View Full Version : Stapel - Classical Hero
Turn 12:
http://www.civ3duelzone.com/forum/uploaded/Stapel/20051010154740_beurt 12.JPG
84.31KB
Rik Meleet
10-10-2005, 16:20
CH & Stapel: For your information.
The tweaks:
* The Palace produces privateers every 10 turns till the end of the game.
* Besides SoZ and KC there are 2 unit producing buildings. The Palace + 1 more building-type. This building priduces veteran privateers.
* Privateer has hidden nationality, cannot bombard, is invisible and has "detect invisible".
* You both are the English and your UU Man of War is now available with Astronomy.
* Man O War can transport 2.
* East and West on the map do not touch.
Your comments please, on my dotmap:
Turn 42 now, btw.
http://www.civ3duelzone.com/forum/uploaded/Stapel/2005102012633_dotmap.JPG
163.5KB
Ommen has a granry and has 5 food per turn. It does not get a settler out in 4 turns. I decided to fill the islnad with villages!
I got writing first. I traded around and have over 400 gold :). HBR and IW are around now, so if I get philo first (I will), I'll get them. My free tech will be mapmaking.
Ideas?
grahamiam
20-10-2005, 16:51
I'm wondering if you'd be better off settling 1 town on the horse rather than 3 towns in that area? hard to say, but that 1 town could do pretty well with a harbor. Not sure how long it would take, though. It looks like it could easily do 10spt, maybe more. The 3 little towns would probably be very limited in production ability.
for your capitol, if you wanted a settler ever 4T, all you'd need to do is mine the wheat. if I did the maths right, your doing 13fpt (+5), 6spt currently. Mine the wheat and your up to 7spt. On growth, you get another shield (8s, 15 total). MM to the lake for +5fpt again (if it went to the whale) and you should stay at 7spt. on growth, you get 8 again for 30s total.
I'd build less cities. You can have larger cities and still use all squares (including whales) available, but you don't have to build as much city improvements. It's a waste of production, and settlers.
If I were you I'd only build on the horse and on the left top.
Lt. Killer M
20-10-2005, 17:17
I garee - fewer towns seem good idea. At least place them so far apart that each town can get 12 food and thus reach size 6. Better yet: 14 food, size 7, for unit support!
Tubby Rower
20-10-2005, 17:24
I'm on the horse bandwagon.... The pennisula city would need an aqueduct eventually. Corruption's going to go up quick due to distance, so I'd think play it almost as a 5 city challenge on your home island. Scratch the 2 SW cities for now.
Disclaimer: I'm not good at city placement but just offering my opinions
dudes, building on the horse, will deny TWO whales up there. The city northeast is an absolutely must-build!
What I might consider, is building one city two tiles north of the capitol, between the two dots.
@Graham: mining the wheat means no 5 food surplus. I'm NOT agricultural, despite being the Dutch (in fact we're both the English).
Reaching size 7 is indeed a necessity, but I think that's covered, not?
Tubby Rower
20-10-2005, 17:33
The horse city would get those whales with cultural expansion, correct
grahamiam
20-10-2005, 17:35
re: horse city: i was thinking of when the borders expand, it will get them (plus another that is out of reach for all towns atm, so 3 whales total).
is the wheat irrigated? i can't tell. well, my math is probably screwed up, but these were my numbers:
cc: 2f, 1s
iir cow: 4f, 1s
pl wheat (no improvement): 2f, 1s
2x irr plains: 4f, 2s
whale: 1f, 1s
total @ size 5 = 13f <s>(+5fpt)</s>(+3fpt), 6 shields.
try again [blush]
cc: 2f, 1s
irr cow: 4f, 1s
irr pl wheat: 3f, 1s
3x irr plains: 6f, 3s
total: 15f (+5fpt), 6s.
mining a plain will give you 8 shields on the ibt (if it doesn't jump to the whale), so 14 total after 2 turns. Need another irrigated plain to get back to +5fpt, 7spt @ size 6. but that's 12 worker turns with movement that's better spent on the other towns.
quote:Originally posted by Tubby Rower
The horse city would get those whales with cultural expansion, correct
That might very well last until turn 395 or so!
Graham, wheat is now irrigated and produces 3 food, cow is irrigated and produces 4 food. all other tiles 2, so I have 5 surplus now. Maybe another mined tile for growth bonus does the trick?? Well, it;s not that bad, a settler every 5 turns!
grahamiam
20-10-2005, 17:47
see, my numbers were screwed up [lol] i calculated +3fpt, not +5 :D good thing i'm not working
Rik likes to puzzle the players with bizzare city placements dicatated by terrain. imho, you can cover some of the whales with towns placed on adjacent islands.
Lt. Killer M
20-10-2005, 18:50
quote:Originally posted by akots
Rik likes to puzzle the players with bizzare city placements dicatated by terrain. imho, you can cover some of the whales with towns placed on adjacent islands.
garee.
do settle towns on the near islands soon. even if they are not good for production, they can give you a lot of commerce and also advance warning.
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