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View Full Version : Spoiler for Wheel Game, or Revenge Served Cold


romeothemonk
04-01-2006, 23:35
Spoiler*************
If GRS, Darkness or Matrix wander in here, they are [banned] with a nice helping of [assw]



















I am Montezuma.

romeothemonk
04-01-2006, 23:46
A Caveat: This is my very first c4 game. I am playing based on the stuff I have read and my natural inclinations in games.

1) My first inclination. Although I am spiritual, religion is for the weak. (in this game anyway)

2) I am going to try and use a combo of axe's/jags to bum rush some poor fool

3) I will attempt to use overwhelming local military superiority to be an asshole to my neighbors.

4) I will attempt to build/steal the pyramids as about my only wonder. I would love to switch to the civic that causes unhappies, then attack someone to really hose them up.

5) My spiritual trait will allow for much swapping between civics, and I will do that quite a bit. Probably between unit builds and infra builds.

Kemal
05-01-2006, 00:11
I hope you don't mind me sneaking some comments in on some of your points in the gameplan (sounds solid enough), but since you said this is your first c4 game, it might be you'd want to be aware of certain aspects of the game that can have a big impact if left unchecked.

On point 1, while it is perfectly possible to play without religion, if you can grab one easily early on it can be a great help especially if you're hosed regarding luxes, or plan to create lots of buildings in your cities. The organized religion civic provides a 25% production bonus to all cities that have your religion present in them when constructing buildings there, and a religion also increases happiness and culture in your cities.

On point 2 and 3, be *very* wary of civ4's increased upkeep costs. Taking a far away city from an opponent is usually devastating for your economy due to the upkeep costs in gold per turn cities get when far away from the capital, and early on this could easily bankrupt you. An aggressive strategy can be very worthwhile, but actually capturing the cities you take over could be a burden for a long period in the game. Same goes for overexpansion, building too many cities too fast cripples your economy to a point of no return. Don't want to sound too scary here, regular expansion is very much possible and keeping a close eye on the costs per city should keep things in check.

On the pyramids, the wonder itself is indeed great, but unfortunately, it only gives you access to the government civics, of which emancipation is not one (emancipation being the civic that creates unhappiness for others). Then again, the government civics allow for some really good choices and spiritual civs can, as you already justly pointed out, shift civics a lot per game.

That said, your game plan sounds excellent, just wanted to point out a few things that you might want to consider when executing the plan. :)

romeothemonk
05-01-2006, 16:15
All very good points Kemal.

Due to my inexperience I appreciate and actually encourage kibitzing.

http://www.civ3duelzone.com/forum/uploaded/romeothemonk/200615151243_spoiler 1.jpg
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My start. I actually started 1 southeast, but I didn't want to settle on the forest. I moved so I could have some oinkies!

The 1 tile from the sea isn't ideal, but it will work for now. With the sea borne bonusi, I will place my second city on the sea, and spam a work boat or 2.

My current plan that I am researching agriculture (farmer boy here), and then move on to animal husbandry for my oinkers.

My prospective build order is as follows. Warrior, scout, rax, worker. [party]

Tubby Rower
05-01-2006, 20:16
Romeo, I've had good luck with switching to a worker immediately upon growing to 2. That way the Ani. Hus. won't be wasted by reseraching too early. Also if you using the above tactic or not, have the tech required to perform a worker action before the worker is about to need it. IE, you'll have to research the Wheel before roading the piggies. You'll have to research Pots before cottages are built. BW before forests can be chopped and mining before well... you know.

I don't see the need for a rax before the worker. any explanation of that? You know what the wheel map looks like right? if not I can post a screenie of the basic outline. or you could look at my "beating down whomp" thread

Good Luck.

Socrates
05-01-2006, 20:36
Romeo, I think I would have settled by the coast, probably just 1 tile north of where you settled. This would have gained you coastal access, which I find very important in Civ4, and wouldn't have wasted some sea tiles, as you said yourself. Also, I have a hard time spotting resources without... the resource feature of course. But it seems this move would have claimed some fish/crab/clam in your capital city's vicinity (but you wouldn't have known). But then again, city placement is a bit more complicated (at least for now), so I could be wrong. I myself settled that way in my latest game, so... ;)

Anyway, good luck to you ! :)

romeothemonk
06-01-2006, 23:47
Some updates!!
I have now played my thid turn. I popped a hut and got 27 gold. I was hoping for a tech, but hey, take what you can get. My thoughts now involve changing my tech path after agriculture. To utilize my lake, I need to go fishing. So agri_>fishing_> Animal Husbandry.

romeothemonk
12-01-2006, 17:02
More updates!!
I have trained my first warrior!! I have found a near perfect 2nd city site, I have also found Ivory and GRS. Now as much as I am tempted to bums rush GRS, I will likely hold off for now. He is quite far away, as in my scout found his warrior 10 spaces past the ivory, which is as far as I want to go in that one direction.
I also found out the benefit of using the resource locater as I would have had corn right next to me. Oh well. I grow to size 2 in 2 turns, and I am putting some shields into a scout for now. I think I will hold off on the worker until the scout is fininshed, as early exploration trumps 2 turns of using a farmed corn.
I also popped another hut, and have a total of 57 gold. WEE!!

romeothemonk
08-02-2006, 16:13
Alrighty then.

The update no one requested.

I have made some semi-terrible mistakes this game already, but I am rapidly fixing them. I just built my second scout, and after AH is done, I am going for BW to chop another worker, then a settler.

The settler is going for the hill across the way in this picture.



http://www.civ3duelzone.com/forum/uploaded/romeothemonk/200628151336_CDZspoiler.jpg
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grahamiam
08-02-2006, 16:27
Good thing that's an AI warrior next to your worker [lol]

chopping gives you a lot of shields. You may want to consider saving the chops for settlers/buildings rather than a cheap scout. Contact with the AI is pretty useless until you have Alphabet (tech trading) and Currency (gold trading). It can be argued that meeting them after writing to sign open borders and start getting good relations with some is ok, but it won't make or break the game and the Lib's from Writing are more important.

looking at the map, I see a plains hill to the west that has access to a river, cows, and silk. If you settle on a plains hill, you will get 2 hammers from the city center.

Another comment on the map (and I apologize for the Monday-Morning QB'ing :) ): It is really too bad that you didn't settle 1T NE. You would have had access to the coast, fish, pigs, and corn. Also, with a lighthouse, you would have gotten 3fpt from the lake.

romeothemonk
08-02-2006, 17:31
Yep, Thanks for the interest Grahamiam.
The city placement was total crack, but the first turn that I played c4 was this game, and I didn't know how to bring up the resource icons. (Needless to say, that is now remedied, see above pic).
The plains hill with the sugar and the cow and the coast is where I am planning on settling.
I built the scout by hand, and would use a chop to get a worker out ASAP. In MP games, leaving a forest next to your capitol is akin to suicide, at least the way I intend to play.
I have met grs, and Vicky. The issue at hand is that both are financial, so pillaging them in the classical era is a heck of a good idea in my book.

romeothemonk
26-03-2006, 17:38
Well, here is the next update here.

I planted the second city and am getting the axes out now.

I will be going hard after Vicky here in about 15 turns. (She has no metals, boohoo)

I will plant 2 more cities, 1 towards vicky, 1 to get copper.



http://www.civ3duelzone.com/forum/uploaded/romeothemonk/2006326163850_spoiler 2.jpg
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romeothemonk
01-05-2006, 18:46
It has been a long time since I updated this spoiler.

The game is going at about 5 turns a week, so not a whole ton has happened.

Key points.
1) I found everyone but Darkness.
2) I built Stonehenge
3) I have the Oracle half built right now, will chop to completion in 3 turns when writing finishes.
4) Barbs suck, I really need to get me some archers. After the Oracle situation, archer is my next tech.

romeothemonk
05-05-2006, 15:52
Alrighty,
Big Changes in Romeoland.
I got the oracle through a combination of chops and whips. I had to really dance around some barb warriors, and my corn got pillaged, but I founded Kung Fu (In my city near Vicky, making it an unbelievably awesome staging point.)

My next plans involve getting out 2-4 archers, 2 new cities, 1 will grap sheep, copper and wine, the other rice, ponies and phants. After I have 5 cities up, warpath time!!!!

I really don't like the barbs but am doing my best to work around them here.

In my capitol, I will try and make it Kung Fu, build a temple and a library, and run some specialists to get 2-3 quick Great People.

Pastorius
05-05-2006, 17:16
When are you gonna do some kung fu fighting? You know everybody will be :D

(you had it coming with the kung fu reference, and the temple, and the warpath time reference)

romeothemonk
25-04-2007, 02:01
Hmm, This spoiler is in need of major updation.

I will take several posts and open up my last played turn and post some screenies.

romeothemonk
25-04-2007, 02:10
Major news:
1) I met everyone, traded like a madman.
2) GRS, whom I considered my greatest threat retired and was replaced by Barbu. Barbu signed a peace treaty with me that lasts until Darkness is destroyed. Barbu may have overestimated my war making ability at the time of the pact, but probably not my desire.
3) I have spread Kung-Fu far and wide, allowing me to see all of Vicky's cities, most of Darkness's and a handful of others.
4) I have built many wonders in Halls of Monte, and I am whoring Great people both there and in my Kung Fu holy city
5) I have been running Max research and making money ( up to 70 gpt at one point). I love shrines!! Perhaps though, they are too powerful, and should receive a little nerfing in the next expansion.
6) I have ignored the demographics screen and tried to make everything happen with the limited resources I have. (kind of like my job, but way more fun)
7) I got to cavalry before Vicky got gunpowder. Needless to say, she is in the process of donating most of her empire to me.


http://www.civ3duelzone.com/forum/uploaded/romeothemonk/200742511053_wheel.jpg
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Tubby Rower
25-04-2007, 13:18
Who is what color?

romeothemonk
25-04-2007, 14:34
I am green, Barbu is pink, Vicky is White, Hatty is Yellow, Izzy is teal, Matrix is blue, Darkness is brown.

romeothemonk
22-05-2007, 03:12
Another update with no pictures.

1st on the diplomatic front. I have signed a peace treaty with Barbu that will last until darkness is destroyed. This will let me warmonger against what I believe is my biggest military threat.

2nd on the war front, I have captured all but 2 of vickys cities. I gave her a short repreive that will allow me to consolidate.

3rd on the civics front, I am in mercantilism with representation. I am also in pacifism. I used a GE to rush the SoL, allowing a double whammy on the specialists. I now have to make sure I have temples everywhere as well as I have angkor wat. This is a beautiful combo, allowing me to tech like a freak and not show up on the demo screen.