PDA

View Full Version : SGOTM7 turn logs


Pages : [1] 2

col
16-05-2005, 23:12
Post em here.

Melifluous
16-05-2005, 23:33
Righto! [goodjob]

Preturn - 4000BC - Nothing showing after extensive fog gazing. I decide that with 2 2food 2shield in range, the oysters (in effect a BG) and forest in range after expansion and the fact that with my worker going to irrigate the sheep first (therefore no more map info) I will settle on the spot.

Turn 01 - 4000BC - We settle, the map is kind another sheep on plains (in effect 3food 2shield after irrigation) and another BG. Now looking at who we have to fight against and the fact that one other civ starts with Bronze working like us I decide to start max science on Iron Working. This way if we meet anyone then at least we may have something to sell. Also gets us Swordsmen iron permitting. Other reasons for IW were that I could really think of anything else I could research. Everyone knows everything else and I am not sure how much we will need a granary. (Damn I bet I'm gonna regret saying that). Worker goes north to start irrigation. Irriate north first to hopefully get it improved before we can meet anyone overseas. Start a Spearman. Grow in 10, spear in 7. Hit return.

Turn 02 - 3950BC - Persians say hi!






Nah just joking.... Funny huh? [lol] Start Irrigating.

Turn 03 - 3900BC - Hit Return.

Turn 04 - 3850BC - Hit Return.

IT - Zulu warrior wanders into view. No kidding this time. Oh dear oh dear oh dear. Don't panic, I have my towel. He may not be on our landmass. (by the way this sentence was edited after the fact. I actually said a very rude work out loud on a packed commuter train from London to Portsmouth, a few more people in the world now think I'm scum, ho hum. My apologetic cry of "Blame M-B" didn't seem to cut it [lol] )

Turn 05 - 3800BC - Irrigation completes, grow in 4 spear in 3. Move worker to next sheep. This reveals more water between us and aforementioned warrior. He cant get to us inside of 8 or 9 turns max. I can't speak for his friends though. At least we have something to trade with the Mo-Fo. Bugger this must be contrived. We can trade him Masonry for Pottery and 10 gold or we can get warrior code as well if we give him Bronze Working. Golly what a choice. On one hand we could get archers, but at the price of giving Shaka Bronze working. I decide more techs are better than facing Impis and trade BW and Masonary for Pottery and Warrior Code plus 10 gold. Jeepers this is gonna get very very very ugly. Declare war. [:P]

IT - Zulu warrior runs away to the NE - away from us which is promising.

Turn 06 - 3750BC - Start irrigating again.

Turn 07 - 3700BC - Hit Return.

Turn 08 - 3650BC - Spear -> spear. Now it's bugging me if we are truly on an island or not so I wander our new spear east. I know we will have to use lux slider next turn as his move to the Southeast reveals nothing new. But wait maybe border expansion will be enough. Bugger it I wanna see.

Turn 09 - 3600BC - Spear makes a final move away to the east. It looks much better now. Will send him back to base. Size 2, worker finishes irrigation starts road. Lux slider to 20%. No change in research.

Turn 10 - 3550BC - Spear starts home.

Turn 11 - 3500BC - Spear gets home, border expansion. Worker completes road, starts road on previous sheep.

IT - Indian warrior wanders into view in the north. woohoo. Now they are NOT on our island(ish) pretty sure of that.

Turn 12 - 3450BC - Second spear completes. Start Granary :fdevil: Gandhi wont part with Alphabet for love nor money (Mmasonry + Pottery + Warrior Code + 20gold [:O]). I bite my tongue and get CB and 35 gold from him for Masonry. Now I have a reason for war. Tightwad. Eat empty threat!!1!

IT - Indian warrior wanders off to the North, away from us. [goodjob]

Turn 13 - 3400BC - Worker completes road.

Turn 14 - 3350BC - Size 3! Growth in 5 turns, granary in 7 turns. Worker moves to BG east of Minas Tirith.

Turn 15 - 3300BC - Worker starts mine.

Turn 16 - 3250BC - Hit Return.

IT - Zulu are building the colossus, great they have a coastal city. How long til they start landing troops?

Turn 17 - 3200BC - CivAssist2 says that the Zulu are Alpabet and The Wheel up on us. Hit Return.

Turn 18 - 3150BC - Hit Return.

Turn 19 - 3100BC - Worker completes mine. We hit size 4, lux up to 10%. IW in 22 turns. Worker moves towards next BG.

Turn 20 - 3050BC - CivAssist shows the Indians only Alphabet up on us, sheesh. Hit return.

Turn 21 - 3000BC - Granary -> Settler. Growth in 3, settler in 4 and I mean 4. Extra shields on growth will only get us to 29 shields. Maybe we should chop a forest?

And that should do it.

More maps and stuff to follow.

Melifluous

Melifluous
16-05-2005, 23:50
Some pics.

To get us all in the mood ok?

Turn 5 [cry]

http://www.civ3duelzone.com/forum/uploaded/melifluous/2005516234738_SGOTM7CDZTurn5Zulu.JPG
40.38*KB

and our response.

http://www.civ3duelzone.com/forum/uploaded/melifluous/200551623489_SGOTM7CDZTurn5UpYoursZulu.JPG
78.91*KB

And then in turn 12 [hmm]

http://www.civ3duelzone.com/forum/uploaded/melifluous/2005516234856_SGOTM7CDZTurn12India.JPG
58.46*KB

and our response once more.

http://www.civ3duelzone.com/forum/uploaded/melifluous/2005516234927_SGOTM7CDZTurn12UpYoursIndia.JPG
93.07*KB

And a final world map, worker isn't moved yet, should probably irrigate the sheep for +5fpt settler factory.

http://www.civ3duelzone.com/forum/uploaded/melifluous/2005516235032_SGOTM7CDZTurn21Map.JPG
78.38*KB

Melifluous

PS. Dig that avatar... [charge]

Mistfit
17-05-2005, 01:29
Nice turns Mel. One question just because I'm normally not playing this type of game or at this level. What is the idea of leaving that Mined BG unroaded and moving the worker spots 2 with out roading to it? Maybe it is just my inexperiance but I've always gone by the rule. Never leave a spot without roading it. 1 for the commerce and 2 for the mobility. I would think that an escape route back to the Capitol would be important in this type of game. Please enlighten this poor ignorant fool(clown). I'm not only here to enjoy this slugfest I'm here to get me some learnin!


quote:PS. Dig that avatar
I'm digging it [joker]

Edit:
Ok I've downloaded the save and I have some more comments and or suggestions.

Are we going to be able to run the settler factory at size 3 to 5 or are we just planning on getting one settler off before we get it running properly.

If we are going to wait until size 4-6 or 5-7 we could build 1 more spear in 3 turns to match growth to size 5 and use him for limited exploration/escort. (I'd hate to take our MP out of the Cap if we need an escort with our first settler)

If we are not going to wait and want to pump out a settler before we get the settler pump running properly we could take the worker off of the southern sheep to an unimproved river plains tile to match the growth and production level at 4 turns so we don't need to turn up the lux slider for 1 turn.

If I get a vote it would be to change production to our third spear and then do the settler. I [u]can</u> believe that MB would put us on an island by ourselves but I [u]cant</u> believe that he would put us on an island by ourselves with no barbs. I would like to try to keep escorts with our settlers so we don't loose any to suprise barbs and suprise landings from our enemies.

After IW are we going for the wheel and hope to pick up Alpha from someone else or do we need to bite the bullet and research it ourselves?

Just Ideas that I'm throwing out there.

If I'm posting to much or asking to many question let me know. My wife has a mussle that I can wear. (1/2 because she's kinky 1/2 because I talk to much [}:)]

akots
17-05-2005, 01:51
quote:Originally posted by Mistfit
... Never leave a spot without roading it. 1 for the commerce and 2 for the mobility. ...

Never live by the rules! Spam rules! It was train shaking and laptop with it, so thinking pressing R but got indeed the arrow key. [:P]

I'm not sure there is enough time to build a road there though seriously. Better live in dirt than die on a highway... [lol]

Hows the spirit?

Pastorius
17-05-2005, 11:00
[lol]

I ve heard the British rail system is in poor condition, but I didnt know that a trainride is still bumpy. It is the freakin 21 century goddamnit!1! [crazyeye]

@kinky wife: brr

Ouch factor with Zulus closeby.

Got to agree with Misty on the roading comment though. But he is an experienced player compared to me, so dont take me too seriously [:p]


In totally unrelated news: Happy national day Norway!

col
17-05-2005, 11:15
I'm wondering why our worker aint on the sheep after the BG. I usually build the second city before going into a settler factory - depends on how much of a gambit one wants to do.

Can we send a spear with our settler when the city drops in size without rioting or do we need another one straight away as Mis suggests?

I'm not expecting any barbs on our ?island. Goody huts are just too random in a good game and I'd guess that the nearest hut is a fair way off.

Kingreno
17-05-2005, 16:16
Hopping in between Babyduty, better skip my first turn as I have no time for it. Sorry guys, but better times are ahead, and I forsee I can play this in several weeks.

socralynnek
17-05-2005, 16:28
quote:Originally posted by Paalikles

[lol]

Ouch factor with Zulus closeby.


I don't know if it's that bad.
Knowing two civs with Alphabet makes it cheaper for us to research (or buy if we meet someone else) (also true for other techs).I.E. as long as they are on a different island...
But we must prepare our coastal towns for some landings when they get to Map Making.
But since they won't send more than one boat at a time (At least that's my experience, also in higher levels) it might be nice to get some experience for our troops...

BTW, I can play every day except for Saturday in the next days (until May 24th), so you can put me whenever I should.
But please give me some instructions when I should play.

Mistfit
17-05-2005, 16:52
I agree that the Sheep should have been first but seeing that we are 2 tiles away I think it better to go ahead and finish that tile before moving on. Min road it and come back later.
@ King I've found that I can type and play Civ while rocking the baby in the crib with my foot :D

I'm working on a personal smilie for Meli:


http://www.civ3duelzone.com/forum/uploaded/Mistfit/200551716512_MeliAnime4.gif
1.27KB

Melifluous
17-05-2005, 17:05
Smiley's looking good and so far nobody has complained about the text on my CFC avatar [goodjob]

The following is a post I typed before the site had a rest.

I managed to get myself confused and missed the settler factory to begin with.

After deciding on the pre-game shots that a factory wasn't possible, I didn't recheck when the next sheep appeared [blush].

Its standing there to build a mine on the next BG, there was no time to road to there. Worker hasn't started anything yet.

If we send a spear with the settler straight away, we will be size 3 with 1 mp = 10-20% lux.
I still think we should do this though, early city is crucial in any game. Remember we are still a city down on all AI at the moment at least.

If our next city goes south, we can get the olives in the south, on a hill they give 2food and 1 shield. We need to just build a barracks and spears out the ass with this city.

Melifluous

col
17-05-2005, 19:49
Dot map?

Civassist2 makes it nice and easy, doesnt it, to plan our cities?

Melifluous
17-05-2005, 20:01
Dot Map?

Dot Map?

We dont need no stinkin dotmap... [:p]

Put em where you can, near lux hopefully (none seen yet [:O])

Melifluous

Mistfit
17-05-2005, 20:27
@http://www.civ3duelzone.com/forum/uploaded/Mistfit/2005517202044_Mutts.gif I'm going to have to DL CivAssist. I've never used it. How does it help with city placement? I use Mapstat Religiously but I may have to give the other a try.

@http://www.civ3duelzone.com/forum/uploaded/Mistfit/200551720236_melianime10.gif I may have a new Variant to my games now. Creating smilies for everyone I play in a SG with



http://www.civ3duelzone.com/forum/uploaded/Mistfit/2005517202411_Mistfit_smilie.GIF

Melifluous
17-05-2005, 20:38
I could easily spend hours talking about CivAssist and how great it is.

I'm only on MSN if ya fancied a chat?

We may need a better smiley than [worship] to describe your smileys (Now whether to [mischief] or http://www.civ3duelzone.com/forum/uploaded/Mistfit/2005517202044_Mutts.gif that is the question)

Melifluous

Mistfit
17-05-2005, 21:58
Ok last one today and then I need to get working:

being a trekker I figured this could be used for ynnekhttp://www.civ3duelzone.com/forum/uploaded/Mistfit/2005517213656_ynnek.gif

I also Kinda liked this as his cdz avatar


http://www.civ3duelzone.com/forum/uploaded/Mistfit/2005517215810_starfleet.gif

Pastorius
17-05-2005, 23:18
@http://www.civ3duelzone.com/forum/uploaded/Mistfit/2005517202411_Mistfit_smilie.GIF: With such display of creativity, you should have your very own sticked thread for all of these creations (especially since not everyone has access to all fora). Easier for you to keep track on whatcha be making. Easier for everyone else to drool and worship your ski11z as well :D


@Col: sorry to jack and all [:p]

col
17-05-2005, 23:34
NP

I'm feeling mellow

Mistfit
17-05-2005, 23:37
The Pub worked then ?

col
17-05-2005, 23:47
[yeah]

[slay]

[charge]

[medic]

[sleep]

[whatsthis

Mistfit
18-05-2005, 15:39
I can play a turn-set tonight +10-12 hours from this post. I'll look here to see if anyone else has grabbed it before I do.

socralynnek
18-05-2005, 16:54
Go Mistfit, go.
I looked at the save yesterday.
ATM we are at production 9 but after our next growth it would be 11.
So maybe we could build another spear and then the settler at size 6 in 3 turns (until the sheep is irrigated we also grow in 3 turns)
Then we would have a company for our settler without having to reduce research too much.
Maybe our next city location could be east of the olives to be on a river and three tiles away from our capital, so we can shift troops in 1 turn.

BTW, How do I set my avatar to your picture, I can choose only between some avatars in my profile?

BTW

Pastorius
18-05-2005, 17:01
"Vera Lynne": you have to request an avatar in the designated thread in Site Feedback. Then ProPain (most likely) or Anarres will add the avatar to the list, and it is there to use

Melifluous
18-05-2005, 17:17
Just a quick check to make sure that all players have downloaded and installed the SGOTM extras pack.

If you can see the sheep in your save you have ;)

Melifluous

Mistfit
18-05-2005, 17:32
I've got sheep!.... wait that sounds strange [hmm]

Edit
@ynnek do you want the one I posted? If so I'll move it over to the Avatar request thread for ya

Mistfit
19-05-2005, 05:10
Ok here we go! Time to kick off me first turns at AWD

Pre-Turn:
Switch production to Spear for Settler Protection and to raise the Population a bit until the SF is up and running.
Start the Worker on Roading the BG to make it easier to get back to.

IBT:
Zzzz...

Turn 1 (2950BC)
Zzzz...

IBT:
Zzzz...

Turn 2 (2900BC)
Road Finishes move to plains tile 1 S of MT

IBT:
Minas Tirith Spear to Settler
MM for Growth and Production both in 3

Turn 3 (2850BC)
Turn up lux slider 10% growth would have caused riots
Zululand learns both the Wheel and Mysticism
Worker roads
Spearman 1 south

IBT:
Zzzzz....

Turn 4 (2800BC)
Spear south (looking for a good spot for our second city) spots 2 incense :D

IBT:
Well your thoughts about having no Barbs... No Such luck a Barb Warrior shows up to the south on top of the incense

Turn 5 (2750BC)
Worker SE to Sheep (where he should have been at the beginging of my turns)
Spear E to the woods to bust a bit of fog (spot mountains in the East)
MM Minas Tirith for 1 more gold

IBT:
Minas Tirith Settler to Spear (due in 3)
Barb Fortifies on the incense hill

Turn 6 (2710BC)
Worker irrigates the sheep
Spearman S to Jungle
Settler S - SE

IBT:
Get Attacked by the Barb and 2 more show up on the mountain to the SE -1hp no promo
Indians building the Colossus

Turn 7 (2670BC)
Settler S
Spear NE to the settler

IBT:
Both Barbs move to the incense Hill

Turn 8 (2630BC)
Settle Edrine Start a Rax (this is very questionable but we can discuss what should be finished later)
Fortify Spear in city

IBT:
Minas Tirith Spear to Settler

Turn 9 (2590BC)
Bump Lux all the way to 30%
Worker Roads
Spear S - W - SW to look for next settling spot

IBT:
Zulu are building the oracle
Both barbs move off to the West (good they were on our incense)

Turn 10 (3550BC)
Spear NE

Pass down report:
Pretty uneventful turns.
Settler due in 2
After that the SF should be up and running properly I think
Worker needs to road the incense
The games I have read about typically suggest building cities CxxC. Is this the way we wanna go?

At War With:
Zululand
India
Barbs

Currently down Alphabet, The Wheel and Mysticism to the Zulu and Alpha and the Wheel to India
India has 4 cities Zululand has 3 (both are building culture)

Our lands:
http://www.civ3duelzone.com/forum/uploaded/Mistfit/200551952021_2550SGOTM.jpg
170.21KB



Small Rant:
OK I did not post this @ CFC but I need a few answers from my fellow team mates so I know how to proceed with this game.

When I signed up for this event with this team I did so because of the following reasons:
1.) I liked the spirited discussion that went on in the CDZ thread
2.) You all seemed like great players that I could learn from
3.) I had seen and read other games that you all had been in (Especially Akots and Anarres) that showed that the games turns would have been taken seriously and played to the best of ability.

We are only 20 turns into the game and I'm already disapointed.

First off the 2 players that I recognized from CFC as elite players dropped out as soon as I signed up (is it me?)I had hoped to learn from their play in this.

The first turns played by Meli were sloppy. Not to be mean or anything but it is true. We are 4 turns (1 city) behind from setting up the settler factory from the very start. Were actually getting beaten by 22 points already from the Beginners (n00b) team Obermot.

What I need to know is how this game is going to be played. Are we just playing this game for the fun of it and fuck off trying to win in the fastest possibly fashion or what?

If that is the case great I can live with that. If we are going to make a run for a Laurel (and not add another spoon to my collection) I think we need to do some better discussion and hopefully play the turns a bit more attentively. I'm also hoping that we can get some input from the Senior Elite players that are in this forum to help us along.

Please let me know.
http://www.civ3duelzone.com/forum/uploaded/Mistfit/2005516171049_Mistfit_smilie.GIF

akots
19-05-2005, 06:09
I'm sorry you feel like that. But can't give any input. I'm reading periodically threads of other teams. And it is 11 pm and I just came from work which I started at 8.30 am. This May and then June would be a hell of a time for me. My only dream now is just grab something to eat, play PBEMs and log off.

socralynnek
19-05-2005, 10:41
quote:Originally posted by Mistfit

I've got sheep!.... wait that sounds strange [hmm]

Edit
@ynnek do you want the one I posted? If so I'll move it over to the Avatar request thread for ya


Yeah, it looks really cool with that animated part...

socralynnek
19-05-2005, 12:26
Hmmm...well played Mistfit.

Correct me please if I'm wrong:
Wouldn't it be better to have a 5-7 settler factory?
At size four we have 9 shields, at size 5 we have 11 (when the bg is mined but 10 are also enough).
So at 5-7, we could build 1 warrior and then a settler in 3 turns, while our city needs 4 turns to get from 5 to 7.
At 4-6 this is not possible.
The warriors would be good to go with our settlers or to fight the barbarians (getting some camps for money wouldn't hurt our research pace)


As I have stated above a CxxC (or even CxC when we are a liitle more away from our core) would be a good build pattern to have enough cities for unit support and to be able to shift units in one turn from one city to another for defending purposes.

(So my proposal: after the next settler is built, built one more spearman and then a settler, after that we should be at size 5 and then warr-settler-warr-settler...)

BTW, I am happy that Meli messed up the SF, so we can blame Meli, and I can't be the first to ruin the game...;)(but I don't think it's ruined yet)

Is it okay, if I play in 22 hours from now (Friday morning for me)?
If someone else wants to play before (maybe col?) then do it!

Melifluous
19-05-2005, 13:05
[cry]

In my defence, setting up a settler factory was probably the furthest thing from my mind when starting this game. The fact that I built a granary at all is a fucking miracle. It's easy now to look back and point out how I could have done better. But the prospect of having 2 SODs from the Zulu and Indians early game made me think of defence and not settlers. I would rather be very bloody cautious to start with rather than get fucked over by the AI cos I'm pumping settlers when I shoulda built spears.

Sloppy for moving the worker to the BG yes, but I challenge you to point anything else out that I did wrong.

Personally I would have built the second city on the insence, it would save worker turns, although pushing the city to 4 tiles away it would have lead to a better core later in the game.

Can you see now why I didn't road the BG yet? wrong side of the bloody river is why. Yes it can be roaded later, but an early road there would have made NO difference to movement.

Yes I want to win this one, but most of all I want to have fun with this game.

Melifluous

Melifluous
19-05-2005, 13:11
And the only reason that post was as polite as it was it because we need the players in the team and you were all we could scrape up.

I am extremely fucking pissed off at work now and really really want to fully describe exactly how I feel but I got more important things to do today. I gotta rebuild a Unix operating system, deal with one of our lame ass clients whose job is to phone me up all day and the print scheduler at another clients is sending the prints to random printers.

I am sooo sorry we seem to have dissapointed you Mistfit, please accept my humblist apologies that you got stuck with such a bunch of fucktards.

Melifluous [saiyan]

PS. Arguing on the Internet is just like competing in the Special Olympics, even if you win you're still retarded.

socralynnek
19-05-2005, 13:34
quote:Originally posted by Melifluous

[cry]

Sloppy for moving the worker to the BG yes, but I challenge you to point anything else out that I did wrong.


Can you see now why I didn't road the BG yet? wrong side of the bloody river is why. Yes it can be roaded later, but an early road there would have made NO difference to movement.

Yes I want to win this one, but most of all I want to have fun with this game.

Melifluous


Hmm, is this going to me or Mistfit??

Anyway, you are right with not roading the BG, and not irrigating the sheeps is the only mistake I see.
I have not intended to attack you, I was just afraid before signing-in that I could ruin an expert team, so now this makes it easier for me to play, because I saw, I wouldn't be the only one making mistakes.

But it also showed me to play carefully and to look twice before I see something wrong.

But let's just look forward and have fun (I play this once for fun and second because I think I can still learn something from other players after playing Civ 3 for three years)

No harm intended (and I'm sure Mistfit also didn't want to hurt you...)

Melifluous
19-05-2005, 13:38
Oh dude.

Sorry about that [blush]

It was most certainly aimed at Mistfit.

You should never worry about how you play. Aim to play well but assume you will do something stupid, this is why we play the game and not run it through a computer modeller.

We normally play fairly relaxed and try to refrain from attacking another players' turns (apart from anarres and Col but they been friends for years) The real arguments come up when we have 2 equally good ideas and we end up trying both [crazyeye]

Melifluous

Mistfit
19-05-2005, 13:45
I've just re-read my comments above and I need to appologize for the tone of the thing. It did not come out how it was reading in my head.I also dislike arguing on the iternet because intent and tone cannot be brought forward very well.

What my "little rant" was about was to find out the intent of the team. If the worker turns were an honest mistake I can fully understand as I will undoubtedly will make similar mistakes in this game. My point was that I needed to know if we are going to be playing this game for a laurel or just playing it for fun and a laugh. The reason I need to know is because I will approach this game differently if it is just for laughs.



Comments like:
quote:Dot Map?
Dot Map?
We dont need no stinkin dotmap...
made me wonder.

I know now how you feel and that is what I was looking for!

As for your turns the worker thing is the only problem I had with them but that has put us in a bit of a whole from the git, but I don't think it is one we cannot get out of either.

Again sorry for the rant... I'll be quiet now.

Melifluous
19-05-2005, 13:56
No please dont be quiet.

We need to talk more.

As a team in SGOTM6 we never discussed what we were doing or going for.

We need a discussion going and we need a goal.

It's just that with normal Deity I dont have a clue as to how it should go.

Add Always War and I think we're all in unfamiliar territory.

Any ideas? any at all anyone?

Melifluous

PS. [goodjob] Mistfit, It's good to talk :)

socralynnek
19-05-2005, 14:08
ok, so can we discuss my proposal about the SF now? Any comments?

col
19-05-2005, 14:11
quote:Originally posted by Melifluous


Yes I want to win this one, but most of all I want to have fun with this game.

Melifluous


Seems as good a statement of our philosophy as any.
By all means comment and critise moves.
Be aware that everyone makes mistakes.

what matters is always what to do next not moan about what has happened already.

Mistfit
19-05-2005, 14:13
Things that need to be discussed.

1.) Build in Capital
2.) Build in 2nd city
3.) Future city locations.
4.) Exploration
5.) Research

My thoughts on the subject:
1.) I agree with ynnek - switch to the spear to jump to size 5 and then start the pump. can we do a 4 turn settler/warrior pump in despot? This admittedly is a weak point of my game so help is appreciated.
2.)I started a Rax but now I think this should be changed to a warrior, then worker.
3.)sw-sw-sw first then se - e - e for the second. Lets keep the cities easily defendable until we find if we are alone or not.
4.)I say now that we have some spears in the core lets find out if we are alone on this island and do some exploration with the warrior out of city 2 to better get a lay of the land. Luck favors the bold.
5.)get the military techs first.

Melifluous
19-05-2005, 14:15
I see what you're driving at Socralynnek but I dont think warriors are going to be much use as Barb hunters on Deity (in fact sometimes we are gonna lose spears) but they could be useful ready for a mass upgrade to Swordsmen as we are researching IW. Archers would be more use on the barbs, but hopefully thats just a single camp down south.

Melifluous

Melifluous
19-05-2005, 14:18
Also lol @ Col.

Unlucky old man, he called my play sloppy, what's he gonna think of yours [:P] [mischief]

Melifluous

socralynnek
19-05-2005, 14:22
quote:Originally posted by Mistfit

Things that need to be discussed.

1.) Build in Capital
2.) Build in 2nd city
3.) Future city locations.
4.) Exploration
5.) Research



2. I also think, a barracks would be too early now as we need units (and a second worker would surely be nice because then we can road a tile in one turn)
A Rax would only make sense IMO if we would do a chop but the worker time is too valuable for that.
So Warrior, Settler sounds good for me.

5. Shall we try to get the GL?
But I don't know in which city it should be build as our capital will build settlers.

quote:
Originally posted by someone else
I see what you're driving at Socralynnek but I dont think warriors are going to be much use as Barb hunters on Deity (in fact sometimes we are gonna lose spears) but they could be useful ready for a mass upgrade to Swordsmen as we are researching IW. Archers would be more use on the barbs, but hopefully thats just a single camp down south.




OK, maybe not for Barbs, but I think building Warriors is better then the 4-6 variant where we only build settlers.
And a mass upgrade sounds good,too.
So we agree there?

Melifluous
19-05-2005, 14:24
quote:Originally posted by Mistfit

can we do a 4 turn settler/warrior pump in despot? This admittedly is a weak point of my game so help is appreciated.


If his numbers are correct, then yes I believe we can and I'm pretty sure we can squeeze out a spear first as well. Great Idea!

However unhappiness is gonna suck and we need the incense and any other luxes online ASAP of course.

I completely agree with all other points made by Mistfit. Nice list.

Melifluous

Mistfit
19-05-2005, 16:25
http://www.civ3duelzone.com/forum/uploaded/Mistfit/2005519161040_sf2.JPG
My thoughts (please check my math)

Turn 1 (start at size 5) Start on Warrior
Center (+1 food/1 shield) - Plains Sheep (+2 food/2 shields) - Plains Sheep (+2 food/2 shields) - Plains Sheep (+2 food/2 shields) - River BG (+1 food/2 shields) - Roaded Plain ( +0 food/1 shields ) = +8 food - 10 shields

Turn 2 (at size 5) Warrior Finishes Start Settler
Center (+1 food/1 shield) - Plains Sheep (+2 food/2 shields) - Plains Sheep (+2 food/2 shields) - Plains Sheep (+2 food/2 shields) - River BG (+1 food/2 shields) - Roaded Plain ( +0 food/1 shields ) = +8 food - 10 shields towards settler

Turn 3 (size 6) Settler turn 2
Center (+1 food/1 shield) - Plains Sheep (+2 food/2 shields) - Plains Sheep (+2 food/2 shields) - Plains Sheep (+2 food/2 shields) - River BG (+1 food/2 shields) - Roaded Plain ( +0 food/1 shields ) - Forest (+0 food - 2 shields) = +8 food - 12 shields+ 2 for growth = 24 shields towards settler

Turn 4 (size 6) Settler turn 3
Center (+1 food/1 shield) - Plains Sheep (+2 food/2 shields) - Plains Sheep (+2 food/2 shields) - Plains Sheep (+2 food/2 shields) - River BG (+1 food/2 shields) - Roaded Plain ( +0 food/1 shields ) - Forest (+0 food - 2 shields) = +8 food - 12 shields = 36 shields towards settler

Growth and Settler pop and return to size 4 set up and rinse and repete!

I think it will work even without using the southwestern BG. Are my figures right? Did I miss somthing?

If this works do we want to put in a Rax before we have a bunch of rWarriors running around?

socralynnek
19-05-2005, 16:49
quote:Originally posted by Mistfit



http://www.civ3duelzone.com/forum/uploaded/Mistfit/2005519161040_sf2.JPG
My thoughts (please check my math)

Turn 1 (start at size 5) Start on Warrior
Center (+1 food/1 shield) - Plains Sheep (+2 food/2 shields) - Plains Sheep (+2 food/2 shields) - Plains Sheep (+2 food/2 shields) - River BG (+1 food/2 shields) - Roaded Plain ( +0 food/1 shields ) = +8 food - 10 shields



I only count +4 food (center 2, 3x sheep at 3, bg 2, plain 1 minus the 10 for citizen supply)
So, this won't work, we have to use the other BG instead of the plains.(Even before mining it we are at 10 shields then)
Then we have +5 food and we need 10 to grow, so grow in 2 turns.

At size 6 we should use the sea bonus resource to keep the +5 food and 2 beakers for research are also nice.

EDIT: We won't have the time to build a barracks, have we?

Mistfit
19-05-2005, 16:59
Yup you are correct I was only counting 1 food per Citizen. This should work though. [goodjob]

Mistfit
19-05-2005, 17:02
I don't know if we do but I wonder if it is smart to have a bunch of Reg units. We I guess can throw them upagainst the barbs for training. We could chop the forest to hurry it and try to adjust the food down to slow growth for a bit.

Edit: If we are indeed on an island by ourselves we are going to need to get to Map Making sonner than later.

also I'm all for cutting resourses for quick cheap upgrading. Do you guys subscribe to that tactic?

col
19-05-2005, 17:24
Yeah - we do that all the time - if we have the money to upgrade or the likelihood of getting it.

Melifluous
19-05-2005, 17:59
In fact we did that for most of SGOTM6 until we got Feudalism that is.

I just hope the bloody iron is on hills and not mountains this time. [rolleyes]

Melifluous

romeothemonk
19-05-2005, 23:28
A couple of pointers from a lurker.
1) Do not build raxs as your first build in cities away from your capitol.
2) In AW you only need 3-5 native workers, but you guys will probably want 1 per city.
3) I HIGHLY suggest CxxC spacing with dotmaps for all to see and comment on. ( I told the wife I would only play 2 SG's at a time, but that doesn't limit my ability to kibitz).
4) Use the settler factory to it's upmost to spam out cities. (Sound good Meli?)
5) Do not be afraid to build reg spears, as they will become vets due to barbs very quickly.
6) I would identify your first ring cities and find the most shield heavy city site with fresh water. Then you have your GL prebuild.
7) Improve your GL city As much as humanly possible, then merge in workers.
8) Keep your chin up. The game is progressing well. In Handy900 terms, you have your opponenets on war footing, and they can't reach you. I have noticed that the zulu will get to monarchy before they pick up MM about 50% of the time in personal games.

col
19-05-2005, 23:48
Sigh - computer is in bits all over floor as I fit AMD 64 + nforce4 mobo + 6800GT. It will be a rocket ship - if I hadnt forgotten to get 24 pin power supply for mobo.

Will be a few days before I can play Civ again.

Meli - you're in charge.

Mistfit
20-05-2005, 03:03
@ROTM ~ Thanks for your input. If you don't mind I'd like some clarifications on some of your helpful hints there though.
1) Do not build raxs as your first build in cities away from your capitol.
Does this mean that it is OK to build rax as the first build in cities close to the capitol? Like the one that I built in my turn set? My thoughts were Warrior/worker/Rax with possible chop help.

6) I would identify your first ring cities and find the most shield heavy city site with fresh water. Then you have your GL prebuild.
I think we will only have room for 3 first ring cities. The one that I just built is likely the only one with a river. So I guess we shouldn't put a rax there ????
7) Improve your GL city As much as humanly possible, then merge in workers.
Do I understand you correctly that in your games you will make 3 or 4 workers only - use them to improve the GL city's tiles and then join them into the city? Do you make more later? for roads to the front and the like?

@ col - sorry to hear about the computer. hopefully we can slot you in at the end of the rotation so you don't have to miss out on the fun! I presume that you have another computer with internet access to lurk so keep in touch (with yourself :D)

socralynnek
20-05-2005, 10:27
sINCE NO ONE OBJECTED SO FAR,
I gonna play 10 turns now.

col
20-05-2005, 11:31
I hope to be back running Mon or Tues. I can access forums from work or from my laptop - just cant play Civ :(

Melifluous
20-05-2005, 12:15
quote:Originally posted by socralynnek

sINCE NO ONE OBJECTED SO FAR,
I gonna play 10 turns now.



Nice one Socra, go Ynnek go!!!


quote:Originally posted by col

Meli - you're in charge.


This day is getting better and better [fdevil]


quote:Originally posted by romeothemonk

4) Use the settler factory to it's upmost to spam out cities. (Sound good Meli?)


Sounds grrrrrreat!!!

w00t

[party]

Melifluous

socralynnek
20-05-2005, 12:28
2550 BC - Switch the production of Edrine from Rax to Warrior because afterwards a worker should be build.
Set research to 80% because 30% lux was not necessary.

IBT: A third Barbarian warrior has joined the party outside of our border.

2510 BC - Worker has done the road. Goes S-S on Incense. Spearman from Edrine goes there, too.
Spear from the open field goes to Edrine. Since Worker has spotted spices S-SE-SE from Edrine, next city will be build on spices or NE of that(hills on river)

IBT: One barb stays, one goes to our olives, and one hurries away...
Does that mean there are some other troops?!?

2470 BC - Settler is built, production to spear. Settler goes to Edrine. Research to 90% since 10%lux is enough now. Worker starts roading incense.
Set prod of MinTir to work the Oysters instead of unroaded BG, because one beaker more is better than a wasted shield for Spear prod.

http://www.civ3duelzone.com/forum/uploaded/socralynnek/2005520121657_bc2470smaller.jpg
127.88KB

IBT: An indian warrior appears! But still he is on the other side of that channel. BArb leaves our olives and other one walks SE.

2430 BC - Warr build, set to worker. Warr goes on incense and will do the saving part for the worker, settler also goes there and will take the spear with him next turn.

IBT: One barb attacks but doesn't hurt our spear. Indian Warr disappears, but we now see the Zulu border.

2390 BC - Spear goes to mountain and sees GH with 2 barbs on it. Settler follows.
Set science to 50% and lux to 20%. IW will be done in 2 turns.



http://www.civ3duelzone.com/forum/uploaded/socralynnek/2005520121923_bc2390smaller.jpg
124.98KB

IBT : Barbs spread out. One walks to the hills close to spices, so the decision whether to build there or directly at the spices is away...
Building directly on top of spices makes it also impossible for them to pillage.

2350 BC - Sett and Spear walk to spices.
MinTir builds spear which goes SW. Set prod to Settler and work BG instead of oysters to get 10 spt. Settler factory ready.

IBT Road to incense is done. Our spear loses 1HP from Barb attack
IW is researched. Set to Wheel.
Indians are building The Pyramids.

2310 BC - Set lux to 20% and research to 80%. There are two sources of iron not far away.



http://www.civ3duelzone.com/forum/uploaded/socralynnek/200552012229_bc2310smaller.jpg
143.27KB

Spear goes SW exploring.
Found Bursa on spices. Warr and worker go SE to connect.

At that point, I was happy but after looking a little more careful at the map, I saw this:



http://www.civ3duelzone.com/forum/uploaded/socralynnek/2005520122339_bc2310_2smaller.jpg
62.48KB


We have not made contact yet.
According to CRPMapstat, those are Arabian borders.
I stop playing here, because I feel we need to discuss which tech to research (For the moment we have a IW monopoly, so we might trade it to the Arabs for Alph!???!)
Now that we know we are not alone (ok it could theoretically be that they are on another island and only their culture is spreading that far), our build order should be different.
Shall we get a Rax? And I guess, MapMaking and TGL won't be a high priority now.

Mel, do you want to continue?

Melifluous
20-05-2005, 13:32
As we haven't met the Arabs yet and they are that close and we can see water down there I still think we are alone on our island, shame a lot of it is fuckin jungle though [mad]. I would carry on as we are for now.

How many turns you played Socra?

If you aint completed your 10 you should. [:P]

Melifluous

Melifluous
20-05-2005, 13:35
Oh and yes sorry the research path.

Erm. Get Alpha from the Arabs.

But we need to know where the damned horses are. If we have none we need to get off this island quick.

Melifluous

romeothemonk
20-05-2005, 17:29
My comment is to have 3-5 workers after the worker merge, so you will need more faster/sooner. All told you will probably want 5-7 workers when you start your GL project.
On the contact, make sure you get some walls up ASAP. 3 reg spears with walls beats all the starting units the AI has at Diety ~90% of the time. It takes 5 units without walls.
Consider letting the barbs attack the cities, as pillaging the luxes will suck a whole lot more than losing 1-3 gold.

socralynnek
20-05-2005, 17:39
7 turns it was.
On Sunday play I can, movies I am going tonight to.
Wars Star. Talking like Master Yoda I am.
I still fear that they are on our island, but I guess then we would have seen a warrior before seeing the borders...
I guess we should build Rax in Bursa after our worker is done, or not?
And ok we should then go for The Wheel next.

If someone wants to play on then do it, otherwise I will be playing on Sunday morning.

Mistfit
21-05-2005, 01:32
Continue on young paduan! Good job so far. On small concern. Lets settle the first ring cities next. One SW - Sw (start a worker, chop the forst for a rax) then road an connect up the iron)
second one SE - E - E. That city eventually can produce Galleys.

socralynnek
21-05-2005, 09:27
At which position do you mean? Where the spear is now or one west? Because only then the iron is in the radius.

Mistfit
21-05-2005, 14:47
If it were me I'd plunk the next settler down where the spear is and then put the settler after him past the mountains on the river putting the iron within our cultural borders. What does the rest of the team think.

Edit: King: I did not forget about you. It just took me a bit to figure out your smillie :D

Very Subtle amination:
http://www.civ3duelzone.com/forum/uploaded/Mistfit/200552117521_King_smilie.gif

http://www.civ3duelzone.com/forum/uploaded/Mistfit/200552117521_King_smilie.gif

Edit#2: Ok a little bored today



http://www.civ3duelzone.com/forum/uploaded/Mistfit/2005521204539_King_avie.gif

socralynnek
22-05-2005, 11:13
So, ok, I agree about the city locations.
I will play a few more turns now.

socralynnek
22-05-2005, 12:29
2310 BC - Move spear out of Edrine to prevent barb moving on incense.

2270 BC - Since barb has moved towards Edrine, I move one spear from MinTir to Edrine (I don't want our build on worker to be gone), adjust lux slider.
Spear moves on iron and sees nothing special.(Olives on desert)

IBT : Barb attacks and takes away 1 HP of our spear.

2230 BC -Settler is done, move him SW,SW,SW of capital. Spear comes back to protect him.
Spear from Edrine moves back to MinTir for MP. Set lux to 10%.
Worker in Edrine is ready. Set build to Rax and worker moves NE to chop.

2190 BC - Found Tatooine, spear moves in. Worker has done road to Bursa. Set research to 100%.
Worker goes to other forest near Edrine, protected by spear from Incense. Warr(who had protected worker) goes to Edrine.

IBT: Barb attacks spear, who gets promoted after losing 1HP.

2150 BC - Set lux to 10%, because MiTir has grown. We now see Indian border.

2110 BC - Nothing happened.

IBT: Trondheim has completed The Colossus. Settler is built and one worker has done chopping.

2070 BC - Checking in the save without doing anything else than setting production in MiTir to Settler.The Wheel done in 2 turns.

To do (and to discuss): Settler founds on forest SW of iron.
Adjust lux slider, I guess we need no lux this turn after Settler with spear have walked out.
Say hello to the Arabs e.g. by shifting units s.t. the Settler from Bursa can move towards their border.
Check build order in Tatooine and Bursa. Bth are set to warr but maybe at least one should build a worker(?, and if so then better in Bursa, or not?)




http://www.civ3duelzone.com/forum/uploaded/socralynnek/2005522122853_BC2070smaller.jpg
128.72KB

Mistfit
22-05-2005, 19:45
Nice turns Ynnek! I'll try to get the chance to DL the save to look at later today. How was the movie?

Melifluous
23-05-2005, 08:54
Aaarggghhh.

no time to chat. Have copiedd the text from here to read on train.

Who's up next?

Tell you what I'll play 10 on the train this morning.

Laters.

Melifluous

socralynnek
23-05-2005, 09:04
quote:Originally posted by Mistfit

Nice turns Ynnek! I'll try to get the chance to DL the save to look at later today. How was the movie?


The movie was nice. The way how the good guy went to the bad guy (but thought he was still a good guy) was very well done and believable.
The effects and the fights were nice, but it's strange when you see a lightsaber fight and you know how they end because you know who is in the next movie and in which condition...
But it was much better then Episode I and II (mainly because Jar-Jar doesn't say any word)
And the main actors were all great especially Hayden Christensen who played the becoming the bad guy very well.

Melifluous
23-05-2005, 19:23
Ah ok.

So I played like the first 3-4 turns this morning in 1.5 hours on the train.

I hope to get the next set done going home tonight.

Not much to report.

Few things so far.

1) Met Arabs.
2) We are almost certainly on an island.
3) We have horses right next to our capital.
4) Almost lost a spear/settler pair to a single barb attack on a mountain [rolleyes]

Melifluous

socralynnek
23-05-2005, 19:30
There was someone that wanted to do a farmers gambit...
did you trade with the arabs?
horses are nice...
will we survive the attack?

Mistfit
23-05-2005, 19:35
If we are on the island by ourselves lets get the fog busted so we can put a good dot map together. I like dot maps :D

Melifluous
23-05-2005, 19:40
@Ynnek - Met Arabs in a "We can see your city over the water" kind of way :)

@Mistfit - Already busting fog, harder in the west as there are a LOT of barbs about. [cry]

Melifluous

Mistfit
23-05-2005, 19:55
With all of the warriors we will be producing ot of the SF I'd sure like to knowck down the amount of barbs on our island before the turn of the age. Make for some nice training for our troops as well.

romeothemonk
23-05-2005, 20:25
Sounds good gents. Keep up the work and the pressure on the AI. I would get TGL prebuild started, as well as starting a beeline for lit.
I like dotmaps too.

Mistfit
23-05-2005, 21:03
I'm just throwing out ideas here:
If we do end up on an island by ourselves what do you guys think of ICS'ing the outer edge to make it harder for the AI to attack. I thought of this because I've read some people make this a rule to NOT do in PBEM's as it makes it impossible to attack until marines.

Pastorius
23-05-2005, 21:59
Bah. "Picketfencing" is not the nicest approach to coastguarding, but IMO perfectly legit.
Annoying like hell, but if you put all your eggs in one basket and take the naval approach, then you havent covered possible alternatives.
Up till flight and amp warfare there is no real alternatives to launching war on another continent/island, but the resource cost of having the coast filled like that is quite large as well....


I guess my view is flavoured by the fact that people here are less likely to do coastal blockades, and mapmakers here are more likely to make it less of a viable approach for defense.

Ok. I ve talked too much about stuff I havent a clue about. So I ll shut the fuck up ;)

Melifluous
24-05-2005, 01:21
Never shut the fuck up.

Each and every different point of view will be taken on board.

We like to hear from each and every one of you even (and maybe especially) if you are 'wrong' (for a given representative basket of 'wrong')

Melifluous

PS. I have finished my turns, however I have also stayed in a local bar until closing time so it may take a little time to "proof read" and post.

Mistfit
24-05-2005, 01:45
quote:PS. I have finished my turns, however I have also stayed in a local bar until closing time so it may take a little time to "proof read" and post.
LMAO
I think you should post the ones that are Un-proofread. We might get some laughs!

socralynnek
24-05-2005, 09:55
I have even a better idea than packing the coast line full of units:
Pack the coast line full of units except for one spot without defense bonus.
The AI won't send much troops and with enough units (or even some bombardment) this might bring us some leaders and training.

Melifluous
24-05-2005, 14:29
Ah well

Now I have uploaded the save (we are 3rd or 4th).

Here comes the turnlogs...

Preturn - 2070BC - Move spear and settler to Tatooine. Move non-forest chopping worker onto same tile as other worker. Set lux back to 0%. Rename Edrine to Endor and Bursa to Mos Eisley. Mos Eisley is changed to worker build. All is well in the world and I hit enter.

IT - Forest chopped. Indians are building the Pyramids. Zulu are building the Oracle and the ToA.

Turn 01 - 2030BC - Minas Tirith warrior -&gt; settler. New Warrior moves down to Endor readying himself for operation "Meet the Arabs". Workers reveal a normal grass under the forest. They road it anyways. The spearman covering them can't see any barbs and so not being able to resist it I wander him to the mountains to see more. We see more water in the east. Dont look like the Arabs are on our island either. Map Making is gonna be fun. Wheel next turn, research to 80% making +1gpt.

IT - Barb wanders in front of spear/settler combo in the west, not interfering with movement, but there is obviously another barb camp over here. Mad-Bax cant help himself huh?

Turn 02 - 1990BC - Complete Wheel -&gt; HBR, due in 11 turns. Thank goodness there are 2 sources of horses visible. 1 of them 2 NE of the Eastern Iron. The other is 1 SW of Minas Tirith, not roaded of course but I let out a great big fat sigh. Lux to 10%. Settler and spear move to the Iron Mountain. Dang, lots of barbs around. Ho-hum. Spear moves to Eastern coast and sees more Zulu borders over the water. Arab greeting party moves to Mos Eisley. Spots another bloody barb on the way on the FloodPlain sw of the unconnected Insence just outside Endor.

IT - Barb attacks reg spear with settler on Mountain and takes our spear to 1hp before dying. [hmm]

Turn 03 - 1950BC - Warrior moves nearer to meeting arabs. Spear/settler fortify on mountain. I aint moving them next to a barb with a spear on 1hp. Eastern spear moves onto horses to get a better view. Workers completed road to new City site in the east.

Turn 04 - 1910BC - Minas Tirith settler -&gt; warrior. Mos Eisley worker -&gt; worker. Research to 100%. Settler/spear wake up and move to forest near western iron, spear is 2hp. Oh please ye gods of the rng save my ass here. All workers and a settler have a drink in Mos Eisley. Eastern Spear moves NW ready to cover new city. And now the moment you all been waiting for. Warrior moves SE and can see Baghdad over the water. Say Hi to Abu Bakr. Good news is that they have the same number of cities as us. Bad news is that they are Alphabet, Mysticism and HBR up on us and have horses. We have nothin to trade and declare war. W00t.

IT - Our spear/settler is not attacked!! Yay. But the 2 barbs to the SE move north to be east of our new city.

Turn 05 - 1870BC - Minas Tirith Warrior -&gt; settler. Naboo founded, sited as requested. Disband warrior in Endor for 2 shields. Move newly created warrior from Minas Tirith to Endor. Settler moves towards Eastern build site. Arab meeting warrior attacks the camp near Mos Eisley and destroys the warrior for no loss of hp. 25 gold is ours. At the moment there are 6 barbs visible and 1 known to be hiding just outta sight. Roaming barbs my arse.

IT - Indians are building the Oracle.

Turn 06 - 1830BC - Eastern settler in position. Lux to 10%. HBR in 5 turns. Yawn. Endor size 2. Switch to forest for a couple of turns to get Rax in 2 and not 3.
Turn 07 - 1790BC - Tatooine size 2, warrior -&gt; spear. Workers complete mine near Mos Eisley, switch to spear. Abuse the Force Luke founded in the east. Starts rax. Workers move towards ATFL getting ready to chop up dem trees. Southern Scouting warrior comfirms that we are NOT connected to either Arabs nor Zulu. Warrior from Endor wanders off to explore the map. New warrior from Tatooine moves to take his place.

IT - Barb attacks scouting warrior. Dies without touching the dude. Ha. Other barbs meander around a little.

Turn 08 - 1750BC - Minas Tirith settler -&gt; warrior. Endor barracks -&gt; spear. South scouting barb reveals Greek borders down south. Not likely to meet them before MM though. Other middle explorer finds a Wheat in the Floodplains. I WANT a city next to it. There is a plains tile we can use. Also goats in the hills and mountains will give 2fpt and 2spt. wow. Could be a sexy city. Shame about the 3 barbs circling around.

IT - Barbs kill middle explorer for no damage on barbs. [cry] Greek borders in the south expand. Very very late capital or the Greeks are building temples [crazyeye]

Turn 09 - 1725BC - Minas Tirith warrior -&gt; settler. warrior goes to Tatooine and spear there accompanies the settler towards the proised lands. Workers (3) chop a forest in 1 turn.

IT - A barb attacks spear/settler, do 1hp damage. Other barb just sits there.

Turn 10 - 1700BC - Spear/settler move south towards promised land. Reveal another barb :( They are now the meat in a barb sandwich. Move the warrior south outta Tatooine to give one of the barbs another target. We NEED this city site. Move workers to second chop site for ATFL.

And that should do it.

Only "sloppy" thinga I think I have done are

1) Disbanded a warrior for 2 shields (that was just stoopid)
2) Moving the spear/settler duo into barbland at the end.

Next Player.

1) HBR due next turn (sliders already adjusted)
2) REMEMBER TO MOVE THE CITIZEN IN MINAS TIRITH WHEN IT GROWS AND AFTER BUILDING A SETTLER.

General Questions.

Wait and meet the greeks if you can or not? Meeting sooner means less cities (they mobilize) and cheaper tech research, meeting later means less troops.

Next tech? We have the "military techs" Alphabet I suppose.

Barbs are sucking really hard on this map, my first encounter nearly cost me a spear. Remind me someone, should a barb warrior beat my spears on Mountains?

Melifluous

Melifluous
24-05-2005, 14:48
And a couple of Pictures.

http://www.civ3duelzone.com/forum/uploaded/melifluous/2005524144637_SGOTM7CDZ1910BCUpYoursArabs.JPG

http://www.civ3duelzone.com/forum/uploaded/melifluous/200552414477_SGOTM7CDZ1900BCplanned.JPG

Beware that I used CivAssist 2 to make the last picture. IT INCLUDES 2 PLANNED CITIES!!! check carefully before referring to them.

Melifluous

Mistfit
24-05-2005, 15:08
Looks good meli! Lets try to keep as many of the cities as possible on rivers for the additional commerce bonus and to have no need for Aqueducts. We need to decide now what direction to put our research into. I suggest meeting the greeks now to get Alpha from them and B-line to Lit. We can start our prebuild for the GL in Endor as soon as the current spear is finished. I almost wonder if we wouldnt be better off leaving an unconnected city open for a turn or two to let the barbs come in steal the little gold we have to rid ourselves of a few of them.

socralynnek
24-05-2005, 15:11
Normally I'd say : Meet them sooner because they will build crap units, but especially for Greece they build good units...
Go for Alphabet!

I'm away from a computer with Civ installed til Sunday, but Mistfit and col hould play before I do in any case.
But I hope I can read the forum and discuss with you.
I can play on monday.

Mistfit
24-05-2005, 15:17
What is the Roster anywho?

Where's the Capt?

Who's on first?

col
24-05-2005, 15:29
My computer is still in bits all over the floor.
With luck the bits will arrive this aft and I can be back playing again soon.

Mistfit
24-05-2005, 15:51
Cool! I'll pick this up tonight (+12 hours) If Kingreno wants to pick up a turnset please let us know.

Mistfit
24-05-2005, 16:49
My initial thoughs on a dot map


http://www.civ3duelzone.com/forum/uploaded/Mistfit/2005524164842_1700bc.jpg


After looking at this I think I prefer the 2 Pink cities over the one purple. Placing the city on top of the Iron would make it to hard to disconnect the iron for cheap upgrades.

Melifluous
24-05-2005, 17:20
OK some thoughts back from me.

Both pink dots look cool.

However as you can (or maybe cant see) we have a settler/spear combo on Purple dot north of Wheat on floodplains.
I would suggest that they move SW onto the number 7 NW of wheat. Its plains and not Floodplains like current dot and disease sucks.
If the settler/spear survive the possible double barb attack that is :)

Melifluous

romeothemonk
24-05-2005, 17:24
Dotmap looks good. I would settle both pink dots. It is important to get lots of cities in AWD.

Mistfit
24-05-2005, 17:39
good suggestions - I agree with those things. Better?
http://www.civ3duelzone.com/forum/uploaded/Mistfit/2005524173748_1700bc-2.JPG

romeothemonk
24-05-2005, 20:00
Looks good. I would settle the one by the river getween Naboo and Tatooine first. (Dantooine?) I would then settle the next one below it at the purple dot in the fog. (Ithor?) I would then go for the spot Se-Se from Abuse the Force (Bespin?)

socralynnek
24-05-2005, 22:58
The dotmap looks good. Seems to make sense ATM.

Mistfit
25-05-2005, 04:20
Pre Turn: Not much things lookin' good Do a bit of suggested MM'ing between MT and Tatooine.

IBT:
Zulu come offering peace. They want 53 gold and 2 gpt. I tell 'em to shove it up his arse and send him on his way.

Spear in Naboo survives a barb attack no promo -1hp
Settler spear survives 2 Barb attacks and promo's to Vet redlined up back to 2hp with promo. Wheew!
HBR Comes in and start Alpha due in 8 turns at 80% -1gpt.

Turn 1 (1675BC)
Move settler to Meli's suggested spot and low and behold we are directly next to the barb camp. Cross fingers for spear survival.
Chop forest towards Rax in Abuse the force.

Sorry I did not run this by you but I just had an Idea! I change science to Myst for just this turn. I have units next to 2 goodie huts and hopefully I can Pop Alpha from one of them as it's the only 1st tier tech left to get. If it works great if not I wasted 1 turn on alpha and possibly rouse some barbs. I think it's woth it. You can all yell at me tomorrow.

I also try a trick on the wounded settler pair. Even though their movement points are gone you can Right click them and Fortify them. I don't know if this helps or not but I figure it's worth a try.

Change build in Tatoo to worker due in 1. We really need to improve the lands around Endor if we are going to produce the GL there.

IBT:
The Horses come out of the barb camp but do not attack us [hmm] Well I'm not going to complain.
We survive 1 horse from the NW of Naboo as well.
Minas Tirith Settler to Warrior.
Tatoonie Worker to Rax.

Turn 2 (1650 BC)
Worker from Tatooine come to Endor to start to improve the city as much as possible.
I thought of a better Idea for the western goodie hut. I'll place the city that way I have the warrior to attack a barb if needed.
Settle Mistfitzia start a spear. Well I only got useless maps from that one. But I did get the 25 gold for popping the camp.
Well My ploy did not work as we got barbs from the second hut. Sorry guys.
Change science to Alphabet. My Bad.

IBT:
Indians come calling wanting HBR for peace. I kick the emmissary in the scrotum and tell him to bugger offf.
Warrior finishes in MT start Settler.

System Freezes up and Have to start from Previous Auto Save. Weird I normally have very few game issues.

Turn 3 (1625 BC)
Move AtFL workers towards Endor for Tile improvement (and to get away from the Barbs)
rWarrior dies attacking cBarb standing in desert??? RNG not good
rWarrior busts last goodie hut to no avail (more Barbs)
Settler heads to Mos Eisley to pick up spear escort
Jack up science to 100% to get rid of some of our money. (barbs cant reach our cities this turn but they will next)

IBT:
Mistfitzia spear survives Barb horse and promo's to elite
Spear by AtFL survives barb attack on a Mtn but is relined but promo's to elite 2hp

Turn 4 (1600 BC)
Move units around and Hope for the Best with the coming barb attacks.
I Have to bump lux to 10%

IBT:
Barb kills rWarrior in
Naboo Goes Warrior to worker
Zulu Building TGL
Zulu City of Ulundi Builds the Oracle
Arabs building the ToA and The Pyramids

Turn 5 (1575 BC)
Move and work.

IBT:
OK we cannot do negative research anymore while these barb horses are about. One came in and took 10 gold when "ransacking" Tatooine.
Minas Tirith Settler to Warrior.
Our Settler Pair gets whacked once -1hp.

Turn 6 (1550 BC)
Work and Move

IBT:
A couple of barbs move in

Turn 7 (1525 BC)
Move and Work

IBT:
A barb cuts our road to our Spice and Minas Tirith Riots.
Endor Spear to Pyramids

Turn 8 (1500BC)
Bump lux to stop riots.
Move workers to reconnect spice.

IBT:
Survive a bunch of attacks at Mistfitzia
Indians building the SoZ

Turn 9 (1475BC)
Move and work

IBT:
Minis Tirith Settler (brought it down to size for to build a Rax) to Rax These rWarriors are killing us.

[hmm] I missed a turn here somewhere. obviously not much happened.

Turn 10 (1425BC)
Move settler further south with 2 escorts.

Hand down report:
I'm not really certain how many turns I just played but I think it's to many.
I only got 1 town down during my turn and that was the one Meli Had 1 tile away. I have one in the south and the next better player can decide if you want to send hime east or west.
I've been trying to improve our GL city as much as possible and have 4 of our 5 workers there right now
Everyone has Writing already so I think it best to go for lit ASAP

No New Contacts

No New Pics - Home computer acting up and I could not get a good connection to the net this evening either. I see what I can do tomorrow for pics.

Next better player.

akots
25-05-2005, 06:32
If you pop a hut by settling a city next to it, you don't get barbarians from that hut.

Melifluous
25-05-2005, 11:53
Nice set of turns Mistfit,

Not looked at the save yet but barbs seem to be a REAL pain in the ass at the moment true?

Will open the save and post pictures for you ;)

Melifluous

col
25-05-2005, 12:33
Fuck fuck fuck

Connected new motherboard to new power supply. Switched on and..





Smoke + burning smell. Fuck.

Motherboard dead and will need to be RMAd back to DFI.

[aagh]

Pastorius
25-05-2005, 12:41
If you focused less on fucking and more on assembling the computer, perhaps you would get it working soon ;)[mischief]

Melifluous
25-05-2005, 13:33
And if you had bought a load of new kit then realised that you needed a new power supply.

So you order a new one and wait for that to arrive and install it.

And it fries your Mobo and so you post a long list of expletives in your forum as to why you can't play.

And then some little prick from scandinavia has a good laugh at you.

What exactly would you want to do with that person involving a baseball bat? [lol]

Really really sorry to hear that Col.

We will overcome.

Melifluous

Melifluous
25-05-2005, 13:37
But anyways.

If Ynnek can't get the save until Monday.
Col has nothing to play on.
anarres is, erm, on extended leave ;)
KR has just spawned and is unlikely to take it. [mischief]
Mistfit just played [goodjob]

I guess that means I'm up again?

[party]

Melifluous

Mistfit
25-05-2005, 13:45
quote:If you pop a hut by settling a city next to it, you don't get barbarians from that hut.

Good to know. Thanks akots!

quote:Nice set of turns Mistfit...Will open the save and post pictures for you
Thanks Meli

col
25-05-2005, 14:50
Doin' a good job, guys. I hope to be back to screw things up soon.

Got an RMA authorisation for my mobo. I've got to send it to ....

...Rotterdam.

I might have known there'd be a Dutch conspiracy somewhere to fuck me up.

Melifluous
25-05-2005, 15:22
Thanks for your comments Col.

Now the Map Pic I promised Mistfit is in This New Thread (http://www.civ3duelzone.com/forum/topic.asp?TOPIC_ID=2737)

Melifluous

Melifluous
25-05-2005, 19:25
Anyways.

Nothing from KR.

I GOT IT!!!

laters

Melifluous

socralynnek
26-05-2005, 11:42
Seeing a barb galley on the pic, that means that some civs have MM.
So, we soon need to defend our cities.Then we might want to upgrade some Warriors to defend our cities by attacking.
Go on, Meli!

Melifluous
26-05-2005, 12:09
I finished but no time to post it up yet.

Some teasers for you.

1) We are definately alone on our island. FACT.
2) Have seen my first Zulu Galley. FACT.
3) Have experienced my first Zulu troop landing. FACT.

Will post full reports etc in about an hour.

Melifluous

Melifluous
26-05-2005, 14:40
Preturn - 1425BC - With no chance of anyone (not even a barb horse) getting to Naboo and no pressing need for MP I wander the warrior there to the NW mountain to get a better view. More dotmap updating needed, I see a cow and more river up that way, w00t! Oh yeah and swap Mistfitzia to worker to complete next turn at no loss of shields. This city will riot (without lux) before it builds more MP and with Floodplain Wheat and not connected to the other cities, a more pressing need is workers. Research also up to 100%, not many barbs left. Various MM schtuff.

Turn 01 - 1400BC - Mistfitzia worker -&gt; worker. Starts the road to Tatooine. Attack southern barb camp with rWarrior. We lose, dont touch the barb. At the other barb camp a horseman has joined the warrior there so I move the warrior to join the spear on the worker. Other settler/spear pair attempt to sneak past the barb camp to DotMap City. Settler in Endor moves towards newly discovered Cow. 4 workers join up outside Endor. Build a road and start mining the BG.

IT - Barb horse attacks northern spear, dies taking 1hp from rSpear. Who then heals in the IT [crazyeye].

Turn 02 - 1375BC - rWarrior up there wanders north (ie 2 North of Naboo) and find a lot more land. We may share land with the Indians after all [:O] Settler up near tatooine moves up to 2 NE of Naboo. Settler/spear in south achieve city position. Workers complete BG mine and 1 moves to olives near Endor.

IT - Forest chops.

Turn 03 - 1350BC - Dude its your Sister founded on Floodplains :( Disperses barb camp, warrior sits there. Starts worker. That's the southern coast mapped now. Northern warrior continues. ANOTHER FUGGIN COW!!!1! Dead west of the earlier one.

IT - Barb near DIYS :O attacks spear, dies for no damage, we get the "You can use the Forbidden Palace as a Pre-Build" announcement. You can sleep easy now Misty. Northern Barb camps grows another horseman :(

Turn 04 - 1325BC - ATFL barracks -&gt; warrior. Major MM goes on. Minas Tirith size 5, barracks in 1 turn. Now re-arrange to +5fpt again. After barracks will just carry on with the settler -&gt; warrior -&gt; settler for a while. What are the rules like about building settlers just to merge them with other cities? rWarrior in the north moves further north. Reveals more land, but probably the coast. We are 98% certainly on an island but.... rWarrior spots a Zulu Galley!!!1!one!2!two!!!FUCK! It's 4 North and 1 NE of Naboo, probably going for the newly discovered insence in da new North (5 north of Naboo). Anyways, hire an scientist in Naboo, we need research not bigger cities atm.

IT - Barb horse attacks spear covereing Settler and Worker, I darken my pants slighly but Spear survives easily (-1hp). Heals again as well, odd. Zulu galley charges south 2 tiles? Wait a minute. This must be a curragh.

Turn 05 - 1300BC - Minas Tirith Barracks -&gt; Settler. Check out the Zulu 'Galley', It's a Galley and wait for it, it says its stats are 1.1.6!!!!! Fucking 6! What the fucking hell is this? Gonna check with MB before we continue. No wait. Thinking further, is the ever so funky [rolleyes] differential movement rates for boats switched on? Check civilopedia and yup, seems so. Coastal waters = 3 movement points. Sea = 2 movement points. Ocean = 1 movement point. Great... Panic over. Worker completes road and starts on joining Tatooine to Naboo. Settler/spear combo go west, aiming for city 2 NW of Naboo. Northern warrior goes north and finally confirms we are on an island alone. But there are also no Zulu units up here, I can't chance the fact that there maybe units on that galley (probably an Impi) and have to change Naboo to a spear (wasting 2 shields) and move a spear from Minas Tirith to Tatooine. Empty cities = bad.

IT - Zulu's drop an rWarrior just NE of Tatooine on the road. That aint too bad.

Turn 06 - 1275BC - Mos Eisley Spear -&gt; spear, zoom into Mos Eisley and scroll round to Naboo and change back to Barracks. Fortify spear. Move warrior from Mos Eisley to Endor. Attack Zulu rWarrior with Elite Spear. That wasn't funny. Elite spear goes straight down to 1hp and then kills the warrior. Bastards. No Leader Either [mad] Our First Inter-Civ Victory Found Too Close? 2NW of Naboo, this disbands the last barb camp. Start warrior. Damnit, that dumbass Zulu warrior screwed my Settler Build up [mad] I switch to worker, losing a shield. Will start again next turn with warrior -&gt; settler. rearrange shields to give Tatooine and Endor the best tiles from Minas Tirith. Northern warrior almost finished maping all he can.

IT - I see 3 different barb galleys sasiling around the west coast. Hpefully they will keep down AI naval landings.

Turn 07 - 1250BC - Minas Tirith worker -&gt; warrior. All cities except DIYS connected. Even Too Close? MM a bit. Minas Tirith back on track. Writing next turn at 100%.

IT - Barb boats bobbing about.

Turn 08 - 1225BC - Writing -&gt; Literature (due in 11, I consider squeezing in MM, but decided not to). Minas Tirith warrior -&gt; settler. ATFL warrior -&gt; warrior.

Turn 09 - 1200BC - Lux to 10%, start road to new city position. Move 2 workers to a position to merge in Endor, sooner rather than later is better I think.

IT - Indians start the ToA.

Turn 10 - 1175BC - Tatooine Barracks -&gt; spearman. Merge workers into Endor, size 6 does +9spt net, once the mine on the insence completes next turn swap the 1spt tile to that. Swapping to forest doesn't give enough gold to make the 10% lux mean anything then and Endor would riot.

And that's that.

Notes to the lurkers and fellow players.

A few brown pants moments there. Barbs are pretty much dead, would consider keeping the scouting warrior in the North. Deep south could spawn barbs, but horses coming outta the jungle aint quite so scary.
There are at least 3 barbs galleys floating around. These seem to have chased the zulu away.

Melifluous

Melifluous
26-05-2005, 14:59
And a picture from just before THE BATTLE

http://www.civ3duelzone.com/forum/uploaded/melifluous/2005526145932_SGOTM7CDZWhenZulusAttackPart1.jpg

Melifluous

romeothemonk
26-05-2005, 16:24
Nice work. Keep it up. I would consider having one city spit out horses for a while. In the AW games I have been in and seen, horses are what is needed. The Retreat is just way too cool for AW. I would also keep expanding.
You guys are doing quite well. The biggest emphasis is to keep MM everything, every turn. If you guys keep it up, I can predict a victory for CDZ.

Mistfit
26-05-2005, 16:27
Great looking turns Meli!

Questions:
1.) Is the Galley N - N of AtFL empty? If not it could cause problems.
2.) right now we have 37 turns to get 400 shields in the hopper for TGL. Do we want to slow down research on Lit to try to time it closer to the 37 turns left for production? If we learn Lit it will make it less expensive for the other AI to learn? We could also save up some $ this way.

Melifluous
26-05-2005, 17:18
Answers.

1) Yes it dropped a warrior, I assume that was it, it came from the north channel from Near India
2) I think we must look to speeding up TGL rather than slowing research the AI will build Pyramids soon and if they get Lit they will cascade complete it. If it fails, then I think the FP becomes a nice fall back (we will need it) and look to Palace jump in the future?

As an aside we are second in score atm and it's nice to see what the other teams are doing.

Wacken are flying and Bede are going down in score [:O]

Melifluous

Mistfit
26-05-2005, 17:27
I'll pick this up tonight and play us to 1000BC if you guys want. If someone else wants to play it let me know before +8 Hours from this post

socralynnek
27-05-2005, 11:33
Do it Mistfit, oh , I guess, maybeyou have done already...
Seems like it won't be possible at least for some time to put up a wall around our island.
I fear, we won't get TGL, but maybe I'm just too pessimistic.
FP somewhere should be nice...

Edit: And I also think we should build sonme horses, their movement makes it easier to have an offensive force to fight off intruders.

Melifluous
27-05-2005, 19:11
Talked to Mistfit at 17:00 forum time.

He said he wouldn't be able to get started on his turns until after work for him today.

Nobody else can take it anyways, so no probs ;)

Melifluous

Mistfit
28-05-2005, 05:20
Pre turn- Nothing - nada - zilch! Everything looks great[coool]

IBT:
Our rWarrior by the 2 new cows gets attacked by the bard -2 hp and promotes to Vet.
Minas Tirith Settler to Warrior
Mistfitzia Worker to Worker
Arabs Building the Hanging Gardens
Washington (US) builds the ToA

Turn 1 (1150 BC)
I almost have a heartattack [:o]about the first move I make in this turnset. The worker out of Mistfitzia couldn't work the wheat because of the barb sitting on top of it so I figured I'd attack the conscript barb with our eSpear in Mistfitzia. HE REDLINED before he killed the barb...Whew that was close.
http://www.civ3duelzone.com/forum/uploaded/Mistfit/2005528566_Close_Call.jpg

Move the worker to start the irrigation of the wheat and put the citizen in Mistfitzia back on as well.
Move the Endor worker crew to the unimproved grass tile SW of the city
Settler from Minas Tirith moves to Tatooine
Worker completes road to the horses
Newly Minted vWarrior moves towards the penisula (N)
Change all of our Spear/Warrior builds to Horsemen for now (I can always change 'em back if need arises)

IBT:
Zulu Galley shows up out of the fog again to the W of Abuse the Force Luke
Minas Tirith Warrior to Settler
Zulu are building the Pyramids
Zimbabwe (zulu) Completes the Pyramids
Arabs building the HG (again)
Persepolis (Persian) finishes the HG
Trondheim (Viking) Finishes the Great Light House
Bergen (Viking) Completes the MoM
The wonder cascade ends (I wish it would have been closer to the time we learned Lit but its a good thing I guess)
Hmm wierd... Mapstat says we could trade Horses/incense/spice to our enemies I thought both parties needed harbors

Turn 2 (1125 BC)
Move the new MT Warrior to Tatooine so I can steal the spear from there to escort the settler which I'm taking 2 tiles North of Naboo
2 of the workers from endor mine the grassland. the other is sent on to irrigate a plain next to AtFL (stacking the third one on the mining does nothing)
Move our injured eSpear back into Mistfitzia for R&R
Northern Warrior heads further North
I take some time deciding what to do about the Zulu galley. I decide to take the spear out of Mos Eisley and head that direction and leave our warrior in place
Mine the Minas Tirith horses
The worker outside of AtFL I decide should stand where he's at to block the Zulu Invasion. I let him mine the tile instead of moving on to road closer to the horses.
Change Endor's build to Palace - Due in 24
(After looking around before hitting enter I decide to whip the Horse in AtFL[whipped])
I hope my planning pays off.

IBT:
The Zulu Galley moves further south (being chased by a barb galley :D )
Naboo Rax to Horseman
AtFL Horse to horse
Dude It's your Sister :O Worker to Worker
Bombay (Indian) finish the SoZ

Turn 3 (1100 BC)
Move the Horse/spear/warrior Invasion task force towards an eventual landing spot.
DiYS :O worker N
Fortify our eSpear in Mistfitzia
Settle Nope :) 2 North of Naboo Start on a Warrior (I suggest a worker next)
Move a spear out of DiYS :O towards the Invasion taskforce
Back off Science 10% with no effect on completion (7turns)

IBT:
The Zulu's move further south
They also learn Philo (no free tech so someone is further ahead than the Zulu in tech) They sell philo to the Arabs.

Turn 4 (1075BC)
Play cat and mouse with the zulu galley
Northern Warrior climbs the hill to spy on the Indians

IBT:
Zulu's further south
Minas Tirith Settler to Warrior

Turn 5 (1050BC)
I move the Invasion Strike force further south (and then I decide I'm thinking to much because the thought crossed my my mind "what if that galley is a diversionary tactic and they are just trying to pull units away from their intended target") I doubt the AI is that smart I'm getting paranoid in my old age.

Workers working like they should

IBT:
As expected an Impi and settler pop out of the Galley on the Southern Penisula
Note: The Indians have Swordsman (seen across the straights)
Minas Tirith Warrior to settler

Turn 6 (1025 BC)
Move my Strike-force further south
worker slave away

IBT:
The town of Mpondo is settled by the Zulu in the south
It must have either been because of the odd modded naval movement somthing that allowed the Zulu galley to jump forward a bunch of tiles. Either that or they had more than one in the area
Tatooine Horse to Horse

Turn 7 (1000BC)
Move further south with the strike force (mini SoD...very mini)
Bump Lux up for AtFL's sake

Post Turn Report:
Well It's getting late here so I think I'll save it and pass it on. I've got work tomorrow.

State of the Union QSC Stats:
Score 424 (QSC Score 5144)
10 Towns (leading our known Neighbors by at least 3)
29 citizens
We now Cover 98 Tiles
We are getting killed in the cultural department 140 (+2) with India leading the way with 730 (+26)
5 Rax
1 Granary

OK I've got 1 vWarrior - 1 vHorse - 1rSpear - 1 vSpear headed for Mpondo (ya wanna wait for it to hit size 2 or kill 'em off now?[swordman])
http://www.civ3duelzone.com/forum/uploaded/Mistfit/20055285843_Mpondo.jpg
I suggest bringing the warrior I moved out E of AtFL back to the city for Happy purposes but the choice is yours (It's the only town holding the Lux up at the moment.

Keep pumping those settlers - warriors - horsies out - were gonna need 'em

DO NOT ROAD SOUTH EAST OF NABOO!!! If we do it will mess up being able to chop the iron for cheap upgrades to swords.


http://www.civ3duelzone.com/forum/uploaded/Mistfit/200552851128_Zoom_Zoom.jpg
175.53KB

socralynnek
28-05-2005, 11:55
AFAICS, Mpondo won't grow in 20 turns, so it might be a little too long to wait, so kill 'em off.
I can play in about 48 hours from now, so enough time for someone else to play some turns before.

Edit: How many cities do the Zulu have. Mpondo is early in their list, isn't it?

Mistfit
28-05-2005, 13:28
IIRC Zulu have 7 cities. The only bebefit to keeping the city there is that it keeps anyone else from settling there. Either Way you guys wanna go I'm cool with it.

Melifluous
28-05-2005, 17:22
The Galley you were tracking was still almost certainly the empty one that dropped the warrior earlier. It may however have made a quick stop at Hlobane and picked up the settler/impi combo. It's all coast around that channel so Galleys only move 2 squares and are bloody slow. Almost quicker to get out and walk ;)

Anyways I will take the next 10 turns of this game in 4+ hours from this post, unless someone expresses an interest in taking the turns.

Melifluous

PS. If you're still online then Mistfit I'll talk to you on MSN about the save. Gotta wash the car now and stuff. If not could you post any and all important info I need to know?

Mistfit
28-05-2005, 17:30
I'll be here for 5+hours from this post

Pastorius
28-05-2005, 17:50
quote:Originally posted by Melifluous

The Galley you were tracking was still almost certainly the empty one that dropped the warrior earlier. It may however have made a quick stop at Hlobane and picked up the settler/impi combo. It's all coast around that channel so Galleys only move 2 squares and are bloody slow. Almost quicker to get out and walk ;)

...


[lol][lol]

(bolding by me)

socralynnek
30-05-2005, 10:31
Are you playing, Meli?
Anyways, I'm home again and can play. Either today or tomorrow or...
So, after Meli has played, I put myself on top of the roster...

Melifluous
30-05-2005, 10:50
I've played like 5 turns.

I've no more time to play any more turns, so I'll upload this and let you play Ynnek.

Oh and it's deep do-do time [:P]

Logs to follow.

Melifluous

Melifluous
30-05-2005, 10:54
OK File uploaded at CFC.

Logs here.

Preturn - 1000BC - Long chat with Mistfit on MSN to get the feel for the game again, dont wanna screw anything up. Minor MM around Endor to get it saying 17 turns to Palace in Endor.

IT - Zulus wander 1 (maybe 2) galleys west of Naboo. Last one drops 2 warriors outside the empty Naboo, threatening Naboo and Too Close? at the same time. Indians move spear and Swords into Karachi maybe getting ready for their own little naval jaunt.

Turn 01 - 975BC - Nope warrior -&gt; warrior. Workers complete irrigation of desert goats. Move to road via hills to Iron east of Mos Eisley. Found Iron in Borders to, well, get the iron in cultural borders. Move spear and warrior from Nope and vWarrior from Tatooine to get a spear and a warrior in Too Close and Naboo. Wander southern horse back up to bring it into play next turn if needed. Move Mini-Sod in South into position.

IT - Zulu rWarrior beats rSpear in Naboo. rArcher beats vWarrior in Naboo and they take the city and 2 gold. Can see 2 zulu galleys now. 1 west of Mpondo on our continent survives a barb attack (cant see barb galley but see the archer fire). Other is 3E of Mos Eisley.

Turn 02 - 950BC - Minas Tirith settler -&gt; warrior. Whip horse in ATFL. Change Mistfitzia to Horseman. Will whip in 2 turns. Whip horse in tatooine. Move horse into position to attack Naboo. WHAT THE FUCK? There is now an Impi showing in Naboo. Run out of moves as well [mad] Now I know that Naboo was size 2 and it's now size 1 and I know that Impis normally cost 20 shields (maybe less for Deity AI) but I also know you cant rush that many shields from an empty shield box. How did they do that? Annoyed I attack 1hp Zulu rWarrior west of Naboo with rWarrior from Too Close. We lose 1hp but kill the warrior. vHorse north of Mpondo attacks rImpi and kills it, down to 1hp though. Or course there's another rImpi in there [rolleyes]. Move warrior in deep south into site of greek lands. There's an Immortal fortified there. Oops that was stupid, Greeks not in this game. Say Hi to Xerxes. He's MM, Philo and Myst up on us, but dont have Lit. We have nothing to trade and declare war. Move settler to Endor, gonna merge it in. Should alternate between slightly starving and high lux to avoid any rule breaking.

IT - Zulu use Mpondo to get galleys through quicker :( Zulus also drop an archer south of eastern iron :( Zulus are building the Great Wall. :(

Turn 03 - 925BC - Minas Tirith warrior -&gt; settler. Tatooine horse -&gt; horse. ABTL horse -&gt; horse. Switch Endor to TGL, due in 20 turns on a slight starvation diet. Lux to 40%, MM due in 15turns. Mismove the horse in ATFL and swear a lot. Move back to ATFL. Switch DIYS to horse, can whip one in 3 turns. Move spear from Mistfitzia ready to cover Mos Eisley or workers depending on the Zulu archers move. Now I have 2 Vet Horses and a 2hp rWarrior that can attack Naboo this turn. There is an Archer (reg I think) and a reg Impi there, but both Horse would have to attack over the river. I move both horse to Mountain NW of Naboo so they can attack not across river next turn. Fortify the warrior and move spear from Too Close east a tile to prevent the Impi getting to Nope or Too Close (both now empty) next turn. Set all iron roaders to mine hill in the meantime. Should complete when we have the ability to get to the damn iron covered by something.

IT - reg Archer kills fortified warrior west of Naboo and redlines in the process. Good news! Only an Impi in Naboo now I hope. Zulu archer near iron moves SW!

Turn 04 - 900BC - Empty Too Close riots [blush] Size 2 with 40% lux and 2 luxuries? Stupid me. Naboo (ie Zulu borders) cuts the road to Naboo. Vet Horse attacks vImpi in Naboo and does 1 hp damage before dying and promotes the Impi. There's another Impi here. *sigh* Next vet horse kills 1hp archer and returns to Too close to stop rioting. Spear goes to Nope. Can cancel the mining workers and move them onto the Iron. *phew* Move a warrior with them, spear from Mistfitzia covers the roada and horse from Mpondo attack fortifies in Mos Eisley. Whip horse in Mistfitzia. Spear moves from Minas Tirith to put troops into Tatooine. Horse from ATFL moves westwards. Spears sitting outside Mpondo start moving back north. Need to defend more before we attack I think.

IT - Looks like that archer is either going for our warrior near Mpondo or joining Mpondo, either way, thanks.

Turn 05 - 875BC - Mistfitzia horse -&gt; horse. CTRL-R on previous turn means that the road on the iron is completed now. We could upgrade if we had any money [:P] 51 gold aint enough. We need 60 per upgrade I guess. Drop research to 20% to make sure we have enough next turn. In fact turn off research altogether. If we dont get TGL we're royally screwed anyways. If we do get TGL we get MM anyways. If next player doesn't like not researching then consider this a money saver for upgrading.

IT - Zulus want to talk, they suggest we give them Literature for peace. [hmm] Zulu vArcher moves from Naboo to Mountain SE of Too Close. Damn that barracks.

Turn 06 - 850BC - Minas Tirith settler -&gt; wealth (placeholder for warrior, gotta upgrade a warrior before discon the iron). Mos Eisley horseman -&gt; horseman. Nope warrior -&gt; warrior (an advantage of Zulu owning Naboo, it's cut these 2 cities off [rolleyes]) Wake Vet warrior in Endor and upgrade him. Warrior pillages the iron.

That's it I'm afraid.

It's looking interesting.

There are 2 impi's in Naboo and 2 in Mpondo.

Have fun man [:P]

Melifluous

socralynnek
30-05-2005, 15:06
850 BC (1)- MinTir -&gt; Warrior. MM a little to be at exactly 10 shields while maximising trade and get back to +5fpt.
Move one horse from Mos Eisley to Tatooine.Fortify spear and Warr in the Jungle close to Mpondo.Move vHorse from Mpondo to Naboo, because of that threatening archer.
Whip horse in DIYS.
Change my mind and move spear/warr next to Mpondo 1 tile north.
Move eSpear from Tatooine two west, will fortify TooClose next turn.Move Settler to Tatooine.Move eSpear to DIYS.
Now, I see I have misunderstood Mistfit, when he wrote Zulu building TGL in 1600BC he meant The GreatLighthouse, not TheGreatLibrary...makes me hopeful of getting it.

IT:Archer near TooClose kills our horse, but has only 1HP left.Zulu Archer in the east moves one north.
See one Zulu and one barb galley move.

825 BC (2)- MinTir Warr-&gt;Settler.DIYS Horse-&gt;Horse.
Attack with vHorse the redlined archer on the mountain. The archer survives getting promoted.
Decide to kill him off and send a rHorse against him. The archer dies without hurting our horse. Sometimes I hate the RNG...
Move ESpear and a horse from tatooine to Too Close. Mine hills at Mos Eisley and road Plains at MinTir.
Move Settler to Mistfitzia. Move Spear/Warr to Mos Eisley and the horse there goes to Tatooine together with the horse from DIYS.
Move Sword to Tatooine. Move Spear from MosEisley in direction to Mistfitzia.
Endor is about to riot, so I have to adjust the lux slider to 50%.

IT: Archer moves close to Mos Eisley.
Archer from Naboo attcks our horse who runs away to TooClose.
Another Zulu galley moves closer.

800 BC (3) - Move 2horses from Tatooine to TooClose and Sword to the iron mountain.
Move spear to Mistfitzia and Settler S of Mistfitzia.
Move spear of Mos Eisley to protect the Workers. Fortify ME with 2 warriors.
Whip horse in ATFL.Whip spear in Mistfitzia.

IT: Archer attacks MosEisley and loses to our Warrior -2hp.
Archer attacks ToClose but loses to our eSpear without doing much damage (either no or -1hp), but still no leader..

775 BC (4) - Move 4 horses and 1 Sword to Mountains W of Naboo.
Move workers with Warrior to iron because next turn we can do one upgrade.Move Settler W of Rocks and one Spear from Mist follows, the other fortifies.
Horse in ATFL stays, because two galleys moved closer.

IT: Galleys move out of our sight, but closer to MinTir.Archer moves in sight of MosEisley and an archer moves next to Nope.

750 BC (5) - We liberate Naboo(2 resistors).There were 2 impis. We lost 2 horses in that attack. And we lose 1 horse and 2 warriors fighting that Archer who is finally finished off by our eSpear.
Still no leader. Road iron, upgrade one warrior and pillage again.
Settler from MinTir walks to Tatooine. Will found in the western part of our island.Change build in Nope to Horseman.
Found Coruscant.

IT: Archer moves close to Mos Eisley and the Galleys move South again.

730 BC (6) - Move Settler to Nope. Spear follows and fortifies. Sword moves to Naboo to calm down those resistors.
Workers move with Warrior east. Horse from ATFL moves closer to Mos Eisley. Freshly build Warrior from IiB moves to ATFL.
Warrior from ME moves to Endor for MP and Sword from Endor moves to ME.
Whip horse in ME and in Nope.

IT: Galleys move south. and block the way of an Arab galley...Archer attacks ME but does not hurt our Spear.

710 BC (7) - Move Settler NW with Spear. Move 2 horses to Endor and turn down lux to 40%.Workers road near IiB.Move 2 horses to ME.

IT: Persian galley speeds to W,NW of Coruscant. Arab galley and Zulu galleys move to IiB.

690 BC (8) - Whip Spear in IiB (three galleys look too scary...). Whip spear in Mistfitzia and move horse there for MP. Move Settler Spear to forest NW,NW of TooCLose. Decide to settle there.
Still no resistor calmed in Naboo :-(

IT: Another Persian galley appears, other moves west. Arab and Zulu galleys seem undecisive.
670 BC (9) - Found Outer Rim. Newly build settler moved to Tatooine.

IT: Zulu build The Great Wall. Again two Zulu galleys appear near IiB.

650 BC (10) - Whip Horse in ATFL and Spear in Mistfitzia. Settler moved to Nope. Should found two north of Outer Rim to prevent Indians from settling on our continent (propsed name:Death Star)
MM Endor to prevent it from starving. TGL done in 9 turns. Lux down to 30%.
Two worker start roading iron, two others follow and can complete next turn.
Attack on Mpondo can start soon.
Arabia only has 4 cities (same as Persia), so I know who should be our first target...
My turns played better than I thought when I started.
Picture in Big Picture thread.

socralynnek
31-05-2005, 09:12
Sorry for not posting the pic in the big picture thread, but it always told me "Internal Server Error"
I can add it maybe this evening, let's see.

Melifluous
31-05-2005, 10:30
Dude...

The reason for that is that the picture is over 200kb, I have been uploading at CFC and linking here.

I can justify this as it's for a CFC competition.

Any file/picture you try to upload over 200 kb in size will fail with that error, it sucks, but that's the way it is.

Melifluous

socralynnek
31-05-2005, 10:35
Ah, ok, if the message clearly stated that, I would have made the Pic smaller...

Mistfit
31-05-2005, 14:16
Good turns Guys. I'll pull up the save in a bit and look it over. Any Pass Down repot ynnek? Anything the next player should know?

PLEASE NOTE I WILL BE GONE FROM THURS 06-02-05 THROUGH 06-05-06

small vacation :D

Pastorius
31-05-2005, 14:52
Where is the pic, now that everything has been sorted out

socralynnek
31-05-2005, 15:19
What I wrote in the write up, I can repeat again, there's a settler in our west and I thought about settling two N of Outer Rim. Road and disconnect iron for upgrades.
Take the units we have and conquer Mpondo soon, but watch out for landing troops.
Check the build list. Maybe some spears could be switched to Horses. I don't know how many Settlers we should pump. Just look how many cities we can squeeze in or where it makes sense to join a settler.

socralynnek
31-05-2005, 15:20
quote:Originally posted by Paalikles

Where is the pic, now that everything has been sorted out


On my computer at home. I hope to have time to go online this evening, so then it will be posted.

socralynnek
01-06-2005, 15:25
Sorry for still not posting the pic, hopefully this evening.
Mistfit, do you play some turns before being gone?

Mistfit
01-06-2005, 15:37
Nope, sorry I'm at work and then its packing and I'll be off and running. I'll B Back sunday late or Mon Morning. No internet access inbetween either. :(

socralynnek
01-06-2005, 15:57
OK, then I guess, it's Meli's turn again, or is someone else there? Col? anarres? akots?

romeothemonk
01-06-2005, 16:31
I may be able to play a set on Sunday, I have to check with the Wife. Is it ok if I play a set? Or because I am not on the roster, I cannot play?

socralynnek
01-06-2005, 16:41
The probelm is, you have to be on the official team list to submit a game, so you would have to apply in the according sign-up thread at CFC and our team has to accept.
Then you would be in the team and allowed to play turns.

col
01-06-2005, 19:38
Main computer still out of action - but I have got wife's new machine running. Will need to install Civ and a few drivers then should be Ok. I might even play a few turns soon ie in a couple of days time

socralynnek
01-06-2005, 20:01
Finally the pic is posted in the big picture thread...

socralynnek
02-06-2005, 14:17
So, the QSC info is out.
I guess, our whipping has brought us that far down, but will push us up soon...
What else can we conclude from the data?

socralynnek
03-06-2005, 21:42
Knock, knock, knock...
(The silence is frightening, now a frightening music is being played)
Oh my god, I am the last one still alive...aaaahhhh...
Hmmm, anyway, if Meli is still alive, then , please, play some turns.
On Sunday evening or Monday I will play some tunrs, even if nobody has played until then, or shouldn't I?

Melifluous
03-06-2005, 21:55
Sorry dude.

Not your fault.

I am still here, was kinda hoping that someone could play a few turns, I've played about half of this game so far...

Scooby-Col where are you?

Melifluous

akots
03-06-2005, 22:19
quote:Originally posted by Melifluous
Scooby-Col where are you?


When I first saw this avatar, I thought it is a horse... Can you believe that? I'm still now sometimes associate col with a horse while he's at SE or CDZ. I know it's a dog, but still ... my inner workings think of this as a horse disguised as a dog and cannot hide it's true identity.

Pastorius
03-06-2005, 23:51
I ve always suspected col for being a horse disguised as a dog [hmm]

socralynnek
05-06-2005, 19:27
Maybe a dog, who has disguised as a horse that is disgiúised as a dog.
Anyway, back to the game, I could play tomorrow, but I can also play later.
Since I was the last who played, I let someone else play, so either we wait for Mistfit(back tomorrow?!) or col(back someday this year...), or Meli plays again.
So, I propose the following roster:
Mistfit
Meli
socralynnek

and col can enter whenever he wants.

Mistfit
06-06-2005, 20:08
I've got it unless someone else can play it before +8 Hours from this post

socralynnek
07-06-2005, 12:55
Oh, by now, we are behind. All other teams have played more turns, so I hope you are playing Mistfit.

Melifluous
07-06-2005, 13:04
Ynnek.

We're always behind.

It goes with the territory :)

Melifluous

Melifluous
07-06-2005, 13:22
Just talked to Mistfit online, he's a little ashamed as he didn't manage his turns last night.

Real Life getting in the way again.

I chilled him out a little (RL &gt; SG surely!) and I can play 10 turns in about 6-7 from now.

I'll post that up and he said that he can play the next 10 turns just after that.

Melifluous

Mistfit
07-06-2005, 13:23
Thanks Meli!

socralynnek
07-06-2005, 14:26
What is real and what is not????

Surely RL is more important, don't mess it up for a SG...
I hope I can play tomorrow evening, but if not, then definitely on Thursday.
I'm just really curious if we get GLib...

Melifluous
07-06-2005, 19:57
I got it!!!?!!1!

Melifluous

Mistfit
08-06-2005, 01:54
Hmm... IIRC Meli is 5 hours ahead of me which would make it Midnight on a weekday... I'm guessing I won't see this turn tonight but I will check back within an hour or two to be sure.

Melifluous
08-06-2005, 08:50
Sorry Man.

Am 6 turns into the game at the moment. Getting interesting, 3 turns to TGL. Zulu, Arabs and Persians have dropped a total of 10 troops so far on our fair shores. Still surviving.

Should be an interesting trip to work :)

Melifluous

Mistfit
08-06-2005, 13:23
No biggie. Good luck. I may need ynnek to pick it up for me before I can play but we will see.

Melifluous
08-06-2005, 13:28
Well I've played anyway...

Will keep you waiting a little longer [cry]

Melifluous

socralynnek
08-06-2005, 14:36
I can play tomorrow evening or Friday before 16 CET.
Probably I can't play on Saturday and Sunday but then again on Monday.
Get that GLib done!!!!

Melifluous
08-06-2005, 14:41
Damnit you're supposed to get worried by my [cry] smiley. [mad]

Anyways I have completed my 10 turns. Logs to follow. We got the Great Lib. [party]

Melifluous

Melifluous
08-06-2005, 14:54
Preturn - 650BC - Everything looks ok. Nice going really. 9 turns to TGL or ruin. Bits crossed everyone. Hit return.

IT - Galleys (2 Zulu, 2 Arab and 2 Persian) just wander around a bit and just spook me a little.

Turn 1 - 630BC - ATFL horseman -&gt; horseman. Mistfitzia spear -&gt; worker. Upgrade warrior.

IT - Arabs drop a vSpear/rWarrior combo just north of Minas Tirith completely screwing the settler build there, well we almost run outta room anyways [:P] Shame there's only an rWarrior as MP there. [:P]

Turn 2 - 610BC - Nope worker -&gt; worker. Loyal vHorse from ATFL rushes readily right royally. 4hp vHorse vs Arab 4hp vSpear = 2hp vHorse and a dead spear! Ruuuargh! Move another vHorse from Mos Eisley to Minas Tirith to cover and attack Arab rWarrior with rWarrior from Minas Tirith = dead Arab and 2hp rWarrior. Switch to temple briefly in Minas Tirith to pause the settler whilst the food recovers. Upgrade another warrior in Endor. Start operation jungle chop east of Mos Eisley. Disconnect the iron.

IT - Holy shit. There are soooo many galleys about. It's almost funny really. Almost [scared]

Turn 3 - 590BC - Tatooine horseman -&gt; warrior. hmm that's about it. Odd, moving stuff to attack Mpondo. [groucho]

IT - Ah that's better. Zulus "set us up the bomb" north of Minas Tirith. Zulu drop 1 rWarrior, 3 vWarriors, an rArcher and an rImpi. Oh boy! [:P]

Turn 4 - 570BC - Minas Tirith settler (hooray! [rolleyes]) -&gt; spearman. Mistfitzia riots . Now what do we think here then. We have 2 4hp vHorse that can attack, a 2hp vHorse and a 2hp rWarrior. I fuck up moving a horse here (I'm on a train, cider had nothing to do with it) and reload. Haven't attacked shit yet. Will mention to an admin just in case though. Move the horse from Mos up as backup and shuffle spears north from Mos to Endor and from Endor to Minas Tirith. So we have 2 spears (reg and no move), 5 horse (1x3hp reg no move, 1x2hp vet can attack, 1x4hp vet no move, 2x4hp vet can attack) and a 2hp warrior (reg can attack). Lets go, 4hp vet horse to soak up the archer attack = dead horse and 2hp Impi. Follow up with 4hp horse = dead Impi and 3hp vet horse. 2hp horse attacks warrior and kills it for no loss. That'll do I think. No point for warrior on warrior action. Not even if they are both female and there happens to be hot mud springs nearby. Settler wanders off towards DIYS.

IT - [cry] Dude the AI cheats. Zulu attack with 3 warriors and kill 2 reg spears, losing a single warrior. Follow up with an archer attack which kills a horse for 1 hp loss. On the bright side they didn't pillage, slighly odd. [hmm]

Turn 5 - 550BC - Tatooine warrior -&gt; warrior. Coruscant worker -&gt; worker. 3hp vHorse vs 3hp Zulu archer = Dead Archer and 2hp horse. 3hp rHorse vs 2hp Zulu vWarrior = dead warrior and 1hp rHorse. 2hp vHorse vs 2hp Zulu vWarrior = dead warrior for no loss. Yay all dead. Outer Rim connected [snicker] We have 39 shields left on TGL. 4turns at 11spt net. I have great idea I think. Will disband a few horsies in Endor to make the 6shields. And thus 3 turns. Cool huh. No embassies so I'm gonna claim a great idea if we get TGL. Win/Win situation for me you see?

IT - Persians drop a spear/warrior combo in between Naboo and Too Close. Deja Vu kicks in. Zulu Impi wanders north outta Mpondo.

Turn 6 - 530BC - Minas Tirith Spear -&gt; worker. Completely Indefensible founded in the far north. Starts worker for forest chop on Library to stop flipping Indians nicking it. (yes I was proud of that line) Ok after disbanding 1 horse (reg 1hp one) I realise that that was a stupid idea as it added no shields [mad] Stupid game.

IT - Ah God truly does favour the stupid. I forgot last turn to attack the Persians on our shores. The warrior attacks our rHorse in Naboo. It loses doing 2hp damage. The rSpear follows up and completely fails to damage our 1hp horse. [lol] [lol] [lol] [hmm]

Turn 7 - 510BC - Minas Tirith worker -&gt; warrior. Tatooine warrior -&gt; warrior. Naboo horseman -&gt; warrior. ATFL warrior -&gt; warrior. Workers clear some jungle near Mos, move to road iron once more. There are 2 vSwords in Mos, they attack rImpi just outside. vSword vs rImpi = dead Impi and 1hp vSword.

IT - Indians wanna chat. Ignore em. Still no TGL.

Turn 8 - 490BC - Minas Tirith warrior -&gt; settler. Found The Butchers Spawn south and west of Dude Its Your Sister. Road Iron and upgrade 2 warriors. Hire a couple of Taxmen to get +30gpt for a turn to allow one more upgrade next turn before we disconnect the iron. [b]PRAY TO EVERY GOD I CAN REMEMBER INCLUDING A FEW FICTIONAL ONES FROM THE DISCWORLD AND WARHAMMER 40K hit return

IT - Persians drop an Immortal next to newly formed Butchers Spawn, Arabs drop a warrior/spear combo. Zulu only dont drop something because the beach there is too crowded.

TURN 9 - 470BC - WE GET THE GREAT LIBRARY!!! Everybody dance now!! Vote for the "Let's Have a Party" Party! Swing your pants. Ding Dong! "Today" by the Smashing Pumpkins comes on my mp3 player, Billy knows, yes he does. Anyways Endor TGL -&gt; Horseman. 2 horsemen from Minas Tirith make it down to DIYS. Evacuate and abandon Butchers Spawn. We could never defend it and I dont wanna gift the persians a golden age. Attack the Arab rSpear from DIYS with rHorse = 2hp rSpear and retreat.

IT - Arabs move east away from our cities. Persians land another 2 immortals next to Mistfitzia. Zulu land an archer just south of Mistfitzia. [hmm] But now the party starts we get Mysticism, Maths, Philosophy, Code of Laws, Map Making, Currency, Polytheism, Monarchy, Republic and Construction from the Great Library and pull Engineering as our free tech. Not the greatest but now we can ignore the bloody rivers :)

Turn 10 - 450 BC - Have a quick check and none of the other AI even know Literature yet. Odd. I smell Mad Bax in this one. We are Engineering up at least on everyone else, only Persia has a tech we dont, Monotheism. No Medievil Infantry yet. Now what to do about 3 Immortals and an archer. Monotheism will certainly help here, although the swordsmen are still too far away. So vHorse out of Naboo attacks vImm west of Mistfitzia = Dead imm and 3hp vHorse. Decide to try for Leader, eSpear attacks rArcher = 1hp archer and dead spear [cry] vWarrior attacks 1hp rArcher = dead Archer and 2hp vWarrior. vHorse vs vImm = 3hp imm and retreat. vHorse vs 3hp vImm = 2hp vImm and retreat. vHorse from Naboo attacks vImm there = dead imm and 3hp horse. go figure. Attack 2hp Imm with Spear. Now this was stupid, but now Persians have their GA. [rolleyes]

And that's it guys. Pretty Cool huh?

Next!

Melifluous

socralynnek
08-06-2005, 15:13
Wow, so many techs in 1 turn....
Good game going, and I guess Engineering was not that bad, because the rivers have hindered our fast horses.
So, Mistfit, do you want to play?
I could play this evening but it would be pretty late and I have to get up early tomorrow.
+30 hours from now on would be better for me...

But I'm still exited we got TGLib...makes me much more positive about this...

Mistfit
08-06-2005, 16:37
Wowie!!! good job Meli! All I've been abe to read so far was the news about the GL but that was enough

Melifluous
08-06-2005, 16:47
The BPT has been updated also...

[fdevil]

Melifluous

socralynnek
08-06-2005, 17:55
Have you submitted at CivFanatics? It still says 650 BC in the submission list.

Melifluous
08-06-2005, 18:03
eek

Melifluous

Melifluous
08-06-2005, 18:06
Oh bollox.

It would appear that I didn't save the final game...

I have the 450BC Autosave. Will try and reproduce the fuck ups of my final turn now [cry]

Melifluous

socralynnek
08-06-2005, 18:12
Hmmmm....you are joking, right?
At least I guess we get TGLib anyway since the others won't get Lit...
I feel sorry for you...I know how I would feel...
Have fun with the replay....

Melifluous
08-06-2005, 18:25
woah.

It aint that bad.

I mean I gotta go back to the Autosave of 450BC.

All I had to do was reproduce 6-7 battles exactly and get the same result.

Thankfully my log was good enough to do this :)

Uploaded file now.

Melifluous

Mistfit
10-06-2005, 07:50
http://gotm.civfanatics.net/saves/sgotm7/CDZ_SG007_BC0250_01.SAV
Ok things are good.

Gentleman Jack - CHECK
Beernuts-CHECK
Pistons update-CHECK winning 25-22 2nd quater

Preturn:
Only change I make is to change Completely Indefensible to Library and Buy a taxman in Naboo to stop riot
Oh yeah and I switch production in the OuterRim to Galley. We might as well try to meet the rest of our neighbors in case they are ahead of our immediate neighbors in tech. Hate to waste that GL

IBT:
Immortal kills our yellowed vWarrior no damage (0-1)
See about 6 units unload and 3 new ships show up. Sheesh this is gonna be tough.
Minas Tirith Settler to Warrior
Tatoo Warrior to Warrior (2 turn cool)
AtFL Warrior to warrior
Nope Spear to Rax

INTERUPTION (talk to super Meli about his saving CDZ from imminent doom)

Turn 1(430BC)
Move spears out of Nope towards Naboo to reinforce that AI's landing area
vSword out of DiYS kills offending Imortal that killed our warrior -2 hp (1-1)
vSowrd S of Mos Eisley kills 2hp Aribic rSpear -2hp and goes elite leaves only a rWarrior there
Move vSword out of Mos Eisley to cover 3hp eSword
Move some troops between cities

(Pistons 43-Spurs 44)

IBT
2hp vSword gets attacked 1st by Persian vHorse takes 1 hp damage and promo's to elite (2-1)
1hp eSword gets attacked be Persian rWarrior no damage no leader...whew! (3-1)
Lots of Galley Movement
Minas Tirith Warrior to Settler
Endor Horse to Horse
Naboo Warrior to Warrior
Mistfitzia Worker to Worker

Turn 2 (410BC)
Weird both Persia and the Arabic Nation (PC) know Monotheism and we dont???
vSword dies attacking vImmortal -2hp outside of Mistfitzia (3-2)
3hp vHorse Kills rImmortal outside of Mistfitzia(4-2)
3hp vHorse Kills 2hp vImmortal redlined (no Promo) outside of Mistfitzia (5-2)
Take a chance 3hp eSword attacks Arabic rWarrior S of Mos Eisley and wins no Leader no damage taken (6-2) [eWins no leader 1]
Our lands are clear of the enemy for the moment
Whip Rax in DiYS

Pistons 51- Spurs 55 (grrrrrrrr)

IBT:
Learn Monotheism
No Drop-Offs
Tatoo Warrior to Warrior
DiYS Rax to Warrior
Persia Building Sun Tzu's AoW

Turn 3 (390BC)
Mistfitzia gets a Taxman no change in worker build
Move workers to re-connect iron
Rename 3hp eSword "Lucky Mistfit" and attack Zulu rArcher that came out of Mpondo but it does not help we likk the Archer but no leader (7-2) [eWins 2]
Notice that India has a 5hp Ancient Calvary in Karachi...Damn they have a Rax in the town with the wonder

(Pistons 57 spurs 67...getting worse)

IBT
No drop-offs
Mistfitzia riots (forgot about us still being in Despotism and moved a warrior out of the town [weedy] hire clown)
Zulu Building AoW

Turn 4 (370BC)
Move warrior into Mistfitzia to quell riots and fire clown to hire taxman
NOTE: GAME CRASHES AND HAVE TO RE-LOAD WHEN I WENT INTO TRADE SCREEN WITH ZULU TO SEE WHAT THEY HAD. RELOAD AND MOVE EXACTILY AS BEFORE

Replay the same... nothing exciting. Moving troops towards Mpondo.

Upgrade 2 vWarriors to Swords

(Pistons 59- spurs 70 looks like a lost cause)

IBT
Lots of troop Movement in the Arabic South
They drop a single rWarrior onto the southern Spice
Learn Feudalism
Minas Tirith Settler to Warrior
Tatoo Warrior to Horse
AtFL Warrrior to Horse
Coruscant Worker to Galley

Turn 5 (350BC)
Move and work
vWarrior on the iron dies attacking the rWarrior -1hp on the spice (7-3)
vHorse kills Arabic 2hp warrior on the spice no promo (8-3)
Whip Galley in Outter Rim

(Pistons Musta Lost but I missed the end of it)

IBT
Arabic Spear and warrior dropped in the south
Zulu archer in the west
Endor Horse to Horse
Outer Rim Galley to Galley

Turn 6 (330BC)
Move galley out for Suicide Mission
eSword dies to Arabic rSpear (!$#@#(*$&(@#*$&) -2hp and promo (8-4)
vHorse kills damn 2hp Arabic vSpear (9-4)
vHorse kills Arabic rWarrior in the South no promo -1hp (10-4)
vSword kills Zulu rArcher that came out of Mpondo no promo 1-hp (11-4)
vHorse kills Zulu rArcher Dropped off outside of Mistfitzia -1hp (12-4)
Start 50 turn run on Invention with scientist in Mistfitzia

Run out of Gentleman Jack so I break out the Glendronach :D

IBT
Arabs (non PC) drop another spear/warrior onto our spice
Zulu drop a warrior and Impi in the west
Minas Tirith Warrior to Settler
Naboo Warrior to Horse
Arabs Building the AoW

Turn 7 (310BC)
3hp vHorse Kills Arabic rSpear -1hp goes Elite (13-4)
3hp vHorse Kills Arabic rWarrior no promo (14-4)
3hp vHorse dies to vImpi no promo (14-5)
vWarrior redlines but likks Zulu rWarrior (15-5)
Son of a Bitch!!!!! vHorse dies to 2hp vImpi and the bastard promo's (15-6)
vHorse Finally kills the 2hp eImpi -1 hp no promo (16-6)
Move galley out to sea
http://www.civ3duelzone.com/forum/uploaded/Mistfit/200561074553_Suicide_1.jpg
IBT
No drop-offs
Zulu vArcher out of Mpondo attacks Lucky Mistfit -1hp and the archer dies (17-6) [eWins 3]
Suicide dies

Turn 8 (300BC)
Lucky kills a rImpi in Mpondo -2hp no Leader (18-6) [eWins 4]
vSword dies attacking rImpi -1hp in Mpondo no promo (18-7)
vSword kills 2hp rImpi in Mpondo and we take the city I keep it for its harbor set it to starve and start a worker. Rename Colton.
Settle Meliville on the Spices start a worker
Damn still can't turn down Lux because of Minas Tirith
Change Build in Endor to Palace. We can use it for one of 3 things. Within 3 turn change it to Library. Use it as a prebuild for Leo's. Use it as a prebuild for FP.

IBT
Arabic spear and warrior dropped off outside of Colton.
Tatoo Horse to Horse
IIB spear to Galley

Turn 9 (270BC)
vHorse kills Arab vSpear outside of Colton -1hp (19-7)
3hp eLucky kills Arab rWarrior outside of Colton redlined (20-7) [eWin 5]

IBT
3 or 4 Impi's and a Arabic warrior dropped off.
Minas Tirith Settler to Settler (I thought if we drop to size four we could build a Lib in this town - It can be changed pre-turn)

Turn 10 (250BC)
eHorseman kills Arabic rWarrior no leader (21-7) [eWin 6]
vSword kills vImmortal outside of Colton (22-7)


Post turn comments
Well I barely kept a 3-1 ratio of kills...that's horrible considering the type of units we are up against. 6 eWins no leaders.
You can decide wether or not to abandon Colton in the preturn. We are never going to make peace with anyone so there is really no benefit to abandoning it IMHO. It will survive the IBT.
http://www.civ3duelzone.com/forum/uploaded/Mistfit/200561074816_colton.jpg
I have 2 settlers. I suggest the one already in the south plop down where it's at. 2nd one in Tatoo put on the rubble pile.
We really only have one more spot for a town over by the Zulu in the East.
We have:
12 workers
12 warriors
9 Spear
6 Swords
4 horseman (of the Apoclypse...hehe)

I have 4 workers on the iron right now. I'd connect it and leave it. We will prolly not have the cash to upgrade the warriors we have now.

Build mostly Horse.

Maybe start a few more spear.

Before yennk picks it up we should discuss what to do with colton and the prebuild in Endor.

FYI - We'd need about 40-45 units to completely stop the drop-offs

Good luck.

Pistons will win the next game! [fingerscrossedsmillie]

socralynnek
10-06-2005, 09:34
I got it!
Will play NOW...

socralynnek
10-06-2005, 11:37
IBT: Persians attack Colton and both Immortals win, 1getting even promoted to Vet, the other only losing 1hp.
Arabs drop a Warrior next to Colton.

230BC (1) - I decide to abandon Colton, we have no chance of keeping it and the flip chance is high. I sell the harbor for 7g first.
I don't want the persians to have a foothold, we might rebuild it soon.
Found Elm at place.Sword moves away from formerly Colton and Horse protects it, other eHorse goes to Urfa to refresh.
Connect iron.Move other Settler to Mistfitzia. Upgrade Warrior at Endor. Switch Endor to FP, we don't need a lib now.
Whip lib at Completely Ind. Move 2 workers W of Elm and those that were close to Colton E of Elm.

IBT : The persians are building Sistine's.Arabs drop another warrior. Zulus drop Impi and horse close to IiB.

210 BC (2) - vHorse attacks ArabWarrior near Meliville and wins losing 1Hp but -&gt; Elite.
vSword from Meliville attacks Impi and wins losing 2HP. 4/5Horse from Elm attacks ZuluHorse near Iib wins with 1hp left, no leader.
Whip horse in Naboo and upgrade a Warr in DIYS.
Move Warr from Iib to ATFL, and a Warr from ATFL to Endor to move the MI from Endor to Mos Eisley.

IBT: Arab Warr kills Lucky Mistfit. MiTi builds Settler. 2horses built and a Rax in Nope.Start building Pike there.

190 BC (3) - Upgrade 2 Swords to MI and pillage Iron then. This was a failure since we can't build a Warr in 1 at MiTi. Build Lib there.
vMI attacks Arab warrior and kills it getting promoted

IBT: Arabs land 2 spears. DIYS riots, i thought I had checked with CAII...??!!??

170 BC (4) - Two MIs kill the Arab spears, still no leader. Two horses attack a Pers Immortal but do no damage but retreat.
Found CDZ server SW,W of Mistfitzia.

IBT: Immortal kills one MI and another IMM&Spear moves closer.

150 BC (5) - Kill all three losing a sword , a MI and a horse.
We have learned Chivalry and Theology.
Arabs have founded a town in the south. That's rather good, they are the smallest threat.

IBT: Persians propose peace and would even pay 20g for it.
Zulu build Sistine's and Knight's, Arabs build Sistine's

130 BC (6) - Found Crazy frog must die SW,S of DIYS. MM Endor s.t. FP is ready in 11 turns. Whip Galley in Outer Rim.

IBT: Arabs drop Spear and Warr next to Elm.
MiTi has build Lib -&gt; Settler. OR Galley-&gt; Galley.

110 BC (7) - Whip Galley in IiB.
eHorse loses to rSpear...grr...eHorse wins against rWarr, no leader. vMI finshes Spear off.

IBT : Pers lands a Imm and a Pike next to Meliville.

90 BC (8) - vMI kills Pike and gets promoted. And the Immortal has his name not without a reason...lose two horses and one retreats until the 4th finsihes him.
Galley in the West goes on a suicide mission, Galley to the east goes into Arabian territory.

IBT: Suicide Galley is lost.

70 BC (9) - Connect iron and upgrade a horse to a knight.

IBT : Persians drop an Imm, MiTi Settler-&gt;Knight

50 BC (10) - eMI kills that Imm but still no leader...
Shifting the units around a little and MM MiTi.



ToBeDiscussed: Build in MiTi and Endor. Shall we finish the FP? Persia already has Invention but no one else.
We can soon attack the Arab town with a few knights.
Now it is quiet, maybe we should switch to Monarchy.
India is still in the AA but a Galley has been sighted, so I guess, they'll soon drop units also.
That settler was supposed to found two tiles away of the Arabtown but their culture has already eaten that tile.

Western part at 50BC

http://www.civ3duelzone.com/forum/uploaded/socralynnek/2005610113542_BC0050_west.jpg
125.26KB

Eastern Part at 50BC

http://www.civ3duelzone.com/forum/uploaded/socralynnek/200561011379_bc0050_east.jpg
130.81KB

Mistfit
10-06-2005, 15:42
I don't have time right now to look closely but at first glance nice turns. One comment though Indefensible is building a temple...It should be a Lib. They are cheaper

romeothemonk
10-06-2005, 17:17
Guys, you need to get some pults soon.
Catapults/trebs/cannons are extremely important in AW.
You know where the landings are coming from, so have 8-10 pults around there and the AI will have a bad day.

Melifluous
10-06-2005, 17:43
Well I guess that means it's back to me again!

Great work guys. Will see what we can do about some pults etc...

Will maybe try and get a nice invasion force together for Misty to take the fight to some of the AI.

Melifluous

Ginger_Ale
10-06-2005, 18:11
haha Mistfit, the Pistons lost last night :D

socralynnek
12-06-2005, 11:40
quote:Originally posted by Mistfit

I don't have time right now to look closely but at first glance nice turns. One comment though Indefensible is building a temple...It should be a Lib. They are cheaper


The libraray in Indefensible has already been rushed and done...

Melifluous
12-06-2005, 13:18
Yeah I saw that ynnek when I opened the save.

I'm still only 4-5 turns into my game, dont expect to get it finished before tomorrow morning (GMT).

Looking pretty good I think :)

Agree with Arabs being first target easily, they are only civ we have a strong military against.

The longer we leave them the more jungle they will remove from their island for us.

We really need to have completed the destruction of all AI near us before Navigation, that's not too far away though...

[charge]

Melifluous

Melifluous
13-06-2005, 14:41
Done my turns...

Next !!

[u]The Log</u>

Preturn - 50BC - Ok so I check a few things out militarily before I start, we have 44 of an allowed 72 units. Now how strong does the AI compare with us. We are weak to India (Monarchy) and Persia (Republic). We are average to the Zulu (Republic) and strong compared to the Arabs (Republic). So Arabs seem favourite as our first targets. Maybe just Knights in the initial charge to be backed up by a following wave of pikes and catapults. I'll get building then. Ah I see now why Completely Indefensible is building a temple, it already has a library [lol] Crazy Frog Must Die is empty? WTF? I realise he must indeed die, but inviting the Zulu, Arabs, Indians and Persians to do that to him is a crual and unusual punishment. Wow just noticed that we have a galley out in the east, this game doesn't seem so bad given the apparent lack of land [fdevil] Come on let's crush 'em.

IT - Persians land 2 vImms near Elm. Zulu land a vImpi and an rWarrior near Iron In Borders. Persians building ToA and Leos, and complete SunTzu get ready for veteran Imms. Arabs wander some Galleys around Elm, but no room to land, I expect 4 Arab units next turn.

Turn 01 - 30BC - Nope Pikeman -&gt; pikeman. Let's get started then. 4hp vMedInf from Elm attacks 4hp vImm = dead imm and 2hp vMedInf. vHorse from DIYS attacks 4hp vImm = 3hp vImm and retreat. Shuffle 4hp vWar to DIYS to stop riots [:P] Wake 3hp rHorse in Endor and attack 3hp vImm = dead imm and 2hp vHorse (promoted). 4hp vKnight from Mos attacks 4hp vImpi near IIB = dead Impi and 1hp vKnight. Wake 4hp vHorse in Meliville and attack Zulu 3hp rWar = dead warrior and 2hp vHorse. Move eastern Galley (that the Zulu didn't attack btw) further south to reveal more of our future lands (Arabia).

IT - Arabs drop an rWarrior and an rArcher? Lamers. Zulu are building Sistines, Knights Templar and Leos. Arabs building Sistine and Knights Templar.

Turn 02 - 10BC - Tatooine horseman -&gt; knight. Outer Rim riots [mad] [blush] 2hp vHorse attacks 3hp warrior = rArcher misses, dead warrior, no loss. Ah that's more like it, 2hp vHorse vs 3hp rArcher = dead horse, 3hp vArcher. Sod it. Cover everything and carry on.

IT - Arabic archer attacks 2hp Elite MedInf = dead med inf. Arabs drop another rArcher!! We get Invention from TGL. [party]. Start Gunpowder on a scientist.

Turn 03 - 10AD - 4hp vMedInf attacks 3hp rArcher = dead archer and 1hp vMedInf. 4hp vHorse vs 2hp rArcher = dead archer and 3hp vHorse. Upgrade 2 warriors to MedInf. Upgrade a spear in MiTi.

IT - 2 Zulu galleys sail around our eastern galley.

Turn 04 - 30AD - Eastern Galley wanders out for 2 turns at sea and comes back for 2 more tiles in the coast? Somethings wrong with navy movement. I'll link the thread or post from CFC when I can get back online again. Apart from that nothing much really. Odd.

IT - Wow. I think I saw someone elses boat. Lemme check the diplo next turn. Nothing lands but there are 2 persian galleys and an arab galley just off the coast of Crazy Frog must die. Oh there are no troops in it. Let's fix that huh?

Turn 05 - 50AD - DIYS worker -&gt; worker. Fiddle with some workers. Fill Crazy Frog with troops. Check the eastern galley (it came down from the north) is in fact Scandinavian. We have a chat, they have printing press and gunpowder over us and contact with America. They wont sell contact and I check CivAssist2 and we will get PP from TGL next turn (Zulu, Persia and Vikings) and we'll get gunpowder (Vikings and Persians). Oh crap, Berserkers anyone? I hope that boat aint loaded. We are still up Engineering on the Arabs and way ahead of the Indians (they want Literature, Republic and Currency). Anyway, 2 fingers to Viking dude and away we go. (I declared war [:P]) Must check diplo everyturn now to see if the Americans get contact.

IT - We see another Viking Galley. 4hp Viking vGalley attacks eastern rGalley = dead viking galley and 2hp vGalley (promotes). We gain Printing Press and Gunpowder from TGL and start on Chemistry. Persians drop a vImm southwest of DIYS. Arabs drop rArcher northwest of Crazy Frog must die.

Turn 06 - 70AD - MiTi Knight -&gt; Knight. So we start by attacking 4hp vImm with 4hp vHorse = dead Imm, no loss for us. 4hp vKnight vs 3hp Arab rArcher = dead Archer, no loss. Saltpetre appears dead in between CDZ Server and Coruscant.

IT - Persians drop a vArcher near Crazy frog. Zulus drop 2 rArchera near Meliville.

Turn 07 - 90AD - Endor FP -&gt; Knight. 4hp vMedInf vs 3hp Zulu rArcher = dead archer, 2hp eMedInf (promotes). 4hp vKnight vs Zulu 3 rArcher = dead archer and 3hp vKnight. 4hp vKnight vs Persian 4hp vArcher = dead archer for no loss. Upgrade a horse to Knight.

IT - Freaky, after a game of nothing by the Indians they finally drop 2 Vet Arcient Cavalry north of Crazy Frog.

Turn 08 - 110AD - 4hp vKnight vs 5hp vAC = dead AC and 2hp vKnight. 3hp vKnight vs 5hp vAC = dead AC and 1hp Knight. Rearrange a little and riot. We pull 6 turns. Ouch.

IT - Nothing doing.

Turn 09 - 130AD - Very dull, however we find Viking lands (at least 2 cities) on an island SW of Persia [crazyeye]

IT - Zulu drop a vHorse near Meliville.

Turn 10 - 150AD - 4hp vKnight vs 4hp Zulu vHorse = dead Knight [mad] and 1hp vHorse. 4hp vHorse vs 1hp Zulu vHorse over river = dead horse and no loss.

And that's that.

We still aint talked to the Americans. We have 4 more turns of Anarchy and then Monarchy I suppose. Forbidden Palace has been completed, there really was no better time to build it.

Next and have fun.

Melifluous

socralynnek
13-06-2005, 15:12
Sorry for leaving Crazy Frog empty, I guess I had a reason for that...at least I should have mentioned it after writing up turn logs.
I guess, Monarchy makes more sense then Feud, but I didn't go to Feud more than once or twice in my C3C career...Republic is out of disussion....
So, Berserks will be nice...
America is the last civ we haven't met.
Does it make sense to research on our own after Edu?
Mistfit, do you play?
I can play then tomorrow, Wednesday or Thursday in the evening.

Melifluous
13-06-2005, 15:21
Hey it was no problems about Crazy Frog, was in a funny mood that day.

Generally everything went rather well. I lost a few units but not overmuch I thought.

Has anyone else noticed that I have declared war on EVERY civ we've met...

Was it something I said?

Melifluous

socralynnek
13-06-2005, 16:08
Hmmm, one was because I was afraid of meeting Arabs because I feared that they were on our island...
Oh, and you look the most threatening, so we send you to declare war.

socralynnek
14-06-2005, 15:50
Two Questions:
Mistfit, do you play next?
Who writes our QSC spoiler (see CFC forum)?

Mistfit
15-06-2005, 13:17
Sorry guys I went home last night from work excited to play these turns but when i got home I found my in-laws had taken up residence in my guest bedroom (same room as my computer). I'm unable to play until Friday evening (US time)

socralynnek
15-06-2005, 15:12
So, maybe I do this then tomorrow(29 hours from now)
Is this ok?
From friday to friday, I am away, but I hope that I can install Civ on my girlfriend's laptop.
At least I have access to internet there.

Darkness
15-06-2005, 15:15
As requested:

Dudes, you rock! :D



;)

socralynnek
15-06-2005, 17:04
Thanks,

every compliment is nice to hear...
We'll see if we can still rock against berserks!
BTW, is the Viking city really Houston?
If they are still at war with America, we might have a chance that they don't send berserks soon.

Mistfit
15-06-2005, 17:23
So, maybe I do this then tomorrow(29 hours from now)
Is this ok?

Well It's wed at noon here so that would be fine.

IF there are zerks involved we will need strong fortificcation in coastal cities. Especially with the Mussed up Sea movement in this game. They will be able to reach us from a long way away. (out of our line of site more than likely)

Melifluous
15-06-2005, 17:45
quote:Originally posted by socralynnek

From friday to friday, I am away, but I hope that I can install Civ on my girlfriend's laptop.


DONT!

Best way to get rid of a GF this.

Keep your time with her for her.

We can play around you easily.

Melifluous

Mistfit
15-06-2005, 18:23
I agree with Meli on this one Ynnek! (I may have to have myself checked out...Agreeing with Meli...That just isn't normal)

Melifluous
15-06-2005, 18:31
Watch it!

[billyclub]

Melifluous

socralynnek
15-06-2005, 18:38
quote:Originally posted by Melifluous

quote:Originally posted by socralynnek

From friday to friday, I am away, but I hope that I can install Civ on my girlfriend's laptop.


DONT!

Best way to get rid of a GF this.

Keep your time with her for her.

We can play around you easily.

Melifluous


So, maybe I explain the whole situation:
My girlfriend has moved to work in a city 500km from me.
I will move to her, when I have my Diploma (similar to Master's degree)
I am going to visit her for a week, but she just has one day off from work, so I have 4 days, where I have to fill 8 hours of the day when she's at work, so no problem there, when I play 2-3 hours of Civ.
I wouldn't risk a relationship that has lasted for 10 years now for Civ(although I already played Civ before I had known her)
BTW, I am going to watch Mexico vs. Brazil live in the stadium on Sunday(Confederations Cup)

Mistfit
15-06-2005, 18:44
quote:SGOTM7 - Spoiler 1. QSC period to 1000 BC.
This thread is opened in response to a suggestion that it might be interesting to discuss the QSC performance variations between the teams, and between Classic and C3C.

To qualify to post in this thread a nominated member of your team must have posted a summary of your progress and decisions up to 1000 BC.

Edited: We can't assume at this stage that all teams know the shape of the world, so please don't post maps showing more than your own island, or discuss or disclose the locations of any resources beyond horses and iron.

Discussion points which might be of interest include:-
1. Which Civs did you meet, which were strongest and how is it likely to affect the game later.
2. How did you balance growth vs military production during this phase.
3. What was your research approach?
4. Early plans to win the game.


I lurked this far in the sopiler

Mistfit
15-06-2005, 18:45
BTW I nominate Meli!

socralynnek
16-06-2005, 15:09
Got it, will play this evening, can't say exactly when, but before 7 hours have passed from now on, I will finish.

Mistfit
16-06-2005, 15:29
sweet! Give 'em the [hammer]

Melifluous
16-06-2005, 16:47
yay!

Go go go!

[charge]

Melifluous

socralynnek
17-06-2005, 01:00
Interturn: That Viking ship was not empty, but luckily it was only a MI in it.
Land it near Elm. Zulus land Archer and 2 Impis at IiB.

170 AD (1) : Knight attacks VikMI, retreats after making him lose 1HP.VetMI finishes him off.
Elite MI wins against Impi losing 2 HP, still no leader.
Vet Horse wins against Impi losing 1Hp.
Vet MI wins against Zuluarcher losing 1HP.
Galley finds Stockholm.
Shift spear from Endor to ATFL.

IT: Arabs want peace, but then send an archer.
Vikings send 2 MIs.
We get Education which makes our Great Libraray obsolete.

190 AD (2) : Lose VetKnight against MI who has 1 HP left.
Vet MI wins against MI. VHorse wins against ArabArcher.
VHorse wins against 1HP MI.
Galley finds Bergen.
Zulus have Chemistry.OuterRim is about to riot, so I give them a taxman.
Assign 4 more taxmen.

IT:Zimbabwe has build Sistines.
India lands a horse and an AC.

210 AD (3) : Lose a VHorse against AC.Shift units to defend Endor and CDZ Server.
Galley sees American border after 2 moves, check F4, funny, they have just bought contact, in the turn we met them.
We could sell Engineering but they only have 1g. They have no horses and 11 towns.
First time that someone != Meli declared war on a civ.

IT:Persians land a knight.
AC attacks but rSpear in CDZServer survives with 1HP, VHorse attacks but our warrior survives...That was lucky...

I chose Monarchy to be our new government!!!!

230 AD (4) : vKnight kills Persian Knight losing 2 HP. Reshift ressources and reassign citizens in all towns. We now are at +50gpt.
At the moment, I guess it is better to make some money than to research because we have to upgrade/hurry units.
Upgrade a warr to MI.

IT: India sends a spear, a sword and 2 AC. Vikings send two Swordsman. Arab archer moves closer.

250 AD (5) : eMI kills Arab archer, no leader. vMI kills VikESword without losing a 1HP.
VMI kills AC. VMI attacks AC, goes down to 1HP without doing any damage, but then wins the next 5 round defeating the AC.
No promotion...if that wasn't elite...
VHorse kills Viking Sword and gets promoted.VHorse retreats after attacking Ind.Spear
VWarrior dies attacking Ind.Sword.
So, I can't wipe out the sword and spear now.
Galley finds Washington.

IT: Our brave spear in CDZ Server survives the attack of the Sword and gets promoted.
Spear goes to mountain.
Zulu send 1 spear, 1horse, 1 Longbow and 1 Warrior to Meliville.

260 AD (6): MI kills Vikspear. Rush Knight in Mos Eisley. And shift some units to MosEisley and Meliville.

IT: Vikings land another Sword and arabs a horse.
Longbow kills spear in Meliville. Next spear bravely defends Meliville against a horse and a Wrrioir and gets promoted to Elite. But what for???Meliville deposes to the Arabs, which gives them our iron source, but the other we have is already connected.
Ironic!

270 AD (7): eMI kills ZuluLongbow.
RKnight attacks Pike in Meliville but does no damage. vMI liberates Meliville.
eHorse retreats against Sword, vMI kills Horse, 3HPVHorse retreats against Sword who got from 3 to 2HP. MI attacks Impi on mountain and makes him retreat. Warrior loses against Impi. VKnight kills Impi.

IT: 2HPSword dies attacking our Warrior in Mistfitzia.
No troops land, but 2 Knights are build.

280 AD (8): Rush a Knight in Naboo. Galley finds Persian town Bactra west of America.

IT: Zulu sends a Crusader.American galley comes to our shores.

290 AD (9): VKnight and eHorse retreat against Cru.Lose VKnight aginst him, before 4th Knight kills him.

IT: Nothing happens...

300 AD (10): Our first musket is build which goes to defend Outer Rim.
Minimap looks funny.

For next one: We have some money, consider rushing something. We could start researching Chemistry or do a min research.
Our coastal towns in the north don't have to be defended against Berserks, because the Galleys are very slow there (or say only if a galley is real close),
I don't know which boats are empty and which not.

Picture soon in the Big Picture thread.

romeothemonk
17-06-2005, 01:21
Do not do min research. It will kill you.
You guys are scientific, throw up some more cheap libraries in your core, and crank up the research rate. I still didn't see a single mention of pults or trebs. Trebs should be built in all towns that lack a rax. You want equal number of trebs and real troops.
You must do a research based economy at least until rails show up, and most likely want to continue research all the way to espianage, where stealing becomes very effective.

Mistfit
17-06-2005, 09:40
Ok Check around and Everything looks good. I do however switch a couple of long builds to Trebs and switch out some taxmen to Scientist. I turn up science to break-even Chem in 25.

IBT:
Drop-offs = 0 One bow or long bow comes from the southern city that used to be ours

Nope Musket to Knight
Crazy frog and Courscant Galley to Galley

Turn 1 (300AD)
Move workers and shuffle some troops around
eMI attacks Arabic rArcher flawless (1-0) [1eWin]

IBT
Drop-offs = 0
NOTE: so far no one has attacked either of my rGalleys that were in the open. Lets hope that keeps up.

Turn 2 (310AD)
Hire clown in DiYS to prevent riot
Move Galleys towards Meliville for loading
Northern Galley uncovers ST Louis on island and a Zulu Worker planing a forest on a tundra tile
vHorse Kills Arabic rSpear in Nrjan in the South -2hp no promo (2-0)

IBT
rArcher out of Nrjan in the south dies attacking 2hp vHorse -1 hp promo to Elite (3-0)
Endor Lib to Knight
IoB Lib to Treb

Turn 3(320 AD)
Most Everyone has learned Banking and Astronomy
Northern Galley finds Ngome and Detroit (it's on a 1 tile island so this will have to go to Marines)
eMI kills rSpear in Najran -2hp (4-0) [2 eWins]

IBT
Drop offs 1 LB's 2 Swords (All Around Minas Tirith)
Outer rim Galley to Treb
US, Vikes building Copernicus'

Turn 4 (330AD)
Get Southern Galleys blocked by Arabic Galleys
vKnight out of AtFL kills vLB -1hp no promo (5-0) after attacks move him into Minas Tirith
vKnight out of Nope kills Indian vSword outside of Minas Tirith -2hp cover him with vKnight out of CDZ Server
Move a vKnight out of DiYS to Minas Tirith for Defense

One Indian vSword left on our island.

Change all Galley builds to trebs

IBT
This is getting hairy!
Vikes drop off 2 MI's Indians drop off Sword and LB
Indian vSword attacks vKnight -3hp and he retreats (5-0-1)
Arabs building Copers' again
Caravels showing up!

Turn 5 (340AD)
Endor gets a scientist
vKnight out of Minas Tirith kills Indian vSword -1hp promo to elite (6-0-1) Note MI's 2 tiles away from any city so the swords are the immidiate threat
3hp vKnight out of Minas Tirith retreats doing no damage to an Indian 3hp Sword no promo (6-0-2)
eHorseman kills Indian 3hp vSword (7-0-2) [eWins 3]
2hp vKnight kills Indian vArcher outside of Minas Tirith flawless no promo (8-0-2)
I think I got everyone back into a Rax city and fortified for healing

IBT
Drop-offs = 1 Zulu Crusader by Minas Tirith again 2 tiles from anything
Minas Tirith Knight to Knight
Mos Eisley Rax to Knight
Tatooine Knight to Knight
Damn I moved a unit out of Mstfitzia and it riots (I don't play Monarchy much)
Completely Indifensible Temple to Treb

Turn 6 (350BC)
4hp eKnight out of MT kills Vike vMI but is redlined (9-0-2) [eWins 4]
vMI out of AtFL kills Vike vMI -1hp Promo's to elite (10-0-2)
vKNight out of MT kills Zulu 4hp Crusader (reg?) but is redlined no promo (11-0-2)

Move some citizens around for gold and science
Change Mos Eisley to Musketman (for our landing party)
2 Galleys arrive at Meliville awaiting troops for transport


IBT
Drop-offs=0 :D
Vikes building Magellans

Turn 7 (360AD)
Healing mostly
Move some troops around for best coverage

IBT
Drop-offs = 2 American rArcher and Arab vHorse
Endor Knight to Musket
Elm Treb to Treb

Turn 8 (370AD)
Decide to try to push the envelope on Leader Fishing...
eSpear kills rArcher Outside of CDZ Server no leader :( (12-0-2) [eWins 5]
4hp eMI kills Arabic vHorse outside of Minas Tirith (13-0-2) [eWins 6]

IBT
Drop-offs = 7 Persian Imm and Knight/American Pike and MI/ 3 Arabic Horses
1 Arabic LB comes out of Najran

Turn 9 (380AD)
Kills Arabic rLB with 4hp eHorse -2hp (14-0-2) [eWins 7]
Treb Persian vKnight outside of Meliville successful
eKnight dies redlining Persian 3hp vKnight (14-1-2) Dang can't go unbeaten
vKnight kills Immortal no promo (15-1-2)
eHorseman kills 1hp Persian vHorse (16-1-2) [eWins 8]
vKnight kills American vPike Flawlessly outside of Coruscant no promo (17-1-2)
eKnight kills American vMI Flawlessly outside of Coruscant (18-1-2) [eWins 9]
vKnight kills Arab vHorse outside of Minas Tirith but is redlined no promo (19-1-2)
vKnight kills Arab vHorse outside of Minas Tirith -2hp no promo (20-1-2)
4hp eMI kills Arab vHorse outside on Minas Tirith -2 hp (21-1-2) [eWins 10]

IBT
Drop-offs =2 American MI and Persian Knight
Persians want peace but wont give up anything for it
AtFL Knight to Knight
Citizen Dies in DiYS due to Jungle

Turn 10 (390 AD)
Treb fails against Persian vKnight outside of Iron City
vKnight dies Redlining Persian vKnight he promos to 2hp Elite (21-2-2)
vMI attacks Persian 2hp eKnight and he flees -1hp to our MI (21-2-2) I guess [hmm]
vKnight kills Persian 1hp eKnight no promo (22-2-2)
eKnight kills American vMI outside of CDZ Server (23-2-2) but is redlined [eWins 11]

IBT:
Drop-offs = 1 Arab rArcher
Disease strikes again
Nope Knight to Knight
IoB Treb to Treb
CDZ Server Treb to Treb

Turn 11 (400AD)
3 hp eMI kills Arabic rArcher flawlessly (24-2-2) [eWins 12]
Move and Work

Pass off report:
Ok we need to hit the Arabs quick as they still have spears covering their cities. I have 3 galleys in Meliville ready to transport. I have a couple of muskets ready to be built. I have a settler in Meliville for a beachead city on the Arabic side as well. Note I did not check cities before saving so please do. I have a bunch of Taxmen and Scientist everywhere. I've been MM'ing them between each turn to Maximize science and cash.

Go Get-'em Meli![charge]

NOTE: with all of the eWins we've all had I expect at least 2 MGL's from you this next turn set :D

Save has been loaded...Could someone please copy and paste this in CFC...I'm to tired to go there tonight 3:30 AM+

Not a bad Kill Ratio 'eh? [coool]It will get bettter with Trebs!

EDIT: POSTED AT CFC

Melifluous
17-06-2005, 21:55
OK.

I got it.

I guess it's me ;)

Melifluous

col
18-06-2005, 00:28
Back from the Friday night pissup in pub. To bring you up to date

a) my computer is missing in action. Motherboard and power supply have gone back to supplier.
b) I've installed C3C on wife's computer. Shhhh. Might be able to play a turn soon.

Mistfit
18-06-2005, 14:59
Go Get 'em Meli... Looks like just you and me for a bit here
http://www.civ3duelzone.com/forum/uploaded/Mistfit/200561814595_battle1.gifHack 'em up a bit for me Meli[duelist]

socralynnek
19-06-2005, 16:33
Hi there, people...
Hope you are already smacking those Arabs, Meli...
I think I can play on Tuesday or Thursday some turns, will see.
Will tell you tomorrow.

Mistfit
21-06-2005, 14:27
@ynnek or Col or King ~

If any of you want to pick up the turn go ahead. Meli got swamped at work and couldn't get to it last night. Just post an I got it and give 'em the [hammer]

socralynnek
21-06-2005, 16:05
So, I say, I haven't got it...
If I had known some hours earlier...
But I can play on Thursday +42 hours from now.
But today the only one getting beaten by a hammer is the manager of Mistfit's Marauders...

Mistfit
21-06-2005, 17:21
phbbt!!!!!!!!

Melifluous
21-06-2005, 17:21
OK If you cant take it now, then I can take it and dedfinately get it done by tomorrow evening at the earliest and midday Thursday at the latest.

OK?

Melifluous

socralynnek
21-06-2005, 18:58
That's ok.Midday Thursday is ok for me.
BTW, 1-0 only at halftime...

Mistfit
21-06-2005, 19:55
3-0 final (not as bad a drubbing as I have received recently in other friendlies)

Melifluous
21-06-2005, 20:16
[fdevil]

Melifluous

Melifluous
23-06-2005, 16:44
Preturn - 400AD - Ok so not much to do, change up the research rate to 70% to get Chemistry in 5 turns. Still running at -1gpt. Lots of scientists and stuff but I'll trust the <s>idiot</s> person before me to understand what he was doing. Meliville has no troops in? Odd.

IT - Zulus, Americans building Magellans.

Turn 01 - 410AD - MiTi Knight -&gt; Knight. Tatooine Knight -&gt; Knight. Mistfitzia Knight -&gt; Knight. Too Close Knight -&gt; Knight. Outer Rim Treb -&gt; Treb. Not a lot else. Most troops congregate in Endor, nice central location.

IT - Persians drop a vKnight next to Meliville. I see an Arabian horseman get on a caravel and the boat heads our way.

Turn 02 - 420AD - Endor Musket -&gt; Musket. 2xTreb attack on Persian vKnight = 3/4 vKnight. Attack 3/4 Persian vKnight with 3/4 vMI = dead MI and 1/4 vKnight. Attack 1/4 Persian vKnight with 5/5 eHorseman = dead Knight and 2/5 eHorse (no leader). We load 6 knights (2 reg and 4 vet) on galleys in Meliville and then dump them next to Baghdad (northeast of). Western Galley continues it's peaceful mapping crusade.

IT - Americans drop a vPike and vSword combo between Coruscant and Dude It's Your Sister!. Arab LB approaches our stack (sic) but does nothing.

Turn 03 - 430AD - Mos Eisley musket -&gt; musket. Now it's time for the

Battle of Baghdad!!
vKnight 4/4 vs Arab 3/3 Musket in size 11! city = dead musket, 1/4 Knight (no promotion).
vKnight 4/4 vs Arab 3/3 Musket in Size 11! city = 2/3 musket, retreat!
vKnight 4/4 vs Arab 2/3 musket in size 11! city = 3/4 muskete (promotes) and dead Knight.
vKnight 4/4 vs Arab 3/4 musket in size 11! city = 3/4 muskete and dead Knight.
rKnight 3/3 vs Arab 3/4 musket in size 11! city = 2/5 musket (promotes) and dead Knight.
rKnight 3/3 vs Arab 3/4 musket in size 11! city = 1/5 musket and dead Knight.

That was not good. Now an rSpear is showing in Baghdad and we have 2 1/4 vKnights nearby with a LB threatening, move the knights onto the Jungle for extra defence.

Let's have a go at the Americans now.
eKnight 5/5 vs US 4/4 vPike = dead Pike and 3/5 eKnight, no leader.
vKnight 4/4 vs US 4/4 vSwird = dead Sword for no loss, no promotion.

IT - 3/4 Persian vKnight kills 1 of our 1/4 vKnights in Arabia, other is killed by the 4/4 Arabian Longbow. Persians are building Copernicus'

Turn 04 - 440AD - Completely Indefensible Treb -&gt; Treb. Use it to bombard passing Vikings vGalley = 3/4. Chemistry next turn. Woohoo [:P]. Bloody Arabs. Annoyed me now.

IT - The AI is really dumb, vikings drop a vBaresark 2 tiles SE of Minas Tirith. They dont get Amphibious attacks? [rolleyes] Persians drop a vKnight next to Meliville. Arabs drop a vHorse between Coruscant and Dude It's Your Sister.

TUrn 05 - 450AD - Chemistry -&gt; Metallurgy. eKnight 5/5 vs Arabian 4/4 vHorse = dead horse, 4/5 eKnight and no leader. eHorse 4/5 vs 4/4 Persian vKnight = dead horse, 2/4 vKnight. vKnight 4/4 vs Persian 2/4 vKnight = dead Persian Knight and 3/4 our vKnight. vKnight 4/4 vs 4/4 vBerserk = dead berserk and 1/4 vKnight.

Damn that's gonna have to do it.

Will give it over now.

Go get em Ynnek...

Melifluous

Mistfit
23-06-2005, 16:54
Well this idiot thinks that was a nice turnset, albeit short. go get 'em yennek!

socralynnek
23-06-2005, 16:56
Not enough time today. I will play tomorrow, so if you still want to play some turns, go ahead, otherwise I play in 19 hours from now (high noon for me...)

socralynnek
24-06-2005, 10:42
I got it.
Will play soon!

socralynnek
24-06-2005, 13:43
Preturn:
Looks as nice as it can.

IT:Americans land archer and pike between Cor. & DIYS.

460 AD (1) : Bombard Arab galley twice -&gt; -2hp. Bombard pike -&gt; -1hp
Attack vKnight against Amer.Pike -&gt;win with no loss
eMI wins with no loss against Amer.Archer but no leader.

Set lux to 20%, only Mistf. and Crazy Frog would be rioting, so I leave it at 20% and give em entert.

IT: Our galley has been sunk.
Americans land MI&pike
Arabs land 2 longbows and Zulu 1 crusader, all close to Crazy Frog must die
MiTir Knight-&gt;Knight
Endor Knight-&gt;KKnight

470 AD (2) : Bombard AmPike -&gt; -1hp
eKnight against AmPike loses and only reduces 1hp.
eMI wins against AmMI losing 2hp.
vKnight wins vs ArabLongbow losing 1hp but getting promoted
3/4Knight wins against Arab Longbow
vKnight loses against vCrusader who had 1 hp left but gets promoted.
MM MinTir & Endor s.t. they can build Knight in 5 turns.

IT: AmPike moves 1 tile, Crusader attacks 2hp Knight over river and loses, giving our Knigzt a promotion to Elite.
Indians land Spear &Sword
Tatoo Knight-&gt;Knight
IiB Treb-&gt;Treb
Naboo Knight-&gt;Knight

480 AD (3) : Bombard AmPike -&gt; -1hp
3/5MI attacks AmPike, wins losing 1hp
4/5 Knight wins against IndSpear losing 2hp
vKnight wins against IndSword losing 2 hp but becoming Elite
Bombard Vikboat but no loss.
MM Tatooine to build Knight in 7.

IT:Arabs land Logbow, Zulu Impi,Longbow&Crusader,Indians spear&sword
ATFL Knight-&gt;Knight
Americans are building JS BAchs

490 AD(4):
vKnight wins against Arab Longbow without losing any hp and becoming elite.
vKnight wins against crusader w/o losing hp
vKnight loses against Impi with no rduction of hps and he gets promoted...
3/5 Knight wins against eImpi without any loss, no leader still...
2/5 MI wins against ZuluLongbow, -1hp, no leader
Bombard IndSpear -&gt; -1hp
Rush Library in Meliville.

IT:Ind Sword attacks but no damage.
Zulu land Longbow/horse, Pers land Knight.
Meli Lib-&gt;Treb

500 AD (5):
Bombard PersKnight but no damage
eKnight wins against 3/4IndSpear losing 2hp
eKnight vs vPersKnight, reduction to 1hp but loses.
eKnight against 1/4 PersKnight wins losing 2hp
vKnight against vZuluHorse.Longbow reduces 1hp, and we lose reducing only 1hp (and that's on desert)
3/5 Knight wins against ZuluLongbow losing 1hp.
vKnight wins against ZuluHorse losing 1hp but becoming Elite.

IT:
Vik send Berserk
Zulu send Longbow and Pers Knight
MosEisley Musket-&gt;Musket
Outer Rim Treb-&gt;treb

510 AD (6) : vKnight wins against Berserk with reduction to 1hp
Bombard PersKnight twice but no damage.
4/5 Knight loses against PerKnight reducing him to 1hp
3/5Knight finishes him off, but no leader...

3/5 Knight wins against Zulu Longbow and there is suddenly an ugly, fat guy called Orhan running around.
And I shall rename that unit, funny...Oh, we have a MGL...(dancing around)
Build an army in Mistfitzia and load our unit who is now called "The Knight that brought our first leader"



http://www.civ3duelzone.com/forum/uploaded/socralynnek/2005624134210_firstleader.JPG
73.49KB

IT:
No landings, seems that they are afraid of our newly born army!
Endor Knight-&gt;Knight
Vikings are building Newton's

520 AD (7) :
Rushing galley in Crazy Frog
Filling up our army hoping we soon can build HerEpic
Bombarding Arabgalley twice -&gt; -2hp

IT: Arabs land 1 Longbow
MiTir Knight-&gt;Knight
CF Galley -&gt;Treb

530 AD (8): Bombarding Longbow down to 1hp, army wins, build HerEpic in Endor
Move army to Mos Eisley s.t. they can soon attack the Rab city on our continent.


IT: Arab caravel attacks our galley and wins
Indians land sword&AC
Damascus has build Copernicus

540 AD (9) :
Bombard AC -1hp
eKnight kills vSword but down to 1hp
vKnight kills AC -1hp

IT:Americans send an MI, Zulu Impi&Longbow, Ind one AC

Tat Kn-&gt;Kn
IiB Treb-&gt;Treb

550 AD (10) : eKnight wins against VImpi -1hp
Bombard AC -1hp
vMI wins against AmerMI losing 2hp
vKnight loses against AC but down to 1HP
Finsihed up by sword
vKnight wins against Arab Longbow
Moving army into Arabian jungle, can attack next turn, Najran is only defended by spear.
Bombard ZuluCaravle -&gt; -1hp
Metallurgy done in 4 turns

Mistfit
25-06-2005, 14:21
Good Job ynnek! Our first of many leaders (I hope)

I can play this in 12+ hours from this post. Unless col or Kingreno wanna put in a turn. (hint hint :D )

Looks like quite a few of the other teams have finished up by the amount of new lurkers around.

Mistfit
26-06-2005, 17:44
Ooops I forgot this lost night. I will do this this evening.

Mistfit
28-06-2005, 16:17
I'm going to have to request a skip on this turn. RL has been a bitch and I've not the time to play right now. I might have time thursday evening and friday to pick it back up. I will be gone saturday through monday. Sorry guys

socralynnek
28-06-2005, 16:31
Meli, are you there?
Do you want to play?
Shall I play 10 more turns before Mistfit does?
I haven't got time today and probably no time tomorrow, but could play on Thursday evening (for me) which would be before Thursday evening for Mistfit.

Melifluous
28-06-2005, 17:41
I'll play tomorrow morning and evening on the way to work.

Not a problem guys.

We can just about keep this rolling with just the three of us [goodjob]

Melifluous

Mistfit
28-06-2005, 17:55
TY http://www.civ3duelzone.com/forum/uploaded/Mistfit/2005517184329_melianime10.gif

socralynnek
29-06-2005, 09:18
Hmmm, shall I play tomorrow (Thu) evening, before Mistfit does?
I have a COTM to finish tomorrow, so maybe I need the time there but I could play on Friday evening.

Mistfit
01-07-2005, 00:57
Meli... Did you get any played? I will wait to check here first before I start to play... In avout 2.5-3 Hours from this post

EDIT:
I do not want to pick up the turns because of my fear that Meli has already played some or all of his turns and has just not posted them. I may be able to play 24 hrs from now but that is Iffy. Otherwise it will be Monday Night before I can play again. Have a great weekend all. If I get the chance I will check here tomorrow.

socralynnek
01-07-2005, 08:33
I have time to play this weekend. Every day in the evening.
So at least it should go on...

Melifluous
01-07-2005, 15:19
Damnit,

Didn't get a chance to play.

Been away at a friends house at short notice and bloody screaming hectic at work with a full interview cycle to work through.

Very very sorry, gonna have to skip me.

Melifluous

socralynnek
01-07-2005, 15:54
OK, so then I'll finish this game....
Ahem, no, what I mean is:
Mistfit, if you want to play today, then do it.
But in any case, I will play 10 turns in 28 hours from now.
Since I had not enough sleep this night because of COTM 13, it is better for all, if I sleep enough this night and play tomorrow...

BTW if someone else of our big group wants to play then just post an "I got it"....

socralynnek
03-07-2005, 00:24
OK, let's go...

IT:Indians land 2 AC a spear and an Archer.
Mistfitzia Kn-&gt;Kn.

560 AD (1) : Bombard AC -1hp.
eKn vs. vAC win -1hp
4/5Kn attacks vSpear, retreats leaving Spear at 3/4
vKn vs 4/5AC win -2hp
13hp Army vs Spear in Najran win -1hp
12/13 Army vs Spear in Najran win -1hp
rKn vs 3/4 Spear wins -2hp but gets promoted
3/4 Sword wins vs vArcher going to 4/5

IT: Americans send 1pike, 1 sword, 1 Musket & a MI
Vikings want to talk.No time.
Persia sends a Knight
Zulus send an Impi
India sends 2pikes a MI & a Warrior.

America finish Magellans Voyage.

570 AD (2) :
Bombarding PersKn down to 2hp.
eMI vs Kn loses with no damage!!!
vKn against Pers2/4Knight loses 3 round but then wins...
Army wins against Spear and then against Longbow capturing Najran!
vKn loses against vImpi
4/5 Kn finishes him off.
Shift some units around to protect our cities.

IT:
Our 2 spear in TooClose win against AM MI and Sword.
Musket in OuterRim wins against IND MI&Warrior.
Persia sends another Knight.
Zulus are building Newtons.
MiTir riots...must have overlooked something...

580 AD (3) :
Bombing Pers Kn down to 1hp and Am Musket -1hp
eKnight vs Am vPike retreats -2hp
vKnight loses vs 3/4 Musket going to 2/5
vKnight wins vs Pers 1/4Kn -1hp
4/5 KN retreats vs 2/5 Musket doing no damage

IT:
Vikings send 4 units, America 1 MI.
We research Met, MT done in 14 turns.
MiTir Kn-&gt;Kn
MosEisley Musket-&gt;Musket

590 AD (4):
vKnight wins against Am MI.
Can't attack Viking stack of 2 berserks ans 2 muskets.
Rush musket in DIYS
Shift units to defend our towns.
All except Arabs and India have MT, so soon we have to face Cavs.

IT: Both berserks win
Zulus send 4 outdated units.

600 AD (5):
VKnight wins against eBerserk
vKnight wins against Musket that has been bombarded before
Gets promoted.
eSword wins vs vIndPike
rKn loses vs 3/4 Impi

IT:Vik musket attacks our injured MI and wins.
Vikings send another Zerk
Zulu Longbow loses against musket.
ATFL Kn-&gt;Kn

610 AD (6): Our army has come back to make the cleanup...
First kills Impi on mountain , then Vik Musket, then Zerk going down to 6/13
eKn kills 1/5 AmMusket (after bombing)
vKn kills 1/4 Am Pike
eKn kills 1/4Impi
And after bombing and killing a Zulu horse that has moved on top of Iron, our lands are clean!

IT:Vikings bombard us from Sea.
Immortal has been send

620 AD (7): A turn for regeneration.
vKn kills 1/4 Imm (after bombard)
Other units go to towns to heal.
Arabia is in Anarchy (going to Demo?)

IT: Persia sends Cav.
India sends 4 units.
Zulus&Vik&Am are building Smith's.
IiB Cannon-&gt;Cannon.
Trondheim has build Newton's

630 AD (8):
3/4 Kn kills 1/4Cav (bomb)
eKn loses against 5/5 WarElephant (Maybe GA for them?) -4hp
eKn wins vs 5/5 WarEl
vKn wins against vSword
eKn wins vs rWarr
Army finishes WarEl off.

IT:
Am sends Cav
India Sword&Pike
Zulu Impi,2Longbows&1Crusader
2Kn & 1Cannon build

640 AD (9):
Army kills both Ind Units but going down to 1HP...
Bombard AmCav
eKn kills 2/4Cav and we get our second leader...
Founds army. Fill it with 3Kn. Army kills 2 Zulu units, one Knight in it goes to elite.
eSword kills Longbow
vWarr kills 2/4 Longbow

IT:
No landings...
We know own 2 tiles of the Zulu island.

650 AD (10):
Americans and Persians have entered Industrial Ages.
Moving units to heal.
And, next one, please...
Heroic Epic done in 1 turn, MT in 8 turns.
I guess next build after Knight in Mistfitzia should be Rax.

So, at least we have 1 town more...
And our armies will now wipe off everyboday that dares to set a foot on our island!!!
Now, go, whoever is next!

Mistfit
03-07-2005, 05:19
Great turn Ynnek!!!! I cannot play until monday night. I am away from my "civ computer" right now. I'm at my brother-in-laws house for tha holiday. I am happy to find though that he has high speed internet. 3.5 mbps !!!

So I'll get back to you guys in the beginning of the week

socralynnek
04-07-2005, 13:47
Please come back soon...Don't wanna do this alone...
Oh, and happy Independence Day!
And hoping that we soon get independent of those Arabs...

Mistfit
05-07-2005, 13:58
I see it and it will be played 12 hours from this post.

socralynnek
05-07-2005, 14:01
Go,Go,Go.
Meli, do you want to play afterwards or should we skip you again?
I can play either on Thursday or Friday(only 1 of those), or then again on Monday and Tuesday.

Mistfit
06-07-2005, 06:04
Pre-turn: Not much action will happen off island in my turns. I have a grand total of 2 Knights that can be moved. The others are all inside of Armies that will never leave the island because we will never have large enough transports. On the other hand that may be good as they will make fine defenders. one for the northern portion of the island and one for the south. Please remember all future armies will have to be left unfilled until they get across the water. Everything looks good except our economy which is pretty putrid. But I suppose after MT we can turn off science and just kill people.

IBT:
One scandi ship fails at a bombard attempt.
The Hero Epic finishes
JS Bach completes in Washington (this will be our biggest challenge)

Turn 1(660AD)
Move troops and work workers

IBT:
Persians bombard our improvements around Crazy Frog
American LB and Cav dropped off (took 2 galleys to get them there)
Cav Dropped off
Arabs, Persians, Vikings, & Zulu building Smiths
Vikings complete Smiths in Bergan

Turn 2 (670AD)
Kill off the invaders 0 losses 3 kills no promo's
Move my huge invasion force over to Arab lands
It consists of:
3 Knights
2 Muskets
2Trebs

IBT:
No Drop-Offs
Indians do their normal Parade up north
Meliville riots because I took troops out of the city

Turn 3 (680AD)
Invasion of Arab Lands
Bombard eMusket 2 times once successful
Attack with rKnight and redline the musket revealing a spear underneath
eKnight kills rSpear
vKnight kills 1hp eMusket and Bagdad is taken I accpet the city. Sell off the Harbor and abandon the city.
Move Settler in to replace the city.

IBT:
No Drop Offs
Lots and Lots of Scandi ships headed our way

Turn 4 (690AD)
Settle New World one tile NE of where Bagdad was. Start a Harbor
Settling the new town shows a Persian Cav just outside of our new borders. I hit him with one of 2 trebs.

IBT:
No Drop-offs
2 vKnights are killed by Arab LB's the knights were even on a hill.

Turn 5 (700AD)
Move troops and bombard some passing ships

IBT:
6 Zulu troops are dropped off 4 Impi, 1 LB, and a Horseman

Turn 6 (720AD)
Kill all 4 Impi loosing 5 hp of the Armies Have to leave the Horse and LB
Move Troops towards Medina

IBT:
The Scandi's attack New World with a Zerk and Kill him. What is strange is that Meliville only had 1 Knight in it. I'll chaulk it up to luck
MT Comes in
Narjan Deposes us to the Arabs grr....

Turn 7 (730 AD)
Turn Science off and Hire a Scientist towards Navagation
All bombarment fails on medina so I will wait to attack

IBT:
The Vikings attack New World with 4 zerks and take the city 3 died to our 2 Muskets. It was burned to the ground.
One Drop-off a Arabic LB

Turn 8 (740AD)
The Bombardment fails again
Kill the LB with our newly minted Saphi and our Golden Age Begins
Balance Lux and Science to bring Astronomy in 6 turns. We really have little need for cash as we have no Knights to upgrade to speak of.


IBT:
No Drop Offs

Turn 9 (750AD)
Move and work

IBT:
No Drop Offs

Turn 10 (760AD)
Kill off a Spear in Mecca and Land 3 Saphi's in Arabic Lands...Now the fun begins

I and going to play some more turns as I want to do some damage to the Arabs before i turn it over

IBT:
4 Impis and a Zulu Horse are dropped off (I may loose a town)
1 LB from Persia is dropped as well

Turn 11(770AD)
Manuver to Cover the homeland as best as possible
Attack and Kill 1 Impi with the Army. Move the other Army to AtFL to cover it against attack.
Move a spear to Iron in the Borders to hope it covers as well

Attack on Medina
3 Saphi and 1 Knight attack 4 Muskets in Medina (the Knight dies) and we take the city

IBT:
No drop offs
Persian LB impales himself on our Pike
Zulu horse impales himself on our spear in Irons
and the remaining Impi move inland towards undefended cities instead of finishing off the spear. HMM???
In doing so the walk next to our army which takes 1hp off of all of them
I see trouble on the horizon. I spot a Zulu Rifleman.
A zerk impales himself on our army in Meliville

Turn 12(780AD)
Kill off everyone on our lands and Move 2 health Saphi's towards Mecca

IBT:
No Drop Offs

Turn 13 (790AD)
Kill 2 Muskets in Mecca and reveal a spear....Next Turn the Capital is ours

IBT:
No Drop Offs

Turn 14 (800AD)
2 Saphi kill 2 spear in Mecca and we Take the City


Pass off report:
There is nothing to sell and 10 resistors. I didn't abandon the city but you can pre-turn. It does have a 16% chance of flipping.

I have a settler over by the dyes I'd send him one South on top of them. We Maybe should stop making cannons and make Muskets for our new towns.

I've placed lots of trebs and workers around areas that have been having landings on them

We should start a harbor on the mainland to accept the dyes once the Harbor is done in New World 2

Narjan can be gotten back at any time.

If I have time tomorrow I will Post Screenies

Mistfit
06-07-2005, 06:06
Oh Yeah Our Salt Got Pilliaged IBT: We might wanna reconnect it...or not

socralynnek
06-07-2005, 18:06
quote:Originally posted by Mistfit

Pre-turn: Not much action will happen off island in my turns. I have a grand total of 2 Knights that can be moved. The others are all inside of Armies that will never leave the island because we will never have large enough transports. On the other hand that may be good as they will make fine defenders. one for the northern portion of the island and one for the south. Please remember all future armies will have to be left unfilled until they get across the water.

I was thinking very long if I should fill the second army or not as I was aware of the transport problem.
But I needed it because at that time there were a lot of drop offs and especially with blitz those 2 armies can do the defense (almost) alone.
But you're right, we might not get to Combustion, so we should fill those armies on the continent where they can attack (but then they will be stuck on that island, so it might be better for our first 2 armies to be stuck on our home continent)
I hope you can agree with me...

Meli?
Do you want to play next?
Or should I continue (still don't know if tomorrow or Friday is possible)?

Mistfit
06-07-2005, 18:33
After playing I fully agree that they are needed on the home island!

I have just seen my first rifleman in the Zululands.

romeothemonk
06-07-2005, 18:37
You guys are doing very well. I am impressed. Rifles are not such a huge worry as you have Sips.
Can you post some Screenies that show us lurkers what you are up to? I would wipe out the Arabs, then go after the evil Indians. Taking out the weaker civs first is very important at this stages, as they like to give gpt to the tech leaders. If they can't do that, you face fewer total units and less advanced units.

Mistfit
06-07-2005, 19:41
I will try to get screenies later.

The Indians are indeed behind in tech but they seem to have masses of older units around and those darn war elephants.

After the Arabs I'd continue on and hit the Persians just for ease of getting at them. They are right next door to the Arabs. Less likely for counterattack if they are gone.


http://www.civ3duelzone.com/forum/uploaded/Mistfit/200576201141_Screenie_2.JPG
189.17KB

romeothemonk
06-07-2005, 21:29
The dyes on arab land could be quite useful. This looks like it is going quite well at the moment.

Mistfit
06-07-2005, 21:38
The biggest pain in the arse right now are the Zerks. I hate 'em.

socralynnek
08-07-2005, 08:39
I still don't know when I can play, but I can promise that I can play on Monday.
So if Meli or someone else wants, post an "I got it!" and play...Destroy those Arabs...
But to join the discussion on who to go after next:
Since Berserks are our biggest pain, we might want to go after the Vikings, maybe destroy the Persians on the way.
Because without Berserks our coastline will be much more safe.

Mistfit
08-07-2005, 17:56
agreed

socralynnek
10-07-2005, 17:21
will play tomorrow in about 17 hours from now!

Mistfit
10-07-2005, 17:24
WooOOOoooT!

socralynnek
11-07-2005, 10:42
I got it. Expect to hear from me in 2 hours or so (maybe I also play 15 turns...will see...)

socralynnek
11-07-2005, 14:04
Preturn (800 AD):
Decide to not abandon Mecca, I think we can hold it. And we don't have to fear Berserks there.
Switch to 40% research, Astro will still be done in 1 turn.
IiB now produces Musket instead of cannon.

IT:
Vikings send Berserk & Rifle next to Mecca.
Vikings bombard and pillage our saltpeter tile.
Arabs land a Longbow.
Astro done, doing Physics (Magnetism will allow us to tansport armies in Galleons)
MiTir Sipahi-&gt; Knight


810 AD (1) :
Sipahi vs Longbow wins no damage.
Bombing down Rifle & Berserk.
2 vSipahi beat them.
Send worker to restore the saltpeter
Bring 2 more Sipahi to the other continent.

IT:
India sends 2 units to DIYS.
Persia attacks the Sipahi that had finished off the Berserk and wins.
Zulus send 1Crus, 4Impi, 3Longbows and 2 rifles to IiB!!!!
And they send 1Horse, 1Impi, 1 Longbow, 1 Rifle and 1 Warrior to Mecca.
Mecca riots!

820 AD (2) :
I almost never seen an AI landing that much units at once.
Abandon Mecca. Without rioting it might have been possible to hold it.
Bombard PersCav & Zulu units.
Sipahi wins against Pers Cav
VSip wins vs ZuluRifle with promotion
Other Zulu units on other continent are destroyed.
eSword loses vs 2/4 Indian Pike
Army wins vs Indian MI
Warrior wins vs 1/4 Indian Pike and gets promoted.
Army from there moves closer to the Zulu SoD.
Full strength army moves to IiB while spear and Warrior move to ATFL (only Impis can go there directly)

IT:
Zulu stack almost destroys our army.
But the last Rifel they didn't use to attack but moved him.
And they moved the last 2 Impis close to Meliville although they could have captured ATFL (there was only a 2/4 spear left)
Sipahi produced in Mistfitzia and Pike in Meliville.

830 AD (3)
We lose a Sipahi vs an Impi on a hill.
Next Sipahi kills Impi. Army kills 2 Impis.
Still Rifle left, since he is on a mountain I didn't want to attack him with a weakened army.

IT:
Rifle moves next to Endor.
Zulu send 2 Impi to New World.
Endor & Naboo are done building Sipahi

840 AD (4) :
vSipahi retreats vs Rifle
vSipahi loses vs 2/4 Rifle
3/4Sipahi kills him.
2 Sipahis kill the Impis on the other continent.

IT:
India buils Shakespeare.

850 AD (5) :
Quiet turn. Send our units to heal.

IT:
Persia sends 1 Immo to New World2
MiTir Sipahi-&gt;Sipahi
MosEisley Musket-&gt;Musket
Tatooine Sip-&gt;Sip
ATFL Sip-&gt;Sip
Nope Sip-&gt;Sip

860 AD (6) :
eSip vs Immo wins -1hp
Send 4 Sip to the other continent

IT:
Vikings send 1 Rifle tzo Karabuk
New York has completed Shakespeare's

870 AD (7):
Bombard Rifle
eSip wins vs 1/4 Rifle
Prepare for the fianl attack on the Arabs.

IT:
Zulu send 4 uniots to NewWorld2
Endor Sip-&gt;Sip
IiB Musket-&gt;Musket
Vikings are bzuilding UnivSuffr

880 AD (8):

Attack Damascus!!!!
vSip loses vs vMusket but going down to 1hp
vSip wins vs vMusket
vSip retreats vs vMusket(2hp left)
vSip loses vs vSpear
vSip wins vs 2/4Musket
vSip wins vs rCav
vSip wins vs 3/4Spear but that spear has brought us down to 2 hp
vSip wins vs 1/4 Musket

We capture Damascus!!!
We get Copernicus!!!!

Knight army wins vs 2 spears in Najran and we destroy it.

So we have finally destroyed our first enemy!!!

Bombarding the Zulu stack.
vSip wins vs 3/4 Rifle.
vSip wins vs 3/4 Rifle
vSip wins vs 2/4Rifle
3/5Sip wins vs vLongbow

So, Persia has 4 cities on that continent, so they have to be our next target.


Here I have accidentally hitten the restart button (only of the computer where I was doing the writeup, not the one where I was playing)

I was busy because the Zulu kept landing 4 units each turn and since once I was losing 3 Sipahis vs 2 rifles that were already bombarded down to 2hp and one to a Cav, I couldn't get on the Persians.

So, at 930 AD, I had built 2 habors to connect the continents and Physics was done, researching Magnetism.

Founded Cankiri on the southeast part of our continent.

IT (after 930 AD):
Zulu have Ironclads.
Vikings pillage once more our Saltpeter ressource.
No landings (first time since 880 AD)
2 Sips built.

940 AD (14):
Upgrade 2 galleys to Caravels.
Our Golden Age seems to be over.

IT:
MiTir riots because our Golden Age has ended.

950 AD (15):

Destroy Persian town of Sidon (which they had just founded close to where Mecca was)
Next one can go after the Persians but those landings with Rifles are very hard. Beware of the Zulus.
They seem to want NewWorld2 badly.
And I don't know what the Viking ships close to MiTir want.



http://www.civ3duelzone.com/forum/uploaded/socralynnek/200571114420_950AD.JPG
132.22KB

Mistfit
11-07-2005, 14:23
quote:We capture Damascus!!!
We get Copernicus!!!!

Knight army wins vs 2 spears in Najran and we destroy it.

So we have finally destroyed our first enemy!!!

When was the screenie taken? I still see Damascus

socralynnek
11-07-2005, 14:33
Read again...
We have captured Damascus and destroyed Najran.
And I had abandoned Mecca...so maybe that's why you're confused.
Damascus is ours!
BTW, have you heard something from Meli?
Otherwise it's your turn...

Mistfit
11-07-2005, 15:17
My Bad... [blush]

Meli said he would be taking the next turnset

romeothemonk
11-07-2005, 16:03
Congratulations guys.

Take out persia next and let the blood flow.

Melifluous
11-07-2005, 19:23
Yeah I got it.

Lets keep rolling huh?

Melifluous

socralynnek
12-07-2005, 10:11
Yeah, let's kill Persia!!!

Mistfit
14-07-2005, 14:21
How are the turns going Meli? Are the Persians Begging for Mercy Yet? [fdevil]

Melifluous
14-07-2005, 17:44
Persia unfortunately have an entire Island to themselves in the far west, so cutting them down to size is the best we can hope for.

I hope to have a game to upload tomorrow night at the latest :)

Melifluous

Mistfit
14-07-2005, 17:51
Well they can temporarily hold that island for us