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anarres
10-02-2004, 16:15
So, I got bored waiting for someone else to get an Alpha Centuari game going...

When I find 'useful' links I will post them, but for now just let me know if you have any interest in a SMAC SG. :)

P.S. The unit workshop RULEZ!!!

Aggie
10-02-2004, 18:56
I am very interested, but:

- I have never strolled around forums to know more about the game so I just tried something (beat the highest level). In hindsight it was monarch style at most. Meaning: hey, I'd like a tip or two ;)
- I can't start my SMAC on XP :( It should be possible, but it didn't work out so far.
- I love to play as Deirdre [love]...well it doesn't matter to me, but I loved to be very environmental.

The unit workshop really is smashing:
- I built ships that could do spy missions and captured cities this way [love]
- I made flying pods to settle over the globe [hammer]

anarres
10-02-2004, 19:27
I agree that the Greens are a great faction to play, I am up for that too.
:)

I've never been to fora for SMAC either, I'm not even sure where there is one...

Aggie
10-02-2004, 19:33
quote:Originally posted by anarres

I've never been to fora for SMAC either, I'm not even sure where there is one...


Apolyton :)

col
10-02-2004, 22:28
CFC

col
10-02-2004, 22:29
CFC

Skyfish
10-02-2004, 22:36
Its double posting night at the tavern...

Melifluous
11-02-2004, 10:52
quote:Originally posted by anarres

... but for now just let me know if you have any interest in a SMAC SG. :)


I too am very interested but havent played for YEARS...

Melifluous

col
11-02-2004, 13:47
If you can find it, look for the SMAC strategy guide by Velociryx / Velocyrix(?). Its the definative guide to SMAC strategy. I played for years then read that and had my eyes opened.

Melifluous
11-02-2004, 14:00
quote:Originally posted by Aggie


- I can't start my SMAC on XP :( It should be possible, but it didn't work out so far.


There is most certainly a patch around that addresses this point Aggie.

http://www.firaxis.com/downloads_detail.cfm?file_id=64

I'll accept your thanks in advance ;)

Melifluous

Eklektikos
11-02-2004, 16:54
SMAC SG? I'm in.

Aggie
12-02-2004, 20:44
[afro][jump][jumpD][estwing] I can play. I can play [jump]

Skyfish
12-02-2004, 22:54
Meli's DA man !
[afro] [stoned]

Aggie
12-02-2004, 22:55
Well, in fact....I followed a simple advice from CFC [eek]

Aggie
18-02-2004, 12:00
As far as I can see we have 4 players now: anarres, Melifluous, Eklektikos and me. Enough to start discussions about:

-level
-faction
-map
-etc... :)

anarres
18-02-2004, 15:05
Faction was going to be the Greens right? For a bunch of yoghurt weavers like us it seems appropriate. I always liked the Hive too, but they are waaaay too easy to play IMO. :)

Everything else I have no opinion on (or at least not enough of one to care too much).

Aggie
18-02-2004, 15:38
Regarding level: I played this game to death, but that is 3 years ago. So my skill level isn't that high anymore. I am willing to play trandcend, but then I like a good discussion on how to proceed. I even don't know how to MM properly anymore, I assume that it is different than in CIV3 :D.

I'd say:
-large or huge random map
-standard settings
-native activity: normal or abundant
-AI respawn off
-self research ON

anarres
18-02-2004, 16:00
hehe. I can't even remember half the rules, so I guess it's a learning experiance for me too. I am happy to play whatever level everyone else wants.

ProPain
19-02-2004, 10:36
He, don't forget me!!!! My experience in SMAC is 'wretched' to speak in Hattrick terms. I've never played it as obsessively as I played civ, so you guys probably need to advise me once in a while.

Aggie
19-02-2004, 10:40
OK, shall we pick the third level? I believe it is called 'Librarian'??

ROSTER:
anarres
Aggie
Melifluous
Eklektikos
ProPain

(I found my new goal in life: running SG's :D )

Aggie
19-02-2004, 22:10
I am willing to make a map on the third level of the game, but if someone else than me would like to start PLAYING it, please do so. I am VERY rusty regarding this game. I know that the Secret of the Human Brain is something to go for, but I forgot why [:o] I know though that that 'Doctor' will probably get it before us. I also know that you should have ships asap as well, to get the pods AND to capture those worms. But that's about it... My main problem lies in the expansion, build choices and mm-ing atm.

anarres
20-02-2004, 00:05
Aggie, you remember more than me and you certainly should be before me in the order...

Aggie
20-02-2004, 07:28
quote:Originally posted by col

If you can find it, look for the SMAC strategy guide by Velociryx / Velocyrix(?). Its the definative guide to SMAC strategy. I played for years then read that and had my eyes opened.

OK, I will start the game and look for this as well.

Melifluous
20-02-2004, 17:58
Found that guide.

Nice link provided Lefty Scaevola at CFC.

http://www.booksurge.com/author.php3?accountID=GRTU00118

Apparently its after the Gaurdians novel...

Melifluous

Aggie
20-02-2004, 18:16
Thanks Meli. But I didn't expect it to be a guide that I have to pay and wait for. I didn't pay for info I got from CFC and CDZ to improve my CIV3 skills. I try another way first :)

Aggie
20-02-2004, 19:27
Level: Librarian (4th difficulty level)
Landmass: large
Rest: random

The screenshots are terrible. I have to find a workaround for that :(

These are the rules. I added that the game waits at the end of the turn.

http://www.civ3duelzone.com/forum/uploaded/Aggie/2004220192145_SMAC-rules.JPG


We land near the sea and have mineral resources and flat rolling land near by.

http://www.civ3duelzone.com/forum/uploaded/Aggie/2004220192821_SMAC2101-Gaia's landing.JPG


We start with a scout patrol and a colony pod. The scout patrol goes south, the colony pod goes west. I start researching Biogenetics to race towards the Secrets of the Human Brain. But when that fails, we should go for Flexibility, to build a ship fast! Labs at 80%, Economy at 20%. Breaktrough in 11 turns.

(1) year 2102: Gaia's Landing: Scout patrol->Formers. Scout Patrol stays at home. Other Scout patrol opens pod and finds Mineral Resources.

(2) year 2103: [sleep]

(3) year 2104: Scout patrol opens pod and taps an underground river. Colony Pod follows the river west and ends at the edge of water.

(4) year 2105: [sleep]

(5) year 2106: The Flowers Preach founded on the river.

(6) year 2107: The Flowers Preach: Scout Patrol->Formers. Scout Patrol stays home. Other Scout Patrol opens pod and finds xenofungal bloom :(

(7) year 2108: Gaia's landing: formers->colony pod. Scout Patrol captures a mind worm [dance]

(8) year 2109: Former builds solar collector. Mind worm is fast on xenofungal bloom and opens pod. It gives us 75 gold.

(9) year 2110: Hmmm, I made a mistake somewhere, because we discover Industrial Base :(. Research on Biogenetics now (I hope). Our first breakthrough is only one year after the University. Mind worm finds energy resources from a pod.

(10) year 2111: Mind worm finds 75 gold in a pod. Scout Patrol finds the datapod of Morgan of the Morganites. I ring him up: I sign a treaty of friendship but he doesn't want to trade.

(11) year 2112: Gaia's landing is size 2. MM-ing is needed for growth and minerals. We find the borehole cluster and a story about it pops up. We open a pod and find energy resources again.

(12) year 2113: In a pod we find info on Information Network. We now can make network nodes :)

(13) year 2114: We discover Biogenetics. Chances on Secret of the Human Brain are slim, but I still go for the other required tech: Social Psych.

(14) year 2115: We open a pod and find mines. Start roading a tile near Gaia's landing.

(15) year 2116: Flowers Preach: former-> Colony Pod.

(16) year 2117: Another pod reveals Aplied Physics [dance]. Former near Flowers Preach starts solar collector. On this level we lose a pop at Gaia's landing while building a Colony Pod.

(17) year 2118: Former near Gaia starts another solar collector. Mind worm captures another mind worm! A second mind worm is killed and the winning worm is of larval mass now :)

(18) year 2119: As I predicted: the University discovered the Secret of the Human Brain :( Oh-well, then we should go researching Flexibility soon.

(19) year 2120: Song of Planet founded. We open another pod and get 75 gold.

(20) Song of Planet: Scout Patrol->former. Scout Patrol stays home. Pod appears to be a monolith. We investigate it and worm is now larval mass.

We are 2nd power in the world (behind the University). We already captured two mindworms and found two techs. I'd go for Flexibility and build AT LEAST one ship (which can defend itself, no freight). Our strength is the fact that we can capture native life very soon in the game, so we should certainly use that!

Our world:

http://www.civ3duelzone.com/forum/uploaded/Aggie/2004220192523_SMAC-World2111.JPG


The save:

Download Attachment: icon_paperclip.gif SMAC-2121.zip (http://www.civ3duelzone.com/forum/uploaded/Aggie/2004220192657_SMAC-2121.zip)
43.43 KB

anarres
20-02-2004, 21:02
Mel, if you can take this before tomorrow then please do, otherwise I will post a 'got' tomorrow.

Melifluous
20-02-2004, 22:54
You take it anarres?

Unless you dont think you will take it before midday?

In which case I can definately play some turns before then.

Coming on MSN briefly for a chat now

Melifluous

col
21-02-2004, 00:06
I've downloaded Velo's guide somewhere. I'll post it when I find it...

Melifluous
21-02-2004, 12:03
Turn 01 (2122AD) - Former starts road between Landing and SoP. Worm opens pod, mindworms (2 of em) Attack one of them and win just, Pre-Boil worms now(but 100% damaged, he's toast). Scout patrol in the south hits a pod, Alien Artifact!

IBT - Other worm near our very damaged worm goes away. wow this aint civ is it.

Turn 02 (2123AD) - Former continues road to SoP. Scout patrol scouts, Artifact -> SoP. East worm hits pod. Manufacturing Supplies worth 75 creds. Other Former near Flowers complete solar starts road. We can buy Social Psych from Morgan for 100 credits. I do so, this saves us 8 turns. I switch research to Mobility.

Turn 03 (2124AD) - Yawn.

Turn 04 (2125AD) - Worm hits pod, mineral resources. Scout patrol hits pod, Xeno bloom. Colony pod due in two turns at Flower, minor MM to get best food for two turns.

Turn 05 (2126AD) - Mobility researched -> Flexibility. Eastern worm find another worm and attacks, defeating it and is now Pre-Boil. Gaia's Landing Colony Pod -> Recycling Tanks.

Turn 06 (2127AD) - Alien Artifact hits SoP. We need some Network nodes, but maybe later huh. The flower preach Colony Pod -> recycling tanks.

Turn 07 (2128AD) - Scout patrol hits pod, energy source +25 energy credits.

Turn 08 (2129AD) - Native worm pops up in front of our Colony pod and 80% damaged worms, both run for a monolith. Other worm finds that robot has set up some solar collectors.

Turn 09 (2130AD) - Song of Planet Formers -> Damn worms block access to the monolith with their zone of control. Worm and Pod head for new build site. Scout patrol hit pod, underground river.

Turn 10 (2131AD) - Worm hits pod, 50 credits.

Notes to next player (anarres) Western pod is where it wants to be. Eastern pod is now going for the borehole cluster. We have an Alient Artifact in Songs of Planet. No network nodes yet, although we could build them. Both pods are causing us Support money.

Melifluous

Download Attachment: icon_paperclip.gif SMAC-2131.zip (http://www.civ3duelzone.com/forum/uploaded/Melifluous/200422112238_SMAC-2131.zip)
50.08KB

anarres
21-02-2004, 17:08
Guys, I got *very* bad news! I just searched for my SMAC CD and I can't find it! [mad]

I think I have lent it to one of my brothers, it will be a few days before I can get it back. Please skip me until then... :(

Melifluous
21-02-2004, 18:28
I must admit that I found my SMAC cd to be in a horrible condition due to a 3 year child (at the time) and a Metal Chair...

So I found a replacement 'cd' on Kazaa...

only 150mb.

Melifluous

Still if you want skipping, Eklektikos is up next!

anarres
21-02-2004, 18:32
It will take too long to d/l at home, I will do it from work on mon...

...so yeah, skip me for now.

Skyfish
21-02-2004, 18:39
[lol]

Beam
21-02-2004, 19:11
Just 150 Mb, where can it be DL'ed?

Meli, what is the condition of our 4x2 btw?

col
23-02-2004, 12:45
Velos guide (160k zipped word file)



Download Attachment: icon_paperclip.gif strategyguide.zip (http://www.civ3duelzone.com/forum/uploaded/col/2004223124334_strategyguide.zip)
163.59KB

Aggie
23-02-2004, 12:47
thanks [worship]

anarres
23-02-2004, 13:04
Mel, what did you search for on Kazaa? I tried "smac" and "alpha centauri" on both Kazaa and bittorrent and didn't find anything. [cry]

Melifluous
23-02-2004, 14:31
Well I prefer to use a lighter version of Kazaa and found it ok...

(Kazaa lite is funny, someone hacked Kazaa and took all the spam and trackers and spyware out, and Kazaa had the temerity to get upset [lol] )

And it was searching for Alpha Centauri that I found it...

Melifluous

PS. Maybe if you come online I can FT it to you?

col
23-02-2004, 14:58
Does anyone still use Kazaa rather than the lite version. I hope not. It has a lot of nasties in there!

anarres
23-02-2004, 15:30
I also use lite, but although smac was showing it wouldn't d/l.

Mel is trying to help me out still...

Melifluous
23-02-2004, 15:43
And relax...

Thats what a 'real mod' can do for you...

[groucho]

Melifluous

Aggie
01-03-2004, 08:13
The game is a bit slow, isn't it?

Melifluous
03-03-2004, 09:42
Yeah,

Maybe just you and I should take it through Aggie?

Show people what a REAL game looks like ;)

Melifluous

Aggie
03-03-2004, 09:47
OK, good idea! Got it [hammer]

Melifluous
03-03-2004, 09:53
Thats the spirit...

If anyone else wants to jump in just post, we can work something out.

Melifluous

Aggie
03-03-2004, 09:58
We could turn it into an 'open' SG [groucho]

anarres
03-03-2004, 12:45
I can take it tonight, I thought Eklektikos had it? [???]

Aggie
03-03-2004, 12:46
anarres, by all means go first :D

anarres
04-03-2004, 00:24
01 (2132AD): Build Greenhouse Gate with the Western Colony Pod.

02 (2133AD): Greenhouse Gate builds Scout -> Recycling Center

Scout pops pod and gets a monolith.

04 (2134AD): Scout discovers mindworm and captured it. [coool]

06 (2136AD): Pre-boil pops pod and get a Unity Rover.

Scout discovers mindworm and destroys it.

07 (2137AD): song of Planet builds Former -> Colony Pod.

Pre-boil worm kills mindworm, gets promoted.

08 (2138AD): Pod (in west) gives us 75 credits. Pop another 2 in the east and get mind worms and nutrients. :(

09 (2139AD): Pop another 2 pods in the east, get a monolith and an alien artifact. :)

10 (2140AD): Build Autumn Grove.

Pop pod and get materials to finish Rec Center in Flowers Preach. Pop another pod and get another alien artifact!

SMAC 2140AD (http://www.civfanatics.net/uploads6/SMAC-2140.SAV)

anarres
04-03-2004, 00:29
btw, I am shit and can't remember anything useful. If people can give tips and hints as we go alond I will be very grateful!

Aggie
04-03-2004, 07:51
I know that we want to get the Empath Guild (or how it's called). It will give us all contacts and double votes for the UN.

For the rest: I like the idea of playing this as civ3 (build order and improvements).

Got it.

Aggie
04-03-2004, 10:57
IHT: Looking good. We are the 2nd power after the Scientist and are very rich.

IT: We meet the friendly Spartans. She wants to pay 20 credits for contact for Morgan, but I -obviously- refuse. Then she offers her world map for Ecology, but I'm not that mad!!
Then she offers peace ONLY if we give her a tech. I refuse and she backs down [eek].
I offer a treaty of friendship but she refuses.

Gaia's landing and The Folwers Preqach: Recycling Tanks->network node.

Turn 1 (2141) :sleep:

Turn 2 (2142) A worm falls through a dimensional gate [dance] we end up somewhere else on the planet and find a pod.

IT: Flexibily comes in and I start Secrets of the Human Brain.

Turn 3 (2143) I rush a Laser Skimship prototype in The Flowers Preach for 60 credits.

IT: We are the first to build a military unit on the planet, but not the first with a naval unit. The Flowers Preach now starts Netwrok Node.

Turn 4, 5 (2144, 2145) :sleep:

Turn 6 (2146) Greenhouse Gate build Recycling Tanks and stat Weather Paradigm project.We capture an Isle of the Deep with two mindworms on it [dance]. Now we are going to rock this planet [evil]

IT: We meet the Hive who want 35 credits for contact with Lal. I accept. He wants to swap Centauri Ecology for Loyalty. I accept again. But I won't accept world map for another tech.

I sign a Pact of Brotherhood and Friendship with the Hive and we get the world map.

Turn 7 (2147) I'm going to talk to Lal. I sing a treaty of friendship, but he has nothing to offer.

IT: The Spartans kick us out of their territory. Mind worms land near one of our cities.

Turn 8 (2148) We lead the powergraph now [hammer]

Turn 9 (2149) A pod at sea allows us to finish our network node in Gaia's landing.

IT: Gaia's Landing: network node->colony pod.

Beware and don't open pods at sea with only one movement left!! You then can't attack a mindworm that may be popped. Greenhouse gate is empty with a mindworm close by!!

EDIT: I can't upload atm...

EDIT2: Fixed it: http://www.civfanatics.net/uploads6/SMAC-2150.SAV

Melifluous
04-03-2004, 11:38
Aggie?

You say that you built a network node and I saw that I got an Alien Artifact and anarres got 2.. [goodjob] Could you not plug one of them into the network node?

Melifluous

PS. I got it but it maybe a couple of days, lets see how AG3 and MELI1 go first (I am up in both)

Aggie
04-03-2004, 11:58
Yes, but we have an alien articat in Song of Planet. I guess it has to go to Gaia's Landing. I forgot you get immediate discoveries with it [:o]

Melifluous
08-03-2004, 11:29
I got it.

Melifluous

anarres
08-03-2004, 11:39
[thumbsup]

Melifluous
08-03-2004, 21:25
Preturn - Wake Alien artifact in Song of planet and send on to gaia's landing. Greenhouse gate should be ok, empty but 2 sets of mindworms should take out the enemy mindworm before it gets there. More worried about the mindworm in Autumn Grove defending against a possible 2 mindworm attacks!

IT - First attack at Autumn, win promoting to Boil but 60% damaged. Queue Book of Planet interlude. Next mindowrm kills our defender and I rush a Synth Garrison (1,2,1) maybe too late though.

Turn 01 (2151AD) - Link artifact to gaia's landing, we get Planetary Networks. "We are at last ready to accept life's fundamental truth: that life's only purpose is life itself" Cheeful bugger Yang aint he ;) Switch to a planned economy for the fun of it, mineral costs are now decreased by 10% and we have a +20% growth rate. Costs us 24 credits. Second artifact arrives at greenhouse gate and we advance the weather paradigm with it by about 50 shields (I'm on a bouncy train and the pictures small, hard to tell exactly how many exactly) Pop pod with skimship and get kelp. Pop pod with Isle of Deep and get maps. And then kelp.

IT - Mind worms attack Autumn Grove and reduce the pop by 1 point and destroy the 20shields on a Synth garrison.

Turn 02 (2152AD) - [sleep]

Turn 03 (2153AD) - Flowers Preach Laser skim -> colony pod. We meet University. Offers 30 creds to talk to Yang. Who? Never heard of him mate. He will give Secrets of the Human brain for something we have. I want non-linear maths (for the 4 attack laser) but he aint interested, we sign treaty of peace and peace out. Talk to Lal, trade our Doctrine: Loyalty (C2) for his Industrial Economics (B2). Trade maps with Lal.

Turn 04 (2154AD) - Secrets of the Human Brain -> Centauri Empathy (allows us to build Mind Worms). Isle of Deep hits pod, Unity Rover. Drop a couple of mindworms near University lands. We are now top in all areas.

Turn 05 (2155AD) - Isle of Deep hits pod. Kelp. Isle of Deep hits pod. AA!

Turn 06 (2156AD) - Last Rose of Summer founded. Isle of Deep hits pod. rover. Disembark AA onto a pod, it dissappears! for Good! Thats harsh. Note to self, dont use AA for pod popping :(

IT - MW attacks Song of Planet, kills garrison :(

Turn 07 (2157AD) - Investigate pod with rover, Monolith. Gaia colony -> synth garrison (1.2.1).

IT - Zakharov starts virtual world, the bugger. He wants a word. MW attacks Song and takes 1pop point.

Turn 08 (2158AD) - Autumn grove Synth Garr (1.2.1). Skimship kills IoD.

Turn 09 (2159AD) - Last Rose of Summer Synth Garr (1.2.1). Santiago wants a word, we get nonlinear maths for Secrets of the human brain! Rover pops pod, nutrients.

IT - Industrial Bloom at The Flowers Preach! +1 Minerals per square for 10 years!

Turn 10 (2160AD) - Rover pops hut, MW's :(

And thats that.

Who's who puts us top of every chart and pulling away!


Good going guys...

When do we start our military? [devil]

Melifluous



Download Attachment: icon_paperclip.gif SMAC-2160.zip (http://www.civ3duelzone.com/forum/uploaded/Melifluous/200438212439_SMAC-2160.zip)
60.54KB

Aggie
08-03-2004, 21:58
Looking good! I think we can use the mindworms to attack the weakest civ in our neighbourhood.

Melifluous
10-03-2004, 16:16
So who's up?

anarres?
Aggie?
Me?

Melifluous

Aggie
10-03-2004, 16:21
I vote for anarres, since WE played the last two turns :)

anarres
10-03-2004, 16:58
hehe. Got, will *try* and play tonight.

If you can give some advice for the next 10 turns I wold be very grateful!

Melifluous
10-03-2004, 17:22
Same as Civ really...

Its early game... Expand and explore like its going outta fashion...

We need to pop as many <s>huts</s> Pods as possible.

Military can get the treatment once we have a nice stable base...

Melifluous

ProPain
10-03-2004, 17:33
can I still join?

anarres
10-03-2004, 17:52
Please do, and take it now if you can. My 'got' is only that - I wouldn't be able to think about playing until late tongiht/tomorrow.

Melifluous
14-03-2004, 22:17
So how goes it PP?

Any luck?

Do you need more time :D

Melifluous

ProPain
14-03-2004, 23:59
oops. Will take it tomorrow, promise. Totally forgot about this thread. I have dug up my Smac Cd but now I need the trick to get it working on XP

Aggie
15-03-2004, 07:29
PP, you can follow Meli's suggestion on the first page. I followed a suggestion posted on CFC (other games forum) and only saw Meli's post after that.

ProPain
15-03-2004, 23:23
Quick question, do I need to uypgrade to version 4.0 first?

ProPain
16-03-2004, 00:00
My CPU is not supported, I;m allowed to try and play but the game may crash.

And there's the desktop again. Seems my P4 2.66 Ghz wont cooperate with SMAC [cry]

Aggie
16-03-2004, 07:06
I have the same message but my game still runs. I've got an AMD 64MB 3200+ so even 'stranger' than a standard pentium 4... You SHOULD be able to run it. What did you do until now?

ProPain
16-03-2004, 10:36
Install SMAC and installed windows 2k/XP fix over it

Maybe I should try to install the 4.0 patch first, followed by the 2k/XP fix

Aggie
16-03-2004, 10:45
I tried this and it worked for me: http://forums.civfanatics.com/showthread.php?s=&threadid=78192

ProPain
16-03-2004, 10:55
When I;m back home I'll adjust that and see what happens. If success is limited I'll install on the olde laptop :) In the meanwhile I suggest someone else continues before the game has died before is started.

Aggie
16-03-2004, 11:36
That means anarres is up afaik :)

anarres
16-03-2004, 11:38
I didn't bother with any of that, but one thing I had to do was make all the files writable before it worked.

ProPain
17-03-2004, 14:23
I got it running on my laptop! Maybe I can take it tonight, but that depends, I have a meeting at 20.00, when it ends late I wont be able to take it o/w I'll play tonight (if noone has taken it before)

Aggie
17-03-2004, 14:46
[dance]

ProPain
17-03-2004, 23:25
Just came home, have to be up at 6am tomorrow so I wont be playing tonight.

ProPain
18-03-2004, 21:04
downloaded the save
unzipping
loading
Works!

Playing now

ProPain
18-03-2004, 22:09
Glad it works but it ficks up my colot scheme of windows as a ALT TAB. Ah well can't have it all.

Read your guys posts. Realise I suck big time at SMAC.
Look around in game. Realise myself again I suck big time. Borehole[dunno]Wasnt that the mega mine...Apparently it is.

Press enter.

Interturn
Zakharov wants a chat. He wants us to withdraw troops. I comply. UNity rover retreats from battle with mind worm.

2161 - move some untis

2162 - move some units and look for city locations. Take the terraforming tour .

2163 - pop a sea pod, kelp. pop a sea pod, minerals

InterturnSantiago wants a chat
Mindworms kill a rover from zakharov

2164 - rover falls thru dimensional gate. Lands next to pod, mind worms.attack naval worms with our nnaval worms, win and promote.

INterturn
We lose a rover to mind worms

2165 - Found memory of earth, Mind worms next to it though.

2166 - learn the hard way that a city can be razed by mind worms. No more memory of earth. Sorry guys.
Open pod, 25 credits.

interturnZakharov lost another rover to pods

2167 - FOund Velvetgrass point. Lal wants a talk, he asks us to join a war against Santiago. I decline.He tries to extort secret of the human brain from us. I decline. He backs of.

2168 - crappy ZoC prevent me from retreating a rover, grr

interturn
mindworms blasts away our alien artefact [cry]

2169 - Skimship takes out a wounded mindworm that killed a peacekeeper skimship. Our Skimship promotes to hardened.

2170 We finish the weather paradigm in greenhouse gate. WHich is off course planets first wonder. Set GGate to Human Genome. Get a unity foil from a pod.

Save the game





Download Attachment: icon_paperclip.gif SMAC-2170.zip (http://www.civ3duelzone.com/forum/uploaded/ProPain/200431822818_SMAC-2170.zip)
60.77KB

Aggie
18-03-2004, 22:12
Our first wonder [love]

ProPain
18-03-2004, 22:44
Found a copy of the strat guide.

Download Attachment: icon_paperclip.gif strategyguide.zip (http://www.civ3duelzone.com/forum/uploaded/ProPain/2004318224216_strategyguide.zip)
163.65KB

Melifluous
18-03-2004, 23:47
Nice one PP!

My favourite line was about the mindworms.

quote:learn the hard way that a city can be razed by mind worms. No more memory of earth. Sorry guys.


Thats what this game is all about...

I have forgotten many many things about this game, but faintly remembering that Locusts are your friends...

Helicopters? Aircraft?

PlanetBusters?

Wow we have so far to go in this game :D

Oh and I got it!

Melifluous

Melifluous
19-03-2004, 16:38
Preturn - Move a mindworm from Autumn Grove towards Song. Also one from Last Rose to Song. Switch Song from Colony to Synth (1.2.1).

Turn 01 (2171AD) - IoD takes out IoD, promote to Boil. Colony stops in the west, move on to take Bonus Food plus Bonus Shields.

Turn 02 (2172AD) - Autumn Grove synth (1.2.1) -&gt; recycle tanks. Pop a tidal wave followed by IoD.

IBT - IoD kills skimship.

Turn 03 (2173AD) - Razorbeak Wood founded -&gt; Synth (1.2.1). Pop pod and get 100energy.

Turn 04 (2174AD) - IoD hits Pod -&gt; rover.

Turn 05 (2175AD) - Rush a load of stuff. Build a Colony pod from Gaia. Build a former in Last Rose. IoD pops IoD.

Turn 06 (2176AD) - Centauri Empathy -&gt; Ethical Calculus. Pay 24gold to switch to Green Economy. Book of Planet Interlude. 75% worm capture now :D and +4 efficiency. Song builds Network Node. Wake an artifact and send to Song. Found silverbird park.

IBT - IoD kills transport foil.

Turn 07 (2177AD) - Autumn Grove recycling tanks -&gt; MindWorms. Last Rose recycling tanks -&gt; network node. Razorbeak synth (1.2.1) -&gt; formers. Pop pod monolith. Pop pod IoD.

IBT - Lose a skimship to IoDs.

Turn 08 (2178AD) - Silverbird park synth (1.2.1) -&gt; recycling tanks. Link AA to Node at Song. We get High Energy Chemistry.

Turn 09 (2179AD) - Velvetgrass recycling tanks -&gt; network node.

Turn 10 (2180AD) - Vale of winds founded. Talk to everyone and buy Polymorphic software from Yang for Flexibility.

And thats that.

We own on the graphics, but now have no cash [:p]

Next!

Melifluous

Download Attachment: icon_paperclip.gif SMAC-2180.zip (http://www.civ3duelzone.com/forum/uploaded/melifluous/2004319163736_SMAC-2180.zip)
65.61KB

Aggie
19-03-2004, 16:39
That makes anarres up?

anarres
19-03-2004, 16:46
Got it, will play tonight.

IoD?? [???]

Aggie
19-03-2004, 17:01
Island of Doom?? (EDIT: no, Isle of the Deep)

Melifluous
19-03-2004, 17:06
quote:Originally posted by Aggie

Island of Doom??


lol, nearly it's the Isle of the Deep!

Sheesh, you been playing this game?

Also sorry about my fantastic abbreviation in this game, but PP started it with his GGate. (Greenhouse Gate).

Maybe we should rename all our bases to Base1, Base2, Base3 etc [lol]

Melifluous

anarres
19-03-2004, 17:17
So tell me what to do tonight before i totally fuck it up.

FWIW I remember the basics - we need to get a defensive or offensive 'levelup' so we can design and build better units in the unit workshop, and also the first unit costs 50% extra right?

What is our first unit going to be then? What is our current research plan (apart from our next tech, where are we headed for?)

anarres
20-03-2004, 22:28
2180: Change Sementhial Garrison to Plasma Garrison.


2181: The Flowers Preach builds Colony Pod -&gt; Network Node.

IoD captures IoD. Investigate Monolith -&gt; get repaired.


2182: I notice we have an alient artifact in Last Rose of Summer, but are 12 turns from building a network node. I send the artifact to Song of Planet for inspection.


2183: [sleep]

Spartans demand we leave.


2184: The alien artifact arrives at Song of Planet and I find the node there has already been used. [lol]

Found Forest Primeval, set to Recycling Plant.

Zakharov offers us 40 energy for contact with Lal, I give it. Next I give Polymorphic Software in exchange for High Energy Chemistry.

Morgan refuses to swap techs - what can we do to convince them to trade? I can't remember the twists of diplo at all...

Santiago demands Planetry Networks when I talk to her! I refuse and she backs down.

Lal demands Secret of the Human Brain, I refuse again and he retreats.


2185: Vale of winds completes Plasma Sentinal prototype. Pop pod -&gt; maps. Pop pod -&gt; Unity Rover. Pop pod -&gt; Pod swallowed by IoD.


2186: Gaia's Landing builds Biology Lab -&gt; Command Nexus. Pop pod -&gt; minerals.


2187: [sleep]


2188: Mindworm spots Mind Worm -&gt; Kills.

The Hive cancels our Pact, not sure why...

Morgan now offers us 175 energy and Gene Splicing to attack the Spartans. IIRC they are right next to us, so I say no for now. He still refuses to trade tech for tech. Fuck, he has declared a vendetta on us - at least we are half the world away. I suggest upgrading some Synthmetal Garrisons to Plasma Garrisons and building some 4-1-1 units when the current projects complete.


2189: Research Ethical Calculus. Select Intellectual Integrity.

[lol] Mindwork activity is increasing for the next 20 years - have fun guys!


2190: Pop pod -&gt; Alien Artifact. [coool] Pop pod -&gt; mineral resources.

I left 1 former without orders, I couldn't decide what to do with it. We have a network node in a base and another in the NW corner of our territory, we should hook these up soon.

I have been sharing the units out over the cities. Some cities had many more than 2 units and some cities had no units assigned to them at all. This is a huge waste in produciton and we must be much more carful in future. There is 1 base left paying support to units. One of those units is on auto-move to another base where it needs to be re-homed, and it still needs more re-homing.

SMAC 2190AD (http://www.civ3duelzone.com/forum/uploaded/anarres/2004320222653_SMAC-2190.zip)

Aggie
20-03-2004, 23:19
Got it!!

Aggie
23-03-2004, 10:49
IHT: I switch Greenhouse gate to Empath Guild, which will give us all contacts and a double vote in the elections.

Turn 2 (2192) Nothing much.

IT: 3 cities finish improvements. I start two more project: the Virtual World and the Human Gnome Project.

Turn 3 (2193) Next work nod elinked to Last Rose of Summer. Industrial Base is the free tech. I switch our goverment to Democratic for 24 gold.

IT: Mindworm destroys terraformer. Artifact arrives at Silverbird park.

Turn 4, 5, 6 (2194, 2195, 2196) [sleep]

IT: We are the first on the planet to breed a native lifeform [party]

Turn 7 (2197) The other civs are backward [rolleyes] Because I can I sign a pact of brotherhood with Lal.

IT: Empath Guild finished!!

Turn 8 (2198) We meet Miriam through the Empath Guild. We bcome friends but she doesn't appear to really like us that much.

Council Vote:

Morgan abstains (10 votes)
Yang abastains (19 votes)
Zakharov votes for himself (22 votes)
Santiago abstains (17 votes)
Miriam abstains (13 votes)
Lal votes for US (12 votes)
We votes for ourselves (46 votes - double through Empath Guild)

We are elected as plantetary leader.

Turn 2199, 2200 We pop a few huts and find where Miriam is hiding.

I haven't rebased the units...sorry

[b]Download Attachment: icon_paperclip.gif SMAC-2200.zip (http://www.civ3duelzone.com/forum/uploaded/Aggie/2004323104957_SMAC-2200.zip)
62.77KB

anarres
23-03-2004, 10:54
A great set of turns, but please remember to rebase units! I don't want to be the only person doing it. ;)

Can you remind us of the Democracy changes? I looked at it and I didn't think it was worth it. IIRC economy went from +4 to +6 with Demo, and I thought anything over +4 was wasted?

I need focus in this game - in Civ I know exactly what to focus on and when (and why!), but with SMAC I feel like I am using a sledgehammer to break eggs.

Aggie
23-03-2004, 10:56
anarres, you may be right about the Democracy switch not being very clever. We indeed went from +4 to +6 for econmy but lost on support. Sorry for that!

PS. I would have taken pics, but the screenprints just look terrible.

EDIT: regarding our future plans: I would just kill Morgan with the mindworms we have (or have him surrender to us). Other weaker nations may be next!

ProPain
23-03-2004, 13:50
Ok , will take it tonight when I get home!

ProPain
23-03-2004, 22:35
Looking around
The game looks weird and yet familiar. Turns out I loaded my own practice game [lol] Load correct game. Much better! Have the impression we need more formers, but I dont know if we can afford it with the city support construction.

Press next turn: System crash. Reload.

Turn 1 - 2201
We discoverIntellectual integrity. Switch to neural grafting.
Discover IoD can carry units! Land unity rovers, capture mindworm. Pop a pod, reveals nutrients. Pop a pod and it's infested. Forgot that could happen. Build some roads, morgan wont talk, idiot.

Turn 2 - 2202
Vale of Winds builds Network Node.

Turn 3 - 2203
Greenhouse Gate riots. MM. Velvetgrass Point finishes NetworkNode, start childrens creche.

turn 4 - 2204
Industrial collapse at Song of Planet. Is this a random event???
Silverbird Park builds Network Node, switch to childrens creche. Set a second former to drill aquifer near Razorbeak Wood.

Turn 5 - 2205
Myriam starts human genome project

Turn 6 - 2206
We lose a former to a mind-worm, DAMN. Collect mindworms on IoD to move against morgan

turn 7 -2207
Univesity is nearing completion of the Virtual world. Trade a tech for gene splicing with miriam. We cant afford to buy The virtual world, noone has the money to buy techs from us. Crap!

turn 8 - 2208
Buran Project builds the Virtual world. I'm sad. University is now almost completingn human genome too!
We discover nerual grafting. I switch Virtual World to human genome and hurry it for 468 credits.

Yang declares war out of the blue and takes a IoD carrying a alien artefact. Now I hate him too.

turn 9 - 2209
Uni builds comman NExus

turn 10 - 2210
Nothing much

Our war with dear Yang is bad news, because our military isnt really doing great.



Download Attachment: icon_paperclip.gif SMAC-2210.zip (http://www.civ3duelzone.com/forum/uploaded/ProPain/2004323223819_SMAC-2210.zip)
72.36KB

ProPain
25-03-2004, 23:43
Is anyone taking this?

Aggie
26-03-2004, 00:21
anarres or meli would be up...one is sick at home and the other is flying to Holland...

Melifluous
26-03-2004, 15:00
quote:Originally posted by Aggie

anarres or meli would be up...one is sick at home and the other is flying to Holland...


I got it!

I can play this on the way home tonight.

Melifluous

Melifluous
29-03-2004, 13:07
OK I am half way through this.

Quiz Time!

What has happened during our turns?

A) Yang invades, we lose 2 cities before we hold him back.
B) We take a city from the Hive.
C) We dont lose a single unit in the Hive War.
D) Miriam calls us up and asks us to be bestest buddies...

Melifluous

Aggie
29-03-2004, 13:10
A) Looking at the other options in this quiz, I say no

B) Probably

C) Why not? Sounds so bold a statement that it must be true.

D) Is absolute nonsens. She probably told you we are treehuggers and joined Yang [:p]

ProPain
29-03-2004, 13:29
mmm, A&C are contradictory and I think our situation wasnt that good to have a war. I dont think we lost 2 cities however as that would indicate yang landed troops from a ship.

So I say

a) no
b) yes
c) yes
d) werent we warring her? We had IoD nearby with troops on them so I say: yes

EDIT: d) We planned on taking Morgan. Still I think yes, maybe she hoped to get a tech from us for it.

Melifluous
30-03-2004, 01:03
Aggie was quite correct...

Miriam saying she loves us [lol]

anyway my turns

Preturn - Change Razorbeak wood from formers to transport and rush it. Lots of pods there for the taking. If I pop them with a skimship then we cant get units. Switch Song from CDF (which Gaia is building) to Probe team and MM the city to at least get 1spt ;) Worried about defence to Yang, switch Forest Primeval to Impact Rover.

Turn 01 (2211AD) - Flowers Preach Network -&gt; Creche. Razorbeak Wood Transport Foil -&gt; Recycling tanks. Our IoD attacks a Yang Skimship, scratch 1 ship. Now reached boil status. Our first military victory! But not the first on Planet of course, yang managed that about 30 years ago. Rush Probe team.

Turn 02 (2212AD) - Silverbird park creche -&gt; sea former. Link Alien Artifact (AA) to Flowers Preach. We get Initiative, we can now build cruisers. Also Amphibious Pods (allows Amphibious attacks!) Switch research to Ecological Engineering (allows 3+ minerals per square!) Pod gives IoD, try a capture and lose our unit. Drop a MindWorm and 2 rovers behind Enemy lines in Yangs territory. MM Song for Max growth.

Turn 03 (2213AD) - GG Network Node -&gt; Impact Rover. Spot a Yangian (sp?) Impact Infantry near Silverbird Park, rush the Impact Rover at Forest Primeval for 22gold. Hit pod, sea formers at Silverbird Park complete next turn.

Turn 04 (2214AD) - Our new Impact Rover attacks Yang and kills his Impact Inf (4.2.1). 70% damaged, promotes to disciplined. Attack another Imp Inf with a Boil Worm, slaughtered him, 10damaged. These mindworms are lethal! Attack Fellowship city with Boil MW and kill the defender, 80% damaged. It was the only defender! We take the city (autorazed) and get 8 credits. First conquest on planet! Silverbird park sea formers -&gt; mindworms.

IBT - 2 more troops of yang appear (Impact rover (4.2.2) and Synth Sentinel (1.2.1) and he wants to talk, he demands 175credits for peace, lets see if we can take some more cities and troops and change that proposal [satan]. Realise that The Hive probably went to war because we are democratic.

Turn 05 (2215AD) - Ecological Engineering -&gt; Centauri Meditation. Rush a Creche at Song, got a message that the people there are unhappy, no riots yet. Attack Imp Rover with MW, they retreat we promote to Mature Boil! Peacekeepers cancel our pact.

Turn 06 (2216AD) - Song of Planet creche -&gt; MW. Our MW near Silverbird park kills synth garr (1.2.1) promotes to Great Boil!

Turn 07 (2217AD) - Autumn Grove creche -&gt; Network Node, it can now use its Boreholes properly. Slight hunger here now.

Turn 08 (2218AD) - Great Boil MW kills (4.3.1) Hive troops near Silver. GG build Impact Rover -&gt; Imp Rover. Transport pops pod gets AA! Take 2 Hive cities to 0 defenders ;) Pop a pod with IoD and get an IoD pop up, kill it.

Turn 09 (2219AD) - Rose builds creche -&gt; MW. We take Fecundity Towers and raze it. And the Leaders Horde (autorazed) Yang wants to talk... He still wants 175gold... LOL I laugh in his face. Pop pod maps...

Turn 10 (2220AD) - Flowers Preach creche -&gt; MW. Vale of winds MW -&gt; MW. retreat a yang unit again, kill with Rover and then kill a MW with a MW. Pods give maps, maps and 50 credits. Lal loves us... We have the correct government. Other 2 people we aren't at war with wont talk to us.

Download Attachment: icon_paperclip.gif SMAC-2220.zip (http://www.civ3duelzone.com/forum/uploaded/Melifluous/20043301225_SMAC-2220.zip)
79.22KB

Melifluous

Aggie
30-03-2004, 07:29
Yes, those mindworms are awesome. Big part of the reason why I like the Greens [hammer] Let's try to take more cities to get him surrender to us! That would take away a big threat :)

Aggie
05-04-2004, 12:41
anarres, are you 'up'?

anarres
05-04-2004, 13:32
Not only am I 'up', but I got the Tech Tree poster back from my Brother this weekend! :D

I will check the techs and suggest something - IIRC it I always made my way to (A8) and Maglevs ASAP...