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View Full Version : Kemal vs Killer 2 *Spoiler*


Kemal
29-03-2005, 21:03
(This spoiler contains a .avi movie inserted to enhance the spoiling experience, file is pretty large (6MB) so if you want to watch it, if you don’t have an ultra fast connection, click this

Download Attachment: /forum/icon_paperclip.gif Wonder03.avi (http://www.civ3duelzone.com/forum/uploaded/Kemal/Wonder03.avi)


to start downloading already while reading. Most of you prolly know the movie, but I personally prefer these over the civ3 method).

This game has been going for quite some time now, we more or less promised each other a 2nd game after the 1st was completed, and this is the result.

Map has been made by KR, and since he demanded that I made a spoiler for it, as a deity level player naturally I caved in immediately. ;)

Starting off with the map parameters:

Both of us play with Egypt, where I am commanding the lawyers and Killer (as modded Portugal) plays the archeologists.. time to give him a taste of his own medicine, [estwing] or hammer in this case that is. ;)

Further details:
Large map, archipelago
Emperor level
6 AI opponents
Additional rule (that we both forgot about until KR reminded us we actually requested it in the map request thread [blush2]): no suicide galleys!


So, to start off, the Lawyers found themselves on the following, decent spot..:

http://www.civ3duelzone.com/forum/uploaded/Kemal/2005322224934_start.jpg
39.32KB

Though, of course, before making such an assumption, one should question: What is "a decent spot"? Although several years of playing pbems at this site has more or less led to the introduction of a somewhat unified concept of "decent start", the exact nature of this concept has not been uncontroversial, especially when taking into account possible reasonable compensations later in the game, by which the consequences of a low food start can be regulated and are not necessarily unjustified, also considering the fact that one should keep in mind the existence of several categories of starts and games, such as good pbem starts and good RNG created starts on any given random map, where it has been argued that...[laser]
Okay, that was the end of lawic flavour for this thread, I promise, as I somehow am under the impression I'm losing readers' interest here... ;).

So, in short, a decent start but without any food boni in sight, growth will be very slow, while there do seem to be shields in abundance, obviously MP won't be a problem on this map.

I started of scouting with a warrior, and since I located a cow on a fairly short distance of capital, I did not go for the granary but for the settler to maximize food production of the empire as soon as possible. With the settler completed, the map looked like this:

http://www.civ3duelzone.com/forum/uploaded/Kemal/2005322225916_settlernaarkoe.jpg
22.86KB

As can be seen, there are actually two cows nearby, and a third can be found northwards... since it seemed that the starting island was more or less already getting to its final shape, with only the extreme south of the map left to explore, things were beginning to get more clear with regard to how to judge the plan to shape the future Lawic empire.
With only 1 cow for any given city being a total waste with regard to completing settlers at a good rate (since a single cow only gives max +4), getting the 2nd cow as well was a prime target for soon to be founded memphis... however, another thing to consider was that commerce was not fairly abundant on this island, with only one other major river on the island so far, meaning several cities would be without river-commerce bonus. That, in combination with the fact that no lux had been sighted so far, made the lawyers concur on a city build pattern that would be extremely dense, as to maximize the effects of MP/content born citizens per worked tile later in the game, which would keep the lux slider as low as possible until Republic at least.
Such a dense spread combined with the world as they knew them also convinced the Lawyers that the FP ought to be constructed in the city to be founded near the third cow/river.

But a dense city spread could have severe consequences for Memphis, the one and only settler pump, if indeed several cities would perhaps be build with a lower rank than memphis... therefore, in the end Memphis was founded at a very close distance 3 from the capital, and totally against the regular opinions on city builds, it was created on a bonus grassland without quick possibility to grow to size 7!

So, how to quickly get the other cow then, Kemal? Surely you can't mean to... that would be breaking one of the most basic rules people that start to play civ3 are taught... it can't be..

http://www.civ3duelzone.com/forum/uploaded/Kemal/2005322231020_memphistemple.jpg
26.66KB
[yeah]

Yes, this has to be the first time in ages I ever created a temple this early in the game, but the simple fact was that I needed it to get other cow, and building a settler for it again would delay construction of the granary too much, in my opinon. Also, since Memphis would grow to at least size 5, the extra happiness on that specific location would be badly needed soon, since it has a low commercial output. So, a temple it was. [medic]

A great drawback of course was that I now started actively losing an extra coin in upkeep, and thus killer was probably beginning to run away from me in techs... surveys of the GNP demographs also supported the fact that the Lawyers still had a long way to go to their beloved Code of Laws.. :(
To add to the extra upkeep, lots of commerce had also needed to be reassigned with the not so unexpected anymore, but still sad discovery of only a single lux on the entire island:

http://www.civ3duelzone.com/forum/uploaded/Kemal/2005322231746_luxes.jpg
36.75KB

This thus resulted in an excruciatingly slow tech pace... having pursued pottery as a first tech, it was only in 1870 BC(!) that the lawyers, who obviously preferred the debating about construction of temples, the FP and city build patterns over scientific research, found a way to store their precious rulings and debates, having developed:

http://www.civ3duelzone.com/forum/uploaded/Kemal/200532223205_alpha1870.jpg
39.53KB

The empire at that time, with Memphis only just finishing preparations for quick settler construction consisted of:

http://www.civ3duelzone.com/forum/uploaded/Kemal/2005322232045_empire1870.jpg
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And indeed, the tech pace always stayed way behind on empire development, ensuring lots of lawyers found a new profession wielding a club instead of their favourite weapon, the Civil Code, as plenty of warriors where constructed for (future) MP duty, with key cities having little else to build at times. So it took until 1250BC for the next tech to be discovered:

http://www.civ3duelzone.com/forum/uploaded/Kemal/2005322232337_writing1250BC.jpg
39.81KB

With the empire at that time being:

http://www.civ3duelzone.com/forum/uploaded/Kemal/2005322232623_empire1250BC.jpg
88.54KB

Fortunately, with the advent of the curragh, knowledge of more distant parts of the map also became available, resulting in the following explorations:

http://www.civ3duelzone.com/forum/uploaded/Kemal/2005322232725_searoutes1.jpg
34.46KB

http://www.civ3duelzone.com/forum/uploaded/Kemal/2005322232743_searoute2.jpg
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Two new luxes to be seen on nearby islands! [cool]
No new lands/contacts yet, but we can see sea lanes everywhere, so we'll just suicide some curraghs and that will be sorted out soon enough...
Enter judge KR, all rise please. That thought was quickly overruled as KR rightfully pointed out that we had asked for suicide galleys to be forbidden! [cry]
Suddenly, the prospect of no contact/exploration at all until astronomy loomed dangerously above the lawyers' heads, and therefore it was thought to be reasonable, as can be seen in the 1250 empire pic, that immediately one city would get extreme priority to get it in line for an emergency wonder pre-build scenario.

But there were more decisions needed to be taken at that point, as the rare occasion of selecting a new tech had occured once again. Obviously, there were 3 major candidates:

1. Philosophy, to get the free tech, since the pace was already as slow as hell.
2. Mapmaking, to get those extra luxes online asap, as lux tax was on a permanent 20% already.

And of course..

3. Code of Laws, getting fervent support from the lawyers around the nation, who were getting tired of being equipped with those crude clubs. ;)

Obviously, a difficult choice between two and not three tech really, and after a heated and emotional debate it was decided that indeed mapmaking at this time was perhaps a *slightly, mind you!* better choice than Code of Laws, so mapmaking it was.
No Philo, I can hear you all wonder? ;)

A quick glance at a civ players best friend showed that this would have been a extremely risky, and almost certainly doomed choice, as somehow the F11 turned up the following BS:

http://www.civ3duelzone.com/forum/uploaded/Kemal/2005322233957_1250BCdemographs.jpg
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2nd in literacy!?? [confused]
Meaning an AI had either invented philo, or literature already, quite an achievement on an archipelago/emperor map, I think, but true nonetheless, it turned out to be.
We know this for sure, as we heard from a certain archeologist some boasts and claims of building on gold, to get to philo as soon as possible, and when the time was there... a major disappointment, as there was no free tech for Killer anymore. An AI it was, then.

A major setback for Killer this must have been for sure, considering he had spent much extra commerce on useless philo now, and had deranged prebuilds for harbours and galleys for sure. To strengthen this believe, as I assumed our tech pace was more or less the same, here is my horrendous 1000 BC tech tree:

http://www.civ3duelzone.com/forum/uploaded/Kemal/2005322234638_techtree1000BC.jpg
61.13KB


Fortunately, the empire in the meantime was taking shape very well, the mainland has almost been colonized, indeed very dense but atm I'm still profiting from it. Heliopolis kinda nullified the extra MP advantage though, as I had to install a permanent 20% lux tax anyway to keep it at max production. [sad]
(As to the why of this, you might know already from viewing the movie, if not it will be explained below),

http://www.civ3duelzone.com/forum/uploaded/Kemal/2005322234943_empire1000BC.jpg
55.37KB

So, a few turns later, mapmaking was discovered, a galley was commisioned in service, and "de arm van de wet" (for Dutch only I'm afraid, sorry)) became longer and longer, as first in 775 BC, Lisht was founded as first overseas colony near the incense:

http://www.civ3duelzone.com/forum/uploaded/Kemal/2005322234958_Lisht775BC.jpg
44.4KB

And in 690 BC, Buto followed to bring in the wines:

http://www.civ3duelzone.com/forum/uploaded/Kemal/2005322235034_city2_690BC.jpg
50.14KB

Harbours will be rushed there as soon as the population allows it, of course.

So then, the time finally arrived for the greatest Lawic achievement to date, as Heliopolis in turn 98 (current turn) finally managed to complete:

(in case you haven't started loading it at the start of the spoiler:)

Download Attachment: /forum/icon_paperclip.gif Wonder03.avi (http://www.civ3duelzone.com/forum/uploaded/Kemal/Wonder03.avi)



[dance]

Curraghs will now attempt to explore sealanes and contact new civilizations, however the Supreme KouRt already warned us not to start celebrating too early about this... time will tell of course, if all else fails the lawyers will use this structure as one huge speaking corner, surely one can be heard from the top of this mighty structure! ;)

(For those that (understandably?) don't want to load the .avi at all... we are speaking, as you might have guessed, of the Great Lighthouse here).

To finalize, here's a shot of the current empire, turn 98 as said, as well as a minimap, the F3 screen, and a final word about the F11 screen in combination with F7:

http://www.civ3duelzone.com/forum/uploaded/Kemal/2005322235525_empireturn98.jpg
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http://www.civ3duelzone.com/forum/uploaded/Kemal/2005322235552_minimap590.jpg
3.53KB

http://www.civ3duelzone.com/forum/uploaded/Kemal/2005322235636_army590.jpg
25.29KB

Now the demographics, which show us 2nd in mfg goods, whereas the previous turn we had been first with a reassuring 25 shield lead over no2... almost certainly an AI entered a GA, assuming Killer is isolated as well. The wonder screen (where we can see it was probably Byzantium that robbed Killer of a free tech indeed) shows no new AI wonders, so fighting is going on for sure.. I suppose the AI has run out of room as well then, might be more difficult to find them than expected indeed after all:

http://www.civ3duelzone.com/forum/uploaded/Kemal/20053230042_f11590.jpg
51.45KB

http://www.civ3duelzone.com/forum/uploaded/Kemal/2005323012_wonders590.jpg
63.92KB

Pastorius
29-03-2005, 21:28
Ack! I would be wetting my pants if I encountered an army of Lawyers [eek]


:D
Great spoiler so far Kemal.

Socrates
29-03-2005, 21:34
I'll tell you what. This spoiler feels like a solo game played by Sullla, Sirian or T-hawk, but with the PBEM exciting experience on top of it. [goodjob] Greeeaaat map by Kingreno, and your approach, though feeling non-orthodox, should become a new standard. Congrats for quickly setting up Memphis to a settler factory. [thumbsup]

Apart from that, both of you are Egypt-like, so industrious and religious, right ?

I can't wait to see what the seas will reveal. And I'm confident for you in the future ; it seems that failure is missing in your vocabulary. ;)

P.S. : Your vid gave me an idea, not gonna tell you, SURPRISE... [mischief]

Pastorius
29-03-2005, 21:43
The avi format is not supported by standard winamp it seems, so I had to run it with my divX player to get it to show. Just FYI ;)

Great to see the classics, and broadband makes download a breeze

Kemal
29-03-2005, 22:03
*Removed some unnecessary text no longer applicable.*

@all: thanks for your input, most appreciated. :)

digger760
30-03-2005, 10:03
Great Spoiler once again Kemal...I skip movie screens of wonders altogether, It just delays all the civ action. This looks like it could be a great map. I get the feeling from your description that you and Killer are some what seperated from the world. While it seems you suspect the AI are at war with each other (based on an AI getting a GA) In that case, who ever meets the AI will probably meet all of them at opnce...it is shaping up like the Lighthouse is the key to the game, lets hope it is not that simple!

@Akots - Just as an FYI... deleting posts is about the only rule we have on this site (and post of michael jackson porn)

@Kyrs - a quick english lesson ;) "unorthodox" is the correct term. While the prefix "non" is used in front of many words..orthodox is not one of them. Sorry I can't give you an exact rule of when and where to use it.

@Kemal - Sorry if i side tracked your thread.

Kemal
30-03-2005, 10:11
@digger: no problem, thanks for the positive words and you could be right with what you say there... except of course for the skipping the wonder movies part. [eek][cry]

On akots' request, I've removed his final post here too, and edited my own post, as can be seen. To me it looks better this way, PP or anarres please contact me if I broke the rules here.

Socrates
30-03-2005, 11:50
Ah digger, I hesitated to write "unorthodox", so I went my way to be safe... but it seems it wasn't so safe. [blush]

Kemal, I hope you aren't afraid I quoted those Civ players. I was mainly feeling the tales they played and described. Your spoiler isn't just a log, but also has this "tale feeling" which adds to lurkers' expectation. As for the video, I think you got me because I was wondering when I had stopped watching them in Civ3, but then I remembered there were no video in Civ3, and that it was a Civ2 video !!! [eek]

Kemal
01-04-2005, 20:56
So well it turned out the lawyers could be heard discussing naval movement from the top of their new wonder, that it was not soon after it had been completed, agreement had been reached between both the sailors and the lawyers back home on which route to take, when in 550 BC another patch of shallow waters was discovered!

http://www.civ3duelzone.com/forum/uploaded/Kemal/20054119290_landinzicht550BC.jpg
12.76KB

And in that very same year, an even more important event occured, sparking celebrations throughout the lands:

http://www.civ3duelzone.com/forum/uploaded/Kemal/20054119368_CoL530BC.jpg
30.28KB

Rejoice! Our beloved Code of Laws has been finished! [dance]

Could it get even better than this?
Oh, most certainly it can, as the next turn, the new sea passage revealed:

http://www.civ3duelzone.com/forum/uploaded/Kemal/200541193718_Dutchcontact530BC.jpg
28.73KB

Hurray! The Dutch! [dance] [party] [dance]
Code of Laws and Dutch in one turn, our seabound lawyers found themselves in seventh heaven, equipped with their copies and knowledge of the "Burgerlijk Wetboek", they were preparing to make first contact asap and start interesting disucssions with their Dutch counterparts on the exact scope of article 6:2 BW, as well as the interpretation of 3:33 jo. 3:35 BW, before indulging in any possible agreement on trades, and since obviously matters of such importance need to be carefully conisidered, all agreed it would be best to also let the Supreme Council make a ruling on any possible outcome, it was decided that it would not be possible to sign any binding agreements just yet. [yeah]

In the meantime, for those poor unenlightened souls back home that did not want to participate in the important aspects of the discussion, and were aiming to make an assessment of the Dutch economic and technological achievements, the following pic was sent back to the lawic capital:

http://www.civ3duelzone.com/forum/uploaded/Kemal/200541194819_slappehap.jpg
61.17KB

Fortunately, these analysts had enough sense to see indeed concluding the discussions fast was a poor choice, even though they mentioned things as "poorly developed" and "bound to see more civs nearby" as incomprehensible arguments...

In the meantime, since literature had been developed as well - to store and re-read judicial cases that had been ruled up to this time of course - library construction was well under way, and research to The Republic had started. When a 2nd curragh also entered the newly explored sealanes, it was not long before more nations were met, and in 430 BC, the lawyers had met Byzantium, Babylon and Persia as well, all with different techs not available, but way more developed than the Dutch, meaning they likely did not know all others yet, but had at least a single research partner.

Still, trading was held back to try and maximize profits (after all setting up good contract terms takes time), but when in 390 BC it was deemed that this case was in danger of exceeding the reasonable amount of time things should be settled in, as well as BS-analysts claiming pointing out that money was running out for The Republic research project and some nice scoops seemed to be available, it was decided to start a massive round of trading, starting off with the Dutch. Deals turned out to be quite lucrative indeed, to illustrate, here is the tech tree before trading, and at the end of the session I'll post the latest one as well:

http://www.civ3duelzone.com/forum/uploaded/Kemal/20054120128_techtree390before.jpg
57.97KB

So, we started off by <s>ripping off</s> creating a fair contract with the Dutch:

http://www.civ3duelzone.com/forum/uploaded/Kemal/20054120250_dutchtradecol.jpg
38.54KB

Next was Theodora (notice they still need pottery[ in 390 BC (!), even after having enjoyed their GA already with the MoM:

http://www.civ3duelzone.com/forum/uploaded/Kemal/20054120318_byzanttradepottery.jpg
66.59KB

and

http://www.civ3duelzone.com/forum/uploaded/Kemal/20054120440_byzanttrademapmaking.jpg
36.12KB

Plus with Babylon, who had a sudden cache of money ready, probably from an unknown research partner:

http://www.civ3duelzone.com/forum/uploaded/Kemal/20054120520_babylontrademath.jpg
36.09KB

Since we also had a good 300+ gold in store now, and tech prices and tech division between the AI still fluctuated heavily (Byzantium turns out to have monopoly on Construction and miss pottery (which they paid heavily for), embassies were made in Persia and Babylon, also hoping to possibly reveal a route to a harbour somewhere, as the AI here have 3 unique different luxes available for trade:

http://www.civ3duelzone.com/forum/uploaded/Kemal/20054120810_babylonembassy.jpg
64.05KB

http://www.civ3duelzone.com/forum/uploaded/Kemal/20054120839_persepolembassy.jpg
65.38KB

Both heavily spending on science, which is good since, especially once I also meet the Sumerians, I'm hoping to strike a possible top notch deal with Republic and literature on monopoly to grab their free techs for free. Since I'm entangled in the Republic for now, hopefully they will invent the remaining 2 techs themselves, but it would require quite some luck though.
The embassies also confirm initial thoughts:

http://www.civ3duelzone.com/forum/uploaded/Kemal/200541201043_nocontactperbab.jpg
35.41KB

AI knows little of its surroundings, meaning profits as middleman can be huge with this setup.

Oh, and the promised techtree after of course:

http://www.civ3duelzone.com/forum/uploaded/Kemal/20054120128_ahhmuchbetter.jpg
58.44KB

Looking way better already. :)

Now, a bit on how the homeland is doing in the meantime, focus is mainly on libs and some galleys atm, plus memphis continuing to pump settlers... shield output is lower than usual as there is not much left to build, and science is seen as more important than shields, in these specific circumstances. Here's a current view of the empire in 390 BC:

http://www.civ3duelzone.com/forum/uploaded/Kemal/200541201511_egypt390BC.jpg
77.24KB

And on this pic, it can be more clearly seen that iron (x2) and horses are available too:

http://www.civ3duelzone.com/forum/uploaded/Kemal/20054120167_horsesandironyep.jpg
27.57KB

To finalize, as could be seen on the two previous pics, the most recent turn sees another wonder being completed! No movie available for this, I'm afraid, so we'll have to manage with the ugly splash screen:

http://www.civ3duelzone.com/forum/uploaded/Kemal/200541205230_FPPiram.jpg
47.98KB

Resulting in the following demographics (Republic due in 7, maybe less as 2 luxes will be connected in 2 turns):

http://www.civ3duelzone.com/forum/uploaded/Kemal/200541205244_F11370BC.jpg
17.16KB

And on the F8, we can see the competion is impressively weak, even for emperor, imho:

http://www.civ3duelzone.com/forum/uploaded/Kemal/20054120532_F8_370BC.jpg
50.62KB

Final conclusions:

I'll leave those up to the readers to decide on for themselves, this time. ;)

Kingreno
01-04-2005, 21:15
Killer is dead, unless hell freezes over.

Well played with the Lighthouse, I am however amazed with the massive wars that took place aparrently on this map...The dutch have 4 cities, and yet there is no AI stronger then you, who started of on an island alone!

barbu1977
01-04-2005, 21:25
Can we have a minimap?

Kemal
01-04-2005, 23:00
Ah yes you're right barbu, forgot to add it to the spoilers:

http://www.civ3duelzone.com/forum/uploaded/Kemal/200541225851_minimap390BC.jpg
4.13KB

Kemal
22-04-2005, 16:13
[eek]

http://www.civ3duelzone.com/forum/uploaded/Kemal/2005422144711_babylonivory.jpg
12.28*KB

+

http://www.civ3duelzone.com/forum/uploaded/Kemal/2005422144731_persiaivory.jpg
19.13*KB

=


http://www.civ3duelzone.com/forum/uploaded/Kemal/200542214487_SoZ70BC.jpg
38.46*KB


????[crazyeye][lol]

This pic is from the latest turn, 70 BC, and almost exclusively good news to report in the last couple of turns.

Of course, the SoZ is the talk of the day all over Egypt, but lets just take a small step back in time first to catch up on what has been happening.
As said in the previous update, after the encounter with some other AI the Lawyers talked themselves back into the tech game, and it was soon after that a revolution took place, resulting in a Republic being formed in 230 BC. With 3 scientific civs known, it was of utmost importance to try and keep it on a monopoly to use it to trade for possible MA free techs, only currency and polytheism were still needed with Byzantium knowing of construction already. As Persia completed a harbour, only ivory was traded vs mathematics.

And as it turned out, the Sumerians and Maya completed the Hanging Gardens and Temple of Artemis, so currency was developed asap while galleys all over the place were looking around for new lands, hoping to contact these final two civs before poly would have to be researched manually, allowing for the mega-middleman trade of the century to take place with 4 scientific civs that do not all know each other, plus a monopoly on republic and literature.

Naturally, cheers broke out when a new sea route was discovered W of the Byzantines...:

http://www.civ3duelzone.com/forum/uploaded/Kemal/200542215642_Landho.jpg
25.05*KB

Only to shift to total disappointment moments later, as the land was dubbed Jurassic Park, inhabited by strange fellows looking for dinosaurs..:

http://www.civ3duelzone.com/forum/uploaded/Kemal/200542215859_killerland.jpg
11.17*KB

[sad]

Considering that keeping Killer without contacts was of prime importance, it was decided to halt the curragh in its tracks, and looking at the minimap, it was decided it would get a new task of blocking sea lanes towards the Archeological Dig, since, as can be seen on the pic, seafaring civs can reach this excavation safely via one coastal tile to another.
To protect the island from the evil outside world and let it keep its unique ecosystem, the curragh now patrols the waters there to block off any approaching Byzantine or Dutch vessel there.


As there were no other contacts made soon, and research was done at blazing speed, 8 turns after becoming a Republic currency and poly were discovered, starting off the big trading round. Each civ pulled another free tech, superb result of course, but them pulling the techs is of course no guarantee of actually getting them yourself... Byzantine was doubtful with my Republic, Literature, Monotheism, Engineering and 750 gpt on the table, so my hopes for feudalism still rest with finding Sumeria soon.
No complaints of course, as the difference with the 370 BC tech tree from the previous post and this 70 BC tech tree is incredible:

http://www.civ3duelzone.com/forum/uploaded/Kemal/2005422151935_techtree70BC.jpg
40.77*KB

Domestically, things are going well too, Egypt is prospering and aquaducts, markets and libs are constructed throughout the realm. Here's how the Empire looks, and the figures that accompany it:

Zoomed out:
http://www.civ3duelzone.com/forum/uploaded/Kemal/200542215216_Egypt70BCzoom.jpg
89.44*KB

The Core:

http://www.civ3duelzone.com/forum/uploaded/Kemal/2005422152131_egyptcloseup70BC.jpg
116.17*KB

The Minimap:

http://www.civ3duelzone.com/forum/uploaded/Kemal/2005422152237_minimap70BC.jpg
5.14*KB

And the F11:

http://www.civ3duelzone.com/forum/uploaded/Kemal/200542215227_f11_70BC.jpg
18.02*KB

Excellent progress is made in research now, 5 turns for Theology with cities growing and libs being completed, things can only get bett... what's that? Something missing in these pics you say?

Hmm, lemme take a closer look.... ahh, I see what you mean yes, but what you see is no visual bug or anything, it is merely the phenomenon called Techmongerer's Delight!

http://www.civ3duelzone.com/forum/uploaded/Kemal/2005422152657_egyptmilitary70BC.jpg
18.43*KB

Contact with tons of civs, and *no* military unit whatsoever needed at all! [yeah]
I can't be reached at all by anyone due to the inability of seatravel for the others... it is the reason things are such a breeze economically, there is no upkeep costs for the empire at all. [sunn]


So, will this good-news show ever end?

Well, as said, almost exclusively good news in these sets of turns... the only bad news has to do with the first three pics in this update. Somehow, I managed to get the Statue of Zeus before either Babylon or Persia, even though the ivory was only obtainable via a sea trade lane and trade with the AI. Surely, the wonder itself would not have been modified if the AI should have gotten it this easily?

Well, check this out, and you'll understand why I rushed to KR to ask for more info:

http://www.civ3duelzone.com/forum/uploaded/Kemal/200542216823_SoZculture.jpg
5.88*KB

http://www.civ3duelzone.com/forum/uploaded/Kemal/200542216836_Heliopolisculture70BC.jpg
3.48*KB

SoZ producing 8 cpt??

Contacting KR confirmed my worst nightmare to be true: as he had indicated earlier during a conversation I had with him, the Statue instead of ACs now produces.... regular warriors, every 10 turns

[cry]

Oh well, should have listened more carefully first time around I suppose.. only 100 warriors from it to disband and I've got my initial investment back.. after that I'll even start making profit on the project! [lol]