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View Full Version : CIV4 grs vs. Darkness 3 - Finished


Darkness
07-04-2006, 00:06
The start:

http://www.civ3duelzone.com/forum/uploaded/Darkness/2006470527_grs3 start.JPG
98.97*KB

Better than the last game, I think...

We play:
standard sized pangaea
monarch level
5 random AI
Again Kublai vs Huayna...

romeothemonk
07-04-2006, 00:52
Hmm, 3 floodplains, marble, pigs and bananas and spices in your 21.

Not too shabby at all.

Just a note, I prolly would have moved 1 southeast and settled, but your current spot is still ridiculusly powerful.

Darkness
07-04-2006, 09:02
quote:Originally posted by romeothemonk

Just a note, I prolly would have moved 1 southeast and settled, but your current spot is still ridiculusly powerful.


That was also a possibility, yes...
I decided not to move because of what the quetcha spotted. I'm now planning my second city immediately W of the cow. Moving the capital 1 SE would have lost the banana's for both cities' 21...
Now I'll just grab the rice with my third city, along the river to the SE of the capital (probably 1 NE of the hill (or E, if the river bends south)).

digger760
07-04-2006, 11:09
your heading north....you hope to find Grs with his pants down again?

Darkness
07-04-2006, 11:26
quote:Originally posted by digger760

your heading north....you hope to find Grs with his pants down again?


I think it's unlikely he'll make the same mistake again... [crazyeye]

I'll follow the river a bit, I think. The quetcha started on the banana's, so I moved it to the hill for more map information before I founded Cuzco.

Darkness
07-04-2006, 20:01
Always nice to get a free tech from a GH...

http://www.civ3duelzone.com/forum/uploaded/Darkness/20064720123_grs3 min.JPG
83.75KB

Especially since this one leads to bronze working, which I'll research after polytheism.

Darkness
08-04-2006, 10:55
The goody huts apparently love me this game. I popped the one south of the marble (visible in the first posts' picture) by culture and I got masonry from it (2 huts so far, and 2 techs. Nice)...

I guess all other huts will give me barbarians from now on, right?

Darkness
11-04-2006, 19:01
http://www.civ3duelzone.com/forum/uploaded/Darkness/200641119044_grs3 holy.JPG
131.52KB

I got masonry from a hut, so monotheism before bronze working seems like a good idea now...

Tubby Rower
11-04-2006, 19:23
yes... swipe all of the easy religions and it'll hurt grs. Only if you can defend yourself or are comfortable taking that risk.

Darkness
18-04-2006, 20:30
The residents of Cuzco are definately feeling the holy vibes...

http://www.civ3duelzone.com/forum/uploaded/Darkness/2006418203026_Civ4ScreenShot0016.JPG
114.1KB

Pastorius
18-04-2006, 20:39
I hope grs does something with your "holier than thou" attitude [:p]

That much religious activity can be bad for yer health.

Well - how aggressive is the AI (and grs) on a pangaea map anyway?

Got any plans yet? We spoiler lurkers cannot see your dark lands. And you know we want to...

Darkness
18-04-2006, 22:22
It's still only 3000BC Paali, so all I've got is a size 5 capital. No plans just yet. Just explore and see if I can grab some good land...

digger760
19-04-2006, 10:08
Is Cuzco really the Holy City for both Judaism and Hinduism[???] I was'nt aware that a city could be the holy city for more than one religion[???] Wow...that city will be a real money spinner later in the game.

Darkness
19-04-2006, 10:20
quote:Originally posted by digger760

Is Cuzco really the Holy City for both Judaism and Hinduism[???]


Yes. The game assigns the holy cities (upon the discovery of the correct technology) to the least (culturally, I think) developed city in your empire, but if there is only one city, as is the case here, then it automatically goes to the capital. Now all I need is a great prophet or two to start cashing in... :)

Pastorius
19-04-2006, 19:54
Digger, check out that other forum, in the SG section, sirian and sullla played a game where they had 3 religions founded in the same city.

@Darkness: Sorry. Forgot about looking at the turn/date stuff, and also forgot that civ4 is very much different from civ3 in terms of opening builds. My bad.

Darkness
30-04-2006, 10:13
This game is not going very well at the moment... :(

My closest neighbour, the Aztecs, have just settled two prime spots very close to my border, before I even got my first settler out. Im going to have to do something about that in the (not so very) near future.

grs killed my exporing quecha near the Spanish borders, so we are now at war.

Does anyone know how war weariness works in Civ4???

akots
30-04-2006, 11:15
quote:Originally posted by Darkness
... Does anyone know how war weariness works in Civ4???


There are two posts by Ronald Johansen which are supposed to summarize the key features. Alas, there are still many thing unknown to the mere mortals. It is known though, that war weariness is somewhat tweaked down in multiplayer but to which extent is a mistery yet to be solved. Good tradition with Civ which is a lot of undocumented features.

Here are the thread where you can find some info:
http://forums.civfanatics.com/showthread.php?p=3868218#post3868218
http://forums.civfanatics.com/showthread.php?p=3755678#post3755678

Darkness
30-04-2006, 12:28
Thanks akots... :)

Darkness
16-05-2006, 09:28
Things are getting worse in this game... :(

grs has been harassing me for a while now with some warriors. When I finally killed those I thought I'd have some time to build up an army, but a few turns later he strolled through Egypt with 2 Keshiks and 6 warriors. They are about to attack my second city. I can only build quetcha's and due to the last skirmish I don't have a lot of them. This could be over quite soon... :(

I don't think pangaea maps are my thing for PBEM. I'm not too fond of really early wars. I like to build up my empire, but I never got a chance to do that in this game...

digger760
16-05-2006, 11:04
Well maybe speaking too soon as the game is not over till its over, but that evens things up from the last game.

Kemal
16-05-2006, 11:12
Maybe playing with high-level difficulty and AI could help to prevent early onslaughts, since more barbarian activity and rapidly expanding AI should prevent such armies from being constructed and crossing the board this easily early in the game.

And, the high level AI on civ4 provides an entirely new difficult obstacle to overcome in itself already, besides the human opponent...

Darkness
19-05-2006, 10:51
The end appears near... :(

http://www.civ3duelzone.com/forum/uploaded/Darkness/2006519105148_Civ4ScreenShot0021.JPG
158.18KB

Darkness
22-05-2006, 11:55
I have resigned...
grs has razed my two best cities and I am left with two undefended villages and a single worker.... :(

http://www.civ3duelzone.com/forum/uploaded/Darkness/2006522115434_Civ4ScreenShot0023.JPG
116.45KB

I am afraid my army (quetcha's and single archer at the end) was not able to defend against grs' keshiks...

grs
22-05-2006, 12:05
Thanks for the game. I had such a shield-heavy but food-low start, that I had to take a risk going for a full offense soon, so I raced to Keshiks. I did not even get any town to size 4 yet.

Did you sign in the Greek against me, or did they just declare on their own?

Darkness
22-05-2006, 12:27
quote:Originally posted by grs


Did you sign in the Greek against me, or did they just declare on their own?


Yes, I did. I couldn't get any of the others to join though. I was trying to get Egypt in most of all, since they were partially on the route your units seemed to take, but they wouldn't declare for anything...
I was getting desperate, so I gave the Greeks a tech (IW, IIRC) for it...
Did they do anything?

grs
22-05-2006, 12:35
I razed one of their cities and took another one en passant. I had to stop my other Keshiks from going towards your lands though.

Pastorius
22-05-2006, 12:42
Congrats grs. Wow, your games are quick [crazyeyes]