PDA

View Full Version : Grille vs. Beam - * * SPOILER **


Beam
20-11-2004, 15:33
A drama.

For 20 turns I've been hoping to catch up with the AI thru Rep. They got it with 2 turns to go for me. Sun Tzu is under construction and I need:
- HBR
- Poly
- Construction
- Currency

The only good thing is that I seem to redefine the meaning of TECHHOLE. :(

6 turns of anarchy and a suicide galley in the ocean.

Beam
21-11-2004, 09:12
The suicide galley survived the interturn and found a French curragh!

http://www.civ3duelzone.com/forum/uploaded/Beam/2004112185947_grillecontact.jpg
36.39KB

Praying like hell it does survive another IT to establish contact with the AI on the other cont. giving cheaper techs. Grille will learn of my shitty state as soon as he goes to F4.

Minimap:

http://www.civ3duelzone.com/forum/uploaded/Beam/20041121997_grilleminimap.jpg
9.7KB

Looking at the coastal tiles I'm pretty sure these are identical continents. France is leading pop with 16% vs 13%, but China still is expanding its lead in Civscore so I'm expecting to have better bottleneck control. We are both in anarchy btw.

Beam
25-11-2004, 23:25
Meantime we went both to Rep in the same turn. Found out that HBR could be done in 4 while cashing. Since a couple of Libs were due in a couple of turns decided to do the cheapest tech first and hope that building Libs would reduce the other techs to 4 turns as well.
- HBR: 4 turns while cashing
- Poly: researched it for 1 turn at 4. Otto was happy to trade it for Horsies and 1 gold. :)
- Curr: due in 4 now at -30gpt but enough cash to make it.
- Constr: know in 4 turns

Grille reported that Leo is with the Babs (on the OC). Got some catching up to do saying it politely.

Grille build an embassy couple of turns ago.

Beam
05-12-2004, 05:39
The year is 90AD and I'm gambling on getting Mono before the Hittites. 9 turns to go so changes are equal to Greece winning the EC.

The Chinese army was the main target of heavy cost cutting, this is the proud bunch defending China.

http://www.civ3duelzone.com/forum/uploaded/Beam/200412553741_minimap90ad.jpg
34.87KB

Those 4 gallies have suicidal tendencies.

Beam
07-12-2004, 02:19
Turn 134:

Hittites still lack Mono and since I did not want to lose the opportunity to trade techs half-finished Mono was bought from Otto for 33gpt + 40 cash. 5 gpt for Eng and 7 cash from the Hittites and China got 2 baseline MA techs for 38 gpt and 33. :) Best news however is that Grille doesn't have Mono yet! Feud was to expensive (well, unaffordable) and that could only have 1 reason imo: Grille does not have Feud either making it more expensive! Anyway Feud is due in 13 at +2 gpt while building peacefully.

Before the deal Feud seemed to be the main target to trade for but right now growing cities to +6 to reduce upkeep prior to building a stack of Riders while being cost-efficient is key atm. There is a risk of an AI attack of course so keeping low military is kind of gambling but bottleneck control hopefully should do the job.

Meantime Grille is confronted with massive Babylonians who both got Leo and da Templar.

F11 stats: 2nd in pop, 1st in annual income. Some light might be shining at the end of the tunnel.

Beam
09-12-2004, 19:14
Turn 137:

Finally a galley made a safe passage! [dance] And met with Korea who only are Monarchy ahead. [party] France still lacks Mono.

Some cities grew to 7 and/or builded Libs and Feud is due in 7 while squeezing every possible beaker out.

Beam
12-12-2004, 02:22
143:

Last turn Grille offered me Feud for big money, as I'd managed to shave another turn of Feud Grille researching it was enough to give it to me as well. Korea appeared to have Inv as well but no Chiv or Theo. For 2 reasons I decided to research Chiv:
- Begin to build some military, even more because soon unit upkeep will be 0.
- Fastest tech to research

At about the same time I finally could sell Horses for good cash and gpt (238 / 10 iirc) so direct pressure on the budget is less now. I hope to research Chiv and trade with Korea for Inv.

Met the Germans this turn, they have Chiv and Inv and are 7th in Civscore so pretty small. Since they have Chiv the slider could be adjusted from -32 to -10 while still researching Chiv in 4.

Knowing Civs on the OC gives a big advantage over Grille who hasn't made contact here yet. Techs take less time to research and there are tech trading options. Coming couple of turns some Marketplaces will be build and some cities will grow to 7. :)

I am not thinking about attacking neighbours yet, the first candidate would be Greece but they are pretty strong and Athens is build on a hill! I'll have to wait for the opportunity or wait unit Cavs. I'd also like to be closer to them in techs.

Beam
16-12-2004, 00:14
Just send 148 to Grille. Update of past couple of turns.

The galley met with the Germans and Babs as well, this dramatically reduced tech cost for me while it didn't change a thing for any of the other Civs as they only know the AI on their own continent. As a result a buy Chiv / exchange for Inv deal was possible costing 6gpt + most of the cash of the Horses deal. Chiv at that time was due in 2 so can't complain.

Told Grille last turn I had 2 techs to trade and if he had one in return I'd be willing to trade. He guessed right I'd Chiv and Inv and he was almost begging to trade cash for Theo in the future. Since Germany and Hittites recently got Theo it is due in 4 now while making little cash. Just hoping for a Theo <> Gunp trade with Korea even if it involves more gpt cause it means Grille lacks 3-4 techs.

Just reread the thread and I did a whopping 5 MA techs in 14 fucking turns! Military is 2nd to none but 3 cities started Rider construction and Mil support is 0 gpt now as China is allowed 30 units while maintaining 29, half of them workers. This is a kind of OCC kind of play [praying] hopefully.

Some thoughts why Grille imo is falling back in the techrace:
- Been thinking all the game that he lacked a lux and as the galley approaches his borders I see Bab borders in the area where my 3rd lux is (continents are identical). This means his Lux slider is at least 10% higher.
- China is weak in F3, translate this to France having to pay more upkeep.
- Knowing all AI on the OC means lots of beakers compared to knowing none.

Beam
16-12-2004, 12:45
150:

Theo is due in 2 and Otto is happy with 12 gpt + 1. Deal. Swap Theo with Korea for Gunpowder and 7 gold:
- Grille is 4 techs behind now
- 3 AI have Mon. and Edu., 3 only have Mon.
- This makes Chem. the next tech (15 turns)
- No Salpeter! [aargh] There are 3 on my continent, 2 of which belong to Otto.
- Babs are working on Copernicus but can't trade maps.

Beam
17-12-2004, 23:23
156:

Grille asked me if I wanted to trade Theo as he just had discovered Chiv (this took him 13 turns, see prev. posts). Told him it ain't cheap and he offered 45gpt [party]. Accepted of course. Chem (known only by the babs) is due in 5 now. Printing press is known by all civs on my continent, Babs building Copernicus on the OC. If all goes well Chem + contacts can bring Edu, PP and Astro. Fingers crossed.

Beam
23-12-2004, 21:56
159:

Chem. in 2: Mega trading time.
- Buy Chem from Babs for 33gpt + about 100 cash. They have Mett. already [eek]
- Sell Chem to Otto for Edu, PP, 41 gold and 25 gpt.
- Sell PP + 3 contacts to Babs for Astro, 21 gpt and 144 cash. (Nav is close so no sense waiting to trade contacts).
- Sell Chem + 3 contacts to Greece for RoP 10 gpt and 1212 in cash :D plus a RoP.
- PP + 2 contacts to Germany for Monarchy.
- Gift the remaining contacts away for small or 0 cash.

Music Theory is researched by a couple of Civs, otherwise I only lack Mett. where Babs have a monopoly. Poor Grille is 6 techs behind now.

Such a big wallet asks for embassies.
- Babs have 13 Musks and 3 Crusaders in their cap, bad news for Grille.
- RoPs bring another 2 gpt in the pocket.

So the entire process got the Chinese: 0 gpt, truckload of cash, 4 Techs, Incense and 4 RoPs. :)

Physics is next and due in 8 at 0.9.1. [party] Not so long ago I was happy doing 4.4.2.

barbu1977
23-12-2004, 22:06
Why do you buy Techs with only 2 turn to go into the research?

I suppose you know what you are doing, but I would like to know the general strategy.

Beam
23-12-2004, 23:28
Main reason is securing trading options and in this specific case Navigation being very close. In other waiting those 2 turns may result in a much less attractive trade. Printing Press was only known on my continent, Chemistry only on the other continent. Babs were already building Copernicus for some time and Greece just completed. Assume one of them researched Nav and made contact with the other continent then most likely a tech/contact trade would have occured.

The big life insurance in this case was the Greek wallet and as you can read the investment paid of very well. anarres once explained to me that it very often pays off to buy techs with 1 or 2 turns ago not only if there is a trade but also if catching up is needed.

akots
23-12-2004, 23:56
quote:Originally posted by Beam
... anarres once explained to me that it very often pays off to buy techs with 1 or 2 turns ago not only if there is a trade but also if catching up is needed.


Usually, a bad idea since you end up paying more than if you'd finish it yourself in C3C (not in PTW though) but sometimes the circumstances demand and it has to be done. Looks like in your case it worked and very well indeed.

Beam
02-01-2005, 23:50
Until last turn I was in a comfy techlead compared to Grille as he lacked:
- Monarchy
- Education
- Printing press
- Invention

Next turn it was:
- Monarchy
- Education

I had to look a couple of times to realize that he had gotten PP, Invention, Gunpowder and Chem! Since the only tradeble tech of these 4 is Chem (hadn't gifted to the Ottomans as I thought there was a safe margin) he must have bought 3 with cash / gpt and finally made a Chem vs. PP trade. This must have costed him a lot of money!

Although he did a badly needed catch up all this spending only is a temp solution imo. Cash is flowing out of his wallet to both the AI and me atm, while I am collecting money from both him and the AI.

Physics is due in 2 turns and knowing there is a lot of money in the market plus Physics for Banking / Metallurgy trading options I'm definitely going to see if Physics is obtainable for a decent price next turn and trade around.

Grille just got a suicide galley across so I'm very happy the contact trading was done. I also circumvented his subcontinent and found that he actually controls a couple more landtiles although this is not reflected in the terrain stats.

Used the accumulated cash from the Chem trade mainly for upgrades and some rushbuilds to get ducts, grans and markets ready just in time, there still is a healthy and growing wallet.

8 Riders and budget allows another 8 now and an additional 4 in a couple of turns which should be enough to play defensively for a while. Without salpeter Rider stacks attacking Greek cities with fortified musks is suicide imo. Also means this most likely is going to be a long game. Cause of that it is not just building and planning for the long run but also in this specific case with 6 Scientific AI how to handle transition to the IA. It all depends how fast I reach the IA compared to the AI imo. 1st / 2nd maybe makes it worthwile to do research first, hope to trade next. Otherwise it maybe better to throw all AI in the IA and benefit from cheap techs and AI tendency to go for Nat/Comm/Fasc.

Beam
03-01-2005, 00:36
Next turn came in!

Buy Physics from Babs for about 310 cash and 2 gpt.
Buy Metallurgy from Otto for Phys, 13 gpt and some change.
Sell Metallurgy to Germany for 16 gpt and 74 gold.
Sell Metallurgy to Greece for Banking, 7 gpt and 39 gold.
Met. goes to Korea and Hittite for small change.

Not as good as the Chem trade but she loves it. [love]

http://www.civ3duelzone.com/forum/uploaded/Beam/20051303553_techlead.jpg
12.89KB

No wonder since China is on par or ahead in techs! [party]

Beam
03-01-2005, 20:45
Turn 175 (or how to do the Medieval Age in 40 turns):

Magnetism is in and China has a monopoly and even better 2 AI have ToG [party]

Otto controls the only freely availble source of Salpeter so we start there:

Magn to Otto for ToG, Salpeter and 3 gpt. They draw Medicine :)
Magn to Babs for Spices and 1124 in cash. They draw Nationalism. {:D}

Gonna try and get a monopoly on Steam Power! Because of that no other AI will be kicked in the IA. I expect Otto to go for Nat. and Babs for Communism.

ToG to Greece for Nav, WM, 52 cash and 19gpt. All they have to offer financially. They also have Demo but China can do without.
Nav to Korea for Dyes, WM, 45 cash and 8 gpt.
Germany can afford just 7gpt so do it yourself Bismarck.

Cash is in excess of 2000 now and is used to rush a couple of improvements, next turn there will be 3 Universities!

Science is at 100% while making +101 gpt. [^]

Beam
04-01-2005, 02:45
Since Grille took a lot of time to buy an additional bunch of techs I decided to test the water and offer him Edu and Met for a discount compared to the best AI offer. Guess what, he is very keen on Met. but doesn't want an Edu trade. Has a Great Lib rape smell all over it. He has to attack the Babs and get their cap fortified with Rifles on a hill. Doable with enough Cavs of course but he still is average compared to China and when China established an embassy with the Babs Babylon was heavily defended.

Since everything is possible a Galleon with a small detachment of Riders is sailing to the OC for scouting purposes. Meantime I'll have to develop tactics to make it difficult or impossible for Grille to capture the Great Lib while focusing on ToE etc. Privateers escorted by Frigates and triggering GA might be very helpful for that. [evil]

Beam
05-01-2005, 19:45
I guess Grille is maintaining a nice spoiler about his attack on the Babs. If he succeeds he basically is back in the game and there isn't a lot I can (or could) do about it. If he fails he is in deep shit.

He has been average in Mil. until recently and went to strong a couple of turns ago. Since I must assume he has been planning this for a while best guess is that he has build a stockpile of horsies while collecting cash and do a mass upgrade. He most likely also send some Musks with the force in order to trigger his GA. Something China still needs to trigger as well. For that purpose a couple of Riders or on their way to the battlefield to find some wounded or light German units. Last deal will expire in 4 turns and plan is to land somewhere near the Germans just after that.

Steam is almost in and I've delayed it by 1 turn yesterday to deny Grille access when he gets the Lib but since it is very hard to determine which turn he conquers the Lib (I don't have a clue about his Mil strength) it won't be delayed any further.

Beam
07-01-2005, 21:50
188:

Babylon still tops F11.

All deals with Germany have expired and we see some nice food for the Riders.

http://www.civ3duelzone.com/forum/uploaded/Beam/20051721341_prewargermany.jpg
89.69KB

Both Longbows bit the big one. China goes GA and moves to #1 in a couple of F11 areas which could either mean Grille did not trigger his GA yet or he is already suffering WW. F11-readers prob could sort that out but F11-reading just doesn't add to the fun of the game for me. Anyway, no matter if Grille is in GA or not, acquires the Great Lib or not the road to ToE and Hoover is much more secure now. Only AI sneakers or MA's are a danger.

Building a mix of Rifles and improvements now, 3 more Universities will complete in 8 turns. :) Electricity in 5.

What happened to the Rider expedition force? They're sailing home to have a couple of nice Chinese beers before being upgraded to Cavs. No need to start a full scale war over there and/or get involved in Grilles business. ;)

http://www.civ3duelzone.com/forum/uploaded/Beam/200517214859_wargermany.jpg
95.5KB

Kingreno
07-01-2005, 21:55
No leaderhunting in germany? That babylomian enclave seems the perfect spot to leave those Riders stay sober for a while and become elites, especially with german longbows in the area. No WW as well!

Beam
07-01-2005, 23:18
Germans used the Longbows to fight a small stack of Hittites bought into MA by the Babs after Grille opened hostilities and signed MA's with the AI on his continent. Germany has Rifles and Cavs as well and there is no spot in this enclave where the Riders are safe for Cavs. Since I still have to play this game safe (being weak compared to everyone) I'd rather prefer these units being home again compared to go very opportunistic and hope for a leader.

About the opportunistic view: I've even been considering stationing the Riders near Babylon and capture it once either most defenders are gone or directly after Grille has captured it but either case is a gamble where it is very hard to come up with statistics.

Just found out that Privateers can't bomb! Not coastal and not on naval units. So a normal fight with a French galley was needed to sink it. The Privs are covered by a Frigate so the AI will either wage ware are stay away from them.

Beam
08-01-2005, 07:31
Just discovered Electricity and Scientific Method is due in 5. For the first time in the game China has a monopoly tech without the pressing need to sell it around! [jumpD]

The cap is building Smiths (7 turns) as prebuild for ToE and Nanking, city with most shields near a river, is building Palace (6 turns) as prebuild for Hoover. Cap will switch to ToE once SciMet is in and Nanking will switch to Smiths by that time. Even if the AI build Smiths before that Nanking can safely build ToE. Hoover will be delayed however.

Meantime both France and Babs show signs of fatigue. Both are average now compared to Chinese forces. Although China is building up it still isn't a force with offensive capabilities.

Beam
09-01-2005, 12:37
199:

Grille finally captures Babylon. This will give him the entire Med Age plus:
- Nat.
- SP
- Med
- Comm
- Fasc
- Ind

I don't have the last three (yet), a monopoly on both Electricity and SciMeth instead. :D So Grille will cheer next turn being 3 techs ahead of me, TGL becomes obsolete and I'll happily trade Electricity around. ToE is due in 3 and the prebuild for Hoover is progressing well.

It's good for the game Grille is catching up and France is larger in terr. and pop, has access to an extra lux and enjoyes Leo if Babylon is kept. France still has to start construction of Universities however and won't have free Hydro's. So for the time being there is no reason for concern. First objective is to get Tanks and hammer Greece as well as building a navy.

Beam
09-01-2005, 22:06
200:

Grille got the whole Med Age except for Music Theory [scratch]

Anyway:
- Electricity to Greece for a whopping 1735 cash + 284 gpt.
- Elec to Hittites for 29 cash and 50 gpt.
- Elec to Korea for WM, Ind. and 10 cash.
- Elec + 138 gold to Turkey for Comm.
- Elec + Ind. to Germany for Fasc., Gems, WM, 18 cash.

Finally some gifting of remaining techs. China leads the AI with SciMeth, only Greece is a tech ahead with Corp. Virtually all AI gpt available is flowing to China. :)

Rushed 4 Universities this turn. :) Only one city left without one.

Beam
10-01-2005, 01:36
202:

http://www.civ3duelzone.com/forum/uploaded/Beam/200511013231_toe.jpg
87.32*KB

[dance] [party] Hoover in 9. Rushed facs in 3 cities past 2 turns, Beijing will go for Suffrage, the other 2 are set to Rifles.

This really feels good coming out of a techhole. :)

Rik Meleet
10-01-2005, 09:13
Can you post some screenshots of your core ??

Beam
10-01-2005, 14:08
As requested:

http://www.civ3duelzone.com/forum/uploaded/Beam/200511014046_203coresmall.jpg
193.79KB

Factories have been rushed already in Beijing, Chengdu and Tientsin. Kaifeng is the only city without a Uni yet. It may seem odd to build a fac in Tatung, it is set at growth however and once it is size 12 nearby mountains will be worked. The 3 Riders near Anyang are there to prevend RoP rape from Greek mainland on undefended cities in the core.

Factory construction will be followed by a mix of unit, Police Stations and Banks / Stock exchanges. There isn't a real need for Banks etc. atm as China is making 527 gpt from the AI.

Beam
11-01-2005, 03:26
207:

RepParts is in the pocket, did some trading prev turn to get Corp and Incense and flowed some gpt to greece for that. This turn it was payday. RepParts to Otto for Refining and RepParts to greece for more cash and gpt. About 600 Greek gpt are flowing into Chinese pockets. :) Greek did not really bother to include Oil in the deal at max cash and gpt obtainable. Weird, I would have expected a premium price but without a use for Oil it prob doesn't matter to them.

China is so philty rich the high command needs some more discussion where all this wealth is going to be spend. Rushed another 3 facs and there still is +1900 on the bank. Steel in 5.

Beam
13-01-2005, 01:31
Hoover came in last turn, pic is on the desktop. Guess you know what it looks like.

Suffrage is due in 2 turns and although I started late I'm confident it will be in China as it is build by the city with most shields, fac and Hydro.

Starting to think how to complete this game. Since I don't like diplo as a victory in PBEM (which is not very hard to achieve in my position).

That implies a mil offensive and there are only 2 likely opponents. Greece or France straight away. Greece would be a classical Tank battle but an invasion into France would be very nice as well. Couple of things to think over the coming days.

Beam
14-01-2005, 22:48
Turn 200 deals expired and either Electronics or Steel was available to trade. The only big cash was with Greece and they were prepared to pay less for Electronics than for Steel to my amazement. This means they are researching it. Only the AI in my continent could afford gpt for Electronics, AI on Grille's continent could afford a total of 20 cash. That's for 3 AI!

Trades resulted in this:

http://www.civ3duelzone.com/forum/uploaded/Beam/2005114224216_tonsofcash.jpg
13.02KB

The highest amount of gold I've ever had in any PBEM. The 1.8.1 just is there because Combustion won't be any faster at 0.9.1. Started to build Temples > Cathedrals to get to the magic 0.10.0.

The only use for the cash is rushing units and / or improvements. Which is pretty odd with Facs and Hydros in almost every city. Police Stations are also in place in most cities, they help a lot battling WW together with Suffrage.

Considering to go for Flight and rush a naval airforce and go Bombarding France to prepare for an invasion. [evil]

Kingreno
14-01-2005, 22:52
Bombers give Warweariness and that can hurt Grille bigtime! But I guess you know that firsthand? ;)

Beam
14-01-2005, 23:05
Firsthand affirmative KR [cry]

Beam
16-01-2005, 02:38
225:

We research Combustion but also get a message from France that Greece has declared war! [eek]

Fortunately the line preventing a true RoP rape worked, in this case Greece just did a rape on a Cav. So their rep has vanished. Chinese population cheered and celebrated the war happiness with ansjovis and urangutan. Greece sent a typical piece of junk firstly torn to parts by Chinese arties. Then the brave Chinese cavs came into the field taking the heart out of the evil Greek SoD. Reg Infs and Guerillas marched in to have lunch of the leftovers.

Not a single unit was lost apart from said raped Cav who has reached marthar status all over China.

Pity oil was lost while researching Combustion, the counterattack produced some promising Elite units however. ;)

Otto doesn't like Greece either as they could be bribed into a MA for a mere 389 gold.

Korea joins the party for Electronics and support the Chinese case with 110 cash and 52 gpt. Since it is always nice to have Germany join the party they got an invitation as well.

Korea declaring means that they have Dyes to trade and China buys it for 572 in cash. Not bad if you don't know where to spend your money :) Both WH and the Dyes mean China can switch to 0.10.0 [dance]

Main Greek stack entering China (2 tiles S of Knossos):

http://www.civ3duelzone.com/forum/uploaded/Beam/200511624751_bot.jpg
73.69KB

And an overview of the battlefield after the scrimmage.

http://www.civ3duelzone.com/forum/uploaded/Beam/20051162495_wareot.jpg
95.52KB

Rik Meleet
16-01-2005, 02:57
So you'll annex Greece ?

Beam
17-01-2005, 23:39
That process has started Rik ;)

The game is a warmonging gorefest atm. Everybody is at war. War with the Greece just had its 3rd turn and has only brought goodies for China:
- Thessalonica
- 2 Mil Leaders who were turned into Cav armies
- Heroic Epic under construction

Greece lost many, many units, China just one Cav. Arties rock!

With Universal Suffrage and Police Stations in all but 2 cities China is ready for a long war.

Pastorius
17-01-2005, 23:41
Ah yes. Grille will soon see that 666 is the number of the Beam [devil]

Beam
25-01-2005, 02:39
238:

The war with Greece is going pretty well, although not very fast as the China high command decided to keep the number of body bags to a minimum. About 3 Cavs and 1 Inf were lost in a the war which has been going for 13 turns now. China met 4 Military leaders!

19 arties and 23 bombers are hammering Athens which is on a hill and heavily defended. But take a look at all those entertainers, it seems that Greece is falling into decadency.

http://www.civ3duelzone.com/forum/uploaded/Beam/200512523313_238athens.jpg
78.83KB

Athens lost its barracks in the bombardments so units will be healing slowly.

239:

Chinese high command ordered an all-out assault on Athens. Just 2 of the mighty Chinese Cav armies were required to create massive opportunities for new Chinese restaurants in Athens! [party]

http://www.civ3duelzone.com/forum/uploaded/Beam/200512523641_athenschinese.jpg
104.17KB

Greek rubber is scheduled next turn, 29 bombers available to wipe out defenses. And it won't be the last Greek city annexed by China.

Beam
26-01-2005, 04:29
241:

Bombers and arties do an excellent job for China, the Cavs almost only have to march in and capture Greek cities. :)



http://www.civ3duelzone.com/forum/uploaded/Beam/20051264160_greekannexation.jpg
170.72KB

Corinth is due next turn using arties because the Bomber force needs to be relocated Close to Athens in order to reach Sparta and Thermopylae. Turn after one of these 2 and Ephesos are scheduled, one turn later the other one and Pharsalos depends a little on the RNG and how healthy the Cav force is.

I also recall that eliminating AI while having an MA with other AI against them will break your rep. Does somebody know if that's still the case? If it is capturing Pharsalos has to be timed just after the MAs with Korea and Germany expire.

Grille meantime seems to focus on keeping unit upkeep low or 0. His strongest force is 20 Infs and scouting Chinese vessels haven't seen French coastal cities with defenses.

All those Police Stations and UniSuf still to a very nice job eliminating WW. :)

Beam
29-01-2005, 14:04
Just send 246 to Grille and it won't make him happy.

Annexation of Greece was completed 2 turns ago.

http://www.civ3duelzone.com/forum/uploaded/Beam/2005129132552_endofgreece.jpg
102.14KB

The whole campaign lasted less than 19 turns and only suffered a view casualties thanks to massive firepower.

That same turn transports loaded with Marines and Cavs left port from both W and E China to do some damage in France. Intel showed that France just had 20 Infs and most coastal cities undefended.

In the turn before the invasion Grille must have detected the invasion force to his E as all coastal cities there were defended by strong units and the number of Infs had increased to 35! Some W coastal cities were defended as well with conscript Infs. So the Chinese attack started there. After some bombing 3 Marines made it through and captured 3 coastal cities. 1 Cav army and 2 Cavs disembarked and started their Tour de France. The only resistance the Cavs met were a Bomber and an empty army. :)

After improvement selling and abandoning cities Western France looks like this.

http://www.civ3duelzone.com/forum/uploaded/Beam/200512914157_westernfrancesmall.jpg
126.55KB

A pretty evil move, it could bring a quick victory however. Otherwise it would be a long war.

Kingreno
29-01-2005, 14:11
That's in the bag! Great move! Did Grille surrender?

Beam
29-01-2005, 14:14
Eagerly awaiting Grilles response KR ;)

Rik Meleet
29-01-2005, 15:14
Fucking hell !!!

[medic]

Beam
29-01-2005, 17:07
[jumpD]

Grille send me a PM:

quote:I just saved the turn. I surrender. You should be able to finally k.o. me (just accept peace with all cities gifted, then march to Babylon, no units should be warped there)
And congrats!
A very fine game, enjoyed it very much![:]

A proud surrender.

http://www.civ3duelzone.com/forum/uploaded/Beam/20051291748_francesurrenderskl.jpg
139.16KB

The Cav army walks to Babylon and she is happy :)

http://www.civ3duelzone.com/forum/uploaded/Beam/200512917346_francedestroyed.jpg
37.68KB

Victorypalace is constructed in Beijing!

http://www.civ3duelzone.com/forum/uploaded/Beam/200512917424_palacekl.jpg
121.16KB

A very nice and sometimes nervewrecking game. Almost a pity it is over. Thanks to Grille for playing it!

Kingreno
29-01-2005, 17:12
Congrats Beam![party]

This was a great game to watch and indeed a pity it is over. I for one would not be unhappy if you two do a Spoilered rematch!:)

Grille
29-01-2005, 17:20
Congrats Beam!
:)