Stapel
17-12-2003, 11:30
After a draw and a loss, it is time to kick some German ass!
What we did last time:
-Each one island which is big enough for one ring+ .
-In the centre a large island with 4 AIs
-Only coastal tiles between our own island and the AI island.
-The AI island must be big enough, to prevent a full settlement when we arrive at the island.
-Deity level. We both start with 2 settlers. We also want 2 scouts (or more?) that are near the start loc, but not on the start loc. This way we can be sure that the ring start on the home island is not based on dumb luck.
-Roaming Barb level
-Killer: Carthago, Stapel: France, both with the numi-merc.
Basically, we'd like to do the same map as last time. Unfortunately, when we both reached the central AI island, we were backward as hell. I mangaed to settle a town on the central island, but it flipped, including my SoD...
So we should change something:
1. Stapel = the Dutch (in orange please)
2. Killer = the Germans
3. Both will have the Num. Merc. as UU.
4. Both will be commercial and agricultural (as this will give us a start with alpha and pottery) Maybe I am wrong, please check...
5. Emperor instead of deity
6. Two settlers, 1 worker, 2 scouts (same as last time)
7. 4 AI's on the main land, which needs to be larger than last time. No expensionist civs please.
This should do it!
What we did last time:
-Each one island which is big enough for one ring+ .
-In the centre a large island with 4 AIs
-Only coastal tiles between our own island and the AI island.
-The AI island must be big enough, to prevent a full settlement when we arrive at the island.
-Deity level. We both start with 2 settlers. We also want 2 scouts (or more?) that are near the start loc, but not on the start loc. This way we can be sure that the ring start on the home island is not based on dumb luck.
-Roaming Barb level
-Killer: Carthago, Stapel: France, both with the numi-merc.
Basically, we'd like to do the same map as last time. Unfortunately, when we both reached the central AI island, we were backward as hell. I mangaed to settle a town on the central island, but it flipped, including my SoD...
So we should change something:
1. Stapel = the Dutch (in orange please)
2. Killer = the Germans
3. Both will have the Num. Merc. as UU.
4. Both will be commercial and agricultural (as this will give us a start with alpha and pottery) Maybe I am wrong, please check...
5. Emperor instead of deity
6. Two settlers, 1 worker, 2 scouts (same as last time)
7. 4 AI's on the main land, which needs to be larger than last time. No expensionist civs please.
This should do it!