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Aggie
04-04-2003, 19:43
Wildfire, this is not for your eyes....

Aggie
04-04-2003, 19:43
This is for Melifluous....

http://www.civfanatics.net/uploads4/beer_pint.jpg

Thanks for the map :D

Melifluous
04-04-2003, 23:06
No prblems Aggie me old mucker...

*hic* [xx(] *hic*

cheers 4 de beers.

May all your huts be techs...

Melifluous

Aggie
16-04-2003, 16:42
This is heaven [love]
http://www.civ3duelzone.com/forum/uploaded/aggie/2003416164130_AgWFstart.JPG
37.29KB

Aggie
04-06-2003, 14:03
We're at turn 80. Until now I played a bit foolishly, building a lot temples and libaries.
I notice that WF and me are equally strong and equally advanced. But emphasizing on culture might not be the best idea, since building wonders with another human involved in the game is a bit more difficult. Against the AI I see no objection to build an important wonders in a major city. Now it seems like a waste. Also I think that I will not be able to win cultrural, because by the time I would reach it, the game might be over otherwise (domination).

I guess playtime is over. I'm going to expand asap, if needed by conquering a couple of civs beofre WF does.

Aggie
01-07-2003, 08:47
Turn 103:

After some tech trading with Wildfire (he got republic for currency and 225 gold) I entered the middle ages. Being religious I immediately swapped to republic. And declared war to the vikings, who have a little town just outside my border. That was perfect to trigger my GA.

anarres
01-07-2003, 09:59
1) We want a map ;)

2) Where is the GL, and can you get to it?

Aggie
01-07-2003, 10:43
1) I'll post a map tonight

2) It's regent, no GL yet [:o] Also no Pyramids [:o] [:o]

Aggie
05-07-2003, 16:02
Hmmm, guess it took longer to post this map...

http://www.civ3duelzone.com/forum/uploaded/aggie/20037516142_Wildfiremap.jpg
7.04KB

To compensate my delay, also the powergraph:

http://www.civ3duelzone.com/forum/uploaded/aggie/20037516217_Wildfirepowergraph.jpg
39.87KB

Aggie
09-07-2003, 20:38
Turn 124:

http://www.civ3duelzone.com/forum/uploaded/aggie/200379203813_AgWfhanginggardens.jpg
47.46KB

Aggie
15-07-2003, 13:35
Turn 137: I attack the Zulu and capture two cities quickly.

Turn 139 to 141: I get a leader and rush Sun Zsu!

Turn 143: I capture Zimbabwe and get the Pyramids in the process [dance]

I'm at least three techs ahead of WF and the AI: Theology, Gunpowder and Chemistry.

We are in about 250 AD now and WF and I have peace until 1000 AD. My plan is to:

- conquer as much as possible of the world before 1000 AD
- get to riflemen ASAP, at least before WF as the Sipahi.

To make the perfect picture complete: I lead in all important demographics scores.

Only concern IS the Sipahi, but normally I will have a big force vs them. WF still is stronger in military, but that's because I use the time to 1000 AD also to build markets and science improvements.

Aggie
22-07-2003, 18:13
Turn 149:

I capture Bapedi.

Turn 150:

I discover metallurgy and have 4 techs over the rest [eek]. Cavalry up in 8 turns.

I also capture another Zulu city, settle near incense and the Zulu are almost history.

Aggie
24-07-2003, 21:20
Turn 154:

The Zulu only have one city left. Next up is Greece [hammer]
My goal: domination before 1000 AD (peace with WF will be over then)

Worldmap:

http://www.civ3duelzone.com/forum/uploaded/aggie/2003724212029_WF154wm.jpg
7.33*KB

Turn 156: Wildfire has captured Mecca and the TGL with it. I have cavalry now and the nex tech is education. I have to make sure that that tech is the only one he is getting. Domination will be hard without a war vs Wildfire (with Sipahi) :(

Aggie
25-07-2003, 23:17
Turn 157:

I've got my first cavalry units. Wildfire still doesn't know about Chemistry. He is the tech leader after me :D

I also managed to capture Sparta and Termopylae. Athens has nearly fallen, but Wildfire appears to be willing to capture it as well.

I finally establish an embassy in Yankee Land (WF's capital). He has two clowns keeping the people happy [eek]

Turn 158:

I took Athens and the Greeks still don't want peace with one city left. I upgraded a few cavs in that city for WF to see. He's still not aware of what Chemistry is, so he must be shocked.

Aggie
27-07-2003, 09:02
Turn 162:

The Greeks now only have one city left. I am in war with the Iroquois and just captured Allegheny and razed another city. Salamanca will fall soon.

I also discovered Education and sold that to the world. This is the only tech that WF will get from TGL. He just learned Chemistry and now has at least 8 turns before Sipahi. I am in a race against time: try to block WF's route to the other civs by capturing Iroquois and German land.

World map at 460 AD:

http://www.civ3duelzone.com/forum/uploaded/aggie/2003727922_WF162wm.jpg
7.22*KB

Aggie
30-07-2003, 08:44
Turn 163 - 166:

Wildfire captured two cities, one Iroquois and one Arabian. I captured 6 (German and Iroquois). Knights are simply not fast enough compared to cavs [:p]. But still I see that Wildfire probably has enough land once we are the only two civilizations left. Growth of my cities won't be a problem: I have the Pyramids. But the amount of land is! That said: there is an island east of the Ottoman empire that is not totally mapped yet. Who knows, that may do the trick.

Meanwhile I managed to discover banking and astronomy is in 6.
My plan now is:

- conquer as much of our continent as possible.
- after that: settle on the island to the east
- also settle as much as possible on the main continent
- have as much improvements as possible before 800 AD
- try to get nationalism before 800 AD
- build up a military to resist WF's Sipahi once the peace is over at 1000 AD.

Oh...I also got a leader at turn 166 [party] This will be used to move my palace to lands that used to be Zulu/Greek.

EDIT: I'm an idiot. Conquest and domination are no valid victory types [wallbash]. I just re-read the open thread at CFC. Oh well, that makes it easier. However: WF now has to attack me... otherwise he's obviously doomed. He must try and conquer a lot of land after 1000 AD.

Aggie
01-08-2003, 21:23
Turn 168:

The current world map. We still have 42 turns of peace.

http://www.civ3duelzone.com/forum/uploaded/aggie/200381212156_WF168map.jpg
7.33*KB

I'm finished with the war phase when I have taken out the last German city near my territory. After that 40 turns of building up the nation will follow. The area around the FP needs a lot of development.

Black_Waltz
01-08-2003, 21:38
So what victory will you go for? Spaceship I presume?

Aggie
01-08-2003, 21:41
Yes, space is possible. But I'm also very strong in culture. Maybe that is a possibility too. But I'm sure that Wildfire wants to go to war at 1000 AD (Sipahi).

The restriction on no domination and conquest is hurting me now. I would be able to go for domination, but that is off the table. No conquest is really just a joke. I would have attacked Wildfire if it weren't for the peace until 1000 AD rule :( . Leaving your enemy one city and then go for space is practically the same as conquest.

Black_Waltz
01-08-2003, 22:39
It's actually worse in a way as why would the other person want to play through when they only have one city?

Ah well. At least you have a lot of posibilities to win. Regarding culture what do you have right now?

Aggie
01-08-2003, 23:28
Regarding the current culture: I don't know if this says anything:

http://www.civ3duelzone.com/forum/uploaded/aggie/20038123285_WFculture.jpg
5.03KB

Black_Waltz
01-08-2003, 23:55
Isn't it 100,000 (and double that of next Civ) or 20,000 in a city to win by cultural?

Aggie
02-08-2003, 00:35
@BW: yes, but we are just at 560 AD...

Black_Waltz
02-08-2003, 01:33
Bleh. That would make sense. Sorry. Its late here. :)

Aggie
16-08-2003, 21:56
Turn 184 (680 AD):

32 turns to go before war probably starts. And I'm in the Industrial age [party]. Also: I got Nationalism [hammer]. This means: riflemen and drafting as extra defense against Wildfire. I have steam in 5, so it's not totally crazy that I might even have infantry when war can start. WF lacks Banking, Magnetism and Theory of Gravity!

http://www.civ3duelzone.com/forum/uploaded/Aggie/2003816215358_WF680ADtechs.jpg
21.26KB

This is the world map. My second core around Zimbabwe still has to be developed:

http://www.civ3duelzone.com/forum/uploaded/Aggie/2003816215523_WF188map.jpg
7.32KB

Aggie
18-08-2003, 22:07
Turn 189:

I discover steam, Industrialization is next (in 5). I HAVE NO COAL [eek].

But luckily there's a source in no-mans-land, which I can settle in 3 turns. Wildfire is also settling in that area, close to me. But he takes a risk, since my culture is at least twice as high as his!

jack merchant
18-08-2003, 23:18
An empire that size and still no coal ? You're seriously jinxed Aggie [lol]

Skyfish
19-08-2003, 09:55
Who made that map ? [mad]

Aggie
22-08-2003, 11:22
Turn 194 (780 AD):

- I discover Industrialization and started Medicine (in 4 at 50% science :D).
- I have the coal hooked up
- I finished Copernicus and switched ToG to Universal Suffrage (ToE pre-build)

I will have Scientific Method in 13 or 14 turns (910/ 920 AD) and probably choose Replaceable Parts and Atomic Theory as free techs. Before 1000 AD I will probably be 5 or 6 techs ahead of Wildfire! He still didn't reach the IA.

I'm seriously thinking about offering Wildfire two techs (Nationalism/Steam Power and Industrialization) in return for a non-agression pact (we can be at war, but no fighting allowed) until 1500 AD. War is not in my interest until I'm fully railed and I have tanks. I want to win this by Culture or Space Race without a single fight from now on. But I doubt that Wildfire agrees with a non agression pact.

Skyfish
22-08-2003, 12:42
Isn't your coal city under cultural pressure ? [groucho]
Pix please !

Aggie
22-08-2003, 12:51
Cultural pressure? I have more than twice the amount of culture that WF has. I saw that WF was planting cities next to my border and he's very welcome to do so, because all my bordertowns have at least temples and libraries...I'm Babylon ya know :D

A have a bit of hope that wf wants to go to democracy. In anarchy his towns are even more willing to flip to me AFAIK.

Pics follow...

anarres
22-08-2003, 13:03
Government type does not affect chances of flip. I refer you to my calc. ;)

Skyfish
22-08-2003, 16:31
Have you rushed a temple and lib ?
Hope you have a nice garrison in there :D

Aggie
22-08-2003, 16:36
Hmmm, what should I do with this information sky? [ponder]

Skyfish
22-08-2003, 21:12
Oh no ! I did not mean anything about the garrison I would never *remotely* spoil someone
I was just teasing you on the flip risk but serioulsy ahve you ran your city thorugh the flip calc
to see if there is a chance you might lose it ?
Of course if you really have 3 times his cultuer I dont believe there is any risk at all...

Aggie
28-08-2003, 09:41
Turn 201 (860 AD):

14 turns until war and I don't feel I'm ready :(

Sure, I have a tech lead. 1 turn before Electricity and WF hasn't got this:

http://www.civ3duelzone.com/forum/uploaded/Aggie/20038289379_AgWH201techgap.jpg
3.7KB

WF however has:
- industrious workers
- Sipahi [cry]

I will probably have Scientific Method in 910 AD and ToE a couple of turns later. I also will have Replaceable Parts before 1000 AD. I may decide to draft a lot of infantry when needed, but Sipahi will cut trough the defenses like a hot knife through butter...

http://www.civ3duelzone.com/forum/uploaded/Aggie/200382894045_AgWF201weak.jpg
8.87KB

This is the world map:

http://www.civ3duelzone.com/forum/uploaded/Aggie/200382894012_AgWF201map.jpg
7.19KB

Skyfish
28-08-2003, 14:37
So you basically want to race to Tanks no?
An idea might be to first play a defensive war ? Sipahis are expensive to build you know...
he will need loads and loads. How good is your infra ? your economy ? could you not mobilize (crazy idea) ?

Aggie
28-08-2003, 14:46
I will probably mobilize after getting ToE. But I also must finish a couple of factories and start Hoover.

EDIT: Trouble with mobilizing: you must end a war to get out of it and soon we will be the only two left. And conquest and domination are no valid options. Culture is:

http://www.civ3duelzone.com/forum/uploaded/Aggie/2003828145725_AgWf201culture.jpg
30.66KB

But at this rate it would take me 200 turns still... [crazyeye]

Aggie
01-09-2003, 22:03
Turn 208 (930 AD):

WF must have stolen to of my techs. At least one though. He was 5 techs behind, but now only three. Added to that: he only has to get Scientific Method now [eek]. Careless as I was, my prebuild isn't ready yet. I have four more turns to go :(. In 4 I also have Rep. Parts.

Good news on the front: railroads through the empire are almost ready and I'm level in military, but probably will outbuild him with Nationalism and drafting/mobilising.

EDIT: Normally I would have prevented it by declaring war, but WF and me have peace until 1000 AD [aargh]

Aggie
04-09-2003, 14:20
Turn 211 (960 AD):

I probably will get ToE. But still WF could steal and rush it. My infratstructure is good now. I can reach everycity with rails. I also am equal in military with Wildfire. On top of that: I will get Replaceable Parts in 2.

I have the frist strike. I think that I'm ready :)

Aggie
09-09-2003, 16:09
Turn 215 (1000 AD):

WAR TIME!

Two turns ago I finished ToE and I was 5 techs in front. WF managed to steal Rep Parts one turn later. That is a bit annoying, because now he is able to have infantry as a defense.

At the start of the war I am faced with two front. One is the old core:
http://www.civ3duelzone.com/forum/uploaded/Aggie/20039916349_agwf1000ADeasternfront.jpg
98.13*KB

The other is the newly conquered land:
http://www.civ3duelzone.com/forum/uploaded/Aggie/20039916431_agwf1000ADwesternfront.jpg
57.47*KB

So I have to have a strong defense in 14 cities or so. Therefore I decided to first attack the new core. I found that WF defended his cities with Sipahi there! Since domination is not possible, I razed the place. I also managed to raze Mugla and Oil Springs in the old core. I killed 15 Sipahi and 6 infantry in total and lost 11 cavs.

The world map before the war:
http://www.civ3duelzone.com/forum/uploaded/Aggie/20039916830_agwf1000ADmapbefore.jpg
7.24*KB

After the first turn:
http://www.civ3duelzone.com/forum/uploaded/Aggie/2003991696_agwf1000adworldmapafter.jpg
7.17*KB

This allows me to move all infantry to the 8 cities on the eastern front. I have 35 cavalry and 96 infantry left :D

Aggie
10-09-2003, 08:31
Turn 216:

Wildfire tells me that he has a terrible war weariness already! He only managed to kill 3 cavs and left my SoD in his land alone. He wanted peace, but I don't agree with that.

But...I am hesitant about what to do now in the first 5 turns. He has infantry and I don't have enough artillery. I may retreat and let the war weariness kill his productivity.

Next priority is to pillage his resources and luxuries, produce 40 artillery and a lot of cavalry.

Turn 217:

Wildfire drafted units, so he has Nationalism. This makes life more difficult. So I decide to go for a new push and aim for his capital. I will also disconnect his rubber.

yndy
12-09-2003, 15:38
You're riding this game. If you can't take his cities, pillage all the roads through his lands. This way he will not have the cash to steal your techs.

WildFire
12-09-2003, 22:51
Good game :)

Aggie
12-09-2003, 22:54
Wildfire, I thorougly enjoyed this one. Thanks for the great game :)