View Full Version : ERIKK vs Beam II - SPOILER -
We are in the thirties and Sky has prepared something special for us! We can get along with this since a couple of turns ago a Scientific Leader called for duty after discovering Wri. Lit. is being developed now and in less then 20 turns there will be a GL.
I must say that a Sci Leader is shifting balance more than anything else imo. Specially in the early stages.
And what would be this something special please ? [groucho]
[dunno]
quote:Originally posted by Skyfish
And what would be this something special please ? [groucho]
[dunno]
A challenging environment?
Turn 57: Great Library build! With that in the pocket still looking for all of the AI, only the Dutch and Greek have been located although curraghs have scanned quite some of the map.
Turn 60: Exploration continues, it seems like the Dutch are alone on their island and there is a purpleish border visible to the east. Arabs is best guess. Only tech from the GL now is the Wheel.
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Turn 63: The Spanish have found the Byz. and have established diplo relations, so their location is known now. It is far E of the most Eastern island in the N known to the Byz. Isabel did some trading with the Dutch, only to learn that this meant a 4-tech gain for Theodora [evil]. Theodora establishes contact with the Indians as well, they have mats, as has Isabel. No trading, the GL will bring it in!
Turn 64: Byzantine scientistists learn the secrets of Philosophy! Because of another flood of techs coming in it is unknown if they were the first but the fact that none of the other known civs know of Phil. makes it very likely we are the first! It must be since none of them have learned the secrets of CoL, the tech selected after the discovery of Phil.
OK did you tell the Spanish that you had built the Great Lib ? because it is customary to give your opponent the Wonder completion messages if you are player #2.
quote:Originally posted by Skyfish
OK did you tell the Spanish that you had built the Great Lib ? because it is customary to give your opponent the Wonder completion messages if you are player #2.
Please check feedback in the Open Thread and Eriks reply. Learning another rule. Could be handy to have these somewhere.
Long time no updates, so here is one:
Turn 139: Edu and Chem are the next techs to discover, the latter ending the GL. By that time a Dromon is going to trigger the GA in order to have the ability of speed-building Libs and a decent tech pace. Byz. rep is so good that RoP's for AI-cash can be negotiated with almost all AI ;). Salpeter is a rare resource, glad to have one! Dutch are pretty strong and just completed Sistine, another gem in their collection.
Late 140's: prelude to war, what will that galley do
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The war ended with peace and many casualties on both sides. Byz got a MGL from it and being on 1.15 choices are a either an army or an FP somewhere on this shitty island. My thoughts go to an FP on the NE part both giving cultural pressure, increasing the ONC and give overall efficiency. And yes there are a couple of AI on my turf but Byz rep is excellent and apart from one city they are in real shitty terrain. India is nowhere anyway, Dutch are the only to be concerned about.
So, I ask advice: build FP in NE or save for an army?
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Kingreno
19-01-2004, 22:36
quote:Originally posted by Beam
So, I ask advice: build FP in NE or save for an army?
I say build the FP by hand in (for example) Nicea. The island is too small to truly benefit from a FP. An army will allow a very potent military punch as well as the Epic!:D
I'd go with the army too - 13 cities - you cant be far if at all over the OCN and you arent obviously going to have more cities in the near future. Armies are much more powerful in C3C than they were in PTW. What have you got to put in the army? Save the FP for a conquered core elswhere.
An army is nice but remember a full army won't fit in a galley. So if you wanna take it of the island quick you need to keep it 'bitesize' for a galley
So an army it will be, my second thought as well. Soon the Byz will know about Military Tradition and a Cav. army nicely fits into a Caravel :)
Turn 206 now: Not a lot has happened, Byz have Electr., Industr., and Nat. now, Spain believed to be a little ahead, most likely researching RP and going for his favorite Inf./Arti trick. More later.
Erikk and me agreed to cancel this one after almost 220 turns, Erik would have won eventually, most likely many many turns from now. Both of us do not really look forward to that.
yup
this one ends undecided!
How come you don't want to play? I'm not sure I understand the reasoing...
We want to PLAY anar, we are completing the request for III now.
Beam did not had any coal and I did not had any rubber both were untradeable. I could not
finish it off fast. I was way ahead and without coal it was hard for Beam. We both did not
want to wait for a diplo vic, which was a bit too much for me considering Beams lack of
coal.
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