Socrates
21-04-2004, 17:37
Skyfish agreed to do it, thanks mate.
version : C3C 1.22b
world size : Standard
land mass : Archipelago
water coverage : 70% or 80% (up to mapmaker)
climate : up to mapmaker
temperature : up to mapmaker
age : up to mapmaker
barbarians : Raging
player 1 - Aggie : England
player 2 - kryszcztov : Carthage
AI rivals : 6 (all other seafearing civs + Greece)
AI agression : Normal
available victories : all except Wonder
difficulty : Demi-God
culturally linked start locations : No
respawn AI players : No
preserve random seed : Yes
allow cultural conversions : Yes
We have a few requests. :D
- We'd like to disable scientific great leaders (1.22 is supposed to have an option for that). We hope AIs can't rush wonders with military great leaders then...
- We'd like to start on similar places, but not necessarily exactly same places. We want to be alone on our islands (which shouldn't be very large). The AIs should be grouped in pairs, so as they can trade in the beginning ; up to the mapmaker to decide how to group them (surprise).
- We'd like to have to get resources on close or distant islands, so if some luxes or strategic resources are only found on deserted islands, that's great ; please put all the ivory on such distant islands (AIs shouldn't have them too).
- To go with the previous request, we want many fair and tiny islands all over the world, and if possible with contrasted geography.
- Each undecided setting is up to the mapmaker. Up to him to tell us what he chose. Maybe surprises are good...
- Don't bother to put AIs on mountains : we want them all (and us too) to start by the sea !
If the mapmaker can make a beautiful map with such requests, that'd be awesome ! [goodjob] Don't refrain from putting surprises everywhere.
version : C3C 1.22b
world size : Standard
land mass : Archipelago
water coverage : 70% or 80% (up to mapmaker)
climate : up to mapmaker
temperature : up to mapmaker
age : up to mapmaker
barbarians : Raging
player 1 - Aggie : England
player 2 - kryszcztov : Carthage
AI rivals : 6 (all other seafearing civs + Greece)
AI agression : Normal
available victories : all except Wonder
difficulty : Demi-God
culturally linked start locations : No
respawn AI players : No
preserve random seed : Yes
allow cultural conversions : Yes
We have a few requests. :D
- We'd like to disable scientific great leaders (1.22 is supposed to have an option for that). We hope AIs can't rush wonders with military great leaders then...
- We'd like to start on similar places, but not necessarily exactly same places. We want to be alone on our islands (which shouldn't be very large). The AIs should be grouped in pairs, so as they can trade in the beginning ; up to the mapmaker to decide how to group them (surprise).
- We'd like to have to get resources on close or distant islands, so if some luxes or strategic resources are only found on deserted islands, that's great ; please put all the ivory on such distant islands (AIs shouldn't have them too).
- To go with the previous request, we want many fair and tiny islands all over the world, and if possible with contrasted geography.
- Each undecided setting is up to the mapmaker. Up to him to tell us what he chose. Maybe surprises are good...
- Don't bother to put AIs on mountains : we want them all (and us too) to start by the sea !
If the mapmaker can make a beautiful map with such requests, that'd be awesome ! [goodjob] Don't refrain from putting surprises everywhere.