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View Full Version : * SPOILER * Matrix - Shabba round 1


Shabbaman
02-03-2004, 10:35
I'll post a screenie soon. I'm playing the celts, for the first time. They're agricultural and religious. Starting position is... powerful. Never get those in a SP game.

Shabbaman
02-03-2004, 15:37
http://www.civ3duelzone.com/forum/uploaded/Shabbaman/200432143646_shabbavsmatrix3900bc.jpg

Why don't I get starts like this in single player?

Beam
02-03-2004, 16:13
quote:Why don't I get starts like this in single player?

Maybe hire a new mapmaker? ;)

Shabbaman
02-03-2004, 16:56
quote:Originally posted by Beam

quote:Why don't I get starts like this in single player?

Maybe hire a new mapmaker? ;)


I've never been a good friend with Random anyway ;)

Beam
02-03-2004, 17:07
quote:I've never been a good friend with Random anyway

Good news for you: the map is (on your request ;) entirely by mr. R.N. Generator apart from some very minor edits to bring the balance. :D

Shabbaman
04-03-2004, 10:36
Turn 5:

Build a warrior, explored north. Spotted ivory north of the river, next to the cow.
Currently building granary.

Should I use RCP? I never do that, but it might be beneficial. Any tips?

Skyfish
04-03-2004, 11:39
[eek]
RCP on C3C poor bastard !

Shabbaman
04-03-2004, 12:07
That'd be me yes.

Skyfish
04-03-2004, 15:14
Ok I hope you got it the first time : No RCP on C3C please. Pretty please.
:D

Shabbaman
04-03-2004, 15:54
I didn't bother in ptw or civ3, but I'm glad I don't have to worry about it now. I'm planning a dense build, with 9 tiles for each city. Is that okay, Mr. Deity Player? [:p]

Skyfish
04-03-2004, 16:00
Hu..you mean Sid Player ;)
[lol]

Shabbaman
13-03-2004, 14:30
Turn 13: spotted a hut, didn't pop it since my capitol is undefended, and pretty close... 2 turns to granary, 2 turns to size 4.

Shabbaman
16-03-2004, 09:50
Turn 15: completed granary, city grew to size 4. Currently building settler, if anyone thinks that I should build something different, let me know!

Oh yeah, I researched bronze working, currently researching iron. I decided v.s. philo gambit, since I didn't start with alphabet.
Still no contacts...

Banzai
16-03-2004, 11:38
quote:Originally posted by Shabbaman

Turn 15: completed granary, city grew to size 4.
IIRC city growth is applied before the construction of a unit or building. This means your granary is empty (Or did they change that in C3C?). Did you do that on purpose?

Banzai!

Shabbaman
16-03-2004, 12:12
Well, I didn't have much of a choice. It's bad timing, but I used the most productive tiles to get a granary asap.

Shabbaman
23-03-2004, 17:03
http://www.civ3duelzone.com/forum/uploaded/Shabbaman/200432316136_matrix19.jpg

Turn 19: build settler, moved north. I'm thinking of settling east of the cow or east of the elephant. What are your thoughts?

anarres
23-03-2004, 17:32
Definitely east of the cow!! You get a river there, and are only sharing 2 tiles with the capital, and are the "magic" 3 tiles away for easy troop movement...

ERIKK
23-03-2004, 20:46
quote:Originally posted by anarres

Definitely east of the cow!! You get a river there, and are only sharing 2 tiles with the capital, and are the "magic" 3 tiles away for easy troop movement...
hehe, an expert speaking! [evil]

Shabbaman
31-03-2004, 16:48
Turn 22: settled east of the cow. Funny, didn't read anarres' post before, glad we agree :)

http://www.civ3duelzone.com/forum/uploaded/Shabbaman/2004331154719_shabbavsmatrix22.jpg
56.14KB

Bumhole is building a warrior, the other one is scouting.

Shabbaman
16-04-2004, 14:41
Turn 26: Luckily, matrix reverted to version 1.15 so we could continue this game. I discovered Rome 6 tiles north of Bumhole.

Shabbaman
19-04-2004, 16:20
Turn 29: built a settler, built a city. Any suggestions for stupid city names?

anarres
19-04-2004, 16:59
"Lucky" [lol]

Beam
19-04-2004, 17:21
2e Gasselternijeveenschemond (longest townname in the Netherlands).

Pastorius
19-04-2004, 17:33
quote:Originally posted by anarres

"Lucky" [lol]


That's gotta be the stupidest name I ve ever heard [lol]

Shabbaman
20-04-2004, 16:27
Turn 30: discovered iron working, iron happens to be next to Bumhole. Strategy will now be: build barracks, hook up iron, build a shitload of gallic swordsmen (chop), kill everybody on this continent (so far, I know only of the romans) before knights.

Should I continue building settlers, or just go for a lot of swordsmen?

btw, Lucky, that's a pretty stupid name. I'll name my next city "Lucky :D" [shabba]

Shabbaman
21-04-2004, 12:25
Turn 31:

http://www.civ3duelzone.com/forum/uploaded/Shabbaman/2004421112529_shabbavsmatrix31.jpg

Skyfish
21-04-2004, 17:55
Oh yeah you need more cities before going on the rampage...

Shabbaman
21-04-2004, 19:22
Yeah, I thought so but there aren't that many good spots. A lot of desert to the south, and a bunch of nasty romans to the north.

Shabbaman
13-05-2004, 14:14
Turn 42: hooked up ivory near Bumhole. Forgot to mention that I've build a city next to the river/coast in the desert south of Shabbaville. I'll make a new screenie next turn.

Shabbaman
13-05-2004, 14:15
Oh, I've also founded Lucky :D next to Bumhole.

Shabbaman
18-05-2004, 12:43
Turn 43:

http://www.civ3duelzone.com/forum/uploaded/Shabbaman/2004518113853_shabbamatrixturn43.jpg
[size=1]

As you can see, very low on military. The barracks in Bumhole nears completion, I'm building 2 vet spears first, then whiping out those barbs. Then it's time for some swords, before those annoying Romans hook up iron.

Shabbaman
26-05-2004, 19:24
Turn 45: the warriors south of Lucky are moving towards my undefended settler, or towards Root of Evil. Either way, I've switched to building a warrior in RoE and moved the southeastern warrior and the settler back towards RoE.

My expansion is halted by a lack of military units, how annoying.

Shabbaman
28-05-2004, 13:47
Turn 46: new screenie

http://www.civ3duelzone.com/forum/uploaded/Shabbaman/2004528124651_shabbavsmatrixturn46.jpg

Shabbaman
08-06-2004, 14:05
Turn 51: barbarian stack pillages my iron. Settled on top of the forest you can see in the south, next to a poruguese city. I need a city name!

Shabbaman
10-06-2004, 14:28
Turn 53: I've built "Gergovia?" 4 tiles NE of Shabbaville. A warrior and settler near the fish south of Antium are being harrassed by barbarians. I hope they survive until next turn, then I'll settle there.

Shabbaman
11-06-2004, 10:11
Turn 54: Crap. I've lost a settler and a warrior to a barb. A new settler and a spear are already on their way, so I hope I can secure that area before the romans get there.

Shabbaman
20-06-2004, 12:43
Turn 56: I got drunk last night, so I decided to pop the hut this morning. What hut? The hut in the centre of my empire... and it did contain a lot of angry warriors. Well, at least I got units in each of my cities now...

Oh, and Caesar is sending two warriors into my direction.

Shabbaman
20-06-2004, 13:19
Turn 57: well, now I got a veteran spear... One roman warrior is moving into my territory next turn. Poor Caesar.

Shabbaman
21-06-2004, 17:06
Turn 61: Since I got to much dough I've upgraded some of my warriors to gallic swordsmen. Oh, and they have to bash face as well.
Produced another settler, need name suggestions!

Beam
21-06-2004, 21:15
To stay in line with your naming conventions:

Advocaat :(

Aggie
21-06-2004, 21:20
It is funny Beam, but I can't bear to see that name [cry]

Shabbaman
21-06-2004, 21:22
Let's make it Kutvocaat :( then. Thanks for the suggestion.

Beam
21-06-2004, 21:55
[rotfl]

Have you heard the news that Crapvocaat will leave the Dutch Soccer Association for a position at the Dutch Railways?

He'll be responsible for the "Wissels".

Shabbaman
21-06-2004, 22:41
Hm, that doesn't exactly sound like a decent job for him. He seems to pull the wrong levels at the wrong time...

But hey, he might die in a railroad accident :D

Beam
22-06-2004, 00:59
Some more suggestions:

Badvocaat :(
Sadvocaat :(
Deathvocaat :(

Make your pick.

Shabbaman
22-06-2004, 15:30
Turn 64: the world as we know it

http://arj.localhost.nl/gosse/shabbavsmatrix64.jpg

I've settled Kutvocaat this turn. Not on the spot I wanted, but guess what? The unit NE of Kutvocaat is escorting a Roman settler...
I've got another settler SE of Lucky, below the swordsman. I think I'll settle on the hills where my spear is now. Or would it be a better idea to move east into the desert? I've got a new settler ready next turn anyway.
Sjompieville completed a temple this turn. As you can see, the map is getting kind of full. Maybe I should build a barracks in Shabbaville and start building up forces. Lucky or RoE could produce settlers in that case.

Aggie
22-06-2004, 15:45
Your next town could also be called Wissel. By the way: I assume that the Romans are dead soon [shabba]

Shabbaman
22-06-2004, 20:27
That is the battleplan, yes... I'm thinking about killing them now, while they're on my territory. They only got warriors so far, my military advisor tells me I've got a stonger military. I'll do some spying first next turn (not researching anything atm, so enough money for that).

akots
22-06-2004, 21:29
Aren't you plannig to revolt to some decent government before going for Golden Age?

Killing Rome now would autorase some of their size 1 cities also. And IMO Rome never builds any culture untill late in the game. By allowing these cities to grow for a while, you would be able to capture them saving you a couple of settlers to build. :)

If F3 guy tells you your military is stronger, there should be little resistance indeed...

Shabbaman
22-06-2004, 23:02
Good points, thanks. A "decent government" is pretty far off unfortunately. I'm not doing research, and the portuguese and romans aren't that advanced either. I'm not really sure what's east of the desert, but settling that way doesn't sound appealing. The portuguese are in a better position for that anyway.
Okay, I might loose those size one cities, but I could secure the peninsula. Besides, I've got a settler factory, but no space to settle.

I could take out the portuguese instead of the romans of course. Hm.

Shabbaman
25-06-2004, 10:24
Turn 66: I discovered that I can't spy, since I don't have writing. D'oh! Settled Wissel on the hill with the spear. I'm building a barracks in Shabbaville, going to ramp up swords production.

Shabbaman
27-06-2004, 18:09
Turn 67: there's green land behind the portuguese city in the east. In the northeast, the desert continues. I've decided to take out the portuguese first: they're more powerful than the romans, and they're in my way. I'll secure the "roman" iron though, since that's rightfully mine ;)

Shabbaman
11-07-2004, 22:39
Turn 75: I've settled "Hamburgerville" next to a cow between some portuguese cities in the east. Gallic swordsman production is on an alltime high.

Shabbaman
14-07-2004, 15:46
Turn 76: The world as we know it. I'm afraid it's an island...

http://www.civ3duelzone.com/forum/uploaded/Shabbaman/2004714144439_shabbavsmatrixturn76.jpg
215.8KB

anarres
14-07-2004, 17:15
Hey - that's GOOD news! Builder-land here we come!!

Shabbaman
14-07-2004, 17:17
Yup...

Turn 77: Matrix completed Statue of Zeus. I'm glad he's nowhere near me. The soutern warrior sees a different colored border.

Shabbaman
17-07-2004, 12:18
Turn 79: massive tech trading between Sumeria, Portugal, Rome and the Celts. I only got better from it :D
I'm going 100% research on literature, since my guess is that the AI will research something else and that Matrix goes philo gambit. I could do that as well, but I feel I need libraries. Should I do a G.L. prebuild? I actually can't spare it since I'm building up forces...

Come to think of it, I might as well have researched monarchy. Hm. Well, I'll let the AI do that :(
A golden age in monarchy would be nice...

Shabbaman
22-07-2004, 18:12
Turn 83: the Portuguese are going to snatch "that one spot" right before my settlers nose. This side of the map is full... so it's almost showtime. I've got 13 gallic swordsman atm, all but two are veterans.

I'm going to put my troops in position. I think I can snatch two cities in the first turn, raze the probably newly settled town (only 1 spear as support) and settle on that spot myself.

Or should I raze the cities myself and rebuild them? I'm afraid the romans or sumerians snatch the spots and that I'd have to recapture them again later. I've got twice as many culture as well, so I don't really fear culture flips.

Nice detail: Sumeria has a higher score than Matrix. For what it's worth...
If I remember I'll make a screenshot again next turn, before the war starts [evil]

Shabbaman
22-07-2004, 22:28
Turn 84: As I promised, the world as we know it. I've blocked the portuguese settler with 3 swordsmen, I hope they don't settle on the spot.
Oh, two turns to literature. The Sumerians have polytheism, so maybe they've got monarchy as well... they haven't revolted yet. If they do, I'll buy poly and trade lit of course.

http://www.civ3duelzone.com/forum/uploaded/Shabbaman/2004722212349_shabbavsmatrixturn84.jpg
149.89KB

Pastorius
22-07-2004, 22:43
Weird. I cant see your picture there. That was too shabby :(

Shabbaman
22-07-2004, 22:49
Hmm, that's a pity. It's shown here... Can you see the other pictures? Maybe it works if you copy the image location to a new browser window.

Shabbaman
25-07-2004, 18:18
Turn 86: Got literature, no leader. I traded it for poly. Currently researching monarchy. War with Portugal in two turns, I expect a walkover.

Plux
25-07-2004, 19:35
Remind me again: why are those Romans still there, the sitting ducks that they are?? ;)

Shabbaman
25-07-2004, 20:03
Because they are sitting ducks, and their land is no good anyway.

Shabbaman
05-08-2004, 14:52
Turn 90: Declared war on Portugal. Captured Lagos, destroyed the newly settled city NE of Hamburgerville, and the fogged city SE of Hamburgerville. I've lost 1 swords for their 4 spears.

Shabbaman
06-08-2004, 13:55
Turn 91: Destroyed the city in the fog near Sjompieville, killing two spearmen. No losses. Shabbaville is now a 2-turn swordsmen factory (production of 20 shields).

I've got monarchy in 5 turns. Should I revolt in my golden age?

Shabbaman
07-08-2004, 16:08
Turn 93: I captured Porto, killing 3 spears. Thanks to the palace jump I now know the location of another Portuguese city (although I had already guessed). Killed another spear in Sagres. No losses, but two units redlined.

http://www.civ3duelzone.com/forum/uploaded/Shabbaman/2004871573_shabbavsmatrixturn93.jpg
127.3KB

Shabbaman
09-08-2004, 19:53
Turn 94: destroyed warrior near Sjompieville, sacked Sagres. The Portuguese are down to three cities, I hope. I leave my units in Lisbon to heal. Flipcalc says I need 1 unit for MP. So far, so good. I must beware that the Sumerians might settle the new space. Or the romans, for that matter. But who cares about the romans?

Monarchy in two turns. Should I revolt?

Plux
10-08-2004, 13:25
Nah, wouldn't be prudent, at this junction :)

Stapel
12-08-2004, 14:27
You are religious! Thus you should revolt! What makes you think you should not?

But, you should have waited 10 turns to attack the Portuguese!

Shabbaman
12-08-2004, 14:33
Yeah, I'm too eager. I'll think about revolting, it might be a good call.

Shabbaman
12-08-2004, 14:51
Turn 99: My rampaging forces destroyed the Portuguese. In a final offensive they had moved their troops out of their capital. A very weird move, I hadn't seen that before from the AI (I wish it'd do that in regicide, but nooooo...).
As a celebration, my people revolted. In the picture you can see how I blocked the land bridge from incoming settlers.

http://www.civ3duelzone.com/forum/uploaded/Shabbaman/2004812134928_shabbavsmatrixturn99.jpg
104.24KB

Lt. Killer M
12-08-2004, 16:02
shabba, in 1.15 an on, the AIs do NTO keep such excssive numbers of defenders around usually, instead the pile up on attack spears etc. Seen it quite often pull your troops out of a town closeby and plae them next to the captial. Wait until they move out to get the otehr town, take the capital.

Shabbaman
12-08-2004, 16:35
Well, they're dead now ;)

Shabbaman
13-08-2004, 21:33
Turn 101: I checked F7 and saw that Matrix captured the statue of Zeus from the dutch. Not. Good.
I've got 26 shields in Shabbaville atm. 8 more turns of Golden Age. I could get Hanging Gardens in 12, so that'd be 9 turns GA + about 6 not in GA. I guess it might be too late for it though. Would it be worth do try to prebuild something else?

I think I should be planning how I want to win this game. I've got this big pile of gallic swordsmen that I should be using before pikemen I guess... I'll take out the romans first (should be able to do that quickly, they haven't got iron or horses) and then the sumerians. I think I'll build a scout ship first, I have no clue about the shape of the world. I guess it's round though.

Lt. Killer M
13-08-2004, 21:36
you appear to have built quite wide, I just noticed....... becarefull or MAtrix will outproduce you in no time!

Shabbaman
13-08-2004, 22:03
I wanted to grab that land asap. And all that desert isn't really appealing construction ground. Location, location, location...
I'll build the FP in Hamburgerville and fill the land around it with cities. Before I go to war with Rome, that is.

Beam
21-08-2004, 00:06
Holy fuck, I made this map so long ago I really don't recall what it was like anymore. Anyway, looking at your last pic I would rather attack Rome as some sort of diversion for units moving to Sumeria instead of dedicating da whole force to those pathetic Romans.

Any clue about Matrix' whereabouts?

Shabbaman
21-08-2004, 20:38
Well, not very near. I haven't met other civs, there must be three more. Building a galley atm.

Shabbaman
26-08-2004, 12:25
Turn 110: I've spotted Matrix' curragh. He's got the same area of land (10%), but I've got 2% more citizens. Probably not counting the 3 settlers I've got atm... My military is strong compared to his. I wonder if he's already got his golden age (probably, since he's Babylon). He does have a bunch of wonders though.
I'm attacking the Romans within 10 turns. They're pretty close to hooking up that iron, and I want their lands. For the moment, I'm leaving Sumeria alone.

Shabbaman
31-08-2004, 17:06
Turn 114: I've attacked the Romans, taking Veii without casualties. I had waited until it increased to size 2. I'll take Rome the next turn.

Shabbaman
25-09-2004, 18:07
Turn 122: I've got the romans down to 4 cities, one of them on an island unfortunately. Because of their small cities and non-existent culture I could only capture 3 of their cities. So the question now is what I should do with their land: ignore it, or fill it with cities. I guess I could build cities in the desert (being agriculutral and all), but what about the polar region?

I'm also a bit at a loss on what I should do further. I could go and kill the sumerians, but since they got mostly desert that's a bit of a waste. I guess my territory is large enough for a decent empire, but I really don't know how I could win then.

Shabbaman
15-10-2004, 10:52
Turn 130: The romans have only 1 polar city left, which I'll probably capture next turn. The losses so far are about 5 gallic swordsmen. I've spotted their overseas colony, and apparently they've hooked up iron. If that island is big, that could be a problem.
http://www.civ3duelzone.com/forum/uploaded/Shabbaman/2004101594747_shabbavsmatrixturn130.jpg

I'm also thinking about whether or not I should change to republic. Matrix hasn't revolted yet, and I'm in the middle of a campaign.

Another matter: I still haven't contacted the last civ. My scouting galley (which luckily survived an encounter with a barbarian galley previous turn) might be close to them though.

Rik Meleet
15-10-2004, 18:29
Can you post a minimap ???
I'd like to see where you are located, compared to Matrix. Have you got any idea where he is ?

Shabbaman
15-10-2004, 22:03
I'll do that somewhere in the near future. But fyi, he's located on the other side of the map. I'm not expecting an invasion anytime soon (and I have no idea how to invade his empire as well, unfortunately).

Shabbaman
16-10-2004, 17:49
Turn 131: got a great military leader!

Shabbaman
19-10-2004, 11:03
Turn 132: minimap.

http://www.civ3duelzone.com/forum/uploaded/Shabbaman/2004101910054_shabbavsmatrixturn132.jpg

Babylon is the single purple city. I've yet to meet the dutch. My scouting galley is in incan territory, somewhere in the northeast. To be more precise, there where the pink ends and the black fog of war starts.

Rik Meleet
23-10-2004, 00:49
Now you have met Matrix, what will your plans be?

Shabbaman
23-10-2004, 12:01
I'm not so sure. I'd like to see more of his position. I've still room to expand, but the lands are pretty crappy (tundra mainly, and desert, but the latter isn't that bad since I'm agricultural). I'll build some more workers to irrigate the desert, and fill them with cities.
First thing is the switch to republic, once the romans are done (if they haven't settled more than one city that means pretty soon), and then to catch up in tech research. I'm praying that I can snatch at least a decent wonder, I've got a prebuild ready.
When I get knights, I think I'll wipe out either the incans (next to matrix, a good foothold) or the sumerians (although a good neighbour might be a good ally somewhere in the future). No clue how to strike matrix from here

Pastorius
23-10-2004, 12:07
Naval strike perhaps?

Shabbaman
23-10-2004, 12:57
It depends on what's in the fog of war. If that's a huge ocean, that's definately an idea. It'd mean that this ends up as a huge naval war...

Shabbaman
27-10-2004, 18:31
Turn 136: pretty massive turn! I got another military great leader, and wiped out the romans in the mean while. I immediately purchased the republic from the sumerians and revolted.

anarres
27-10-2004, 18:55
So the leader is for...?

Shabbaman
27-10-2004, 19:03
I've made an army with the first one (it's still empty), and I guess I'll make another army out of this one as well. I could keep it for later use, but all I could do is rush a palace with it (not that useful atm) or keep it until I could build a military academy (or heroic epic, but then I'd have to attack someone again first).

Beam
27-10-2004, 19:07
quote:I'm not so sure. I'd like to see more of his position. I've still room to expand, but the lands are pretty crappy (tundra mainly, and desert, but the latter isn't that bad since I'm agricultural). I'll build some more workers to irrigate the desert, and fill them with cities.

Skyfix it a little. ;)

Shabbaman
13-11-2004, 12:23
Turn 143: I spotted an unpopped hut on a remote island. Woohoo!

Shabbaman
27-11-2004, 18:46
Turn 149: I (finally) contact the dutch. I buy theology from them and give them horses. Since they're at war with matrix, that should be good.

Rik Meleet
28-11-2004, 05:08
Any other things you can give them? Helping the Dutch = blocking Matrix.
If they need techs, luxes or resources it is wise to give it to them.

Shabbaman
28-11-2004, 12:09
They're ahead in tech. That is, all AI's have education. I'm two turns from engineering, I hope to get to that as first... whatever that chance might be. Nothing further to trade (I also gave them 1 lux as part of the deal), I'll check if they're in need of iron.

A good thing of this new war: I doubt matrix will come to me now, since I was afraid of that. I saw him building up forces and signing ROP with Sumeria and the Mayans. Thus I was reinforcing my southern border. Currently building knights, let's see what he's got v.s. two armies full of knights... I'd rather save those armies for cavalry though.

Shabbaman
08-12-2004, 11:21
Turn 152: Bumhole builds the Sistine chapel. This means I'll miss out on the Crusader Breeder (tm), but that's not all that anyway.
I discover engineering, trade it with Sumeria for education. Can't get any gpt with the AI for my tech, don't know why. I've decided to race to cavalry and then beat the crap out of Matrix with my two armies.

Rik Meleet
09-12-2004, 00:54
How are the Dutch doing ??
I'm also interested in the power-graph; if possible can you give a screenie of that ?

Rik Meleet
23-12-2004, 23:00
Any updates ?

Shabbaman
29-12-2004, 17:14
Turn 160: Matrix killed the dutch two turn ago. I ain't doing anything atm. Gunpowder in 1 turn.

Shabbaman
01-02-2005, 20:34
Turn 167: I got chemistry, but the AI doesn't want to do any gpt deals. Looks like I'm screwed.

Banzai
01-02-2005, 20:45
you could try to renegotiate a peace treaty in combination with a tech trade.

Shabbaman
01-02-2005, 20:47
Hm, good idea.

Shabbaman
18-03-2005, 16:17
Turn 177:

http://www.civ3duelzone.com/forum/uploaded/Shabbaman/200531815172_shabbavsmatrixturn177.jpg

I get military tradition in 2 turns. I'm green, matrix is blue.

Shabbaman
19-09-2005, 23:07
Turn 205:

Discovered steam engine, switched to industrialisation. I got 1 coal on my whole territory (which is fairly large), but now I can build ironworks in 7 turns. I'm not sure whether or not I can get the hoover dam. The only cities I might be able to build it in are my capital and the ironworks city. And I need two prebuild to get it (for the dam and the darwin's voyage thing).

On a sidenote:

You know what's really annoying me? I have dual view on my monitor (well, actually on my graphics card) but that means that the cursor actually MOVES OUT of the screen when you want to move to the north east.

Beam
20-09-2005, 00:18
Nice you're still playing! How is the competition doing?