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Dell19
01-04-2005, 13:40
I've now seen a screenshot of the map but not received the turn yet. Alliance talks are already moving towards signing an alliance with Beam however Akots posted in the global thread that he would prefer a 2v2 alliance which hints that he would like arranged alliances.

I guess I am the newbie in this game with probably the least experience.

The current tech path seems to be for me to take amphibious and Beam take Motorised which I'm happy with since Marines could be useful anyway.

Kingreno
01-04-2005, 14:06
Good, a Spoiler!

Hint, The Overseer in the middle of the map has 30 attack, 30 defense, but NO movement. He also has no Zone of Control, so unless he's truly in the way there is no risk. If you do want him gone anyways, know that he has a massive anti air defence of 20.

Good luck!

Dell19
01-04-2005, 20:17
Currently I'm thinking that initially it will be difficult to break through without breaking an alliance.

As soon as tanks come around then it might begin to be worthwhile to attack. Marines could prove useful as raiders though.

Currently building these small wonders:
Bombers - Going to be useful later on including injuring the enemy navy.
Infantry - In a central city, takes 6 turns to build and will be useful for some time
Submarines - Good attack and useful for hunting subs.

Dell19
05-04-2005, 01:22
Much shorter turn this time :)

We may have combat next turn as the two turns of democracy will be over. Neither Matrix nor Akots have sent me any communications whereas Beam has so I believe we will have a 2v2 alliance. To this end I have largely pulled my navy back to the coastline so that only Matrix's fast ships would be able to reach mine.

Abandoned the idea of building the infantry wonder since I can just conscript infantry and gone back to building the artillary wonder.

And a bit of spying:

http://www.civ3duelzone.com/forum/uploaded/dell19/20054502152_DMIV1.JPG
202.52KB

Pastorius
05-04-2005, 01:45
Did you get troop placement in the spy menu? Why are some of his cities empty. Or am I just messing up due to being up too late @ night...

Melifluous
05-04-2005, 02:09
Looks like a recon mission to me :D

Melifluous

Dell19
05-04-2005, 13:01
Yeah its just a recon mission. Tanks in 6 turns. Basically this means that I feel any land offensive is doomed to fail for now. Once tanks appear there may be more of a chance for success if the opponent is surprised.

Pastorius
05-04-2005, 13:56
I ll admit that I havent seen this age in civ for a very long time. But arent recon planes shot down by anti-air? Or is there a % chance to remain undetected (unlike U2)

Dell19
05-04-2005, 15:06
I think that there is no chance of them being shot down.

Dell19
03-06-2005, 00:40
submarine(4/4)-3+1 destroyer(3/3)-3
bomber(4/4) destroyer(3/4)-3
bomber(4/4) battleship(4/4)-2
bomber(3/3) battleship(3/3)-2
bomber(4/4)-4 battleship(2/4)
bomber(4/4) battleship(2/4)
bomber(4/4) battleship(2/4)-1
bomber(4/4)-4 battleship(1/3)
bomber(3/3) battleship(1/3)-1
bomber(3/3) battleship(1/4)-1
bomber(3/3) battleship(3/4)-1
bomber(4/4) battleship(2/4)-1
bomber(4/4) battleship(1/4)-1
bomber(3/3) battleship(3/5)-1
bomber(3/3) battleship(2/5)-1
destroyer(5/5)-2 battleship(1/5)-1
submarine(4/4)+1 submarine(2/4)-2
bomber(3/3) submarine(5/5)-3
destroyer(4/4) bombards submarine(2/5)-1
submarine(4/4) submarine(1/5)-1
cruiser(5/5) bombards submarine(4/4)
cruiser(5/5) bombards submarine(4/4)
cruiser(5/5) bombards submarine(4/4)-2
submarine(4/4)-1 submarine(2/4)-2

edit: 2 destroyers, 4 battleships, 3 submarines for the immediate loss of 2 bombers.

The advantage of letting the enemy come to me. When playing Rcoutme's WW2 scenario it became apparent that planes have a massive advantage over ships at the current time and ships are massively vulnerable on defence. In that game I lost basically the entire Italian navy in the first few turns and then managed sink quite a few ships mostly through air bombardment.

I'm reasonably confident that this ensures that the naval situation will be in my favour for some time unless he has ready for a counter attack which is possible.

Kingreno
03-06-2005, 10:37
great stuff Dell. I am amazed his fleet was not protected by carriers with Fighters, that is the only way (and a very good one!!!) to defend a fleet properly.

Dell19
24-06-2005, 14:09
Destroyer(4/4) submarine(3/3)-3
bomber(3/3) cruiser(5/5)-2
bomber(4/4) battleship(4/4)-2
bomber(4/4) cruiser(4/4)-3
bomber(4/4) cruiser(4/5)-1
bomber(4/4) cruiser(3/5)-1
bomber(4/4) cruiser(3/5)-1
bomber(4/4) battleship(2/4)-1
submarine(5/5)-3 battleship(1/4)-1
bomber(4/4) cruiser(2/4)-1
bomber(3/3) cruiser(2/5)-1
bomber(4/4) cruiser(2/5)-1
bomber(4/4) cruiser(1/4)-1
bomber(4/4)-4 cruiser(1/4)
bomber(3/3)-3 cruiser(1/4)
bomber(3/3)+1 cruiser(1/4)-1
bomber(4/4) cruiser(1/4)-1
bomber(4/4) submarine(3/3)-2
bomber(4/4) submarine(1/3)-1

Admittedly he had taken out 4 of my submarines the turn before because I was trying to be sneeky by making sure I could take out the stack of 4 cruisers and a battleship. Lost 2 bombers but its not a bad trade and I still had quite a few bombers left in reserve.

We now have tanks so their is the vague potential for some sort of offensive but really I think that the number of units that we started with will make attacks difficult to execute. For example the turn before Matrix made a marine assault with 6 marines on a central island city which failed even though I practically had just the starting units in that city. Its been reinforced now.

Basically my plan is to have a strong airforce which is based on land and sea for moveability and hope to deal with any attacks until I think we can attack in force.

The tank small wonder will be ready in 3 turns which perhaps could be slightly quicker but I forgot about prebuilds until turn 2ish.

Dell19
16-08-2005, 14:05
Since then I've accidentally put on war production so for the last turn I've been at war with Beam so that I can build small wonders again. It worked and since I got a great leader from Matrix's second marine attack I rush built the Battleship small wonder. Beam gave me the idea of building it and I think it could be useful for potential naval bombardment and give me much more confidence in sending my navy on the offensive at some point.

I didn't build an army because currently there is no obvious target to attack so I felt the small wonder would be more useful. The tank wonder should once again be ready in 5 turns.

Also this turn Beam grabbed a load of artillary from Akots which I helped to move to safety.

Dell19
18-10-2005, 00:26
And this is why I haven't made an offensive yet:

23 cavalry
20 infantry
7 marines
20 tanks

27*artillary take 36 hitpoints

bomber() tank(4/4)-3
bomber() tank(4/4)-1
bomber() tank(4/4)-2
bomber() infantry(3/3)-1
bomber() infantry(3/3)-2
bomber() infantry(3/3)-1
bomber() infantry(3/3)-1
bomber() infantry(3/3)-2
bomber() infantry(3/3)-1
bomber() infantry(3/3)-3
bomber() infantry(3/3)-2
bomber() infantry(3/3)-1
bomber() infantry(3/3)-2
bomber() infantry(3/3)-2
bomber() infantry(3/4)-2
bomber() infantry(3/4)-3
bomber() infantry(3/4)-2
bomber() infantry(3/4)-2
bomber() infantry(3/4)-3
bomber() infantry(3/4)-1
bomber() marine(5/5)-1
bomber() marine(4/4)-1
army(12/12)-7+1 3*marine(4/4)-12
tank(4/4)-3 marine(4/4)-2
tank(4/4)-2 marine(4/4)-4
tank(4/4)-1+1 tank(3/4)-3
tank(4/4)-1+1 tank(3/4)-3
tank(5/5)-1* tank(3/4)-3
tank(4/4) tank(3/4)-3
tank(4/4)-4 tank(3/4)
tank(4/4) tank(3/4)-3
tank(4/4) tank(3/4)-3
tank(4/4)-3 tank(3/4)-3
tank(4/4)-2 tank(3/4)-3
tank(4/4)-1+1 tank(3/4)-3
tank(4/5) infantry(2/2)-2
tank(4/4)-1+1 infantry(2/3)-2
tank(4/4)-1+1 infantry(2/3)-2
tank(4/4) infantry(2/3)-2
tank(4/4)-2 infantry(2/3)-2
tank(4/4)-4 infantry(2/3)-1
tank(3/3) infantry(2/4)-2
tank(4/4) infantry(2/4)-2
tank(4/4)-1+1 infantry(2/4)-2
tank(3/3)-1+1 marine(2/4)-2*not sure about the health
tank(3/4)+1 marine(3/5)-3
tank(3/3) tank(2/4)-2
marine(4/4)-2 tank(2/4)-1 retreats
Guerilla(5/5)-4 tank(1/4)-1
tank(4/4)-4 tank(2/4)-1
tank(4/4)+1 tank(2/4)-2
tank(5/5) tank(2/4)-2
tank(4/5)-2 tank(2/4)-2
tank(4/5) tank(2/4)-2
cavalry(4/4)-4 tank(2/4)
cavalry(4/4)+1 tank(2/4)-2
cavalry(4/4)-4 tank(2/4)-1
cavalry(4/4)-4 tank(2/4)-1
cavalry(4/5)-2 cavalry(5/5)-5
cavalry(3/3)-3 cavalry(5/5)-4
cavalry(3/3)-1+1 cavalry(5/5)-5
cavalry(4/4) cavalry(5/5)-5
cavalry(3/3)-3 cavalry(5/5)-3
cavalry(3/3)-3 cavalry(5/5)-2
guerilla(3/4)+1 cavalry(5/5)-5
guerilla(5/5) cavalry(4/4)-4
infantry(5/5) cavalry(4/4)-4
guerilla(4/4)-2 cavalry(4/4)-4
marine(4/4) cavalry(4/4)-4
tank(4/5) cavalry(4/4)-4
tank(2/4)-2 cavalry(4/4)-3
tank(2/4)-2 cavalry(4/4)-3
marine(4/4) cavalry(4/4)-4
marine(4/4) cavalry(4/4)-4
infantry(5/5)-1 cavalry(4/4)-4
guerilla(5/5)-4 cavalry(4/4)-3
marine(4/4) cavalry(4/4)-4
infantry(5/5)-3 cavalry(4/4)-4
infantry(5/5)-5 cavalry(4/4)-3
guerilla(3/3)+1 cavalry(4/4)-4
cavalry(3/4)-3 marine(2/4)-1
guerilla(3/3)-3 infantry(1/4)
guerilla(3/3)-1 infantry(1/4)-1
infantry(5/5)-1 infantry(1/4)-1
infantry(4/4)-1+1 infantry(1/4)-1
guerilla(3/3)-3 infantry(1/4)+1
infantry(5/5)-1 infantry(2/4)-2
tank(2/4)-1+1 infantry(1/4)-1
guerilla(3/3)-3 infantry(1/4)+1
infantry(4/4)-1+1 infantry(2/4)-2
infantry(4/4)-3 infantry(1/4)-1
infantry(4/4)-1 infantry(1/4)-1
infantry(4/4)-2 tank(1/4)-1
infantry(4/4)-4 tank(1/4)+1
infantry(4/4)-4 tank(2/5)-1
infantry(4/4) tank(1/4)-1
infantry(4/4)-2 tank(1/4)-1
infantry(4/4) tank(1/4)-1
infantry(4/4) cavalry(2/4)-2
infantry(4/4)-3 cavalry(2/4)-2
infantry(4/4)+1 marine(1/4)-1
infantry(4/4)-1 cavalry(1/4)-1
infantry(4/4) cavalry(1/4)-1
infantry(4/4) cavalry(1/4)-1
infantry(3/3) cavalry(1/4)-1
infantry(3/3)-1+1 cavalry(1/4)-1 stack destroyed

infantry(3/3)-3 infantry(2/2)+1
infantry(3/3)-1+1 infantry(3/3)-3
infantry(3/3)+1 marine(1/5)-1

submarine(4/4)-3 battleship(3/3)-3
submarine(5/5)-3 cruiser(4/4)-4
submarine(5/5)-1 submarine(4/4)-4

tanks lost: 5
cavalry lost: 7
infantry lost: 4
guerilla lost: 3

70 units destroyed for the loss of 19 units. In terms of decent units he lost 47 whilst I lost 9. A decent result.

http://img437.imageshack.us/img437/317/beforethestorm0zu.jpg

Dell19
23-10-2005, 18:19
bomber shot down
Interceptor shot down
bomber shot down
Interceptor shot down
bomber shot down
bomber shot down
bomber shot down
bomber() interceptor(3/3)-3
bomber() bomber(3/3)-2
bomber() bomber(3/3)-2
bomber() bomber(3/3)-2
bomber() bomber(3/3)-2
bomber() bomber(3/4)-3
bomber() bomber(2/3)-2
bomber() barracks destroyed
bomber() bomber(2/3)-2
bomber() bomber(2/3)-2
bomber() bomber(2/3)-2
bombing run failed
bomber() infantry(4/4)-1
bomber() infantry(4/4)-1
bombing run failed
bombing run failed
bomber() infantry(3/3)-2
bomber() infantry(4/4)-1
bombing run failed
bombing run failed

marine(4/4)-3 infantry(3/3)-3
marine(4/4)-2+1 infantry(3/3)-3
marine(4/4)-4 infantry(3/4)+1
marine(4/4)-4 infantry(4/5)-3
marine(4/4) infantry(3/4)-3
marine(4/4)-1+1 infantry(1/4)-1
marine(4/4)-3 infantry(1/3)-1
marine(4/4) infantry(1/5)-1
Edfu captured

24 artillary captured by cavalry, all disbanded

Edfu disbanded.

Beam provided the intelligence that Edfu was weakly defended so I changed the plan and attacked the city instead. Had no chance of holding the city because of the stack directly to the SW which has 5 infantry and another 10 units made up of flaks and guerillas plus the artillary that he is bombarding me with. Pretty much all my marines were used in the attack so I now realise that I need more.

http://img406.imageshack.us/img406/2258/goodbyeedfu7ig.jpg