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Beam
03-09-2006, 22:17
Er, me up or somebloody else?

Tubby Rower
03-09-2006, 22:26
yeh I think that your up Beam.

BCLG100
04-09-2006, 00:13
can i just ask what the plan is???

are we going to take izzy out or are we waiting for the 8 cities so we can build the FP?

either way we need to have these worked out instead of us all just pondering along doing are own thing, my apologies if this has already been stated but it doesnt hurt to state it again.

socralynnek
05-09-2006, 01:01
We already started building FP, so we can start to build more units to go after Izzy.

BCLG100
05-09-2006, 01:07
well just isnt osaka our most productive city? shouldn't we wait until it is finished before making a decleration? or postpone the building of FP.

BCLG100
05-09-2006, 01:32
btw samson are you going to post an update at cfc shortly?

Samson
05-09-2006, 12:29
quote:Originally posted by BCLG100

btw samson are you going to post an update at cfc shortly?

Done. Thanks for the reminder.

BCLG100
05-09-2006, 20:39
and beam will you be playing soon?

Tubby Rower
05-09-2006, 20:59
ummm.. .apparently not :)

admiral kutzov
06-09-2006, 05:14
just a lurker request, but could we get a minimap or dotmap? BTW, tubs is evil

socralynnek
06-09-2006, 13:30
I won't have time until the 19th of September to play again as you can see in my PBEM forum...
I might read this once next week, but don't know yet...

I declare Samson to be up as he was only skipped over the weekend anyway.
If Beam is back by then, he can play then, otherwise I think BCLG is up then, but to all:
Please post an "I got it" before playing.

socralynnek > skipped for wedding and short honeymoon
Samson > UP
Beam > seems to be lost in some Dutch cheese
Shabba > he should be back, but still hasn't posted here
BCLG100 > on deck if Beam doesn't show any life sign
Darkness
Tubby Rower > Played last

Shabbaman
06-09-2006, 14:04
I think I could play 5 turns (half an hour+) this afternoon.

Samson
06-09-2006, 16:17
@socralynnek Congratulations!!
@Shaba Play when you can. I could probbably fit my turns in after you or tommorrw lunchtime.

I guess we are just building up for the war. We will need significant force to hold Issys counter attack as we are so surrounded by her.

Shabbaman
06-09-2006, 19:28
I was a bit too enthousiastic, can't make it after all. I'm sure I can play tomorrow after work (1600 CET), so Samson, if you can finish a turnset by then, please go ahead.

Shabbaman
06-09-2006, 19:30
I was a bit too enthousiastic, can't make it after all. I'm sure I can play tomorrow after work (1600 CET), so Samson, if you can finish a turnset by then, please go ahead.

BCLG100
06-09-2006, 21:04
so 'enthousiastic' you posted twice...

Shabbaman
06-09-2006, 23:47
Yeah, and with two minutes time between them. Very weird.

Samson
07-09-2006, 14:19
Got it.

Samson
07-09-2006, 14:58
I have played 5 turns, have to leave it there.

1124 PFC – We have 2 possible trades, we are up machinary and calender on Hayuna Copac and Civil servic on Kublai Khan. I think Hayuna is reaserching machinary, as he will give us very little for it. Kublai has Compas and liturature, which some others (inc. Hayuna) do not, so I trade Civil Servvice for Compas and liturature + 90 gold.

I change the citizen to priest in osaka, but I would rather it on a workshop (or irigation and use the whip), that will give much better returns. Citizen off edo, the food and the whip are worth MUCH more hammers. I really do not like the use of cotages in Kagoshima, it is our best production city and cottages are a waste. We really near the milatry.

IBT Hayuna goes to war with Masu. Probably good, but we need to watch our deals.

1130 (1) -

1136 (2) – Trade Lit for Monotheism + 20 gold with Mao I will not revolt as we are likely to want vassalage or Thecracy soon.

IBT – Colosus build.

1142 (3) – For feudalism +30 we have to trade Lit calender and compas, and we cannot get theology for machinary and 600 gol on top of that. I guess it has to be done. I shall leave the revolution for when we are building lots of units, but it may well be worth revolting before we whip any pop in a christian city, to make us of the bug.

IBT, Islam founded. Confususim spread to Etruscan.

1148 (4) - nada

1154 (5) - nada

Save at http://gotm.civfanatics.net/saves/civ4sgotm2/CDZ_SG002_AD1154_01.Civ4SavedGame

Turn 244, 1124 AD: Nara has been founded.
Turn 244, 1124 AD: You have discovered Literature!
Turn 244, 1124 AD: You have discovered Compass!
Turn 244, 1124 AD: Huayna Capac has declared war on Mansa Musa!
Turn 244, 1124 AD: Mansa Musa adopts Theocracy!
Turn 244, 1124 AD: The Great Library has been built in a far away land!
Turn 244, 1124 AD: Kublai Khan adopts Bureaucracy!

Turn 246, 1136 AD: You have discovered Monotheism!
Turn 246, 1136 AD: The Colossus has been built in a far away land!

Turn 247, 1142 AD: You have discovered Feudalism!
Turn 247, 1142 AD: Confucianism has spread in Estruscan.
Turn 247, 1142 AD: Islam has been founded in Turfan!

Shabbaman
07-09-2006, 18:01
A lot has happened since my last turnset. This looks great. No, really [cry]

Starting question: why aren't we in organized religion?

1160 a.d. Zzzz.

IBT Inca wants us to destroy Mali. I turn it down, as it doesn't really sound appealing right now.

1166 a.d. Kyoto builds a temple. Looks like a good spot for a monastery.

IBT Hey look, now Mansa Musa wants us to go to war!

1172 a.d. Tokyo builds a catapult. Building a longbowman, for balance. I'm moving a worker near Etruscan into soon-to-be spanish territory, to claim some lumber.

1178 a.d. I sign open borders with Inca, to be able to explore. Switch to 100% science.

1184 a.d. Zzzz.

1190 a.d. Zzzz.

6 turns, pretty quick. I got to leave it here, though. Some more unconvenient news: I'm going on holiday for a week and a half, starting saturday.

Save is here (http://gotm.civfanatics.net/saves/civ4sgotm2/CDZ_SG002_AD1190_01.Civ4SavedGame).

Turnlog:

quote:
Turn 249, 1154 AD: Mao Zedong adopts Serfdom!

Turn 251, 1166 AD: The borders of Satsuma have expanded!

Turn 253, 1178 AD: Al-Khwarizmi has been born in a far away land!

Beam
08-09-2006, 00:37
this sucks, desktop pc has been killing itself for the past couple of days. Plz skip me from the roster until resolved. Can't play civ atm :(

BCLG100
09-09-2006, 22:56
ok im up


http://forums.civfanatics.com/showpost.php?p=4507403&postcount=102
are we gonna bother writing a history?

BCLG100
10-09-2006, 19:35
Ok here we go, ready for the ride.

PFC-nothing

1196AD- We're not in organized religion because our production cities dont have christianity (our state religion in-to make full use of this we would have to enter anarchy twice-religion and civics while also alienating our allies)

Relaised we are building a forge in Edo-whats the point? it only gets 3 hammers-switch to harbour

Check trades-nothing

We should attack Madrid when we attack spain as it is their heartland-contains the majority of their wonders/religion etc etc-therefore start moving our units around to form an attack force near there.

<IBT> nada

1202-not much

<IBT>....

1208- Paper completed-start on printing press (will make a very good tech to trade around)
Only manage the one trade with Huayna Capac for Theology, World Map and 70 gold-no-one will give us anything more.

Decide not to switch to theocracy for the same reason as not switching to organized religion.

peddle the world map around to most people.

http://img97.imageshack.us/img97/1273/civ4screenshot0208iu2.jpg

<IBT> nothing

1214-Library-Granary-Satsuma

<IBT>nope

1220-Kyoto Monastry-harbor

Move forces into attack positions north of Osaka

<IBT>nothing

1226AD-Rush FP in Osaka for 4 pop

Upgrade 4 axes to sams

1244-Seem to have misplaced a few turns but nothing happened, ready for attack-though of course it depends if everyone else wants too.

http://img159.imageshack.us/img159/2356/civ4screenshot0209qv8.jpg

heres the save- http://gotm.civfanatics.net/saves/civ4sgotm2/CDZ_SG002_AD1244_01.Civ4SavedGame

Actual log

quote:Here is your Session Turn Log from 1190 AD to 1244 AD:

Turn 255, 1190 AD: Mao Zedong has completed The Hanging Gardens!
Turn 255, 1190 AD: The Sistine Chapel has been built in a far away land!
Turn 255, 1190 AD: Al-Razi has been born in a far away land!
Turn 255, 1190 AD: Mansa Musa has made peace with Huayna Capac!

Turn 256, 1196 AD: Thespis has been born in Thebes!
Turn 256, 1196 AD: Mansa Musa adopts Organized Religion!

Turn 257, 1202 AD: You have discovered Paper!

Turn 258, 1208 AD: You have discovered Theology!
Turn 258, 1208 AD: Isabella adopts Bureaucracy!

Turn 261, 1226 AD: You have constructed Forbidden Palace in Osaka. Work has now begun on a Aqueduct.
Turn 261, 1226 AD: Huayna Capac adopts Bureaucracy!
Turn 261, 1226 AD: Huayna Capac is the first to circumnavigate the Globe!

Turn 263, 1238 AD: Clearing a Forest has created 60 $ for Estruscan.

Tubby Rower
11-09-2006, 13:17
There is a lot of un-promoted units there. I presume that we will be waiting to see what she brings to the table before promoting? Also it might be nice to have a medic somewhere.

BCLG100
11-09-2006, 14:56
we've got a warrior medic in Osaka which i was considering promoting (it has 3 upgrades) we could always wait a couple fo turns to upgrade him.

BCLG100
13-09-2006, 03:19
k darkness your up now :)

Darkness
13-09-2006, 20:47
Sorry guys. I was away for two days. I am also swamped at work. Skip me please?

Tubby Rower
13-09-2006, 21:14
so... Here's the roster and I guess I'm up. I'll try to play tonight, but I'm not sure if I'll be able to play or not until I get home.


socralynnek > skipped for wedding and short honeymoon [shag]
Samson > on deck
Beam > Still has computer problems
Shabba >
BCLG100 >
Darkness > skipped
Tubby Rower > Up now I guess

Tubby Rower
13-09-2006, 21:21
So we are going to war with Izzy? I don't want to come back and say that I've lost all of our units, but it would be much worse if I wasn't supposed to risk them in the first place [blush]

Tubby Rower
14-09-2006, 01:27
I'll likely play in about 15 minutes... so if anyone doesn't want war with izzy, then post in that time.

Tubby Rower
14-09-2006, 02:48
(t0) 1244AD - move units into Izzy's territory declaring war.
I see a horse archer in Toledo in striking range in Kagoshima so upgrade a warrior to spearman for 110 G


(t1) 1250AD - As expected, Izzy tries to attack Kago, but gets impaled on the spear (now 2.1 with 10 XP :D )
Kago finishes forge and start a samauri
Upgrade spear to Combat 3 (now 3.0/4) and fortify as Izzy moved in a spear to the north of Kago
switch Osaka from Aquaduct to samauri


(t2) 1256AD - take out spear that Izzy was trying to get to Salamanca with spear (now 0.6/4 with 12XP)
upgrade one cat with accuracy and the rest with collateral damage

(t3) 1262AD - pillage the sugar plantation
bombard Barcelona from 85% defense to 12%.
move spear back to Kagoshima to heal

(t4) 1268AD - bombard with our catapult that has the accuracy promotion
suicide one cat (dies but does some damage)
suicide another (does better and withdraws :D )

now our sammies have >90% chance of victory
1st one (4/5 XP) wins flawlessly dodging the longbows attacks and gets 2 XP out of it
2nd one (0 XP) wins vs axeman (now 6.7/8 with 2 XP)
3rd one (8/5 XP) wins flawlessly vs injured longbow and now has 9/5 XP
I then attack with a catapult to get them more experience
4th cat attacks and kills a spear but goes to 3.3/5 and now has 6/5 XP

go back to the last sammy because the winning % goes down to 88%
take barcelona and get two holy shrines and 176 G (upgrades :) )
7 turns of resistance though :(

(t5) 1274AD upgrade our stack and decide to stop here as Ethan is starting to get fussy


<<SAVE>> (http://gotm.civfanatics.net/saves/civ4sgotm2/CDZ_SG002_AD1274_01.Civ4SavedGame)

quote:Here is your Session Turn Log from 1244 AD to 1274 AD:

Turn 264, 1244 AD: You have declared war on Isabella!
Turn 264, 1244 AD: Imhotep has been born in Cuzco!
Turn 264, 1244 AD: Isabella's Horse Archer (6.60) vs CDZ's Spearman (9.60)
Turn 264, 1244 AD: Combat Odds: 10.8%
Turn 264, 1244 AD: (Extra Combat: -10%)
Turn 264, 1244 AD: (Extra Combat: +20%)
Turn 264, 1244 AD: (Plot Defense: +20%)
Turn 264, 1244 AD: (Combat: +100%)
Turn 264, 1244 AD: CDZ's Spearman is hit for 16 (84/100HP)
Turn 264, 1244 AD: Isabella's Horse Archer is hit for 24 (76/100HP)
Turn 264, 1244 AD: Isabella's Horse Archer is hit for 24 (52/100HP)
Turn 264, 1244 AD: CDZ's Spearman is hit for 16 (68/100HP)
Turn 264, 1244 AD: Isabella's Horse Archer is hit for 24 (28/100HP)
Turn 264, 1244 AD: CDZ's Spearman is hit for 16 (52/100HP)
Turn 264, 1244 AD: Isabella's Horse Archer is hit for 24 (4/100HP)
Turn 264, 1244 AD: Isabella's Horse Archer is hit for 24 (0/100HP)
Turn 264, 1244 AD: CDZ's Spearman has defeated Isabella's Horse Archer!

Turn 265, 1250 AD: Alhazen has been born in Old Sarai!
Turn 265, 1250 AD: St. John has been born in a far away land!

Turn 266, 1256 AD: The enemy has been spotted near Osaka!
Turn 266, 1256 AD: CDZ's Spearman (4.99) vs Isabella's Spearman (3.47)
Turn 266, 1256 AD: Combat Odds: 81.5%
Turn 266, 1256 AD: (Extra Combat: -30%)
Turn 266, 1256 AD: (Extra Combat: +10%)
Turn 266, 1256 AD: (Combat: -25%)
Turn 266, 1256 AD: Isabella's Spearman is hit for 24 (76/100HP)
Turn 266, 1256 AD: CDZ's Spearman is hit for 16 (80/100HP)
Turn 266, 1256 AD: CDZ's Spearman is hit for 16 (64/100HP)
Turn 266, 1256 AD: CDZ's Spearman is hit for 16 (48/100HP)
Turn 266, 1256 AD: Isabella's Spearman is hit for 24 (52/100HP)
Turn 266, 1256 AD: Isabella's Spearman is hit for 24 (28/100HP)
Turn 266, 1256 AD: Isabella's Spearman is hit for 24 (4/100HP)
Turn 266, 1256 AD: CDZ's Spearman is hit for 16 (32/100HP)
Turn 266, 1256 AD: CDZ's Spearman is hit for 16 (16/100HP)
Turn 266, 1256 AD: Isabella's Spearman is hit for 24 (0/100HP)
Turn 266, 1256 AD: CDZ's Spearman has defeated Isabella's Spearman!

Turn 267, 1262 AD: The enemy has been spotted near Osaka!
Turn 267, 1262 AD: Your Catapult has reduced the defenses of Barcelona to 72%!
Turn 267, 1262 AD: You have plundered 34 from the Plantation!
Turn 267, 1262 AD: Your Catapult has reduced the defenses of Barcelona to 51%!
Turn 267, 1262 AD: Your Catapult has reduced the defenses of Barcelona to 38%!
Turn 267, 1262 AD: Your Catapult has reduced the defenses of Barcelona to 25%!
Turn 267, 1262 AD: Your Catapult has reduced the defenses of Barcelona to 12%!

Turn 268, 1268 AD: The enemy has been spotted near Nara!
Turn 268, 1268 AD: The enemy has been spotted near Tokyo!
Turn 268, 1268 AD: Your Catapult has reduced the defenses of Barcelona to 0%!
Turn 268, 1268 AD: CDZ's Catapult (5.00) vs Isabella's Longbowman (11.70)
Turn 268, 1268 AD: Combat Odds: 0.2%
Turn 268, 1268 AD: (Fortify: +25%)
Turn 268, 1268 AD: (City Defense: +70%)
Turn 268, 1268 AD: Your Catapult has caused collateral damage! (4 Units)
Turn 268, 1268 AD: CDZ's Catapult is hit for 30 (70/100HP)
Turn 268, 1268 AD: CDZ's Catapult is hit for 30 (40/100HP)
Turn 268, 1268 AD: CDZ's Catapult is hit for 30 (10/100HP)
Turn 268, 1268 AD: Isabella's Longbowman is hit for 13 (87/100HP)
Turn 268, 1268 AD: CDZ's Catapult is hit for 30 (0/100HP)
Turn 268, 1268 AD: Isabella's Longbowman has defeated CDZ's Catapult!
Turn 268, 1268 AD: Your Catapult has died trying to attack a Longbowman!
Turn 268, 1268 AD: CDZ's Catapult (5.00) vs Isabella's Longbowman (10.17)
Turn 268, 1268 AD: Combat Odds: 1.1%
Turn 268, 1268 AD: (Fortify: +25%)
Turn 268, 1268 AD: (City Defense: +70%)
Turn 268, 1268 AD: Your Catapult has caused collateral damage! (4 Units)
Turn 268, 1268 AD: Isabella's Longbowman is hit for 13 (74/100HP)
Turn 268, 1268 AD: Isabella's Longbowman is hit for 13 (61/100HP)
Turn 268, 1268 AD: Isabella's Longbowman is hit for 13 (48/100HP)
Turn 268, 1268 AD: CDZ's Catapult is hit for 29 (71/100HP)
Turn 268, 1268 AD: CDZ's Catapult is hit for 29 (42/100HP)
Turn 268, 1268 AD: CDZ's Catapult is hit for 29 (13/100HP)
Turn 268, 1268 AD: Isabella's Longbowman is hit for 13 (35/100HP)
Turn 268, 1268 AD: Your Catapult has withdrawn from combat with a Longbowman!
Turn 268, 1268 AD: CDZ's Samurai (8.80) vs Isabella's Longbowman (6.24)
Turn 268, 1268 AD: Combat Odds: 91.6%
Turn 268, 1268 AD: (Extra Combat: -10%)
Turn 268, 1268 AD: (Fortify: +25%)
Turn 268, 1268 AD: (City Defense: +25%)
Turn 268, 1268 AD: (City Attack: -20%)
Turn 268, 1268 AD: Isabella's Longbowman is hit for 22 (58/100HP)
Turn 268, 1268 AD: Isabella's Longbowman is hit for 22 (36/100HP)
Turn 268, 1268 AD: Isabella's Longbowman is hit for 22 (14/100HP)
Turn 268, 1268 AD: Isabella's Longbowman is hit for 22 (0/100HP)
Turn 268, 1268 AD: CDZ's Samurai has defeated Isabella's Longbowman!
Turn 268, 1268 AD: Your Samurai has destroyed a Longbowman!
Turn 268, 1268 AD: CDZ's Samurai (8.80) vs Isabella's Axeman (5.40)
Turn 268, 1268 AD: Combat Odds: 98.3%
Turn 268, 1268 AD: (Extra Combat: -10%)
Turn 268, 1268 AD: (Extra Combat: +10%)
Turn 268, 1268 AD: (Fortify: +25%)
Turn 268, 1268 AD: (Combat: -50%)
Turn 268, 1268 AD: (Combat: +50%)
Turn 268, 1268 AD: Isabella's Axeman is hit for 24 (56/100HP)
Turn 268, 1268 AD: Isabella's Axeman is hit for 24 (32/100HP)
Turn 268, 1268 AD: CDZ's Samurai is hit for 16 (84/100HP)
Turn 268, 1268 AD: Isabella's Axeman is hit for 24 (8/100HP)
Turn 268, 1268 AD: Isabella's Axeman is hit for 24 (0/100HP)
Turn 268, 1268 AD: CDZ's Samurai has defeated Isabella's Axeman!
Turn 268, 1268 AD: Your Samurai has destroyed a Axeman!
Turn 268, 1268 AD: CDZ's Samurai (8.80) vs Isabella's Longbowman (3.57)
Turn 268, 1268 AD: Combat Odds: 99.9%
Turn 268, 1268 AD: (Extra Combat: -10%)
Turn 268, 1268 AD: (Fortify: +25%)
Turn 268, 1268 AD: (City Defense: +70%)
Turn 268, 1268 AD: (Combat: -25%)
Turn 268, 1268 AD: Isabella's Longbowman is hit for 22 (13/100HP)
Turn 268, 1268 AD: Isabella's Longbowman is hit for 22 (0/100HP)
Turn 268, 1268 AD: CDZ's Samurai has defeated Isabella's Longbowman!
Turn 268, 1268 AD: Your Samurai has destroyed a Longbowman!
Turn 268, 1268 AD: CDZ's Catapult (5.00) vs Isabella's Spearman (3.19)
Turn 268, 1268 AD: Combat Odds: 91.1%
Turn 268, 1268 AD: (Fortify: +25%)
Turn 268, 1268 AD: (City Attack: -20%)
Turn 268, 1268 AD: Your Catapult has caused collateral damage! (1 Unit)
Turn 268, 1268 AD: Isabella's Spearman is hit for 23 (53/100HP)
Turn 268, 1268 AD: CDZ's Catapult is hit for 17 (83/100HP)
Turn 268, 1268 AD: Isabella's Spearman is hit for 23 (30/100HP)
Turn 268, 1268 AD: Isabella's Spearman is hit for 23 (7/100HP)
Turn 268, 1268 AD: CDZ's Catapult is hit for 17 (66/100HP)
Turn 268, 1268 AD: Isabella's Spearman is hit for 23 (0/100HP)
Turn 268, 1268 AD: CDZ's Catapult has defeated Isabella's Spearman!
Turn 268, 1268 AD: Your Catapult has destroyed a Spearman!
Turn 268, 1268 AD: CDZ's Samurai (9.60) vs Isabella's Catapult (3.50)
Turn 268, 1268 AD: Combat Odds: 100.0%
Turn 268, 1268 AD: (Extra Combat: -20%)
Turn 268, 1268 AD: Isabella's Catapult is hit for 29 (41/100HP)
Turn 268, 1268 AD: Isabella's Catapult is hit for 29 (12/100HP)
Turn 268, 1268 AD: CDZ's Samurai is hit for 13 (87/100HP)
Turn 268, 1268 AD: Isabella's Catapult is hit for 29 (0/100HP)
Turn 268, 1268 AD: CDZ's Samurai has defeated Isabella's Catapult!
Turn 268, 1268 AD: Your Samurai has destroyed a Catapult!
Turn 268, 1268 AD: You have captured Barcelona!!!
Turn 268, 1268 AD: Bismarck adopts Bureaucracy!
Turn 268, 1268 AD: Bismarck adopts Organized Religion!
Turn 268, 1268 AD: Isabella converts to Confucianism!

Turn 269, 1274 AD: The enemy has been spotted near Nara!

Tubby Rower
14-09-2006, 02:52
some screenies

Barcelona when I found it
http://www.civ3duelzone.com/forum/uploaded/Tubby Rower/200691415021_Civ4ScreenShot0026.JPG
153.69KB

after the first suicide cat
http://www.civ3duelzone.com/forum/uploaded/Tubby Rower/20069141503_Civ4ScreenShot0027.JPG
161.14KB

after the second cat (it withdrew)
http://www.civ3duelzone.com/forum/uploaded/Tubby Rower/200691414933_Civ4ScreenShot0028.JPG
167.68KB


cultural bird's eye view of our island
http://www.civ3duelzone.com/forum/uploaded/Tubby Rower/200691414916_Civ4ScreenShot0029.JPG
99.84KB

BCLG100
14-09-2006, 03:00
Woop, way to go tubs!

where does everyone else think we should head now?

i think either up to madrid after healing or west.

Tubby Rower
14-09-2006, 03:10
btw.... Izzy changed to confusionism, so our cities with confusionism have WW

BCLG100
14-09-2006, 03:42
Ah so probably best to head towards toledo then, to counter that. (does having the holy city help???)

Samson
14-09-2006, 11:00
Looks good. I shall not be able to get to this today, I may be able to get to it tommorrow evening. If anyone wants to play you are welcome.

Tubby Rower
14-09-2006, 13:39
fwiw, there is iron in the SE of the continent... I'm not sure if Izzy has that hooked up or not. There was an empty Spanish galley that was going down the west coast. Not sure what it was doing. IMO, we should rush a few more cats, upgrade all current troops to samauri and just go at Izzy. There is a nice little choke point in the north that we should be able to exploit to keep Izzy trapped up there.

Samson
16-09-2006, 18:38
Got it.

Samson
16-09-2006, 19:15
I had to do this log by hand, so it is not as detailed as it could be.

PFC - Upgrade a load of units.

1280 (1) - Warior in Kyoto. Samuri > Samuri in kagoshima. Great pRophet in Kyoto. Not sure what to do with it, discuss? Move units towards next city.

1286 (2) - Hagia Sophia built.

1292 (3) - Warior > Warior in Kyoto (MP). Quarry destroyed by Horse archer. We see next city, 75% defence and Jewish holy city.

1298 (4) - More pilaging (inc. town :( ). Bombard city. We have 5 units and it has 4 defenders, defence down to 22%.

1304 (5) - They got 6 units in the city (1 HA, must have moved in from somewhere and it built another). Move a 6th Samuri next to city, should be able to attack next turn. Warior > Galley in Kyoto.

Save - http://gotm.civfanatics.net/saves/civ4sgotm2/CDZ_SG002_AD1304_01.Civ4SavedGame

Turn 269, 1274 AD: St. Peter has been born in Kyoto!
Turn 269, 1274 AD: Isabella adopts Vassalage!
Turn 269, 1274 AD: Isabella adopts Theocracy!

Turn 270, 1280 AD: Nicolaus Copernicus has been born in Cologne!
Turn 270, 1280 AD: Huayna Capac has completed The Hagia Sophia!

Turn 271, 1286 AD: The enemy has been spotted near Tokyo!

Turn 272, 1292 AD: The enemy has been spotted near Nara!
Turn 272, 1292 AD: The enemy has been spotted near Tokyo!
Turn 272, 1292 AD: A Town has been destroyed by a marauding Spanish Horse Archer!

Turn 273, 1298 AD: The enemy has been spotted near Nara!
Turn 273, 1298 AD: The enemy has been spotted near Tokyo!
Turn 273, 1298 AD: Your Catapult has reduced the defenses of Seville to 56%!
Turn 273, 1298 AD: Your Catapult has reduced the defenses of Seville to 45%!
Turn 273, 1298 AD: Your Catapult has reduced the defenses of Seville to 33%!
Turn 273, 1298 AD: Your Catapult has reduced the defenses of Seville to 22%!
Turn 273, 1298 AD: A Mine has been destroyed by a marauding Spanish Horse Archer!
Turn 273, 1298 AD: A Village has been destroyed by a marauding Spanish Horse Archer!

Turn 274, 1304 AD: The enemy has been spotted near Nara!
Turn 274, 1304 AD: The enemy has been spotted near Nara!
Turn 274, 1304 AD: Your Catapult has reduced the defenses of Seville to 3%!
Turn 274, 1304 AD: Your Catapult has reduced the defenses of Seville to 0%!

BCLG100
16-09-2006, 19:56
may sound stupid but which city are we attacking? i couldnt see it in your log samson (though im probably overlooking it :D)

Samson
17-09-2006, 13:02
Sorry. I think it is called Sevile, and it is the Jewish holy city to the East of Barcelona. We had not seen the actual city until my turn set.

BCLG100
18-09-2006, 16:09
socralynnek >
Samson > just played
Beam > Up
Shabba > On deck
BCLG100
Darkness >
Tubby Rower >

Tubby Rower
18-09-2006, 16:48
So Izzy had 4 religious Holy cities? wow... that's pretty dominant and asking for a beating.

BCLG100
18-09-2006, 19:09
I think a few of em have shrines in as well, this could be very usefull during free religion.

Tubby Rower
18-09-2006, 19:18
I know barcelona had holy shrines for both of the religions in there

Beam
18-09-2006, 20:31
Although I have Windows running again (fresh install actually) I decided to get a dual boot Linux first for everything but games. So skip until I've got that done.

socralynnek
18-09-2006, 20:52
I am back. Probably tomorrow I tell more of my toughts but the war looks good so far!

socralynnek
19-09-2006, 15:33
I vote for clearing off the southern part of the island first before heading north because this will reduce the places where we have to defend.

Shabbaman
19-09-2006, 16:34
Je suis back! I'll start reading everything that I've missed, and then you can put me back on the roster starting tomorrow or something like that. I'll have to shower first ;)

Samson
19-09-2006, 16:48
quote:Originally posted by socralynnek

I vote for clearing off the southern part of the island first before heading north because this will reduce the places where we have to defend.
Garee. The chock point should make that fairly easy.

Some points for the next player;

Osaka is just about due for whipping (the happiness nearly worn out). I would try and get a samuri to the 2 pop whip level for then.
There is a Great Prophet in Kyoto. I am really unsure what to do with him. Perhaps wait unit we can "light bulb" Divine right? Or else a Super specalist I guess.
Seville is likely to be a close thing, up to you when to try it and how many cats to suicide.

Shabbaman
20-09-2006, 16:01
OK, could someone please explain to me how we are pounding Spain, while last time I played I thought we were going down?

Tubby Rower
20-09-2006, 16:07
I played [:p]

Samson
20-09-2006, 16:58
quote:Originally posted by Shabbaman

OK, could someone please explain to me how we are pounding Spain, while last time I played I thought we were going down?

I spent around 1000 gold on upgrading units to Samuri, inc. some wariors. That helped. The whip helped a bit too.

However, we are hardly pounding spain (well done Tubby). We got 1 good city, but I have left it with possibly enough units to take the next city, but it would be risky and take a few cats.

It is going to be a long slow bloody war I suspect.

BCLG100
20-09-2006, 18:39
because i finally brought together a stack after we said we were going to be doing it for a month! ;)

Tubby Rower
20-09-2006, 18:54
I still think that it was me [lol] I took the barb city and Barcelona... if no one else takes it I'll take Seville too :D

Shabbaman
20-09-2006, 19:59
quote:Originally posted by Samson

quote:Originally posted by Shabbaman

OK, could someone please explain to me how we are pounding Spain, while last time I played I thought we were going down?

I spent around 1000 gold on upgrading units to Samuri, inc. some wariors.


Ah, I missed that bit.

BCLG100
20-09-2006, 21:08
so lets just say it was a team effort

i spent a load of gold making the first stack, tubby used that stack to take barca, samson used a load of gold making another stack to put us in a position to take Seville.


was still mostly me :D

Shabbaman
21-09-2006, 07:42
Hm, since Beam is to be skipped, I guess I'm up. I think I can play this afternoon. If anyone wants to play some turns before the (for the sake of speed), go ahead.

Shabbaman
21-09-2006, 18:17
I know I'm a lamer, but I can't make it today. Tomorrow for sure!

Tubby Rower
21-09-2006, 18:52
meh, we've been hit and miss lately with people playing on time. I have an excuse though... I joined due to peer pressure [:P]

Shabbaman
21-09-2006, 19:08
Well, it doesn't really help that I've been away recently. Just being back from holiday brought it's own time consuming requirements. That, plus looking for another job, made my time go faster than I wish it would have. But I have time to play tomorrow for sure, as well as sunday. So if someone could squeeze a turnset in on saturday (and/or today) we'd be on our way again.

Perhaps I need some time to reacquire some basics civ4 skills btw. Sigh.

BCLG100
21-09-2006, 19:24
i joined due to puty ;)

Shabbaman
22-09-2006, 18:35
Playing now. Spam in progress.

1310 a.d. Barcelona comes out of disorder. I start a samurai, though it's really unproductive. But we can whip those complaining citizens anyway. Did anyone consider that Madrid might be the only city left to the north? It would explain why/how the spanish settled south so fast. Tokyo's countryside gets raped. I whip a samurai there with 37 hammers left.

I throw the cat with CR and extra collateral damage against Seville. It dies, but it takes half the überlongbowman with it. There are three longbows and two spears left, and against the strongest of them even our weakest unit without the upgrade has favorable odds. I'm torn between wasting another catapult and attacking. I decide to go in with another cat, because our samurai are more valuable. It doesn't do much damage though.
The samurais slice through the defense. I give the southern samurai combat II, because there are a lot of horse archers nearby. It takes the city and pillages 179 gold.

We could make peace with Isabella now. It would kick her from our lands, saving some villages. It'd also give us the opportunity to reposition our troops and to get some more spears (or something).

Also, we have three shrines now. We could get divine right quickly with the great prophet. I'll leave some time to discuss, and fix dinner in the mean time. Crap, I've been playing for 20 minutes and haven't finished a single turn!

Samson
22-09-2006, 19:32
Re. Great Prophet

As you say, we have 3 shrines and lots of religions. I do not see much value in a 4th (5th with confusism). It is likely to go to our little city that does not have a religion, and is very unlikely to go to one of the spanish cities with loads.

The thing is what else could we do with him? I think the confusian holy city has a shrine, so we are unlikely to be building another. The hammers could be usefull in Kyoto, but not that much.

If is was easy to decide what to do with him, I would have done it ;)

Shabbaman
22-09-2006, 19:51
We could save him to trigger a goldan age eventually. Any thoughts on making peace for 10 turns? We could extort 290 gold out of Isabella as well.

Tubby Rower
22-09-2006, 19:51
hmm.. discover a tech or help a small city... I think that a super-specialist would be best in a smaller city or boost one of the bigger ones even more.

Tubby Rower
22-09-2006, 19:54
oh and declare peace so that we can get some more cats rushed and reposition to take Toledo & Cordoba

Shabbaman
22-09-2006, 21:26
I deposed some more random units and made peace for 290 gold and a world map. Indeed, only Madrid to the north.

1316 a.d. Tokyo builds a samurai, switches to catapult. I see Kyoto is building a galley. Why are we building that? Anyway, it needs 42 hammers so I whip.

1322 a.d. Kyoto builds galley. Apparently I didn't take Kyoto's production bonus into account or something, I get less hammers than I thought I would. Osaka builds samurai, starts on another catapult. We got more gold than upgradeable axes, so I switch to 100% science for some turns.

1328 a.d. Kagoshima builds samurai, starts on a catapult. I whip catapults in Tokyo and Osaka.

1334 a.d. Osaka buils cat, switches to samurai, Tokyo builds a cat and starts on another.

1340 a.d. I whip a catapult in Kagoshima. Just to be able to report something for this turn ;) Oh, I see mansa musa has come all the way to Barcelona.

1346 a.d. Kagoshima builds a catapult, starts on another.

1352 a.d. Seville gets out of disorder. I set it to catapult: the city is starving, and there are discontent citizens. Just like Barcelona I think we should whip this city before we go to war again. I let this open for the next player.

The save is here (http://gotm.civfanatics.net/saves/civ4sgotm2/CDZ_SG002_AD1352_01.Civ4SavedGame).

quote:Turn 275, 1310 AD: CDZ's Catapult (5.00) vs Isabella's Longbowman (10.50)
Turn 275, 1310 AD: Combat Odds: 0.4%
Turn 275, 1310 AD: (Fortify: +25%)
Turn 275, 1310 AD: (City Defense: +70%)
Turn 275, 1310 AD: (City Attack: -20%)
Turn 275, 1310 AD: CDZ's Catapult is hit for 28 (72/100HP)
Turn 275, 1310 AD: CDZ's Catapult is hit for 28 (44/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 13 (87/100HP)
Turn 275, 1310 AD: CDZ's Catapult is hit for 28 (16/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 13 (74/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 13 (61/100HP)
Turn 275, 1310 AD: CDZ's Catapult is hit for 28 (0/100HP)
Turn 275, 1310 AD: Isabella's Longbowman has defeated CDZ's Catapult!
Turn 275, 1310 AD: CDZ's Catapult (5.00) vs Isabella's Longbowman (8.73)
Turn 275, 1310 AD: Combat Odds: 2.1%
Turn 275, 1310 AD: (Fortify: +15%)
Turn 275, 1310 AD: (City Defense: +45%)
Turn 275, 1310 AD: CDZ's Catapult is hit for 26 (74/100HP)
Turn 275, 1310 AD: CDZ's Catapult is hit for 26 (48/100HP)
Turn 275, 1310 AD: CDZ's Catapult is hit for 26 (22/100HP)
Turn 275, 1310 AD: CDZ's Catapult is hit for 26 (0/100HP)
Turn 275, 1310 AD: Isabella's Longbowman has defeated CDZ's Catapult!
Turn 275, 1310 AD: CDZ's Samurai (8.80) vs Isabella's Longbowman (6.27)
Turn 275, 1310 AD: Combat Odds: 91.4%
Turn 275, 1310 AD: (Extra Combat: -10%)
Turn 275, 1310 AD: (Fortify: +15%)
Turn 275, 1310 AD: (City Defense: +45%)
Turn 275, 1310 AD: (City Attack: -20%)
Turn 275, 1310 AD: (Combat: -25%)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 23 (68/100HP)
Turn 275, 1310 AD: CDZ's Samurai is hit for 17 (83/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 23 (45/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 23 (22/100HP)
Turn 275, 1310 AD: CDZ's Samurai is hit for 17 (66/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 23 (0/100HP)
Turn 275, 1310 AD: CDZ's Samurai has defeated Isabella's Longbowman!
Turn 275, 1310 AD: CDZ's Samurai (8.80) vs Isabella's Longbowman (5.83)
Turn 275, 1310 AD: Combat Odds: 93.1%
Turn 275, 1310 AD: (Extra Combat: -10%)
Turn 275, 1310 AD: (Fortify: +15%)
Turn 275, 1310 AD: (City Defense: +25%)
Turn 275, 1310 AD: (City Attack: -20%)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 23 (58/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 23 (35/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 23 (12/100HP)
Turn 275, 1310 AD: CDZ's Samurai is hit for 17 (83/100HP)
Turn 275, 1310 AD: CDZ's Samurai is hit for 17 (66/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 23 (0/100HP)
Turn 275, 1310 AD: CDZ's Samurai has defeated Isabella's Longbowman!
Turn 275, 1310 AD: CDZ's Samurai (9.60) vs Isabella's Longbowman (5.96)
Turn 275, 1310 AD: Combat Odds: 97.5%
Turn 275, 1310 AD: (Extra Combat: -20%)
Turn 275, 1310 AD: (Fortify: +25%)
Turn 275, 1310 AD: (City Defense: +70%)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 20 (31/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 20 (11/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 20 (0/100HP)
Turn 275, 1310 AD: CDZ's Samurai has defeated Isabella's Longbowman!
Turn 275, 1310 AD: CDZ's Samurai (8.80) vs Isabella's Spearman (2.11)
Turn 275, 1310 AD: Combat Odds: 100.1%
Turn 275, 1310 AD: (Extra Combat: -10%)
Turn 275, 1310 AD: (Extra Combat: +20%)
Turn 275, 1310 AD: (Fortify: +10%)
Turn 275, 1310 AD: (Combat: -75%)
Turn 275, 1310 AD: Isabella's Spearman is hit for 35 (42/100HP)
Turn 275, 1310 AD: Isabella's Spearman is hit for 35 (7/100HP)
Turn 275, 1310 AD: Isabella's Spearman is hit for 35 (0/100HP)
Turn 275, 1310 AD: CDZ's Samurai has defeated Isabella's Spearman!
Turn 275, 1310 AD: CDZ's Samurai (9.60) vs Isabella's Spearman (2.19)
Turn 275, 1310 AD: Combat Odds: 100.1%
Turn 275, 1310 AD: (Extra Combat: -20%)
Turn 275, 1310 AD: (Extra Combat: +10%)
Turn 275, 1310 AD: (Combat: -50%)
Turn 275, 1310 AD: Isabella's Spearman is hit for 36 (41/100HP)
Turn 275, 1310 AD: Isabella's Spearman is hit for 36 (5/100HP)
Turn 275, 1310 AD: Isabella's Spearman is hit for 36 (0/100HP)
Turn 275, 1310 AD: CDZ's Samurai has defeated Isabella's Spearman!
Turn 275, 1310 AD: You have captured Seville!!!
Turn 275, 1310 AD: CDZ's Samurai (8.80) vs Isabella's Axeman (5.50)
Turn 275, 1310 AD: Combat Odds: 98.2%
Turn 275, 1310 AD: (Extra Combat: -10%)
Turn 275, 1310 AD: (Extra Combat: +10%)
Turn 275, 1310 AD: (Combat: -50%)
Turn 275, 1310 AD: (Combat: +50%)
Turn 275, 1310 AD: Isabella's Axeman is hit for 25 (75/100HP)
Turn 275, 1310 AD: Isabella's Axeman is hit for 25 (50/100HP)
Turn 275, 1310 AD: CDZ's Samurai is hit for 15 (85/100HP)
Turn 275, 1310 AD: Isabella's Axeman is hit for 25 (25/100HP)
Turn 275, 1310 AD: Isabella's Axeman is hit for 25 (0/100HP)
Turn 275, 1310 AD: CDZ's Samurai has defeated Isabella's Axeman!
Turn 275, 1310 AD: CDZ's Samurai (8.80) vs Isabella's Longbowman (6.00)
Turn 275, 1310 AD: Combat Odds: 92.2%
Turn 275, 1310 AD: (Extra Combat: -10%)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 24 (76/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 24 (52/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 24 (28/100HP)
Turn 275, 1310 AD: CDZ's Samurai is hit for 16 (84/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 24 (4/100HP)
Turn 275, 1310 AD: CDZ's Samurai is hit for 16 (68/100HP)
Turn 275, 1310 AD: Isabella's Longbowman is hit for 24 (0/100HP)
Turn 275, 1310 AD: CDZ's Samurai has defeated Isabella's Longbowman!
Turn 275, 1310 AD: You have made peace with Isabella!
Turn 275, 1310 AD: Harkuf has been born in Shanghai!

Turn 276, 1316 AD: You have trained a Samurai in Osaka. Work has now begun on a Aqueduct.

Turn 278, 1328 AD: You have trained a Catapult in Osaka. Work has now begun on a Aqueduct.
Turn 278, 1328 AD: St. Paul has been born in Madrid!

Turn 280, 1340 AD: Isabella adopts Bureaucracy!
Turn 280, 1340 AD: Isabella adopts Organized Religion!

Turn 281, 1346 AD: The enemy has been spotted near Seville!

Turn 282, 1352 AD: The enemy has been spotted near Seville!

socralynnek
24-09-2006, 18:08
BCLG? You are up! Or have I missed something? Otherwise darkness is up.

socralynnek
Samson
Beam > skipped until further notice
Shabba
BCLG100 > up
Darkness > on deck
Tubby Rower

BCLG100
24-09-2006, 18:37
Sorry didnt realise i'd come around so quickly, i'll play tomorrow probably.

Swingue
24-09-2006, 22:41
can you show some pics of the current situation?

BCLG100
26-09-2006, 17:57
Aye got a few

Pre Flight Check
Pop rush harbour in Edo
Peter joins Kyoto as super specialist
Pop rush market in Kyoto
Set forces to attack Toledo
Pop rush cat in Sevile

IBT-Barb galley off seville coast

1358- Kyoto-Market-->National Epic (has nothing else worthwhile to build)
Estruscan-library-rax
Seville-cat-rax

IBT-nothing

1364-Osaka-cat-cat
Forces in position
upgrade a couple of axes to sams

IBT-nada

1370-just gotta wait a little bit for a couple of turns for auto peace to end.
Hurry granary in Satsuma
pop forge in Edo
Stopped using priest in Osaka (why was one set to begin with?)

IBT-peace treaty ends, we discover PP and start on education

1376- Edo-Forge to market
Satsuma- Granary to warrior (MP)
Kagoshima-cat-cat

DO a bit of trading for printing press
Kublai-Drama, Music, Philo, 10 gold
Musa- World Map, 130 gold, engineering
Hatty- Guilds, World Map, 20 gold
Mao- Optics, World map, 40 gold

Get bismark to declare on Mansa Musa for PP (we cant get anything out of him, may as well cause some waves on the other continent.

Declare War on Izzy
10 sams and 6 cats move in on Toledo

One more sam moves in as a defensice position onto a forest hill near toledo.

Pop rush a rax in seville
pop rush a cat in Osaka
upgrade a warrior in Osaka for 224 gold to a pike to defend against horse archers

IBT-no counter attacks

1382-Satsuma-warrior to harbour
Seville-rax-cat
Osaka-cat-cat
bombard toledo down to 8%

IBT- barb galley wandering around near the borders of Seville

1388- bombard toledo down to 0% with 1 cat.

Toledo has 2 horse archers, 1 longbow, 2 cats and 1 cat

decide to suicide a cat against the bow, does a bit of damage and withdraws.
Go for it with another cat-city raider, destroys the axe.

Our weakest sams now have odds of over 90% so i attack with them now.

Every sam victorious (no loss of life) Toledo sacked for 179 gold and captured and renamed BCLGvill in honour of the commanding general who took it :D
Toledo doesnt have a confucian shrine!:(
Moved a unit south onto the spanish horse pasture to stop them having horses.

Our empire
http://img223.imageshack.us/img223/4748/civ4screenshot0000xk0.jpg
http://img153.imageshack.us/img153/9485/civ4screenshot0001xi8.jpg
http://img153.imageshack.us/img153/1493/civ4screenshot0002sq3.jpg

I left the situation mid turn so we could decide where to go next, i think we should head south and take out santiago- and the remaining cities east. we still have 4 sams and 4 cats that can move about.

Here is your Session Turn Log from 1352 AD to 1388 AD:

Turn 282, 1352 AD: You have constructed a Harbor in Edo. Work has now begun on a Forge.

Turn 283, 1358 AD: You have trained a Catapult in Osaka. Work has now begun on a Aqueduct.
Turn 283, 1358 AD: Hinduism has spread in Nara.

Turn 284, 1364 AD: The borders of Osaka have expanded!

Turn 285, 1370 AD: You have discovered Printing Press!
Turn 285, 1370 AD: Kublai Khan is the first to discover Liberalism!

Turn 286, 1376 AD: You have discovered Drama!
Turn 286, 1376 AD: You have discovered Music!
Turn 286, 1376 AD: You have discovered Philosophy!
Turn 286, 1376 AD: You have discovered Engineering!
Turn 286, 1376 AD: You have discovered Guilds!
Turn 286, 1376 AD: You have discovered Optics!
Turn 286, 1376 AD: Bismarck has declared war on Mansa Musa!
Turn 286, 1376 AD: You have declared war on Isabella!
Turn 286, 1376 AD: You have trained a Catapult in Osaka. Work has now begun on a Aqueduct.
Turn 286, 1376 AD: Mansa Musa adopts Theocracy!
Turn 286, 1376 AD: Kublai Khan adopts Free Religion!

Turn 287, 1382 AD: Your Catapult has reduced the defenses of Toledo to 72%!
Turn 287, 1382 AD: Your Catapult has reduced the defenses of Toledo to 59%!
Turn 287, 1382 AD: Your Catapult has reduced the defenses of Toledo to 46%!
Turn 287, 1382 AD: Your Catapult has reduced the defenses of Toledo to 34%!
Turn 287, 1382 AD: Your Catapult has reduced the defenses of Toledo to 21%!
Turn 287, 1382 AD: Your Catapult has reduced the defenses of Toledo to 8%!
Turn 287, 1382 AD: Huayna Capac adopts Mercantilism!

Turn 288, 1388 AD: Your Catapult has reduced the defenses of Toledo to 0%!
Turn 288, 1388 AD: CDZ's Catapult (5.00) vs Isabella's Longbowman (9.00)
Turn 288, 1388 AD: Combat Odds: 1.8%
Turn 288, 1388 AD: (Fortify: +25%)
Turn 288, 1388 AD: (City Defense: +25%)
Turn 288, 1388 AD: Your Catapult has caused collateral damage! (5 Units)
Turn 288, 1388 AD: CDZ's Catapult is hit for 26 (74/100HP)
Turn 288, 1388 AD: CDZ's Catapult is hit for 26 (48/100HP)
Turn 288, 1388 AD: CDZ's Catapult is hit for 26 (22/100HP)
Turn 288, 1388 AD: Isabella's Longbowman is hit for 15 (85/100HP)
Turn 288, 1388 AD: Isabella's Longbowman is hit for 15 (70/100HP)
Turn 288, 1388 AD: Isabella's Longbowman is hit for 15 (55/100HP)
Turn 288, 1388 AD: Your Catapult has withdrawn from combat with a Longbowman!
Turn 288, 1388 AD: CDZ's Catapult (5.00) vs Isabella's Axeman (4.50)
Turn 288, 1388 AD: Combat Odds: 68.5%
Turn 288, 1388 AD: (Extra Combat: +20%)
Turn 288, 1388 AD: (Fortify: +25%)
Turn 288, 1388 AD: (City Attack: -45%)
Turn 288, 1388 AD: Your Catapult has caused collateral damage! (5 Units)
Turn 288, 1388 AD: CDZ's Catapult is hit for 19 (81/100HP)
Turn 288, 1388 AD: CDZ's Catapult is hit for 19 (62/100HP)
Turn 288, 1388 AD: CDZ's Catapult is hit for 19 (43/100HP)
Turn 288, 1388 AD: Isabella's Axeman is hit for 20 (70/100HP)
Turn 288, 1388 AD: Isabella's Axeman is hit for 20 (50/100HP)
Turn 288, 1388 AD: Isabella's Axeman is hit for 20 (30/100HP)
Turn 288, 1388 AD: Isabella's Axeman is hit for 20 (10/100HP)
Turn 288, 1388 AD: CDZ's Catapult is hit for 19 (24/100HP)
Turn 288, 1388 AD: Isabella's Axeman is hit for 20 (0/100HP)
Turn 288, 1388 AD: CDZ's Catapult has defeated Isabella's Axeman!
Turn 288, 1388 AD: Your Catapult has destroyed a Axeman!
Turn 288, 1388 AD: CDZ's Samurai (8.80) vs Isabella's Horse Archer (5.83)
Turn 288, 1388 AD: Combat Odds: 90.2%
Turn 288, 1388 AD: (Extra Combat: -10%)
Turn 288, 1388 AD: (Extra Combat: +20%)
Turn 288, 1388 AD: Isabella's Horse Archer is hit for 23 (58/100HP)
Turn 288, 1388 AD: CDZ's Samurai is hit for 17 (83/100HP)
Turn 288, 1388 AD: Isabella's Horse Archer is hit for 23 (35/100HP)
Turn 288, 1388 AD: CDZ's Samurai is hit for 17 (66/100HP)
Turn 288, 1388 AD: Isabella's Horse Archer is hit for 23 (12/100HP)
Turn 288, 1388 AD: CDZ's Samurai is hit for 17 (49/100HP)
Turn 288, 1388 AD: CDZ's Samurai is hit for 17 (32/100HP)
Turn 288, 1388 AD: Isabella's Horse Archer is hit for 23 (0/100HP)
Turn 288, 1388 AD: CDZ's Samurai has defeated Isabella's Horse Archer!
Turn 288, 1388 AD: Your Samurai has destroyed a Horse Archer!
Turn 288, 1388 AD: CDZ's Samurai (9.60) vs Isabella's Horse Archer (5.83)
Turn 288, 1388 AD: Combat Odds: 96.0%
Turn 288, 1388 AD: (Extra Combat: -20%)
Turn 288, 1388 AD: (Extra Combat: +20%)
Turn 288, 1388 AD: CDZ's Samurai is hit for 16 (84/100HP)
Turn 288, 1388 AD: CDZ's Samurai is hit for 16 (68/100HP)
Turn 288, 1388 AD: Isabella's Horse Archer is hit for 24 (57/100HP)
Turn 288, 1388 AD: Isabella's Horse Archer is hit for 24 (33/100HP)
Turn 288, 1388 AD: CDZ's Samurai is hit for 16 (52/100HP)
Turn 288, 1388 AD: CDZ's Samurai is hit for 16 (36/100HP)
Turn 288, 1388 AD: Isabella's Horse Archer is hit for 24 (9/100HP)
Turn 288, 1388 AD: Isabella's Horse Archer is hit for 24 (0/100HP)
Turn 288, 1388 AD: CDZ's Samurai has defeated Isabella's Horse Archer!
Turn 288, 1388 AD: Your Samurai has destroyed a Horse Archer!
Turn 288, 1388 AD: CDZ's Samurai (8.80) vs Isabella's Longbowman (3.75)
Turn 288, 1388 AD: Combat Odds: 99.8%
Turn 288, 1388 AD: (Extra Combat: -10%)
Turn 288, 1388 AD: (Fortify: +25%)
Turn 288, 1388 AD: (City Defense: +25%)
Turn 288, 1388 AD: (Combat: -25%)
Turn 288, 1388 AD: Isabella's Longbowman is hit for 24 (26/100HP)
Turn 288, 1388 AD: Isabella's Longbowman is hit for 24 (2/100HP)
Turn 288, 1388 AD: Isabella's Longbowman is hit for 24 (0/100HP)
Turn 288, 1388 AD: CDZ's Samurai has defeated Isabella's Longbowman!
Turn 288, 1388 AD: Your Samurai has destroyed a Longbowman!
Turn 288, 1388 AD: CDZ's Samurai (9.60) vs Isabella's Catapult (3.47)
Turn 288, 1388 AD: Combat Odds: 100.0%
Turn 288, 1388 AD: (Extra Combat: -20%)
Turn 288, 1388 AD: (Combat: -25%)
Turn 288, 1388 AD: (Combat: +10%)
Turn 288, 1388 AD: Isabella's Catapult is hit for 30 (50/100HP)
Turn 288, 1388 AD: Isabella's Catapult is hit for 30 (20/100HP)
Turn 288, 1388 AD: Isabella's Catapult is hit for 30 (0/100HP)
Turn 288, 1388 AD: CDZ's Samurai has defeated Isabella's Catapult!
Turn 288, 1388 AD: Your Samurai has destroyed a Catapult!
Turn 288, 1388 AD: CDZ's Samurai (9.60) vs Isabella's Catapult (4.40)
Turn 288, 1388 AD: Combat Odds: 99.9%
Turn 288, 1388 AD: (Extra Combat: -20%)
Turn 288, 1388 AD: (Combat: +10%)
Turn 288, 1388 AD: Isabella's Catapult is hit for 27 (53/100HP)
Turn 288, 1388 AD: Isabella's Catapult is hit for 27 (26/100HP)
Turn 288, 1388 AD: Isabella's Catapult is hit for 27 (0/100HP)
Turn 288, 1388 AD: CDZ's Samurai has defeated Isabella's Catapult!
Turn 288, 1388 AD: Your Samurai has destroyed a Catapult!
Turn 288, 1388 AD: You have captured Toledo!!!

http://gotm.civfanatics.net/saves/civ4sgotm2/CDZ_SG002_AD1388_01.Civ4SavedGame

Samson
26-09-2006, 18:10
Looks good.

I would change Kyoto to a work boat or 2 for the whales.

BCLG100
26-09-2006, 18:11
aye, never thought of that.

i dont mind doing another 5 turns or darkness can take over just thought i should put it up for discussion where to head next.

Darkness
26-09-2006, 18:12
OK. I can play (late) tomorrow night, so if anyone wants to give it a go before then, go ahead. :)

Shabbaman
26-09-2006, 18:33
I think you should've wipped in Barcelona before you declared war. Don't we get a rep hit with Mansa Musa now btw?

BCLG100
26-09-2006, 18:37
it would have halfed the size of barca so i chose not too. Aye we get a minus 1 but as we have +about 12 it doesnt matter so much.

We could maybe consider switching to confuscianism-to make full use of all of our decent production cities-though it would seriously damage our links with the large continent.

Tubby Rower
26-09-2006, 19:09
hmm.. I suspect that Izzy is wasted now. Toledo was her last stronghold. I'm fairly confident that we could take the southern cities and then declare peace and after that take Madrid.

btw, what kind of buildings were left in Toledo?

BCLG100
27-09-2006, 02:58
Angor Wat and something else, maybe a coutrhouse cant remember exactly.

I wouldnt be too hasty, cordoba has some highly promoted longbows in (one has 3 city defence)

Darkness
28-09-2006, 12:56
I'll play tonight. Wanted to play yesterday, but CDZ was down and the thread at CFC is not entirely up-to-date, so I decided to wait...

How many turns am I supposed to play anyway? 5 or 10?

And the objective is to kick Spain's ass and to confine them to Madrid?

Samson
28-09-2006, 13:12
quote:Originally posted by Darkness

How many turns am I supposed to play anyway? 5 or 10?
I suggest you play as many turns as you have time to, as we have been a bit slow recently. I only played 5 as it was pretty slow and I did not have time to play more.

Tubby Rower
28-09-2006, 14:01
That's my attitude every time I have played... I play for as long as I think that my wife will let me before breaking my civ4 disk. It just so happens that most of the time it's right around 5 turns.

Darkness
28-09-2006, 14:21
It'll probably be just 5 turns then. There's football on TV tonight. :)

Darkness
28-09-2006, 21:55
OK, I played a few turns...

1388 AD – Switched Satsuma to work boat (for the whales)
1394 AD – Samurai attacks and kills a Spanish Horse archer
1400 AD – Use 4 catapults to reduce the defense bonus in Santiago from 75% to 30%
IT – Spain counterattacks with one catapult. It retreats after battling a samurai
1406 AD – Reduce Santiago’s defense bonus to 0
1412 AD – Nara: Courthouse -> worker
IT - Spain counterattacks with one catapult. It retreats after battling a samurai
1418 AD –
IT – Spain counterattacks with a horse archer. Our samurai kills it
1424 AD – Santiago captured
1430 AD – Salamanca captured. Most units can still move this turn, but I don’t have any more time… :(

Turnlog:
quote:Here is your Session Turn Log from 1388 AD to 1430 AD:

Turn 288, 1388 AD: CDZ's Catapult (5.00) vs Isabella's Longbowman (9.00)
Turn 288, 1388 AD: Combat Odds: 1.8%
Turn 288, 1388 AD: (Fortify: +25%)
Turn 288, 1388 AD: (City Defense: +25%)
Turn 288, 1388 AD: CDZ's Catapult is hit for 26 (74/100HP)
Turn 288, 1388 AD: CDZ's Catapult is hit for 26 (48/100HP)
Turn 288, 1388 AD: CDZ's Catapult is hit for 26 (22/100HP)
Turn 288, 1388 AD: Isabella's Longbowman is hit for 15 (85/100HP)
Turn 288, 1388 AD: Isabella's Longbowman is hit for 15 (70/100HP)
Turn 288, 1388 AD: Isabella's Longbowman is hit for 15 (55/100HP)
Turn 288, 1388 AD: CDZ's Catapult (5.00) vs Isabella's Axeman (4.50)
Turn 288, 1388 AD: Combat Odds: 68.5%
Turn 288, 1388 AD: (Extra Combat: +20%)
Turn 288, 1388 AD: (Fortify: +25%)
Turn 288, 1388 AD: (City Attack: -45%)
Turn 288, 1388 AD: CDZ's Catapult is hit for 19 (81/100HP)
Turn 288, 1388 AD: CDZ's Catapult is hit for 19 (62/100HP)
Turn 288, 1388 AD: CDZ's Catapult is hit for 19 (43/100HP)
Turn 288, 1388 AD: Isabella's Axeman is hit for 20 (70/100HP)
Turn 288, 1388 AD: Isabella's Axeman is hit for 20 (50/100HP)
Turn 288, 1388 AD: Isabella's Axeman is hit for 20 (30/100HP)
Turn 288, 1388 AD: Isabella's Axeman is hit for 20 (10/100HP)
Turn 288, 1388 AD: CDZ's Catapult is hit for 19 (24/100HP)
Turn 288, 1388 AD: Isabella's Axeman is hit for 20 (0/100HP)
Turn 288, 1388 AD: CDZ's Catapult has defeated Isabella's Axeman!
Turn 288, 1388 AD: CDZ's Samurai (8.80) vs Isabella's Horse Archer (5.83)
Turn 288, 1388 AD: Combat Odds: 90.2%
Turn 288, 1388 AD: (Extra Combat: -10%)
Turn 288, 1388 AD: (Extra Combat: +20%)
Turn 288, 1388 AD: Isabella's Horse Archer is hit for 23 (58/100HP)
Turn 288, 1388 AD: CDZ's Samurai is hit for 17 (83/100HP)
Turn 288, 1388 AD: Isabella's Horse Archer is hit for 23 (35/100HP)
Turn 288, 1388 AD: CDZ's Samurai is hit for 17 (66/100HP)
Turn 288, 1388 AD: Isabella's Horse Archer is hit for 23 (12/100HP)
Turn 288, 1388 AD: CDZ's Samurai is hit for 17 (49/100HP)
Turn 288, 1388 AD: CDZ's Samurai is hit for 17 (32/100HP)
Turn 288, 1388 AD: Isabella's Horse Archer is hit for 23 (0/100HP)
Turn 288, 1388 AD: CDZ's Samurai has defeated Isabella's Horse Archer!
Turn 288, 1388 AD: CDZ's Samurai (9.60) vs Isabella's Horse Archer (5.83)
Turn 288, 1388 AD: Combat Odds: 96.0%
Turn 288, 1388 AD: (Extra Combat: -20%)
Turn 288, 1388 AD: (Extra Combat: +20%)
Turn 288, 1388 AD: CDZ's Samurai is hit for 16 (84/100HP)
Turn 288, 1388 AD: CDZ's Samurai is hit for 16 (68/100HP)
Turn 288, 1388 AD: Isabella's Horse Archer is hit for 24 (57/100HP)
Turn 288, 1388 AD: Isabella's Horse Archer is hit for 24 (33/100HP)
Turn 288, 1388 AD: CDZ's Samurai is hit for 16 (52/100HP)
Turn 288, 1388 AD: CDZ's Samurai is hit for 16 (36/100HP)
Turn 288, 1388 AD: Isabella's Horse Archer is hit for 24 (9/100HP)
Turn 288, 1388 AD: Isabella's Horse Archer is hit for 24 (0/100HP)
Turn 288, 1388 AD: CDZ's Samurai has defeated Isabella's Horse Archer!
Turn 288, 1388 AD: CDZ's Samurai (8.80) vs Isabella's Longbowman (3.75)
Turn 288, 1388 AD: Combat Odds: 99.8%
Turn 288, 1388 AD: (Extra Combat: -10%)
Turn 288, 1388 AD: (Fortify: +25%)
Turn 288, 1388 AD: (City Defense: +25%)
Turn 288, 1388 AD: (Combat: -25%)
Turn 288, 1388 AD: Isabella's Longbowman is hit for 24 (26/100HP)
Turn 288, 1388 AD: Isabella's Longbowman is hit for 24 (2/100HP)
Turn 288, 1388 AD: Isabella's Longbowman is hit for 24 (0/100HP)
Turn 288, 1388 AD: CDZ's Samurai has defeated Isabella's Longbowman!
Turn 288, 1388 AD: CDZ's Samurai (9.60) vs Isabella's Catapult (3.47)
Turn 288, 1388 AD: Combat Odds: 100.0%
Turn 288, 1388 AD: (Extra Combat: -20%)
Turn 288, 1388 AD: (Combat: -25%)
Turn 288, 1388 AD: (Combat: +10%)
Turn 288, 1388 AD: Isabella's Catapult is hit for 30 (50/100HP)
Turn 288, 1388 AD: Isabella's Catapult is hit for 30 (20/100HP)
Turn 288, 1388 AD: Isabella's Catapult is hit for 30 (0/100HP)
Turn 288, 1388 AD: CDZ's Samurai has defeated Isabella's Catapult!
Turn 288, 1388 AD: CDZ's Samurai (9.60) vs Isabella's Catapult (4.40)
Turn 288, 1388 AD: Combat Odds: 99.9%
Turn 288, 1388 AD: (Extra Combat: -20%)
Turn 288, 1388 AD: (Combat: +10%)
Turn 288, 1388 AD: Isabella's Catapult is hit for 27 (53/100HP)
Turn 288, 1388 AD: Isabella's Catapult is hit for 27 (26/100HP)
Turn 288, 1388 AD: Isabella's Catapult is hit for 27 (0/100HP)
Turn 288, 1388 AD: CDZ's Samurai has defeated Isabella's Catapult!
Turn 288, 1388 AD: You have captured Toledo!!!

Turn 289, 1394 AD: CDZ's Samurai (9.60) vs Isabella's Horse Archer (8.10)
Turn 289, 1394 AD: Combat Odds: 72.1%
Turn 289, 1394 AD: (Extra Combat: -20%)
Turn 289, 1394 AD: (Extra Combat: +10%)
Turn 289, 1394 AD: (River Attack: +25%)
Turn 289, 1394 AD: Isabella's Horse Archer is hit for 21 (79/100HP)
Turn 289, 1394 AD: Isabella's Horse Archer is hit for 21 (58/100HP)
Turn 289, 1394 AD: CDZ's Samurai is hit for 18 (82/100HP)
Turn 289, 1394 AD: Isabella's Horse Archer is hit for 21 (37/100HP)
Turn 289, 1394 AD: CDZ's Samurai is hit for 18 (64/100HP)
Turn 289, 1394 AD: CDZ's Samurai is hit for 18 (46/100HP)
Turn 289, 1394 AD: Isabella's Horse Archer is hit for 21 (16/100HP)
Turn 289, 1394 AD: CDZ's Samurai is hit for 18 (28/100HP)
Turn 289, 1394 AD: Isabella's Horse Archer is hit for 21 (0/100HP)
Turn 289, 1394 AD: CDZ's Samurai has defeated Isabella's Horse Archer!

Turn 290, 1400 AD: The borders of Estruscan have expanded!
Turn 290, 1400 AD: Ling Lun has been born in Tiwanaku!
Turn 290, 1400 AD: Wang Xizhi has been born in Thebes!
Turn 290, 1400 AD: Isabella's Catapult (5.00) vs CDZ's Samurai (14.80)
Turn 290, 1400 AD: Combat Odds: 0.0%
Turn 290, 1400 AD: (Extra Combat: +20%)
Turn 290, 1400 AD: (Plot Defense: +50%)
Turn 290, 1400 AD: (Combat: -10%)
Turn 290, 1400 AD: (Combat: +25%)
Turn 290, 1400 AD: Isabella's Catapult is hit for 33 (67/100HP)
Turn 290, 1400 AD: Isabella's Catapult is hit for 33 (34/100HP)
Turn 290, 1400 AD: Isabella's Catapult is hit for 33 (1/100HP)

Turn 291, 1406 AD: Your Catapult has reduced the defenses of Santiago to 0%!
Turn 291, 1406 AD: You have trained a Catapult in Osaka. Work has now begun on a Aqueduct.
Turn 291, 1406 AD: Isabella adopts Serfdom!
Turn 291, 1406 AD: Isabella adopts Theocracy!

Turn 292, 1412 AD: Your Catapult has reduced the defenses of Salamanca to 52%!
Turn 292, 1412 AD: Hanno has been born in Karakorum!
Turn 292, 1412 AD: Isabella's Catapult (5.00) vs CDZ's Samurai (16.00)
Turn 292, 1412 AD: Combat Odds: 0.0%
Turn 292, 1412 AD: (Extra Combat: +20%)
Turn 292, 1412 AD: (Plot Defense: +50%)
Turn 292, 1412 AD: (Fortify: +5%)
Turn 292, 1412 AD: (Combat: +25%)
Turn 292, 1412 AD: Isabella's Catapult is hit for 34 (66/100HP)
Turn 292, 1412 AD: Isabella's Catapult is hit for 34 (32/100HP)
Turn 292, 1412 AD: A Forest has grown near Estruscan!

Turn 293, 1418 AD: The enemy has been spotted near Tokyo!
Turn 293, 1418 AD: Your Catapult has reduced the defenses of Santiago to 0%!
Turn 293, 1418 AD: Your Catapult has reduced the defenses of Salamanca to 41%!
Turn 293, 1418 AD: Your Catapult has reduced the defenses of Salamanca to 30%!
Turn 293, 1418 AD: Isabella's Horse Archer (7.20) vs CDZ's Samurai (15.20)
Turn 293, 1418 AD: Combat Odds: 0.7%
Turn 293, 1418 AD: (Extra Combat: -20%)
Turn 293, 1418 AD: (Extra Combat: +30%)
Turn 293, 1418 AD: (Plot Defense: +50%)
Turn 293, 1418 AD: (Fortify: +10%)
Turn 293, 1418 AD: CDZ's Samurai is hit for 13 (87/100HP)
Turn 293, 1418 AD: Isabella's Horse Archer is hit for 28 (72/100HP)
Turn 293, 1418 AD: Isabella's Horse Archer is hit for 28 (44/100HP)
Turn 293, 1418 AD: CDZ's Samurai is hit for 13 (74/100HP)
Turn 293, 1418 AD: Isabella's Horse Archer is hit for 28 (16/100HP)
Turn 293, 1418 AD: Isabella's Horse Archer is hit for 28 (0/100HP)
Turn 293, 1418 AD: CDZ's Samurai has defeated Isabella's Horse Archer!
Turn 293, 1418 AD: While defending, your Samurai has killed a Spanish Horse Archer!

Turn 294, 1424 AD: Your Catapult has reduced the defenses of Salamanca to 18%!
Turn 294, 1424 AD: Your Catapult has reduced the defenses of Salamanca to 7%!
Turn 294, 1424 AD: CDZ's Catapult (5.00) vs Isabella's Longbowman (12.00)
Turn 294, 1424 AD: Combat Odds: 0.2%
Turn 294, 1424 AD: (Plot Defense: +25%)
Turn 294, 1424 AD: (Fortify: +25%)
Turn 294, 1424 AD: (City Defense: +25%)
Turn 294, 1424 AD: (Hills: +25%)
Turn 294, 1424 AD: Your Catapult has caused collateral damage! (5 Units)
Turn 294, 1424 AD: CDZ's Catapult is hit for 30 (70/100HP)
Turn 294, 1424 AD: Isabella's Longbowman is hit for 13 (87/100HP)
Turn 294, 1424 AD: CDZ's Catapult is hit for 30 (40/100HP)
Turn 294, 1424 AD: Isabella's Longbowman is hit for 13 (74/100HP)
Turn 294, 1424 AD: Isabella's Longbowman is hit for 13 (61/100HP)
Turn 294, 1424 AD: CDZ's Catapult is hit for 30 (10/100HP)
Turn 294, 1424 AD: Isabella's Longbowman is hit for 13 (48/100HP)
Turn 294, 1424 AD: CDZ's Catapult is hit for 30 (0/100HP)
Turn 294, 1424 AD: Isabella's Longbowman has defeated CDZ's Catapult!
Turn 294, 1424 AD: Your Catapult has died trying to attack a Longbowman!
Turn 294, 1424 AD: CDZ's Catapult (5.00) vs Isabella's Swordsman (7.56)
Turn 294, 1424 AD: Combat Odds: 9.7%
Turn 294, 1424 AD: (Plot Defense: +25%)
Turn 294, 1424 AD: (Fortify: +25%)
Turn 294, 1424 AD: (Combat: -10%)
Turn 294, 1424 AD: Your Catapult has caused collateral damage! (5 Units)
Turn 294, 1424 AD: CDZ's Catapult is hit for 25 (75/100HP)
Turn 294, 1424 AD: Isabella's Swordsman is hit for 15 (75/100HP)
Turn 294, 1424 AD: Isabella's Swordsman is hit for 15 (60/100HP)
Turn 294, 1424 AD: Isabella's Swordsman is hit for 15 (45/100HP)
Turn 294, 1424 AD: CDZ's Catapult is hit for 25 (50/100HP)
Turn 294, 1424 AD: CDZ's Catapult is hit for 25 (25/100HP)
Turn 294, 1424 AD: Isabella's Swordsman is hit for 15 (30/100HP)
Turn 294, 1424 AD: CDZ's Catapult is hit for 25 (0/100HP)
Turn 294, 1424 AD: Isabella's Swordsman has defeated CDZ's Catapult!
Turn 294, 1424 AD: Your Catapult has died trying to attack a Swordsman!
Turn 294, 1424 AD: CDZ's Catapult (5.00) vs Isabella's Axeman (7.12)
Turn 294, 1424 AD: Combat Odds: 18.7%
Turn 294, 1424 AD: (Extra Combat: +10%)
Turn 294, 1424 AD: (Plot Defense: +25%)
Turn 294, 1424 AD: (Fortify: +25%)
Turn 294, 1424 AD: Your Catapult has caused collateral damage! (3 Units)
Turn 294, 1424 AD: CDZ's Catapult is hit for 24 (76/100HP)
Turn 294, 1424 AD: CDZ's Catapult is hit for 24 (52/100HP)
Turn 294, 1424 AD: CDZ's Catapult is hit for 24 (28/100HP)
Turn 294, 1424 AD: Isabella's Axeman is hit for 16 (73/100HP)
Turn 294, 1424 AD: Isabella's Axeman is hit for 16 (57/100HP)
Turn 294, 1424 AD: CDZ's Catapult is hit for 24 (4/100HP)
Turn 294, 1424 AD: CDZ's Catapult is hit for 24 (0/100HP)
Turn 294, 1424 AD: Isabella's Axeman has defeated CDZ's Catapult!
Turn 294, 1424 AD: Your Catapult has died trying to attack a Axeman!
Turn 294, 1424 AD: CDZ's Samurai (9.25) vs Isabella's Longbowman (5.76)
Turn 294, 1424 AD: Combat Odds: 94.8%
Turn 294, 1424 AD: (Extra Combat: -30%)
Turn 294, 1424 AD: (Plot Defense: +25%)
Turn 294, 1424 AD: (Fortify: +25%)
Turn 294, 1424 AD: (City Defense: +25%)
Turn 294, 1424 AD: (Hills: +25%)
Turn 294, 1424 AD: CDZ's Samurai is hit for 19 (70/100HP)
Turn 294, 1424 AD: CDZ's Samurai is hit for 19 (51/100HP)
Turn 294, 1424 AD: Isabella's Longbowman is hit for 21 (27/100HP)
Turn 294, 1424 AD: Isabella's Longbowman is hit for 21 (6/100HP)
Turn 294, 1424 AD: Isabella's Longbowman is hit for 21 (0/100HP)
Turn 294, 1424 AD: CDZ's Samurai has defeated Isabella's Longbowman!
Turn 294, 1424 AD: Your Samurai has destroyed a Longbowman!
Turn 294, 1424 AD: CDZ's Samurai (9.60) vs Isabella's Horse Archer (5.04)
Turn 294, 1424 AD: Combat Odds: 99.0%
Turn 294, 1424 AD: (Extra Combat: -20%)
Turn 294, 1424 AD: (Extra Combat: +20%)
Turn 294, 1424 AD: Isabella's Horse Archer is hit for 24 (46/100HP)
Turn 294, 1424 AD: Isabella's Horse Archer is hit for 24 (22/100HP)
Turn 294, 1424 AD: CDZ's Samurai is hit for 16 (84/100HP)
Turn 294, 1424 AD: CDZ's Samurai is hit for 16 (68/100HP)
Turn 294, 1424 AD: Isabella's Horse Archer is hit for 24 (0/100HP)
Turn 294, 1424 AD: CDZ's Samurai has defeated Isabella's Horse Archer!
Turn 294, 1424 AD: Your Samurai has destroyed a Horse Archer!
Turn 294, 1424 AD: CDZ's Samurai (8.80) vs Isabella's Horse Archer (4.62)
Turn 294, 1424 AD: Combat Odds: 99.0%
Turn 294, 1424 AD: (Extra Combat: -10%)
Turn 294, 1424 AD: (Extra Combat: +10%)
Turn 294, 1424 AD: Isabella's Horse Archer is hit for 24 (46/100HP)
Turn 294, 1424 AD: Isabella's Horse Archer is hit for 24 (22/100HP)
Turn 294, 1424 AD: Isabella's Horse Archer is hit for 24 (0/100HP)
Turn 294, 1424 AD: CDZ's Samurai has defeated Isabella's Horse Archer!
Turn 294, 1424 AD: Your Samurai has destroyed a Horse Archer!
Turn 294, 1424 AD: CDZ's Samurai (9.60) vs Isabella's Horse Archer (4.62)
Turn 294, 1424 AD: Combat Odds: 99.3%
Turn 294, 1424 AD: (Extra Combat: -20%)
Turn 294, 1424 AD: (Extra Combat: +10%)
Turn 294, 1424 AD: Isabella's Horse Archer is hit for 26 (44/100HP)
Turn 294, 1424 AD: Isabella's Horse Archer is hit for 26 (18/100HP)
Turn 294, 1424 AD: Isabella's Horse Archer is hit for 26 (0/100HP)
Turn 294, 1424 AD: CDZ's Samurai has defeated Isabella's Horse Archer!
Turn 294, 1424 AD: Your Samurai has destroyed a Horse Archer!
Turn 294, 1424 AD: CDZ's Samurai (8.80) vs Isabella's Axeman (3.99)
Turn 294, 1424 AD: Combat Odds: 99.9%
Turn 294, 1424 AD: (Extra Combat: -10%)
Turn 294, 1424 AD: (Extra Combat: +10%)
Turn 294, 1424 AD: (Plot Defense: +25%)
Turn 294, 1424 AD: (Fortify: +25%)
Turn 294, 1424 AD: (City Attack: -20%)
Turn 294, 1424 AD: (Combat: -50%)
Turn 294, 1424 AD: (Combat: +50%)
Turn 294, 1424 AD: Isabella's Axeman is hit for 25 (32/100HP)
Turn 294, 1424 AD: Isabella's Axeman is hit for 25 (7/100HP)
Turn 294, 1424 AD: Isabella's Axeman is hit for 25 (0/100HP)
Turn 294, 1424 AD: CDZ's Samurai has defeated Isabella's Axeman!
Turn 294, 1424 AD: Your Samurai has destroyed a Axeman!
Turn 294, 1424 AD: CDZ's Samurai (10.40) vs Isabella's Swordsman (1.80)
Turn 294, 1424 AD: Combat Odds: 100.0%
Turn 294, 1424 AD: (Extra Combat: -30%)
Turn 294, 1424 AD: (Plot Defense: +25%)
Turn 294, 1424 AD: (Fortify: +25%)
Turn 294, 1424 AD: (Combat: -50%)
Turn 294, 1424 AD: Isabella's Swordsman is hit for 31 (0/100HP)
Turn 294, 1424 AD: CDZ's Samurai has defeated Isabella's Swordsman!
Turn 294, 1424 AD: Your Samurai has destroyed a Swordsman!
Turn 294, 1424 AD: CDZ's Samurai (9.60) vs Isabella's Catapult (2.17)
Turn 294, 1424 AD: Combat Odds: 100.0%
Turn 294, 1424 AD: (Extra Combat: -20%)
Turn 294, 1424 AD: (Combat: -25%)
Turn 294, 1424 AD: (Combat: +10%)
Turn 294, 1424 AD: Isabella's Catapult is hit for 33 (17/100HP)
Turn 294, 1424 AD: CDZ's Samurai is hit for 12 (88/100HP)
Turn 294, 1424 AD: Isabella's Catapult is hit for 33 (0/100HP)
Turn 294, 1424 AD: CDZ's Samurai has defeated Isabella's Catapult!
Turn 294, 1424 AD: Your Samurai has destroyed a Catapult!
Turn 294, 1424 AD: CDZ's Catapult (5.00) vs Isabella's Catapult (2.05)
Turn 294, 1424 AD: Combat Odds: 99.9%
Turn 294, 1424 AD: CDZ's Catapult is hit for 16 (84/100HP)
Turn 294, 1424 AD: Isabella's Catapult is hit for 23 (18/100HP)
Turn 294, 1424 AD: CDZ's Catapult is hit for 16 (68/100HP)
Turn 294, 1424 AD: CDZ's Catapult is hit for 16 (52/100HP)
Turn 294, 1424 AD: Isabella's Catapult is hit for 23 (0/100HP)
Turn 294, 1424 AD: CDZ's Catapult has defeated Isabella's Catapult!
Turn 294, 1424 AD: Your Catapult has destroyed a Catapult!
Turn 294, 1424 AD: You have captured Santiago!!!
Turn 294, 1424 AD: Bismarck adopts Vassalage!
Turn 294, 1424 AD: Bismarck adopts Theocracy!

Turn 295, 1430 AD: The enemy has been spotted near Nara!
Turn 295, 1430 AD: The enemy has been spotted near Tokyo!
Turn 295, 1430 AD: Your Catapult has reduced the defenses of Salamanca to 0%!
Turn 295, 1430 AD: CDZ's Catapult (5.00) vs Isabella's Longbowman (12.00)
Turn 295, 1430 AD: Combat Odds: 0.2%
Turn 295, 1430 AD: (Plot Defense: +25%)
Turn 295, 1430 AD: (Fortify: +25%)
Turn 295, 1430 AD: (City Defense: +25%)
Turn 295, 1430 AD: (Hills: +25%)
Turn 295, 1430 AD: Your Catapult has caused collateral damage! (1 Unit)
Turn 295, 1430 AD: CDZ's Catapult is hit for 30 (70/100HP)
Turn 295, 1430 AD: CDZ's Catapult is hit for 30 (40/100HP)
Turn 295, 1430 AD: Isabella's Longbowman is hit for 13 (87/100HP)
Turn 295, 1430 AD: CDZ's Catapult is hit for 30 (10/100HP)
Turn 295, 1430 AD: Your Catapult has withdrawn from combat with a Longbowman!
Turn 295, 1430 AD: CDZ's Samurai (8.80) vs Isabella's Longbowman (8.09)
Turn 295, 1430 AD: Combat Odds: 73.2%
Turn 295, 1430 AD: (Extra Combat: -10%)
Turn 295, 1430 AD: (Plot Defense: +25%)
Turn 295, 1430 AD: (Fortify: +25%)
Turn 295, 1430 AD: (City Defense: +25%)
Turn 295, 1430 AD: (Hills: +25%)
Turn 295, 1430 AD: (City Attack: -20%)
Turn 295, 1430 AD: (Combat: -25%)
Turn 295, 1430 AD: Isabella's Longbowman is hit for 20 (67/100HP)
Turn 295, 1430 AD: CDZ's Samurai is hit for 19 (81/100HP)
Turn 295, 1430 AD: CDZ's Samurai is hit for 19 (62/100HP)
Turn 295, 1430 AD: Isabella's Longbowman is hit for 20 (47/100HP)
Turn 295, 1430 AD: Isabella's Longbowman is hit for 20 (27/100HP)
Turn 295, 1430 AD: Isabella's Longbowman is hit for 20 (7/100HP)
Turn 295, 1430 AD: Isabella's Longbowman is hit for 20 (0/100HP)
Turn 295, 1430 AD: CDZ's Samurai has defeated Isabella's Longbowman!
Turn 295, 1430 AD: Your Samurai has destroyed a Longbowman!
Turn 295, 1430 AD: CDZ's Samurai (8.80) vs Isabella's Axeman (7.20)
Turn 295, 1430 AD: Combat Odds: 83.9%
Turn 295, 1430 AD: (Extra Combat: -10%)
Turn 295, 1430 AD: (Extra Combat: +10%)
Turn 295, 1430 AD: (Plot Defense: +25%)
Turn 295, 1430 AD: (Fortify: +25%)
Turn 295, 1430 AD: (Combat: -50%)
Turn 295, 1430 AD: (Combat: +50%)
Turn 295, 1430 AD: Isabella's Axeman is hit for 21 (69/100HP)
Turn 295, 1430 AD: Isabella's Axeman is hit for 21 (48/100HP)
Turn 295, 1430 AD: Isabella's Axeman is hit for 21 (27/100HP)
Turn 295, 1430 AD: CDZ's Samurai is hit for 18 (82/100HP)
Turn 295, 1430 AD: Isabella's Axeman is hit for 21 (6/100HP)
Turn 295, 1430 AD: Isabella's Axeman is hit for 21 (0/100HP)
Turn 295, 1430 AD: CDZ's Samurai has defeated Isabella's Axeman!
Turn 295, 1430 AD: Your Samurai has destroyed a Axeman!
Turn 295, 1430 AD: You have captured Salamanca!!!


Save: http://gotm.civfanatics.net/saves/civ4sgotm2/CDZ_SG002_AD1430_01.Civ4SavedGame

Tubby Rower
28-09-2006, 22:00
any new pictures?

BCLG100
29-09-2006, 02:01
how's our economy doing? are we doing ok corruption wise?

Darkness
29-09-2006, 10:15
quote:Originally posted by Tubby Rower

any new pictures?


Sorry...
I forgot. :(

quote:Originally posted by BCLG100

how's our economy doing? are we doing ok corruption wise?

For now, yes, but the cities I conquered are still resisting so they don't count yet...

Samson
29-09-2006, 11:19
I am going on holiday this weekend, and will be back on the 9th of October. Skip me, I am unlikely to even get internet access.

socralynnek > on deck
Samson > skipped until 9th October
Beam > skipped until further notice
Shabba
BCLG100
Darkness
Tubby Rower > up

Tubby Rower
29-09-2006, 13:21
I should be able to play tonight for a few turns, but if someone wants to grab it first that's fine. Things could cause me not to be able to play tonight though....

Darkness, would you recommend to continue pressing Izzy or is it time for another break?

BCLG100
29-09-2006, 14:17
See what you can get, anything less than a couple techs is a waste.

Darkness
29-09-2006, 14:32
quote:Originally posted by Tubby Rower

I should be able to play tonight for a few turns, but if someone wants to grab it first that's fine. Things could cause me not to be able to play tonight though....

Darkness, would you recommend to continue pressing Izzy or is it time for another break?


Like BCLG says, anything less than a few techs is a waste...

Izzy is pretty weak on the (south)western part of her empire. The (south)eastern part is pretty well defended (she's also advancing a single horsearcher there and our defense is not very strong in that region). No activity in the Barcelona/Madrid region at all.

We are quite low on catapults, so any strongly defended city could prove to be problematic.

Tubby Rower
30-09-2006, 15:24
ok playing now

Tubby Rower
30-09-2006, 16:37
(t0) 1430AD - upgrade sammy near Tokyo to Combat 3 and attack Izzy's horse in the forest and win (88% chance)
move some units towards Cordoba

(t1) 1436AD - Izzy brings a catapult into sight
Kagoshima starts a catapult
destroy catapult with sammy
see Cordoba.... it has a galley, settler, spearman (combat 1), 4 longbows (2 city Defence 1, 1 CD 2 & 1 CD3)
Rush the temple in BCLGville since it will cost 3 of the 3 resistors woot

(t2) 1442AD - Osaka finishes Duct and starts catapult
BCLGville finishes temple and starts barracks

(t3) 1448AD - Mansa adopts Free Market and gets a Francis Bacon
decided to send a small force of 2 sammies and 2 cats to Valencia to kill the unpromoted longbow and spear

(t4) 1454AD - finish Education and start on Gunpowder

(t5) 1460AD - Santiago comes out of resisitance and starts a courthouse
Salamanca does so too and starts a caravel
Izzy gets a great artist in Madrid :(
Bomb the cities

(t6) 1466AD - Lord McCauley gives us this
http://www.civ3duelzone.com/forum/uploaded/Tubby Rower/2006930153755_Civ4ScreenShot0031.JPG
110.07KB
Kagoshima cat-> cat
Santiago requests a worker and put it in line behind the courthouse
Izzy started her Golden Age[>:(]

(t7) 1472AD - Izzy retailiates and gets a cat vs cat. she wins
continue bombing


(t8) 1478AD - Mao wants education for divine right and 190G ... I tell him no
Osaka cat- > cat
BCLG ville rax -> cat
Attack Valencia only sacrificing one cat

(t9) 1484AD - lost this turn but nothing happened expcept rushing a samauri in Barcelona

(t10) 1490AD - attack Murcia and Izzy made a cat last turn so the next person can take that city nect turn


todo on turn 1 of next turn set:
- take Murcia
- I have 5 cats that can sacrifice on Cordoba and 7 samauri a few highly promoted ones with cover so look for those

I accidentally hit enter instead of save... So the turn set starts at the begining of 1496. Pick something for Valencia to build. the city defense 2 archer left cordoba and went SW

<<< SAVE>>> (http://gotm.civfanatics.net/saves/civ4sgotm2/CDZ_SG002_AD1496_01.Civ4SavedGame)

quote:Here is your Session Turn Log from 1430 AD to 1496 AD:

Turn 295, 1430 AD: CDZ's Catapult (5.00) vs Isabella's Longbowman (12.00)
Turn 295, 1430 AD: Combat Odds: 0.2%
Turn 295, 1430 AD: (Plot Defense: +25%)
Turn 295, 1430 AD: (Fortify: +25%)
Turn 295, 1430 AD: (City Defense: +25%)
Turn 295, 1430 AD: (Hills: +25%)
Turn 295, 1430 AD: CDZ's Catapult is hit for 30 (70/100HP)
Turn 295, 1430 AD: CDZ's Catapult is hit for 30 (40/100HP)
Turn 295, 1430 AD: Isabella's Longbowman is hit for 13 (87/100HP)
Turn 295, 1430 AD: CDZ's Catapult is hit for 30 (10/100HP)
Turn 295, 1430 AD: CDZ's Samurai (8.80) vs Isabella's Longbowman (8.09)
Turn 295, 1430 AD: Combat Odds: 73.2%
Turn 295, 1430 AD: (Extra Combat: -10%)
Turn 295, 1430 AD: (Plot Defense: +25%)
Turn 295, 1430 AD: (Fortify: +25%)
Turn 295, 1430 AD: (City Defense: +25%)
Turn 295, 1430 AD: (Hills: +25%)
Turn 295, 1430 AD: (City Attack: -20%)
Turn 295, 1430 AD: (Combat: -25%)
Turn 295, 1430 AD: Isabella's Longbowman is hit for 20 (67/100HP)
Turn 295, 1430 AD: CDZ's Samurai is hit for 19 (81/100HP)
Turn 295, 1430 AD: CDZ's Samurai is hit for 19 (62/100HP)
Turn 295, 1430 AD: Isabella's Longbowman is hit for 20 (47/100HP)
Turn 295, 1430 AD: Isabella's Longbowman is hit for 20 (27/100HP)
Turn 295, 1430 AD: Isabella's Longbowman is hit for 20 (7/100HP)
Turn 295, 1430 AD: Isabella's Longbowman is hit for 20 (0/100HP)
Turn 295, 1430 AD: CDZ's Samurai has defeated Isabella's Longbowman!
Turn 295, 1430 AD: CDZ's Samurai (8.80) vs Isabella's Axeman (7.20)
Turn 295, 1430 AD: Combat Odds: 83.9%
Turn 295, 1430 AD: (Extra Combat: -10%)
Turn 295, 1430 AD: (Extra Combat: +10%)
Turn 295, 1430 AD: (Plot Defense: +25%)
Turn 295, 1430 AD: (Fortify: +25%)
Turn 295, 1430 AD: (Combat: -50%)
Turn 295, 1430 AD: (Combat: +50%)
Turn 295, 1430 AD: Isabella's Axeman is hit for 21 (69/100HP)
Turn 295, 1430 AD: Isabella's Axeman is hit for 21 (48/100HP)
Turn 295, 1430 AD: Isabella's Axeman is hit for 21 (27/100HP)
Turn 295, 1430 AD: CDZ's Samurai is hit for 18 (82/100HP)
Turn 295, 1430 AD: Isabella's Axeman is hit for 21 (6/100HP)
Turn 295, 1430 AD: Isabella's Axeman is hit for 21 (0/100HP)
Turn 295, 1430 AD: CDZ's Samurai has defeated Isabella's Axeman!
Turn 295, 1430 AD: You have captured Salamanca!!!
Turn 295, 1430 AD: CDZ's Samurai (10.40) vs Isabella's Horse Archer (7.20)
Turn 295, 1430 AD: Combat Odds: 88.8%
Turn 295, 1430 AD: (Extra Combat: -30%)
Turn 295, 1430 AD: (Extra Combat: +20%)
Turn 295, 1430 AD: Isabella's Horse Archer is hit for 24 (76/100HP)
Turn 295, 1430 AD: CDZ's Samurai is hit for 16 (84/100HP)
Turn 295, 1430 AD: Isabella's Horse Archer is hit for 24 (52/100HP)
Turn 295, 1430 AD: Isabella's Horse Archer is hit for 24 (28/100HP)
Turn 295, 1430 AD: Isabella's Horse Archer is hit for 24 (4/100HP)
Turn 295, 1430 AD: CDZ's Samurai is hit for 16 (68/100HP)
Turn 295, 1430 AD: Isabella's Horse Archer is hit for 24 (0/100HP)
Turn 295, 1430 AD: CDZ's Samurai has defeated Isabella's Horse Archer!

Turn 296, 1436 AD: CDZ's Samurai (7.07) vs Isabella's Catapult (5.00)
Turn 296, 1436 AD: Combat Odds: 89.5%
Turn 296, 1436 AD: (Extra Combat: -30%)
Turn 296, 1436 AD: Isabella's Catapult is hit for 26 (74/100HP)
Turn 296, 1436 AD: Isabella's Catapult is hit for 26 (48/100HP)
Turn 296, 1436 AD: CDZ's Samurai is hit for 15 (53/100HP)
Turn 296, 1436 AD: Isabella's Catapult is hit for 26 (22/100HP)
Turn 296, 1436 AD: Isabella's Catapult is hit for 26 (0/100HP)
Turn 296, 1436 AD: CDZ's Samurai has defeated Isabella's Catapult!

Turn 297, 1442 AD: Mansa Musa adopts Free Market!
Turn 297, 1442 AD: Francis Bacon has been born in Timbuktu!

Turn 298, 1448 AD: You have discovered Education!
Turn 298, 1448 AD: You have trained a Pikeman in Tokyo. Work has now begun on a Samurai.

Turn 299, 1454 AD: Valmiki has been born in Madrid!

Turn 300, 1460 AD: Isabella's Golden Age has begun!!!

Turn 301, 1466 AD: The borders of Satsuma have expanded!
Turn 301, 1466 AD: Isabella's Catapult (6.00) vs CDZ's Catapult (5.00)
Turn 301, 1466 AD: Combat Odds: 72.8%
Turn 301, 1466 AD: (Extra Combat: -20%)
Turn 301, 1466 AD: Isabella's Catapult is hit for 18 (82/100HP)
Turn 301, 1466 AD: Isabella's Catapult is hit for 18 (64/100HP)
Turn 301, 1466 AD: CDZ's Catapult is hit for 21 (79/100HP)
Turn 301, 1466 AD: Isabella's Catapult is hit for 18 (46/100HP)
Turn 301, 1466 AD: CDZ's Catapult is hit for 21 (58/100HP)
Turn 301, 1466 AD: CDZ's Catapult is hit for 21 (37/100HP)
Turn 301, 1466 AD: CDZ's Catapult is hit for 21 (16/100HP)
Turn 301, 1466 AD: CDZ's Catapult is hit for 21 (0/100HP)
Turn 301, 1466 AD: Isabella's Catapult has defeated CDZ's Catapult!

Turn 302, 1472 AD: CDZ's Longbowman (6.00) vs Isabella's Catapult (2.76)
Turn 302, 1472 AD: Combat Odds: 99.7%
Turn 302, 1472 AD: (Extra Combat: +20%)
Turn 302, 1472 AD: Isabella's Catapult is hit for 23 (23/100HP)
Turn 302, 1472 AD: CDZ's Longbowman is hit for 17 (83/100HP)
Turn 302, 1472 AD: Isabella's Catapult is hit for 23 (0/100HP)
Turn 302, 1472 AD: CDZ's Longbowman has defeated Isabella's Catapult!
Turn 302, 1472 AD: Your Catapult has reduced the defenses of Valencia to 18%!
Turn 302, 1472 AD: You have trained a Work Boat in Satsuma. Work has now begun on a Harbor.

Turn 303, 1478 AD: Your Catapult has reduced the defenses of Valencia to 0%!
Turn 303, 1478 AD: CDZ's Catapult (5.00) vs Isabella's Longbowman (12.00)
Turn 303, 1478 AD: Combat Odds: 0.2%
Turn 303, 1478 AD: (Plot Defense: +25%)
Turn 303, 1478 AD: (Fortify: +25%)
Turn 303, 1478 AD: (City Defense: +25%)
Turn 303, 1478 AD: (Hills: +25%)
Turn 303, 1478 AD: CDZ's Catapult is hit for 30 (70/100HP)
Turn 303, 1478 AD: CDZ's Catapult is hit for 30 (40/100HP)
Turn 303, 1478 AD: CDZ's Catapult is hit for 30 (10/100HP)
Turn 303, 1478 AD: Isabella's Longbowman is hit for 13 (87/100HP)
Turn 303, 1478 AD: CDZ's Catapult is hit for 30 (0/100HP)
Turn 303, 1478 AD: Isabella's Longbowman has defeated CDZ's Catapult!
Turn 303, 1478 AD: Your Catapult has reduced the defenses of Murcia to 55%!
Turn 303, 1478 AD: Your Catapult has reduced the defenses of Cordoba to 8%!
Turn 303, 1478 AD: CDZ's Samurai (10.40) vs Isabella's Longbowman (10.44)
Turn 303, 1478 AD: Combat Odds: 56.6%
Turn 303, 1478 AD: (Extra Combat: -30%)
Turn 303, 1478 AD: (Plot Defense: +25%)
Turn 303, 1478 AD: (Fortify: +25%)
Turn 303, 1478 AD: (City Defense: +25%)
Turn 303, 1478 AD: (Hills: +25%)
Turn 303, 1478 AD: Isabella's Longbowman is hit for 19 (68/100HP)
Turn 303, 1478 AD: Isabella's Longbowman is hit for 19 (49/100HP)
Turn 303, 1478 AD: CDZ's Samurai is hit for 20 (80/100HP)
Turn 303, 1478 AD: CDZ's Samurai is hit for 20 (60/100HP)
Turn 303, 1478 AD: Isabella's Longbowman is hit for 19 (30/100HP)
Turn 303, 1478 AD: Isabella's Longbowman is hit for 19 (11/100HP)
Turn 303, 1478 AD: CDZ's Samurai is hit for 20 (40/100HP)
Turn 303, 1478 AD: Isabella's Longbowman is hit for 19 (0/100HP)
Turn 303, 1478 AD: CDZ's Samurai has defeated Isabella's Longbowman!
Turn 303, 1478 AD: CDZ's Samurai (9.60) vs Isabella's Spearman (4.27)
Turn 303, 1478 AD: Combat Odds: 99.8%
Turn 303, 1478 AD: (Extra Combat: -20%)
Turn 303, 1478 AD: (Extra Combat: +20%)
Turn 303, 1478 AD: (Plot Defense: +25%)
Turn 303, 1478 AD: (Fortify: +25%)
Turn 303, 1478 AD: (Combat: -50%)
Turn 303, 1478 AD: Isabella's Spearman is hit for 28 (61/100HP)
Turn 303, 1478 AD: Isabella's Spearman is hit for 28 (33/100HP)
Turn 303, 1478 AD: Isabella's Spearman is hit for 28 (5/100HP)
Turn 303, 1478 AD: CDZ's Samurai is hit for 13 (87/100HP)
Turn 303, 1478 AD: CDZ's Samurai is hit for 13 (74/100HP)
Turn 303, 1478 AD: Isabella's Spearman is hit for 28 (0/100HP)
Turn 303, 1478 AD: CDZ's Samurai has defeated Isabella's Spearman!
Turn 303, 1478 AD: You have captured Valencia!!!

Turn 304, 1484 AD: The enemy has been spotted near Nara!
Turn 304, 1484 AD: Your Catapult has reduced the defenses of Murcia to 45%!
Turn 304, 1484 AD: Your Catapult has reduced the defenses of Murcia to 35%!
Turn 304, 1484 AD: Your Catapult has reduced the defenses of Cordoba to 0%!
Turn 304, 1484 AD: Tadmekka has been captured by the German Empire!!!
Turn 304, 1484 AD: Mansa Musa has made peace with Bismarck!

Turn 305, 1490 AD: The enemy has been spotted near Nara!
Turn 305, 1490 AD: Your Catapult has reduced the defenses of Murcia to 26%!
Turn 305, 1490 AD: Your Catapult has reduced the defenses of Murcia to 16%!
Turn 305, 1490 AD: CDZ's Samurai (8.80) vs Isabella's Longbowman (7.26)
Turn 305, 1490 AD: Combat Odds: 78.6%
Turn 305, 1490 AD: (Extra Combat: -10%)
Turn 305, 1490 AD: (Plot Defense: +16%)
Turn 305, 1490 AD: (Fortify: +25%)
Turn 305, 1490 AD: (City Defense: +25%)
Turn 305, 1490 AD: (City Attack: -20%)
Turn 305, 1490 AD: (Combat: -25%)
Turn 305, 1490 AD: Isabella's Longbowman is hit for 22 (78/100HP)
Turn 305, 1490 AD: CDZ's Samurai is hit for 18 (82/100HP)
Turn 305, 1490 AD: CDZ's Samurai is hit for 18 (64/100HP)
Turn 305, 1490 AD: Isabella's Longbowman is hit for 22 (56/100HP)
Turn 305, 1490 AD: Isabella's Longbowman is hit for 22 (34/100HP)
Turn 305, 1490 AD: CDZ's Samurai is hit for 18 (46/100HP)
Turn 305, 1490 AD: Isabella's Longbowman is hit for 22 (12/100HP)
Turn 305, 1490 AD: Isabella's Longbowman is hit for 22 (0/100HP)
Turn 305, 1490 AD: CDZ's Samurai has defeated Isabella's Longbowman!
Turn 305, 1490 AD: Your Samurai has destroyed a Longbowman!
Turn 305, 1490 AD: CDZ's Samurai (9.60) vs Isabella's Axeman (7.55)
Turn 305, 1490 AD: Combat Odds: 85.2%
Turn 305, 1490 AD: (Extra Combat: -20%)
Turn 305, 1490 AD: (Extra Combat: +10%)
Turn 305, 1490 AD: (Plot Defense: +16%)
Turn 305, 1490 AD: (Fortify: +25%)
Turn 305, 1490 AD: (Combat: -50%)
Turn 305, 1490 AD: (Combat: +50%)
Turn 305, 1490 AD: Isabella's Axeman is hit for 22 (78/100HP)
Turn 305, 1490 AD: Isabella's Axeman is hit for 22 (56/100HP)
Turn 305, 1490 AD: CDZ's Samurai is hit for 17 (83/100HP)
Turn 305, 1490 AD: Isabella's Axeman is hit for 22 (34/100HP)
Turn 305, 1490 AD: CDZ's Samurai is hit for 17 (66/100HP)
Turn 305, 1490 AD: Isabella's Axeman is hit for 22 (12/100HP)
Turn 305, 1490 AD: Isabella's Axeman is hit for 22 (0/100HP)
Turn 305, 1490 AD: CDZ's Samurai has defeated Isabella's Axeman!
Turn 305, 1490 AD: Your Samurai has destroyed a Axeman!

Turn 306, 1496 AD: The enemy has been spotted near Valencia!
Turn 306, 1496 AD: The enemy has been spotted near Nara!

Tubby Rower
30-09-2006, 16:38
http://www.civ3duelzone.com/forum/uploaded/Tubby Rower/2006930153810_Civ4ScreenShot0032.JPG
111.31KB

http://www.civ3duelzone.com/forum/uploaded/Tubby Rower/2006930153824_Civ4ScreenShot0033.JPG
140.98KB

BCLG100
30-09-2006, 18:53
nice one tubs :)

Only thing im not looking forward to is Madrid when it comes out of resistance-will probs have quite a bit of hate in it.

Any further news on the little war i started on the other continent? maybe now we should consider switching to confucianism, it'll get the best out of our cities that we have.

ynek your up :)
socralynnek > up
Samson > skipped until 9th October
Beam > skipped until further notice
Shabba>on deck
BCLG100
Darkness
Tubby Rower

Shabbaman
30-09-2006, 18:54
I can play now. If ynnek doesn't show up I'll steal his turns, muahaha.

Tubby Rower
30-09-2006, 21:06
well there was this ...

Turn 304, 1484 AD: Tadmekka has been captured by the German Empire!!!
Turn 304, 1484 AD: Mansa Musa has made peace with Bismarck!

BCLG100
30-09-2006, 21:15
oh :( we should maybe try and orchestrate some bigger wars on that continent

Beam
30-09-2006, 22:14
I reporting back for duty. With a new GF. ;)

http://www.civ3duelzone.com/forum/uploaded/Beam/2006930211420_linux.jpg
46.08KB

Shabbaman
30-09-2006, 23:15
Hubba hubba. Feel free to play the save while I entertain your new GF ;)

BCLG100
30-09-2006, 23:28
that is one hot penguin..........

Beam
30-09-2006, 23:46
quote:Originally posted by Shabbaman

Hubba hubba. Feel free to play the save while I entertain your new GF ;)


Make sure you can run "sudo gedit gf.ini" first [lol]

What are the main issues & targets btw? I see we are putting a siege on Cordoba and Valencia just out of disorder and building an Archer [scratch]

Tubby Rower
01-10-2006, 01:21
I accidentally clicked end turn instead of saving the game.. so I saved it and the next person can change the archer build. You should be able to suicide a cat or two on Cordoba and then use the 7 samauri to take it. Murcia should be taken easily with anything overthere. After that move on Zaragom and then everything goes north to take out Madrid.

Starting a palace build in Toledo might not be a bad idea either

Beam
01-10-2006, 05:35
Weird time to play, a local thunderstorm keeps me out of sleep.

Established Sushibars in Cordoba and Murcia at the expense of one pult at Cordoba. 2 down, 2 to go. Will complete ten turns tomorrow.

Is it correct no one has Astronomy yet?

socralynnek
01-10-2006, 14:24
I can play tomorrow, so, Shabba, if you want to play before me after Beam has played, then do it.

BCLG100
01-10-2006, 17:00
woah were actually getting through the turns quite well now :)

Shabbaman
01-10-2006, 19:13
quote:Originally posted by socralynnek

I can play tomorrow, so, Shabba, if you want to play before me after Beam has played, then do it.


Perhaps I can play some turns tonight, otherwise wednesday at the earliest I guess. Do I have you on my msn list (yes, I'm using that again these days!)?

socralynnek
01-10-2006, 20:57
MSN? What is this?

No, I know what it is but I don't use it.
I can't play before tomorrow 08:00 CEST, but can play anytime til Wednesday.
So, if you start playing then post an "I got it" here but if you play tonight then we won't collide.

Shabbaman
02-10-2006, 00:09
Deal.

Beam
02-10-2006, 01:18
Planning changed today, just came home and a bit tired to play. First thing in the morning. :)

Shabbaman
02-10-2006, 09:40
Somehow I misunderstood you and thought you were already playing.

Tubby Rower
02-10-2006, 14:37
quote:Established Sushibars in Cordoba and Murcia at the expense of one pult at Cordoba. 2 down, 2 to go. Will complete ten turns tomorrow.
This statement from Beam is fairly unclear. "Established" implies that he has played at least the first turn. I would refrain from playing until Beam wakes up and posts his save.

Shabbaman
04-10-2006, 15:45
[bump]

Can play friday at the earliest.

socralynnek
06-10-2006, 17:32
Beam? Beam?
Beeeeeaaaaaammmmmm?
Beam!
Beam!
Beeeeaaaaaammmmmm!

Shabbaman
06-10-2006, 18:34
[cry]

BCLG100
07-10-2006, 06:49
just gonna add my voice to the masses of 'where has beam got too???'

socralynnek
07-10-2006, 10:08
The bad thing: we can't really skip him as he already started his turnset...

Shabbaman
07-10-2006, 11:58
Perhaps we should ask one of the admins. Since we have no clue what he's done so far, there's not much harm if we just start the turnset.

BCLG100
07-10-2006, 16:50
would RNG be the same? also though we dont know his exact movements, if we did we could replicate them.

socralynnek
07-10-2006, 17:03
does someone know a mailadress of Beam, then one could try it via mail. I try to write him a civfanatic PM, hope he has notifications enabled.

socralynnek
09-10-2006, 10:21
I had send a mail and PM to Beam, no response.

Since it is already a week, I PMed AlanH questioning how to proceed.

socralynnek
09-10-2006, 13:21
Alan told that it is ok to proceed from the last save.

socralynnek > up
Samson > on deck
Beam > skipped again until further notice
Shabba
BCLG100
Darkness
Tubby Rower

I can play later today if beam doesn't show up until then. Will post an "I got it" before I play.

socralynnek
09-10-2006, 18:03
Hehe, fourth post in a row by myself... is this a monologue?

Ahem, what I wanted to say is: I can't play today, but probably tomorrow in the morning, so if anyone else (shabba or samson e.g.) wants to play today, just post an "I got it" and play.

Shabbaman
09-10-2006, 19:34
Hm, I could've played the last hour... but not now. Good that we're moving again though.

socralynnek
10-10-2006, 11:09
I got it. Will play now.

socralynnek
10-10-2006, 12:54
1496 AD - Capture Murcia and Cordoba. Spain down to two cities.
Hurry Uni in Kyoto and Market in Edo.

1508 AD - Gunpowder comes in, afaics we are the only ones to have it. Sell Edu to Mao for Banking+WM+160g.
Think about whether to go for RepParts or Economics (both already known to some)
I decide for RepParts as it is on the way to Rifling and Assembly Line (remember we must win by Conquest)
Change my mind then to go for Astronomy.(known by 2)

1514 AD - A Great Scientist appears. Lightblub towards Chemistry which will be done in 6 turns (so no decay of our one turn research towards Astronomy then)
Mao has Gunpowder but we can't get something decent from the others for it. Only DivRight which is useless and which we can probably get from Izzy anyways.

1529 AD - Capture Zaragoza and make peace with Izzy (she doesn't want to share DivRight, but adopts Paganism) Automove units to Barcelona.

1535 AD - Chemistry done.

The save:

http://gotm.civfanatics.net/saves/civ4sgotm2/CDZ_SG002_AD1535_01.Civ4SavedGame

The log:

Turn 306, 1496 AD: CDZ's Catapult (5.00) vs Isabella's Longbowman (13.74)
Turn 306, 1496 AD: Combat Odds: 0.0%
Turn 306, 1496 AD: (Plot Defense: +4%)
Turn 306, 1496 AD: (Fortify: +25%)
Turn 306, 1496 AD: (City Defense: +100%)
Turn 306, 1496 AD: CDZ's Catapult is hit for 32 (68/100HP)
Turn 306, 1496 AD: CDZ's Catapult is hit for 32 (36/100HP)
Turn 306, 1496 AD: Isabella's Longbowman is hit for 12 (88/100HP)
Turn 306, 1496 AD: CDZ's Catapult is hit for 32 (4/100HP)
Turn 306, 1496 AD: Isabella's Longbowman is hit for 12 (76/100HP)
Turn 306, 1496 AD: CDZ's Catapult is hit for 32 (0/100HP)
Turn 306, 1496 AD: Isabella's Longbowman has defeated CDZ's Catapult!
Turn 306, 1496 AD: CDZ's Catapult (5.00) vs Isabella's Longbowman (10.44)
Turn 306, 1496 AD: Combat Odds: 2.3%
Turn 306, 1496 AD: (Plot Defense: +4%)
Turn 306, 1496 AD: (Fortify: +25%)
Turn 306, 1496 AD: (City Defense: +100%)
Turn 306, 1496 AD: CDZ's Catapult is hit for 30 (70/100HP)
Turn 306, 1496 AD: Isabella's Longbowman is hit for 13 (63/100HP)
Turn 306, 1496 AD: CDZ's Catapult is hit for 30 (40/100HP)
Turn 306, 1496 AD: CDZ's Catapult is hit for 30 (10/100HP)
Turn 306, 1496 AD: CDZ's Samurai (10.40) vs Isabella's Longbowman (9.03)
Turn 306, 1496 AD: Combat Odds: 77.2%
Turn 306, 1496 AD: (Extra Combat: -30%)
Turn 306, 1496 AD: (Plot Defense: +4%)
Turn 306, 1496 AD: (Fortify: +25%)
Turn 306, 1496 AD: (City Defense: +100%)
Turn 306, 1496 AD: (Combat: +10%)
Turn 306, 1496 AD: CDZ's Samurai is hit for 21 (79/100HP)
Turn 306, 1496 AD: Isabella's Longbowman is hit for 18 (45/100HP)
Turn 306, 1496 AD: CDZ's Samurai is hit for 21 (58/100HP)
Turn 306, 1496 AD: Isabella's Longbowman is hit for 18 (27/100HP)
Turn 306, 1496 AD: Isabella's Longbowman is hit for 18 (9/100HP)
Turn 306, 1496 AD: CDZ's Samurai is hit for 21 (37/100HP)
Turn 306, 1496 AD: Isabella's Longbowman is hit for 18 (0/100HP)
Turn 306, 1496 AD: CDZ's Samurai has defeated Isabella's Longbowman!
Turn 306, 1496 AD: CDZ's Samurai (9.60) vs Isabella's Longbowman (6.19)
Turn 306, 1496 AD: Combat Odds: 93.6%
Turn 306, 1496 AD: (Extra Combat: -20%)
Turn 306, 1496 AD: (Plot Defense: +4%)
Turn 306, 1496 AD: (Fortify: +25%)
Turn 306, 1496 AD: (City Defense: +45%)
Turn 306, 1496 AD: (City Attack: -20%)
Turn 306, 1496 AD: (Combat: -25%)
Turn 306, 1496 AD: Isabella's Longbowman is hit for 23 (57/100HP)
Turn 306, 1496 AD: Isabella's Longbowman is hit for 23 (34/100HP)
Turn 306, 1496 AD: CDZ's Samurai is hit for 17 (83/100HP)
Turn 306, 1496 AD: Isabella's Longbowman is hit for 23 (11/100HP)
Turn 306, 1496 AD: Isabella's Longbowman is hit for 23 (0/100HP)
Turn 306, 1496 AD: CDZ's Samurai has defeated Isabella's Longbowman!
Turn 306, 1496 AD: CDZ's Samurai (9.60) vs Isabella's Longbowman (8.16)
Turn 306, 1496 AD: Combat Odds: 86.3%
Turn 306, 1496 AD: (Extra Combat: -20%)
Turn 306, 1496 AD: (Fortify: +25%)
Turn 306, 1496 AD: (City Defense: +45%)
Turn 306, 1496 AD: Isabella's Longbowman is hit for 20 (60/100HP)
Turn 306, 1496 AD: Isabella's Longbowman is hit for 20 (40/100HP)
Turn 306, 1496 AD: CDZ's Samurai is hit for 19 (81/100HP)
Turn 306, 1496 AD: Isabella's Longbowman is hit for 20 (20/100HP)
Turn 306, 1496 AD: Isabella's Longbowman is hit for 20 (0/100HP)
Turn 306, 1496 AD: CDZ's Samurai has defeated Isabella's Longbowman!
Turn 306, 1496 AD: CDZ's Catapult (5.00) vs Isabella's Spearman (2.72)
Turn 306, 1496 AD: Combat Odds: 98.8%
Turn 306, 1496 AD: (Extra Combat: +10%)
Turn 306, 1496 AD: (Fortify: +25%)
Turn 306, 1496 AD: (City Attack: -45%)
Turn 306, 1496 AD: Isabella's Spearman is hit for 25 (50/100HP)
Turn 306, 1496 AD: Isabella's Spearman is hit for 25 (25/100HP)
Turn 306, 1496 AD: CDZ's Catapult is hit for 15 (85/100HP)
Turn 306, 1496 AD: Isabella's Spearman is hit for 25 (0/100HP)
Turn 306, 1496 AD: CDZ's Catapult has defeated Isabella's Spearman!
Turn 306, 1496 AD: You have captured Cordoba!!!
Turn 306, 1496 AD: CDZ's Samurai (8.63) vs Isabella's Catapult (5.50)
Turn 306, 1496 AD: Combat Odds: 96.0%
Turn 306, 1496 AD: (Extra Combat: -30%)
Turn 306, 1496 AD: (Extra Combat: +10%)
Turn 306, 1496 AD: Isabella's Catapult is hit for 26 (74/100HP)
Turn 306, 1496 AD: CDZ's Samurai is hit for 15 (68/100HP)
Turn 306, 1496 AD: Isabella's Catapult is hit for 26 (48/100HP)
Turn 306, 1496 AD: Isabella's Catapult is hit for 26 (22/100HP)
Turn 306, 1496 AD: CDZ's Samurai is hit for 15 (53/100HP)
Turn 306, 1496 AD: CDZ's Samurai is hit for 15 (38/100HP)
Turn 306, 1496 AD: CDZ's Samurai is hit for 15 (23/100HP)
Turn 306, 1496 AD: Isabella's Catapult is hit for 26 (0/100HP)
Turn 306, 1496 AD: CDZ's Samurai has defeated Isabella's Catapult!
Turn 306, 1496 AD: You have captured Murcia!!!
Turn 306, 1496 AD: CDZ's Samurai (9.60) vs Isabella's Catapult (4.76)
Turn 306, 1496 AD: Combat Odds: 99.7%
Turn 306, 1496 AD: (Extra Combat: -20%)
Turn 306, 1496 AD: (Extra Combat: +20%)
Turn 306, 1496 AD: (Combat: -25%)
Turn 306, 1496 AD: Isabella's Catapult is hit for 28 (72/100HP)
Turn 306, 1496 AD: Isabella's Catapult is hit for 28 (44/100HP)
Turn 306, 1496 AD: Isabella's Catapult is hit for 28 (16/100HP)
Turn 306, 1496 AD: Isabella's Catapult is hit for 28 (0/100HP)
Turn 306, 1496 AD: CDZ's Samurai has defeated Isabella's Catapult!
Turn 306, 1496 AD: CDZ's Samurai (9.60) vs Isabella's Longbowman (6.00)
Turn 306, 1496 AD: Combat Odds: 97.1%
Turn 306, 1496 AD: (Extra Combat: -20%)
Turn 306, 1496 AD: CDZ's Samurai is hit for 15 (85/100HP)
Turn 306, 1496 AD: CDZ's Samurai is hit for 15 (70/100HP)
Turn 306, 1496 AD: Isabella's Longbowman is hit for 25 (75/100HP)
Turn 306, 1496 AD: CDZ's Samurai is hit for 15 (55/100HP)
Turn 306, 1496 AD: CDZ's Samurai is hit for 15 (40/100HP)
Turn 306, 1496 AD: Isabella's Longbowman is hit for 25 (50/100HP)
Turn 306, 1496 AD: Isabella's Longbowman is hit for 25 (25/100HP)
Turn 306, 1496 AD: Isabella's Longbowman is hit for 25 (0/100HP)
Turn 306, 1496 AD: CDZ's Samurai has defeated Isabella's Longbowman!
Turn 306, 1496 AD: The borders of Kagoshima have expanded!
Turn 306, 1496 AD: You have constructed a Courthouse in Santiago. Work has now begun on a Worker.

Turn 307, 1502 AD: You have discovered Gunpowder!

Turn 308, 1508 AD: You have discovered Banking!
Turn 308, 1508 AD: Johannes Kepler has been born in Edo!
Turn 308, 1508 AD: Buddhism has spread in Kyoto.
Turn 308, 1508 AD: Mansa Musa adopts Organized Religion!

Turn 309, 1514 AD: CDZ's Caravel (3.00) vs Isabella's Galley (2.20)
Turn 309, 1514 AD: Combat Odds: 79.1%
Turn 309, 1514 AD: (Plot Defense: +10%)
Turn 309, 1514 AD: CDZ's Caravel is hit for 17 (83/100HP)
Turn 309, 1514 AD: Isabella's Galley is hit for 23 (77/100HP)
Turn 309, 1514 AD: Isabella's Galley is hit for 23 (54/100HP)
Turn 309, 1514 AD: Isabella's Galley is hit for 23 (31/100HP)
Turn 309, 1514 AD: Isabella's Galley is hit for 23 (8/100HP)
Turn 309, 1514 AD: Isabella's Galley is hit for 23 (0/100HP)
Turn 309, 1514 AD: CDZ's Caravel has defeated Isabella's Galley!
Turn 309, 1514 AD: Isabella's Golden Age has ended...

Turn 310, 1520 AD: Archimedes has been born in Beijing!

Turn 311, 1523 AD: The borders of BCLGvill have expanded!
Turn 311, 1523 AD: Mao Zedong's Golden Age has begun!!!
Turn 311, 1523 AD: Mao Zedong has completed The Taj Mahal!
Turn 311, 1523 AD: Heron has been born in Cuzco!
Turn 311, 1523 AD: Hatshepsut adopts Free Market!

Turn 312, 1526 AD: Your Catapult has reduced the defenses of Zaragoza to 11%!
Turn 312, 1526 AD: Mao Zedong has completed Notre Dame!
Turn 312, 1526 AD: Kublai Khan adopts Free Market!

Turn 313, 1529 AD: Your Catapult has reduced the defenses of Zaragoza to 0%!
Turn 313, 1529 AD: CDZ's Catapult (5.00) vs Isabella's Longbowman (11.70)
Turn 313, 1529 AD: Combat Odds: 0.2%
Turn 313, 1529 AD: (Fortify: +25%)
Turn 313, 1529 AD: (City Defense: +70%)
Turn 313, 1529 AD: Your Catapult has caused collateral damage! (2 Units)
Turn 313, 1529 AD: CDZ's Catapult is hit for 30 (70/100HP)
Turn 313, 1529 AD: CDZ's Catapult is hit for 30 (40/100HP)
Turn 313, 1529 AD: CDZ's Catapult is hit for 30 (10/100HP)
Turn 313, 1529 AD: CDZ's Catapult is hit for 30 (0/100HP)
Turn 313, 1529 AD: Isabella's Longbowman has defeated CDZ's Catapult!
Turn 313, 1529 AD: Your Catapult has died trying to attack a Longbowman!
Turn 313, 1529 AD: CDZ's Catapult (5.00) vs Isabella's Longbowman (10.50)
Turn 313, 1529 AD: Combat Odds: 0.4%
Turn 313, 1529 AD: (Fortify: +25%)
Turn 313, 1529 AD: (City Defense: +70%)
Turn 313, 1529 AD: (City Attack: -20%)
Turn 313, 1529 AD: Your Catapult has caused collateral damage! (2 Units)
Turn 313, 1529 AD: CDZ's Catapult is hit for 28 (72/100HP)
Turn 313, 1529 AD: CDZ's Catapult is hit for 28 (44/100HP)
Turn 313, 1529 AD: CDZ's Catapult is hit for 28 (16/100HP)
Turn 313, 1529 AD: Isabella's Longbowman is hit for 13 (87/100HP)
Turn 313, 1529 AD: Your Catapult has withdrawn from combat with a Longbowman!
Turn 313, 1529 AD: CDZ's Samurai (9.60) vs Isabella's Longbowman (8.87)
Turn 313, 1529 AD: Combat Odds: 72.8%
Turn 313, 1529 AD: (Extra Combat: -20%)
Turn 313, 1529 AD: (Fortify: +25%)
Turn 313, 1529 AD: (City Defense: +70%)
Turn 313, 1529 AD: (Combat: -25%)
Turn 313, 1529 AD: Isabella's Longbowman is hit for 20 (67/100HP)
Turn 313, 1529 AD: Isabella's Longbowman is hit for 20 (47/100HP)
Turn 313, 1529 AD: Isabella's Longbowman is hit for 20 (27/100HP)
Turn 313, 1529 AD: Isabella's Longbowman is hit for 20 (7/100HP)
Turn 313, 1529 AD: Isabella's Longbowman is hit for 20 (0/100HP)
Turn 313, 1529 AD: CDZ's Samurai has defeated Isabella's Longbowman!
Turn 313, 1529 AD: Your Samurai has destroyed a Longbowman!
Turn 313, 1529 AD: CDZ's Samurai (9.60) vs Isabella's Longbowman (7.29)
Turn 313, 1529 AD: Combat Odds: 89.9%
Turn 313, 1529 AD: (Extra Combat: -20%)
Turn 313, 1529 AD: (Fortify: +25%)
Turn 313, 1529 AD: (City Defense: +70%)
Turn 313, 1529 AD: (City Attack: -20%)
Turn 313, 1529 AD: (Combat: -25%)
Turn 313, 1529 AD: Isabella's Longbowman is hit for 21 (60/100HP)
Turn 313, 1529 AD: Isabella's Longbowman is hit for 21 (39/100HP)
Turn 313, 1529 AD: CDZ's Samurai is hit for 18 (82/100HP)
Turn 313, 1529 AD: CDZ's Samurai is hit for 18 (64/100HP)
Turn 313, 1529 AD: CDZ's Samurai is hit for 18 (46/100HP)
Turn 313, 1529 AD: Isabella's Longbowman is hit for 21 (18/100HP)
Turn 313, 1529 AD: CDZ's Samurai is hit for 18 (28/100HP)
Turn 313, 1529 AD: Isabella's Longbowman is hit for 21 (0/100HP)
Turn 313, 1529 AD: CDZ's Samurai has defeated Isabella's Longbowman!
Turn 313, 1529 AD: Your Samurai has destroyed a Longbowman!
Turn 313, 1529 AD: CDZ's Samurai (10.40) vs Isabella's Spearman (2.04)
Turn 313, 1529 AD: Combat Odds: 100.0%
Turn 313, 1529 AD: (Extra Combat: -30%)
Turn 313, 1529 AD: (Fortify: +25%)
Turn 313, 1529 AD: (Combat: -75%)
Turn 313, 1529 AD: Isabella's Spearman is hit for 38 (39/100HP)
Turn 313, 1529 AD: Isabella's Spearman is hit for 38 (1/100HP)
Turn 313, 1529 AD: Isabella's Spearman is hit for 38 (0/100HP)
Turn 313, 1529 AD: CDZ's Samurai has defeated Isabella's Spearman!
Turn 313, 1529 AD: Your Samurai has destroyed a Spearman!
Turn 313, 1529 AD: You have captured a Worker
Turn 313, 1529 AD: You have captured a Worker
Turn 313, 1529 AD: You have captured Zaragoza!!!
Turn 313, 1529 AD: You have made peace with Isabella!
Turn 313, 1529 AD: Huayna Capac adopts Free Market!

Turn 314, 1532 AD: You have discovered Chemistry!

socralynnek
10-10-2006, 12:55
I declare shabba to be up unless samson shows up soon...

socralynnek > just played
Samson > didn't show up after holdiay by now
Beam > skipped again until further notice
Shabba > up
BCLG100 > on deck
Darkness
Tubby Rower

Shabbaman
10-10-2006, 13:25
I'm not sure if I can play today. Will post "got it" when I'm going to play, until then if anyone wants to play to keep up to speed, be my guest.

Tubby Rower
10-10-2006, 13:44
so we have all Spanish cities except Madrid correct?

Time to start moving on some boats that can move units across the ocean as well

socralynnek
10-10-2006, 14:21
Correct. only Madrid is lacking but will probably easily fall to our army.
We are researching Astronomy atm we can only transport Misiionaries and such.

BCLG100
10-10-2006, 16:55
we should start thinking about how we can instigate a world war on that continent

Shabbaman
10-10-2006, 17:25
Let me know if you have a suggestion, I'm really bad in that department.

BCLG100
10-10-2006, 17:28
basically bribe lots of civs to declare war on each other :) try and make it so the folk we are giving things too have our own religion as well :)

socralynnek
10-10-2006, 17:30
We have Gunpowder to give to some, but e.g. Egypt would only declare on Spain which we don't want. Someone should check whcih civ is not red in the diplo screens.

BCLG100
10-10-2006, 18:40
any war is a good war, they'll still suffer WW and will have to take time to move troops about etc. that and spain could bring in another war ally against egypt.

Shabbaman
11-10-2006, 17:45
IBT Hatty shows up to ask if we want to convert to buddhism. I laugh at her and decline.

1538 a.d. I get to choose what to build in Zaragoza. The city needs culture to get the mines into range, and coastal cities are usually good for some commerce: thus I go for a library. It's going to take a while though, most likely we need a missionary there. But we need to get some cities to expand their borders, otherwise we get foreign cities on our land.
I also see we got another great scientist. Not sure what to do with it. It could get us half of scientific methods, but we don't need that tech. It useless to get that now, so I save him. 2600 gold is a lot, more than we could get out of him if we go for academy or specialist.

BTW, I think we should research liberalism and switch to free religion, or switch to a religion we have on our big island.

IBT 1547 Isabella wants us to convert, hahaha.

1547 a.d. After the completion of a courthouse, I decide to go with a jewish monastery in Seville. While the monastery might get obsolete researchwise, this still will let us make jewish missionaries (for if we might go with free religion). Plus, it makes culture.

1550 IBT Kublai Khan comes begging for chemistry. I decline.

1553 IBT Hatty wants to trade bananas for whale. Hm. I decline and do some research first.

1553 a.d. I go for a hindu monastery in Santiago, for aforementioned reason. I'm not going for a confucian monastery, because we don't have that shrine.

1556 a.d. I trade whale with Mao for 4 gpt.

IBT 1556 Kublai shows up, now he wants to trade for chemistry. Hm.

I figure out that I can sell chemistry and get nationalism from one and economics from another. We can't get liberalism. I don't know if this is going to be wise or not (it does give everyone and their mothers grenadiers).
Speaking of grenadiers, we can go after Spain again. Perhaps we should upgrade some samurai to grenadiers.

I'm leaving it at this; I've played for 45 minutes and I'm tired. Besides, I don't really now what to do anyway.

The save is here (http://gotm.civfanatics.net/saves/civ4sgotm2/CDZ_SG002_AD1559_01.Civ4SavedGame).

quote:
Turn 315, 1535 AD: Isaac Newton has been born in Kyoto!

Turn 318, 1544 AD: The borders of Barcelona have expanded!
Turn 318, 1544 AD: Rabbi Akiva has been born in Frankfurt!

Turn 319, 1547 AD: Mansa Musa adopts Representation!

Turn 320, 1550 AD: Bismarck adopts Bureaucracy!
Turn 320, 1550 AD: Bismarck adopts Mercantilism!
Turn 320, 1550 AD: Bismarck adopts Organized Religion!

Turn 321, 1553 AD: Clearing a Forest has created 44 ? for Nara.
Turn 321, 1553 AD: Mao Zedong's Golden Age has ended...

Turn 322, 1556 AD: Mao Zedong adopts Representation!
Turn 322, 1556 AD: Mao Zedong adopts Free Market!

BCLG is up!

BCLG100
11-10-2006, 19:18
ill grab it sometime tomorrow. :)

Shabbaman
12-10-2006, 23:36
I'd just like to see my two questions answered: trade chemisty, switch to free religion?

socralynnek
12-10-2006, 23:57
Free Religion would indeed be a very nice move as our religions are spread. And it would help in war signing.
If we still have a Chem monopoly then I'd delay selling it otherwise it would be better if we sell it instead of the AI.

BCLG100
13-10-2006, 00:41
oh right well i played before i saw them 2 comments :)

think you'll all be happy with the results then.

also we cant switch to free religion as we dont have liberalism nor a hope in hell of getting it from the AI for the time being :)

BCLG100
13-10-2006, 01:08
k doke here we go :)


PFC- knock the priest off in Barca- 2 hammers isnt worth the loss of growth potention.
Change barca to granary-it'll be pop rushing most things for awhile so will need it.
BCLGville changed to granary also
CHanged estruscan to WB for the fishes as a forge wont really be that helpfull till it grows
Same thing with Nara switch to WB
Switch the cities building monastries , they become obsolete with scientific method, no point in them except for the culture and libs will be just as good.
Seville--granary
Satiago---granary
and e edo is changed to a galleon.

Trade phil with bismark for WM+180 gold
Trade chem with hatty for nationalism, WM and 120 gold
trade chem with kublai for Astronomy+200 odd gold + WM
Start on steel (figure we'll be able to trade this for other techs)
trade printing press and drama with h capac for ecom, WM +300 gold

(dont switch to free market just yet-you'll see why by the end of the post)

Bismark declares on hatty in exchange for education
upgrade 4 of the sams to grens for 620 gold.

IBT- lots and lots of growth because of the tile changes, move upto 4th in score.

1562- Valencia-xbow finishes---lighthouse
Our empire finally has sea connections with each other ( i know this as for 10 mins i get 'so and so is now connected to the capital!'

delay attack in izzy, want to let our caraval see whats in there first.

IBT not much

1565AD- Forge in Osaka---galleon
13 units in madrid so i declare and move in

IBT- trade wine for wheat with mao

1568--courthouse in murcia---granary
trade astronomy and chem with mansa for constitution
fish, sheep sugar+gems traded with bismark in exchange for furs, pigs, spices and incense.

1571--knock research off for a bit to build up some gold

IBT-spanish galley (later find out has a horse and mace in) moving down our coast, scramble some defence near barca.

1574- Granary in kagoshima---now building bank.
Move up to second place as growth is going well and hatty loses pi rameses

1577---not much

IBT, the spanish have landed forces at barca.
stack outside madrid gets attacked by a couple of horse archers and a cat, no deaths and a bit of collateral damage.

1580- Santiago---Granary to library

Bombard madrid from 105% to 0% :)
3 cats left to suicide, all suicided and all die-the sad part of the war :(
afterwards every single unit we have attacks and is victorious but we dont have enough so at the end of the turn there is left one cat in madrid

IBT-spear and another cat moves in to defend

1583-- Salamanca--- forge to granary
WB in estruscan to lighthouse

Madrid is now ours, i capture it along with 230 gold. It is renamed 'Simons Spot' in honour of its conquering general!
in lighter news (though maybe not for the spanish) the spanish are dead!

Kyoto is now changed into a mighty GP farm, for the previous 9ish turns id taken most of the GP and had them working the sea tiles to let the city grow, now i switch them all back onto GP points and Kyoto is making 50 a turn-the city can grow another couple of sizes before health becomes an issue but thats for us to decide whether its worthwhile?

We are also now 1st following the capture of Madrid, admitedly only be a few points.

IBT-hatty wants us to cancel deals with the incan--i tell her where she can go.

1586AD- Kyoto-grocer---galleon
Osaka-Galleon---galleon
trade rice with kublai for 8gpt

bump up some more points so in terms of points we are first on 1926 while Germany are 2nd on 1886

Think we should let edo grow some more, with Kyoto producing as many GP points as it is Edo may as well grow some more so it can also produce a lot.

We are 7 turns from steel, if Bismark carries on smashing the crap out of hatty someone should make him make peace with her (we dont want him gettin ahead)

Save is here http://gotm.civfanatics.net/saves/civ4sgotm2/CDZ_SG002_AD1586_01.Civ4SavedGame

and heres the log

Here is your Session Turn Log from 1559 AD to 1586 AD:

Turn 323, 1559 AD: You have discovered Nationalism!
Turn 323, 1559 AD: You have discovered Astronomy!
Turn 323, 1559 AD: You have discovered Economics!
Turn 323, 1559 AD: Bismarck has declared war on Hatshepsut!
Turn 323, 1559 AD: Huayna Capac has completed Versailles!
Turn 323, 1559 AD: Hatshepsut adopts Vassalage!
Turn 323, 1559 AD: Hatshepsut adopts Theocracy!
Turn 323, 1559 AD: Isabella adopts Organized Religion!

Turn 325, 1565 AD: You have declared war on Isabella!
Turn 325, 1565 AD: The borders of Tokyo have expanded!

Turn 326, 1568 AD: You have discovered Constitution!
Turn 326, 1568 AD: Huayna Capac has completed The Spiral Minaret!

Turn 327, 1571 AD: Pi-Ramesses has been captured by the German Empire!!!

Turn 328, 1574 AD: Cai Lun has been born in Guangzhou!

Turn 329, 1577 AD: CDZ's Samurai (9.60) vs Isabella's Horse Archer (6.00)
Turn 329, 1577 AD: Combat Odds: 95.6%
Turn 329, 1577 AD: (Extra Combat: -20%)
Turn 329, 1577 AD: CDZ's Samurai is hit for 15 (85/100HP)
Turn 329, 1577 AD: Isabella's Horse Archer is hit for 25 (75/100HP)
Turn 329, 1577 AD: Isabella's Horse Archer is hit for 25 (50/100HP)
Turn 329, 1577 AD: Isabella's Horse Archer is hit for 25 (25/100HP)
Turn 329, 1577 AD: CDZ's Samurai is hit for 15 (70/100HP)
Turn 329, 1577 AD: Isabella's Horse Archer is hit for 25 (0/100HP)
Turn 329, 1577 AD: CDZ's Samurai has defeated Isabella's Horse Archer!
Turn 329, 1577 AD: CDZ's Caravel (3.30) vs Isabella's Galley (2.40)
Turn 329, 1577 AD: Combat Odds: 79.5%
Turn 329, 1577 AD: (Extra Combat: -10%)
Turn 329, 1577 AD: (Extra Combat: +10%)
Turn 329, 1577 AD: (Plot Defense: +10%)
Turn 329, 1577 AD: CDZ's Caravel is hit for 17 (83/100HP)
Turn 329, 1577 AD: CDZ's Caravel is hit for 17 (66/100HP)
Turn 329, 1577 AD: CDZ's Caravel is hit for 17 (49/100HP)
Turn 329, 1577 AD: CDZ's Caravel is hit for 17 (32/100HP)
Turn 329, 1577 AD: Isabella's Galley is hit for 23 (77/100HP)
Turn 329, 1577 AD: Isabella's Galley is hit for 23 (54/100HP)
Turn 329, 1577 AD: CDZ's Caravel is hit for 17 (15/100HP)
Turn 329, 1577 AD: Isabella's Galley is hit for 23 (31/100HP)
Turn 329, 1577 AD: CDZ's Caravel is hit for 17 (0/100HP)
Turn 329, 1577 AD: Isabella's Galley has defeated CDZ's Caravel!
Turn 329, 1577 AD: Clearing a Forest has created 44 ? for Cordoba.
Turn 329, 1577 AD: Isabella's Catapult (5.00) vs CDZ's Grenadier (22.80)
Turn 329, 1577 AD: Combat Odds: 0.0%
Turn 329, 1577 AD: (Extra Combat: +40%)
Turn 329, 1577 AD: (Plot Defense: +50%)
Turn 329, 1577 AD: Isabella's Catapult is hit for 38 (62/100HP)
Turn 329, 1577 AD: Isabella's Catapult is hit for 38 (24/100HP)
Turn 329, 1577 AD: Isabella's Catapult is hit for 38 (0/100HP)
Turn 329, 1577 AD: CDZ's Grenadier has defeated Isabella's Catapult!
Turn 329, 1577 AD: Isabella's Maceman (8.80) vs CDZ's Grenadier (22.80)
Turn 329, 1577 AD: Combat Odds: 0.1%
Turn 329, 1577 AD: (Extra Combat: -10%)
Turn 329, 1577 AD: (Extra Combat: +40%)
Turn 329, 1577 AD: (Plot Defense: +50%)
Turn 329, 1577 AD: Isabella's Maceman is hit for 31 (69/100HP)
Turn 329, 1577 AD: Isabella's Maceman is hit for 31 (38/100HP)
Turn 329, 1577 AD: Isabella's Maceman is hit for 31 (7/100HP)
Turn 329, 1577 AD: Isabella's Maceman is hit for 31 (0/100HP)
Turn 329, 1577 AD: CDZ's Grenadier has defeated Isabella's Maceman!
Turn 329, 1577 AD: Isabella's Horse Archer (6.60) vs CDZ's Grenadier (22.80)
Turn 329, 1577 AD: Combat Odds: 0.0%
Turn 329, 1577 AD: (Extra Combat: -10%)
Turn 329, 1577 AD: (Extra Combat: +40%)
Turn 329, 1577 AD: (Plot Defense: +50%)
Turn 329, 1577 AD: Isabella's Horse Archer is hit for 35 (65/100HP)
Turn 329, 1577 AD: Isabella's Horse Archer is hit for 35 (30/100HP)
Turn 329, 1577 AD: Isabella's Horse Archer is hit for 35 (0/100HP)
Turn 329, 1577 AD: CDZ's Grenadier has defeated Isabella's Horse Archer!
Turn 329, 1577 AD: Isabella's Horse Archer (6.60) vs CDZ's Grenadier (22.80)
Turn 329, 1577 AD: Combat Odds: 0.0%
Turn 329, 1577 AD: (Extra Combat: -10%)
Turn 329, 1577 AD: (Extra Combat: +40%)
Turn 329, 1577 AD: (Plot Defense: +50%)
Turn 329, 1577 AD: Isabella's Horse Archer is hit for 35 (65/100HP)
Turn 329, 1577 AD: Isabella's Horse Archer is hit for 35 (30/100HP)
Turn 329, 1577 AD: CDZ's Grenadier is hit for 11 (89/100HP)
Turn 329, 1577 AD: Isabella's Horse Archer is hit for 35 (0/100HP)
Turn 329, 1577 AD: CDZ's Grenadier has defeated Isabella's Horse Archer!
Turn 329, 1577 AD: Isabella's Catapult (5.00) vs CDZ's Grenadier (20.40)
Turn 329, 1577 AD: Combat Odds: 0.0%
Turn 329, 1577 AD: (Extra Combat: +20%)
Turn 329, 1577 AD: (Plot Defense: +50%)
Turn 329, 1577 AD: Isabella's Catapult is hit for 37 (63/100HP)
Turn 329, 1577 AD: Isabella's Catapult is hit for 37 (26/100HP)
Turn 329, 1577 AD: A Cottage has been destroyed by a marauding Spanish Maceman!

Turn 330, 1580 AD: The enemy has been spotted near Barcelona!
Turn 330, 1580 AD: CDZ's Samurai (8.80) vs Isabella's Maceman (8.80)
Turn 330, 1580 AD: Combat Odds: 63.6%
Turn 330, 1580 AD: (Extra Combat: -10%)
Turn 330, 1580 AD: (Extra Combat: +10%)
Turn 330, 1580 AD: (Combat: -50%)
Turn 330, 1580 AD: (Combat: +50%)
Turn 330, 1580 AD: Isabella's Maceman is hit for 20 (80/100HP)
Turn 330, 1580 AD: Isabella's Maceman is hit for 20 (60/100HP)
Turn 330, 1580 AD: Isabella's Maceman is hit for 20 (40/100HP)
Turn 330, 1580 AD: CDZ's Samurai is hit for 20 (80/100HP)
Turn 330, 1580 AD: CDZ's Samurai is hit for 20 (60/100HP)
Turn 330, 1580 AD: Isabella's Maceman is hit for 20 (20/100HP)
Turn 330, 1580 AD: CDZ's Samurai is hit for 20 (40/100HP)
Turn 330, 1580 AD: Isabella's Maceman is hit for 20 (0/100HP)
Turn 330, 1580 AD: CDZ's Samurai has defeated Isabella's Maceman!
Turn 330, 1580 AD: Your Samurai has destroyed a Maceman!
Turn 330, 1580 AD: Your Catapult has reduced the defenses of Madrid to 89%!
Turn 330, 1580 AD: Your Catapult has reduced the defenses of Madrid to 73%!
Turn 330, 1580 AD: Your Catapult has reduced the defenses of Madrid to 47%!
Turn 330, 1580 AD: Your Catapult has reduced the defenses of Madrid to 31%!
Turn 330, 1580 AD: Your Catapult has reduced the defenses of Madrid to 15%!
Turn 330, 1580 AD: Your Catapult has reduced the defenses of Madrid to 0%!
Turn 330, 1580 AD: CDZ's Catapult (4.45) vs Isabella's Longbowman (14.70)
Turn 330, 1580 AD: Combat Odds: 0.0%
Turn 330, 1580 AD: (Plot Defense: +25%)
Turn 330, 1580 AD: (Fortify: +25%)
Turn 330, 1580 AD: (City Defense: +70%)
Turn 330, 1580 AD: (Hills: +25%)
Turn 330, 1580 AD: Your Catapult has caused collateral damage! (5 Units)
Turn 330, 1580 AD: CDZ's Catapult is hit for 33 (56/100HP)
Turn 330, 1580 AD: CDZ's Catapult is hit for 33 (23/100HP)
Turn 330, 1580 AD: CDZ's Catapult is hit for 33 (0/100HP)
Turn 330, 1580 AD: Isabella's Longbowman has defeated CDZ's Catapult!
Turn 330, 1580 AD: Your Catapult has died trying to attack a Longbowman!
Turn 330, 1580 AD: CDZ's Catapult (4.45) vs Isabella's Longbowman (14.70)
Turn 330, 1580 AD: Combat Odds: 0.0%
Turn 330, 1580 AD: (Plot Defense: +25%)
Turn 330, 1580 AD: (Fortify: +25%)
Turn 330, 1580 AD: (City Defense: +70%)
Turn 330, 1580 AD: (Hills: +25%)
Turn 330, 1580 AD: Your Catapult has caused collateral damage! (6 Units)
Turn 330, 1580 AD: CDZ's Catapult is hit for 33 (56/100HP)
Turn 330, 1580 AD: Isabella's Longbowman is hit for 11 (89/100HP)
Turn 330, 1580 AD: CDZ's Catapult is hit for 33 (23/100HP)
Turn 330, 1580 AD: CDZ's Catapult is hit for 33 (0/100HP)
Turn 330, 1580 AD: Isabella's Longbowman has defeated CDZ's Catapult!
Turn 330, 1580 AD: Your Catapult has died trying to attack a Longbowman!
Turn 330, 1580 AD: CDZ's Catapult (5.00) vs Isabella's Longbowman (13.08)
Turn 330, 1580 AD: Combat Odds: 0.2%
Turn 330, 1580 AD: (Plot Defense: +25%)
Turn 330, 1580 AD: (Fortify: +25%)
Turn 330, 1580 AD: (City Defense: +70%)
Turn 330, 1580 AD: (Hills: +25%)
Turn 330, 1580 AD: Your Catapult has caused collateral damage! (6 Units)
Turn 330, 1580 AD: CDZ's Catapult is hit for 32 (68/100HP)
Turn 330, 1580 AD: CDZ's Catapult is hit for 32 (36/100HP)
Turn 330, 1580 AD: CDZ's Catapult is hit for 32 (4/100HP)
Turn 330, 1580 AD: CDZ's Catapult is hit for 32 (0/100HP)
Turn 330, 1580 AD: Isabella's Longbowman has defeated CDZ's Catapult!
Turn 330, 1580 AD: Your Catapult has died trying to attack a Longbowman!
Turn 330, 1580 AD: CDZ's Grenadier (14.40) vs Isabella's Longbowman (9.34)
Turn 330, 1580 AD: Combat Odds: 93.3%
Turn 330, 1580 AD: (Extra Combat: -20%)
Turn 330, 1580 AD: (Plot Defense: +25%)
Turn 330, 1580 AD: (Fortify: +25%)
Turn 330, 1580 AD: (City Defense: +70%)
Turn 330, 1580 AD: (Hills: +25%)
Turn 330, 1580 AD: (City Attack: -45%)
Turn 330, 1580 AD: (Combat: -25%)
Turn 330, 1580 AD: Isabella's Longbowman is hit for 24 (65/100HP)
Turn 330, 1580 AD: CDZ's Grenadier is hit for 16 (84/100HP)
Turn 330, 1580 AD: CDZ's Grenadier is hit for 16 (68/100HP)
Turn 330, 1580 AD: Isabella's Longbowman is hit for 24 (41/100HP)
Turn 330, 1580 AD: Isabella's Longbowman is hit for 24 (17/100HP)
Turn 330, 1580 AD: CDZ's Grenadier is hit for 16 (52/100HP)
Turn 330, 1580 AD: CDZ's Grenadier is hit for 16 (36/100HP)
Turn 330, 1580 AD: Isabella's Longbowman is hit for 24 (0/100HP)
Turn 330, 1580 AD: CDZ's Grenadier has defeated Isabella's Longbowman!
Turn 330, 1580 AD: Your Grenadier has destroyed a Longbowman!
Turn 330, 1580 AD: CDZ's Grenadier (12.27) vs Isabella's Longbowman (8.10)
Turn 330, 1580 AD: Combat Odds: 87.3%
Turn 330, 1580 AD: (Extra Combat: -10%)
Turn 330, 1580 AD: (Plot Defense: +25%)
Turn 330, 1580 AD: (Fortify: +25%)
Turn 330, 1580 AD: (City Defense: +45%)
Turn 330, 1580 AD: (Hills: +25%)
Turn 330, 1580 AD: (City Attack: -45%)
Turn 330, 1580 AD: (Combat: -25%)
Turn 330, 1580 AD: Isabella's Longbowman is hit for 24 (66/100HP)
Turn 330, 1580 AD: CDZ's Grenadier is hit for 16 (77/100HP)
Turn 330, 1580 AD: Isabella's Longbowman is hit for 24 (42/100HP)
Turn 330, 1580 AD: Isabella's Longbowman is hit for 24 (18/100HP)
Turn 330, 1580 AD: CDZ's Grenadier is hit for 16 (61/100HP)
Turn 330, 1580 AD: CDZ's Grenadier is hit for 16 (45/100HP)
Turn 330, 1580 AD: CDZ's Grenadier is hit for 16 (29/100HP)
Turn 330, 1580 AD: Isabella's Longbowman is hit for 24 (0/100HP)
Turn 330, 1580 AD: CDZ's Grenadier has defeated Isabella's Longbowman!
Turn 330, 1580 AD: Your Grenadier has destroyed a Longbowman!
Turn 330, 1580 AD: CDZ's Grenadier (14.95) vs Isabella's Longbowman (10.92)
Turn 330, 1580 AD: Combat Odds: 83.7%
Turn 330, 1580 AD: (Extra Combat: -40%)
Turn 330, 1580 AD: (Plot Defense: +25%)
Turn 330, 1580 AD: (Fortify: +25%)
Turn 330, 1580 AD: (City Defense: +25%)
Turn 330, 1580 AD: (Hills: +25%)
Turn 330, 1580 AD: CDZ's Grenadier is hit for 17 (72/100HP)
Turn 330, 1580 AD: CDZ's Grenadier is hit for 17 (55/100HP)
Turn 330, 1580 AD: Isabella's Longbowman is hit for 23 (68/100HP)
Turn 330, 1580 AD: Isabella's Longbowman is hit for 23 (45/100HP)
Turn 330, 1580 AD: Isabella's Longbowman is hit for 23 (22/100HP)
Turn 330, 1580 AD: CDZ's Grenadier is hit for 17 (38/100HP)
Turn 330, 1580 AD: Isabella's Longbowman is hit for 23 (0/100HP)
Turn 330, 1580 AD: CDZ's Grenadier has defeated Isabella's Longbowman!
Turn 330, 1580 AD: Your Grenadier has destroyed a Longbowman!
Turn 330, 1580 AD: CDZ's Grenadier (14.50) vs Isabella's Longbowman (9.47)
Turn 330, 1580 AD: Combat Odds: 87.7%
Turn 330, 1580 AD: (Extra Combat: -30%)
Turn 330, 1580 AD: (Plot Defense: +25%)
Turn 330, 1580 AD: (Fortify: +25%)
Turn 330, 1580 AD: (City Defense: +45%)
Turn 330, 1580 AD: (Hills: +25%)
Turn 330, 1580 AD: (Combat: -25%)
Turn 330, 1580 AD: CDZ's Grenadier is hit for 16 (77/100HP)
Turn 330, 1580 AD: Isabella's Longbowman is hit for 23 (58/100HP)
Turn 330, 1580 AD: Isabella's Longbowman is hit for 23 (35/100HP)
Turn 330, 1580 AD: Isabella's Longbowman is hit for 23 (12/100HP)
Turn 330, 1580 AD: Isabella's Longbowman is hit for 23 (0/100HP)
Turn 330, 1580 AD: CDZ's Grenadier has defeated Isabella's Longbowman!
Turn 330, 1580 AD: Your Grenadier has destroyed a Longbowman!
Turn 330, 1580 AD: CDZ's Samurai (10.40) vs Isabella's Horse Archer (6.00)
Turn 330, 1580 AD: Combat Odds: 96.6%
Turn 330, 1580 AD: (Extra Combat: -30%)
Turn 330, 1580 AD: (Extra Combat: +10%)
Turn 330, 1580 AD: Isabella's Horse Archer is hit for 25 (66/100HP)
Turn 330, 1580 AD: Isabella's Horse Archer is hit for 25 (41/100HP)
Turn 330, 1580 AD: Isabella's Horse Archer is hit for 25 (16/100HP)
Turn 330, 1580 AD: Isabella's Horse Archer is hit for 25 (0/100HP)
Turn 330, 1580 AD: CDZ's Samurai has defeated Isabella's Horse Archer!
Turn 330, 1580 AD: Your Samurai has destroyed a Horse Archer!
Turn 330, 1580 AD: CDZ's Samurai (8.73) vs Isabella's Horse Archer (5.28)
Turn 330, 1580 AD: Combat Odds: 92.4%
Turn 330, 1580 AD: (Extra Combat: -20%)
Turn 330, 1580 AD: (Extra Combat: +10%)
Turn 330, 1580 AD: CDZ's Samurai is hit for 16 (75/100HP)
Turn 330, 1580 AD: Isabella's Horse Archer is hit for 24 (56/100HP)
Turn 330, 1580 AD: CDZ's Samurai is hit for 16 (59/100HP)
Turn 330, 1580 AD: CDZ's Samurai is hit for 16 (43/100HP)
Turn 330, 1580 AD: Isabella's Horse Archer is hit for 24 (32/100HP)
Turn 330, 1580 AD: CDZ's Samurai is hit for 16 (27/100HP)
Turn 330, 1580 AD: Isabella's Horse Archer is hit for 24 (8/100HP)
Turn 330, 1580 AD: Isabella's Horse Archer is hit for 24 (0/100HP)
Turn 330, 1580 AD: CDZ's Samurai has defeated Isabella's Horse Archer!
Turn 330, 1580 AD: Your Samurai has destroyed a Horse Archer!
Turn 330, 1580 AD: CDZ's Samurai (9.60) vs Isabella's Horse Archer (4.68)
Turn 330, 1580 AD: Combat Odds: 99.3%
Turn 330, 1580 AD: (Extra Combat: -20%)
Turn 330, 1580 AD: (Extra Combat: +10%)
Turn 330, 1580 AD: CDZ's Samurai is hit for 15 (85/100HP)
Turn 330, 1580 AD: Isabella's Horse Archer is hit for 25 (46/100HP)
Turn 330, 1580 AD: Isabella's Horse Archer is hit for 25 (21/100HP)
Turn 330, 1580 AD: Isabella's Horse Archer is hit for 25 (0/100HP)
Turn 330, 1580 AD: CDZ's Samurai has defeated Isabella's Horse Archer!
Turn 330, 1580 AD: Your Samurai has destroyed a Horse Archer!
Turn 330, 1580 AD: CDZ's Samurai (9.46) vs Isabella's Spearman (4.40)
Turn 330, 1580 AD: Combat Odds: 99.5%
Turn 330, 1580 AD: (Extra Combat: -30%)
Turn 330, 1580 AD: (Extra Combat: +10%)
Turn 330, 1580 AD: (Plot Defense: +25%)
Turn 330, 1580 AD: (Fortify: +25%)
Turn 330, 1580 AD: (Combat: -50%)
Turn 330, 1580 AD: Isabella's Spearman is hit for 29 (71/100HP)
Turn 330, 1580 AD: Isabella's Spearman is hit for 29 (42/100HP)
Turn 330, 1580 AD: Isabella's Spearman is hit for 29 (13/100HP)
Turn 330, 1580 AD: Isabella's Spearman is hit for 29 (0/100HP)
Turn 330, 1580 AD: CDZ's Samurai has defeated Isabella's Spearman!
Turn 330, 1580 AD: Your Samurai has destroyed a Spearman!
Turn 330, 1580 AD: CDZ's Samurai (8.00) vs Isabella's Chariot (3.08)
Turn 330, 1580 AD: Combat Odds: 99.9%
Turn 330, 1580 AD: (Extra Combat: -10%)
Turn 330, 1580 AD: Isabella's Chariot is hit for 30 (47/100HP)
Turn 330, 1580 AD: Isabella's Chariot is hit for 30 (17/100HP)
Turn 330, 1580 AD: Isabella's Chariot is hit for 30 (0/100HP)
Turn 330, 1580 AD: CDZ's Samurai has defeated Isabella's Chariot!
Turn 330, 1580 AD: Your Samurai has destroyed a Chariot!
Turn 330, 1580 AD: CDZ's Samurai (8.00) vs Isabella's Catapult (4.00)
Turn 330, 1580 AD: Combat Odds: 99.8%
Turn 330, 1580 AD: (Extra Combat: -10%)
Turn 330, 1580 AD: Isabella's Catapult is hit for 27 (53/100HP)
Turn 330, 1580 AD: Isabella's Catapult is hit for 27 (26/100HP)
Turn 330, 1580 AD: Isabella's Catapult is hit for 27 (0/100HP)
Turn 330, 1580 AD: CDZ's Samurai has defeated Isabella's Catapult!
Turn 330, 1580 AD: Your Samurai has destroyed a Catapult!
Turn 330, 1580 AD: CDZ's Samurai (8.80) vs Isabella's Catapult (3.50)
Turn 330, 1580 AD: Combat Odds: 99.9%
Turn 330, 1580 AD: (Extra Combat: -10%)
Turn 330, 1580 AD: Isabella's Catapult is hit for 28 (42/100HP)
Turn 330, 1580 AD: Isabella's Catapult is hit for 28 (14/100HP)
Turn 330, 1580 AD: CDZ's Samurai is hit for 14 (86/100HP)
Turn 330, 1580 AD: CDZ's Samurai is hit for 14 (72/100HP)
Turn 330, 1580 AD: CDZ's Samurai is hit for 14 (58/100HP)
Turn 330, 1580 AD: CDZ's Samurai is hit for 14 (44/100HP)
Turn 330, 1580 AD: Isabella's Catapult is hit for 28 (0/100HP)
Turn 330, 1580 AD: CDZ's Samurai has defeated Isabella's Catapult!
Turn 330, 1580 AD: Your Samurai has destroyed a Catapult!
Turn 330, 1580 AD: You have trained a Work Boat in Estruscan. Work has now begun on a Forge.

Turn 331, 1583 AD: CDZ's Samurai (9.46) vs Isabella's Spearman (3.47)
Turn 331, 1583 AD: Combat Odds: 99.9%
Turn 331, 1583 AD: (Extra Combat: -30%)
Turn 331, 1583 AD: (Extra Combat: +10%)
Turn 331, 1583 AD: (Plot Defense: +25%)
Turn 331, 1583 AD: (Combat: -50%)
Turn 331, 1583 AD: Isabella's Spearman is hit for 32 (68/100HP)
Turn 331, 1583 AD: Isabella's Spearman is hit for 32 (36/100HP)
Turn 331, 1583 AD: CDZ's Samurai is hit for 12 (79/100HP)
Turn 331, 1583 AD: Isabella's Spearman is hit for 32 (4/100HP)
Turn 331, 1583 AD: Isabella's Spearman is hit for 32 (0/100HP)
Turn 331, 1583 AD: CDZ's Samurai has defeated Isabella's Spearman!
Turn 331, 1583 AD: Your Samurai has destroyed a Spearman!
Turn 331, 1583 AD: CDZ's Samurai (8.36) vs Isabella's Catapult (5.00)
Turn 331, 1583 AD: Combat Odds: 98.4%
Turn 331, 1583 AD: (Extra Combat: -10%)
Turn 331, 1583 AD: Isabella's Catapult is hit for 26 (74/100HP)
Turn 331, 1583 AD: CDZ's Samurai is hit for 15 (80/100HP)
Turn 331, 1583 AD: CDZ's Samurai is hit for 15 (65/100HP)
Turn 331, 1583 AD: Isabella's Catapult is hit for 26 (48/100HP)
Turn 331, 1583 AD: CDZ's Samurai is hit for 15 (50/100HP)
Turn 331, 1583 AD: Isabella's Catapult is hit for 26 (22/100HP)
Turn 331, 1583 AD: Isabella's Catapult is hit for 26 (0/100HP)
Turn 331, 1583 AD: CDZ's Samurai has defeated Isabella's Catapult!
Turn 331, 1583 AD: Your Samurai has destroyed a Catapult!
Turn 331, 1583 AD: CDZ's Catapult (4.45) vs Isabella's Catapult (1.30)
Turn 331, 1583 AD: Combat Odds: 99.9%
Turn 331, 1583 AD: Isabella's Catapult is hit for 24 (2/100HP)
Turn 331, 1583 AD: Isabella's Catapult is hit for 24 (0/100HP)
Turn 331, 1583 AD: CDZ's Catapult has defeated Isabella's Catapult!
Turn 331, 1583 AD: Your Catapult has destroyed a Catapult!
Turn 331, 1583 AD: You have captured a Worker
Turn 331, 1583 AD: You have captured Madrid!!!
Turn 331, 1583 AD: The Spanish Civilization has been destroyed!!!
Turn 331, 1583 AD: Clearing a Forest has created 44 ? for Santiago.

Turn 332, 1586 AD: Clearing a Forest has created 54 ? for Kagoshima.
Turn 332, 1586 AD: Clearing a Forest has created 44 ? for Santiago.

we've got lots of forests that need to be cut and lots of granary's that need to be built, we're first in land area but last in pop, if we increase the pop then everything else will also increase!

granaries/lighthouse/libs and courthouses, these should all be built before forges-unless the forge is in a good city- cities producing 4/5 hammers arnt going to benefit from a forge right now, but growing them so they can work more cottages to eventually turn into towns, which when in universal cuffrage will produce some hammers :)

didnt switch to free market as it will be 2 turns of revolution, for another civic it is 3 turns however for a third civic it is also 3 turns, therefore i think it would be worth waiting until we actually have 3 civics to revolt into, possibly free religion/open market and representation perhaps-but thats up for debate :)

no pictures cos i couldnt be arsed :)

socralynnek
13-10-2006, 01:29
Shabba has started building those mponasteries to be able to produce missionaries of all religions, they will be helpful with Free Religion, so next one should take a look at it.

Otherwise nice. We should start building galleons and cats for a probably long war to capture the others.
We should research towards Assembly Line IMO, factories can make a big difference in unit production.
And we should cause some more wars on the way and maybe take the remains of someone then to get a foothold.

socralynnek
Samson
Beam > skipped again until further notice
Shabba
BCLG100
Darkness > up
Tubby Rower > on deck

BCLG100
13-10-2006, 01:46
aye but the thing about them monastries is that we could get scientifc method in a trade in a few turns and have to discontinue building them, we can always switch to organized religion just without the tech to build monastries and spread the religion but with all the happiness resources we have right now we dont even need the happiness under free religion.

Shabbaman
13-10-2006, 09:24
Monasteries are cheap, changing civics costs money.

Samson
13-10-2006, 12:43
Hi everyone, I am back.

I agree we should get a few monastries. I usually aim to have at least 1 of each religeon in a decent production city before we get Sci. Method. We will probably want the happiness eventually as we will be at war, and the gold from the shrines is good too. I THINK if you start the monastries before Sci. Method they will finish, but I could be wrong.

I also think assembly line should be a priority. The combination of factories / coal plants and infantry makes it a real turning point tech. The only one that could be better is biology.

socralynnek
13-10-2006, 13:15
I am pretty sure they won't finish. So we might have to rush them before we get SciMeth

socralynnek
13-10-2006, 13:17
I am pretty sure they won't finish. So we might have to rush them before we get SciMeth

Samson
13-10-2006, 15:30
quote:Originally posted by socralynnek

I am pretty sure they won't finish. So we might have to rush them before we get SciMeth

They definatly finished in at least 1 patch. Perhaps they do not in 1.61.

BCLG100
13-10-2006, 16:15
Well other things switch over when you can no longer build them, such as obelisks with stonehenge, then you've just lost a bunch of shields.

Also these monastries wern't being built in high productive towns, it was taking at least 30 turns for the majority to finish.

Darkness
16-10-2006, 10:51
Sorry guys. I was away this weekend. I'll try to play tomorrow night. If anyone can play tonight then go ahead, because I can't...

Shabbaman
16-10-2006, 11:19
The monastery in Seville can easily be whipped, and Santiago has a lot of pristine forests around it.

Tubby Rower
16-10-2006, 13:38
you do get money from the lost builds correct? and on the obelisks... they stop building because you have a free one with Stonehenge

Darkness
17-10-2006, 21:54
1586 – nothing
1589 – Valencia: Lighthouse -> library
1592 - Santiago: Library -> forge
1595 – nothing
1598 – nothing
1601 – nothing
1604 - Etruscan: Lighthouse -> forge
1607 – Discover steel, start replacable parts. Osaka: Galleon -> galleon. Steel (already known on the other continent) to Mansa Musa for corporation, divine right, WM and 10 gold. Steel to Kublai Khan for replacable parts, WM and 20 gold. Set research to steam power
1610 – Kyoto: Galleon -> Frigate?

Save:
http://gotm.civfanatics.net/saves/civ4sgotm2/CDZ_SG002_AD1610_01.Civ4SavedGame

Turn log:
quote:
Here is your Session Turn Log from 1586 AD to 1610 AD:


Turn 333, 1589 AD: Zhang Heng has been born in Thebes!

Turn 334, 1592 AD: Hatshepsut adopts Emancipation!

Turn 335, 1595 AD: You have constructed a Granary in BCLGville. Work has now begun on a Forge.
Turn 335, 1595 AD: Pytheas has been born in Munich!

Turn 336, 1598 AD: Bismarck's Golden Age has begun!!!

Turn 337, 1601 AD: You have constructed a Lighthouse in Estruscan. Work has now begun on a Forge.

Turn 338, 1604 AD: You have discovered Steel!
Turn 338, 1604 AD: The borders of Edo have expanded!
Turn 338, 1604 AD: Kublai Khan adopts Free Speech!

Turn 339, 1607 AD: You have discovered Divine Right!
Turn 339, 1607 AD: You have discovered Corporation!
Turn 339, 1607 AD: You have discovered Replaceable Parts!
Turn 339, 1607 AD: Deal Canceled: Clam to Hatshepsut for Rice

Turn 340, 1610 AD: Clearing a Forest has created 24 ? for Barcelona.

Tubby Rower
18-10-2006, 13:16
quote:Turn 339, 1607 AD: Deal Canceled: Clam to Hatshepsut for Rice


Who cancelled this? us or her?

Darkness
18-10-2006, 14:14
she did

BCLG100
18-10-2006, 15:29
did it make much of a difference? im guessing no but just checking

socralynnek
18-10-2006, 15:32
tubby, can you care about the monasteries. i think we should have one monastery of each religion. see discussion before on last page.

btw, I can't play from tommorrpow evening til monday morning.

Tubby Rower
18-10-2006, 15:44
socralynnek > skipped from Thu (10-19) to Mon (10-23)
Samson
Beam > skipped again until further notice
Shabba
BCLG100
Darkness > just played
Tubby Rower > up


@ ynnek, if you want to go ahead and play, go for it. I won't be able to get to this until at least 10 hours from now at best

socralynnek
18-10-2006, 15:54
Today won't be possible, maybe tomorrow in the morning( at least 18 hours from now), if I get my work done today.

Tubby Rower
21-10-2006, 13:26
well RL has intervened again.. [blush] I'm requesting a skip

socralynnek
23-10-2006, 11:45
I'm back and I'll play in a few minutes!

socralynnek
23-10-2006, 14:33
1610 AD - Switch 4 cities to build Monasteries (we only lack Islam)
Our MM looks sloppy.

1616 AD - Get a second Great Scientist in Kyoto, so no GA at the moment.
I have rushed the monasteries so I could burn them on SciMeth, but I'll try to get it via trade.

1628 AD - Started shipping some units towards our capital (so expect them to be on automove!)

1631 AD - Kublai has build a city on our continent, but at a really bad position in the South.
That city will surely cost him more maintenance than he gains.

1640 AD - Steam Power done next turn. I think we should wait with attacking until Infantry.
Then we'll have some weak targets. Currently no war going on.
Remember there are two Great Scientists in Kyoto!



http://www.civ3duelzone.com/forum/uploaded/socralynnek/20061023133245_sgotm02_ad1640.jpg
166.29KB


Here is your Session Turn Log from 1610 AD to 1640 AD:

Turn 340, 1610 AD: Hatshepsut has made peace with Bismarck!

Turn 341, 1613 AD: Galileo Galilei has been born in Kyoto!
Turn 341, 1613 AD: You have constructed a Hindu Monastery in Nara. Work has now begun on a Work Boat.
Turn 341, 1613 AD: You have constructed a Jewish Monastery in Seville. Work has now begun on a Granary.
Turn 341, 1613 AD: The borders of Santiago have expanded!
Turn 341, 1613 AD: You have constructed a Taoist Monastery in Cordoba. Work has now begun on a Forge.
Turn 341, 1613 AD: Leonardo da Vinci has been born in Cuzco!

Turn 342, 1616 AD: Kyoto celebrates "We Love the Monarch Day"!!!

Turn 343, 1619 AD: Kyoto celebrates "We Love the Monarch Day"!!!
Turn 343, 1619 AD: You have constructed a Granary in Barcelona. Work has now begun on a Forge.

Turn 344, 1622 AD: Sinan has been born in Old Sarai!

Turn 345, 1625 AD: Bismarck's Golden Age has ended...
Turn 345, 1625 AD: Hatshepsut adopts Free Speech!
Turn 345, 1625 AD: Hatshepsut adopts Organized Religion!

Turn 346, 1628 AD: You have trained a Work Boat in Nara. Work has now begun on a Forge.

Turn 347, 1631 AD: You have trained a Galleon in Edo. Work has now begun on a Caravel.

Turn 349, 1637 AD: The borders of Nara have expanded!
Turn 349, 1637 AD: The borders of Seville have expanded!
Turn 349, 1637 AD: The borders of Cordoba have expanded!
Turn 349, 1637 AD: The borders of Murcia have expanded!
Turn 349, 1637 AD: The borders of Simons Spot have expanded!
Turn 349, 1637 AD: Huayna Capac adopts Emancipation!

Turn 350, 1640 AD: Clearing a Forest has created 54 ? for Kagoshima.

Tubby Rower
23-10-2006, 15:31
should one of the great scientists build an academy somewhere with high beaker yield?

Shabbaman
23-10-2006, 15:32
Nice :) Is Samson around?

BCLG100
23-10-2006, 16:12
didnt he say he was going to be away?

the other acadamy seems good though.

socralynnek
23-10-2006, 16:31
yeah, buit that was when beam last was up, he told he is back at the previous page.

other academy is fine, although it will take some turns for the scientist to ship there.

simon's spot is a nice location but probably already has an academy (barcelone too), santiago has a lot of cottaging potential.

edit: our fp city whould be nice too.

BCLG100
24-10-2006, 03:05
Osaka then

btw folks alan was speaking about having an end of november deadline-as we dont look like we're going to be hitting that at our current pace we're probably going to need to speed up-should those who can try and play longer turnsets?

Shabbaman
24-10-2006, 08:53
I'm home alone in the weekend of november 11th, I could finish the game on my own :D Until (and after) then I'm pretty much confined to playing in the weekends, unfortunately.
The turnsets just take too much time for me. If it's 15 minutes I can squeeze it somewhere in the schedule, but it takes more like an hour or so.

socralynnek
24-10-2006, 09:29
OK, since Samson didn't show up in the last days (it was his turn from SSaturday and I just slipped in because I was away first), I think we should skip him to move.

Shabba, you can play on the weekend no matter what the current roster is, so BCLG, if you want to play today, go ahead (Tubby or Shabba, if you have time at some special day, you can always request to slip in, that won't be a problem)

Tubby Rower
24-10-2006, 13:19
I will try to figure out a way to get some time. I'll post here before I play.

Samson
24-10-2006, 14:31
I have been busy fot the last couple of days, but I should be able to get to it later today. If anyone else wants to play just atke it and I will play after.

BCLG100
24-10-2006, 16:47
i can play anytime, today tomorrow whenever really- i'll finish browsing cfc etc and check back in a couple of hours to see if you've got the save samson if not ill grab it :)

BCLG100
24-10-2006, 17:27
ok nvm i got it now, should have an update in a couple of hours can probs play 10 turns

BCLG100
24-10-2006, 17:28
actually ynnek you havnt posted the save.... puts a halt on everything :D

socralynnek
24-10-2006, 18:57
I played from 1610 AD to 1640 AD, so (for me ) the date shown there is correct.

Try that link:
http://gotm.civfanatics.net/saves/civ4sgotm2/CDZ_SG002_AD1640_01.Civ4SavedGame

BCLG100
24-10-2006, 19:08
ok well ill leave for samson to grab turns out ive actually got to be out somewhere but if he hasnt got it by the time i get back in a few hours ill play then :)

Samson
25-10-2006, 16:20
Got it.

Samson
25-10-2006, 17:48
PFC - The most important thing is which cities will get factories and coal plants. In these cities I would build no cottages and just irrigation, mines and other production improvements. I recon at a minimum Kagoshima, BCLGville and Valencia. Also possibly santiago. I would expect these to produce the lions share of our milatry units.

I think we should use the GS's to lightbulb techs. we should be able to trade for sci. method, so physics and flight would seem the obvious ones to use them on.

I think our tech progression shoudl be Assembly line, biology then flight.

1643 (1) - Steam power -> Assembly line (19). Cordoba forge > GRANNERY. I may be missing something, but is it not always better to build a grannery before a forge if the city is growing. A grannery added 50% to suplus food production and a forge 25% to hammers. Surely 50% food is better?
1646 (2) - Kyoto Observatory > Bank.
1649 (3) - nada
1652 (4) - Tokyo forge (with only 3 production?) > observatory.
1655 (5) - Estruscan Theater > grannery (see above but more so)
1658 (6) - BCLG library > grocer.
1661 (7) - nada
1664 (8) - nada
1667 (9) - nada
1670 (10) - Kagoshima Uni > Theater (should finish just in time to start factory).

Save at http://gotm.civfanatics.net/saves/civ4sgotm2/CDZ_SG002_AD1670_01.Civ4SavedGame

Turn 350, 1640 AD: You have discovered Steam Power!
Turn 350, 1640 AD: Rene Descartes has been born in Beijing!

Turn 351, 1643 AD: Mao Zedong's Golden Age has begun!!!

Turn 353, 1649 AD: St. Augustine has been born in Tiwanaku!

Turn 356, 1658 AD: The borders of Estruscan have expanded!

Turn 358, 1664 AD: Zhang Qian has been born in Stuttgart!
Turn 358, 1664 AD: Aretas III has been born in Shanghai!

Turn 359, 1667 AD: Clearing a Forest has created 30 ? for Simons Spot.
Turn 359, 1667 AD: Clearing a Forest has created 46 ? for Kagoshima.
Turn 359, 1667 AD: Antony van Leeuwenhoek has been born in Timbuktu!

Shabbaman
25-10-2006, 17:53
Go team! I'll play tomorrow morning. It'd be great if anyone managed to play another turnset before that (hint hint).

socralynnek
28-10-2006, 18:08
bump.

Shabbaman
28-10-2006, 19:00
Damn, I said that? [:'(] Must be pretty incompetent. Anyway, I do have time tomorrow (as it is weekend).

BCLG100
28-10-2006, 21:18
im away from civ till sunday but i can pick up a save and play then

Shabbaman
29-10-2006, 18:33
1673 a.d. SS builds harbor > courthouse.

1676 a.d. Etruscan builds (chopped) granary > harbor (for commerce).

1679 a.d. Osaka > marketplace, Salamanca > harbor.

1682 a.d. Nara > missionary, Barcelona > harbor.

1685 a.d. Seville > missionary, SS > barracks.

1688 a.d. Kagoshima builds theatre (???) > marketplace. We get a great merchant in Kyoto. It's being shipped. I whip a bank in Kyoto.

1691 a.d. We get assembly line. I set research to rifling, because without that we can't build infantry. Kyoto builds bank > factory, SS > factory. Whip a forge in Santiago.

At this point we could trade assembly line for rifling, scientific method and other crap. I wouldn't do this personally, but I'll leave it up for discussion. Time for dinner anyway.

quote:
Turn 360, 1670 AD: You have trained a Caravel in Edo. Work has now begun on a Galleon.
Turn 360, 1670 AD: Mao Zedong's Golden Age has ended...

Turn 361, 1673 AD: You have trained a Work Boat in Murcia. Work has now begun on a Forge.

Turn 363, 1679 AD: The borders of Barcelona have expanded!

Turn 364, 1682 AD: Hinduism has spread in Osaka.

Turn 365, 1685 AD: Wang Anshi has been born in Kyoto!

Turn 366, 1688 AD: Judaism has spread in Simons Spot.
Turn 366, 1688 AD: You have discovered Assembly Line!

Turn 367, 1691 AD: Clearing a Forest has created 24 ? for Valencia.

The save is here (http://gotm.civfanatics.net/saves/civ4sgotm2/CDZ_SG002_AD1691_01.Civ4SavedGame).

BCLG100
30-10-2006, 14:38
ok ill grab the save tonight, if anyone else feels like playing a turn feel free :)

Samson
30-10-2006, 19:24
I think what needs to be done now is start factroies everywhere that is going to get them, after only graneries and forges. The only important thing ATM is to get a few cities on 1 turn infantry.

I would trade away assembly line for sci. method. Biology is just so important that it is worth giving the AI a few turns on factories. They will probably waste most of their hammers anyway.

BCLG100
30-10-2006, 23:42
got it, will post shortly an update :)

hopefully 10 turns

Samson
01-11-2006, 01:17
[bump] And after a got it too.

BCLG100
01-11-2006, 05:22
yeah sorry its been played just have an assignment due in (plus got drunk) ill have it written tomorrow

BCLG100
01-11-2006, 17:46
ok here we go, roller coaster ride of fun.... sort of

PFC-bit of micro managment to get some cities to grow quicker
whip granary in cordoba
osaka and kagoshima changed to factories

assembly line with mansa for railroads+WM+10 gold
divine right to bismark for 520 gold
following this no-one else wants to join in the fun

9gpt to mao for clam

IBT-steam power gets mao waring with kublai
bismark (for no reason) declares on mansa

1694-estruscan-harbour-drydock
santiago-forge-rax
cordoba-granary-lighthouse

so i notice we have 3 GP- immediatly kick off GA-this'll get us our factories done quicker which right now is criminally slow

IBT-bismark wants us to go to war i tell him where to stick it

1697-bclgville-grocer-factory

IBT-bismark cancels stone for dye+5gpt

1700-sheep for 6gpt with hattie
murcia-forge-granary

IBT-nothing

1703-jewish missionary in seville-library (gets sent to osaka)

ibt- little

1706-judaism spreads in osaka-we discover rifling!!!
nara-hindu missionary-granary
set science on sci method and use the scientist to get us most of the way there

IBT-crab for dye with bismark

1709-complete sci method-set to combustion
estruscan-drydock-bank
murcia-granary-lighthouse

ibt-nada
1712-santiago- rax-uni
salamanca-harbour-rax

ibt-little

1715- barca-harbour-lighthouse
still building up gold (research turned off after discovery of sci method)

IBT-mansa cancels whale deal

1718- nara granary-lighthouse
cordoba-lighthouse-rax

upgrade some units to infantry-cannons

ibt-nothing

1721-nara-lighthouse-rax
murcia-lighthouse-rax

upgrade some more

should have probably spent a bit more time mm'ing in the later stages but i think everything should be ok-we should maybe take all them priests out of barca and just make it a complete commerce city-it would produce a lot!

only 1 source of oil on our whole continent (on land) and its near barca so good job we took out spain :D

save is here- http://gotm.civfanatics.net/saves/civ4sgotm2/CDZ_SG002_AD1721_01.Civ4SavedGame

and hers your log quote:Here is your Session Turn Log from 1691 AD to 1721 AD:

Turn 367, 1691 AD: You have discovered Railroad!
Turn 367, 1691 AD: Mao Zedong has declared war on Kublai Khan!
Turn 367, 1691 AD: Bismarck has declared war on Mansa Musa!
Turn 367, 1691 AD: Mao Zedong adopts Theocracy!
Turn 367, 1691 AD: Mansa Musa adopts Theocracy!

Turn 368, 1694 AD: CDZ's Golden Age has begun!!!

Turn 370, 1700 AD: The borders of Salamanca have expanded!
Turn 370, 1700 AD: You have constructed a Library in Valencia. Work has now begun on a Granary.

Turn 371, 1703 AD: You have discovered Rifling!
Turn 371, 1703 AD: Kumbi Saleh has been captured by the German Empire!!!
Turn 371, 1703 AD: Huayna Capac has completed The Statue of Liberty!

Turn 372, 1706 AD: Judaism has spread in Osaka.
Turn 372, 1706 AD: You have discovered Scientific Method!
Turn 372, 1706 AD: Tokyo celebrates "We Love the Monarch Day"!!!
Turn 372, 1706 AD: Bismarck adopts Representation!
Turn 372, 1706 AD: Bismarck adopts Vassalage!
Turn 372, 1706 AD: Bismarck adopts Free Market!
Turn 372, 1706 AD: Bismarck adopts Theocracy!

Turn 373, 1709 AD: Tokyo celebrates "We Love the Monarch Day"!!!

Turn 374, 1712 AD: St. Patrick has been born in Thebes!

Turn 375, 1715 AD: Clearing a Forest has created 54 ? for BCLGville.
Turn 375, 1715 AD: Clearing a Forest has created 54 ? for Nara.
Turn 375, 1715 AD: Deal Canceled: Whale to Mansa Musa for Gold Per Turn (4)

Turn 376, 1718 AD: Clearing a Forest has created 100 ? for Murcia.
Turn 376, 1718 AD: Kublai Khan adopts Emancipation!

Turn 377, 1721 AD: Clearing a Forest has created 100 ? for Murcia.
Turn 377, 1721 AD: Clearing a Forest has created 54 ? for Kagoshima.
Turn 377, 1721 AD: Clearing a Forest has created 46 ? for Kagoshima.

socralynnek
03-11-2006, 13:01
bomp bamp bump bimp bemp bymp bbmp bsmp bqmp bwmp brmp btmp bzmp bdmp

whatever:
Roster:
here:
it:
is:

socralynnek
Samson
Beam > skipped again until further notice
Shabba
BCLG100
Darkness > up
Tubby Rower > preparing...

Tubby Rower
03-11-2006, 13:07
who said I was preparing.. I thought that we had a week between turnsets [lol]

Darkness
03-11-2006, 13:10
quote:Originally posted by socralynnek

bomp bamp bump bimp bemp bymp bbmp bsmp bqmp bwmp brmp btmp bzmp bdmp

whatever:
Roster:
here:
it:
is:

socralynnek
Samson
Beam > skipped again until further notice
Shabba
BCLG100
Darkness > up
Tubby Rower > preparing...


Right... Sorry I missed this.
I'll play tonight. :)

socralynnek
03-11-2006, 13:27
quote:Originally posted by Tubby Rower

who said I was preparing.. I thought that we had a week between turnsets [lol]


I wanted to say: preparing to whine...;)
Your last turnset is more than a week ago too...and you are lucky to be allowed to play on a weekend...
BTW just want to mention that we'll try to get this finished il the end of November. That might lead to a open roster once we do the fighting which leads to long turns. But as we won't win or lose the competition and we learned enough already about maintenance, we can hurry this then (but as there are teams further behind, I think it is fine now)
Any thoughts on that?

Darkness
03-11-2006, 22:44
I'm not going to detail what builds were finished and what builds were started. That's just too much work.
Basically everything was focussed towards building our forces to attack the other island.

1724 - GA ends...
1727 - Nothing...
1730 - Nothing...
1732 - Some samurai upgraded to infantry
1734 - The Germans capture Timbuktu. Mali down to two towns.
1736 - Nothing...
1738 - Nothing...
1740 - Nothing...
1742 - Nothing...
1744 - Discover combustion. Immediately start building a well over the oil. Set taxes to 100% to get the cash to upgrade all our units.
1746 - Nothing...
1748 - Nothing...
1750 - Nothing...

We have a lot of money for upgrades. I used the workers to start making a railroad connection to our cities, so the units we build are faster to reach the ships. The well should be done in 2 turns.
If we attack Egypt first (we have to start somewhere, and Egypt would be closest) we should consider upgrading all the units in our three island cities and hitting Hattie simultaneously on both sides...

http://www.civ3duelzone.com/forum/uploaded/darkness/2006113213957_Civ4ScreenShot0078.JPG
99.56KB

Turn log:
quote:
Here is your Session Turn Log from 1721 AD to 1750 AD:

Turn 377, 1721 AD: Edo celebrates "We Love the Monarch Day"!!!
Turn 377, 1721 AD: You have constructed a Factory in Kagoshima. Work has now begun on a Market.
Turn 377, 1721 AD: CDZ's Golden Age has ended...

Turn 378, 1724 AD: Edo celebrates "We Love the Monarch Day"!!!
Turn 378, 1724 AD: The borders of Valencia have expanded!
Turn 378, 1724 AD: Mansa Musa adopts Emancipation!

Turn 381, 1732 AD: Timbuktu has been captured by the German Empire!!!

Turn 382, 1734 AD: You have constructed a Factory in Osaka. Work has now begun on a Market.

Turn 384, 1738 AD: Estruscan celebrates "We Love the Monarch Day"!!!
Turn 384, 1738 AD: Kalidas has been born in Beijing!
Turn 384, 1738 AD: Bismarck has made peace with Mansa Musa!

Turn 385, 1740 AD: Estruscan celebrates "We Love the Monarch Day"!!!
Turn 385, 1740 AD: Wilhelm Schickard has been born in Cuzco!
Turn 385, 1740 AD: Mao Zedong has made peace with Kublai Khan!

Turn 386, 1742 AD: You have discovered Combustion!
Turn 386, 1742 AD: The borders of BCLGville have expanded!
Turn 386, 1742 AD: Huayna Capac's Golden Age has begun!!!

Turn 389, 1748 AD: Mansa Musa adopts Organized Religion!


The save:
http://gotm.civfanatics.net/saves/civ4sgotm2/CDZ_SG002_AD1750_01.Civ4SavedGame

Shabbaman
04-11-2006, 10:01
I'll play tomorrow at two o' clock, CET. So anyone who's up, please play before then [:p]

Tubby Rower
04-11-2006, 17:12
<s>I'll play during football in a few hours.</s>

EDit:: playing now

Tubby Rower
04-11-2006, 18:05
(t0) 1750AD - nada


(t1) 1752AD - Hatty tries to sneak a buddhist monk into Satsuma.. good since we are attempting to go to free religion
upgrade warrior in Edo to infantry for ~ 600g
rail some more of the net
move units into 3 galleons and move them offshore



(t2) 1754AD - Hatty moves the Monk to Edo
we have a lot of unprotected & unhappy cities
get oil online.. doh!! move galleons back and upgrade 6 galleons to transports for 221 g each
upgrade the galley in Kyoto to a destroyer for 695g
now have 536 g with 644 gpt
Kyoto will get a GP next turn


(t3) 1756AD - EDo gets Buddhists for free [dance]
Simon's Spot is requesting a Bank...put it in the queue after the infantry... it also has 3 :( for emancipation
the GP is a scientist - will get 3091 for Physics we currently have 360/8970 toward physics
upgrade 2 grenadiers to infantry in Kyoto for 200 each
upgrade samari -&gt; infantry for 335g


(t4) 1758AD - Kyoto infantry-&gt; infantry
BArcelona Market -&gt; bank




(t5) 1760AD - Osaka wants a bank too so it's now in the queue
Kagoshima infantry -&gt; infantry
Cordoba wants protection so infantry is now in the queue after the factory
Simon's spot infantry -&gt; bank
upgrade a promoted samauri and set him up to move to the transports.

Osaka will generate an infantry next turn. That with the recently upgraded sammy, should fill the 4 boats fully. I imagine that the next person could start moving towards the big island next turn set.


&lt;&lt;&lt;SAVE&gt;&gt;&gt; (http://gotm.civfanatics.net/saves/civ4sgotm2/CDZ_SG002_AD1760_01.Civ4SavedGame)


quote:Here is your Session Turn Log from 1750 AD to 1760 AD:

Turn 390, 1750 AD: Nara celebrates "We Love the Monarch Day"!!!

Turn 391, 1752 AD: Nara celebrates "We Love the Monarch Day"!!!

Turn 392, 1754 AD: Mikhail Lomonosov has been born in Kyoto!
Turn 392, 1754 AD: Cordoba celebrates "We Love the Monarch Day"!!!
Turn 392, 1754 AD: Buddhism has spread in Edo.

Turn 393, 1756 AD: Cordoba celebrates "We Love the Monarch Day"!!!
Turn 393, 1756 AD: Mao Zedong adopts Organized Religion!

Turn 394, 1758 AD: You have trained a Infantry in Simons Spot. Work has now begun on a Bank.

socralynnek
04-11-2006, 18:09
shabba, I can't play before monday, maybe even tuesday, so go ahead!

Tubby Rower
04-11-2006, 18:17
I might be able to get an0other 5 turns later. But Ethan is up and he keeps trying to press the space bar.

Shabbaman
05-11-2006, 18:55
IBT

Bismarck comes asking for money. I tell him to shove it.

1762 a.d. Enter.

1764 a.d. Bclgville inf &gt; inf

1766 a.d. upgrading some, sailing towards Egypt.

1768 a.d. Santiago uni &gt; factory. We don't have much to upgrade left, so I go to 100% science. Best to keep a 1000g buffer in case we need some more upgrading of MP units.

1770 a.d. OK, Egypt has infantry as well, plus artillery. Attacking now seems unwise. China already has SAM infantry. Hm. I have bad experiences with attacking with inf. against inf. without air cover.

So I'm leaving this open for discussion. I think we have better warmongers than me (Beam's a lucky SOB when it comes to attacking), but with the little stacks we have now I doubt we come very far. My bet would be to go for flight. We have a great scientist that can give us a boost I think.

BTW: fastest. turnset. ever.

Save is here (http://gotm.civfanatics.net/saves/civ4sgotm2/CDZ_SG002_AD1770_01.Civ4SavedGame).

socralynnek
05-11-2006, 20:40
I won't be able to play til tuesday so if anyone wants to go ahead, then do it.

socralynnek
06-11-2006, 17:01
updated the thread over at cfc. if someone wants to copy a few screenies, go ahead...

socralynnek
07-11-2006, 14:53
lets see how many posts in a row I can get....

I have something to do currently and I am running linux atm...
so it could take till tomorrow morning til I play.

If someone wants to play, then just post an "I got it" and I'll respect that...I tell you too when I start playing.

Tubby Rower
07-11-2006, 15:03
you could prolly squeeze in one more... ... doh!!

socralynnek
07-11-2006, 15:13
I guess that is the revenge for me posting slightly before you, destroying your quadruple post in the HT-forum...

socralynnek
08-11-2006, 12:38
Got it. Start playing now!

socralynnek
08-11-2006, 13:13
1770 AD - Turn on the governor for most of the cities but 3 . It will help us more in that stage than hurt us.

1772 AD - Use the scientist to egt a boost on Physics whcih is a prereq for Flight.

1778 AD - Physics come in. I decide to go for Tanks. If we have some of them before some of the others have them we can steamroll over them. That's even better than air forces.
(only Mao has Electricity but has no oil)

1784 AD - Germany declares war on us and attacks Kyoto.
What Germany brought to us doesn't look frightening.
I stop playing here.

Samson is next.

Shabbaman
08-11-2006, 13:31
quote:Originally posted by socralynnek

I decide to go for Tanks. If we have some of them before some of the others have them we can steamroll over them. That's even better than air forces.

Very good call! [goldmedal

Tubby Rower
08-11-2006, 14:04
so I take it that Bismarck didn't take Kyoto. Any attacks there will be amphibious so we should hold the advantage, but we'll need to get a couple of destroyers to defend our waters.

socralynnek
08-11-2006, 14:08
Yes, Bismarck has killed an Inf and two warriors but didn't take the town. I have rushed a MachineGun there to make it sure we hold the city. A destroyer is there to kill a few boats but we can build some more...

Tubby Rower
08-11-2006, 14:18
Since Germany killed 3 units, does that mean that he came with Galleons or transports?

socralynnek
08-11-2006, 14:39
Galleons (with Cavs) and a few frigates...so even our transports wouldn't need protection then...

socralynnek
10-11-2006, 03:25
whoever wants to play next, go ahead!

But please post a "Got it." before starting to play!

BCLG100
10-11-2006, 03:47
ynnek you have to post a save :)

otherwise i might 'got it' :)

socralynnek
10-11-2006, 03:49
You are all a lazy bunch of lazy people...it's on the submissions page at cfc

but ok here is the link:
http://gotm.civfanatics.net/saves/civ4sgotm2/CDZ_SG002_AD1784_01.Civ4SavedGame

Have fun with it!

BCLG100
10-11-2006, 03:55
lol well i didnt even know you could do that! [:p]


regardless got it,

will play tonight and submit the game will do write up tomorrow

BCLG100
10-11-2006, 20:42
ok this is an official i dont got it, for some reason my comp is having difficulty even loading up tiny maps now, im gonna try defragging it etc but its up for anyone to grab if not ill try and get it asap

Tubby Rower
11-11-2006, 03:01
I should be able to play a few turns after Ethan settles down to sleep... Ana is at the in-laws and Sherry is out to a movie with her friends :D

EDIT::: for clarification GOT IT!!

Tubby Rower
11-11-2006, 04:39
(t0) 1784 AD - hit enter


(t1) 1786 AD - HAtty offers spices for stone... ok we need some happiness so I agree
Kyoto Machine Gun -&gt; Jail
drop off troops onto forest next to Shangian.

http://www.civ3duelzone.com/forum/uploaded/Tubby Rower/2006111133741_Civ4ScreenShot0040.JPG
148.38KB
attack a German frigate with transport (90% chance) and lose German boat 0.3/8 [&gt;:(]
re-attack frigin' frigate and kill flawlessly
attack a German frigate with transport (96% chance) and lose German boat 4.0/8 [&gt;:(]
re-attack frigin' frigate and kill flawlessly

attack German boat stack that has moved near Satsuma - killed frigate
attack German boat stack that has moved near Satsuma - killed empty galleon


move two boat fulls near Berlin... there's a forested hill 1 NE of Berlin for defense


(t2) 1788 AD - Hatty asks to cancel deals with the Incans... I tell her no not knowing what w have going
Bismark dropps off 2 cavs and a cannon near Edo

attack combat 3 German Frigate destroying our property - lost a few HP but only like 3
attack combat 1 German Frigate destroying our property - flawlessly


reduce Shangian fortification to 0 with 5 cannons

attack with combat 1 & city raider 2 promoted infantry (95.3%) win infantry now to 13.6/20
attack with combat 3 & city raider 1 promoted infantry (89.7%) win infantry now to 13.6/20
attack with combat 1 & pinch promoted infantry (99%) win

pillage 145 from Shangian and keep it as a forward base


drop off 7 infantry and a cannon by Berlin (has 5 rifles and 5 cannons)
attack frigate with the newly emptied transport (now 8.0/16)
attack caravel with the newly emptied transport (now 14.4/16)

rush cannon in Edo

Notice Bismark is having War weariness issues [lol]


http://www.civ3duelzone.com/forum/uploaded/Tubby Rower/2006111133824_Civ4ScreenShot0041.JPG
114.75KB

bump up science to 100% electricity now in 6

(t3) 1790 AD - Bismark suicided 7 cannons on our forest stack (2 of them retreated)
he then just bombarded Edo giving me a chance to defend it better

Kill German Galleon easily

pick up a MG'er from Kyoto and get him 1 tile from Edo

suicide cannon on cav stack near Edo
kill calvary


(t4) 1792 AD - Kyoto finishes Jail -&gt; work boat
kill calvary near Edo
fortify Mg in Edo

move some troops near Dortmond onto a forested hill


(t5) 1794 AD - Bismark suicides another cannon on our stack near Berlin
He also drops a calvary near Shangian

Simons Spot Jewish Temple-&gt; Infantry

Bombard Berlin adn Dortmund

attack cav and cannon pair near Shangian kill easily gaining another 2 promotions next turn :D

attack Frigate with empty transport


(t6) 1796 AD - WEll I should have quit last turn.. Shangian was recaptured by a ver sizeable stack of cavs

Kyoto work boat -&gt; infantry
Osaka Theater -&gt; infantry


Bombard Dortmond with 1 cannon
suicide 2 cannons
attack

pillage 195 from Dortmond but don't keep it


I quit here...

We need many more units. Try to trade for artillery (for military reasons) or democracy (for happiness reasons) after Electricity comes in in 2 turns


&lt;&lt;&lt; 1796 SAVE HERE &gt;&gt;&gt; (http://gotm.civfanatics.net/saves/civ4sgotm2/CDZ_SG002_AD1796_01.Civ4SavedGame)


quote:Here is your Session Turn Log from 1784 AD to 1796 AD:

Turn 407, 1784 AD: CDZ's Destroyer (30.00) vs Bismarck's Frigate (9.60)
Turn 407, 1784 AD: Combat Odds: 100.0%
Turn 407, 1784 AD: (Extra Combat: +10%)
Turn 407, 1784 AD: (Plot Defense: +10%)
Turn 407, 1784 AD: Bismarck's Frigate is hit for 33 (67/100HP)
Turn 407, 1784 AD: Bismarck's Frigate is hit for 33 (34/100HP)
Turn 407, 1784 AD: Bismarck's Frigate is hit for 33 (1/100HP)
Turn 407, 1784 AD: Bismarck's Frigate is hit for 33 (0/100HP)
Turn 407, 1784 AD: CDZ's Destroyer has defeated Bismarck's Frigate!
Turn 407, 1784 AD: CDZ's Destroyer (30.00) vs Bismarck's Frigate (9.60)
Turn 407, 1784 AD: Combat Odds: 100.0%
Turn 407, 1784 AD: (Extra Combat: +10%)
Turn 407, 1784 AD: (Plot Defense: +10%)
Turn 407, 1784 AD: CDZ's Destroyer is hit for 11 (89/100HP)
Turn 407, 1784 AD: CDZ's Destroyer is hit for 11 (78/100HP)
Turn 407, 1784 AD: Bismarck's Frigate is hit for 33 (67/100HP)
Turn 407, 1784 AD: CDZ's Destroyer is hit for 11 (67/100HP)
Turn 407, 1784 AD: Bismarck's Frigate is hit for 33 (34/100HP)
Turn 407, 1784 AD: Bismarck's Frigate is hit for 33 (1/100HP)
Turn 407, 1784 AD: Bismarck's Frigate is hit for 33 (0/100HP)
Turn 407, 1784 AD: CDZ's Destroyer has defeated Bismarck's Frigate!
Turn 407, 1784 AD: You have trained a Machine Gun in Kyoto. Work has now begun on a Jail.
Turn 407, 1784 AD: The borders of Simons Spot have expanded!

Turn 408, 1786 AD: CDZ's Transport (16.00) vs Bismarck's Frigate (10.40)
Turn 408, 1786 AD: Combat Odds: 90.8%
Turn 408, 1786 AD: (Extra Combat: +20%)
Turn 408, 1786 AD: (Plot Defense: +10%)
Turn 408, 1786 AD: CDZ's Transport is hit for 16 (84/100HP)
Turn 408, 1786 AD: Bismarck's Frigate is hit for 24 (76/100HP)
Turn 408, 1786 AD: Bismarck's Frigate is hit for 24 (52/100HP)
Turn 408, 1786 AD: Bismarck's Frigate is hit for 24 (28/100HP)
Turn 408, 1786 AD: CDZ's Transport is hit for 16 (68/100HP)
Turn 408, 1786 AD: CDZ's Transport is hit for 16 (52/100HP)
Turn 408, 1786 AD: CDZ's Transport is hit for 16 (36/100HP)
Turn 408, 1786 AD: CDZ's Transport is hit for 16 (20/100HP)
Turn 408, 1786 AD: CDZ's Transport is hit for 16 (4/100HP)
Turn 408, 1786 AD: Bismarck's Frigate is hit for 24 (4/100HP)
Turn 408, 1786 AD: CDZ's Transport is hit for 16 (0/100HP)
Turn 408, 1786 AD: Bismarck's Frigate has defeated CDZ's Transport!
Turn 408, 1786 AD: CDZ's Transport (16.00) vs Bismarck's Frigate (0.41)
Turn 408, 1786 AD: Combat Odds: 100.0%
Turn 408, 1786 AD: (Extra Combat: +20%)
Turn 408, 1786 AD: (Plot Defense: +10%)
Turn 408, 1786 AD: Bismarck's Frigate is hit for 33 (0/100HP)
Turn 408, 1786 AD: CDZ's Transport has defeated Bismarck's Frigate!
Turn 408, 1786 AD: CDZ's Transport (16.00) vs Bismarck's Frigate (9.60)
Turn 408, 1786 AD: Combat Odds: 96.2%
Turn 408, 1786 AD: (Extra Combat: +10%)
Turn 408, 1786 AD: (Plot Defense: +10%)
Turn 408, 1786 AD: CDZ's Transport is hit for 15 (85/100HP)
Turn 408, 1786 AD: CDZ's Transport is hit for 15 (70/100HP)
Turn 408, 1786 AD: Bismarck's Frigate is hit for 25 (75/100HP)
Turn 408, 1786 AD: CDZ's Transport is hit for 15 (55/100HP)
Turn 408, 1786 AD: CDZ's Transport is hit for 15 (40/100HP)
Turn 408, 1786 AD: CDZ's Transport is hit for 15 (25/100HP)
Turn 408, 1786 AD: CDZ's Transport is hit for 15 (10/100HP)
Turn 408, 1786 AD: Bismarck's Frigate is hit for 25 (50/100HP)
Turn 408, 1786 AD: CDZ's Transport is hit for 15 (0/100HP)
Turn 408, 1786 AD: Bismarck's Frigate has defeated CDZ's Transport!
Turn 408, 1786 AD: CDZ's Transport (16.00) vs Bismarck's Frigate (4.80)
Turn 408, 1786 AD: Combat Odds: 100.0%
Turn 408, 1786 AD: (Extra Combat: +10%)
Turn 408, 1786 AD: (Plot Defense: +10%)
Turn 408, 1786 AD: Bismarck's Frigate is hit for 29 (21/100HP)
Turn 408, 1786 AD: Bismarck's Frigate is hit for 29 (0/100HP)
Turn 408, 1786 AD: CDZ's Transport has defeated Bismarck's Frigate!
Turn 408, 1786 AD: CDZ's Destroyer (20.10) vs Bismarck's Frigate (9.60)
Turn 408, 1786 AD: Combat Odds: 96.3%
Turn 408, 1786 AD: (Extra Combat: +10%)
Turn 408, 1786 AD: (Plot Defense: +10%)
Turn 408, 1786 AD: Bismarck's Frigate is hit for 31 (69/100HP)
Turn 408, 1786 AD: Bismarck's Frigate is hit for 31 (38/100HP)
Turn 408, 1786 AD: Bismarck's Frigate is hit for 31 (7/100HP)
Turn 408, 1786 AD: Bismarck's Frigate is hit for 31 (0/100HP)
Turn 408, 1786 AD: CDZ's Destroyer has defeated Bismarck's Frigate!
Turn 408, 1786 AD: CDZ's Destroyer (30.00) vs Bismarck's Galleon (4.40)
Turn 408, 1786 AD: Combat Odds: 100.0%
Turn 408, 1786 AD: (Plot Defense: +10%)
Turn 408, 1786 AD: Bismarck's Galleon is hit for 43 (57/100HP)
Turn 408, 1786 AD: Bismarck's Galleon is hit for 43 (14/100HP)
Turn 408, 1786 AD: Bismarck's Galleon is hit for 43 (0/100HP)
Turn 408, 1786 AD: CDZ's Destroyer has defeated Bismarck's Galleon!

Turn 409, 1788 AD: The enemy has been spotted near Edo!
Turn 409, 1788 AD: CDZ's Destroyer (33.00) vs Bismarck's Frigate (11.20)
Turn 409, 1788 AD: Combat Odds: 100.0%
Turn 409, 1788 AD: (Extra Combat: -10%)
Turn 409, 1788 AD: (Extra Combat: +30%)
Turn 409, 1788 AD: (Plot Defense: +10%)
Turn 409, 1788 AD: Bismarck's Frigate is hit for 33 (67/100HP)
Turn 409, 1788 AD: Bismarck's Frigate is hit for 33 (34/100HP)
Turn 409, 1788 AD: Bismarck's Frigate is hit for 33 (1/100HP)
Turn 409, 1788 AD: CDZ's Destroyer is hit for 12 (88/100HP)
Turn 409, 1788 AD: Bismarck's Frigate is hit for 33 (0/100HP)
Turn 409, 1788 AD: CDZ's Destroyer has defeated Bismarck's Frigate!
Turn 409, 1788 AD: CDZ's Destroyer (27.39) vs Bismarck's Frigate (8.80)
Turn 409, 1788 AD: Combat Odds: 100.0%
Turn 409, 1788 AD: (Extra Combat: -10%)
Turn 409, 1788 AD: (Plot Defense: +10%)
Turn 409, 1788 AD: Bismarck's Frigate is hit for 35 (65/100HP)
Turn 409, 1788 AD: Bismarck's Frigate is hit for 35 (30/100HP)
Turn 409, 1788 AD: Bismarck's Frigate is hit for 35 (0/100HP)
Turn 409, 1788 AD: CDZ's Destroyer has defeated Bismarck's Frigate!
Turn 409, 1788 AD: Your Cannon has reduced the defenses of Shangian to 30%!
Turn 409, 1788 AD: CDZ's Infantry (22.00) vs Bismarck's Rifleman (14.00)
Turn 409, 1788 AD: Combat Odds: 95.3%
Turn 409, 1788 AD: (Extra Combat: -10%)
Turn 409, 1788 AD: (Fortify: +25%)
Turn 409, 1788 AD: (City Defense: +45%)
Turn 409, 1788 AD: (City Attack: -45%)
Turn 409, 1788 AD: (Combat: -25%)
Turn 409, 1788 AD: CDZ's Infantry is hit for 16 (84/100HP)
Turn 409, 1788 AD: Bismarck's Rifleman is hit for 25 (75/100HP)
Turn 409, 1788 AD: CDZ's Infantry is hit for 16 (68/100HP)
Turn 409, 1788 AD: Bismarck's Rifleman is hit for 25 (50/100HP)
Turn 409, 1788 AD: Bismarck's Rifleman is hit for 25 (25/100HP)
Turn 409, 1788 AD: Bismarck's Rifleman is hit for 25 (0/100HP)
Turn 409, 1788 AD: CDZ's Infantry has defeated Bismarck's Rifleman!
Turn 409, 1788 AD: CDZ's Infantry (26.00) vs Bismarck's Rifleman (17.50)
Turn 409, 1788 AD: Combat Odds: 89.7%
Turn 409, 1788 AD: (Extra Combat: -30%)
Turn 409, 1788 AD: (Fortify: +25%)
Turn 409, 1788 AD: (City Defense: +45%)
Turn 409, 1788 AD: (City Attack: -20%)
Turn 409, 1788 AD: (Combat: -25%)
Turn 409, 1788 AD: Bismarck's Rifleman is hit for 24 (76/100HP)
Turn 409, 1788 AD: Bismarck's Rifleman is hit for 24 (52/100HP)
Turn 409, 1788 AD: Bismarck's Rifleman is hit for 24 (28/100HP)
Turn 409, 1788 AD: CDZ's Infantry is hit for 16 (84/100HP)
Turn 409, 1788 AD: CDZ's Infantry is hit for 16 (68/100HP)
Turn 409, 1788 AD: Bismarck's Rifleman is hit for 24 (4/100HP)
Turn 409, 1788 AD: Bismarck's Rifleman is hit for 24 (0/100HP)
Turn 409, 1788 AD: CDZ's Infantry has defeated Bismarck's Rifleman!
Turn 409, 1788 AD: CDZ's Infantry (22.00) vs Bismarck's Rifleman (11.20)
Turn 409, 1788 AD: Combat Odds: 99.0%
Turn 409, 1788 AD: (Extra Combat: -10%)
Turn 409, 1788 AD: (Fortify: +25%)
Turn 409, 1788 AD: (Combat: -50%)
Turn 409, 1788 AD: CDZ's Infantry is hit for 14 (86/100HP)
Turn 409, 1788 AD: CDZ's Infantry is hit for 14 (72/100HP)
Turn 409, 1788 AD: CDZ's Infantry is hit for 14 (58/100HP)
Turn 409, 1788 AD: Bismarck's Rifleman is hit for 27 (73/100HP)
Turn 409, 1788 AD: CDZ's Infantry is hit for 14 (44/100HP)
Turn 409, 1788 AD: CDZ's Infantry is hit for 14 (30/100HP)
Turn 409, 1788 AD: Bismarck's Rifleman is hit for 27 (46/100HP)
Turn 409, 1788 AD: Bismarck's Rifleman is hit for 27 (19/100HP)
Turn 409, 1788 AD: Bismarck's Rifleman is hit for 27 (0/100HP)
Turn 409, 1788 AD: CDZ's Infantry has defeated Bismarck's Rifleman!
Turn 409, 1788 AD: You have captured Shangian!!!
Turn 409, 1788 AD: CDZ's Transport (16.00) vs Bismarck's Frigate (10.40)
Turn 409, 1788 AD: Combat Odds: 90.8%
Turn 409, 1788 AD: (Extra Combat: +30%)
Turn 409, 1788 AD: Bismarck's Frigate is hit for 24 (76/100HP)
Turn 409, 1788 AD: Bismarck's Frigate is hit for 24 (52/100HP)
Turn 409, 1788 AD: CDZ's Transport is hit for 16 (84/100HP)
Turn 409, 1788 AD: CDZ's Transport is hit for 16 (68/100HP)
Turn 409, 1788 AD: CDZ's Transport is hit for 16 (52/100HP)
Turn 409, 1788 AD: Bismarck's Frigate is hit for 24 (28/100HP)
Turn 409, 1788 AD: Bismarck's Frigate is hit for 24 (4/100HP)
Turn 409, 1788 AD: Bismarck's Frigate is hit for 24 (0/100HP)
Turn 409, 1788 AD: CDZ's Transport has defeated Bismarck's Frigate!
Turn 409, 1788 AD: CDZ's Transport (16.00) vs Bismarck's Caravel (3.30)
Turn 409, 1788 AD: Combat Odds: 100.0%
Turn 409, 1788 AD: (Plot Defense: +10%)
Turn 409, 1788 AD: Bismarck's Caravel is hit for 39 (61/100HP)
Turn 409, 1788 AD: CDZ's Transport is hit for 10 (90/100HP)
Turn 409, 1788 AD: Bismarck's Caravel is hit for 39 (22/100HP)
Turn 409, 1788 AD: Bismarck's Caravel is hit for 39 (0/100HP)
Turn 409, 1788 AD: CDZ's Transport has defeated Bismarck's Caravel!
Turn 409, 1788 AD: The borders of Murcia have expanded!
Turn 409, 1788 AD: You have constructed a Library in Zaragoza. Work has now begun on a Lighthouse.
Turn 409, 1788 AD: Bismarck's Cannon (12.00) vs CDZ's Infantry (43.00)
Turn 409, 1788 AD: Combat Odds: 0.0%
Turn 409, 1788 AD: (Extra Combat: +40%)
Turn 409, 1788 AD: (Plot Defense: +75%)
Turn 409, 1788 AD: CDZ's Infantry is hit for 11 (89/100HP)
Turn 409, 1788 AD: CDZ's Infantry is hit for 11 (78/100HP)
Turn 409, 1788 AD: Bismarck's Cannon is hit for 35 (65/100HP)
Turn 409, 1788 AD: Bismarck's Cannon is hit for 35 (30/100HP)
Turn 409, 1788 AD: Bismarck's Cannon is hit for 35 (0/100HP)
Turn 409, 1788 AD: CDZ's Infantry has defeated Bismarck's Cannon!
Turn 409, 1788 AD: Bismarck's Cannon (12.00) vs CDZ's Infantry (37.31)
Turn 409, 1788 AD: Combat Odds: 0.0%
Turn 409, 1788 AD: (Extra Combat: +30%)
Turn 409, 1788 AD: (Plot Defense: +75%)
Turn 409, 1788 AD: Bismarck's Cannon is hit for 34 (66/100HP)
Turn 409, 1788 AD: Bismarck's Cannon is hit for 34 (32/100HP)
Turn 409, 1788 AD: Bismarck's Cannon (12.00) vs CDZ's Infantry (37.31)
Turn 409, 1788 AD: Combat Odds: 0.0%
Turn 409, 1788 AD: (Extra Combat: +30%)
Turn 409, 1788 AD: (Plot Defense: +75%)
Turn 409, 1788 AD: Bismarck's Cannon is hit for 34 (66/100HP)
Turn 409, 1788 AD: Bismarck's Cannon is hit for 34 (32/100HP)
Turn 409, 1788 AD: Bismarck's Cannon is hit for 34 (0/100HP)
Turn 409, 1788 AD: CDZ's Infantry has defeated Bismarck's Cannon!
Turn 409, 1788 AD: Bismarck's Cannon (12.00) vs CDZ's Infantry (37.31)
Turn 409, 1788 AD: Combat Odds: 0.0%
Turn 409, 1788 AD: (Extra Combat: +30%)
Turn 409, 1788 AD: (Plot Defense: +75%)
Turn 409, 1788 AD: Bismarck's Cannon is hit for 34 (66/100HP)
Turn 409, 1788 AD: Bismarck's Cannon is hit for 34 (32/100HP)
Turn 409, 1788 AD: CDZ's Infantry is hit for 11 (80/100HP)
Turn 409, 1788 AD: Bismarck's Cannon is hit for 34 (0/100HP)
Turn 409, 1788 AD: CDZ's Infantry has defeated Bismarck's Cannon!
Turn 409, 1788 AD: Bismarck's Cannon (12.00) vs CDZ's Infantry (32.80)
Turn 409, 1788 AD: Combat Odds: 0.2%
Turn 409, 1788 AD: (Extra Combat: +30%)
Turn 409, 1788 AD: (Plot Defense: +75%)
Turn 409, 1788 AD: Bismarck's Cannon is hit for 33 (67/100HP)
Turn 409, 1788 AD: Bismarck's Cannon is hit for 33 (34/100HP)
Turn 409, 1788 AD: Bismarck's Cannon is hit for 33 (1/100HP)
Turn 409, 1788 AD: Bismarck's Cannon (12.00) vs CDZ's Infantry (32.80)
Turn 409, 1788 AD: Combat Odds: 0.2%
Turn 409, 1788 AD: (Extra Combat: +30%)
Turn 409, 1788 AD: (Plot Defense: +75%)
Turn 409, 1788 AD: Bismarck's Cannon is hit for 33 (67/100HP)
Turn 409, 1788 AD: Bismarck's Cannon is hit for 33 (34/100HP)
Turn 409, 1788 AD: Bismarck's Cannon is hit for 33 (1/100HP)
Turn 409, 1788 AD: Bismarck's Cannon is hit for 33 (0/100HP)
Turn 409, 1788 AD: CDZ's Infantry has defeated Bismarck's Cannon!
Turn 409, 1788 AD: Bismarck's Cannon (12.00) vs CDZ's Infantry (32.80)
Turn 409, 1788 AD: Combat Odds: 0.2%
Turn 409, 1788 AD: (Extra Combat: +30%)
Turn 409, 1788 AD: (Plot Defense: +75%)
Turn 409, 1788 AD: Bismarck's Cannon is hit for 33 (67/100HP)
Turn 409, 1788 AD: CDZ's Infantry is hit for 11 (69/100HP)
Turn 409, 1788 AD: Bismarck's Cannon is hit for 33 (34/100HP)
Turn 409, 1788 AD: Bismarck's Cannon is hit for 33 (1/100HP)
Turn 409, 1788 AD: Bismarck's Cannon is hit for 33 (0/100HP)
Turn 409, 1788 AD: CDZ's Infantry has defeated Bismarck's Cannon!

Turn 410, 1790 AD: The enemy has been spotted near Edo!
Turn 410, 1790 AD: CDZ's Destroyer (27.39) vs Bismarck's Galleon (4.40)
Turn 410, 1790 AD: Combat Odds: 100.0%
Turn 410, 1790 AD: (Extra Combat: -10%)
Turn 410, 1790 AD: (Plot Defense: +10%)
Turn 410, 1790 AD: Bismarck's Galleon is hit for 43 (57/100HP)
Turn 410, 1790 AD: Bismarck's Galleon is hit for 43 (14/100HP)
Turn 410, 1790 AD: Bismarck's Galleon is hit for 43 (0/100HP)
Turn 410, 1790 AD: CDZ's Destroyer has defeated Bismarck's Galleon!
Turn 410, 1790 AD: CDZ's Cannon (12.00) vs Bismarck's Cavalry (19.32)
Turn 410, 1790 AD: Combat Odds: 4.3%
Turn 410, 1790 AD: (Extra Combat: +40%)
Turn 410, 1790 AD: CDZ's Cannon is hit for 25 (75/100HP)
Turn 410, 1790 AD: Bismarck's Cavalry is hit for 15 (77/100HP)
Turn 410, 1790 AD: CDZ's Cannon is hit for 25 (50/100HP)
Turn 410, 1790 AD: Bismarck's Cavalry is hit for 15 (62/100HP)
Turn 410, 1790 AD: Bismarck's Cavalry is hit for 15 (47/100HP)
Turn 410, 1790 AD: CDZ's Cannon is hit for 25 (25/100HP)
Turn 410, 1790 AD: CDZ's Cannon is hit for 25 (0/100HP)
Turn 410, 1790 AD: Bismarck's Cavalry has defeated CDZ's Cannon!
Turn 410, 1790 AD: CDZ's Infantry (22.00) vs Bismarck's Cavalry (16.57)
Turn 410, 1790 AD: Combat Odds: 86.3%
Turn 410, 1790 AD: (Extra Combat: -10%)
Turn 410, 1790 AD: (Extra Combat: +30%)
Turn 410, 1790 AD: Bismarck's Cavalry is hit for 22 (63/100HP)
Turn 410, 1790 AD: Bismarck's Cavalry is hit for 22 (41/100HP)
Turn 410, 1790 AD: Bismarck's Cavalry is hit for 22 (19/100HP)
Turn 410, 1790 AD: CDZ's Infantry is hit for 18 (82/100HP)
Turn 410, 1790 AD: Bismarck's Cavalry is hit for 22 (0/100HP)
Turn 410, 1790 AD: CDZ's Infantry has defeated Bismarck's Cavalry!
Turn 410, 1790 AD: Your Cannon has reduced the defenses of Berlin to 64%!

Turn 411, 1792 AD: The enemy has been spotted near Edo!
Turn 411, 1792 AD: CDZ's Infantry (20.02) vs Bismarck's Cavalry (9.87)
Turn 411, 1792 AD: Combat Odds: 98.1%
Turn 411, 1792 AD: (Extra Combat: -10%)
Turn 411, 1792 AD: (Extra Combat: +40%)
Turn 411, 1792 AD: CDZ's Infantry is hit for 17 (74/100HP)
Turn 411, 1792 AD: CDZ's Infantry is hit for 17 (57/100HP)
Turn 411, 1792 AD: CDZ's Infantry is hit for 17 (40/100HP)
Turn 411, 1792 AD: Bismarck's Cavalry is hit for 23 (24/100HP)
Turn 411, 1792 AD: Bismarck's Cavalry is hit for 23 (1/100HP)
Turn 411, 1792 AD: CDZ's Infantry is hit for 17 (23/100HP)
Turn 411, 1792 AD: Bismarck's Cavalry is hit for 23 (0/100HP)
Turn 411, 1792 AD: CDZ's Infantry has defeated Bismarck's Cavalry!
Turn 411, 1792 AD: Your Infantry has destroyed a Cavalry!
Turn 411, 1792 AD: Your Cannon has reduced the defenses of Berlin to 48%!
Turn 411, 1792 AD: Bismarck's Cannon (8.40) vs CDZ's Infantry (35.70)
Turn 411, 1792 AD: Combat Odds: 0.0%
Turn 411, 1792 AD: (Extra Combat: +10%)
Turn 411, 1792 AD: (Plot Defense: +75%)
Turn 411, 1792 AD: (Fortify: +5%)
Turn 411, 1792 AD: (Hills: +20%)
Turn 411, 1792 AD: You have suffered collateral damage! (6 Units)
Turn 411, 1792 AD: CDZ's Infantry is hit for 10 (75/100HP)
Turn 411, 1792 AD: Bismarck's Cannon is hit for 36 (34/100HP)
Turn 411, 1792 AD: Bismarck's Cannon is hit for 36 (0/100HP)
Turn 411, 1792 AD: CDZ's Infantry has defeated Bismarck's Cannon!
Turn 411, 1792 AD: While defending, your Infantry has killed a German Cannon!
Turn 411, 1792 AD: Bismarck has reduced your defenses in Edo to 18%!

Turn 412, 1794 AD: The enemy has been spotted near Shangian!
Turn 412, 1794 AD: The enemy has been spotted near Edo!
Turn 412, 1794 AD: Your Cannon has reduced the defenses of Dortmund to 70%!
Turn 412, 1794 AD: Your Cannon has reduced the defenses of Dortmund to 50%!
Turn 412, 1794 AD: Your Cannon has reduced the defenses of Dortmund to 30%!
Turn 412, 1794 AD: Your Cannon has reduced the defenses of Dortmund to 10%!
Turn 412, 1794 AD: Your Destroyer has reduced the defenses of Berlin to 36%!
Turn 412, 1794 AD: Your Destroyer has reduced the defenses of Berlin to 24%!
Turn 412, 1794 AD: Your Cannon has reduced the defenses of Berlin to 8%!
Turn 412, 1794 AD: CDZ's Infantry (24.00) vs Bismarck's Cavalry (16.50)
Turn 412, 1794 AD: Combat Odds: 89.1%
Turn 412, 1794 AD: (Extra Combat: -20%)
Turn 412, 1794 AD: (Extra Combat: +10%)
Turn 412, 1794 AD: CDZ's Infantry is hit for 16 (84/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 16 (68/100HP)
Turn 412, 1794 AD: Bismarck's Cavalry is hit for 24 (76/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 16 (52/100HP)
Turn 412, 1794 AD: Bismarck's Cavalry is hit for 24 (52/100HP)
Turn 412, 1794 AD: Bismarck's Cavalry is hit for 24 (28/100HP)
Turn 412, 1794 AD: Bismarck's Cavalry is hit for 24 (4/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 16 (36/100HP)
Turn 412, 1794 AD: Bismarck's Cavalry is hit for 24 (0/100HP)
Turn 412, 1794 AD: CDZ's Infantry has defeated Bismarck's Cavalry!
Turn 412, 1794 AD: Your Infantry has destroyed a Cavalry!
Turn 412, 1794 AD: CDZ's Infantry (22.00) vs Bismarck's Cannon (12.00)
Turn 412, 1794 AD: Combat Odds: 98.7%
Turn 412, 1794 AD: (Extra Combat: -10%)
Turn 412, 1794 AD: Bismarck's Cannon is hit for 26 (74/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 14 (86/100HP)
Turn 412, 1794 AD: Bismarck's Cannon is hit for 26 (48/100HP)
Turn 412, 1794 AD: Bismarck's Cannon is hit for 26 (22/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 14 (72/100HP)
Turn 412, 1794 AD: Bismarck's Cannon is hit for 26 (0/100HP)
Turn 412, 1794 AD: CDZ's Infantry has defeated Bismarck's Cannon!
Turn 412, 1794 AD: Your Infantry has destroyed a Cannon!
Turn 412, 1794 AD: CDZ's Transport (16.00) vs Bismarck's Frigate (9.60)
Turn 412, 1794 AD: Combat Odds: 96.2%
Turn 412, 1794 AD: (Extra Combat: +10%)
Turn 412, 1794 AD: (Plot Defense: +10%)
Turn 412, 1794 AD: Bismarck's Frigate is hit for 25 (75/100HP)
Turn 412, 1794 AD: Bismarck's Frigate is hit for 25 (50/100HP)
Turn 412, 1794 AD: CDZ's Transport is hit for 15 (85/100HP)
Turn 412, 1794 AD: Bismarck's Frigate is hit for 25 (25/100HP)
Turn 412, 1794 AD: CDZ's Transport is hit for 15 (70/100HP)
Turn 412, 1794 AD: Bismarck's Frigate is hit for 25 (0/100HP)
Turn 412, 1794 AD: CDZ's Transport has defeated Bismarck's Frigate!
Turn 412, 1794 AD: Your Transport has destroyed a Frigate!
Turn 412, 1794 AD: Bismarck has reduced your defenses in Edo to 6%!
Turn 412, 1794 AD: Bismarck's Cannon (12.00) vs CDZ's Infantry (17.39)
Turn 412, 1794 AD: Combat Odds: 10.9%
Turn 412, 1794 AD: (Extra Combat: +20%)
Turn 412, 1794 AD: (Fortify: +10%)
Turn 412, 1794 AD: (City Attack: -45%)
Turn 412, 1794 AD: You have suffered collateral damage! (4 Units)
Turn 412, 1794 AD: Bismarck's Cannon is hit for 24 (76/100HP)
Turn 412, 1794 AD: Bismarck's Cannon is hit for 24 (52/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 16 (84/100HP)
Turn 412, 1794 AD: Bismarck's Cannon is hit for 24 (28/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 16 (68/100HP)
Turn 412, 1794 AD: Bismarck's Cannon is hit for 24 (4/100HP)
Turn 412, 1794 AD: A Cannon has withdrawn from combat with your Infantry!
Turn 412, 1794 AD: Bismarck's Cannon (12.00) vs CDZ's Infantry (11.46)
Turn 412, 1794 AD: Combat Odds: 52.7%
Turn 412, 1794 AD: (Extra Combat: +30%)
Turn 412, 1794 AD: (Fortify: +5%)
Turn 412, 1794 AD: (City Attack: -75%)
Turn 412, 1794 AD: (Combat: -10%)
Turn 412, 1794 AD: You have suffered collateral damage! (4 Units)
Turn 412, 1794 AD: CDZ's Infantry is hit for 19 (67/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 19 (48/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 19 (29/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 19 (10/100HP)
Turn 412, 1794 AD: Bismarck's Cannon is hit for 20 (80/100HP)
Turn 412, 1794 AD: Bismarck's Cannon is hit for 20 (60/100HP)
Turn 412, 1794 AD: Bismarck's Cannon is hit for 20 (40/100HP)
Turn 412, 1794 AD: Bismarck's Cannon is hit for 20 (20/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 19 (0/100HP)
Turn 412, 1794 AD: Bismarck's Cannon has defeated CDZ's Infantry!
Turn 412, 1794 AD: While defending, your Infantry was destroyed by a German Cannon!
Turn 412, 1794 AD: Bismarck's Cavalry (16.50) vs CDZ's Infantry (19.78)
Turn 412, 1794 AD: Combat Odds: 27.0%
Turn 412, 1794 AD: (Extra Combat: -10%)
Turn 412, 1794 AD: (Extra Combat: +10%)
Turn 412, 1794 AD: (Fortify: +5%)
Turn 412, 1794 AD: CDZ's Infantry is hit for 17 (69/100HP)
Turn 412, 1794 AD: Bismarck's Cavalry is hit for 22 (78/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 17 (52/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 17 (35/100HP)
Turn 412, 1794 AD: Bismarck's Cavalry is hit for 22 (56/100HP)
Turn 412, 1794 AD: Bismarck's Cavalry is hit for 22 (34/100HP)
Turn 412, 1794 AD: Bismarck's Cavalry is hit for 22 (12/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 17 (18/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 17 (1/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 17 (0/100HP)
Turn 412, 1794 AD: Bismarck's Cavalry has defeated CDZ's Infantry!
Turn 412, 1794 AD: While defending, your Infantry was destroyed by a German Cavalry!
Turn 412, 1794 AD: Bismarck's Cavalry (16.50) vs CDZ's Infantry (14.36)
Turn 412, 1794 AD: Combat Odds: 80.8%
Turn 412, 1794 AD: (Extra Combat: -10%)
Turn 412, 1794 AD: (Extra Combat: +10%)
Turn 412, 1794 AD: (Fortify: +5%)
Turn 412, 1794 AD: (Combat: -25%)
Turn 412, 1794 AD: Bismarck's Cavalry is hit for 19 (81/100HP)
Turn 412, 1794 AD: Bismarck's Cavalry is hit for 19 (62/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 20 (59/100HP)
Turn 412, 1794 AD: Bismarck's Cavalry is hit for 19 (43/100HP)
Turn 412, 1794 AD: Bismarck's Cavalry is hit for 19 (24/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 20 (39/100HP)
Turn 412, 1794 AD: Bismarck's Cavalry is hit for 19 (5/100HP)
Turn 412, 1794 AD: A Cavalry has withdrawn from combat with your Infantry!
Turn 412, 1794 AD: Bismarck's Cavalry (16.50) vs CDZ's Infantry (12.81)
Turn 412, 1794 AD: Combat Odds: 76.2%
Turn 412, 1794 AD: (Extra Combat: -10%)
Turn 412, 1794 AD: (Extra Combat: +20%)
Turn 412, 1794 AD: (Fortify: +10%)
Turn 412, 1794 AD: (Combat: -25%)
Turn 412, 1794 AD: CDZ's Infantry is hit for 19 (42/100HP)
Turn 412, 1794 AD: Bismarck's Cavalry is hit for 20 (80/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 19 (23/100HP)
Turn 412, 1794 AD: Bismarck's Cavalry is hit for 20 (60/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 19 (4/100HP)
Turn 412, 1794 AD: Bismarck's Cavalry is hit for 20 (40/100HP)
Turn 412, 1794 AD: Bismarck's Cavalry is hit for 20 (20/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 19 (0/100HP)
Turn 412, 1794 AD: Bismarck's Cavalry has defeated CDZ's Infantry!
Turn 412, 1794 AD: While defending, your Infantry was destroyed by a German Cavalry!
Turn 412, 1794 AD: Bismarck's Cavalry (19.50) vs CDZ's Infantry (12.76)
Turn 412, 1794 AD: Combat Odds: 95.3%
Turn 412, 1794 AD: (Extra Combat: -30%)
Turn 412, 1794 AD: (Extra Combat: +10%)
Turn 412, 1794 AD: Bismarck's Cavalry is hit for 18 (82/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 21 (37/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 21 (16/100HP)
Turn 412, 1794 AD: Bismarck's Cavalry is hit for 18 (64/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 21 (0/100HP)
Turn 412, 1794 AD: Bismarck's Cavalry has defeated CDZ's Infantry!
Turn 412, 1794 AD: While defending, your Infantry was destroyed by a German Cavalry!
Turn 412, 1794 AD: Bismarck's Cavalry (18.00) vs CDZ's Infantry (9.36)
Turn 412, 1794 AD: Combat Odds: 99.2%
Turn 412, 1794 AD: (Extra Combat: -20%)
Turn 412, 1794 AD: (Extra Combat: +20%)
Turn 412, 1794 AD: (Fortify: +10%)
Turn 412, 1794 AD: CDZ's Infantry is hit for 20 (16/100HP)
Turn 412, 1794 AD: Bismarck's Cavalry is hit for 19 (81/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 20 (0/100HP)
Turn 412, 1794 AD: Bismarck's Cavalry has defeated CDZ's Infantry!
Turn 412, 1794 AD: While defending, your Infantry was destroyed by a German Cavalry!
Turn 412, 1794 AD: Bismarck's Cavalry (16.50) vs CDZ's Infantry (8.97)
Turn 412, 1794 AD: Combat Odds: 99.1%
Turn 412, 1794 AD: (Extra Combat: -10%)
Turn 412, 1794 AD: (Extra Combat: +10%)
Turn 412, 1794 AD: (Fortify: +5%)
Turn 412, 1794 AD: CDZ's Infantry is hit for 20 (19/100HP)
Turn 412, 1794 AD: CDZ's Infantry is hit for 20 (0/100HP)
Turn 412, 1794 AD: Bismarck's Cavalry has defeated CDZ's Infantry!
Turn 412, 1794 AD: While defending, your Infantry was destroyed by a German Cavalry!
Turn 412, 1794 AD: Shangian has been captured by the German Empire!!!

Turn 413, 1796 AD: The enemy has been spotted near Edo!
Turn 413, 1796 AD: Your Cannon has reduced the defenses of Dortmund to 0%!
Turn 413, 1796 AD: CDZ's Cannon (12.00) vs Bismarck's Infantry (27.00)
Turn 413, 1796 AD: Combat Odds: 0.5%
Turn 413, 1796 AD: (Fortify: +15%)
Turn 413, 1796 AD: (City Defense: +20%)
Turn 413, 1796 AD: Your Cannon has caused collateral damage! (3 Units)
Turn 413, 1796 AD: Bismarck's Infantry is hit for 13 (87/100HP)
Turn 413, 1796 AD: CDZ's Cannon is hit for 29 (71/100HP)
Turn 413, 1796 AD: CDZ's Cannon is hit for 29 (42/100HP)
Turn 413, 1796 AD: Bismarck's Infantry is hit for 13 (74/100HP)
Turn 413, 1796 AD: Bismarck's Infantry is hit for 13 (61/100HP)
Turn 413, 1796 AD: Bismarck's Infantry is hit for 13 (48/100HP)
Turn 413, 1796 AD: CDZ's Cannon is hit for 29 (13/100HP)
Turn 413, 1796 AD: CDZ's Cannon is hit for 29 (0/100HP)
Turn 413, 1796 AD: Bismarck's Infantry has defeated CDZ's Cannon!
Turn 413, 1796 AD: Your Cannon has died trying to attack a Infantry!
Turn 413, 1796 AD: CDZ's Cannon (12.00) vs Bismarck's Rifleman (15.57)
Turn 413, 1796 AD: Combat Odds: 23.1%
Turn 413, 1796 AD: (Fortify: +25%)
Turn 413, 1796 AD: Your Cannon has caused collateral damage! (3 Units)
Turn 413, 1796 AD: Bismarck's Rifleman is hit for 17 (72/100HP)
Turn 413, 1796 AD: CDZ's Cannon is hit for 23 (77/100HP)
Turn 413, 1796 AD: CDZ's Cannon is hit for 23 (54/100HP)
Turn 413, 1796 AD: Bismarck's Rifleman is hit for 17 (55/100HP)
Turn 413, 1796 AD: Bismarck's Rifleman is hit for 17 (38/100HP)
Turn 413, 1796 AD: CDZ's Cannon is hit for 23 (31/100HP)
Turn 413, 1796 AD: CDZ's Cannon is hit for 23 (8/100HP)
Turn 413, 1796 AD: Bismarck's Rifleman is hit for 17 (21/100HP)
Turn 413, 1796 AD: Bismarck's Rifleman is hit for 17 (4/100HP)
Turn 413, 1796 AD: CDZ's Cannon is hit for 23 (0/100HP)
Turn 413, 1796 AD: Bismarck's Rifleman has defeated CDZ's Cannon!
Turn 413, 1796 AD: Your Cannon has died trying to attack a Rifleman!
Turn 413, 1796 AD: CDZ's Infantry (22.00) vs Bismarck's Rifleman (8.84)
Turn 413, 1796 AD: Combat Odds: 99.9%
Turn 413, 1796 AD: (Extra Combat: -10%)
Turn 413, 1796 AD: (Fortify: +25%)
Turn 413, 1796 AD: (Combat: -50%)
Turn 413, 1796 AD: CDZ's Infantry is hit for 13 (87/100HP)
Turn 413, 1796 AD: Bismarck's Rifleman is hit for 29 (50/100HP)
Turn 413, 1796 AD: CDZ's Infantry is hit for 13 (74/100HP)
Turn 413, 1796 AD: Bismarck's Rifleman is hit for 29 (21/100HP)
Turn 413, 1796 AD: Bismarck's Rifleman is hit for 29 (0/100HP)
Turn 413, 1796 AD: CDZ's Infantry has defeated Bismarck's Rifleman!
Turn 413, 1796 AD: Your Infantry has destroyed a Rifleman!
Turn 413, 1796 AD: CDZ's Infantry (22.00) vs Bismarck's Infantry (8.80)
Turn 413, 1796 AD: Combat Odds: 99.9%
Turn 413, 1796 AD: (Extra Combat: -10%)
Turn 413, 1796 AD: (Fortify: +15%)
Turn 413, 1796 AD: (City Defense: +20%)
Turn 413, 1796 AD: (Combat: -50%)
Turn 413, 1796 AD: (Combat: +25%)
Turn 413, 1796 AD: Bismarck's Infantry is hit for 23 (17/100HP)
Turn 413, 1796 AD: CDZ's Infantry is hit for 16 (84/100HP)
Turn 413, 1796 AD: CDZ's Infantry is hit for 16 (68/100HP)
Turn 413, 1796 AD: Bismarck's Infantry is hit for 23 (0/100HP)
Turn 413, 1796 AD: CDZ's Infantry has defeated Bismarck's Infantry!
Turn 413, 1796 AD: Your Infantry has destroyed a Infantry!
Turn 413, 1796 AD: CDZ's Infantry (24.00) vs Bismarck's Cannon (9.36)
Turn 413, 1796 AD: Combat Odds: 99.9%
Turn 413, 1796 AD: (Extra Combat: -20%)
Turn 413, 1796 AD: CDZ's Infantry is hit for 13 (87/100HP)
Turn 413, 1796 AD: Bismarck's Cannon is hit for 29 (49/100HP)
Turn 413, 1796 AD: Bismarck's Cannon is hit for 29 (20/100HP)
Turn 413, 1796 AD: Bismarck's Cannon is hit for 29 (0/100HP)
Turn 413, 1796 AD: CDZ's Infantry has defeated Bismarck's Cannon!
Turn 413, 1796 AD: Your Infantry has destroyed a Cannon!
Turn 413, 1796 AD: CDZ's Cannon (12.00) vs Bismarck's Rifleman (0.70)
Turn 413, 1796 AD: Combat Odds: 100.0%
Turn 413, 1796 AD: (Fortify: +25%)
Turn 413, 1796 AD: Bismarck's Rifleman is hit for 22 (0/100HP)
Turn 413, 1796 AD: CDZ's Cannon has defeated Bismarck's Rifleman!
Turn 413, 1796 AD: Your Cannon has destroyed a Rifleman!
Turn 413, 1796 AD: You have captured Dortmund!!!
Turn 413, 1796 AD: You have destroyed the city of Dortmund!!!
Turn 413, 1796 AD: Your Destroyer has reduced the defenses of Berlin to 0%!

BCLG100
11-11-2006, 05:30
do we have anything left on battle continent?

Tubby Rower
11-11-2006, 05:51
yes.. there is a stack next to Berlin and the stack that killed Dortmond... Germany has a lot of coastal cities that could be landed next to. So we could just continue down the coast

BCLG100
11-11-2006, 05:57
sweet well if my comp is workin when im sober then ill give it a crack-is it a good thing to only have 6% of disk space?

Tubby Rower
11-11-2006, 19:13
um no

BCLG100
12-11-2006, 00:34
could that be why things are running so slow?

socralynnek
12-11-2006, 01:05
sure, especially if it is fragmented like hell...delete some stuff, then run a nice defragmenter (maybe not the windows one, but that would probably do it)

Shabbaman
12-11-2006, 11:08
Depending on your disk size (and write speed)... my disk required three hours for 10%. And my c: is too full to get defragmented properly.

Anyway, I want to play late this afternoon. Anyone please play before that, that would be nice. Any instructions?

BCLG100
12-11-2006, 17:31
i would recommend to stop hitting in different places and hit in one spot, march all our troops their and turtle up ready for the coming german attack, once we whether that we can venture out and start laying the smackest down.

ok well ill delete some stuff and keep checking civ

Shabbaman
12-11-2006, 19:10
Didn't get to it, sorry. I can do it tomorrow night though!

Shabbaman
13-11-2006, 22:30
Life's been a mess the last few days. Today I've started with my new job, it doesn't seem to improve in the next few days anyway [xx(]

socralynnek
14-11-2006, 11:40
...good luck in the new job...
we got two weeks to finish, so anyone that wants to play can play as many turns as he can concentrate, just post an "I got it"

I probably can play either this evening or tomorrow in the morning.

The sign up thread for SGOTM03 is up, I'll probably sign up. Do we make another Team CDZ?

BCLG100
14-11-2006, 16:41
i already signed up in hope theres a new team cdz-especially as this map looks v interesting!

i got it- will play as many turn as i can before my comp dies

BCLG100
15-11-2006, 00:24
Sorry guys only managed 5 turns before the computer was literally struggling to save.

PFC-lots of whipping

1 pop in kagoshima for infantry
1 pop in nara for cannon
2 pop in bclgville for coal plant
1 pop in barca for bank
3 pop in simons spot for infantry

pull all our troops back all they're doing is dying

IBT-we lose a cannon

1798- All build requests set to cannons

whip drydocks in kyoto for 1 pop

kill cannon by edo


IBT-germans move some units about, went to toilet halfway through the IBT so coulda missed something

1800-AD we get electricity-we're no longer living in the dark in technological terms---that was poor i know

kyoto-drydock-infantry
murcia-H temple- cannons

move stuff about

democracy+liberalism+some gold +WM for electricity with kublai
switch to universal suffrage, free speech, emancipation, free market and free religion-hello 5 turns of anarchy :)

IBT- who knows as i leave for a shower halfway through and come back and its still loading

1802- capture a german slave

worker moves about- all of our 'massive' force is on its way back

IBT- lose a couple of stray units

1804-move things about-all units off the battle island

IBT-capac builds pentagon

1806-little

IBT-nada

1808-very little but the next played should get the first turn out of anarchy- basically we need arty more thank tanks as we can build a load of cannons quick and early and then mass upgrade to force a landing on battle isle.

we should also sign a peace deal with biz asap so we can rebuild without war weariness

log=
quote:
Here is your Session Turn Log from 1796 AD to 1808 AD:

Turn 413, 1796 AD: CDZ's Cannon (12.00) vs Bismarck's Infantry (27.00)
Turn 413, 1796 AD: Combat Odds: 0.5%
Turn 413, 1796 AD: (Fortify: +15%)
Turn 413, 1796 AD: (City Defense: +20%)
Turn 413, 1796 AD: Bismarck's Infantry is hit for 13 (87/100HP)
Turn 413, 1796 AD: CDZ's Cannon is hit for 29 (71/100HP)
Turn 413, 1796 AD: CDZ's Cannon is hit for 29 (42/100HP)
Turn 413, 1796 AD: Bismarck's Infantry is hit for 13 (74/100HP)
Turn 413, 1796 AD: Bismarck's Infantry is hit for 13 (61/100HP)
Turn 413, 1796 AD: Bismarck's Infantry is hit for 13 (48/100HP)
Turn 413, 1796 AD: CDZ's Cannon is hit for 29 (13/100HP)
Turn 413, 1796 AD: CDZ's Cannon is hit for 29 (0/100HP)
Turn 413, 1796 AD: Bismarck's Infantry has defeated CDZ's Cannon!
Turn 413, 1796 AD: CDZ's Cannon (12.00) vs Bismarck's Rifleman (15.57)
Turn 413, 1796 AD: Combat Odds: 23.1%
Turn 413, 1796 AD: (Fortify: +25%)
Turn 413, 1796 AD: Bismarck's Rifleman is hit for 17 (72/100HP)
Turn 413, 1796 AD: CDZ's Cannon is hit for 23 (77/100HP)
Turn 413, 1796 AD: CDZ's Cannon is hit for 23 (54/100HP)
Turn 413, 1796 AD: Bismarck's Rifleman is hit for 17 (55/100HP)
Turn 413, 1796 AD: Bismarck's Rifleman is hit for 17 (38/100HP)
Turn 413, 1796 AD: CDZ's Cannon is hit for 23 (31/100HP)
Turn 413, 1796 AD: CDZ's Cannon is hit for 23 (8/100HP)
Turn 413, 1796 AD: Bismarck's Rifleman is hit for 17 (21/100HP)
Turn 413, 1796 AD: Bismarck's Rifleman is hit for 17 (4/100HP)
Turn 413, 1796 AD: CDZ's Cannon is hit for 23 (0/100HP)
Turn 413, 1796 AD: Bismarck's Rifleman has defeated CDZ's Cannon!
Turn 413, 1796 AD: CDZ's Infantry (22.00) vs Bismarck's Rifleman (8.84)
Turn 413, 1796 AD: Combat Odds: 99.9%
Turn 413, 1796 AD: (Extra Combat: -10%)
Turn 413, 1796 AD: (Fortify: +25%)
Turn 413, 1796 AD: (Combat: -50%)
Turn 413, 1796 AD: CDZ's Infantry is hit for 13 (87/100HP)
Turn 413, 1796 AD: Bismarck's Rifleman is hit for 29 (50/100HP)
Turn 413, 1796 AD: CDZ's Infantry is hit for 13 (74/100HP)
Turn 413, 1796 AD: Bismarck's Rifleman is hit for 29 (21/100HP)
Turn 413, 1796 AD: Bismarck's Rifleman is hit for 29 (0/100HP)
Turn 413, 1796 AD: CDZ's Infantry has defeated Bismarck's Rifleman!
Turn 413, 1796 AD: CDZ's Infantry (22.00) vs Bismarck's Infantry (8.80)
Turn 413, 1796 AD: Combat Odds: 99.9%
Turn 413, 1796 AD: (Extra Combat: -10%)
Turn 413, 1796 AD: (Fortify: +15%)
Turn 413, 1796 AD: (City Defense: +20%)
Turn 413, 1796 AD: (Combat: -50%)
Turn 413, 1796 AD: (Combat: +25%)
Turn 413, 1796 AD: Bismarck's Infantry is hit for 23 (17/100HP)
Turn 413, 1796 AD: CDZ's Infantry is hit for 16 (84/100HP)
Turn 413, 1796 AD: CDZ's Infantry is hit for 16 (68/100HP)
Turn 413, 1796 AD: Bismarck's Infantry is hit for 23 (0/100HP)
Turn 413, 1796 AD: CDZ's Infantry has defeated Bismarck's Infantry!
Turn 413, 1796 AD: CDZ's Infantry (24.00) vs Bismarck's Cannon (9.36)
Turn 413, 1796 AD: Combat Odds: 99.9%
Turn 413, 1796 AD: (Extra Combat: -20%)
Turn 413, 1796 AD: CDZ's Infantry is hit for 13 (87/100HP)
Turn 413, 1796 AD: Bismarck's Cannon is hit for 29 (49/100HP)
Turn 413, 1796 AD: Bismarck's Cannon is hit for 29 (20/100HP)
Turn 413, 1796 AD: Bismarck's Cannon is hit for 29 (0/100HP)
Turn 413, 1796 AD: CDZ's Infantry has defeated Bismarck's Cannon!
Turn 413, 1796 AD: CDZ's Cannon (12.00) vs Bismarck's Rifleman (0.70)
Turn 413, 1796 AD: Combat Odds: 100.0%
Turn 413, 1796 AD: (Fortify: +25%)
Turn 413, 1796 AD: Bismarck's Rifleman is hit for 22 (0/100HP)
Turn 413, 1796 AD: CDZ's Cannon has defeated Bismarck's Rifleman!
Turn 413, 1796 AD: You have captured Dortmund!!!
Turn 413, 1796 AD: You have destroyed the city of Dortmund!!!
Turn 413, 1796 AD: You have trained a Infantry in Kagoshima. Work has now begun on a Aqueduct.
Turn 413, 1796 AD: Bismarck's Cannon (11.04) vs CDZ's Infantry (44.00)
Turn 413, 1796 AD: Combat Odds: 0.0%
Turn 413, 1796 AD: (Extra Combat: +30%)
Turn 413, 1796 AD: (Plot Defense: +75%)
Turn 413, 1796 AD: (Fortify: +15%)
Turn 413, 1796 AD: CDZ's Infantry is hit for 10 (90/100HP)
Turn 413, 1796 AD: Bismarck's Cannon is hit for 36 (56/100HP)
Turn 413, 1796 AD: CDZ's Infantry is hit for 10 (80/100HP)
Turn 413, 1796 AD: Bismarck's Cannon is hit for 36 (20/100HP)
Turn 413, 1796 AD: Bismarck's Cannon is hit for 36 (0/100HP)
Turn 413, 1796 AD: CDZ's Infantry has defeated Bismarck's Cannon!
Turn 413, 1796 AD: Bismarck's Rifleman (14.00) vs CDZ's Cannon (12.00)
Turn 413, 1796 AD: Combat Odds: 71.2%
Turn 413, 1796 AD: Bismarck's Rifleman is hit for 18 (82/100HP)
Turn 413, 1796 AD: CDZ's Cannon is hit for 21 (79/100HP)
Turn 413, 1796 AD: CDZ's Cannon is hit for 21 (58/100HP)
Turn 413, 1796 AD: Bismarck's Rifleman is hit for 18 (64/100HP)
Turn 413, 1796 AD: Bismarck's Rifleman is hit for 18 (46/100HP)
Turn 413, 1796 AD: Bismarck's Rifleman is hit for 18 (28/100HP)
Turn 413, 1796 AD: Bismarck's Rifleman is hit for 18 (10/100HP)
Turn 413, 1796 AD: Bismarck's Rifleman is hit for 18 (0/100HP)
Turn 413, 1796 AD: CDZ's Cannon has defeated Bismarck's Rifleman!
Turn 413, 1796 AD: Bismarck's Rifleman (14.00) vs CDZ's Cannon (6.96)
Turn 413, 1796 AD: Combat Odds: 99.2%
Turn 413, 1796 AD: CDZ's Cannon is hit for 24 (34/100HP)
Turn 413, 1796 AD: CDZ's Cannon is hit for 24 (10/100HP)
Turn 413, 1796 AD: CDZ's Cannon is hit for 24 (0/100HP)
Turn 413, 1796 AD: Bismarck's Rifleman has defeated CDZ's Cannon!

Turn 414, 1798 AD: CDZ's Infantry (13.86) vs Bismarck's Cannon (10.80)
Turn 414, 1798 AD: Combat Odds: 76.2%
Turn 414, 1798 AD: (Extra Combat: -10%)
Turn 414, 1798 AD: CDZ's Infantry is hit for 15 (48/100HP)
Turn 414, 1798 AD: Bismarck's Cannon is hit for 25 (65/100HP)
Turn 414, 1798 AD: CDZ's Infantry is hit for 15 (33/100HP)
Turn 414, 1798 AD: Bismarck's Cannon is hit for 25 (40/100HP)
Turn 414, 1798 AD: CDZ's Infantry is hit for 15 (18/100HP)
Turn 414, 1798 AD: Bismarck's Cannon is hit for 25 (15/100HP)
Turn 414, 1798 AD: Bismarck's Cannon is hit for 25 (0/100HP)
Turn 414, 1798 AD: CDZ's Infantry has defeated Bismarck's Cannon!
Turn 414, 1798 AD: You have discovered Electricity!

Turn 415, 1800 AD: You have discovered Liberalism!
Turn 415, 1800 AD: You have discovered Democracy!
Turn 415, 1800 AD: The revolution has begun!!!
Turn 415, 1800 AD: CDZ adopts Universal Suffrage!
Turn 415, 1800 AD: CDZ adopts Free Speech!
Turn 415, 1800 AD: CDZ adopts Emancipation!
Turn 415, 1800 AD: CDZ adopts Free Market!
Turn 415, 1800 AD: CDZ adopts Free Religion!
Turn 415, 1800 AD: Marco Polo has been born in Frankfurt!

Turn 416, 1802 AD: You have captured a Worker
Turn 416, 1802 AD: CDZ's Cannon (6.60) vs Bismarck's Infantry (19.04)
Turn 416, 1802 AD: Combat Odds: 0.0%
Turn 416, 1802 AD: (Plot Defense: +25%)
Turn 416, 1802 AD: (Fortify: +10%)
Turn 416, 1802 AD: (City Defense: +45%)
Turn 416, 1802 AD: (City Attack: -75%)
Turn 416, 1802 AD: (Combat: -10%)
Turn 416, 1802 AD: CDZ's Cannon is hit for 28 (27/100HP)
Turn 416, 1802 AD: Bismarck's Cannon (12.00) vs CDZ's Cannon (3.24)
Turn 416, 1802 AD: Combat Odds: 100.0%
Turn 416, 1802 AD: CDZ's Cannon is hit for 25 (2/100HP)
Turn 416, 1802 AD: CDZ's Cannon is hit for 25 (0/100HP)
Turn 416, 1802 AD: Bismarck's Cannon has defeated CDZ's Cannon!
Turn 416, 1802 AD: Bismarck's Cavalry (16.50) vs CDZ's Infantry (18.48)
Turn 416, 1802 AD: Combat Odds: 42.9%
Turn 416, 1802 AD: (Extra Combat: -10%)
Turn 416, 1802 AD: (Extra Combat: +10%)
Turn 416, 1802 AD: CDZ's Infantry is hit for 18 (66/100HP)
Turn 416, 1802 AD: CDZ's Infantry is hit for 18 (48/100HP)
Turn 416, 1802 AD: CDZ's Infantry is hit for 18 (30/100HP)
Turn 416, 1802 AD: CDZ's Infantry is hit for 18 (12/100HP)
Turn 416, 1802 AD: Bismarck's Cavalry is hit for 22 (78/100HP)
Turn 416, 1802 AD: CDZ's Infantry is hit for 18 (0/100HP)
Turn 416, 1802 AD: Bismarck's Cavalry has defeated CDZ's Infantry!
Turn 416, 1802 AD: Ibn Battuta has been born in Guangzhou!
Turn 416, 1802 AD: Blaise Pascal has been born in Cuzco!

Turn 417, 1804 AD: Huayna Capac has completed The Pentagon!

Turn 418, 1806 AD: Your Destroyer has reduced the defenses of Berlin to 0%!
Turn 418, 1806 AD: Clearing a Forest has created 54 ? for Osaka.


and save- http://gotm.civfanatics.net/saves/civ4sgotm2/CDZ_SG002_AD1808_01.Civ4SavedGame

socralynnek
15-11-2006, 12:06
Will download and play a few turns now.

socralynnek
15-11-2006, 12:59
1810 AD - We are out of Anarchy.

1812 AD - Biz signs peace giving us WM + 60g + 5gpt.

1817 AD - Finally we got our first Great Prophet.

1818 AD - Complete The Kong Miao.

1825 AD - We have Industrialism and can start building Tanks.
Two sources of Aluminium ahow up.
Meanwhile Mao has completed Apollo.

http://gotm.civfanatics.net/saves/civ4sgotm2/CDZ_SG002_AD1825_01.Civ4SavedGame



Here is your Session Turn Log from 1808 AD to 1825 AD:

Turn 419, 1808 AD: The anarchy is over! Your government is re-established.
Turn 419, 1808 AD: Mao Zedong adopts Free Speech!
Turn 419, 1808 AD: Mao Zedong adopts Theocracy!

Turn 420, 1810 AD: The borders of Nara have expanded!
Turn 420, 1810 AD: The borders of Cordoba have expanded!
Turn 420, 1810 AD: Murcia celebrates "We Love the President Day"!!!
Turn 420, 1810 AD: The borders of Zaragoza have expanded!

Turn 421, 1811 AD: Murcia celebrates "We Love the President Day"!!!

Turn 422, 1812 AD: You have made peace with Bismarck!
Turn 422, 1812 AD: Bismarck adopts Nationhood!
Turn 422, 1812 AD: Bismarck adopts Organized Religion!

Turn 426, 1816 AD: Abu Bakr has been born in Barcelona!
Turn 426, 1816 AD: Huayna Capac has completed The Kremlin!

Turn 427, 1817 AD: The borders of Salamanca have expanded!
Turn 427, 1817 AD: Bismarck converts to Christianity!

Turn 428, 1818 AD: CDZ has completed The Kong Miao!

Turn 429, 1819 AD: Edo celebrates "We Love the President Day"!!!
Turn 429, 1819 AD: Mao Zedong has completed Apollo Program!

Turn 430, 1820 AD: Confucianism has spread in Salamanca.
Turn 430, 1820 AD: Judaism has spread in Kagoshima.
Turn 430, 1820 AD: Edo celebrates "We Love the President Day"!!!
Turn 430, 1820 AD: The borders of Valencia have expanded!

Turn 431, 1821 AD: Kagoshima celebrates "We Love the President Day"!!!
Turn 431, 1821 AD: Salamanca celebrates "We Love the President Day"!!!
Turn 431, 1821 AD: Hatshepsut has completed Broadway!

Turn 432, 1822 AD: Confucianism has spread in Nara.
Turn 432, 1822 AD: Kagoshima celebrates "We Love the President Day"!!!
Turn 432, 1822 AD: Salamanca celebrates "We Love the President Day"!!!
Turn 432, 1822 AD: Benjamin Franklin has been born in Thebes!

Turn 433, 1823 AD: Judaism has spread in Tokyo.

Turn 434, 1824 AD: You have discovered Industrialism!
Turn 434, 1824 AD: You have discovered a source of Aluminum near Valencia!
Turn 434, 1824 AD: You have discovered a source of Aluminum near BCLGville!

socralynnek
15-11-2006, 12:59
Next one please...Darkness, Tubby, Shabba? Or BCLG again? Only two weeks left...

Tubby Rower
15-11-2006, 13:07
A few questions
1. So I guess that Mao is next on our list?
2. How quickly can we spit out tanks?
3. Would it be better to go after Mansa or one of the weaker civs in order to get a foothold on the other continent?


@ ynnek... foiled another quad-post for you [:p]

socralynnek
15-11-2006, 13:10
You are so cruel...

I don't know who can build tanks...but with our tanks we can attack anyone, maybe Biz makes a nice target as he is backwards. and makes the closest crossing to our big continent.

BCLG100
15-11-2006, 15:48
not necesarily, capac is closer if you look not just at the mini map.

tanks we shouldnt be in such a big rush to get-arty is more important and we are still at war with biz.

Tubby Rower
15-11-2006, 16:03
quote:we are still at war with biz
quote:1812 AD - Biz signs peace giving us WM + 60g + 5gpt.


quote:tanks we shouldnt be in such a big rush to get
we already have the techs

quote:arty is more important
agree

BCLG100
15-11-2006, 16:58
yeah i didnt see ynnek had actually played :D

that whole post i didnt see:D

so yeah mao must have to be our next target

socralynnek
17-11-2006, 13:26
bump! Anyone wants to play? Anyone else wants to join the next SGOTM?

AFAICS we are three by now, BCLG, me and Tubby.

Tubby Rower
17-11-2006, 13:47
maybe Simon should front end load his turns next game so as not to crash his computer.

could we get another forum created?

Shabbaman
18-11-2006, 12:20
Allright yo bitches, gonna play me some turns now!

I'd join team CDZ III, but I'm sure I can play only on weekends, and probably not all... But if I don't play the sgotm, I think I'm not playing civ at all, so it's more a must. I only have one demand (see? first stating that you can't play and having demands as well? jeez...): if I say I'd like to see some discussion, I would like to see a solid motivation by the next player. At least! A discussion would obviously be better... Sometimes we're just rushing on (everbody's busy of course), but that won't make me a better player.

Shabbaman
18-11-2006, 12:31
Open save at 1825 a.d., move some units to unprotected cities to avoid unhappiness issues, crank up science to 100%.

1826 a.d. Tokyo builds coal plant &gt; aquaduct. This hurts, but the city needs health. As it is currently mm'ed it's growing a little, but to make use of the mines it needs to grow, which is possible once we get biology (and then it needs health). A grocer'd be better, but that takes too many turns. Seville builds missionary &gt; harbor (in 6). I think harbors make a lot of money.

Jewish missionary fails in Barca. Crap.

I don't get it: why is SS producing so much food, and why doesn't it have specialists? Now we can't whip, we need the specialists. Check out all cities to be sure.

One question: we have those two galleys sentried near chinese lands for ages. Why do we have those? It's costing us 2 gpt.

1827 a.d. Kagoshima missionary &gt; tank. Etruscan destroyah &gt; market. Santiago factory &gt; cannon (following simon here). Interrupt building a factory in Salamanca for a work boat.

1828 a.d. Valencia forge&gt;harbor.

1829 a.d. Enter.

IBT Hatty cancels spices for stone.

1830 a.d. Satsuma forge&gt;infantry (hurray, 7 hammers per turn!). BCLGville bank&gt;tank (because it rhymes).

1831 a.d. SS&gt;uni. We get biology. Go for flight, artillery is the other option. I'm done for now, I'm sure I could manage some more turns. First we should figure out if we want flight or arty, at 100% (and -106 gpt, with 400 or so in the vault) we could get it in 11 and 7 respectively.

quote:Turn 435, 1825 AD: The borders of Barcelona have expanded!

Turn 436, 1826 AD: Confucianism has spread in Barcelona.
Turn 436, 1826 AD: James Watt has been born in Machu Picchu!

Turn 438, 1828 AD: Confucianism has spread in Valencia.

Turn 439, 1829 AD: You have trained a Work Boat in Salamanca. Work has now begun on a Factory.
Turn 439, 1829 AD: Deal Canceled: Stone to Hatshepsut for Spices
Turn 439, 1829 AD: Joseph Marie Jacquard has been born in Old Sarai!

Turn 440, 1830 AD: You have discovered Biology!
Turn 440, 1830 AD: The borders of BCLGville have expanded!
Turn 440, 1830 AD: You have trained a Infantry in Cordoba. Work has now begun on a Work Boat.

Save is here (http://gotm.civfanatics.net/saves/civ4sgotm2/CDZ_SG002_AD1831_01.Civ4SavedGame).

BCLG100
18-11-2006, 17:36
whoevers next in should switch to arty, thats going to be more usefull but i think we have lost all motivation as i cant see us finishing this game before the time limit is up.

Shabbaman
18-11-2006, 18:09
I must admit that I never use artillery. But artillery is probably a lot more useful than fighters, and it'll save us about 6 turns. And we can't use the fighters without a mainland base anyway, so I guess you're right.

BCLG100
18-11-2006, 18:22
cats/cannons/arty are pretty much the best units in the game due to their cheapness(in comparison to other units) but also because of their abilities-collateral damage and being able to bombard.

Shabbaman
18-11-2006, 19:22
That's what bombers do as well ;)

BCLG100
18-11-2006, 19:40
yup but they have to have a base/ arnt very easily mobile/ and arnt actual units that can sorta attack an individual unit also iirc

Shabbaman
18-11-2006, 19:45
No, you can attack a stack, like you attack with individual units. But you can't occupy or MP with them. And as long as we haven't got a beachhead, they're worthless. But the same could be said for artillery.
What we could do is to build some marines and more destroyers. That's a nice combination for razing coastal cities, hehehehehe.