PDA

View Full Version : Culture Win


digger760
25-05-2007, 12:45
Hi all

I am attempting to win a game by cultural victory.

There are 224 turns left in the game

As far is my culture score goes
Paris is on 31,070 @300 per turn
Rhiems is on 33,070 @189 per turn
Oreleans is on 29,292 @218 per turn

Rhiems is 8 turns from rock and Roll
Paris is 8 turns from a Broadcast Tower
Orleans is 41 turns from Jewish Synagog

I am running @90% culture @ -41gpt, 4950 in the bank

I have one city with merchant specialists in order to generate great merchants for trade boost every now and then

About 9 cities are on 1-2 Great Artist Specialists (i get 1 free with the French Salon). I might get 1 Great Artist out of each these cities in the 224 turns remaining @6000 Culture points each

Does a golden age affect culture at all, would i be better using a great merchant and great artist to create a golden age? Or keep these for the culture and money boosts.

I have free speech for the +100% culture in all cities
I have Pacafism for the +100% great person birth rate
I possibly need to get democracy to rush buy the Jewish Synagog as it is taking too long to complete, and still has to build Brodacast Tower

Any other suggestions?

Kemal
25-05-2007, 12:53
IIRC, the Eiffel Tower gives a free broadcast tower in all cities... wouldn't it have been better to aim for that wonder instead of Rock & Roll? You can still go for the Eiffel Tower now in a big production city, as researching democracy to rush-buy will probably cost more than it will give in return.

But I have to say I have never played for culture, and do not touch upon stuff such as the culture slider except to fight severe war-weariness, so I don't really know what the best path to victory would be.

digger760
25-05-2007, 13:07
ah, did know that, well can give it a try, Tours, is my production power house it can do it in 23 turns with a few Engineers thrown in..that is 1 less great artist though, since building the Broadcast tower in Paris it has gone up to 356 an extra 56 points per turn over 216 turns is worth 2 great artists. so seems like a reasonable gamble to take for the other 2 cities.

digger760
25-05-2007, 13:47
Well I missed the Eiffel Tower, but on reflection i would much prefer Rock and Roll, this is a +50% culture boost to Rhiems, + I get 5 hit Sinlges to sell and this has brought my trade deficit back to -8gpt and its not a big deal to have to build two other Broadcast Towers Rhiems and Oreleans.

Infact with my trade deficit reduced and now 5200 in the bank (I sold radio for a bit of cash) I think i can afford to rush the Jewish Synagog to add +50% culture boost to Orleans and maybe even part rush a Brodacast tower.

I think i will keep my Merchant specilists though, another great merchant could be used with a great artist for each a golden age or tradde boost. and they are keeping my economy close to black.

Shaka has built Broadway, which is a shame as i loose the chance to sell hit musicals to him and loose the culture boost that it gives.

I will switch to Democracy to allow cash rushing, and extra hammer per town might help if i put my all my production to culture in Paris, Rhiems and Oreleans

I will switch from Free Market to State Property, this saves another 7gpt and will provide extra food for watermills and workshops (although i dont expect the last part to have any impact).

I have the option of Emancipation but choose not to take it as i think all my land has towns already, and i would like to keep the 5 merchants in Jute, the 5 artists in Paris with the caste system.

EDIT: Shaka infact built Broadway, Hollywood is still up for grabs

digger760
25-05-2007, 13:49
I can't afford to many revolutions, i missed 2 turns of culture points [sad]

Darkness
25-05-2007, 14:00
These two should be good reads on culture wins...

http://forums.civfanatics.com/showthread.php?t=204150
http://forums.civfanatics.com/showthread.php?t=198399

Kemal
25-05-2007, 14:05
Ah, so you already had democracy, that's good... but it seems the AI is quite advanced too, any worries about them getting a space race vic?

Also, I think one of the big advantages of the Eiffel Tower is also that it saves you the cost of researching mass-media. But of course, by now you already have mass-media so that point is moot.

Perhaps someone else (edit: Darkness for example.. ;)) is more experienced with cultural vics? IIRC getting lots of religions is key, as well as stopping research somewhere around liberalism -> nationalism, foregoing the broadcast towers alltogether.

Darkness
25-05-2007, 14:44
The key for fast culture wins is great people farming, and then specifically great artists.
Stopping research at the correct time is also essential.

IIRC the first of the two links I gave a few posts back is a very good guideline for what you need for a culture win.

Two other good links:
http://forums.civfanatics.com/showthread.php?t=219152
http://forums.civfanatics.com/showthread.php?t=218344

@Kemal: I am definately not experienced with culture wins. It is the victory condition I like the least, actually...

barbu1977
25-05-2007, 15:58
I'm trying a culture win in a bpem at the moment.[mischief]

I must say that the real key is having as many religions as possible and around 9 cities. That should enable you to build those cathedrals. which are for culture as precious as any wonders. I switched to all culture after the dicovery of electricity to rush rock and roll, but in retrospect it is useless to continue research after democracy. (very usefull to cash rush those cathedrals.)

BTW, do the maths, but is is probably more usefull to shut bring culture to 0%, revolt to democracy, get the cash to build any culture boosting improvement and get back to 100% on culture.

digger760
25-05-2007, 16:28
Well i did not found any religion, although at least 3 of them spread my way, so i got the Jew Synagog, The islamic and bhuddist equivalents, 1 in each of Paris, Orleans and Rhiems.

I am playing Prince level i think and epic, so there are lots of turns in which to accumulate culture.

There is a chance of losing to the space race, SS thrusters are currently being popped out by other civs.

I foolishly built the united nations, with some secondary thought in my head that i might get a diplomatic win instead (cultural victory is definitely a very tedious way to win). But Shaka actually has at least 2 vassal states and managed to claim the chair. The biggest downside to this so far is that i have been out voted and have had to convert from pacifism to free religion and my GP points has dropped significantly, i have lost the ability to create ~4-5 great artist in the number of turns left in the game, so i have switch these cities to merchants and some to scientists.

A another risk is that emancipation will be voted in and I loose my unlimited specialist, which especially for Paris, Rheims and Orleans means a drop in there cultural output, Paris for example has 7 or 8 artists (the graphics dont show beyond 6!) each artist produces 4 culture per turn without modifiers.

A pleasing aspect to the amount of culture is the amount of cities that has revolted to me. I built 6 cities and have claimed a further 5 more by revolt. Jute for example was claimed by revolt from the Zulus and is was my main output for great merchants, although Jute has now switched to artists in order to generate a GP. My economy seems ok to last quite few turns @ 100% lux. There are 2 more cities that have rioted recently.

digger760
25-05-2007, 16:34
I'm am not exacly sure of how many points i need to win,

I think i need 3 cities 100,000 each is that correct?

Kemal
25-05-2007, 17:14
That depends on game speed (map size?) iirc, the victory screen or civilopedia should tell you the correct amount for your game.

barbu1977
25-05-2007, 17:30
Civilopedia does not tell you the exact number. You'll have to get it at CFC. Normal is 50000 (that is listed in civilopedia). Fast is 25000, but the 2 others, I don't remember.

killercane
25-05-2007, 17:33
Instead of Great merchants, make em all artists! Starve down your peripheral cities making artists, especially towards the end. Having the 3 different religious cathedrals in each city will help, as opposed to just one in each different city.

digger760
25-05-2007, 17:45
Victory is mine, needed 75000 from 3 cities. A close call though against the space ship race, Chinese were only an SS Engine away from victory. Also managed to claim another another Zulu and Russian city by revolt[evil].

I didn't relise that you could build multiple religious cathedrals in a city.... that would have improved my situation greatly. Not to mention I would have built a monastery to spread toaist and hinduism around and built those cathedrals as well. I can see that Broadcast towers and later techs would not have been required. Not that it matters i got there in the end. Dont think i'll be going for cultural victory again. might try for a diplo win next.

I only had one city on Merchants, so that i could keep my treasury from going bust with great trade missions, when i though i had enough to hold out i changed to artists. I used to tresury to rush a catherdrals & broadcast towers

akots
25-05-2007, 18:36
As the guides say, key wonders are Pyramids and Hermitage + Globe Theater and National Epic in the great people city if you decide to research to Nationalism. It is possible to just research to Music and stop there or continue to Nationalism, Printing Press and Liberalism. Having at least 6 cities with 6 religions or 9 cities with less (3-4) religions also helps a lot. Three cultural cities build only cathedrals whereas others build temples and missionaries. The cultural slider can be turned all way up only after all catherdals are cash-rushed or pop-rushed or hand-built. Religious civics alternate from Organized religion early on to spread your religions faster without a need to build Monasteries in peripheral cities and to speed up building cathedrals in cultural cities. Then, switch to Pacifism/Caste system and generate as many Great Artists as possible in your GP farm. Usually, by the end of the game on Epic speed, you can get about 800-1000 culture points per turn in cultural cities, sometimes even more. You can run either slavery or Universal Suffrage to pop-rush or cash-rush respectively. Usually, pop-rushing is more reliable. Everything else is not important except you need to stay alive to the end of the game, so in-between temples and missionaries, the peripheral cities have to build some military.