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Whomp
08-09-2005, 21:38
WARNING!![duelist] TO ALL ENEMIES IF YOU SEE THIS WE MAY HAVE TO KILL YOU.[meany]








Discussions go here for Barbu and the cow.

barbu1977
09-09-2005, 16:33
PMs leading to the civ choice:

Whomp Wrote
quote:Hey Barbu,
So what do you think about civs? We want to be complimentary of course. Who should take the ag civ. I'd think Iroquois are a natural. Romans or Persians?

Barbu Wrote:
quote:Go ahead for the Iros.

I have a couple of nice choice. One whould be Japan. They start with the wheel
and massonery.
We could even try to gambit with a Japan-Egypt gambit, but that is a bit risky,

Chineese Mil/Ind do start with Mas. and WC.

Persia also gives us 4 starting tech, but none to the MW.

Finaly, Egypt might also be considered, maybe even before persian. Cheap, fast moving UU.

Whomp Wrote:
quote:I'd think Pot, BW, WC, IW, wheel, HBR and maths are going to be the critical techs.

Though I'd love to have 2 AA UU's because this should move quickly but I don't see any that will give 4 complimentary techs.

Japanese having the wheel gives a pretty big edge towards MW's. Do you want Iroquois and I take Japan? I think we will need to be as strong as possible early and I think I'd prefer you take the ag trait and power of MW's.

Barbu Wrote:
quote:More I think about it, more I think Egypt may be a nice choice, we get 4 complimantary techs and their UU will rock(unfortunatly, Massonry and CB are not realy important) Also, with 2 horsies UU, we will not be needing Iron Working and/or Iron.

Techwise would be Wheel and WC, followed by HBR and BW.

Japan: no AA UU, we get MW not mutch earlier, but we get spears faster.

What you think?

Whomp Wrote quote:Numercs would be solid to lead a MW charge but they'd share alpha but gain masonry.

I think your right though and Egypt works for me.

So we have
Whomp: Egypt
Barbu: Iros

Whomp
09-09-2005, 17:15
Fine, done. I will forward them to BedHead. Let's roll some head!!

barbu1977
09-09-2005, 17:28
Before we make that final, what are the terrain restrisctions to chariot?

Whomp
09-09-2005, 19:09
Ahh...no mountains, jungles or marshes. I think we should change.

barbu1977
09-09-2005, 19:56
It's a tough call since hills are OK.

Let's change to japan. We'll still be in business with samurais.

Whomp
09-09-2005, 20:02
Plus having early MW's will be huge.
I sent these to bed_head.
What do you think our strategy should be vs. these guys?
I think getting the MW's will be a big offensive advantage and we should seize it.
How many cities will we be able to crank out on a tiny map?

barbu1977
09-09-2005, 20:23
I have to play test abit. I'll try to do this this weekend. I have 5 or 6 cities in mind. We agreed to Accelerated Production right?

One thing is sure is that let's keep only productive cities. Long time growth will have very little impact.

I think we will see many MW from other teams. The short time strategy will depend mutch on the second civ picked by the other teams.

Whomp
09-09-2005, 20:36
Right it's on AP.
How are you setting up a play test? AW vs. AI? I have some time this weekend so I can too.
I wonder if we'll be able to tell what type civ they are. If they're renamed it may not be possible to tell.

barbu1977
09-09-2005, 20:51
Something like AW against AI, It's just to get used to the map size, tech cost and AP impact.

I guess Rik will have to tell us about our civ choice since he will know when moding the game.

barbu1977
10-09-2005, 17:30
I have less time than I tought this weekend :(

According to the .Biq our opponents will be:

Team Rowing Muppets:
Gaham: Iros
Tubb: Persia (BW, Mas)Ind. Sci

Team Red Nosed Orca
Rik: Spain (Alpha, CD) Rel. Sea.
Mistfit: Iros

I must admit I'm currious by the choice of spain by Rik

Whomp
10-09-2005, 17:48
That is a mighty strange choice on Pangea. Barbu do you want me to make up a password for you and send it to Bed Head?

barbu1977
10-09-2005, 21:08
Go ahead

EDIT: BTW, could you grant me acces to the Russian game forum please.

Whomp
13-09-2005, 05:43
You have access to the Russian forum Barbu. I would be interested in your thoughts.
As far as research goes I'd think you should run straight to HBR and either BW or WC for me. What do you think?

barbu1977
13-09-2005, 15:41
It will come down to who has the best commerce start. If it's equal, I'll take WC and you take BW.

EDIT: I'm still unable to see the RU forum[bosd]

Whomp
13-09-2005, 16:59
Got it.

Sorry You have access to the RU forum. Oops.

barbu1977
14-09-2005, 01:20
My start and first move:
http://www.civ3duelzone.com/forum/uploaded/barbu1977/20059140203_map1.JPG
95.87KB

Whomp
14-09-2005, 06:32
BW for me I'd presume. I will make a pic so we can visualize the minimap locations.

Whomp
15-09-2005, 05:22
We have some horsies...

http://www.civ3duelzone.com/forum/uploaded/whomp/200591542221_whomper.JPG
91.4KB

admiral kutzov
27-09-2005, 02:50
whomp has a hangover

barbu1977
10-10-2005, 03:08
Just sent WC and started working on HBR

BTW, I lost many worker turns irigating a BG instead of mining. Looks I always find the way to screw up this game...

Whomp
10-10-2005, 05:12
Hehe. I was wondering what happened on your score. I sent you BW this turn and started IW. I'm building a gran right now. Does that sound ok in this type of game? I don't have a sense of how far people are going to be from each other. Here's a pic.

http://www.civ3duelzone.com/forum/uploaded/whomp/2005101041058_madness.JPG
126.26KB?

barbu1977
10-10-2005, 06:37
I sure hope it's a good Idea, this is also what i'm working on.

I think we'll need a couple of cities, the map is biger than expected.

Beorn
11-10-2005, 02:20
There's no Canada like french Canada! It's the best Canada in the land! The other Canada is bullshit Canada! If you live there for a day you'll understand! Damn right !!

Beorn
11-10-2005, 02:29
Sory for double posting, but I see no edit button here :/

A pity you couldn't have egypt as your second civ, given Iro were taken by all and WC/MW's could have given you a tremendous startup

Whomp
11-10-2005, 03:58
Beorn see to the right of the green PM? That's the quote key. See the pencil and paper to the left of the AIM guy? That's the edit key.

We took Japan for the early horses. Rik Meleet has Spain. He thinks this will last that long for his UU. We better hope not cuz they would be killers.

Whomp
20-10-2005, 16:14
[beer1]Well I popped a hut to the north and got masonry. [drunks1]I forwarded it on to you. I hope I did it right.[blush]
I could've popped another but I didn't want to anger the RNG Gods since I think the probability is like 10% as it is.
I'm about 7 turns from IW and have a settler popping next turn.

barbu1977
30-10-2005, 15:36
Finished HBR. We haven't discussed strategy, do you want to produce chariots and upgrade, or produce Horses. Since we are in a advanced production, I think going straight for horses migh be better.

The other question is wheather we want a repubic or a Monarchy Since you have the Always at war experience, you may have your saying on that.

Anyhow, I started working on on Writting.

Whomp
30-10-2005, 16:53
I will start right in on horses. I should have IW done in 2. Monarchy is the only real option unless we wait for feudalism which I've never used but could be a decent, yet late, option for a government. Should I go maths for cats? They probably going to be important here.

barbu1977
31-10-2005, 03:01
I think you should start on mysticisn. Chaning government is early will be more important than Cats.

Whomp
02-11-2005, 07:02
[eek] Uhoh! Rik's warrior showed up to my east. I had to move my settler back and my archer is there. It may mess up the factory but I switched to another archer. I may have to go maths because he knows where I am.

barbu1977
03-11-2005, 15:13
I switched for mysticism, (I only lost 1 low research turn since I had to get my lux high to pump out a settler)
Should be up in 7

Whomp
15-11-2005, 18:06
I don't think I posted this but I killed Rik's warrior with my archer when he stepped inside my borders. It screwed up my settlement of the iron so it's cxc instead of cxxc. He came from my east.

I have another settler on the way and one in the works. The settler is headed to the iron but I may stop at 4 cities and crank a few more workers.

I also found Tubby's borders about 10 tiles NW of me with my warrior this turn and his archer sees me on a mountain two tiles away. I will attempt to create some havoc.

Let's post some pictures and see if we can piece together a map. I will post mine tonight.

Maths in 11. Do you need gold? I just raided a barb camp so I have about 29g.

barbu1977
16-11-2005, 14:48
Here are my maps.

Finished and sent Myst, started Poly,

http://www.civ3duelzone.com/forum/uploaded/barbu1977/20051116134553_total1.JPG
154.23KB

http://www.civ3duelzone.com/forum/uploaded/barbu1977/20051116134618_total2.JPG
155.57KB

http://www.civ3duelzone.com/forum/uploaded/barbu1977/20051116134645_total3.JPG
160.92KB

Whomp
22-11-2005, 04:01
Sorry I will have a map up next turn. It seems someone popped some barbs around me and one will be knocking off my settler this turn. Things don't seem to be going so well for me in this game so far. I plan to pop some near Tubby which are around next turn.

barbu1977
23-11-2005, 02:28
Spoted graham's warrior.

I have 2 warrior on the chase to get him.

Unfortunatly, just lost 1 warrior to barbs:(

Whomp
30-11-2005, 04:55
I just met Graham's warrior in the desert. Let's see what he does next.

http://www.civ3duelzone.com/forum/uploaded/whomp/2005113035457_grahamiam.JPG
87.15KB

barbu1977
06-12-2005, 05:26
Found mistfit's warrior and king[confused]

I guess his lands are not too far.

http://www.civ3duelzone.com/forum/uploaded/barbu1977/200512642418_mistfit.JPG
58.93KB

I have 4 turns to mysticism, I'll go for monarchy just after that.

Whomp
10-12-2005, 22:15
Maths came in and I forwarded. I set research to writing. Things are starting to get interesting good and bad.

Tubby decided to attack the barbs from the hut I popped on him and his archer was redlined. He fortified so I continued in through the mountains. Now the question is what do I do with this warrior?

http://www.civ3duelzone.com/forum/uploaded/whomp/20051210211328_madness tubby.JPG
76.92*KB

Here you and I surrounding Graham who has decided to fortify on the mountain.

http://www.civ3duelzone.com/forum/uploaded/whomp/2005121021186_madness graham.JPG
68.67KB

The bad is these barbs keep moving on hills so I'm trying to see if they'll attack instead of hitting them on hills. I found your borders too.

http://www.civ3duelzone.com/forum/uploaded/whomp/20051210211955_madness barbs.JPG
129.16KB

Pastorius
10-12-2005, 23:00
So whomp, going ICS?

Whomp
11-12-2005, 00:43
Yes Paal, I don't see this game going too far into the MA's.
The other reason was my first city was planted east of the capital because I was under attack from Rik. The 2nd city planted on top of iron. The next city will be cxxc. I think ICS could work out fine since there are 4 enemies out there within pretty close quarters but as you can see from my score these guys are pounding me pretty good.

barbu1977
13-12-2005, 04:25
Just forwarded myst. Started working on monarchy should be up in around 12 turns.

I've finished my 9th settler, and it should be good for a while. I'im going to make a couple or archers.

In the meanwhile, I do not have horses in around my lands (I guess the mapmaker planed that out.) We should start a road between our civs.

Whomp
06-01-2006, 07:13
Barbu Tubby killed one of your warriors when I stepped where he was building road. He had two warriors there. His first lost and the 2nd lost 2hps. I also lost to one of his archers after I moved to a forest near one of his roads. It seems he's trying to link up with Grahamiam because all of these workers were outside of his cultural borders.

barbu1977
12-01-2006, 22:23
Monarchy should be up next turn.

Where shall we go next?

Rik is in anarchy.

I also noticed mistfit has 2 swords in his land.

Whomp
12-01-2006, 23:16
I am approaching Rik's borders with a sword but was going to just see what's going on.

I am researching currency (12-13?) so researching some of the cheaper techs would make sense since the others have lowered the cost. Monarchy with my religious trait will hopefully help my score.

barbu1977
15-01-2006, 08:23
Sent Monarchy.

Started revolution, picked 5 turn anarchy :(

Started research on construction.

Whomp
15-01-2006, 19:01
Sounds good. I was 10 turns from currency and will start on CoL I'd think.

Whomp
05-02-2006, 18:02
Barbu I finished currency. I will send it next turn. I forgot to send it. Sorry. I started on Col due in 4.

Here's the current state of affairs. I feel like I should take a defensive position and keep expanding since I'm behind in power and wait till Samurais are online.



http://www.civ3duelzone.com/forum/uploaded/Whomp/200625165945_empire.JPG
143.45KB

Tubby is threatening with a couple of archers but will catch my wrath if he steps off the mountains.

http://www.civ3duelzone.com/forum/uploaded/Whomp/2006251706_tubby.JPG
127.81KB

Outlining Rik and Mistfit

http://www.civ3duelzone.com/forum/uploaded/Whomp/20062517032_rik.JPG
77.74KB

barbu1977
06-02-2006, 16:31
I have construction in 2.

I think i'm missing a couple of workers, I have many unworked tiles.

Anyways, i'm roading towards your civ, so I can pump out a couple of MW.

I'll post a couple of pics on the next turn.

barbu1977
09-02-2006, 05:58
http://www.civ3duelzone.com/forum/uploaded/barbu1977/20062945821_map2.JPG
139.73KB

barbu1977
12-02-2006, 02:48
Finished Construction. STarted Philo. Due in 4. Just realised I should have done MM we would have gotten in the MA a bit faster.
Is it worth changing?

Where is your settler heading? I have 2 workers comming to get some ponneys. Please tell them which way to go.
http://www.civ3duelzone.com/forum/uploaded/barbu1977/200621214656_settle.JPG
84.73KB

Whomp
12-02-2006, 03:01
I was going to plant 1 tile SW of where he is.
I assume the others haven't researched MM but may be in the process so it should get cheaper. I continue to go philo since you probably don't have to go full tilt to get it in 4.

Whomp
22-02-2006, 17:46
Barbu I finished my research and passed it on. Our cities should be hooked up within 6 or so turns.
I started on Map making due in 5. I noticed some barbs around so I wonder if an uprising is at hand.

I may need some cash to support that map making research since I have 16g in the bank and -7gpt.

barbu1977
22-02-2006, 18:08
OK, I'll slow down my research and send you the excess of cash.

According to my Mil Adv, I have a barb camp in the south of my territory, but that's all.

Whomp
22-02-2006, 18:23
Sounds good. I was running at 70% and may be able to get down to 3 at 80% but I didn't check. Also Tubby has two archers in the marshes/jungles near Whomposhima so I will let you know if he continues south towards you. When will you hook up iron and horses?

barbu1977
02-03-2006, 03:29
I'm having a bit of barbarian uprising, therefore, I've sent you 41G. I'll tell you when It's going to be safe to send some back. I've also started reseach on lit. should be up in 7. We'll see if it's worth the wait.

Whomp
02-03-2006, 03:39
I'm having one too on my west side. About 12 horses so we'll see. I have a feeling my new city could've been razed due to the numbers. If it's any consolation I saw a pile near Rik too.

barbu1977
02-03-2006, 03:48
well this was well invested gold ;)

Whomp
04-03-2006, 17:43
OK map making is due next then it's off to the MA's! I noticed a injured barb galley NE of my cities. It seems Rik must be planning a naval assault. I have 5 barbs sitting at one of my cities after killing 2 and injuring 1. They didn't attack my new city. I have a fortified spear, cat, archer and horse covering. The city should be size 6 on the IT. Will that count towards its defense against the barbs?

There's 8 more near the jungles that I'm trying to get Tubby to walk into.

barbu1977
27-03-2006, 01:30
Sent Lit to you, I had forgoten to do so.

I had to trigger my GA. One of mistfit's MW was theathenning a couple of my units and I only har MW in range. Mistfit is also in GA.

I have Mono in 4. I'll start eng. right after that. Crossing rivers will rock.

I also now have 17 MW online. I have to send them somewhere because they are killing my economy.

I'm now strong to Rik, Whomp and Tubby.

I'm average to Gaham and Mistfit.

I noticed some a city has been abandoned, do you need some kind of help?
I'm average to Gaham

Whomp
30-03-2006, 17:36
A few things...
I knocked off two of Tubby's immortals but lost a horse in the process so his GA is on. I'm inclined to lay low until I get sams online. Build markets, libs, MI and pikes.

I received lit and forwarded on feud. I started on engineering because I thought we said you'd go mono next.

barbu1977
30-03-2006, 18:07
quote:Originally posted by Whomp
I received lit and forwarded on feud. I started on engineering because I thought we said you'd go mono next.


I'm working on mono right now. I'll have it in 4. Unless you have a thech in 4 I'd suggest you shut down research and cash up,as soon as you have mono, You'll be able to start on Chiv.

Remember that I have no interest in Chiv.

Whomp
30-03-2006, 21:16
OK sounds good. Let me know if you need some cash for rushing along the way.

I will have one of my luxs rehooked up within 3 so that should help me on the lux rate.

barbu1977
31-03-2006, 22:28
Just played this morning, Mono will be in 2, I'm just not able to get in in 1.

I'm now strong to graham. I've stoped MW production and went for growth (banks, libs and settlers.)

Whomp
31-03-2006, 23:05
That's quite a feat!! Nice work. I still think Graham needs to be knocked down a few notches with his pop and land area. I assume you've kicked off the GA?

barbu1977
31-03-2006, 23:21
quote:Originally posted by Whomp

I assume you've kicked off the GA?


The answer of that question can be found on post #20 my friend.

Whomp
31-03-2006, 23:41
Gotcha I missed that one.

I don't think I'll need help but I wasn't comfortable keeping the city with two immortals coming and no roads into that new city. I took out the two immortals with a horse and a sword. There's a lookout on the mountains surrounding my cities so hopefully that will help too. I have MI and pikes coming these next two turns so I can match his immortals now.

Tubby, like a goof, posted in KISS that he lost 5 immortals to Rik BTW...I told him thanks for the heads up. I don't think Rik was too pleased by the comment.

barbu1977
11-04-2006, 06:44
I just played your turn. Nice working on growth and mil. Maybe a couple workers could boost up your production.

The elite archer on the hill has been able to spot 3 imortals.

Whomp
11-04-2006, 16:15
Good deal Barbu. I think you're right a few more workers are in order. I wanted to make sure I was covered by military first. With samurais I think I can do some damage.

As I said in my pm I hope my machine is up and running in the next couple of days.

barbu1977
27-04-2006, 06:34
FYI

There are 2 knights and 1 cat in that stack

My MW is now under the archer.

Also, I'll have engineering in 1. I guess belining MT is the only way to go....

http://www.civ3duelzone.com/forum/uploaded/barbu1977/200642753142_lookout.JPG
58.85KB

Whomp
27-04-2006, 17:27
The cat can't get through the marshes and jungles so he's going to have to go around it if he's planning on using them.
The knights will lose movement if he tries to head my way as well. I wonder if he's headed your way?

As you've said this game has turned very defensive so getting cavs and cannons will be critical. I may settle into my new city with cats, pikes and MI and wait for Tubby.

Whomp
08-05-2006, 17:17
OK here's an update. I will have chivalry next turn. I have 21g so I don't think I'll have enough to upgrade any horses but I have some prebuilds working for samurais. Tubby brought a stack of immortals and a pike but the RNG wasn't great since I lose 3 MI but he's left with 2 injured immortals (3/5 and 3/4)and a redlined pike. I have 2 fortified pikes (plus arty and other units) behind walls in the city so he'd be foolish to attack.

Where should I research next?

barbu1977
08-05-2006, 17:47
Tubby Just turned strong VS me on the last turn. (all the others are average or weak)

I have now 6 MW on the mountain where the warrior is in the last pic, unfortunatly, he can get to me with knights, so I don't know if they are goin to survive.

Right now, i'm searching inventions that should be up in 2. I think, we need to switch and that you grab the botom of the tech tree since you're going to get your GA in a couple of turns. So for 2 turns, I suggest that you get that cash in the bank. As soon I I get Inventions, you get working on Gunpowder.

Whomp
08-05-2006, 19:39
Will do.

I could use the cash to upgrade a few horses to sams. I need to start settling again since I have a need for luxs. There's 2 furs to my east near Rik that would be nice if I can fortify with sams and rush a harbor/rax/walls. There's some wines way west that I'm less comfortable attempting that for logistics reasons.

Do you want chivalry or are you going to keep banging out MW's?

barbu1977
08-05-2006, 20:07
I'll stay with MW for the moment.

Whomp
13-05-2006, 20:27
OK time to press the action. Chivalry is in and I need a GA since I'm weak to everyone but Rik (average). I turned off science and will have 60g next turn. Do you know what the cost of a horse to samurai upgrade is? Anything else I should be aware of?

Here's a picture of the current situation.



http://www.civ3duelzone.com/forum/uploaded/whomp/2006513192631_madness.JPG
146.91KB

barbu1977
14-05-2006, 06:51
Just sent you Inventions.

I started theology it should be up in 4.

I say we each get a SOD ready and we strike one of our opponent. (the same one) What do you think?

Whomp
14-05-2006, 21:47
I think that's a great plan. Grahamiam is the biggest risk IMO but Tubby may be the most vulnerable and I think Rik would be totally caught off base. Who is the best target?

BCLG100
14-05-2006, 21:52
if ive posted in one of the other teams threads offering help can i still do the same here?

BCLG100
14-05-2006, 21:59
well if your looking for SoD's then every other civ except rik has there Uu right now, therefore i think he would be the softest target out of everyone and could do a lot of damage if you moved on mass on him before mistfit had time to react with his MW's.

tubby still has persians so is still capable of putting up an adequate defence.

you could also contemplate putting a couple of horsies in galleys and rowing them up the coast and letting them run riot in there inner cities :)

Whomp
17-05-2006, 17:04
OK I kicked off my GA. Tubby had an elite immortal, vet immortal and a 2/4 pike so I whacked the elite with a MI (now 3/4) and finished with a flawless samurai. The pike was left alone because I'm not sure what's behind it. They were 2 tiles north of your new city. I have a small stack on a hill about 3 tiles south of one of his cities with a pike, 3 MI, sword and elite archer. Maybe we could meet in the middle by the two mountains near the grapes?

I have 4 samurais but two were covering some workers because he has a knight on the hill with the immortal west of Mallethead.
3 more will be coming next turn and a bunch thereafter.

Should I send you cash or turn on theo?

barbu1977
17-05-2006, 18:39
We should choose an opponent between me and you, that way, you can move the sams first and I can fowlow with MW right behind. Right now sams have the greatest defensive value in the game.

Right now, I have 6-8 MW on the southern mountain near the grapes and Tubby has 2 knights on the northen one.
I guess that when you'll have around 10 sams, we should press the attack.

Whomp
17-05-2006, 20:43
Sounds good. I think Tubby should be our target. He's out of his GA by now so getting a lot of knights out will be difficult and are no match for fortified samurais.

barbu1977
17-05-2006, 20:56
About research, keep your cash, we need to get cavs asap. I think, i'll slow down my reseach to provide massive MW to cav upgrade. I might even start on Leo's. That will should rock.

BCLG100
25-05-2006, 15:15
any update?

barbu1977
25-05-2006, 15:47
The game is moving slowly lately.

We are each getting a SOD going. I think we should be ready in about 5 turns.

BCLG100
25-05-2006, 18:09
ah right, how big are you planning on making it?

Whomp
25-05-2006, 19:24
My stack will include 5 MI (2 elite), 2 archers for bombard (1 elite), 1 sword, 1 pike and likely 5-6 samurais (1 is there already) and they will catch up to the stack. My SoD will front the assault so Barbu's SoD of MW's can follow and finish.

barbu1977
28-05-2006, 02:36
http://www.civ3duelzone.com/forum/uploaded/barbu1977/200652813414_stack.JPG
105.71KB

Here is My stack of 21 MW, I'll be waiting for your instructions.

BTW, I made an embassy. That was what we needed for a RoP.

Also, finished Teo, Started Education

BCLG100
28-05-2006, 14:40
are you both aiming to go the same way-i.e. the same city, or is one going to go top and one go bottom of tubby's civ?

barbu1977
02-06-2006, 01:33
I've been spoted.

Any suggestion?

http://www.civ3duelzone.com/forum/uploaded/barbu1977/20066203251_spotted.JPG
81.92KB

BCLG100
02-06-2006, 01:45
Well you've been seen you should just launch the attack straight away really.

barbu1977
02-06-2006, 05:48
Fond a nice little stack on the grapes. With 5 Knights, 2 workers and 2 trebs. This is the battle log:

On the montain, 2 SW of Zohak

4/4 MW attacks 4/4 Knight -> MW DEAD, Knight 2/4
4/4 MW attacks 2/4 Knight -> MW 1/4, Knight DEAD

On the wine SW of Zohak
4/4 MW attacks 4/4 Knight -> Treb misses, MW DEAD, Knight 4/4
4/4 MW attacks 4/4 Knight -> Treb misses, MW DEAD, Knight 4/5
4/4 MW attacks 4/4 Knight -> MW DEAD, Knight 5/5
4/4 MW attacks 5/5 Knight -> MW 3/4, Knight DEAD
4/4 MW attacks 4/5 Knight -> MW 4/4, Knight DEAD
4/4 MW attacks 3/3 Knight -> MW DEAD, Knight 1/3
4/4 MW attacks 3/4 Knight -> MW 2/4, Knight DEAD
4/4 MW attacks 1/3 Knight -> MW 5/5, Knight DEAD
4/4 MW attacks 1/4 Knight -> MW 4/4, Knight DEAD

5-4 is not bad for units costing half the price.

This is the end of turn situation:
http://www.civ3duelzone.com/forum/uploaded/barbu1977/20066244752_endofturn.JPG

Whomp
02-06-2006, 17:45
Very nice. I think I should head towards the plains tile 1E of the mountain at Zohak. This will make him question whether he wants to attack your stack.

barbu1977
02-06-2006, 18:11
I think you should first move your MDI in the marsh where they will be hidden. If he had no units in the sector, you may still want to be hidden 1 more turn. The most he can kill is 2 units with his 2 Knight, and I will kill them back at my turn. So if you can wait a bit before reveiling, that would be nice.

Also, you will not loose any turns by going in the marsh.

Whomp
04-06-2006, 23:23
Found Rik to my east scoping around
Vet samurai attacks vet horse and samurai promotes 5/5
Vet samurai attacks vet warrior and samurai promotes 4/5.
I plan to take raze his furs city and replace it.

I am now strong to Tubby, Rik, Mistfit and average to you and Grahamiam.

Here's the current stack just out of Tubby's line of sight. I plan to fortify the samurais in front of the stack.

http://www.civ3duelzone.com/forum/uploaded/whomp/200664235445_madness.JPG
190.18KB

BCLG100
04-06-2006, 23:32
ive asked this in the other 2 threads so here i go again, 'do you think your 'winning' and if not who is'?

Whomp
05-06-2006, 00:54
Wow that's a tough call. I'd suggest this current blitz on Tubby will tell a lot. There could be a classic pincer move on Tubby since he can't see my stack. If he chooses to attack Barbu it could be his death and on to his capital and elimination of his king unit. Grahamiam is currently the strongest player in the game since his population and land size are the greatest. Mistfit and Rik are formidable and would expect something completely audacious from them.

Personally, I need more lux so this is a priority to get my empire in good shape and samurais fortified are nearly impossible to take with knights.

BCLG100
05-06-2006, 01:46
Well ive got an idea from looking at everyones spoilers.

Whomp
10-06-2006, 22:18
Barbu I'd rather you play the save since we need to coordinate activities here so I've forwarded the save to you.

I'm not sure what the best course of action is so I thought we should discuss this first.

Since we have the capability to split Tubby's forces I thought it would be a good idea to send your troops to his south to the black dot while my troops head straight west. He will have to commit either towards you or towards my samurais. The warrior in the city could be a farm opportunity for the elite MW.

Putting my two samurais on the mountains will give us complete control of the area.

Thoughts?

http://www.civ3duelzone.com/forum/uploaded/whomp/200661021427_barbu1.JPG
99.3*KB

I've also looked at some of the mm'ing and noticed you can get hanging gardens in 2 by moving a citizen off a forest to a mined hill and then get a MW in 1 with the city south of the hanging gardens city by moving a citizen to that forest. You can upgrade some swords and archers as well plus there's some short rushing that can be done.

barbu1977
13-06-2006, 05:08
Ok, I destroyed the city, killed the knight and moved the MW that was on the grapes W.

This is what I found:
A roaded tile and another knight
http://www.civ3duelzone.com/forum/uploaded/barbu1977/20066134339_map3.JPG

Now, I realy do not think I should move to the black spot because that would leave a strike and return with tubby's knights.

So I either
a) take the mountain
b) wait on the grapes and follow you in

Both are fine with me.

I'll finish the turn tomorow morning by regrouping on the grapes if I have not heard from you.

Whomp
13-06-2006, 07:25
I think if I take the mountain with 2 sams they'll be impossible to take out and we'll control the high ground (82.67% win ratio if I'm attacked versus only 17.33% win ratio if you're attacked on that mountain) plus I can keep feeding sams onto that mountain.

If we keep his stack spread out he won't know what direction to hit.

What do you think about this....
Leave some units on the other mountain you already control (and/or hills) because the desert will be a killing field for Grahamiam if he moves your way or you can hit Tubby if he moves towards the grapes. Heal the wounded on the spot.

The other healthy stack (on grass) could move N-NW and I could move my slow movers 1W (which includes 3 elites) for leader fishing if he hits you there. He'd be crazy to hit you with that stack there. In the meantime, I could 2 of the 4 sams from the marsh W-W (1N of the mountain) for protection as well. There's also some units north in the jungles that can start making havoc by the jungle dyes.

barbu1977
13-06-2006, 14:19
OK, did as you suggested.

Whomp
13-06-2006, 20:01
OK cool. Were you able to get Hanging gardens down like I suggested?

barbu1977
13-06-2006, 21:06
Yes... we should have happiness in in 2 turns.

barbu1977
23-06-2006, 04:06
Situation before after I moved my forst MW.
http://www.civ3duelzone.com/forum/uploaded/barbu1977/20066233037_turn81.JPG

Nice Target I always win $$ attacking Knights

Battle Report:
4/4 MW attacks 4/4 Knight > MW 2/4, Knight DEAD
4/4 MW attacks 4/4 Knight > MW DEAD, Knight 4/4
4/4 MW attacks 4/4 Knight > MW 3/4, Knight DEAD
4/4 MW attacks 4/4 Knight > MW 2/4, Knight DEAD
4/4 MW attacks 4/4 Crus > MW 1/4, Crus 3/4
4/4 MW attacks 3/4 Crus > MW 1/4, Crus DEAD

Just West lies 2 of Graham's Longbowman. Looks like Tubby is offguard.

In the end I moved most of the stack (exept my elite) on the flood plain, sacrificing the wounded MW to the longbow.

Next turn, we should have the hanging gardens.

romeothemonk
23-06-2006, 17:22
Nice spoiler. Keep the action coming please!!

Whomp
30-06-2006, 06:35
I had 3 sams land on a hill between two of Rik's cities and he has 2 workers at risk there. I had a pike near another city and he has another worker att risk there.
Here's the current status on the Tubby front. Not great RNG...

Battle Report vs. Grahamiam:
4/4 sam attacks 3/4 Knight > sam dead, Knight 4/5
4/4 sam attacks 4/5 Knight > sam dead , Knight 1/5
4/4 sam attacks 3/4 Knight > sam 3/4, Knight dead
4/4 sam attacks 4/4 LB > sam 2/4, LB dead

Another city to the north and it looks like your elite may have a MGL chance against that redlined knight. Gunpowder is due next turn.

http://www.civ3duelzone.com/forum/uploaded/whomp/200663053341_madness.JPG
121.62*KB

barbu1977
30-06-2006, 13:34
Looks good. Do you want to play my turn this weekend? I'll be gone from tonight until monday.

If you say yes, you have a load of MM to do since my GA ends this turn.

Whomp
30-06-2006, 17:32
I'm not sure it will get back to me since Tubby is out of town so it's probably ok to wait.

barbu1977
06-07-2006, 13:51
No promos :(

Decided to sacrifice a wounded MW to scout a little.

With a bit of right clicking, tiles W and NW of Ghulaman are roaded.

Also, with the end of my GA, the hanging gardens will only be finished next turn.
http://www.civ3duelzone.com/forum/uploaded/barbu1977/200676125136_turn82.JPG

Whomp
06-07-2006, 22:26
Nice. It seems we've taken a bit of the initiative here. What direction should I take with the stack? I'm thinking to the desert tile where the sams and fortify all of them.

What about Rik Meleet? I'm on a hill between two cities and have 2 elites/vet there. I'm inclined to wreak havoc by pillaging and fortifying instead of taking cities. Thoughts?

romeothemonk
06-07-2006, 22:57
Whomp, I woulld push all your troops onto the forest by Ghulaman. Then you can be threatening 2-3 cities and still have a nice defensive position.

barbu1977
06-07-2006, 23:00
About Rik, I have no Idea what the situation is. You'll need to show me a pic before anything.

For Tubby, I think we could head north and try to take the city with the dyes. After that, we aim W for those mountains. What do you think?

Don't forget to send me gunpowder.

barbu1977
06-07-2006, 23:02
quote:Originally posted by romeothemonk

Whomp, I woulld push all your troops onto the forest by Ghulaman. Then you can be threatening 2-3 cities and still have a nice defensive position.


That is also an interseting spot. You make the call.

BTW, can you post a pic of known persian map.

Whomp
24-07-2006, 05:00
OK hopefully this game is back on track. I started research on astro since I didn't what to research next. I also forgot to send you powder. Sorry I'll send it next turn.

I did steal one of Rik's workers.

http://www.civ3duelzone.com/forum/uploaded/whomp/200672435857_rik.JPG
126.4KB

Here's the situation on Tubby's homeland. I moved the samurai on the mountain in front of Ghulman

http://www.civ3duelzone.com/forum/uploaded/whomp/200672435941_tubby.JPG
148.94KB

barbu1977
24-07-2006, 15:09
I'm working on astro,

I thought your job was to aim to Mil. Trad. ASAP since your're in GA.

I realy think that Mil trad will be the game breaker here.

Whomp
24-07-2006, 19:41
OK will do.

BCLG100
24-07-2006, 19:48
glad this has got going again, its interesting to read :)

barbu1977
25-07-2006, 17:41
I got the turn this morning but did not have time to play. (BTW, I finished the Hanging gardens, and looks like Graham finished the pyramids, meaning that I'm almost certain to have be the one finishing Leo's. That will be in 12 turns.)

I also noticed that a wall or 2 have been instaled in tubby's land. I'll check where when I get home.

I'm not sure on where to move?

I have 2 options:
a) Wait a turn, heal the wounded, regroup and see where you advance
b) Move W to the forest.

I'd prefer a). What do you think?

Whomp
25-07-2006, 22:13
I agree. Let me bear the brunt of the spearhead and you can follow.

BTW Meleet took out one vet and one elite sam but the other elite sam was flawless vs. MI.

barbu1977
26-07-2006, 01:53
Turn played. I killed the knight with a MW (1/4)

Don't forget to change science and to send me gunpowder.

According to the science advisor, we are backwards. We need to pump those 4 techs to MT asap. Hopefuly, Leo's should be ready in about 12 turns.

barbu1977
26-07-2006, 18:44
From whomp:
Near Tubby's Border (your MW SoD)
vKnight kills vMW (4/4)
vKnight kills vMW (4/4)

Whomp
19-08-2006, 22:55
Things went pretty well this turn. I took Hamadan and Tyred of Samurais. :D I'll need some help with Graham though since he has 4 knights in the area of Tyred of Samurais. I also notice Rik's capital has a warrior protecting it. Tubby has a knight there. I'm sending a galley of sams over.

At Hamadan
vet sam 2/4 taking vet pike
vet sam loses to vet crusader who promotes 3/5
vet sam 1/4 taking 3/5 crusader
Capture Hamadan

At Tyred of Samurai (LOL)
vet MI hit with a treb goes 1/4 taking vet knight
vet MI avoids treb loses to vet knight 1/4
vet MI 1/4 taking vet knight
elite sword 1/5 taking vet spear
4/5 MI goes 2/5 taking reg immortal
elite archer goes 3/5 taking reg immortal
vet MI taking 1/4 knight
Capture Tyred of Samurai and 2 buchets

http://www.civ3duelzone.com/forum/uploaded/whomp/2006819215416_tubbycloseup.JPG
117.01*KB

At Sardis
vet MI hit with cat loses to knight 3/4
Elite MI avoids cat goes 2/5 taking 3/4 knight

Near Tyred of Samurai
2 buchets hit vet musket now 2/4
vet sam retreats from 2/4 musket no damage
vet sam promotes 3/5 promotes taking 2/4 musket

Here's the sat photos...

http://www.civ3duelzone.com/forum/uploaded/whomp/200681921554_Riksat.JPG
106.84*KB

http://www.civ3duelzone.com/forum/uploaded/whomp/2006819215828_tubbysat.JPG
114.12KB

bed_head7
19-08-2006, 23:36
Wow, nice job! Looks like those two might be in serious trouble soon.

barbu1977
21-08-2006, 05:32
Nice Job! Looking forward to muy turn.

EDIT: BTW, are many turns away from military tradition are we?

Whomp
21-08-2006, 06:31
I was 4 turns left on chem. So we're probably about 16ish away.

barbu1977
21-08-2006, 14:36
Do you need gold to go full science?

Whomp
21-08-2006, 16:48
I probably will. I'm running about ~12gpt deficit at 60%. I have a uni finishing in the capital this turn(or next) so that should help.

barbu1977
21-08-2006, 17:24
I can also send you a lux or two. As I said before, the first team to get Cavs will probably clean up the map.

Whomp
21-08-2006, 17:59
Gareed. We need a 2nd source of horses. We should search out a 2nd and cut off their as well. I may try and cut off Tubby's saltpeter which is on the hill by Tyred of Samurais.

barbu1977
27-08-2006, 22:42
Near Gulaman:
vMW dies to 4/4 Kn. Kn 1/4
vMW dies to 4/4 Kn. Kn 1/4
vMW Kills 4/4 kn. MW 1/4
vMW Kills 3/4 kn. MW 3/4
5/5 MW kills 3/3 archer MW 3/5 no promo.
3/5MW kills 1/4KN. MW 1/5 No promo
1/4MW kills 1/4KN. Promotes MW 2/5

My stack is now depleted, I've started a new one.

I've also sent gems and 40something GPT.

Whomp
28-08-2006, 22:03
Great work Barbu!! That gives us a huge advantage attacking them.
The extra gold and gems will help a ton too.

Here's Tubby's battle log near Sardis a few days ago. Warrior! [lol]

cat bomb 4/5 sword to 3/5
2nd misses

4/4 immo dies to 3/5 sword (now 1/5)
4/4 immo kills flawlessly 2/5 MDI
4/4 warrior dies flawlessly to 1/5 swordsman :(

Whomp
04-09-2006, 07:17
The gold helped. I'll have chem in 2 instead of 3.
Battle Report versus Grahamiam --
2 Trebuchets hit knight 2/4 on forest.
4/4 samurai promotes 5/5 taking 2/4 knight.
3/5 Samurai loses to 2/5 LB who's flawless. WTF...I was leader fishing.
3/4 MI goes 2/4 takes 2/5 LB.
versus Tubby
Vet archer goes 1/4 kills vet immortal and captures 2 cats.

Here's the pictures. Grahamiam is protecting the saltpeter. I think it's critical. There's also a horse resource to the north that huge too. That one may be easier to take and worth all 3 sams in the attempt.

http://www.civ3duelzone.com/forum/uploaded/whomp/2006946160_tubby front.JPG
134.18*KB

Here's a little peak to the east. I should be able to take the city next turn. Raze or connect?

http://www.civ3duelzone.com/forum/uploaded/whomp/2006946176_meleet front.JPG
74.6*KB

barbu1977
12-09-2006, 03:35
Played the turn.

I just connected the Saltpeper, I'm not planning to use it for a few turns, if you need it, I'll send it to you.

I also just got some news from foreign lands:
http://www.civ3duelzone.com/forum/uploaded/barbu1977/200691222513_turn85.JPG

Also, If you could, every turn tell me if your samurai on top of the mountain sees anything so I can place my MW not to be attacked.

Whomp
12-09-2006, 18:11
My saltpeter should be connected either this turn or next. I will let you know what's happening from the mountain. The major problem is Graham's knights protecting Tubby's saltpeter. I think pillaging Tubby's horses may have an impact though (cavs).
That's great news on Graham sticking it to Mistfit!

Here's Rik's battle log to me.
4/4 MDI Vs 4/4 Sam: MDI dead, Sam 3/4
4/4 MDI vs 3/4 Sam: MDI dead, Sam 1/4 -> 2/5
5/5 MDI vs 2/5 Sam: the bastard runs, MDI 4/5
4/4 MDI Vs 1/5 bastard: bastard dies, MDI 4/4
4/4 MDI VS 3/4 MDI: your MDI dead, mine 3/4.

Whomp
06-11-2006, 05:02
Wooohooo!
battle report
Knight outside of Tyred of Sam
bucket misses
cat hits knight 3/4
cat hits knight 2/4
buchet misses
3/5 elite sam hit with bombard but takes 2/4 knight
3/5 swordsman goes 1/5 taking 4/4 LB and Tojo the MGL is born!.
http://img56.imageshack.us/img56/4134/mglgq1.jpg
Start an army but I didn't fill since I didn't want it to be attacked with 2 sams in it. A third will be there next turn. I also have 2 sams on Tubbys horses ready to pillage them next turn.

On Rik's front I'm a turn from his capital with 2 sams in a boat

I sent chemistry and metal is due in 4!

barbu1977
06-11-2006, 14:44
WOW, that's many good news.

I can't decide if the GL or the fact that the game is going again, is the best news.

After the horses, we should get rid of the Saltpeper.

Whomp
06-11-2006, 16:44
Yep I'm happy about both.

Tubby has a musket and knight on the saltpeter hill. Near the horses there's a immortal protecging one city and a musket in the other. Let's hope he doesn't have enough units that way to attack the two sams.
Can we trade cities? It might help you to have Tyred of Sams if I can rush rax and gift it to you. That way you can keep your units forward and upgrade to cavs when we hit MT. There's still one angry citizen in Tyred (better not flip) and the other two are being starved out. I did plant a city where the settler is in that picture.

barbu1977
06-11-2006, 18:00
http://www.civ3duelzone.com/forum/topic.asp?TOPIC_ID=3049&whichpage=2

Looks like there is no city gifting. Of course, we can talk about it in the open thread forum.

Whomp
06-11-2006, 18:13
Of course, I'm the one who suggested no gifting. [lol]

Whomp
20-11-2006, 07:48
Mistfit had two MW's retreat and killed my pike dead with the 3rd.
Rik attacked my galley with a reg galley and lost leaving my galley 1/4. Good thing since there's two sams on there. Disconnected Tubby's horses and plopped two sams next to Rik's capital. 7 workers or protect the capital? [charge]
http://www.civ3duelzone.com/forum/uploaded/whomp/2006112064444_rik meleet.JPG
116.26*KB


I debated for a 1/2 hour what to do with the army. I decided to avoid the musket and knight on the hill and move to the mountain next to Pasa and closer towards Tubby's capital. That's Tubby's capital in the upper left hand corner (SW of my sams on a hill)

Graham has a redlined knight that I figured you'd whack for a possible MGL.

Metal in 3.

http://www.civ3duelzone.com/forum/uploaded/whomp/2006112064639_tubby2.JPG
148.49*KB

barbu1977
07-12-2006, 01:46
Turn played and sent.

- There are 13 MW on the mountain.
- Where is your settler heading?

I was thinking of moving my MW stack into tubby's lands.

http://www.civ3duelzone.com/forum/uploaded/barbu1977/200612704548_turn89.JPG

Whomp
07-12-2006, 03:30
I'm flexible with the settler. I was going to use him as a combat settler somewhere along the way.

Rik took my two sams at the loss of 1 MI. I'm a little suprised it was so easy considering they were on a hill.

Beorn
13-12-2006, 07:13
2 questions:
1- Looks painfully obvious, but did everyone pick MW's as UU'S ?! Anyways why stick to Japan if you were allowed to pick a UU, did wheel come up big in your decision factors?
2- The war looks good but you guys are lagging in points against all but mistfit - who is Sumeria on top of it. Would that be GA-related or did they just out-farm you early on?

barbu1977
13-12-2006, 15:34
1- We where all allowed to all pick the Iroquois, and one other Civ. If you look at the first posts of the thread, you'll see why we came up with japan. But yes, the wheel was important.

2- Mistfit Graham and I play Iroquois, (full feature), Whomp plays Japan, Rik plays Spain (Probably the only one who did not get his GA) and Tubby plays Persia

Whomp
13-12-2006, 17:08
Barbu has done a good job on points and I have not. It seems like my GA was well timed though since we are very close to getting cavs and I've pillaged Tubbys horses (Graham and Tubbys only source I'd think). I'm not sure what's going on with Rik and Mistfit but I've been harrassing Rik a bit. I'm a few more turns from razing his closest city. I wonder when he's going to use his conquistadors.

Whomp
12-01-2007, 05:20
OK well Rik cat and treb each hit pikes in Leon taking them to 3/4

in Fat Boy
Tubby vet sam stays 4/4 taking vet musket
vet sam loses to vet musket now 4/4
At Tyred
buchet hits 2/4 knight to 1/4
4/5 sword goes 3/5 taking 1/4 knight.
Army goes 8/13 with a promo taking a vet musket at Pasargadae. Sent the army straight north to the other city I took from Tubs trying to draw this away from our thrust at Tubby. I will hit Rik next turn with 6 sams.

Decided to consolidate a bit at Tubbyland with this stack looming.

http://www.civ3duelzone.com/forum/uploaded/whomp/200711241926_tubby2.JPG
135.34KB

barbu1977
12-01-2007, 16:15
That's a mighty stack. I may try to hit Grahams lands to lure those knights back home.

At least, you know where te stack is and it should not move before my turn.

Whomp
12-01-2007, 17:25
Now that I have rax in Tubby's old cities my units will heal faster. My thinking on the army was to threaten Tubby's north to distract units away from the main battlefield around Tyred. Drawing Graham down south is good because that's where our main stacks are. This will get very interesting over the next few turns.

Metal was due in 2 and I'm running ~+48gpt if you need some cash for short rushing or I can keep it to run deficit into MT. I have my final core city university finishing this turn too so that should help.

barbu1977
19-01-2007, 02:30
Turn played.
On my next turn, my stack of should take Gulaman and pillage most roads next to it.

http://www.civ3duelzone.com/forum/uploaded/barbu1977/200711912850_turn90.JPG

barbu1977
19-01-2007, 05:49
This is Graham's battlelog:
quote:
Whomp:
Skirmish near Fat Boy City:
vKnight kills vSami (1/4) (Note: 1t NE of city, on grass)
vKnight kills vSami (1/4) (Note: Sami on the hill)
vKnight dies to vMDI (1/4)
eMW kills 1/4 MDI (5/5, no leader)

Skirmish near Pasargadae
vKnight dies to 3/4 Sami (3/4)

Barbu:
Near Ghulaman:
vKnight kills vMW (4/5) (promoted)
vKnight kills vMW (2/4)
vKnight kills vMW (4/4)
vKnight kills vMW (3/4)
vKnight kills vMW (3/4)
vKnight kills vMW (2/4)
vKnight kills vMW (4/4)
vKnight kills vMW (4/5) (promoted)
vKnight kills vMW (4/4)
eMW kills vMW (2/5, no leader)

3/5, and 2 vMW's left of the stack.


Looks like I miscounted the number of tiles between me and graham's stack.[medic] I'm sorry, this will be a major set bac.[blush2]

(That, or he has way too many troops.)

Whomp
19-01-2007, 21:43
The good news is we're awfully close to MT and that looks like his visible stack with 13 knights and 2 elite MWs. I wonder if I should abandon Tubby's city rather than fight it out with these two. The horse tile has been severed and I can continue to hit him from the north to stretch their logistics.

barbu1977
03-02-2007, 01:54
Turn played.

Here's thw Knight stack. I've disconnected some bad roads.

How many turns exacly until MT? I want to make Cav prebuilds.

I have 3 turn until Leo's. Too bad I cannot give it to you for a few turns...

http://www.civ3duelzone.com/forum/uploaded/barbu1977/20072305123_turn91.JPG

Whomp
03-02-2007, 19:45
We'll have cannons this turn and I'd think it will only take four more for cavs. The upgrades from MW's to cavs with Leos is huge. I will send as much cash as I can to get your upgrades since we only have the one horse resource. I'm still debating whether abandoning Tyred of Samurais makes sense with all those knights. Fortunately, he only has 3 fully healthy knights and I have an elite and vet sam fortified with arty support.

barbu1977
03-02-2007, 20:14
OK, I'll start Cavs pre built.

I may build weatlh in my cities as I have a huge amount of MW to upgrade. So as soon as MT is researched, send me some money and cancel the horse deal (if they get disconnected).

Also, don't forget to put sciende to 0. I think we should try to whipe the board out with cavs since they can kick asses until infantry (and infantry is sooo far away).

Whomp
26-02-2007, 02:33
I'm 3 from MT. I moved a pike to the salt so I could disconnect it so they can't both have cavs. I had a couple elite victories but no MGL. My army is 3/13 after being attacked by them so I retreated towards the homebase. I'm concerned Graham will try to leader fish here but we'll see.



http://www.civ3duelzone.com/forum/uploaded/whomp/200722613315_ab.JPG
154.18KB

Whomp
04-05-2007, 00:30
Ah crap. Theese were outskirt towns but Rik hit me good. He also hit me the turn before and he took two trebs but had to abandon a cannon so the good news is they don't have metal.

Empty Chop Suey captured by a 4/4 Conquistadore. Captured then abandoned.
Empty Ichi ni san captured by a 3/4 Conquistadore. Captured then abandoned.

Regards
Rik

barbu1977
05-05-2007, 21:50
http://www.civ3duelzone.com/forum/uploaded/barbu1977/200755204919_leo.JPG
51.56KB

How many turns until Mil Trad?

I'm thinking of selling my libraries...

What do you think?

Whomp
06-05-2007, 23:21
I think it's one more turn for MT iirc. The only reason I can think to save your libs is if we research to steam. I could do it too so if you want that should be fine. Steam and cavs would be powerful but I'm not sure it's worth the costs when you have Leo's coming.

I'm a little afraid of what Rik's got coming with those conquistadors. The razing was a little unexpected.

Whomp
08-05-2007, 17:06
Ouch! Three towns in one turn. It seems Tubby and Graham beat us to MT. We had some fortunate RNG here but it still hurts.

For the lurkers....
Grahamiam's battle report

Tyred of Samauri:
vCav dies to eSami (3/5, treb hit)
vCav kills v Sami (1/4, treb hit)
vCav dies to vSami (2/4, treb hit)
vCav dies to 3/5 Sami (2/5, treb hit)
vCav kills 3/5 Sami (1/4, treb hit)
vCav kills vMDI (2/4)
vCav kills vMDI (2/4)
vCav dies to 3/5 Sami (1/5)
vCav dies to 1/5 Sami (1/5)
vCav kills 1/5 Sami and I take the town
Name of town is extremely fitting

Whomp
24-06-2007, 20:54
WTF...
Battle log to Rik.
Vet Sam loses to vet conquistadror 1/4
Vet Sam 3/4 takes 3/4 conquistador

That 1/4 conquistador can reach Mardonna's Hand and some workers so be careful. I've got two of Tubby's knights at my city near the dyes but it's well covered. I've brought the army back to the capital to heal and see if I can back Rik off a bit.

Graham kept Tyred of Samurais and Tubby is building a city on the spot I razed up north. He has 3 muskets there so I'll hassle him there with some units.

MT will be in next turn so be ready for your upgrades. I'm average to everyone except Graham and you.

Whomp
03-10-2007, 05:06
It's been way too long on this game. I miss this one but it's hard to get some continuity after so long.

OK...I sent MT this turn and on another offer I sent 150g in case you need it for upgrades to cavs. I turned off research and my GA is over. All the sudden I'm weak to everyone except Mistfit so the counters have taken their toll on me.

Here's Rik (in a GA) with his conquistadors. They have 6 tile movement so I'm being cautious on my borders.

http://img221.imageshack.us/img221/5458/abcig7.jpg