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View Full Version : PBEM #4 - Civ IV vs. BCLG100 *SPOILER*


RegentMan
02-09-2006, 09:50
This game began on September 1, 2006, with BCLG100 calling out the honorable RegentMan to a duel. It is just him and me in a small world with random civs. He drew Greece.

And fate gave me Mongolia (Gengis Khan). Wow... I think Civ IV multiplayer is trying to tell me something. ;) Anyway, my keshiks are going to be mowed down by BCLG's phalanxes, so I'm going to need to include a lot of axemen/macemen in my army.

Here's the start. I saw no reason to move, so I founded on the spot:

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn001-Regentia.jpg

I am starting mining, naturally. And the demographics are interesting:

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn001-Demographics.jpg

Production: BCLG's working a better shield tile than I am.
Food: However, I have more food.
Soldiers: More soldiers, due to hunting.
Land Area: He has one more water tile than I do.
Life Expectancy: BCLG has more jungle/flood plains in his starting position. I'm going to guess jungle, as flood plains would generate a lot of food.

Let's hope I can kick some arse! [hammer]

Robboo
02-09-2006, 12:47
ONe thign you might try is to ignore to largely ignore building keshiks and build a more traditional sword army. Build a few to scare him to building almost exclusivly phalanxes adn tehn hit with with the swords.

BC likes to fast movers and a blitz type attack..so prepare for that.

RegentMan
04-09-2006, 19:43
Turn 5 - I have met BCLG. Chose to keep peace with him, for now...

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn005-WeMeet.jpg

I changed the scout to a warrior. How have his borders expanded already? He has five water tiles from the demographics, but Alexander is not creative. [hmm]

RegentMan
05-09-2006, 06:47
Ack, forget about the culture question. Palaces produce two culture in Civ IV, not one as in Civ III.

Funnily enough, we both discovered mining on turn 6.

Ginger_Ale
05-09-2006, 14:54
Well, a palace will give off 2 culture per turn after 1000 years, which is just like 20 turns in Civ3.

Pastorius
05-09-2006, 16:04
quote:Originally posted by Ginger_Ale

Well, a palace will give off 2 culture per turn after 1000 years, which is just like 20 turns in Civ3.


[alien] Hi there

RegentMan
05-09-2006, 19:38
Well yes, but I was think very early game.

Gogf
05-09-2006, 23:49
quote:Originally posted by Robboo

ONe thign you might try is to ignore to largely ignore building keshiks and build a more traditional sword army.


Um, swords don't work against humans. They're mowed down way too easily by axes. They're fine for taking cities when your opponent has no metal, as are keshiks. Axes, on the other hand, are excellent attackers who aren't hindered by phalanxes.

Good luck :)!

Ginger_Ale
06-09-2006, 05:14
quote:Originally posted by Paalikles

quote:Originally posted by Ginger_Ale

Well, a palace will give off 2 culture per turn after 1000 years, which is just like 20 turns in Civ3.


[alien] Hi there


Uh, hello? [butcher]

RegentMan
07-09-2006, 09:09
Turn 8, the villagers give me... spam backwards:

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn008-Maps.jpg

And BCLG isn't working that corn? Well, he has another warrior now (+1000 soldiers), but RegentMangrad grows to size two next turn, so I'm in the better spot?

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn008-BCLG.jpg

Whomp
07-09-2006, 20:26
Go Regentman! Don't be afraid to build keshiks RM they can control the middle. As Robboo stated BC likes the speedy ones and keshiks can make up a lot of ground and skirmish better than slow movers.

RegentMan
08-09-2006, 01:22
Woot, thanks! It seems keshiks and axemen are the name of the game this time 'round.

RegentMan
11-09-2006, 05:23
BCLG killed my scout! :( I was hoping for a space race.

Gogf
12-09-2006, 01:53
[lol]

Robi D
13-09-2006, 13:17
Good luck RM. As robboo said earlier Bc likes building fast units and rushing his opponents so watch out for that. Otherwise you should know what to do with those kesliks since dave showed you in mtdg pitboss.

RegentMan
18-09-2006, 22:36
:D

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn017-Copper.jpg

RegentMan
06-10-2006, 19:40
Turn 26

:( I now officially have no standing army:

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn026-DireTimes.jpg

That damned warrior killed my warrior on the hill. In response, I revolted to slavery, just in case I need that warrior out in a jiffy. The worker can hopefully build a mine on the copper. Otherwise, it'll be difficult to recover with that melee killer on my doorstep.

Robboo
06-10-2006, 19:46
just dont get the copper before you need to whip..it may not be able to whip the ax quick enough.

You are in trouble....its better to not whip, if you can help it. You need teh production from your citizens

RegentMan
07-10-2006, 09:45
Turn 27
I shifted RegentMangrad around to get more shields, dropping the amount of time from four turns to three. BCLG is charging! Copper in three!

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn027.jpg

Robi D
08-10-2006, 15:11
You have a slight problem RM, ok a big problem, given BC warriors promotions you need 2 warriors to be certain of victory otherwise you could be looking at a very short game

RegentMan
08-10-2006, 21:52
@Robi - Even though his warrior is at .9 strength?

Turn 28

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn028.jpg

The warrior will be produced on the interturn when BCLG is outside my city. I'm thinking the strength I and +25% city defense bonus will be enough to discourage an attack.

Robi D
09-10-2006, 09:17
I forgot you were aggressive and get the strength 1. Can you get city defence on a warrior? Either way your better off going for melee and trying to get rid of BC warrior altogeter otherwise he will just hang around like a bad smell hasseling your workers

grs
09-10-2006, 11:47
Every warrior has +25% city defense. Additionally BCLB needs to move one more turn or cross the river. The true danger imho is that he will disable your worker from building improvements and/or destroy existing ones untill you kill it.

RegentMan
09-10-2006, 20:05
Turn 29 - Moment of truth:

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn029.jpg

He doesn't see my worker (nor my copper for that matter). I'm feeling confident; 2 + 10% + 25% does well against .9 + 20% + 25% - River attack (25%?). Although the possible pillaging is what I'm most afraid of now.

RegentMan
10-10-2006, 21:00
Turn 30 - [mwaha]

BCLG decided to fortify on the forest. This posed an interesting dilemma: do I wait until he is healed to do something, or do I act now? 83.3% odds of winning. 83.3% chance to get back into this game. I take it.

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn030-Woot.jpg

Regentia draws her first blood! :D

I figure masonry and walls will be helpful. I'm thinking two axemen, then a settler. I doubt BCLG has gotten as lucky as I have with drawing copper, so hopefully I'll be able to raise some hell. He is at size four, so he might be building a worker/settler right now. We shall see.

RegentMan
11-10-2006, 08:17
I just sent off turn 31. I forgot warriors upgrade to axemen... [evil] . I fortified the warrior (renamed Regentia's Savoir) on the spot because BCLG has another warrior heading down (on the forest sandwiched by hills north and south). I'll wait before upgrading him so BCLG will only see an axeman upon moving his warrior.

Life is good in Regentia. :)

Gogf
12-10-2006, 04:18
I'm not so sure attacking his warrior was the great move. He couldn't see your copper, so you could easily upgrade your warrior to an axeman to be assured of victory. Being choked early is really tough to deal with if you're not experienced with it, but I'm not so sure taking a risk like that is the best course of action, especially with the ability to build axemen.

Anyway, I don't mean to be so critical in your spoiler thread. It did play out well, and so now you have the huge advantage of having copper connected early on :).

akots
12-10-2006, 05:38
quote:Originally posted by RegentMan
...
Life Expectancy: BCLG has more jungle/flood plains in his starting position. I'm going to guess jungle, as flood plains would generate a lot of food.
...


You are expansive which gives extra health thus making up for the difference.

Seems like exciting development here. Can you just chop/rush another worker and then chop/whip more axemen and just go kill him? Might be a bit risky if he can get a second city with resource.

RegentMan
12-10-2006, 21:32
quote:Originally posted by Gogf

Anyway, I don't mean to be so critical in your spoiler thread. It did play out well, and so now you have the huge advantage of having copper connected early on :).

Not a problem. Heck, you could post that you think I'm stupid. I'd like to see evidence, and I'd probably fight back, but you could post it. :)

quote:Originally posted by akots

You are expansive which gives extra health thus making up for the difference.

Ah. I'm not the best with demographics. Thanks for reminding me.

quote:Originally posted by akots

Seems like exciting development here. Can you just chop/rush another worker and then chop/whip more axemen and just go kill him? Might be a bit risky if he can get a second city with resource.

I have absolutely no experience with chopping/whipping this early in the game. I know it's self explanitory, but how would I go about doing it? I think letting my city grow would be the best option right now; BCLG is up to size five.

RegentMan
13-10-2006, 21:42
Turn 33 - Regentia is finally clear of foreigners! :D

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn033.jpg

BCLG's warrior moved to that hill and I killed it. Unfortunately, he knows where my copper is now. And according to his turn e-mail, he says he has a horsie moving towards me. Whether or not that's true, we shall see. Maybe a spear after the axeman?

Robi D
14-10-2006, 06:26
Well BC does like his horse units. If he has horses hooked up expect a bunch of chariots to be headed your way early on, so a couple of spears should do the trick

Robboo
14-10-2006, 16:09
watch his power numbers....when it starts climbing steadily...yours better as well. I would make another ax and send that one out towards his lands to give you an advanced warnign of horsies or axes or other nasties.

RegentMan
26-10-2006, 23:17
I have had two axes (one of them Regentia's Savoir) stalking another warrior sent by BCLG. His warrior has been returning home each turn.

Turn 44

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn044-Heh.jpg

Either he's trying to lull me into a false sense of security, or he's lying about his horses. I haven't seen any yet, so it could be the latter.

He finally fortified the fleeing warrior, providing free experience to my axeman. Let's see what's in his capital a few turns from now... [mwaha]

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn044-Approach-1.jpg

RegentMan
27-10-2006, 20:05
Turn 45

BCLG and I are tied again in score; he revolted to slavery the previous turn and whipped this time, the first civ to do so in this game. His capital is now size three. His military size is 39,000 (compared to my 32,000). Unless he has archery, then I suspect that he has no real defenders. I will be proven right or wrong in a turn or two.

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn045.jpg

Robi D
28-10-2006, 04:29
Keep the pressure on him. It would be ironic if you could kill him so soon after he had you on the ropes

Gogf
30-10-2006, 05:46
I'm not so sure having one warrior in your land while you connect copper on the other side counts as being "on the ropes" [:p].

Robi D
30-10-2006, 13:01
Well there was only a turn in it. If BC had arrived a turn sooner then there is a good chance Regentia would be no more

RegentMan
30-10-2006, 20:15
Indeed. I would have had to whip that warrior, destroying RegentMangrad's population and setting me back even further.

Turn 46

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn046-EnterBCLG.jpg

Next turn I'll see what's in his capital! :D

RegentMan
31-10-2006, 07:45
Turn 47 - BCLG's last turn?

http://i39.photobucket.com/albums/e194/TitanicWhiz18/Turn047-Prepare.jpg

He'll have +45% city defense and at most 25% fortify bonus. That's 5.1 vs. my 6.25 axe (it'll get the archer attack promotion). It'll be close.

Robi D
31-10-2006, 08:32
What odds are you being given by the computer. Even if a battle is more than a turn away it still gives you odds.

Kemal
31-10-2006, 08:39
Doesn't the archer unit also get a standard 50% city defense as unit ability? I.e. it gets 20% city defense from culture, 25 from fortify, 20 from city garrison, 50% from unit ability? minus 25 for your cover promotion = +90% = 5.7 v 5.5?

RegentMan
31-10-2006, 19:18
I forgot about the culture bonus. And the 50% city defense for an archer; I thought it was only 25%. This'll be a tougher battle than I thought.

Robi D
01-11-2006, 13:06
If your not confident then don't attack, those two axes will cause havoc with his development, while you bring more. That way you can make sure that you get him later if you can get him now. Also considering he doesn't have copper it might be an idea to beeline construction in case this starts to turn into a siege situation.

RegentMan
02-11-2006, 08:10
Turn 48

Well, here we go:

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn48-Attack1.jpg

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn48-Attack2.jpg

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn48-Attack3.jpg

I decide not to risk it. If he loses, BCLG kills my .3 axeman and the threat is over. I have two more axes en route, and am building a settler to establish a forward base on his borders.

Robi D
02-11-2006, 12:25
Good Work RM. He is toast basically when your other axes get there

RegentMan
10-11-2006, 20:15
Last turn, BCLG had a settler in his capital. It's not there anymore, but it's also not in any surrounding tiles! My conclusion? BCLG has built a galley which was sitting SW of the city last turn, and he loaded it and moved it this turn. Pity.

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn053-Galley.jpg

Robi D
14-11-2006, 13:50
It might mean the game lasts a little longer but you still have BC on the ropes. You should be looking at city number 2

mauer
15-11-2006, 00:02
At two tile movements, you'd still be able to see the galley correct? Or has it been more than one turn.

RegentMan
25-11-2006, 20:28
Heh, I was wrong with my galley analysis...

Turn 58

Regentia:

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn058-Regentia.jpg

BCLG:

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn058-BCLG.jpg

Interesting times. He just won't die...

Robi D
26-11-2006, 02:46
Keep the pressure on and head for catapults. Once they are in play he wont be able to defend himself

RegentMan
18-12-2006, 20:50
Mathematics is due soon. I wonder how long it'll be to construction... [aargh]

Turn 62 - What a pretty religion. Now, BCLG can't have one while I don't; that's just not right. [mischief]

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn062-woop.jpg

RegentMan
21-12-2006, 00:28
Turn 63

The damn axe died without scratching the archer! :(

RegentMan
28-01-2007, 21:32
It has been quite awhile since I've updated this page.

Turn 78

We are still at war, but BCLG has copper (although I cannot find it for the life of me). I have been pumping out axes while waiting for catapults. Do you think seven is enough?

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn078-Battlefront.jpg

Robboo
28-01-2007, 21:58
copper may be under one of his cities...
7 axes may be enough but dont stop building them while you walk over there.

RegentMan
10-02-2007, 20:51
I've checked for copper under his cities as well; still no luck. Oh well, hopefully after this, it won't matter... [^]

Turn 85

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn085-Invasion.jpg

There are ten axes en route to his capital, defended by three archers (all with the city garrison I promotion). He can have another axe and a unit he whips in there before I am able to attack. Let's hope this is the end!

RegentMan
13-02-2007, 23:40
Turn 88

Holy cow, it was a close battle. I would win a 21% battle, then he'd win the next flawlessly. It was all down to the last axe, which resulted in:

http://i39.photobucket.com/albums/e194/TitanicWhiz18/PBEM/Turn088-Victory.jpg

[eek]

Time to heal up, then take the Buddhist holy city.

BCLG100
14-02-2007, 00:32
ah i resigned RM, well played i guess luck of the draw gave you that copper near your capital.

i was forced into researching IW and even then i couldnt find any so i just sent my settler north and Iron appeared on the hill i settled on, thats how i was able to make them few axes.


anytime you need a rematch to prove your l77tness look me up :)

socralynnek
14-02-2007, 00:40
Congratulations RM...
I should read the whole thread here to see how one can beat BCLG...
Maybe I'll do that even without reading here...

Beorn
14-02-2007, 00:59
One day I'll beat BCLG too :)
First, getting C4W ...

RegentMan
14-02-2007, 01:23
This game officially ended on February 13, 2007.

Good game, BCLG. Let's not forget the early days of the game; where RegentMangrad was one turn away from being captured herself. Ironic that the scout who started this war provided the gold that it took to turn the tide. Reread pages three onward at the CFC thread and you'll see a lot of prophecies made. ;)

Thanks for the advice everyone. It made this match all the more fun.

BCLG, you might be hearing from me in a few months... :)

BCLG100
14-02-2007, 02:10
ynnek its not much of a challenge and b are we even in a game? if so, shit i havnt sent a save in awhile. i can play you vanilla if you want b.