Socrates
28-09-2004, 14:42
My current game with Beam opened my eyes on a few features that appeared in C3C and which I now consider as broken. Not only are they broken, but they were almost all added as hype stuff, indeed breaking things which weren't broken or were badly implemented. Note this is only my point of view. But I'd like a debate.
First : man-o-wars. Those suckers were weak in Vanilla/PTW, but they now are very strong units in certain circumstances. They are uber-frigates that can last until Combustion (AFAIK), since Ironclads are optional. This virtually extended age of sails is nice for both gameplay and history. Now I come to what I find stupid and broken : enslavement. This is both an unrealistic and bad gameplay element. With one man-o-war, you can in theory eat and "shit" all the ships in the world !! [eek] Even advanced modern ships can get enslaved to man-o-wars. [rotfl] This concept could be an interesting idea for ships (I think it is for land units), but given the nature of the game (units in stacks, movement points being a decisive factor, sea bombardment being very effective...), enslavement for ships is just too much. Give it to man-o-wars and that's just ridiculous.
Second : craters. Another thing that we didn't need and that was added. Destroying tile improvements is already well annoying, a little unrealistic (though we can imagine some samage is done). But adding craters to that, which essentially is a semi-pollution is both unrealistic and bloody too powerful. You need to de-pollute the square (more workers time). And craters reduce the tile production by one food and one shield. Of course we all remember how Normandy's productivity was badly weakened by ship bombardment during WW2. [rolleyes]
Now, I'm not whining about what actually happens in my game vs Beam. Beam uses this stuff with skill, and so well done, but wait for the next wave ! I'm pointing out some new weakness in the game. I myself also consider using craters, and I own the dromons which have lethal bombardment (maybe too powerful, but not as much as man-o-wars' enslavement ability). I'd prefer naval UUs to be better in usual stats (movement, attack, defense) than having odd abilities.
What do you think ? Can you think of other hype stuff that was added in C3C ?
First : man-o-wars. Those suckers were weak in Vanilla/PTW, but they now are very strong units in certain circumstances. They are uber-frigates that can last until Combustion (AFAIK), since Ironclads are optional. This virtually extended age of sails is nice for both gameplay and history. Now I come to what I find stupid and broken : enslavement. This is both an unrealistic and bad gameplay element. With one man-o-war, you can in theory eat and "shit" all the ships in the world !! [eek] Even advanced modern ships can get enslaved to man-o-wars. [rotfl] This concept could be an interesting idea for ships (I think it is for land units), but given the nature of the game (units in stacks, movement points being a decisive factor, sea bombardment being very effective...), enslavement for ships is just too much. Give it to man-o-wars and that's just ridiculous.
Second : craters. Another thing that we didn't need and that was added. Destroying tile improvements is already well annoying, a little unrealistic (though we can imagine some samage is done). But adding craters to that, which essentially is a semi-pollution is both unrealistic and bloody too powerful. You need to de-pollute the square (more workers time). And craters reduce the tile production by one food and one shield. Of course we all remember how Normandy's productivity was badly weakened by ship bombardment during WW2. [rolleyes]
Now, I'm not whining about what actually happens in my game vs Beam. Beam uses this stuff with skill, and so well done, but wait for the next wave ! I'm pointing out some new weakness in the game. I myself also consider using craters, and I own the dromons which have lethal bombardment (maybe too powerful, but not as much as man-o-wars' enslavement ability). I'd prefer naval UUs to be better in usual stats (movement, attack, defense) than having odd abilities.
What do you think ? Can you think of other hype stuff that was added in C3C ?