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View Full Version : Game over - Romeothemonk vs grahamiam - Beam's map


grahamiam
22-12-2004, 05:22
Map made by Beam. Starting position isn't too good, is it? [lol]
We are only up to turn 9, as RL seems to get in romeo's way quite a bit lately.

This is a no-AI game, demigod, with pesky barbs. There are huts around, but i'm not too tempted to pop them right now.


http://www.civ3duelzone.com/forum/uploaded/grahamiam/2004122251532_3950BC.jpg
45.46*KB

Lt. Killer M
22-12-2004, 09:47
steak all over - must suck to be on a one-component diet ;)

Pastorius
22-12-2004, 20:16
Lot of beef and river. I ve got 3 cows for one city before - but not with a river to settle on. Kick some monk-y ass :D

Just put some delicious red meat in the oven myself. It seems all people do these days is playing with cows, so I got hungry.

grahamiam
09-01-2005, 04:32
turn 32
moving right along. i got the pump setup and some outside towns setup. researched wheel, horses are distance 9 to the south so i'll try to staggar some towns thru the hills down to it. romeo only has 1 town still, so i'm afraid he's concentrating on workers and bowman, while my army only consists of 4 warriors. guessing, he's building workers to road towards where he suspects i'm located and fanned out bowman. we'll see.

tech's researched:
pottery,
wheel,
BW.
5 turns from WC.

http://www.civ3duelzone.com/forum/uploaded/grahamiam/20051942922_2470BC.jpg
109.72KB

currently building a settler and chopping a barracks in Thebes. hope to spit out vet archers + settlers as i can do 10spt at size 4.5. i'll do 1 archer, then 2 settlers, and repeat or do 2 archers and 1 settler. the only restriction is the speed at which my pop increases. well, at least i got some wine for all that steak [lol]

grahamiam
15-02-2005, 04:21
wow, can't believe i haven't posted in this spoiler in so long :(

Romeo and I are cruising along
me -> [charge] [swordman]
him -> [insert bowman smilie here]

ok, we pretty much expanded peacefully, unaware of the other till 1575BC.

Turn 50
http://www.civ3duelzone.com/forum/uploaded/grahamiam/200521535844_rvsg-1750bc.jpg
94.97*KB

We meet in 1575BC. I rename the warrior on the hill "Harry" and the other one to his SW "Gimp" :)

http://www.civ3duelzone.com/forum/uploaded/grahamiam/200521535958_1575bc-contact and ambush.jpg
84.64*KB

at this point, i wasn't interested at all in picking a fight. i knew my research was ahead of his and I was hoping to delay my GA till i had gotten Monarchy. I also thought that he wasn't ready for his, so I threatened to attack his bowman if he came any closer. I think I actually asked for a tech as compensation [lol]. Well, he did steer clear of Harry, but Gimp was able to stay up with another bowman that entered the area a little later. I think I finally pissed him off and he decided to do it, however, i did give him one last chance to turn around. instead, he attacked

http://www.civ3duelzone.com/forum/uploaded/grahamiam/20052154846_rvsg-1425BC.jpg
104.37*KB

now it's 925BC, and I did have a 1/2 despotic GA and a 1/2 Monarchy GA. He did surge forward and dislodge Harry from the hill on turn 68 or so, but he managed to take 1 bowman and severly damage another, which forced Romeo to retreat as he didn't have enough troops to make a real push.

http://www.civ3duelzone.com/forum/uploaded/grahamiam/20052154938_rvsg-1000bc.jpg
112.08*KB

by 950bc or so, I used a fiegn to the right with 4 WC's to draw about 7 bowman over to the NE, then ran around the left with about 8 or 9. They were not able to do much damage and are now a little spent, but I have changed his focus from surging forward to protection, allowing me to walk 4 swords up along the hills.

http://www.civ3duelzone.com/forum/uploaded/grahamiam/200521541813_rvsg-750bc-1.jpg
99.27*KB

and i have a little suprise coming in thru the backdoor [evil]

http://www.civ3duelzone.com/forum/uploaded/grahamiam/200521541914_rvsg-750bc-2.jpg
61.92*KB

also, on this turn, I finished the Colossus (hand built) while Romeo rushed the ToA with an SGL (we banned rushing the Pyramids with SGL's, along with some other wonders).

Right now, I'm researching CoL which is a mistake, it should have been MM so I could launch galleys at him. My guess is that was the tech he got his SGL with, so now I have to watch out for them.

grahamiam
27-02-2005, 17:44
it's over, baby [party]

my WC's regrouped and healed, while support came up from the core. meanwhile, my backdoor (Bender Squadron) has having unnecessary trouble with barbs. got them up to the rear lines just in time for Romeo to concede

my Heli Squadron razed 2 towns (Ashur, pop6 + horses, and Eridu, pop2 + dyes). they were fairly spent but had the intended consequence. looked like Romeo had overplayed to this side, and my reardoor attack would be fairly unopposed. also, with 2 less towns + him in despot vs my Monarchy, the end would have come soon enough. I had 3 towns spitting out WC's every other turn, and another 2 doing one every 4 turns.

Romeo concedes at turn 99.

http://www.civ3duelzone.com/forum/uploaded/grahamiam/2005227174256_570BC-2towns-razed.jpg

Pastorius
27-02-2005, 22:21
Well done. The giant lizard strikes again :D

akots
27-02-2005, 22:39
Sure WCs rock, little doubt about it. Seems like a good game!

Beam
27-02-2005, 22:47
Congrats grahamiam! [goodjob] Any comments from Romeo? How about the map btw, liked it?

Plux
27-02-2005, 22:49
nice, congrats :)

grahamiam
28-02-2005, 00:24
quote:Originally posted by Beam

Congrats grahamiam! [goodjob] Any comments from Romeo? How about the map btw, liked it?

thanks all :)
map was nice, made for some interesting standoffs, but the wc's were able to run around them faster than romeo could counter. romeo stated that my early expansion doomed him, but i don't have his p/w so i can't tell how desperate he was. i think getting monarchy was the real key, but, to quote akots, war chariots rock [charge]

Pastorius
28-02-2005, 00:44
Just for the fun of it, how many units did you field?

grahamiam
28-02-2005, 02:26
quote:Originally posted by Paalikles

Just for the fun of it, how many units did you field?

this was my army at the end. wc #'s were starting to swell so thebes would also spit out settlers now and then. also, one of the core towns just finished building a lib so it wasn't building wc's for the last 10 turns (just got it to 10spt when lib was done)

http://www.civ3duelzone.com/forum/uploaded/grahamiam/200522822543_570bc-army.jpg

romeothemonk
28-02-2005, 19:33
I learned quite a bit in this 1v1 debacle.
1) I do not have the balance between early expansion and war correct yet.
2) Culture is really crappy if the A.I. doesn't buffer me from a fast attacking human.
3) When you get a 3 or 4 turn settler pump, use it.
4) Speed kills
5) An unorthodox move can payoff huge, (I kinda thumped his army early on, but he could just build more)
6) 1v1's really amplify any potential mistakes (Trying to grow my capitol to size 8 instead of pumping settlers)
7) Despotic GA's vs Monarchy GA's not really fun. (could see the time to techs drop)
8) Bring out the warring after I get some unit variety in there.
9) If I pick a scientific civ, at least try to get to the MA.

The map was good, and Grahamiam got some good practice in beating me.