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View Full Version : Weird massive rounding errors in production????


Lt. Killer M
24-11-2005, 15:36
erhm, 4 turns to go for prod of a chariot.

I take a citizen OFF a tile that produces FOOD ONLY --> 3 turns to go for chariot.

hu?????

Kemal
24-11-2005, 15:40
If you remove a citizen from the roster, it becomes a "citizen" specialist, adding +1 hammer to production... ;)

Lt. Killer M
24-11-2005, 15:49
aargh, this is an idiotic ....

Melifluous
24-11-2005, 16:15
No killer, thats what unassigned workers do, they produce shields.

Now just play the sodding game and stop bleedin whining ALL the DAMN TIME






[:P]

[meli]

digger760
24-11-2005, 16:40
I saw something odd after building a national epic, the Herioc epic iirc. I choose habour as the next option and it was going to be built in 1 turn. My production was ony about 27 hammers??? even if i had excess from the Heroic Epic it should have taken at least 2 turns as the habour cost was 80 hammers i think.

Ginger_Ale
24-11-2005, 17:39
Let's turn all our farmers into unemployed people and watch our production in our country skyrocket. ;)

Socrates
24-11-2005, 17:48
quote:Originally posted by Ginger_Ale

Let's turn all our farmers into unemployed people and watch our production in our country skyrocket. ;)

I'm unemployed right now, and all I'm currently producing is worthless spam at CDZ. [hmm] But no one said Civ4 was realistic (not even Sid).