Kingreno
14-01-2004, 19:35
First game in the Industrial Age, Deity! The AI is very much improved, and I must say that I am enjoying things a lot. So, the title is perhaps a bit too negative.[crazyeye]
But first the bugs...
So how about a railroadbug? that'd be nice!
http://www.civ3duelzone.com/forum/uploaded/Kingreno/200411419951_railroads.jpg
53.59KB
In the pic above, is one of my (brown/carthagininan) cities that has been there for a while, just like its harbour, I also have Steam power with coal and iron for 10+ turns now. There IS an open trade route to this city. However, that town did not get railroads itself so moving from the left RR to the right-one costs 2/3 movement.[sad]
The town was originaly Mongol, and not until their backward civ had been destroyed, did this city get "connected" by RR. This is not right is it?
Next:
http://www.civ3duelzone.com/forum/uploaded/Kingreno/2004114191632_civilengineers.JPG
152.12KB
To my surprise, C3C brought me two new specialists in the Industrial Age, the Policeman and teh Civil engineer(CE). The first on efights corruption, the second ads 2 sheilds per CE to buildings/wonders only (not units).
Now, it is still possible to order a CE when building a unit. These shields are not wasted but "saved". So, as soon as a building is ordered after X turns with some CE while building units the building will recieve the sheilds of the CE!
In turn providing a way to prebuild and still produce. I do not think of this as a bug, but it is not what is intended either IMO.
Besides this I do think the CE in particular will make the Micromanagement in the Ind Age horrible. In my game, all distant corrupt cities have all squares irrigated to allow as many CE, it will produce much more then a wltkd, once it has all major buildings, production becomes the key for my workers, restyling the area with mines. [rant]
Now, about this game. The AI is better (in some ways...[rolleyes]) and will backstab not only the human but eachother too. Deals will break and cities razed, there is simply one point where hell breaks loose. This sometimes means that the AI will fall behind on other area's, though not all:[hmm]
http://www.civ3duelzone.com/forum/uploaded/Kingreno/2004114192910_victorystatusscreen.jpg
59.82KB
The talk: Any ideas on the new specialists? Or the "new" AI?
For a bonus: If anyone wants to have a look/play at this game:
There are awesome AI stacks, especially the invasion of Japan gave me an enemy stack of 300+ inf/cav [:o], but first things first, lets get those 15 armies roling[:p]
Download Attachment: icon_paperclip.gif Hannibal of the Carthaginians, 1275 AD.SAV (http://www.civ3duelzone.com/forum/uploaded/Kingreno/2004114193226_Hannibal of the Carthaginians, 1275 AD.SAV)
534.3KB
But first the bugs...
So how about a railroadbug? that'd be nice!
http://www.civ3duelzone.com/forum/uploaded/Kingreno/200411419951_railroads.jpg
53.59KB
In the pic above, is one of my (brown/carthagininan) cities that has been there for a while, just like its harbour, I also have Steam power with coal and iron for 10+ turns now. There IS an open trade route to this city. However, that town did not get railroads itself so moving from the left RR to the right-one costs 2/3 movement.[sad]
The town was originaly Mongol, and not until their backward civ had been destroyed, did this city get "connected" by RR. This is not right is it?
Next:
http://www.civ3duelzone.com/forum/uploaded/Kingreno/2004114191632_civilengineers.JPG
152.12KB
To my surprise, C3C brought me two new specialists in the Industrial Age, the Policeman and teh Civil engineer(CE). The first on efights corruption, the second ads 2 sheilds per CE to buildings/wonders only (not units).
Now, it is still possible to order a CE when building a unit. These shields are not wasted but "saved". So, as soon as a building is ordered after X turns with some CE while building units the building will recieve the sheilds of the CE!
In turn providing a way to prebuild and still produce. I do not think of this as a bug, but it is not what is intended either IMO.
Besides this I do think the CE in particular will make the Micromanagement in the Ind Age horrible. In my game, all distant corrupt cities have all squares irrigated to allow as many CE, it will produce much more then a wltkd, once it has all major buildings, production becomes the key for my workers, restyling the area with mines. [rant]
Now, about this game. The AI is better (in some ways...[rolleyes]) and will backstab not only the human but eachother too. Deals will break and cities razed, there is simply one point where hell breaks loose. This sometimes means that the AI will fall behind on other area's, though not all:[hmm]
http://www.civ3duelzone.com/forum/uploaded/Kingreno/2004114192910_victorystatusscreen.jpg
59.82KB
The talk: Any ideas on the new specialists? Or the "new" AI?
For a bonus: If anyone wants to have a look/play at this game:
There are awesome AI stacks, especially the invasion of Japan gave me an enemy stack of 300+ inf/cav [:o], but first things first, lets get those 15 armies roling[:p]
Download Attachment: icon_paperclip.gif Hannibal of the Carthaginians, 1275 AD.SAV (http://www.civ3duelzone.com/forum/uploaded/Kingreno/2004114193226_Hannibal of the Carthaginians, 1275 AD.SAV)
534.3KB