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Shabbaman
18-11-2006, 12:39
First post!!1!

socralynnek
18-11-2006, 12:52
AFAICS we are already 4. I have <s>spammed</s> sent a PM to krys whcih made him sign-up, thanks!

So by now, we are: BCLG, Tubby, Ynnek, Krys

But I guess we need at least two more, so we should spam some more people.

Shabba you didn't sign up yet, no interest?

Shabbaman
18-11-2006, 12:56
I posted in the sgotm2 thread. I'm available, but I'm short on time. But then again, who isn't.

socralynnek
18-11-2006, 13:20
Sorry, I have seen that post too late. You are right, we should discuss a little more while the game is going on. Then a team of rather weak players can still be pretty strong which I have seen in the current Civ3SGOTM in my team.

I promise to discuss a little more and would be happy if you'd join, especially considering that your parts of the discussion were valuable...maybe we can acquire then 2 or 3 more s.t. we 'd have 7 players or so s.t. one has to play less considering that game will surely last long as a space race game...

BCLG100
18-11-2006, 16:30
We're not weak players :) we just dont have much time to contribute. If we look at the levels everyone players at then we have a goodish chance

me-immortal
tubby-monarch-though it may have been higher
ynnek-deity (might be an exageration)
shabba-deity(definatly not an exageration)
krys-prince

they're all pretty good levels, so you dont have to worry about our actual ability but more the time we can sit down and discuss it-i vote ynnek for team capitano again-if that was under any doubt :D

though this game looks very interesting and will require a lot of early war- i think we're going to have to go for space and not for diplo because of the amount of early warring we'll have to do.

Robboo
18-11-2006, 18:31
OK guys I am in...My schedule is flakey so i dont know if I will have time to play BUT I can spam and offer advice.

Tubby Rower
18-11-2006, 18:51
I garee the easiest path is space.

I've never won a diplo game, so I'm not even sure how to do it, unless we are just killing everyone put together in territory. I think in Civ 4 you have more votes for more tiles. So that might be easier now that I think about it.

BCLG100
18-11-2006, 19:06
You do, however with all this killing dont forget the AI will be killing each other off as well and it is very hard to win diplo in civ4 because you have to give them anything they want for literally the entire game-which just sucks so i think space is the way to go :)

socralynnek
18-11-2006, 22:51
Me deity? in civ4? I only win emperor when I have a really nice start...
Kill (almost) all for diplo could be an option, that should be decided when the game evolves, nevertheless we have to research fast and probably spread Alphabet around which the AI seldom researches fast.

Robboo, if you and Shabba sign up (please do it over at cfc
http://forums.civfanatics.com/showthread.php?t=192760
and state you want Team CDZ

Then we already have a team and each player more would be nice then too.

Robboo
19-11-2006, 00:14
done....

BCLG100
19-11-2006, 04:02
quote:Originally posted by socralynnek

Me deity? in civ4? I only win emperor when I have a really nice start...
Kill (almost) all for diplo could be an option, that should be decided when the game evolves, nevertheless we have to research fast and probably spread Alphabet around which the AI seldom researches fast.

Robboo, if you and Shabba sign up (please do it over at cfc
http://forums.civfanatics.com/showthread.php?t=192760
and state you want Team CDZ

Then we already have a team and each player more would be nice then too.


i MAY have been exaggerating your skills but everyone elses was true :)

Shabbaman
19-11-2006, 09:31
Deity? Well...

Anyway, I signed up. Map for discussion:

http://gotm.civfanatics.net/civ4games/images/sgotm3_start_large.jpg

BCLG100
19-11-2006, 12:46
The only drawback to settling in place would be that we lose one of the floodplains and that the city itself will not be a very productive one.

Shabbaman
19-11-2006, 13:26
Cons on not settling on place: we lose one of the clams, and one of the spices.
I don't see us getting a productive city if we settle some to the north. We should optimize food production.

Tubby Rower
19-11-2006, 16:14
I think settle in place

Robboo
19-11-2006, 16:17
Loss of one clam is not that big of a deal.

I would send the scout to see what the black tile is north of the spices. IT may be a good place to settle as we wouldnt lose either of our Floodplains and we could have better territory North to grab that second spice. A sligth overlap in working tiles isnt that bad on a map with alot of water.

I dont like settling in place. Since you will drop one food essentially we would have to farm teh other floodplain just to make up the food loss.

socralynnek
19-11-2006, 16:52
I think, Scout should mve E first, then we might consider settling NE or N, for a Space Race the FP cottage is too valuable to lose. N could be nice for Colossus or TGLighthouse.

Socrates
19-11-2006, 19:02
My take on it : setling off the coast and/or off the river seems a bit silly to me (in a general case), except if there is much to gain. Not really the case here. That'd leave us with settling in place, north or east. IMO we should first move the scout east, then south, to reveal what's up in the east. I wouldn't mind losing a resource in our 21 if we could get it back with another city soon. Settling east then seems better than settling north, as the southern spices might be lost for harvesting. Also, if we settle off the floodplains, we gain one more floodplain for irrigation or cottage, but we lose one clam for high food : I'm not sure we actually gain food that way.

Summary according to me : scout E then S (if nothing extraordinary after E), then let's see how it is.

And I'm just realizing that we won't be able to do that before another 12 days. [lol]

BCLG100
19-11-2006, 21:25
Dont forget with 17 other AI this will be a very crowded map

socralynnek
29-11-2006, 00:10
Alan has asked whether one of the vanilla teams wants an extra player, he has two who'd like to join left.

Anyone against it? Otherwise I'd tell him in 24 hours that it's ok if it's ok for the player to join here.

BCLG100
29-11-2006, 00:58
yup ive got no problems with it, just so long as they realise the majority of discussion will be here....

plus we might be able to get em to play a load of turns when we cant be arsed ;)

Tubby Rower
29-11-2006, 03:09
yeah I'm fine wit it

Shabbaman
29-11-2006, 18:16
As long as it's not AoA I'm OK with it.

Robboo
29-11-2006, 18:48
no problem here....

socralynnek
29-11-2006, 18:56
I PMed Alan...he named two players (gustavoghe and lowthercastle), so no AoA (he is a strong player, is he bad for a SG?), so let's wait if we or another team gets one of them.

socralynnek
29-11-2006, 19:04
The players are already at other teams, there is a new one who'd like to join, but I'd rather give darkness and samson a chance to signup before we ask him.

Darkness
30-11-2006, 11:07
quote:Originally posted by socralynnek

so no AoA (he is a strong player, is he bad for a SG?

AoA = Stupid republican biased former OT moderator at CFC with a huge superiority complex and no tolerance for opinions differing from his own...

Darkness
30-11-2006, 11:08
quote:Originally posted by socralynnek

The players are already at other teams, there is a new one who'd like to join, but I'd rather give darkness and samson a chance to signup before we ask him.


See other thread: I am in, but I can not promise regular turnsets.

Tubby Rower
30-11-2006, 13:10
I don't think that anyone is promising regular turnsets. ;)

socralynnek
01-12-2006, 02:06
So, the game starts today.

I'd like to propose the following:
Someone kicks us off, moves the Scout and then stops to discuss where to settle. maybe with spreadsheet and such.

Maybe we could do the rule: No one of Team CDZ in SGOTM02 plays a turnset before that other one is done.

Tubby Rower
01-12-2006, 12:40
meh.. you guys made me join SGOTM 2. I joined 3 on my own volition

BCLG100
04-12-2006, 19:26
i just felt bad for you for SGOTM 2 so i joined, anyone played this turn then? or we starting as we mean to go on?

BCLG100
06-12-2006, 03:06
right well somehow im gonna be the one to play the first turn, i got it will just move the scout and save, wont bother uploading the save file ill just play the next 5 turns when we decide what to research etc :)

Tubby Rower
06-12-2006, 03:30
research Fusion for the great engineer

BCLG100
06-12-2006, 03:47
heres a picture of the shenangans

http://img293.imageshack.us/img293/805/civ4screenshot0091vt0.jpg

ill come back with my opinion later, beddy time now :)

BCLG100
06-12-2006, 03:49
oh and thanks for the tip tubs

socralynnek
06-12-2006, 10:35
Settle N or NE. (Both don't waste a floodplain)

Pros N:
-On coast

Pros NE:
-Both spices in city range
-more landtiles (but wasted seatiles)

Tubby Rower
06-12-2006, 12:19
I'd prefer N, since that will give us sea traffic eventually... It seems as though we won't need too many until later, so the extra land tiles are a bit moot. As are both spices since we won't have a trade route for a long time without sea traffic.

BCLG100
06-12-2006, 13:11
Personally i prefer 2 east, gives us fish, clams, spices and the floodplains.

future city areas include 2 north of the recently discovered clams and one north east of the other spices :)

socralynnek
06-12-2006, 13:18
I haven't seen the fish, yes 2E is also very nice!

Socrates
06-12-2006, 13:20
As said before, settling off the coast is a big nono in my book. If you want to settle off the floodplains just to gain some food, don't forget that this means losing the western clam, which could bring even more food and mucho gold immediately. By settling in place, we also keep the southern spices, for mucho gold too, once Calendar is there.

Since the beginning is to get to space IIRC, we should go for gold in our capital.

Darkness
06-12-2006, 13:32
quote:Originally posted by BCLG100

Personally i prefer 2 east, gives us fish, clams, spices and the floodplains.


Me too...

Tubby Rower
06-12-2006, 13:32
2E is a great spot. Central to all resources. and it wouldn't be any slower of a settlement than if we moved to the forest.

2E has clams, fish, spices, 2 FP, 13 coast tiles (at least 2 food with lighthouse and 2 gold)

This city would greatly benefit from a collosus and be uber science city :D

Socrates
06-12-2006, 13:35
Yes, 2E is a great spot, I reckon. The downside is that it's not by the river, which means -2 in health limit.

If you look closely, the tile 4E (in the 21 of 2E) is a coast tile (at least regarding resources). There should be land over there. [groucho]

BCLG100
06-12-2006, 14:42
by the looks of the clams fishies we're not going to need to worry about health for awhile :)

BCLG100
12-12-2006, 22:33
so not much discussion for awhile about say tech.....

so ill just play the save tomorrow for a few turns and pick whatever i feel :)

socralynnek
13-12-2006, 13:25
We've started with Hunting and Mining, right?
So, no religion.
We don't know how many civs we meet soon, but in a game with many civs and going for space or diplo, I guess, a direct path for Alphabet would be nice,maybe BW and Archery in between.
We can get Cottages up pretty soon then.

If we settle 2E, I propose Fishing as a first tech which also make Pottery cheaper and let's us build those boats.
Otherwise Warrior first and Worker at size 2 or 3.

Tubby Rower
13-12-2006, 13:27
it might be smart to not go nuts trading techs since the AI cut you off after a certain number of trades.

socralynnek
13-12-2006, 13:32
You are right, especially some cheap techs might be better got with the pointy stick. The number depends on relative strenght but as we plan to be most powerful that might mean no one would want to give us techs. OTOH it still can give us a boost relative to a neighbor which we'll then conquer with our technological superiority.

BCLG100
13-12-2006, 20:36
Any beeline to alpha on any level is worthwhile to pick up the majority of worker techs which you will have avoided to get it in time, however with that considered i think we should go Bronze working, with 17 other civs on this map we are going to need to establish where the metal is asap and more than likely get our first settler out before our first worker (especially considering that we cant improve the food/mfg output of the majority of the tiles around the capital and only the commerce). If we find bronze nearby it may be worth building a settler at size 2/3 before the worker.

i.e. build plan warrior-warrior-settler-worker-continue :)

Tubby Rower
13-12-2006, 22:07
BW sounds like a reasonable plan and has my vote. but I can be swayed way too easily

socralynnek
18-12-2006, 02:25
BUMP! BCLG? PLAYING? WHEN? PROBLEMS? COMPUTER? HARD? DRIVE? ASSIGNMENT? SPAM? WANT? ROLEX?

As always we could/should do a roster as some players feel more forced to play when they are up...
And like last times: please already state when you are on deck whether you think you can play some time after the next one or whether we better swap.

BCLG - kicks us off
Ynnek - on deck
krys
Shabba
Tubby
Robboo
Darkness

As I said before, swapping is no problem, I try to keep track of that.

I can play any day til Friday. I am away over christmas but I am then back on 27th.

Tubby Rower
18-12-2006, 12:37
hah.. I've already forgot about this game. I could probably play this some this week if I try hard.

BCLG100
18-12-2006, 15:05
Sorry ive been moving back home from uni over the past few days and was just thinking of playing yesterday when i thought sleep would be a better choice ill be playing later today.

10 or 20 turns?

ynnek im still waiting on our 1vs1 save so am not the only forgetfull one :p ;)

Tubby Rower
18-12-2006, 15:08
I'd say 20.. that's closer to the end than 10 .. And since we have a propensity to delay turn-sets, I'd prefer to get the quick one's in big lumps. Unless something comes up and you need to stop or ask a question. .... do 20

socralynnek
18-12-2006, 16:06
yeah, do 20. When I am running Windows again, I will look whther I played the PBEM, I am sure I did, but surely could be wrong...

BCLG100
18-12-2006, 17:31
Im not sure how many i did in the end but we're up to the turn before BW was discovered, just came back to check what to go for next and let you see what had happened.

Heres our island- i fully explored it in the time :)
http://img183.imageshack.us/img183/1285/civ4screenshot0109cx8.jpg
demographics at the end.
http://img183.imageshack.us/img183/3387/civ4screenshot0108zr9.jpg

and our capital
http://img300.imageshack.us/img300/1688/civ4screenshot0107ux7.jpg
(BCLGland) :D

we met alex about turn 15 or so

Settled on some spices as i took the conscious decision that it would be better to cottage the floodplains than work the spices with a financial leader :) if anyone dont like it-sue me [:p]


save is here http://gotm.civfanatics.net/saves/civ4sgotm3/CDZ_SG003_BC3400_01.Civ4SavedGame

quote:Here is your Session Turn Log from 4000 BC to 3400 BC:


Turn 1, 3970 BC: BCLGland has been founded.

Turn 8, 3760 BC: The borders of BCLGland have expanded!

Turn 12, 3640 BC: Buddhism has been founded in a distant land!

Turn 17, 3490 BC: Barbarian's Lion (2.00) vs CDZ's Scout (2.70)
Turn 17, 3490 BC: Combat Odds: 21.1%
Turn 17, 3490 BC: (Animal Combat: +20%)
Turn 17, 3490 BC: (Plot Defense: +50%)
Turn 17, 3490 BC: (Class Animal Combat: +100%)
Turn 17, 3490 BC: Barbarian's Lion is hit for 23 (77/100HP)
Turn 17, 3490 BC: CDZ's Scout is hit for 17 (83/100HP)
Turn 17, 3490 BC: Barbarian's Lion is hit for 23 (54/100HP)
Turn 17, 3490 BC: CDZ's Scout is hit for 17 (66/100HP)
Turn 17, 3490 BC: Barbarian's Lion is hit for 23 (31/100HP)
Turn 17, 3490 BC: CDZ's Scout is hit for 17 (49/100HP)
Turn 17, 3490 BC: CDZ's Scout is hit for 17 (32/100HP)
Turn 17, 3490 BC: Barbarian's Lion is hit for 23 (8/100HP)
Turn 17, 3490 BC: CDZ's Scout is hit for 17 (15/100HP)
Turn 17, 3490 BC: Barbarian's Lion is hit for 23 (0/100HP)
Turn 17, 3490 BC: CDZ's Scout has defeated Barbarian's Lion!

Turn 19, 3430 BC: BCLGland will grow to size 3 on the next turn


scout is pretty badly hurt so may as well let him rest for awhile :)

ynnek your up!

socralynnek
18-12-2006, 18:15
Alex is on a different island, right?
I can play later today or tomorrow in the morning (but probably later today), maybe I'll do more than 20 turns, seems there won't be major decisions soon, except for techs.

We definitely need Fishing next s.t. we can rxplore with Work Boats.

Then we should go towards Pottery for Cottages. Military techs won't be needed fro some time, let's see whether we can have Axes, if so, Barbarians won't be a problem.

Different opinions?

Tubby Rower
18-12-2006, 19:45
fishing would be my choice as well. We need to be careful of barb axes...

BCLG100
19-12-2006, 01:30
settler should be next build

socralynnek
19-12-2006, 02:18
I don't agree with Settler, but I have to look at the save.

I think a worker first might be better. OTOH the worker has nothing really useful to do til Pottery. Maybe roading or chopping the Settler.
Have to look whether there is a city location worth founding very soon. Stone and Stonehenge? Early Prophet would be nice. Is it worth it, I don't know. Let's see whether there is copper nearby.


EDIT: I'll play in 9 or 10 hours from now.

socralynnek
19-12-2006, 11:13
Got it. Start playing now!

socralynnek
19-12-2006, 11:39
3400 BC (640 turns left) -
After taking a look I agree with BCLG, a worker wouldn't have enough to do especially since we agreed on Fishing next.
Have seen a nice spot to settle.

3370 BC -
Set research to Fishing cause BW is done. Revolt to Slavery, let the Scout heal and find Copper near the Scout at the southern edge of the Western part of our island.

3310 BC - Warrior done, start on Settler.

3250 BC - Hinduism has been found. Not by us.

3160 BC - We meet a Chinese archer which is on the same island than Alex.

3100 BC - Fishing is in. Set research to The Wheel. We can handle the Barbs with fogbusting only.

2770 BC - The Wheel is done. Set research to Agri, to be followed by Pottery, I think.

2710 BC (617 turns to go ) - Poprush the Settler.
Stop here. I'll post some pics in a few minutes and come up with possibilities for Settling which we should discuss.



Here is your Session Turn Log from 3400 BC to 2770 BC:

Turn 20, 3400 BC: You have discovered Bronze Working!

Turn 21, 3370 BC: The revolution has begun!!!
Turn 21, 3370 BC: CDZ adopts Slavery!
Turn 21, 3370 BC: The anarchy is over! Your government is re-established.

Turn 24, 3280 BC: Hinduism has been founded in a distant land!

Turn 29, 3130 BC: You have discovered Fishing!

Turn 40, 2800 BC: You have discovered The Wheel!


The save: http://gotm.civfanatics.net/saves/civ4sgotm3/CDZ_SG003_BC2770_01.Civ4SavedGame

krys, are you there?
The roster if no swapping occurs:
BCLG - kicked us off
Ynnek - invented three techs
krys - up
Shabba - on deck
Tubby
Robboo
Darkness

socralynnek
19-12-2006, 11:55
Our lands :

http://fsinfo.cs.uni-sb.de/~ckwon/sgotm03_bc2710b.jpg

Possible locations for next city:

http://fsinfo.cs.uni-sb.de/~ckwon/sgotm03_bc2710.jpg

Red dot: Looks like a nice future city with Gems and Rice and Stone. But the first two can only be used after IW.
That problem we'll have with most locations. It ould be quite close and we could set the warrior for busting almost at the top.

Blue dot: Has clams and should be settled someday. But now?

White dot: Cows and fish. If not second location, we should take it as our third location. It could produce some GPs e.g.

Orange dot: Copper, Gems and Clams (to the South, the one that the capital didn't take) and the Spices.
Is it worth it moving round the island now, with animals appearing. I don't think so.

As soon as we have enough warriors for fogbusting we should move there.

So, my opinion is: White dot. Second city should pump warriors for fogbusting first while the capital produces WorkBoats for working and exploring and a worker. Don't know which first. Probably a work boat next.

Tubby Rower
19-12-2006, 12:28
what about settling on the gems? it would reduce the amount of overlap tiles with blue and also be a good spot for a collosus build

BCLG100
19-12-2006, 17:12
ynnek why have you pop rushed a settler? the hammers needed increase when pop rushed for a settler or worker.

We're philosophical-therefore it would work best for us if we had a SE istead of a CE, this means that we need to get the pyramids, hence we need to set research as masonry asap and get the pyramids built.

Therefore blue dot is the dot where i would ideally settle so we can get a boost on pyramids build.

If we build a worker next in the capital he can get roading to the stone (if we dont have masonry by then we can begin pre chopping the forests-i assume everyone knows how to do that?).

This is of course my opinion but i think its the best way to get the best out of a philosophical trait and not just the normal cottage everything aspect which only works best for a financial civ :)

Tubby Rower
19-12-2006, 17:32
I'll be the stupid kid that asks the questions... pre-chopping means chop chop chop move (before finishing)? didn't that get fixed in a patch?

socralynnek
19-12-2006, 17:49
It's intended. If you stop a worker chopping a tile, the work invested doesn't get lost s.t. you can finsih the chop afterwrds in 1 turn if you prepare well.

We are not industrious BCLG, so I don't know if we can get the Pyramids. But some long-time goals are never bad and Pyramids would be a nice one.
So we could do Masonry after Agri, could be then nice timed for the worker.

I poprushed cause it still saved us some turns and it will regrow fast enough. Getting that 2nd city out earlier was worth it IMO.

Robboo
19-12-2006, 17:51
I agree...popping a settler isnt bad since you arent growing when your building it. We also need to prepare like we wont get the pyramids, if we throw to much inot it adn then dont get it, it will hurt us in the long term.

Shabbaman
19-12-2006, 18:16
I can play tomorrow night.

BCLG100
19-12-2006, 21:27
Hmm i misuderstand what you mean about not being industrious and not getting the pyramids-with the stone it doesnt matter that we're not industrious. Obviously as there are 17 other civs it will be tough to get however if we aim directly for it from here on in then we should be able to get it.

Socrates
20-12-2006, 13:40
Shabba, get your turn please. I'm not in the mood of settling for another game at the moment, maybe after Xmas.

socralynnek
20-12-2006, 14:21
So the roster now is:

The roster if no swapping occurs:
BCLG - gone over christmas?
Ynnek - away from 12/22 to 12/27
krys - waiting for Santa Claus
Shabba - up
Tubby - on deck
Robboo
Darkness

I am with my family over christmas. I can read and post there but I can't play Civ4 on my old computer.
So if someone is able to play over christmas, I would be there to discuss things.

Things to discuss:

Are we going for Pyramids?
Sure, being industrious would only give us 25% of a boost compared to what we have with Stones. But still those 25% (especially cause it also applies to the chopping and poprushing part) can make the difference.

Let's see: We have 4 forests to chop in the fat cross which would give us 240 hammers with Sone.
Pyramids are IIRC 675 hammers.
Even with the fifth forest we'd need 375 hammers. Meaning 188 hammers generated (the others are froM Stone bonus).

We can't build workshops, so our best production tile in the capital is Plains s.t. we will not get more than 4 hammers per turn, s.t. we take more than 40 truns to build it een with chopping.

So, no chance in the capital.

The second city looks better, but that would mean we'd have to use the worker mainly for the second city which might delay usefulness of our capital. OTOH with 2 work boats our capital can produce workers quite quickly but somewhere we need to build some warriors for fogbusting.

So, ok, I'm fine with Settling blue dot if we try to go for the Pyramids. Which means Masonry after Fishing and building a worker in the capital quite soon (after two work boats I guess), meanwhile the 2nd city can grow a little and build some Warriors.

Are we agreed?

Tubby Rower
20-12-2006, 14:30
sounded like you were trying to convince yourself there ynnek [lol]

I think that we'd have a good chance at pyramids and think that we ought to go for them. Having GP points generated without having specialists help out somewhat. So I'm for trying it as well

socralynnek
20-12-2006, 14:35
quote:Originally posted by Tubby Rower

sounded like you were trying to convince yourself there ynnek [lol]

Absolutely correct. When I started the post, I didn't know whether we should try or not.
But making posts with facts often helps finding a good solution.
This is a good advice for others as well. Just think about an idea. Look for some facts. Tell them here and we'll see what we do with it.

BCLG100
20-12-2006, 17:56
I disagre-masonry needs to be the next tech in the queue with a worker the next build, we need to get the turns in on the pyramids asap and that marble hooked up.

the work boats can come after the worker is done as we dont *need* them as soon and the primary reason for building them is the decrease of time taken to build a worker which is infact false because it would take us longer to get a worker out after 2 work boats than straight away.

due to the level we cant meander with other techs before masonry and other build queues, our primary goal has to be to get the pyramids- if we dont it doesnt so much matter as we're on an island to ourselves with only barbs to worry about.

socralynnek
20-12-2006, 19:37
I am stupid. We already have Fishing. We could drop Agri for Masonry.

Robboo
20-12-2006, 20:07
I am out 12/23 or 12/24 till 12/31. I can discuss cant play. Skip me if you need to.

No strong opinion on if we should build the pyramids or not

BCLG100
20-12-2006, 20:44
definatly in terms of dropping agri for masonry, also as we dont have any production rich tiles around the capital (as has been pointed out) we should build a worker first :)

Shabbaman
20-12-2006, 21:03
On second thought, just keep my turnsets in the weekend. I just got home from work (yeah, yeah... fyi, it's almost bedtime as well). I propose that I'll just play every saturday morning, no matter whose turn it is.

BCLG100
20-12-2006, 23:51
so tubs your up, remember pre chopping witht he worker etc :)

socralynnek
21-12-2006, 00:47
So, fine, Tubby can you play?

Strategy:
-Change research to Masonry
- Found on Blue dot
- Build worker in capital and start with a warrior in the second city for fogbusting.
- Make a quarry on stone and maybe road towards capital or pre-chop. Whatever you think is best (maybe prechop
- In capital: work boat after Worker and then one for exploring.
- Pyramids in 2nd city ASAP.

BCLG100
21-12-2006, 14:22
pre chop would be best as there is no rush for that road to the capital.

Tubby Rower
21-12-2006, 15:57
I could try to play tonight. I had to get to sleep early last night (~8pm) so didn't really have time to do it. But I could hopefully play a set tonight.

Robboo
21-12-2006, 16:15
I cant play till around the Dec 30/Jan 1. So skip me if you need to.

socralynnek
29-12-2006, 01:31
Shabba's turns:

2740 b.c. switch to masonry

2710 b.c. enter.

2680 b.c. enter.

2650 b.c. enter

2620 b.c. enter

2590 b.c. enter

2560 b.c. capital builds settler, starts on worker.

2530 b.c. enter.

2500 b.c. enter.

2470 b.c. blue dot founded, starts on worker.

Quote:
Here is your Session Turn Log from 2770 BC to 2470 BC:


Turn 51, 2470 BC: Blue dot has been founded.
Save is here.

socralynnek
29-12-2006, 01:31
My turns:

2470 BC - Press enter.

2320 BC- Masonry comes in.Set research to Agri.
Rush worker in capital.

2290 BC - Start work boat in Capital.

2230 BC - Start building Quarry and start Pyramids.

2080 BC - A barb Warrior appears.

2050 BC - Barb dies attacking our fortified warrior on Jungle.
Agri done. Start Pottery.
Judaism has been founded.

1990 BC - Quarry done. Construction time down to 130 turns.

1870 BC - Road done Constructime 67 turns.

1720 BC - First forest chopped.


1660 BC - Agri done. Set research to AH.

1600 BC - 2nd WB done. Using it to explore. Stonehenge has been build.

1540 BC - Meet Julius and next forst done.

1450 BC - Meet Gandhi.

1180 BC - AH done. Research Writing.

1150 BC - Oracle has been build somewhere.

970 BC - Our Scout has been eaten by a Barb warrior.

865 BC - Pyramids done next turn. Things to discuss:
Which civic?
HR or the one with the +2 hapiness? Both is fine for me.


The log:
Here is your Session Turn Log from 2470 BC to 865 BC:

Turn 51, 2470 BC: Blue dot has been founded.

Turn 55, 2350 BC: You have discovered Masonry!

Turn 64, 2080 BC: You have discovered Agriculture!
Turn 64, 2080 BC: Judaism has been founded in a distant land!

Turn 71, 1870 BC: Alexander adopts Slavery!
Turn 71, 1870 BC: Mao Zedong adopts Slavery!

Turn 77, 1690 BC: You have discovered Pottery!

Turn 79, 1630 BC: Stonehenge has been built in a far away land!

Turn 93, 1210 BC: You have discovered Animal Husbandry!

Turn 94, 1180 BC: The Oracle has been built in a far away land!

Turn 101, 985 BC: Barbarian's Warrior (2.00) vs CDZ's Scout (2.00)
Turn 101, 985 BC: Combat Odds: 50.0%
Turn 101, 985 BC: (Plot Defense: +75%)
Turn 101, 985 BC: (Fortify: +25%)
Turn 101, 985 BC: CDZ's Scout is hit for 20 (80/100HP)
Turn 101, 985 BC: CDZ's Scout is hit for 20 (60/100HP)
Turn 101, 985 BC: CDZ's Scout is hit for 20 (40/100HP)
Turn 101, 985 BC: Barbarian's Warrior is hit for 20 (80/100HP)
Turn 101, 985 BC: CDZ's Scout is hit for 20 (20/100HP)
Turn 101, 985 BC: CDZ's Scout is hit for 20 (0/100HP)
Turn 101, 985 BC: Barbarian's Warrior has defeated CDZ's Scout!

Shabba, you are up if you like!

socralynnek
29-12-2006, 01:40
Please post discussion at CFC, as long as it is unclear what cause CDZ to be down and whether that can happen again!

Shabbaman
29-12-2006, 09:43
Good call.

Shabbaman
30-12-2006, 10:45
[bump] (http://forums.civfanatics.com/showthread.php?p=4924904#post4924904)

Tubby Rower
31-12-2006, 20:42
FWIW... I had to re-start my turnset due to comp. issues. I received a warning from Alan. I'll run less stuff while playing in the future.

Shabbaman
07-01-2007, 15:09
I forgot to mention it, but I'm away for the weekend and can't play.

Robboo
07-01-2007, 16:52
I will try to pick it up this week...say tuesday or wed.

socralynnek
08-01-2007, 13:46
Played a set.
Discussion taking place here:
http://forums.civfanatics.com/showthread.php?t=193961
Please subscribe to thhat thread if you haven't done so already.

Is that ok with anyone?
Or should we discuss here and c&p again?
As in previous Civ4 SGOTM almost no lurkers were helpful, I don't see a need to discuss here.

Shabbaman
08-01-2007, 23:08
I couldn't access CFC from work in my previous job, but in my current job I'm not browsing CDZ either. As far as I'm concerned it doesn't matter.

socralynnek
08-01-2007, 23:24
OK, so let's keep discussion in one place. That is CFC then.
We can/should post turnsets and screenshots here for lurkers.

Socrates
14-01-2007, 17:21
Seriously guys, I have to drop from this game. I know I have never been fully involved here, but I can't see myself playing a SG right now. I hope CDZ will do good though. :)