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View Full Version : Aggie vs Jack Merchant, part 2+ *spoiler*


Aggie
11-05-2003, 22:30
This is the spoiler of our re-start

Aggie
02-06-2003, 22:28
At turn 19 the Zulu came with two warriors. I was not prepared. But they retreated [band]

http://www.civ3duelzone.com/forum/uploaded/aggie/200362212842_Aj0020zulu.jpg
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WildFire
02-06-2003, 22:32
What level is this again?

Aggie
02-06-2003, 22:40
this is deity, with us having two settlers

Aggie
02-06-2003, 23:02
Turn 21: I get warrior code from a hut :D

Aggie
04-06-2003, 17:29
Turn 32:

Time for an overview of my empire. The friendly Zulu are my neighbours :) The powergraph clearly shows what a difference that 2nd settler makes early in the game.

http://www.civ3duelzone.com/forum/uploaded/aggie/200364162939_AJ32overview.jpg
119.86KB

Aggie
04-06-2003, 18:53
Turn 35:

I meet persia, china and I am ery lucky indeed. I'm able to sel contacts around and also get:

- writing
- iron working
- an ottoman worker

I call this a healthy situation :) :

http://www.civ3duelzone.com/forum/uploaded/aggie/200364175325_AJ35demo.jpg
28.72*KB

Aggie
07-06-2003, 02:54
Turn 50:

Most of the AI knows Map Making but didn't trade maps yet. So I manage to get 100 gold and a good knowledge of the map after a couple of trade rounds :)

Here's the world as I know it atm:

http://www.civ3duelzone.com/forum/uploaded/aggie/20036715440_AgJM51map.jpg
7.76KB

Aggie
09-06-2003, 09:53
Turn 55:

I discover math, only to find out that one of the AI did that a turn earlier. Jack is the only without that knowledge [wallbash]

Turn 56:

The Zulu don't have iron and horses. I do [evil]. I decide to stop settling (9 cities at the moment) and concentrate on war. First I have to get good military.

Aggie
03-07-2003, 20:05
Turn 94:

The Zulu don't want to leave my territory [tongue]

http://www.civ3duelzone.com/forum/uploaded/aggie/20037319513_ajwarzulu.jpg
75.45*KB

Turn 95:

The western front. Here I captured a city:

http://www.civ3duelzone.com/forum/uploaded/aggie/200373191812_Ajwar94west.jpg
52.03KB

The eastern front. I razed two cities that I would lose just to weaken them:

http://www.civ3duelzone.com/forum/uploaded/aggie/200373191922_Aj94wareast.jpg
50.99KB

Aggie
03-07-2003, 23:22
Turn 97:

I make peace with the Zulu for Feudalism, Engineering, Literature in return for 32 gpt.

In this little war I captured two cities and razed two others.

Aggie
12-07-2003, 09:20
Turn 116:

Here you see me nearing Smolensk.
http://www.civ3duelzone.com/forum/uploaded/aggie/200371282010_AgJMsmolensk.jpg
38.66KB
Jack and I agreed upon no phoney wars and MA's. How would it qualify when I take Smolensk and then get MA's with the world vs him?

Anyway, I asked Jack for a handsome sum or a decent MA tech. Then I will not attack. Smolensk is a key city for him!

Aggie
12-07-2003, 18:15
Turn 117:

Two warriors are enough to get 800 gold from Jack [hammer]. I guess he wasn't ready for a war against the whole world.

Turn 119:

I buy spices from Persia for 18 gpt. Now my lux can drop to 0%. I now make 137 gpt, we are in the early middle ages and I'm not in the Golden Age yet! And I also don't have a FP yet.

This is the world map:

http://www.civ3duelzone.com/forum/uploaded/aggie/2003712173039_JMworldmap116.jpg
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These are the demograpics:

http://www.civ3duelzone.com/forum/uploaded/aggie/200371217309_CBdemographics.jpg
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Aggie
15-07-2003, 20:22
Turn 130:

We had a status quo in the game. But now I'm focusing on the Ottomans. They have a lux I like. However, my trade route to Persia runs through their land. It appears that Jack has almost finished his road to Persia. When that happens, I will not suffer a rep hit anymore. So I wait sleep]

Aggie
22-07-2003, 22:47
Turn 132:

Finally Jack and Persia connected their roads. I'm at war with the Ottomans.

Turn 133:

I've got new luxuries and resources [band]

http://www.civ3duelzone.com/forum/uploaded/aggie/2003722225314_AJAntalya.jpg
50.4*KB

http://www.civ3duelzone.com/forum/uploaded/aggie/200372222546_AJuskadar.jpg
18.34*KB

In my enthousiasm I forgot to use a musketeer to trigger a Golden Age :(

Aggie
23-07-2003, 22:58
Turn 135:

I buy Chivalry from Persia for 25 gpt and a lux.

Turn 137:

I enter the Golden Age after using my musket against the Otto's.

http://www.civ3duelzone.com/forum/uploaded/aggie/2003723223434_AJ137goldenage.jpg
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My income shoots to 173 gpt [hammer]

Jack, England and Persia are at war with the Zulu. I will use this GA to build up my military and destroy them. It never hurts to do this with a MA that will probably give me a free or cheap tech. I'll make peace with the Otto's next turn, hopefully for Education and then turn my attention to Shaka. :D

Aggie
24-07-2003, 17:07
Turn 139:

Another big turn.

-I finish the Forbidden Palace and income jumps to 212 gpt
-I capture Izmit
-I make peace with the Ottomans for 11 gpt and get Education in return

Jack made peace with the Zulu but now turned his attention to the Iroquois.

Here's the world map at turn 139:

http://www.civ3duelzone.com/forum/uploaded/aggie/2003724161319_AJ137wm.jpg
8.65*KB

Turn 147:

Jack is in a bit of trouble, his neighbour the Persians are dragged into a war vs him. Also the Zulu aren't very populair.

The Zulu are now crossing my land on their way to the Otto's. So I decided to wait with my attack and builds banks in the meanwhile. The world is at war and I am building :D

http://www.civ3duelzone.com/forum/uploaded/aggie/200372421856_AJworldwar.jpg
55.49*KB

Turn 148:

Jack managed to get out of the biggest trouble. He now only is at war with Persia.

anarres
25-07-2003, 00:29
wow, fast stuff! [:o]

Aggie
29-07-2003, 11:32
Turn 152:

Jack managed to make peace without losing a city. Stupid AI :(. The Zulu almost finished their travel towards Ottoman lands. The Ottomans are almost killed however. Luckily we still have a couple of other civs at war with them. So they will keep on moving their troops.

My 40+ knights are ready for an attack. I planned a quick war to conquer about 6 Zulu cities. However, I'm in a GA and make a lot of money (450 gpt - I rushed a lot of banks). It will take only about 12 turns before I'm in the IA. Then the peace treaty with Jack will be over. I'm almost certain that Jack has no answer against my then 40+ Cavalry [evil] I suspect that I will be in the IA before Jack has Cossacks. He is already 4 techs behind at the moment and I'm sure that the wars vs the Iroquois and Persia did cost him income and units.

I've got another 5 turns before my GA ends. I'm wondering whether I can afford a war vs the Zulu (who are stronger) as a diversionary manoeuvre, to give Jack the impression that I'm doing other things than planning an attack on him... Or will I lose too many units - knights vs muskets?

Aggie
30-07-2003, 11:08
Turn 157:

My Golden Age is over and income drops to 220 gpt. Considering the fact that I have gpt payments for tech, I'm in a very good shape! Mainly because I used the GA to rush banks.

The Zulu are now only at war with the Iroquois and Ottomans. I plan to do the following, after a long thought about it:

- I will profit from the Iroquois being at war with the Zulu and get a nice deal with a MA as soon as I can step into the next age.
- I will upgrade all my knights to cavalry. With 1800 gold in cash, this should be easy.
- Then my troops will move to Jack's territory and attack on the turn that I enter the IA. I'm pretty sure that I will be in the IA as soon as the first civ also is. I'm first up, so Jack won't see the leaderheads change [devil]

Aggie
01-08-2003, 00:12
Turn 166:

I was already fearing that I would enter the IA before Military Tradition was known, but luckily it came just in time [dance]

http://www.civ3duelzone.com/forum/uploaded/aggie/20037312397_AJMILTRAD.jpg
52.57*KB

Jack caught up quite fast and only lacks Military Tradition before he gets cossacks. Let's hope he is broke. If so, then he will be in big trouble:

http://www.civ3duelzone.com/forum/uploaded/aggie/200373123109_AJcavalry.jpg
21.58*KB

Hmmm... I guess he will be anyway [evil]

Now only this has to come in before war can be decalred. In an ideal world I'll be at his border by then.

http://www.civ3duelzone.com/forum/uploaded/aggie/2003731231122_AJlasttech.jpg
26.69*KB

I still make a lot of gpt (90 or so, after all the tech buying!!) and also produce 4 cavalry a turn to watch my back (Chinese/Zulu)

Turn 167:

This is what Jack lacks:

http://www.civ3duelzone.com/forum/uploaded/aggie/2003731232416_jack lacks tech.jpg
12.7KB

anarres
01-08-2003, 00:27
Hmm, looks like a nice situation to be in. Are you going to attack before he gets Cossacks or are you going to wait for rails to move in and out fast, since you should have that some time before him?

Aggie
01-08-2003, 00:53
I plan to attack before he has cossacks and get MA's with the world, to prevent him from buying Military Tradition. Then he will be lacking it for about 5 turns. I'm already moving in, but have 6 turns to get to him. It could be too late. It would have been more ideal for the world to be needing two techs for IA.

I figure: I have the advantage now. Who knows how that is after his GA?

Aggie
01-08-2003, 18:40
What should my strategy be?

IMHO right now is when the endgame starts. I will attack Jack, there's no question about it. However, he may be close to getting Cossacks and I want gis GA to be as short or useless as possible ;). The AI is constantly at war, so troops won't be positioned near Jack. And the troops will hinder my movement. I have still 6 turns to go before I get to Jack's border with my SoD.

Should I:
- Declare war and get all the MA's as soon as I'm in the Industrial Age, even when I have 4 turns to go to get to him? Pro: he will be surprised and he won't have Cossacks and GA. Con: he might be able to make peace before I come.
- Declare war as soon as I'm able to attack and get the MA's then. Pro: I will be there to do the damage. Con: he will have Cossacks + GA.

Black_Waltz
01-08-2003, 19:06
If you declare war early he'll be ready for you. If you leave it then there will be a bigger suprise and therefore someone who is less ready to fight a war.

anarres
01-08-2003, 19:07
You don't want his GA to start now if you are going to attack in 4 turns. That's not a Pro since he will have 4 turns heavy production before you get there.

IMO you want to attack and get the MA's at the same time, suprise him before he gets a few turns of full military production. You may even want to go for nationalism first so you can mobilise to finish him off, although rails is very nice when at war...

Aggie
01-08-2003, 19:13
anarres: Jack may get Mil Trad in 5 turns when not at war with the world. The window of opportunity is closing... He may be able to buy the tech, but can't buy while at war.

anarres
01-08-2003, 19:24
Hmm, I would still wait. Even if he can buy it / research it quick he won't have cash for upgrades. If you get MA's now he may research it anyway himself and then he can trigger his GA. If you wait he can't trigger his GA until you attack, and even then he may miss out on it straight away.

Aggie
01-08-2003, 19:33
Hmmm, that was not one of my options. So I really have to rethink things. What worries me that he is scientific and that he can get the upperhand in the tech race. And 54 cavs seem like a lot. The military advisor says I'm quite strong vs the AI and Jack.

Black_Waltz
01-08-2003, 19:36
If he is close to researching it then you can't deny him the tech. You're just going to have to find the most favourable way of attacking him. This would be - as anarres said - to attack and get MA's at the same time as entering his territory.

Any chance of some screenshots?

Aggie
01-08-2003, 19:41
Well, he is not researching it. He probably will take quite long researching it himself. Buying is his only option and that is not possible while at war.

anarres
01-08-2003, 19:42
How do you know he isn't researching it????

Aggie
01-08-2003, 19:47
anarres: I meant that I can't imagine him researching it at max. He probably wants to buy it.

Black_Waltz
01-08-2003, 19:54
But if he is attacked then mighten he be forced to research at max?

anarres
01-08-2003, 19:57
I still say wait. I am the timing king you know. ;) [king] [lol]

Aggie
01-08-2003, 19:58
@BW: He might be forced, but I guess his research capacity is not that good to research very fast.

@anarres: you indeed timed perfectly in your games.

Aggie
02-08-2003, 00:18
Turn 170:

[cry] The Iroquois blocked the choke point that leads to Jack land [cry]

http://www.civ3duelzone.com/forum/uploaded/aggie/200381231548_AJchoke.jpg
13.67*KB

In the meantime the Iroquois, English and Persians entered the Industrial Age. I can't declare war, because we agreed upon no phoney ones. And I can't reach him now, so it would appear phoney :(

Black_Waltz
02-08-2003, 01:01
So what is the plan now? No chance of invading by sea?

Aggie
02-08-2003, 01:31
Turn 171:

@Black Waltz: simple...Jack declared war on me and got the world except England to join [cry]

I should haved declared war last turn! And I also shouldn't have left a warrior close to Jack's border! He attacked the warrior and claimed a legitimate war... After that he managed to get all the techs to get to the Industrial Age and also Nationalism (probably as a free tech). He must have traded it to get MA's with the world :(

When he told me what he did, I was scared that my SoD would be in serious shape. But that was not the case. Clearly there are a lot of AI wars going on and the troops are spread. Only the Zulu returned and pose a threat.

Luckily Jack didn't allie with his neighbour England. So I did first buy the last IA tech from them and then also Nationalism for a total of 250 gpt. This allows me to draft citizens and mobilise :D Then I did the obvious:

http://www.civ3duelzone.com/forum/uploaded/aggie/2003820230_AJ171englishvsjack.jpg
63.14*KB

My SoD was in Iroquois territory. Now I like the guys, but not when I'm at war. So I managed to raze two cities [hammer].

http://www.civ3duelzone.com/forum/uploaded/aggie/20038202322_AJ171iroquois.jpg
28.78*KB

I also took a Zulu city which I had my I on for a long time.

Let's see what the next turn brings. I rushed about 10 Cavalry and drafted about 10 citizens. This should be enough to keep the Zulu away. What will the Chinese do is the question... And what will my 45 cavalry be capable of in Iroquois land?

I could kick myself for being so stupid. But it might turn out OK for me...

Turn 172:

A mini SoD of the Zulu is decimated. Also 2 of the 4 riders from China are killed to take a way the immediate threat of taking a city.
I raze another Iroquois city and now there a nomansland in the middle of the continent were my SoD is.

I decide to mobilize for war to get even more cavs.

Aggie
02-08-2003, 08:01
Turn 173:

I lost Uskudar to the Chinese [aargh] And I fear even more losses to the south. I simply don't have enough troops to hold of both the Zulu and the Chinese. The Zulu apparently decided to move their troops to my empire instead of continuing their war vs other nations. The Chinese seems to be very well organised. Therefore I order my troops to retreat and undo damage that may be done in the next two turns.

Aggie
05-08-2003, 09:50
Turn 189:

A lot did happen in a last 16 turns. I managed to raze a Chinese city and retake Uskadar. So now I'm at peace with the Chinese again. The Iroquois also didn't need much convincing. A bit later also Persia made peace. The Zulu however a a pain. Despite me taking 3 cities from them, they still do not talk [eek]. In turn 188 they even took Amiens:

http://www.civ3duelzone.com/forum/uploaded/aggie/20038584815_AJamiens.jpg
35.88*KB

I got it back the same turn, but this shot my rep: I broke a dyes deal [wallbash].

Jack at one point was at war vs the world (without my interference!) and even lost two cities to the Persians. One of them had his only iron source. In the last couple of turns he managed to get them back.

Tech-wise we are both at par with the frontrunners. This means that we now both have medicine and steam power. Whoever gets TeO first will be in a good position!

This is the world map at turn 189:

http://www.civ3duelzone.com/forum/uploaded/aggie/20038584751_AJmap195.jpg
8.38*KB

And oh, yes...I can build the Iron Works in Marseilles, one of the core cities of my empire [party]

Aggie
08-08-2003, 22:23
Hey, look at those nice Persians :D I get 14 gpt from them !!

http://www.civ3duelzone.com/forum/uploaded/aggie/200388212326_JMpersiarobinhood.jpg
50.21*KB

EDIT: I think that this is due to an ending peace deal, where i also gave a tech for a certain gpt sum. But still I find it strange that this would be the result [:o]

Aggie
09-08-2003, 17:25
Turn 210:

I have finished the IA and plant a spy on Moscow. He has a leader! [eek]

http://www.civ3duelzone.com/forum/uploaded/aggie/200389162458_JM210troops.jpg
53.43KB

anarres
09-08-2003, 18:46
hehehehehe

Aggie
10-08-2003, 16:20
Turn 216:

The stupid English discovered combustion :( No-one else has it. And considering the fact that met ToE pre-build is nearing completion :( and two techs are still missing, I decide to take a gamble. I steal it from them for 2640 gold. Lots of money anyway. I do it also because my rep is improving, but still not good enough to get any kind of deal from England. It works [dance]. And better yet: I can sell it for a total of 250 gpt and 1000 gold to China and Zulu. Now I decide to rush all the universities that I can. Once electricity comes in, I will try to discover SciMe myself!

Aggie
10-08-2003, 21:14
Turn 223:

Finally one of the AI has Electricity! And the Zulu are the civ to get it. I can't buy it, so I try to steal. The first time I was caught, but the second time I have the jackpot. It did cost me 5000 gold, but I make 999 gpt. I sell it to the English for 2750 gold, but the rest is broke. Jack me be able to get it easier now, but I bet he won't have the tech speed. Now I do full research in SciMeth, which I have in 5 [hammer]

And my iron works city Marseilles, with 137 shields per turn ( :D ) now pre-builds the ToE! The other pre-build is in Orleans (75 gpt). The shields are so high, because I built coal plants in order to outpace the rest of the world. It worked, but partly because the rest is fighting all the time :).

I have 6900 gold and make 119 gpt at max research [party].

Aggie
11-08-2003, 12:59
Turn 227:

In the past 20 turns I followed the builder path: factories, coal plants, stock exchanges and universities. This all to improve production, income and research.

I now lead in all important demographics :D And I expect that I lead by far. Next turn I will get Scientific Method and with the pre-build in Marseilles I will be able to finish ToE in the same turn. I will choose Atomic Theory and Electronics as free techs. Hoover will then be ready in 5. I can imagine that Jack will get Hoover before me, but I doubt it. He has a leader, but does he have the cash to steal three techs from me?

After this only four techs have to be researched before I reach the Modern Age. I will research Radio first, being the most expensive and also the tech unavailable for the rest. I will end my peaceful period when I get Replacable Parts. With infantry and artillery the Zulu will not stand a chance. Once I have tanks I will also focus on the Chinese and Iroquois. I don't plan to get domination, but I want to avoid Jack from get it AND I need that choke! One choke point should be very helpful to defend myself against Jack.

I have a ROP with the Iroquois, so I will send a unit towards it next turn.

In the more distant future Jack has two benefits: a free tech in the Modern Age and cheaper research labs. I expect that he will be able to catch up in tech (stealing is rather cheap), but I probably have enough money to build the research labs in the same speed. With a little luck his free tech will be the one I then already have. I think I'm better off than Jack with my industrious and commercial traits.

My main goal will be space, but when I am first to build nukes, I will use them against Jack. I also might try diplo. I probably will lose the vote, but Jack will too and IIRC it will then be the one with the highest points to win. Which happens to be me [evil].

Nightfa11
12-08-2003, 16:05
quote:
I now lead in all important demographics And I expect that I lead by far. Next turn I will get Scientific Method and with the pre-build in Marseilles I will be able to finish ToE in the same turn.


Are you going to do an "Aeson special" and finish it the turn it's available? Or are you going to finish it the turn after it's available?

I'm going to be interested to see how this one turns out.

Aggie
14-08-2003, 13:26
I will also update this spoiler with some pictures and a better timeline, but a lot happened and I wanted to report that.

In turn 228 I got both Scientific Method and the wonder ToE. It took Jack Merchant one turn to realise that I had the wonder, but in that one turn he told me that he would try to sabotage my production of ToE! That triggered me to be alert with the build of Hoover. I still had 3 turns to go and Jack had enough money to steal.

In 230 Jack indeed stole Scientific Method and Atomic Theory. At that time I got nervous. He now only had to steal Electronics and sabotage my Hoover producing city and all my work would have been for nothing (he had a leader). At that moment I got the idea to uncover his spy. I succeeded [party]. Next turn Jack failed in attempting to plant a new one. Hoover was mine [hammer]

A couple of turns later I also knew Flight and Replaceable Parts. Jack was at war with Persia again, so I gifted Pesia and the other neighbour - England- Rep Parts to be able to defend themselves against Jack. Also a few gpt deals with some AI's ended. So now I sold Electronics for a total of 400 gpt and 1000 gold.

In the present Radio is known within one turn and after that only two techs are needed to enter the Modern Age. One of the techs gives me tanks. These will be used in my next war, against Zululand. China is too strong at the moment and the Iroquois are also not in the picture for war, because I have a ROP with them to occupy the choke that stopped my invasion 30 turns ago. I already mobilised and will go to war within 5 turns.

Once in the modern age I might join England or Persia in a war against Jack. But a UN loss to win on score is also an option in the near future. But I wonder if China could gather enough votes. They will get mine ;)

Aggie
14-08-2003, 13:46
One exploit I am thinking of:

Position my troops within the borders of Jack one turn before I enter the Modern Age. He can't attack me then and next turn I strike. I probably won't do that though: Not in the spirit of the agreement!

anarres
14-08-2003, 14:19
Why isn't that in the spirit of the agreement?

Aggie
15-08-2003, 09:35
Turn 232:

I still lead in all demographics of any importance and may be able to research Mass Production before the AI does. The last tech we will get before entering the Modern Age, is Motorized Transport. This is due in 6 to 7 turns. I'm thinking about conquering the Iroquois. This time I WILL wait until tanks (or a stack of 50 artillery - whatever comes first), although Jack might be able to kill the Persians before that.

So I will have tanks before Jack has them. And I also will be in the modern age at the same moment. Interesting!

ERIKK
15-08-2003, 09:51
Jack will have his free tech again! Keep that in mind. Also prebuild in all cities a tank and switch in the preturn, you will have like 20 tanks in one turn. If you are able to rail them you can have a decisive attack all in the same turn!

Aggie
15-08-2003, 10:01
True, but it may be that Jack can't be reached by tanks in one turn. All in due time though... There are still 7 turns before Modern Age. Another thing in my mind is gifting Persia all techs to buy their free tech from them. Also in due time...

EDIT: I may get to Jack with a bridgehead...I'd better train a couple of settlers!

Skyfish
15-08-2003, 13:11
The "exploit" you described above is not one at all ! It's respecting agreements to its letter and you should definitely do that ! Those agreements like "we dont go to war until blah-blah" are childish anyway ;)
However if I were jack I dont know if I would "respect that agreement" if I knew I'd get serious damage from this sudden attack [evil]

ERIKK
15-08-2003, 13:15
[lol]

Aggie
15-08-2003, 13:29
quote:Originally posted by Skyfish

However if I were jack I dont know if I would "respect that agreement" if I knew I'd get serious damage from this sudden attack [evil]


Yup, and for that reason I will not do it. However, I could blackmail him: I will leave you alone when you give me... [evil]

Aggie
15-08-2003, 19:38
Turn 243:

I discover Mass Production. No-one has Mass Production or Radio, except me. Now only one tech before war is allowed. And that will give me tanks (in 6) [hammer]

Turn 246:

I have ROP's all the way to Jack's land, but this will make sure that the path is clear (unlike the first time ;)

http://www.civ3duelzone.com/forum/uploaded/Aggie/2003815204619_AJROP246.jpg
89.5*KB

Tanks in 3. There will be 18 of them in the first turn. Two other civs now know Mass Production (China and Zulu). Jack doesn't know both Radio and Mass Production. I hope that he is surprised by the speed of my research.

My iron works city a couple of turns ago:

http://www.civ3duelzone.com/forum/uploaded/Aggie/2003815212315_AJmarseilleskillingproduction.jpg
116.82*KB

Turn 248:

Tanks in 1. No-one else has Radio yet! I exposed Jack spy :) and I'm ready for an attack.

Some bad news: Jack made peace with the Persians and now will turn his attention to England. I will remove my troops from the bordertown, so Jack won't see them. Maybe I will go through Persia instead. We'll see...

Aggie
15-08-2003, 23:38
Turn 249:

My troops vs those of Jack:

http://www.civ3duelzone.com/forum/uploaded/Aggie/2003815223818_AJTurn 249troops.jpg
94.85*KB

Next I get the whole world vs Jack. I don't need them, but they won't stab me in the back the next 5 turns!

http://www.civ3duelzone.com/forum/uploaded/Aggie/2003815234937_AJworldagainstjack249.jpg
50.37*KB

Then I find that I can reach Grosny by rails! That is a mistake form Jack, because that is the only city not well defended (with a spear). After this my cavalry does all the work and takes out the heart of the Russian empire. My 24 tanks weren't needed after all [hammer]

anarres
16-08-2003, 02:22
hehehehe. Congrats again!!!! [eek] [stoned] [party]

jack merchant
16-08-2003, 02:43
Congrats on a finely played game, Aggie ! It was a pleasure playing, though the end was somewhat, er, sudden [tank]