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View Full Version : Spoiler CDZ Archi Rumble


Robi D
02-01-2007, 13:20
This is my first Warlords game. It an Archi map with high sea and tiny islands so it should be a little different from the regular MP games.
Its six players, 3 human, 3AI and the leaders we could pick from are only the new ones to warlords.
In it are Robboo (Ragnar), IglooDude (Shaka), myself (Hannibal) and Wang Kon, Churchill, and Stalin. Also the AI have been made agressive so no soft deals.

Here is mt start
http://img295.imageshack.us/img295/9426/4000bcar1ye0.th.jpg (http://img295.imageshack.us/my.php?image=4000bcar1ye0.jpg)
I didn't want to build on the Incense so i have moved 1 tile East. I thought about move NE so i could grab the fish as well but i figured the 2 clams were enough food and figured the extra land tile will bee better to have for production.

As you can see its not much of an island so i think i'll be build a couple of workboats to start off with and researching Sailing so i can have a look around what else is nearby. Hopefully there's a few decent spots to plant new cities.

Robi D
03-01-2007, 14:54
3880BC, Turn 3 and i think the picture says it all.

http://img50.imageshack.us/img50/2650/3880bcar1bq5.th.jpg (http://img50.imageshack.us/my.php?image=3880bcar1bq5.jpg)

Basically i'll be sitting around waiting on the galley, unless my warriors learnt to swim:D

Robi D
16-01-2007, 10:03
3400BC

Quick update. I got my work boat build and discovered Sailing so i'm building a galley.

With the border expansion i noticed that there are only to access points to my island by costal squarea, one to the NE and one to the SE otherwise i have the protection of ocean squares for the time being.
http://img221.imageshack.us/img221/7189/3400bcar1dl7.th.jpg (http://img221.imageshack.us/my.php?image=3400bcar1dl7.jpg)

Robi D
01-02-2007, 08:34
2680BC

I have a Galley which i'm set out to explore the surrounding area with. I was able to grab Hindism so my borders have expanded a bit quicker allowing me to see a bit more. From the type of land it looks like i'm in the far north of the map. I'm building a second workboat to get extra food for building settlers and workers. I'm currently 3 turns from researching Bronze Working.

http://img489.imageshack.us/img489/8378/2680bcar1oy1.th.jpg (http://img489.imageshack.us/my.php?image=2680bcar1oy1.jpg)

Robi D
24-02-2007, 17:03
Its been a while since the last update. The game has been progressing steadily but there hasn't been too much to show. I've just got my second city down and iron working has revealed iron right next to my capital. I'm going for compass next to get my UB into play then come back and working my way upto alphabet as i'm thinking by that time i should start running into people. My galley is heading west to see whats out there

http://img300.imageshack.us/img300/1941/1480bcar1vi2.th.jpg (http://img300.imageshack.us/my.php?image=1480bcar1vi2.jpg)

Rik Meleet
24-02-2007, 21:35
UB ?

Beorn
24-02-2007, 21:57
UB = unique building, for Hannibal it's a harbor with bonus to trade route commerce along with the usual health from seafood.

Robi D
25-02-2007, 05:39
Yes the Cothon (i think) replaces the harbour and is very useful.

I'm so use to playing with pangea or continents maps i'm really struggling to come up with a strategy so i'm open to ideas. I've started a single player game with the settings to see if i can come up with something meaningful

Beorn
25-02-2007, 05:43
Workboat scouts asap. Not sure how viable a beeline to optics would be, here, but writing fast and alpha would be must haves. You won't need to run a large military so long as island hopping keeps your fogged tiles to a minimum.

I see you're size 4 already on the picture, what's up with not having a settler or a worker handy? That hill plain E-NE just begs to be settled on.

On the strategic front, I'm not sure how well this would work, but if it gets to later in the game, marines could be huge. Also, well before then, surgical amphibious strikes could be devastating. Due to the whole logistics involved, many opponents will have weakly defended cities around.

Robi D
26-02-2007, 08:22
I do have a 2nd city now and i am planning to get a 3rd by the time compass is finished. I'm have trouble on the exploration side, with tiny islads and high sea level i'm running into a lot of ocean squares but i'm sure their must be a route somewhere.

Robi D
16-03-2007, 09:25
895BC

Just a small update. I have a settler being built for my third city.
I'm still looking for a sea route to someone, i keep running into oceans. Compass will be done soon then i'll go along the writing-alpha branch

http://img171.imageshack.us/img171/9029/0895bcar1ku8.th.jpg (http://img171.imageshack.us/my.php?image=0895bcar1ku8.jpg)

Robi D
19-03-2007, 06:56
790BC

Another quick update. My Galley finally seems to have found a sea route that might take me to someone else. Along the way its found a larger island with sheep which look like a good spot for a city.

The settler is finished and on his way to found my 3rd city.

http://img145.imageshack.us/img145/6086/0790bcar1gl5.th.jpg (http://img145.imageshack.us/my.php?image=0790bcar1gl5.jpg)

Robi D
31-03-2007, 04:22
230 BC

This is maddening, i ran into another dead end of ocean, so it looks like for now i'm cut off from the rest of the world. I managed to build Stonehenge so i can now see i'm in the top righthand corner of the map. I might have to wait until Caravels before i explore some more. On the home front things are going along nicely, i have plans for 2 more cities and i'm building some infrastruxture so my cities can support larger populations.

http://img185.imageshack.us/img185/1272/car10230blb1.th.jpg (http://img185.imageshack.us/my.php?image=car10230blb1.jpg)

BCLG100
31-03-2007, 15:43
i dont think you'll be cut off from the rest of the world just maybe some route you havnt found yet?

Robi D
25-04-2007, 11:36
125BC

After a bit of a break due to ID's computer breaking down we are back up and running. The plan at the moment is to build the Oracle, I've timed it so its done the same turn as MC is researched that way i can get Machinary right away which leaves me to do Optics and get Caravels.
http://img144.imageshack.us/img144/948/car0125b1bm3.th.jpg (http://img144.imageshack.us/my.php?image=car0125b1bm3.jpg)

The break in play let me finish my SP game with identical setting which reveled some interesting things.

Because of the unusal setting only 2 victories are possible, Time and Conquest.

With the lack of land science is snail pace, i was just getting Riflemen at 2050 and that was with some tech trades so Space is impossible. Domination is out, there isn't enough gold generated to pay for cities which are further apart then usual. Culture, lack of gold and not enough production to build the wonders in 3 cities and diplomatic we wont even get to Mass Media.

A time victory leaves things down to a bit of luck, and a conquest, due to low production mean i need to be build troops up a long time before any invasion. I think a conquest is the best option because even if i don't quite get there i would have hurt the others enough to win time.

The other interesting thing is the AI doesn't like to expand too much, they only built 3 or 4 cities for the whole game despite lots of empty islands with resources

Robi D
18-05-2007, 15:48
110AD

Play has been a little slow but its picking up again.
I'll have MC in 4 and the Oracle in 5 so fingers crossed i can use it to get Machinary and get caravels quicker.
I also discovered an island to my NW with crabs and copper which will help the production side of things. My main focus is getting some units built and going out and finding the others

http://img149.imageshack.us/img149/4140/car0110a1ds4.th.jpg (http://img149.imageshack.us/my.php?image=car0110a1ds4.jpg)

And a closer view of my island chain nation
http://img261.imageshack.us/img261/78/car0110a2os3.th.jpg (http://img261.imageshack.us/my.php?image=car0110a2os3.jpg)