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killercane
04-04-2007, 00:46
A big thanks to Klammi for the game!

Some screenshots:



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killercane
04-04-2007, 00:47
The west and then Mauer land to the NE.



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killercane
04-04-2007, 00:57
I have met Igloo and Mauer, worthy allies; I have not heard back from ID however. Mauer seems amenable to some form of alliance but it is difficult to say as to how to implement it as No Tech Trading is on. He has a really good city location up there, too bad he is not attackable being so far and it being so early. I couldnt afford the maintenance on the city and by the time a chariot got up there he might have bronzeworking.

The plan is probably build some chariots and harass whoever is to my west until jags. There is lots of nice jungle there. If no one is close, we'll just gobble up as much land as possible. The second city will be pretty fair, up north by the cows/floodplains.

Darkness founded Buddhism, and Mauer Hinduism.

killercane
13-04-2007, 16:06
We have discovered the evil Viking (BCLG) civilization's land to our west, a mere 7 tiles from our borders. I have a Woodsman 2 warrior there. At first I did not think he could see me, but looking at my own land I have visibility to mountains where I am located. I think I will simply heal (7 turns, ran into a bear) and then scout out his resources.

If a worker had of been on the cow, I would have attempted to steal it. The presence of no worker and no pasture on the cow indicates his worker, which surely he has unless he went settler first, is working on a resource somewhere. His score is 131, maybe I can calculate what he has as far as technology?



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grahamiam
13-04-2007, 20:30
2 workers to start? that's pretty risky. I'd bet that BLCG has a couple of techs on everyone. I'd also be that he's looking for your border (if he hasn't found it already)

killercane
13-04-2007, 21:58
I have a warrior build up to one turn left on it so I can switch over if need be. I am susceptible to a double move woodsman though from his direction, but a lake guards me from most of the others.

I am fairly sure Simon has pottery and a cottage up. He has high commerce (14 to my 10; average is 11) but low production according to the info screen. This leads me to believe he has no metals mined or hooked up yet. Of course he might not be working the mines but I think that is unlikely.

killercane
27-04-2007, 06:36
We have engaged the enemy. It seems as though the Vikings are a peaceful people, with little standing military.



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killercane
27-04-2007, 06:48
Some more screenshots. I am fairly certain that I can kill Simon with the two chariots (4 moves away). Even if he can get 2 archers whipped in those 4 turns, jags wont be far behind and have jungle to move through down to him.

However, I have hatched a plan. What do you think of this: Simon gives me his capital, which is nice. I let him live. He also gives me a worker and a settler prior to 1000 BC and agrees to never attack me. I give him 4 or 5 chariots to engage Darkness (who is close and will be tough competition, his quechuas are everywhere). With these two at war, I can expand with impunity and control the southern part of the continent, playing nice with Darkness. If I eliminate Simon, I will have to worry forever about the Dark One since he is so close. Peace with Simon will give me the best outlook long term. Any ideas from the lurkers?



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killercane
27-04-2007, 06:51
Oh and Simon has a settler somewhere in between his borders and my chariots. No copper anywhere near him though. I have copper by the cow NW of my capital.

RegentMan
27-04-2007, 18:58
I'd wonder if he'd even accept it, though. Everyone seemed to hate me for being a similar puppet in another pitboss game.

killercane
27-04-2007, 19:13
He of course said hell no to being a vassal, but I think we are working on a plan that will give me some settlers and still give him a chance to win the game. With his capital intact, he will still have a good shot of winning by space. It is kind of odd to be negotiating a longterm alliance with someone you are at war with, but I think it works. If we do this and later engage Darkness (successfully, which might be tough), he will keep those cities (including the holy Buddhist city). By 1000 BC, I would have about 5 cities and he would have 4 including his great capital location. That is a pretty good deal I think. I get security on my western flank and effectively trade a couple chariots for 2 settlers.

He offered a worker and a settler, and I countered with 2 settlers. We'll see what he says. I really hadnt planned on this, but he claims he will have archery next turn and will make it long and drawn out. And he will behead me in the other games we are playing, at least one of which he has the decided upper hand.

killercane
24-05-2007, 05:37
Simon agreed to give me 2 settlers. It is now 1080 BC. I will have 4 cities now at the QSC, I had thought I could get 5 down but normal speed is too darn fast.

Simon has declared on Darkness and the prognosis is he will down him soon. He has 3 chariots of mine and a couple on his own and Darkness has no metal yet. After that, Stapel will be up for destruction by me, and then I can gift Simon units to take on Robboo, who has the biggest army it looks like right now. That will give our alliance control of the entire southern half of the map, if it works out.

killercane
27-05-2007, 22:52
Another update. Stapel did not like my settlement of Dantooine off his borders (cant blame him) and has canceled our NAP with the 10 turn notice (5 turns after we formally agreed to it!). This is fine by me, but kind of hurts my Oracle build a bit maybe, since I had it set up to take Feudalism in 9-10 turns, and whipping Dagobah has hurt my research as well as his canceling of the 2 commerce trade route I had with Beijing.



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killercane
27-05-2007, 23:09
My short term plans are figuring out what to do with Stapel. He has only protective archers (4 at least), but has some horses up north on a river that might be hard to pillage. I am kind of paranoid Robi D (his closest neighbor with a size 7 capital) will gift him units too, so I will have lots of troops in Dantooine in 10 turns. If my paranoia is unfounded, I will declare on him and pillage him up until War elephants and catapults arrive. I should have no other threats until then. Also maybe I can get him into war with Robi.

Mid term, my empire will be a production powerhouse. I should be able to produce 50+ units every 20 turns. Dagobah, the current capital, will be able to draft a unit/turn with Nationalism/Globe Theater, and still contribute 4 shields/turn towards other units. Cloud City can pretty easily do 22 shields/turn, with Heroic Epic (100%), Mil Academy (50%), and a Forge (25%), that should do 1 turn elephants at size 8 (60 shields) and mace/catapult alternations. Once Coruscant (which is mistakenly put in the wrong place and misses the iron) becomes a decent size it will be the capital with CS (alternating with Nationalism depnding on what is needed at the time). Dantooine will be a pretty good commerce city. There is room for a city east with great production, but commercial cities are in short supply.

Hopefully I can use a Priest on Theology and attain a religion. If I get lucky with the Oracle, I think Feudalism will be the way to go but CoL crossed my mind as well. The civics are good, and Simon can use Longbows vs. Robboo which are pretty deadly. Any ideas?

mauer
08-11-2007, 02:23
You goob! You stopped it here? Where's the beef?