OK well I guess I am archers only. You need to hurry up

BCLG100
04-11-2007, 01:03
why don't you just build a galley/tireme?

killercane
04-11-2007, 01:45
Triremes req. Metalcasting.

Robboo
04-11-2007, 02:31
I could build a galley But it would waste precious troops. Do the math right now its 60/40 in my favor. I cant last much longer I have no production adn soon no real food to whip with.

Robi D
04-11-2007, 05:51
you have enough spears anyway and archers are a quicker build. no point wasting time on a galley.

An attack on FR is about 6 turns away. Its just a matter if you can last that long. Looking at it i'd say odds are in your favour but its at the point where RNG can make a difference.

BCLG100
04-11-2007, 13:55
If you do think your going to die, delete that worker- we don't want them getting anymore of an advantage.

Robboo
04-11-2007, 17:32
OK I will kill the worker. Guys you may consider a city gift soon..if I die you lose my traits and UU. If I don't die then I will gift it right back.

IF you don't think its important to keep me around...thats cool too.

BCLG100
04-11-2007, 17:52
I think robi's second city would be a good gift, would mean we still have two civs on what appears to be mainland continent. Easier defence also robi's second city seems better than mine is.

killercane
04-11-2007, 18:13
quote:Originally posted by Robboo

OK I will kill the worker. Guys you may consider a city gift soon..if I die you lose my traits and UU. If I don't die then I will gift it right back.

IF you don't think its important to keep me around...thats cool too.

What does their stack look like compared to your city garrison? If you have 3-4 spears and a couple of archers you are good against at least 15 chariots, probably 20.

BCLG100
04-11-2007, 18:46
its about 5 archers and about 10 chariots spread over, thats an upper estimate, tbh i dont think you have anything to worry about just yet.

Robboo
05-11-2007, 05:11
you sure that many KC. OK if thats the case why kill the worker.

IIRC..10 chariots, 5 archers vs 4 spears, 3 archers. 40% defense on city.

Robi D
05-11-2007, 09:14
Don't forget the 25% fortify bonus.

From the looks of things they are currently positioning to take away your production not attack. With your current defences they would need at least 5 more units before they would feel the odds are in there favour. Although i wouldn't be surprised if they looked to bring more and make it a sure thing. As far as they know help is not coming anytime soon.

Hopefully simon can prove the very wrong and hit them first

Beorn
05-11-2007, 09:28
Where's the info for the new IP again?

BCLG100
05-11-2007, 12:40
cfc demogame forums somewhere

killercane
05-11-2007, 14:30
quote:Originally posted by Robboo

you sure that many KC. OK if thats the case why kill the worker.

IIRC..10 chariots, 5 archers vs 4 spears, 3 archers. 40% defense on city.

Yep I would say it would take at least 20, probably more. Each spear is worth at least 3 chariots, and each archer is worth about 2-3, depending on first strikes (and streaky C4 RNG of course).

BCLG100
05-11-2007, 15:33
classical hero appears to have built the oracle, unless it was a vikings on another team- it wasn't us.

is it PAL or STG that got stonehenge?

Robi D
06-11-2007, 07:16
quote:Originally posted by Beorn

Where's the info for the new IP again?


65.26.251.51

Robi D
07-11-2007, 08:12
civstats is down. 10hrs on the turn left

We need to get those dogs loaded and sailing off to FR this turn. I see sonnybonds is bringing down a settler so i assume an attack is not far away. Robboo whip that archer out, you don't have any productive tiles to work anyway

Robi D
09-11-2007, 08:20
2 questions?

1. We are 2 turns away from attacking FR. On the turn of the attack should the first person to log in play simons turn given that cfc may attack robboo in the next few turns. Pitboss is time sensitive i figure we should use it to our advantage.

2. should we keep or rze the city? my vote is for raze. we should not waste units on defending a new city, instead we should throw everything at sonnybonds and get rid of him asap then resettle after

BCLG100
09-11-2007, 13:21
raze it.

i was also planning on DM'ing FR but then got thinking, is that allowed or not?

Robi D
10-11-2007, 00:21
Would it be a DM? With the extra MP ID's boats have he wouldn't see you coming either way. And how does it work in a team situation anyway.

Whatever you do don't forget to post the screenies

BCLG100
10-11-2007, 14:32
Well what with my internet dropping out i missed my opportnity!

Robboo
10-11-2007, 15:17
dont DM.. they would bitch and we would reload...

Robboo
10-11-2007, 15:32
HIS worker say you BC...we can attack it and kill the worker or continue with the surprise attack

BCLG100
10-11-2007, 16:55
Yeah i know, im not attacking it as it means we'd only be attacking the city with 3 units.

Robi D
11-11-2007, 06:37
They would see the ships without the worker. We may need all 4 units. As it is FR has a settler in position to claim the copper next to robboo. So we need to make sure our move is the first one. If FR dies then the settler disappears too

Robboo
11-11-2007, 14:24
ok civstats is down there is 30 minutes left....I will not be here to make the turn at "turn over". I can play later on today so please do the killing so I have good news when I log in

BCLG100
11-11-2007, 15:04
K classical reality is dead, for the loss of one archer.

probably could have kept the city in the end but i thought it better to re-settle at a later date as it wasn't too big.

cfc down to 3 civs and rob's blockade has been stopped so whoever should start sending him metal again,

http://img139.imageshack.us/img139/8921/civ4screenshot0009dp1.jpg

Robi D
11-11-2007, 15:17
Nice work[beer1]

You did in 1 turn what 2 CFCers couldn't do in over 20[lol]

Beorn
11-11-2007, 15:20
Beat me to the screenshot!

http://i169.photobucket.com/albums/u204/CFC_Beorn/Civ4ScreenShot0039.jpg

Btw it's FailedReality

And resettling 1S of horses would be make an awesome city.

What tech next, CoL or Construction??

Robi D
11-11-2007, 15:38
Construction then CoL. MC would be good too. We wouldn't want to victims of our own success

Robboo
11-11-2007, 15:48
Thank you guys..now its time for a kill the other one. Bring the units north after Sonny bonds. Just follow the coast...

I am building axes as soon as you guys get me copper to crush his archers.

Also my peace proposal at CFC...is simply me rubbing it in. I think its sonny up there and no one else. I think its only 4 of us on this island..correction 3. Sonny, Robi , myself and that other civ. IF so...I think I see where we should attack next.

As soon as the CFC threat is dead...I will start building settlers/workers to quickly get back up to where you guys are.

ONCE AGAIN...THANKS FOR SAVING MY ASS.

BCLG100
11-11-2007, 15:58
I'll take the units off the boats and heal them up first on land.

im going to stay on CoL, if i put enough ebakers in to it there will be a higher chance that it'll found on the island with me and ID.

killercane
11-11-2007, 16:01
Nice work [beer1]!

Robboo
11-11-2007, 17:49
OK sounds good you heal up..I will build a big hairy guy with an ax and start killing crap around my city.

IglooDude
11-11-2007, 18:12
Robboo, I just logged in a minute ago and offered you my copper.

And [beer1] all around, one down and eleven to go.

I think there's two other civs (besides Robboo/RobiD and Sonny) on that island, TestofTime (pink Babylonian) and Warning2U (yellow, not sure what civ), both are PAL team if I recall correctly.

Robi D
11-11-2007, 21:03
I've seen scouts from all 4 PAL civs and 1 from STG. Getting rid of Sonnybonds well give you that corner of the islands all to yourself.

BCLG100
11-11-2007, 21:16
I imagine classical hero is close.

they did say in the thread that 3 of them are close together and one far apart.

so that means they'll probably have someone else nearby.

Robboo
11-11-2007, 23:46
OK cool...didnt know about the others. If we can keep that capital if its in a good spot then lets keep it.. other wise burn it.

Robi D
12-11-2007, 06:23
I would assume that robboo and myself are on the main continent then there are a couple of smaller ones like simon and ID's. It also possible classical hero was bluffing when he said 3 were close together and 1 seperate. They might be split into 2 groups of 2

Btw if you want ID i can bring that scout onto my side in a few turns so you can have a bit more of a look around.

IglooDude
12-11-2007, 17:04
That'd be helpful - I've got another scout that I'll send up north to take over the watch on that Babylonian peninsula...

BCLG100
12-11-2007, 17:34
cfc mainthread- 'whinge whinge, i had a settler, whinge whinge'

Robboo
12-11-2007, 20:13
waaaaaaa waaaa waaaaaa

I love screwing with those guys.

Robi D
13-11-2007, 06:21
quote:Originally posted by BCLG100

cfc mainthread- 'whinge whinge, i had a settler, whinge whinge'


Don't know what he is complaining about, he moved after you the turn before.

Robboo
13-11-2007, 13:08
too late now....kill kill kill. Sorry being stuck in a city for 20 turns makes a person a wee bit crazy.

Robi D
13-11-2007, 13:14
quote:Originally posted by IglooDude

That'd be helpful - I've got another scout that I'll send up north to take over the watch on that Babylonian peninsula...


I'll be making a delivery to the tile i marked 'city 4' in a few turns so he can jump aboard there.

Robboo
13-11-2007, 13:19
someone play my turn when the game comes back up.."just hit enter unless you can kill stuff."

IglooDude
19-11-2007, 18:32
I think I need to get a third city going soon...

Robboo
20-11-2007, 00:27
SO BC...whats your plan I see the ships left I assume to get more troops. PAL sent a observer. I am talking to him and we can trade with him they have alphabet. Maybe we can make a trade then kill them.

Beorn
20-11-2007, 00:54
I took the turn, moved agressively onto the siege boys. Promoted the spear to Combat1 and let it heal on the spot. Worker now or more axes?

Robboo
20-11-2007, 02:36
You took my turn???? You shoudlnt have I have to wait for Sonny to play. I play in the mornings here in about 8 hours. EDIT...its ok sonny played last but he was complaining about it so I was going to let him move twice.

My build will depend upon what BC is doing. If he is bringing troops then worker. IF he is giving me a worker then axes. I want to slowly advance and not get outflanked by his chariots. I will ignore that city of his and move north with my "first wave" to try and draw him north then BC or someone should have some troops to kill his close in city.

Beorn
20-11-2007, 02:56
should have looked at the dates, I read 2 posts above that you wanted someone to take your turn ... on the 13th. Wouldn't have taken it if I noticed, sorry.

BCLG100
20-11-2007, 12:29
worse things have happened :)

Well i put an archer in the the galleys and they're going round to pick up the rest of the troops, why don't you just build some cats rob? cfc do have metal casting however and if they can get another tireme out will make short work of my galleys!

Robboo
20-11-2007, 12:51
OK i will start on cats. Where do you want to attack southern city or run up north. Drop them off and we can walk up there if we have to.

Beorn..no biggie, glad to have the backup I was just curious as to why you played. Sonny raised hell over at CFC when I DM him day before yesterday BUT I wasnt going to miss my turn.

ALSO...unless one of you have a spare settler I will have to build one soon. I want to settle copper or horses unless you gusy see a better spot.

BCLG100
20-11-2007, 17:01
We dont really need to go at them offensivly just yet, rob you just need a couple of axes incase you get blindsided and then you may as well just expand as quick as you can.

Robboo
21-11-2007, 01:54
I dont think Sonny has metal..otherwise we would have seen an ax by now. Thats why I think we ought to nail him soon prior to them getting a trade route set up. Thats why I want to send a scouting party up towards his capital.

No metal means kill now as they tried to do to me.

BCLG100
21-11-2007, 02:20
kill now means we get further behind the other two teams not at war as we have your civ completly crippled and my civ having to focus on military and carting it over.

He seems to have a lot of left over troops that will be hard to kill but yeah if your scouting picks up anything we can have a look.

Robboo
21-11-2007, 04:22
I got what you mean the problem is if we can get a xx turn cease fire I can expand with some freedom. Otherwise I will have to build loads of military to protect my improvements and cities. Its a problem either way...my solution is permanent. I will scout out the area and see what I find.

Robi D
21-11-2007, 06:37
Once i get my 4th city down i'll be able to get some troops across to help out.

BCLG100
21-11-2007, 13:31
Well you have quite a lot of troops as it is, you only need a couple of axes for the melee defence and you could plonk one city down which cuts off all access to the rest of the peninsula pretty much.

I think you sending troops across robi would be a bad idea, it'd just be a waste. Probably take 15+ turns to get there, you may as well focus on your infra. On that note, how about we go for currency/MC next?

Robi D
22-11-2007, 07:04
Don't have a lot of infra to build at the moment and the troops are there since i'm surrounded by PAL civs.

Currency/MC sounds good to me. Alpha after those two

Robboo
22-11-2007, 13:37
kkep your troops robi.. you may need them if PAL gets any ideas

Robi D
23-11-2007, 09:27
I get the feeling PAL might be getting ideas. In the last few turns i've had my borders being scouted by a quencha, a chariot and now a spear. I'm still second in troop numbers in the demograhpics but that wont save me if all 4 get together.

BCLG100
23-11-2007, 12:27
im first btw.

Robboo
23-11-2007, 14:46
yeah I got a guy over here also... I am thinking I need to pull my troops back BC you may want to land your forces and walk since I think you and ID may have to help bail out Robi. We need to get more of a navy going to help ferry troops. What I really need is a worker and a settler and I think the troop situation will handle it self as Sonny seems to have stopped sending things down.

Robboo
23-11-2007, 14:48
oH i was 4th in troops at one time so we maybe the top 4 since all of you were near or above me.

Robi D
24-11-2007, 01:16
Just thought of it PAL's renewed interest in me could have something to do with them seeing ID's scout wandering around. They might be wonder where the hell he came from :). Either way i'll be building more units just to be sure.

Robboo
24-11-2007, 01:26
I pulled back a bit on my troops....I am waiting for BC to bring his up and perhaps we can kill him quickly. I think we may need to consider eliminating sonny because if PAL adn CFC attack us we wont last on this island long.

BCLG100
24-11-2007, 02:24
Robi can be easily supported by ID. Whilst i can easily support you if need be. We should be wary of course but not to the point of stupidity. Building a tonne of units and leaving them with nothing to do isn't going to do very much! :)

im bringing the galleys round the top rob, see if the capital is undefended- if its not i'll drop all4 units off hopefully on a hill/forest/forested hill and bring the galleys back around. By that time i should have a settler and perhaps a worker to gift you.

Robboo
24-11-2007, 04:03
ok bc..right now looks like no metals in sight. He will have some troops, should only be archers and chariots

BCLG100
24-11-2007, 13:05
Ok well if we cant take the city, try and get that spear up to my location, means we can effectively sit there until maces whilst he wont be able to get much work done.

Robi D
24-11-2007, 14:15
wouldn't you just build some cats before then?