Beam
27-08-2004, 16:19
All 4 slots filled:
- akots (Russia or America, you want me to retype Yaroslav'l again Al? ;))
- Kingreno (Spanish)
- Matrix (Vikingers ;))
- Beam (Dutchies, why not)
Right now I am adding improvs and units to the Civs. Hoover as small wonder doesn't work, KR suggested to modify some ancient wonders in order to have 3 Hoover look-alikes, how about that?
Intro:
I've been thinking the last couple of days about a multi-human game that starts at the end of the Industrial Age, which is about equivalent to the early 20th century. Aim is to create a well-balanced map with some rules edited and a set of cities and units for each player to start with. Since creating such a map will take some time I'd like to know first who is interested and committed to play such a game. There are 4 slots and current idea is to put 4 AI in as well. The basics very much follow the Deathmatches prepared by Matrix. :)
* * * No aim to create an historically correct game, the following is just illustrational * * *
Setting:
The year is 1919 and the world is recovering from WW 1, The War to End All Wars. All nations are demilitiarizing rapidly and military equipment is taken apart and reworked for more peacefull uses. The world also sees the widespread introduction of recent technologies like motorized vehicles, airplanes, radio and massive waterworks. This causes an increasing requirement for resources not always available in sufficient quantities in the coal / iron based economies the human players control.
There also is a lot of turmoil and even revolution in many of these countries as an aftermath of the Great War to an extend that all human players start in Anarchy.
Science has been developing extremely fast in the previous decades although some predicted the end of Physics at the Fin de Siecle. Tsiolkovsky had developed the basics of spacetravel, the Curies had discovered radiation and Einstein written the Theory of Relativity. All this science still has to be put into practical usage.
Game:
All 4 human players start on a large island similar in size and terrain with about 15 cities with most improvements in place. Only light defenses are in place. There still is equipment remaining from the war but offensive capabilities are removed prior to scrapping. Electronics is the last mandatory tech of the age. As said all start in Anarchy, all types of government are available however. Humans only have one trait: Religious.
AI players sit on a cross-shaped continent with the cross-section at the centre of the map and branches extending N-S and W-E. They are backward in tech both know what Oil and Rubber is. Not just that, they control all of what's available on the map. AI and human players have similar starts, AI terrain does contain more jungle and desert. Since there should be an active AI Demi is the preferred level imo.
Goal:Win by either conquest, domination, space race or culture.
Planned edits:
- Remove UN as a wonder
- Hoover and Manhattan become Small Wonders
- MechInfs become available with Miniaturization (extending the usability of Tanks)
- Battleships and Artillery are removed of offensive capabilities (each player gets a bunch however as a source of shields)
- Strategic Missile Defense becomes available with Smart Weapons
- All Ancient, Medieval and Industrial Great Wonders are made obsolete.
- Edit all participating Civs to have just Religious as trait
- Reveal map for all players
Some to be worked on:
- Way for each player to trigger a golden age
- Prevent the first human player to take big advantage of techtrading with the AI in turn 1
- How to put Uranium and Alu in the map without me knowing it as a player
- Put some limits on nukes, i.e. no ICBM's, make Tacticals more expensive etc.
- Decrease pop polution.
Civs:
Could be any since I plan make them identical in capabilities.
Epilogue
Please post if you're interested and/or have any suggestions about the 20th Century Contest. Requirements:
- Committed to play at a pace of 2-4 turns a week.
- Feeling comfortable at emperor and up.
- akots (Russia or America, you want me to retype Yaroslav'l again Al? ;))
- Kingreno (Spanish)
- Matrix (Vikingers ;))
- Beam (Dutchies, why not)
Right now I am adding improvs and units to the Civs. Hoover as small wonder doesn't work, KR suggested to modify some ancient wonders in order to have 3 Hoover look-alikes, how about that?
Intro:
I've been thinking the last couple of days about a multi-human game that starts at the end of the Industrial Age, which is about equivalent to the early 20th century. Aim is to create a well-balanced map with some rules edited and a set of cities and units for each player to start with. Since creating such a map will take some time I'd like to know first who is interested and committed to play such a game. There are 4 slots and current idea is to put 4 AI in as well. The basics very much follow the Deathmatches prepared by Matrix. :)
* * * No aim to create an historically correct game, the following is just illustrational * * *
Setting:
The year is 1919 and the world is recovering from WW 1, The War to End All Wars. All nations are demilitiarizing rapidly and military equipment is taken apart and reworked for more peacefull uses. The world also sees the widespread introduction of recent technologies like motorized vehicles, airplanes, radio and massive waterworks. This causes an increasing requirement for resources not always available in sufficient quantities in the coal / iron based economies the human players control.
There also is a lot of turmoil and even revolution in many of these countries as an aftermath of the Great War to an extend that all human players start in Anarchy.
Science has been developing extremely fast in the previous decades although some predicted the end of Physics at the Fin de Siecle. Tsiolkovsky had developed the basics of spacetravel, the Curies had discovered radiation and Einstein written the Theory of Relativity. All this science still has to be put into practical usage.
Game:
All 4 human players start on a large island similar in size and terrain with about 15 cities with most improvements in place. Only light defenses are in place. There still is equipment remaining from the war but offensive capabilities are removed prior to scrapping. Electronics is the last mandatory tech of the age. As said all start in Anarchy, all types of government are available however. Humans only have one trait: Religious.
AI players sit on a cross-shaped continent with the cross-section at the centre of the map and branches extending N-S and W-E. They are backward in tech both know what Oil and Rubber is. Not just that, they control all of what's available on the map. AI and human players have similar starts, AI terrain does contain more jungle and desert. Since there should be an active AI Demi is the preferred level imo.
Goal:Win by either conquest, domination, space race or culture.
Planned edits:
- Remove UN as a wonder
- Hoover and Manhattan become Small Wonders
- MechInfs become available with Miniaturization (extending the usability of Tanks)
- Battleships and Artillery are removed of offensive capabilities (each player gets a bunch however as a source of shields)
- Strategic Missile Defense becomes available with Smart Weapons
- All Ancient, Medieval and Industrial Great Wonders are made obsolete.
- Edit all participating Civs to have just Religious as trait
- Reveal map for all players
Some to be worked on:
- Way for each player to trigger a golden age
- Prevent the first human player to take big advantage of techtrading with the AI in turn 1
- How to put Uranium and Alu in the map without me knowing it as a player
- Put some limits on nukes, i.e. no ICBM's, make Tacticals more expensive etc.
- Decrease pop polution.
Civs:
Could be any since I plan make them identical in capabilities.
Epilogue
Please post if you're interested and/or have any suggestions about the 20th Century Contest. Requirements:
- Committed to play at a pace of 2-4 turns a week.
- Feeling comfortable at emperor and up.