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BCLG100
28-06-2006, 20:22
So the game is going

Anyway folks, please log in at 12.30.20.90 (the same as the test game), no game password, to your civs as listed below, passwording your civ in the process:

BCLG100- Alex (Greece)
Grs-Cyrus (Persia)
Igloodude-Kublai Khan(Mongolia)
Whomp- Asoka (India)-
robboo- Saladin (Arabia)
darkness- Qin Shi (China)
socral- Caesar (Rome)
barbu- Catherine (Russia)
Matrix- Hattie (Egypt)
Tubby-Huayna Capac (Inca)
Regentman-Napolean (France)
Daveshack= Liz (England)
Akots- Mansa Musa (Mali)

grs
28-06-2006, 20:42
Since I am out of the other one soon, I could join.

Robboo
28-06-2006, 20:50
I am in

IglooDude
28-06-2006, 20:57
Thanks BC!

[beer1]

Darkness
28-06-2006, 21:20
[wavey]

I'm in...

Robboo
28-06-2006, 21:21
random civs or what?

socralynnek
29-06-2006, 01:11
Do I get this right?
Pitboss means, every turn lasts a day or so, and when I miss a turn the AI does it for me?

And everyone plays whenever he wants and loads the save to the server?

grs
29-06-2006, 11:14
quote:Originally posted by socralynnek

Do I get this right?
Pitboss means, every turn lasts a day or so, and when I miss a turn the AI does it for me?

And everyone plays whenever he wants and loads the save to the server?
Kind of. There is no uploading saves to the sever, the turns are played simultaneously on the server. If you log in, you download the current state of the game to your disk.

grs
29-06-2006, 11:15
quote:Originally posted by socralynnek

Do I get this right?
Pitboss means, every turn lasts a day or so, and when I miss a turn the AI does it for me?

And everyone plays whenever he wants and loads the save to the server?
Kind of. There is no uploading saves to the sever, the turns are played simultaneously on the server. If you log in, you download the current state of the game to your disk.

BCLG100
29-06-2006, 11:40
Think i'll see how many folks there are and then could randomly assign you ones unless you just wanna do a first come first serve basis?

Darkness
29-06-2006, 13:37
quote:Originally posted by BCLG100

Think i'll see how many folks there are and then could randomly assign you ones unless you just wanna do a first come first serve basis?


Random's fine, IMHO...

Robboo
29-06-2006, 13:43
random is fine.

You might want to hold off till Tubby returns..I think he is gone till Monday.

Some of these caused some discussion at CFC.......no talking before you meeet,no tech talk before alphabet, no maps before paper but verbal directions OK.....

BCLG100
29-06-2006, 13:53
ok well i wont get igloo to assign you all passwords, you can do that when you first log in. as i dont think we need to worry about cheating :)

Balanced map ok with everyone? I would say pangea but i think you can all go look at the shocking start i had for that in the civIVor game if you want to justify not having it.

Depending on number of people i'd say at least standard size. 8-12=large map 12+huge?

Robboo
29-06-2006, 15:29
some of our computers might die n a huge map. Lets just go with large so what if its cramped makes the first part scarey and fun.

I willplay anyway..just put low res graphics and all teh other tricks to get it to run in teh late games.

barbu1977
29-06-2006, 15:42
Can the computer can play your turn if you are not there?

I would like to join, but since I'll be away from July 8 to July 16. At the early stage of the game, it may not mather that mutch.

Darkness
29-06-2006, 15:53
quote:Originally posted by barbu1977

Can the computer can play your turn if you are not there?

I would like to join, but since I'll be away from July 8 to July 16. At the early stage of the game, it may not mather that mutch.


You could plan ahead and have a build queue in your city, and have your units on a planned movement route.

Or you could ask someone else to play a couple of turns for you, while you are gone.

Robboo
29-06-2006, 16:01
8 turns may not be a problem... You could let teh Ai play then join as that AI. grs did that in the CFC game

BCLG100
29-06-2006, 16:08
Theres a fair chance i'll be away soon as well but i'll just queue up my orders/AI

Whomp
29-06-2006, 16:43
I'm sure Tubby will be interested and possibly Furiey as well. I'll pm her to see.

For people who can't commit full time maybe we should also have some part timers that can slot in for them.

Darkness
29-06-2006, 17:02
quote:Originally posted by Whomp

I'm sure Tubby will be interested and possibly Furiey as well.


Matrix is probably interested too...
I'll PM him.

BCLG100
29-06-2006, 17:04
akots?kemal? RM? erm not sure about anyone else

akots
29-06-2006, 18:43
I might be interested but I cannot run the thing, I mean Pitboss, for some reason. Posted at CFC long time ago and in other fora to no avail. I managed to start it before patch 1.61 however while after the patch it stopped working. Has someting to do with encoding. Seems it does not like to start because of Russian WinXP version. I'll give it another try though over the weekend.

BCLG100
29-06-2006, 18:49
akots, igloo has offered to be the host :) just wondering if you wanted to play.

akots
29-06-2006, 19:12
The problem is that my Pitboss program does not start at all due to some error in character encoding so I cannot play at the moment.

grs
29-06-2006, 21:40
You dont need a pitboss program to join. Only the host does. You just have to use the civ4 game to connect.

socralynnek
30-06-2006, 09:50
OK, I'm interested.

I can't play before Thursday, but then I could join as an AI or so.

I don't know if I can take every turn but it seems to be the idea of Pitboss that it is not that bad when you miss a turn.

Will be my first multiplayer Civ4 game, so you shouldn't expect me to know the differences (but I already read a little bit)

akots
30-06-2006, 09:58
quote:Originally posted by grs

You dont need a pitboss program to join. Only the host does. You just have to use the civ4 game to connect.


I have tried that with some older patch (1.52) and I was unable to join because of the same encoding problem. I then was able to fix it by decompiling Russian python encoding table from the library but in 1.61 this did not work. However, I have not tried joining without PBoss running, might worth a shot.

BCLG100
30-06-2006, 13:43
Ok well ill give it a few days to let anyone else sign up.

Matrix
30-06-2006, 15:48
[wavey]

IglooDude
30-06-2006, 19:53
It'll be tomorrow at the earliest before I have the pitboss machine up, anyway.

Be mindful that it is a lowly Celeron 500 with 256MB RAM, so a huge map is probably not a good idea.

BCLG100
30-06-2006, 20:00
that means not much to me :)

large?

though i suppose the number we have right now could be supported by a standard sized map

IglooDude
30-06-2006, 22:13
Large would be good, standard would be better, but as long as everyone understands about the possibility of pitboss slowdowns next year when we get around to the late-game, I'm cool with whatever the majority wants. [bosd]

BCLG100
01-07-2006, 03:29
Well it takes about 20mins for me to load that 18 player pitboss game right now :(

RegentMan
01-07-2006, 09:34
Still taking sign-ups? I need to redeem myself...

grs
01-07-2006, 10:17
We should first have the number of players and then decide on a map size. It should not be too large.

Matrix
01-07-2006, 12:09
Preferably not too small! Since it's a Pitboss game, you will have all the time in the world to play your turn, so why not give all the players a little room? That will also prevent early elimination, which, I can assure you, is no fun when you're greatly anticipating such a game. [mischief]

Robboo
01-07-2006, 15:31
I agree...but we dont want to kill the computer and not have the game be finished.

/matrix I hope you dont carry over a grudge. :)

Matrix
01-07-2006, 15:45
No. No grudge. ;)

IglooDude
01-07-2006, 15:51
Six months or a year from now, if the pitboss box is showing enough strain, I'll scrape up something with a bit more horsepower. At this point, I'd just say that a huge map means an upgrade sooner than I may be able to provide one.

I do roughly daily saves on the OT Civivor game already, and at least weekly to a separate machine, so short of the place burning down we wouldn't be completely SOL.

IglooDude
01-07-2006, 18:14
Pitboss machine is up - IP is 12.30.20.90, game password is 'testing'. I've got it running a huge islands map with 17 random human players, so grab a civ and ensure you can connect - please don't assign passwords to the individual civs though.

Post here if you can or can't connect and I'll leave it running until we start the actual game.

RegentMan
01-07-2006, 19:10
I connected fine.

akots
01-07-2006, 20:22
OK, I also connected fine, selected Rome, built a city, pressed end of turn and then nothing happens. I guess I'll just exit. Took about 2 minutes total to load the game, not too bad. Can be a huge map.

BCLG100
01-07-2006, 20:35
yer nothing happens until the timer ends akots.

ill try and enter when i next have civ up :)

BCLG100
01-07-2006, 21:27
well i connected-took awhile to load and then went out of sync :(

Whomp
02-07-2006, 01:39
I was able to sign in as Qin.

BCLG100
02-07-2006, 01:47
ok well i'll leave a couple of open AI spots but otherwise you should all know your civs by tomorrow

Matrix
02-07-2006, 02:17
I entered as Egypt. No problems. I still vote for huge. ;)

Tubby Rower
02-07-2006, 02:59
I signed up as the Mali...didn't take long for cable internet to download the map, but that could be different later.

Someone has already settled the capital though... I didn't see anything except that Timbuktu is settled and exited out. I'd like to be Hyuna if Mail is already taken... I need help on what to do next!!!

grs
02-07-2006, 09:26
I connected as Catherine of Russia. Please let us use a large map instead of huge!

Darkness
02-07-2006, 11:02
Connected as the Inca. That went fine...

BCLG100
02-07-2006, 12:28
quote:Originally posted by Tubby Rower

I signed up as the Mali...didn't take long for cable internet to download the map, but that could be different later.

Someone has already settled the capital though... I didn't see anything except that Timbuktu is settled and exited out. I'd like to be Hyuna if Mail is already taken... I need help on what to do next!!!


that would be me-it was only a practice game tubs

BCLG100
02-07-2006, 12:59
Ok i took the ingenious method of writing them all down on a piece of paper scurnching them up and putting them in a bowl. Then picked out who got who.- i appreciate there may have been easier ways :)

BCLG100- Alex (Greece)
Whomp-Cyrus (Persia)
Igloodude-Kublai Khan(Mongolia)
grs- Asoka (India)- Sorry-know you were india in another game but thats what this way threw up
robboo- Saladin (Arabia)
darkness- Qin Shi (China)
socral- Caesar (Rome)
barbu- Catherine (Russia)
Tubs- Hattie (Egypt)
Matrix-Huayna Capac (Inca)
Regentman-Napolean (France)
Akots= Liz (England)

Free Slots- Mansa Musa (Mali)
Isabella (Spain)

Think it should be Large-would still give a nice bit of room for expansion but also cause a bit of fighting not in the modern age :)

Robboo
02-07-2006, 14:42
random picking liek that is fine with me.

SO when will thw real game start??

Ilogged in as cathy adn it was setteld so i logged in as slaadin.

Talk about a bad( not that bad) start the warrior cant get to the cpaitol because of a mountain. Good resources help it but man that sucks if he cant get back.

Matrix
02-07-2006, 14:56
quote:Originally posted by BCLG100

Matrix-Huayna Capac (Inca)
Yuck!

Why isn't akots in the list? He logged in in the test thingy (as Rome)...

Darkness
02-07-2006, 15:03
quote:Originally posted by Matrix



Why isn't akots in the list? He logged in in the test thingy (as Rome)...


Good question. But Mansa Musa is still available, so akots could play him...

BCLG100
02-07-2006, 15:28
crap, ok i got my pieces of paper out of the bin and found liz and mansa musa.

akots=liz

added in Isabella as well so we have 2 free AI slots

Robboo
02-07-2006, 16:22
matrix maybe someone will switch with you...

I will play Saladin..BUT i dont have a problem if people switch.

Tubby Rower
02-07-2006, 16:29
I'm indifferent on who I play. Just let me know before the game starts. I'll lose equally with any leader.

Matrix
02-07-2006, 16:33
Tubby, could we switch then? :)

Tubby Rower
02-07-2006, 19:04
sure that'll be fine. I've said this before somewhere else... I can play any leader and be somewhat competitive. maybe not win all but I'll adjust my playstyle to suit my situation.

akots
02-07-2006, 20:47
Yes, if I can get Mali or Ghengis Khan (for gameplay reasons) or even Peter or Catherine (for patriotic reasons) but no Elizabeth please. Alexander of the Greeks will be fine as well.

Whomp
02-07-2006, 21:22
I know grs likes playing India but if he'd like to change to Persia I'll switch.

grs
02-07-2006, 21:36
Ok Whomp, lets switch.

BCLG100
02-07-2006, 22:14
Ok so seeing as the Random thing has just gone out the window now [:p] shall i just post a list of civs and then just let you all choose?

akots
02-07-2006, 22:24
Well, you can choose by yourself as long as it is one of five which I prefer. :)

And also many people would prefer playing on a premade map, so we are apparently skipping this point which is more important. ;)

grs
02-07-2006, 22:27
I do not care that much which civ I get. I just switched because I have played India quite much in multiplayer.

BCLG100
02-07-2006, 22:30
Well who can we get to make a map?

akots
02-07-2006, 22:41
Well, it probably can be OK with a random map otherwise, the game will never start. Or may be somebody can volunteer to check up the initial resources just to make sure everyone has copper at least. I'm not talking about iron or horses or food or happiness bonus.

akots
02-07-2006, 22:42
Also, I second grs, do not make it a huge map, large map is big enough.

Also, it would be nice to be Monarch and normal speed but whatever the majority wants, I'm Ok with that.

grs
02-07-2006, 22:48
I think the balanced map we had in the 18player CFC game was quite ok.

BCLG100
02-07-2006, 22:50
I like the balanced map we had at cfc-i didnt even have iron or copper :)

What would everyone like the tech speed as?

i'd prefer noble/prince

also normal speed cool with everyone?

Tubby Rower
02-07-2006, 23:04
I'm fine with anything... but make sure that AI takeover is checked so that we can kick people if necessary without having their civ destroyed when kicked.

I'm fine with the random civs too. Re-shuffle them for all I care

Matrix
02-07-2006, 23:35
As always I prefer a random map like continents or archipelago. Having to cope with a lack of resources is part of the game IMO. But I suppose a balanced map is fine. [rolleyes] (Although it means playing on yet another pangaea.)

Difficulty: noble, prince or monarch is my preference.
Normal speed is perfect.

DaveShack
05-07-2006, 09:50
I would like to join, any slots still open?

As for map, if going for random what about using the SmartMap script? IIRC it can be set to balance the strategic resources and cluster the luxury ones, which means nobody gets killed for lack of metals but there is some chance of trade.

Darkness
05-07-2006, 10:18
quote:Originally posted by DaveShack

I would like to join, any slots still open?


I think there's one slot still open, but BCLG100 should know for sure. I've kind of lost track with all the civ trading.

Random map is just fine with me (reshuffling the civs is fine too). Let's just play.

Matrix has a fair point. Coping with a lack of resources is part of the game. But I wouldn't object to some soret of balancing (perhaps that script that DaveShack mentioned?)

BCLG100
05-07-2006, 12:50
Ok well less of the Democracy now, we'll do a large, balanced map with noble tech speed, normal options on/off(normal barbs etc).

Not sure how to do that map script thing but balanced should give everyone a reasonable start and still leave the whole 'i havnt got copper/iron' issue.

Ok heres the list of civs
BCLG100- Alex (Greece)
Grs-Cyrus (Persia)
Igloodude-Kublai Khan(Mongolia)
Whomp- Asoka (India)-
robboo- Saladin (Arabia)
darkness- Qin Shi (China)
socral- Caesar (Rome)
barbu- Catherine (Russia)
Matrix- Hattie (Egypt)
Tubby-Huayna Capac (Inca)
Regentman-Napolean (France)
Daveshack= Liz (England)

Akots you can be either of these 3 unless you find someone to swap with.

Free Slots- Mansa Musa (Mali)
Isabella (Spain)
Tokugawa (Japan)

Otherwise no more trading of civs it makes it hard to keep up.

I'll speak to Igloo about getting the game started.

Tubby Rower
05-07-2006, 13:04
What's the turn timer going to be? 24 hours?

Also make sure that he sets the "turn to AI if kicked" option ON.

I'd be in favor of dropping the extra AI's once akots decides on who he is. The AI were pawns in the other game and it makes things too easy. I'll let Whomp be my pawn [:p]

BCLG100
05-07-2006, 13:09
Yep 24 hours and ok ill be sure to tell him that.

Well i thought we could leave the AI incase others wanted to join.

socralynnek
05-07-2006, 13:14
Hopefully my rather slow internet connection will be enough to take my turns, but that's something I will then see tomorrow (I am not at home so I couldn't try to connect to the test game), or I need an extra thread and someone to take pictures and doing my turns...

But looking forward to playing this!

Tubby Rower
05-07-2006, 13:18
Pitboss should allow dial-up. others might cuss at you while you are connecting though.

BCLG100
05-07-2006, 13:26
yer im on broadband and tubby's often whinging when he see's me coming in to connect :D

socralynnek
05-07-2006, 14:33
quote:Originally posted by Tubby Rower

Pitboss should allow dial-up. others might cuss at you while you are connecting though.


That's not my problem then [:p]

They might even curse much more when I say hello with my mighty Praetorians ;)

I'll be moving in some weeks where I'll have broadband... and the first turns should play faster hopefully.

BCLG100
05-07-2006, 15:03
igloo's setting up the game tonight, ill edit the first page with civs/IP and stuff then.

IglooDude
05-07-2006, 15:30
By the way, I am here, I just forgot my password and couldn't log in from my home workstation for the past few days. [blush]

I'll have the game up this afternoon, with any luck. Once it's running I'll put it to www.civstats.com under whatever name seems appropriate (suggestions accepted).

Matrix
05-07-2006, 15:57
"CDZ game"? [mischief]

I suggest to set the turn timer on 20 hours, because the timer runs slower than normal clocks. It has been noticed in the two other Pitboss-games I'm playing and one of them is set to 20 hours, which gives us close to 24 hours to play each turn.

This might be a bit too late to mention, but why not play at monarch and have all 18 civs on? At monarch the AI civs are definitely not pawns and we'll have enough room for other people to join in whenever they want to.

BCLG100
05-07-2006, 16:04
just because if we start talking about the game levels and settings again we'll never get started :)

Plus the game is meant to be between us humans, giving noble AI means that someones game wont be messed up by an AI but also allow some people to join in in the future.

IglooDude
05-07-2006, 16:30
Yeah, I figured on setting the timer config to 20 hours, giving no less than 24 hours/turn "actual".

And is this the only CDZ game going? I thought there was already an 18-player pitboss that most folks here were in on?

Whomp
05-07-2006, 16:35
If it's not too much trouble I'd use a monarch AI. As we've seen in the 18 person game the civs that had AI's close by had quite an advantage. Just a thought.

@Igloo a few of us here are in the 18 person game. BTW that civstats.com thing is very cool. It will help a lot.

Tubby Rower
05-07-2006, 16:46
this is the only CDZ game. Most of us have joined DaveShack's game in the MTDG that started while waiting on the patch. It was mainly to test Pitboss's feasibility for a MTDG and I'm glad that we didn't use it for the MTDG, but it's ok for single player MP.

grs
05-07-2006, 17:02
Please set the timer to 24 hours. I can't guarantee to log in each day otherwise. The speed of the timer depends on the people logged on it seems to me, so it is not stable to say 20=24.

grs
05-07-2006, 17:03
noble AI seems a joke to me. I would set it to monarch as whomp say.

Tubby Rower
05-07-2006, 17:07
23-24 is fine with me. I can usually only play before I go to work @5 am (those two kids are hogging up my time.... anyone want one of them?). I've had queued orders in the other Pitboss game mainly because I can't guarantee that I'll always be able to play.

IglooDude
05-07-2006, 17:46
One issue - having human players set to Noble and AIs set to Monarch I think means that if a human takes over one of the AIs, they're playing with Monarch happiness/health/tech handicaps for the rest of the game.

How bout we just set all 15 civs to Prince level? If anyone is totally opposed to that please tell me in the next hour, otherwise I'll plug that in.

Edit: I'll use 22 hours on the turn timer setting, that will guarantee at least 24 hours actual gameplay.

Tubby Rower
05-07-2006, 17:51
I still think that we shouldn't have any AI at all. Noble/Prince/Monarch are all fine with me.

Oh and thanks for hosting the game IglooDude!

BCLG100
05-07-2006, 17:52
Prince seems a good idea, plus there are a few more people that id have thought would have signed up but didnt so may have missed the thread so leaving it like that would allow them to join.

Tubby Rower
05-07-2006, 17:54
or you could PM those people to inform them. give them til the end of the day or sumpin like dat.

BCLG100
05-07-2006, 17:56
ok cant be arsed to do that, so we'll just say Prince level no AI, except this means we'll have to wait till akots picks a civ, or can you kick extra civs when the game has started?

Whomp
05-07-2006, 18:00
Sounds like a good compromise Igloo.

@Tubs I'll take E-train.

IglooDude
05-07-2006, 18:04
I can kick them to AI, but I can't make them cease to exist, else the CivIVor game would probably already have had some smitings. [evil]

BCLG100
05-07-2006, 18:09
ok well if we give akots a few hours to check in and choose one of the 3 then we can get started.

Tubby Rower
05-07-2006, 18:10
quote:Originally posted by akots

Yes, if I can get Mali or Ghengis Khan (for gameplay reasons) or even Peter or Catherine (for patriotic reasons) but no Elizabeth please. Alexander of the Greeks will be fine as well.


Well out of these, I think that Mali are available, correct. So give him Mali and lets be done with it.

BCLG100
05-07-2006, 18:11
well i just forgot who mansa musa was [:p]

IglooDude
05-07-2006, 18:16
akots = Mali, aye.

I'll get the game fired up now, and I'll post here when it's up.

Robboo
05-07-2006, 19:20
yippee another game...Good luck you guys. I am just hoping to get to my UU and not be the first eliminated.

Tubby Rower
05-07-2006, 19:44
yeah Matrix said he wanted that honor again. [lol]

Tubby Rower
05-07-2006, 21:09
I just tried to get on and I forgot who I was supposed to be...

Simon's last list had me as Incan so I chose that one. now I have it passwordeded.. [:p]

Good Luck to all

IglooDude
05-07-2006, 21:23
I was waiting for BCLG to test the game out, but Tubby has apparently accomplished that. [hmm]

Anyway folks, please log in at 12.30.20.90 (the same as the test game), no game password, to your civs as listed below, passwording your civ in the process:

BCLG100- Alex (Greece)
Grs-Cyrus (Persia)
Igloodude-Kublai Khan(Mongolia)
Whomp- Asoka (India)-
robboo- Saladin (Arabia)
darkness- Qin Shi (China)
socral- Caesar (Rome)
barbu- Catherine (Russia)
Matrix- Hattie (Egypt)
Tubby-Huayna Capac (Inca)
Regentman-Napolean (France)
Daveshack= Liz (England)
Akots- Mansa Musa (Mali)

Any problems, email me ASAP at my igloodude gmail account.

May the RNG shine upon your battles, unless they're against me. :)

Robboo
05-07-2006, 21:24
oppps...I see it now.:)

Darkness
05-07-2006, 22:01
OK, have fun people!

RegentMan
05-07-2006, 22:22
Connected and played. Thanks IglooDude for hosting!

BCLG100
05-07-2006, 23:20
tubs the only problem having a spoiler @CDZ is that quite a lot of people on the site who would give advice are in the game, its like a vicious circle :D

Tubby Rower
06-07-2006, 00:24
well the thing is that what made CDZ fun in the first place besides spam is that people posted spoilers for others to read about. I'll try to keep this one up a bit better than I have the other game.

BCLG100
06-07-2006, 01:09
i know but thats the tricky part that quite a few people who would comment are already in this game.

Tubby Rower
06-07-2006, 02:38
meh... on a brighter and more creative note, your details can now be changed without effecting your password. I tested it and now have more creative and historically accurate details.

socralynnek
06-07-2006, 09:34
I connected, made my turn and it looks fine!

BCLG100
06-07-2006, 12:56
quote:Originally posted by Tubby Rower

meh... on a brighter and more creative note, your details can now be changed without effecting your password. I tested it and now have more creative and historically accurate details.


yup you can do it in the 18 player game as well if you want :)

Tubby Rower
06-07-2006, 13:28
already done.... if you hover over my territory it states that it is "100% Fat Arsed"

Robboo
06-07-2006, 14:18
how true....:)

so I guess the patch fixed that bug

BCLG100
06-07-2006, 14:39
think were just waiting for dave now, my start was so so.

IglooDude
06-07-2006, 14:53
Ditto, except for the goody hut that popped me a settler.






JUST KIDDING!!! [python]

BCLG100
06-07-2006, 14:59
igloo is it not showing up on civstats because we havnt finished a turn yet? or for some other reason?

Robboo
06-07-2006, 16:33
everybody played so far but Daveshack..6 hours left.

DaveShack
06-07-2006, 16:54
OK, I'm in. Didn't see the IP address and thus didn't think it was started.

Robboo
06-07-2006, 16:59
I was going to PM you just to make sure you didnt miss turn 1.

socralynnek
07-07-2006, 11:03
I have given a mailaddress in my details.

The server does not send a mail when a new round starts?

Does the new round start earlier when everzone has taken his turn or does it really wait until the deadline is over?

Tubby Rower
07-07-2006, 12:07
if everyone hits the end of turn button, then the new turn will start immediately after the last person presses the button. There have been problems with civ4 emailing. It should work correctly in PBEM too but it doesn't

BCLG100
07-07-2006, 12:14
so anyone got any ideas why civstats isnt working for this game?

IglooDude
07-07-2006, 12:18
Because I've screwed it up somehow? [bosd]

I'll take another whack at it this afternoon.

BCLG100
07-07-2006, 12:19
ok no rush, just curious whether i takes a certain number of turns before it becomes a proper game.

Darkness
07-07-2006, 13:25
quote:Originally posted by BCLG100

so anyone got any ideas why civstats isnt working for this game?


Dumb question: Civstats??? [???]

Tubby Rower
07-07-2006, 13:27
Our game = http://www.apartment167.com/pitboss/viewgame.php?gameid=52

all games using this = http://www.apartment167.com/pitboss/index.php

Darkness
07-07-2006, 14:04
Ah, right... That could be interesting.

Thanks Tubby! :)

IglooDude
07-07-2006, 15:26
www.civstats.com, the developer got his own domain name.

socralynnek
07-07-2006, 15:31
That will be really helpful once it works. Especially with my slow connection it will be nice to know when the turn runs out without having to log in!

Correct link to our game:
http://www.civstats.com/viewgame.php?gameid=52

IglooDude
07-07-2006, 16:42
I'll let everyone know when it's working. I've just tried engaging the uploader again, and it cross-uploaded with the CFC OT Civivor game I'm hosting on a different box.

And socralynnek, it's your move. :-)

socralynnek
07-07-2006, 17:55
Yeah, I knew.

Was not at home, so couldn't play earlier.

New round initialized!

DaveShack
07-07-2006, 18:47
If your two boxes are behind a single external IP, it's probably confusing the packets. The civstats developer needs to add the ability to use a different port number.

IglooDude
07-07-2006, 21:50
Different IPs, one is .90 and the other is .69.

Robboo
07-07-2006, 23:17
make sure you are uploading it at the www.civstats address and not the www.apartment address. It wouldnt let me register my civ at teh apartmetn address but it woudl at the civstats address.

socralynnek
09-07-2006, 04:53
Tried to login but the connection always timed out.

Whomp
09-07-2006, 05:14
I think Igloo is having issues because both pitboss games he's running are down.

Darkness
09-07-2006, 10:24
quote:Originally posted by socralynnek

Tried to login but the connection always timed out.


Same here...

We'll just have to wait for Igloo, I think...

BCLG100
09-07-2006, 15:03
Checking now, stand by.

Edit... major power outage yesterday, it looks like the pitboss server hasn't come back up. In which case, it may be another 20 hours before I can get to it hands-on, sorry gang. I'll post here when it is back up, or you'll see the civstats page looking sane again.

taken from cfc, sorry if this is stealing your thunder igloo :)

IglooDude
09-07-2006, 15:12
Thunder is stolen, noted. [python]

This machine (unlike the civivor one) is currently powered up and remotely accessible, I now have pitboss going again on it, but it looks like the 3920BC (Friday noon EST) save is my most recent one. :-(

BCLG100
09-07-2006, 15:24
well then no worries :)

grs
10-07-2006, 14:27
Can anyone tell me what's left on the turn timer?

IglooDude
10-07-2006, 15:02
two and a half hours

BCLG100
10-07-2006, 20:24
igloo you got any ideas why civstats isnt working for this game?

IglooDude
10-07-2006, 20:56
Not yet. Haven't gotten around to troubleshooting it, it was a pretty ugly weekend.

BCLG100
10-07-2006, 22:20
new turn is up so everyone knows,got about 18 hours to go.

akots
11-07-2006, 02:32
Ok, that is the same turn which I already played. Popped the same hut, got the same gold, nothing interesting so far.

IglooDude
11-07-2006, 17:26
Next turn is up in about 3 hours, unless Barbu gets done sooner.

grs
11-07-2006, 19:53
Have I done the turn? Cant be!

BCLG100
11-07-2006, 20:10
i think you had when i was in :S not sure.

also first time i played i popped a hut and got gold and this time i popped a hut and got a tech, my apologies but theres not too much i can do about it...

Tubby Rower
11-07-2006, 20:29
well as long as you share ONE tech with everyone once Alpha is discovered ;)

BCLG100
11-07-2006, 20:32
ok you can all have it then :)

grs
11-07-2006, 20:50
Hmm, I obviously had.

IglooDude
13-07-2006, 01:21
Next turn is up.

And no, I haven't gotten to the civstats fix yet. [sad]

BCLG100
13-07-2006, 01:24
no worries, you got any ideas why it isnt working?

Robboo
13-07-2006, 04:48
anyone meet anyone yet...I see someone's borders...damm we are close.


Any rules as to what we can talk about once we meet? techs? maps directions( not actualy maps)?

Tubby Rower
13-07-2006, 12:19
well.. I'd say that the same rules as the CFC game...

no map trading (verbal directions is ok) until paper
no tech talk until one civ in the discussion has alphabet
discussing ganging up on Whomp is OK at all times
keep workers and settlers guarded at all times

BCLG100
13-07-2006, 12:56
quote:Originally posted by Tubby Rower

discussing ganging up on Whomp is OK at all times



this is allowed anywhere at anytime even if no connection with civ :)

Robboo
13-07-2006, 14:01
sounds goods...just want to be upfront about the rules. Some one is gettign a visitor( friendly) next turn.

akots
13-07-2006, 17:37
quote:Originally posted by Tubby Rower
0.
well.. I'd say that the same rules as the CFC game...

1. no map trading (verbal directions is ok) until paper
2. no tech talk until one civ in the discussion has alphabet
3. discussing ganging up on Whomp is OK at all times
4. keep workers and settlers guarded at all times


0.) What is that CFC? never heard of it... [lol][confused]

1.) This is a ridiculous rule. I think it is a rather dumb one.
2.) Also a pretty ridiculous rule. But it might be OK. Well, you can see improvements and stuff being built, so it is a rather obsolete thing as well.
3.) Sure, I'm all ears. :)
4.) What is that? I don't get it.

Robboo
13-07-2006, 17:47
akots..basicallly those rules folow what you could do in a AI game.

Except for the whomp thing...thats something reserved for multiplayer games. The settler thing is reference to grs saying in the CFC game he was threathen by an ungaurded settler from Daveshack so he killed it.

Tubby Rower
13-07-2006, 17:59
I honestly don't care what the rules are. We just spent 4 days discussing it over there and that's what we came up with. If everyone wants to be able to send screenies of maps and such before paper and/or talking about what techs your researching before Alpha, I'm fine with it. I just didn't want one group sharing more information than another because of one groups perceives something as an exploit while another doesn't.

I'll stick with my rules until notified otherwise, mainly because that's the most conservative and I can go from there to being less conservative, but once you discuss tech paths, you can't un-skin the cat if we all decide later not to.

BCLG100
13-07-2006, 18:05
what tubby said applies to me also really.

i dont mind if there arnt any rules but we should just confirm that before we start.

IglooDude
13-07-2006, 18:08
Which CFC game are we talking about? [confused]

Or are there regulars here going by different handles in CFC OT?

Robboo
13-07-2006, 18:10
I agree...lets set it right now. Because if we start meeting which should happen soon..its to late to "un-skin the cat"( trademark Tubby Rower enterprises)

BCLG100
13-07-2006, 18:10
the 18 player game igloo and i dont think they are, from what i remember only you, me and whomp are in that one.

IglooDude
13-07-2006, 18:16
quote:Originally posted by BCLG100

the 18 player game igloo and i dont think they are, from what i remember only you, me and whomp are in that one.


Ah, okay - because I seem to remember in our game someone getting introduced to the dangers of sending out unescorted settlers, too.

akots
13-07-2006, 18:21
Of course, the settler is a threat. He can build a city and the city is a threat. Killing settlers is a natural thing to do.

Tubby Rower
13-07-2006, 18:22
naw igloo, we started a 18 player pitboss game while waiting on the MTDG map to get made. I'm still not sure why we wanted to wait before starting that game. Sirian emphatically stated that we REALLY wanted to wait. But nothing was game-breaking. oh well.

Oh and on the Whomp issue... I'll attack from the north. akots, you come in from teh south east and bclg, igloo, and robboo can hit him from the west.

akots
13-07-2006, 18:22
quote:Originally posted by Robboo
akots..basicallly those rules folow what you could do in a AI game.
...


So, then it might be a good idea to play against the AIs? ;)

akots
13-07-2006, 18:24
quote:Originally posted by Tubby Rower
I honestly don't care what the rules are. ...


Ok then, the fewer the rules, the easier to stick to them. I guess the map trading and that other strange rules come from Civ3 ISDG just because some people brought that forward. They are pretty much obsolete in Civ4. You can chat with all human players right from the start here, for example.

BCLG100
13-07-2006, 18:25
well we need a decision from the majority of people first, until then we should follow tubbys guidlines.

Tubby Rower
13-07-2006, 18:25
iirc Matrix and grs were the ones that had a hard time with the map trading and tech talk. both of them are in this game as well.

I just caved mainly because it was easy and didn't really impact much... it was just annoying. I still think that we should be able to, but I'm not willing to argue about it. I just ate lunch and am tired. AND I have at least 2 more hours before I go home.

akots
13-07-2006, 18:26
quote:Originally posted by Tubby Rower
... akots, you come in from teh south east ...


Ok, building up as I type. Will be ready to go soon. :)

Tubby Rower
13-07-2006, 18:27
quote:until then we should follow tubbys guidlines.While I wrote them, that does not indicate endorsement

akots
13-07-2006, 18:28
quote:Originally posted by Tubby Rower
iirc Matrix and grs were the ones that had a hard time with the map trading and tech talk. both of them are in this game as well. ...


[confused]

Tubby Rower
13-07-2006, 18:30
they aren't?

IglooDude
13-07-2006, 18:37
I'm a fan of "the fewer the rules, the less enforcement needed."

And my worker is on its way to join the Whomp whomping. [estwing]

BCLG100
13-07-2006, 19:01
ok well from what ive seen theres 3 for no rules (akots, tubs and igloo), im not bothered and not sure what rob wants depends really on what everyone else thinks.

Robboo
13-07-2006, 19:17
I will go with the majority...I just want to know before I meet someone. I abstain..I can play it either way. I just want to know now.

Whomp
13-07-2006, 19:36
No rules works for me.....and remember I have the "fast worker". Attack me if you dare.

IglooDude
13-07-2006, 19:52
quote:Originally posted by Whomp

No rules works for me.....and remember I have the "fast worker". Attack me if you dare.


That depends on if your fast worker is done with the cow yet... [eek]



http://www.civ3duelzone.com/forum/uploaded/igloodude/2006713195132_Ohoh.JPG
21.65KB

Robboo
13-07-2006, 19:57
how appropriate for Whomp...

/however I think that might be a grs or BC worker.along with Whomp...

BCLG100
13-07-2006, 20:03
ive seen that picture a few times now.

No rules it is then people. Think a majority are saying so.

grs
13-07-2006, 22:16
quote:Originally posted by Tubby Rower

iirc Matrix and grs were the ones that had a hard time with the map trading and tech talk. both of them are in this game as well. No I tought it was a stupid rule in the 18player CFC game. I just kept to it because the mayority wanted it.

What I want is nobody to hack the save and read others spoilers, that's about all rules I need.

BCLG100
13-07-2006, 22:33
well thats just a general rule of honour.

Tubby Rower
14-07-2006, 03:17
ok so let's trade maps and talk techs then. Sorry I've mistaken more lately... I'll do better

akots
14-07-2006, 05:01
Let's just be reasonable and make it a fair game. There are worse exploits and abuses compared to map trading or tech path coordination prior to Alphabet. What I'm tempted to discuss is gifting of cities and ships or especially units in ships or ships with units.

Robboo
14-07-2006, 05:04
OK lets discuss them. What are you concerned about?

BCLG100
14-07-2006, 11:50
quote:Originally posted by akots

Let's just be reasonable and make it a fair game. There are worse exploits and abuses compared to map trading or tech path coordination prior to Alphabet. What I'm tempted to discuss is gifting of cities and ships or especially units in ships or ships with units.


do you mean the whole gifting units in a transport exploit when it is near a lightly defended city? and then they go take it.

Gifting cities should be allowed except if someone else is just about to take the city.

Tubby Rower
14-07-2006, 12:29
my take on the "akots accord"

1. -Gifting cities is permanent... it can't be re-gifted.
-they also can't be shared. this includes gifting a city to allow for battlefield upgrades away from the homeland.
-Gifting cities to a 3rd party not in a war to "protect it" is not allowed.
-reshuffling of borders due to gained territory should be done after peace is achieved.

2. -Gifting units should be allowed but like cities .. no re-gifting.

Darkness
15-07-2006, 09:55
Can't connect... :(

IglooDude
15-07-2006, 12:38
Another fucking power outage last night. It is back up now, with a save from 3:30PM (EST) yesterday afternoon.

Monday I'll be taking it down for five minutes and putting it on a UPS.

grs
15-07-2006, 22:10
@barbu: are you still playing this?

BCLG100
15-07-2006, 22:19
dont want another tycooon-whomp knows what im talking about, thinking about it so does igloo

Whomp
15-07-2006, 22:47
Barbu is on vacation.

Furiey
15-07-2006, 23:58
I often find the images get mixed up for me at CDZ (a refresh solves it) but I found this one amusing...

http://www.civ3duelzone.com/forum/uploaded/Furiey/2006715235754_WhompAvatar.jpg
81.76KB

Whomp
16-07-2006, 01:32
That's funny Furiey. Thanks to Igloo for the CFC picture IIRC.

It wasn't my fault Tycoon had a warrior only in his capital.

BCLG100
16-07-2006, 03:45
yer well mr azz got rid of edd the best or whatever :)

Matrix
16-07-2006, 14:48
Sorry for the late response concerning the proposed rules:


Map trading: I think, in general, it is not a good thing to send each other screenshots of the map. That would leave out any suspicion or distrust. We have Open Borders to gain each other's trust. It's not hard to describe a path or a piece of land.

Tech trading: I prefer not to tune research prior to Alphabet, just for fun. Sort it out yourself: get Alphabet a.s.a.p., or trust your friend will do so. [tongue] Still, since Writing allows Open Borders, it's not hard to guess.

City/Unit exchange: we all seem to get the point. :)

BCLG100
16-07-2006, 15:10
ok so folks which you want, Matrix's 'rules' or akots 'not rules'.

I'm not arsed either way, just need to be sure as soon as possible.

grs
16-07-2006, 19:00
'not rules'

Robboo
16-07-2006, 19:54
not rules

socralynnek
16-07-2006, 20:02
I don't care as long as the rules are known and not one half plays their own ruleset...

It's my fist multiplayergame so I don't have an opinion on what is best.

Darkness
16-07-2006, 20:23
I have no preference whatsoever.

RegentMan
16-07-2006, 20:54
Matrix's.

BCLG100
16-07-2006, 20:59
ok leave it open for a further 24 hours, by looks of things looks to be no rules

Whomp
16-07-2006, 21:49
No rules.

Tubby Rower
17-07-2006, 00:12
none for me

DaveShack
21-07-2006, 02:49
I'll settle for surviving, rules are a secondary concern.

BCLG100
21-07-2006, 03:07
ok so no rules it is, though i think we should all agree about the gifting units in boats crap

grs
21-07-2006, 08:06
socralynnek: I am realy a fan of early attacks, but walking in my land with a single warrior is too early even for me. I can select between fighting a stalemate that will throw us both back in the game and giving up right now...

socralynnek
21-07-2006, 11:09
The funny thing is: early attacks are absolutely not my playing style...

I was calculating that if you had used no tile with a hammer, you wouldn't have a Warrior ready.

I thought the benefits when I succeed are much bigger than the setbacks if it not works...

EDIT: BTW I didn't like my starting position so I thought I'd get another one when the location of your capital got revealed by a hut.

Tubby Rower
21-07-2006, 12:22
hmmm... early aggressiveness is not looked highly upon in large pitboss games. (Matrix, grs, and DaveMcW found that out in the CFC game [lol] )

BCLG100
21-07-2006, 14:15
aggressiveness is not seem to looked on well at all tbh :D though ive met 3 people now :D

grs
21-07-2006, 14:33
Well, socralynnek, you could already see my warrior next to yours before you declared, so I guess you knew what you were doing. Anyways, it is perfectly ok to attack that early, I just doubt it is beneficial to any of us.

Robboo
21-07-2006, 14:40
someone just made themselves a big target.....

This is going to be quick if we start attacking when cities are barely size 2.

socralynnek
21-07-2006, 15:10
This is completely against my playing syle cause I am normally going late to war, but as I never had played multiplayer before I thought it was the thing to do.
Might be completely crazy especially if everyone hates me now...("You declared war on our friend" ;) )

For me it is a learning game and I had expected to get whiped out early...

BCLG100
21-07-2006, 15:13
Should of attacked with a settler, they can be damn scary beasts....;)

Tubby Rower
21-07-2006, 15:19
well ynnek, with a game with this many players it's best to not to get too ahead of the others as you'll appear to be a threat (even if you are not) to everyone else. So you might end up with UN sanctions and an all-out war on you. We'll let you slide if you gift me all of you cities once we meet [:p]

Robboo
21-07-2006, 15:29
I cant say if you are my enemy or not we havent met. In general what TUbby sad is true..if people see you as the bully OR as a great player. You usually see people attacking you.

Also does anyoen else see this as funny as I do...grs the person who delarded war in the CFC first is now complaining about having war declared on him this early. If that isnt karma...

Tubby Rower
21-07-2006, 15:46
[lol]

socralynnek
21-07-2006, 15:57
quote:Originally posted by BCLG100

Should of attacked with a settler, they can be damn scary beasts....;)


Damn, now you have told him what secret weapon I am building atm...

Robboo
21-07-2006, 16:19
quote:Originally posted by Tubby Rower

[lol]


so I see the humor is not lost on you......
ynnek: [charge]
grs : [aargh]

BCLG100
21-07-2006, 17:17
Tubs you using the same tactic this game as last one? them workers with razor sharp teeth?

Tubby Rower
21-07-2006, 17:19
naw, I've decided to lay low with my vermicious kinids and R.O.U.S.'s.

BCLG100
21-07-2006, 17:20
R.O.U.S????

Tubby Rower
21-07-2006, 17:26
Rodents of Unusual Size. Haven't you watched the Princess Bride. It's a classic here in the colonies

BCLG100
21-07-2006, 17:32
Erm nope.

grs
21-07-2006, 20:50
quote:Originally posted by Robboo

I cant say if you are my enemy or not we havent met. In general what TUbby sad is true..if people see you as the bully OR as a great player. You usually see people attacking you.

Also does anyoen else see this as funny as I do...grs the person who delarded war in the CFC first is now complaining about having war declared on him this early. If that isnt karma...
If you would not have failed the reading comprehension, you could see that I do not complain. I know the game is over for me soon, so you are free to try a dogpile again ;)

DaveShack
21-07-2006, 21:32
What is this "meeting people" thing you're talking about? I was beginning to wonder if it's on a huge map or something.[crazyeye]

Whomp
21-07-2006, 21:52
quote:Originally posted by Tubby Rower

Rodents of Unusual Size. Haven't you watched the Princess Bride. It's a classic here in the colonies
Hello. My name is Inigo Monwhompee of Deli. You killed my father. Prepare to die. [butcher]

Ynnek a little friendly advice after Pitboss game #1
Make some friends...fast. I'm trying to keep a low profile.

akots
22-07-2006, 00:50
I'd like to make friends in 3-4 turns from now as well but have not yet met anyone.

The thing with dogpile is that once you kill the enemy against which you are dogpiling, here comes the turn of somebody who is the strongest guy in the dogpile. And there is little fun when 5 or 6 players come and kill one. Besides, they got to share the spoils of war amongst them which is not easy and might lead to another war. So, I'd prefer to stay away from dogpiles but peace and friendship and trade are always wellcome. Military alliance is that sort of committment when you can never be sure. You've got to have experience and be assured there would be no backstabbing as well.

On the other had, the best thing which beats the dogpile is another dogpile on that dogpile but we could have played it as always war right from the start or make it a team game like 3 teams of 4 players each or someting like that.

Otherwise, I'd say, lets try to limit artificially the size of dogpile by for example prohibiting war against somebody who is at war with 2 or 3 other players already. I don't mean phony wars but the real ones with bodies and blood and gore splattered around.

But this might be not needed since common sense is a powerful stuff and hopefully it would be a good limiting factor on its own.

Tubby Rower
22-07-2006, 02:50
quote:But this might be not needed since common sense is a powerful stuff and hopefully it would be a good limiting factor on its own.

That's all fine and good, but sometimes common sense isn't so common [lol]

akots
22-07-2006, 03:03
quote:Originally posted by Tubby Rower
That's all fine and good, but sometimes common sense isn't so common [lol]


There is supposed to be more of it here at CDZ compared to CFC since there the games often times resemble the weakest link TV show which frankly speaking sucks. But of course, you never know how it turns out. Besides, I have experience of beating off the dogpile in Civ3, not against 10 players though but against 3 or 4 in a few games and it were OK. Rumor says it is worse in Civ4 and the dogpiled stands no real chance. But we'll see in time.

BCLG100
22-07-2006, 03:11
cant say ive seen one case of a dogpiled'er being successfull against more than 2 adequate opponents without some series RNG help. The thing about introducing this is it flies in the face of the no rules policy

grs
22-07-2006, 10:10
akots: there is - to my skill limit - no way to beat off three or four simultaneous smaller attackers. In the CFC pitboss I really had an excellent empire, by far the biggest military and to my recognition played the war very well (better than the individual oponents I think). What kills you is:

a) sheer numbers
b) diverting troops (since a typical CIV IV empire is somewhat spread out - maybe this was a mistake!?)
c) the tech dogpile (I was always tech par or in front, but once the tech dogpile that comes with the war lasted 20 turns, I was behind 4 techs, some of them giving my opponents the edge to easily defeat me.

You are free to do better, but I can not advise you to try :)
It still was a very interesting multiplayer experience, while I have to admit it is frustrating to defend at your best skill while knowing you can't win it and your empire - built over months - will crumble rather sooner than later.

socralynnek
22-07-2006, 11:39
ohhh, what have I done?

Now they are talking about dogpiles? I am really scared, I am just a noob multiplayer wise.

grs: You now see my second warrior, if you have your second one ready before he is there I wouldn't attack you, that would be suicide.
I thought with 2 warr vs 1warr, the chance is not that bad, but didn't expect that group dynamic to be that drastic.

Still I am unsure whether I should propose peace and say sorry now or wait til either my warrior arrives or your second one is built.

BCLG100
22-07-2006, 20:18
dunno ynek its upto you, i wouldnt be too bothered about you declaring on grs now (mainly because it is hampering both of your starts) so i'd carry on!

Whomp
23-07-2006, 00:08
grs has a point he had a excellent empire and the biggest military in a large MP game however it's not always about just that. To other players in that game he was a threat.

IMO grs and Davemcw should've made more friends out of game. If that meant sacrificing some things then so be it. I know I did. The game is won as much out of game as in game.(tm RM) in MP.

Ynnek you're fine. Do as you see fit. If that's taking out a neighbor so you can expand, I understand that. If you make peace so you have a partner I also understand that.

grs
23-07-2006, 09:26
@socralynnek: Your imho weired move with your warrior from forest to plains brings you my capital as a gain. Better a quick death than a long and painful one. See you in another game.

socralynnek
23-07-2006, 10:32
I moved to the plains cause I wanted to know the rest of the territory(sure that was weird as that lowered my chances of winning when you attacked, but the odds were still on my side). If I had lost it would have been instant peace from my side.

I guess even with that second city, I won't be a big threat to many others, but we'll see.

We can play a PBEM or something like that if you want to bash me...

grs
23-07-2006, 13:51
quote:Originally posted by socralynnek

I moved to the plains cause I wanted to know the rest of the territory(sure that was weird as that lowered my chances of winning when you attacked, but the odds were still on my side). Odds were 50:50, since your initial warrior does not get the free Combat I promotion.

quote:If I had lost it would have been instant peace from my side.

I guess even with that second city, I won't be a big threat to many others, but we'll see.

We can play a PBEM or something like that if you want to bash me...
Not at the moment. I just started another game with BCLG100.

BCLG100
23-07-2006, 13:55
which'll probably be over shortly :D

Tubby Rower
24-07-2006, 02:39
hmm.. so ynnek is our games first conqueror. congrats.

IglooDude
25-07-2006, 15:54
I'm going to be making a serious go at getting the civstats uploader working today. It may involve taking down pitboss for a few minutes, so don't panic if it is down when you try connecting today, but I'll be doing saves prior so that no turns will be lost.