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View Full Version : *SPOILER* GOTM26 "A Tale of Two Cities"


Ribannah
12-12-2003, 20:25
[u]IMPORTANT: if you are playing and haven't reached the Middle Ages yet, do not read!</u>

http://gotm.civfanatics.net/games/gotm26_han.shtml

http://gotm.civfanatics.net/games/2003images/gotm26_start_dyes_small.jpg
http://gotm.civfanatics.net/games/2003images/gotm26_start_mini.jpg
http://gotm.civfanatics.net/games/2003images/gotm26_start_spices_small.jpg

[u]Scope of the Game</u>
Civilization: Han Dynasty (China)
Difficulty: Deity
World size: 5000 tiles (Standard)
Landmass: Mystery
Geology: 5 billion years old
Environment: Cool/Normal
Barbarians: Raging
Rivals: 10 Preset/2 minor
Upgrade Swordsmen/Longbows: ON
Differential Naval Movement is Engaged

This is my personal 'Tale of Two Cities' until 1000BC. :)

Play the World 1.27f
Predator

Ribannah
12-12-2003, 20:26
[u]Choosing home</u>

The two starting sites are almost identical, but far apart, and we are only allowed one palace! For now, that is.

Basically, there are three options:
(a) to settle on or near both starting locations (with a slight preference for the capital near the Dyes as it is more central);
(b) to settle the capital and have the other Settler/Worker pair start a long trek towards it;
(c) to walk both pairs and settle somewhere in the middle.

I decided upon (a) after my first move basically because it was the spirit of the game (that, and the fact that there are raging barbarians). In the distant future, the two cities will be connected, right?

Actually neither starting tile looks real good in terms of rapid growth potential. Those Settlers need to be moved! Luckily, there are mountains near both locations.
We number the northern pair as 1 and the southern pair as 2.

4000 BC
[u]Workers</u>: 1»west
Whoa! You must see this to believe it (well, it IS a modded map).
We have found our capital location and will reach it in 2 turns. But what is that ... tower? ... doing there?
[u]Settlers</u>: 2»east
It has to hang around for 2 turns anyway.
[u]Settlers</u>: 1»sw
Might as well look around since we will settle on the forest rather than the floodplain. If at all possible, we want to avoid working floodplain tiles in our capital!
[u]Workers</u>: 2»ne
We need to connect the Spices asap so we can keep the luxury slider down.
http://home.hccnet.nl/g.den.broeder/ribannah/Civilization/gotm/gotm26/gotm26_4000bc.jpg north at the Dyes, and something ...

3950 BC
[u]Settlers</u>: 1»west, 2»n
The secondary town should be right at the luxury as it'll be ages before it can reach it otherwise. Settling on a floodplain is a risk here, too, but much less important, and food is all it can handle anyway.
[u]Workers</u>: 1»nw, 2=road

3900 BC
[u]Settlers</u>: 1=Beijing, 2=Shanghai
[u]Workers</u>: 1=road

At this point there are a few major decisions to make:
- what to research, if anything (we have Masonry and Martial Arts);
- how and when to set up a Settler factory in Beijing.
Feel free to enter your ideas before I tell you what I did, and to ask any questions you may have!

Beam
12-12-2003, 20:39
Ribannah, just a detail. Change your thread title please into something that reads like:

GOTM26 Spoiler Thread

Not that it spoils it for me, I just don't want to miss the replies before you stop posting here.

Beam
12-12-2003, 20:53
Thank you.

Ribannah
13-12-2003, 17:17
[u]The Factory Blueprint</u>

A 4-turn Settler factory can be created in Beijing already at size 4/5. This is what we need: to irrigate the cattle and the wheat, to mine the bonus grassland, and then either two normal tiles (irrigated plains/mined grasslands) or - faster but riskier - irrigate a floodplain and use that and a forest. And, of course, a Granary in place. This is how it works.

[u]Version A</u>
Size 4 (10 food) = 6 shields (cattle, wheat, bonus grassland, plains)
Size 4 (15 food) = 8 shields (same plus forest for growing)
Size 5 (10 food) = 7 shields (same plus another plains)
Size 5 (15 food) = 9 shields (as above plus a forest for growing)

[u]Version B</u>
Size 4 (10 food) = 7 shields (cattle, wheat, bonus grassland, forest)
Size 4 (14 food) = 7 shields (floodplain, but forest for growing)
Size 5 (10 food) = 7 shields (with floodplain and forest)
Size 5 (15 food) = 9 shields (same with a second forest for growing)

Of the 3 options to get there, building the Granary first is the straightforward one. It's possible to complete the Granary in 3000 BC and have the Settler Factory producing its first in 2850 BC (by cutting one forest).

Starting with a Settler (skipping the initial Warrior) would be worse if not for the cattle tile in the north. Of course there is no way of knowing that as it isn't visible yet. A sequence could be: Settler in 3350BC, founding Canton 2 tiles north in 3300BC, to complete a Settler in 2590BC (after a Warrior), a Granary in the capital in 2670BC to make the first Settler there in 2470BC. You end up with the same assets as with building a Granary first, but Canton is behind in development. However, there are alternative uses for that early new city: you could also build a Barracks and start cranking out veteran units. You have one city less but some military instead.

My preference, and what I did in the game, is to start with an extra Worker. You might think you don't need an extra Worker because the Han are industrial, but if you have one the profit is double as good. Playing your strong points is often a good idea.

What happens is that you basically start a number of turns later on the rest of your production in the capital. But because you are improving the land at double speed, you are much more productive. By the time you start making those Settlers, the Workers are ready to improve the new city sites and by the time the new cities can build Settlers themselves (if that is the plan, there may be something better to do, too!) you will have caught up - and still have that extra Worker, and more land improved.

[u]The Science</u>
We need Terra Cotta (Pottery) to build our Granary. However, this is a deity game with lots of civs, and someone is bound to come visit and have it for sale long before we can have it researched ourselves.
Even if we already had it, it would still be a good idea to have some petty cash, so we can do some tech brokering early on. After the early trades we will know what the best research opportunies are.

3900 BC
[u]Treasury</u>: $10
[u]Science</u>: 0% (Terra Cotta)

3850 BC
[u]Treasury</u>: $15
[u]Science</u>: 0% (Terra Cotta)

3800 BC
[u]Treasury</u>: $20
[u]Science</u>: 0% (Terra Cotta)
[u]Workers</u>: 1»s»w 2»e

At Beijing, we can irrigate the cattle just in time to have it count, when the food box is filled at 12. Meanwhile at Shanghai, we have connected the Spices! Now there's need for food.

After this turn, a large company of 7 Khazar Warriors shows up near Beijing! We'd better make friends ...

3750 BC
[u]Treasury</u>: $25
[u]Science</u>: 20% (Mathematics in 40)
[u]Workers</u>: 1=irrigate, 2=irrigate
[u]Diplomacy</u>: Alphabet (Khazar) for Masonry + Martial Arts

The Khazar (1 city) have 3 techs (Alphabet, The Wheel, Burial Rituals) and no gold, so we're not the first they meet.

Alphabet opens up a lot of possibilities. We can try to be the first to get Calligraphy (Writing), but there is an alternative.
It is important to realize that the game has just provided us with an opportunity here. We can play the Mathematics gambit and gather some money during 40 turns of minimum research. By that time the AI will no doubt have Calligraphy available, and more.
Even at Deity, the odds are that we'll be the first to get Mathematics, because it's not a research priority for the AI and we start early. But even if someone beats us to it, all is not lost. The money we save will go a long way to keep us at par, or better.

Ribannah
14-12-2003, 16:12
[u]Friends</u>

3700 BC
[u]Treasury</u>: $29
[u]Science</u>: 20% (Mathematics in 39)

Note that the irrigation at Beijing already counts before it shows up on the map.

3650 BC
[u]Treasury</u>: $33
[u]Science</u>: 20% (Mathematics in 38)
[u]Production</u>: Warrior (Beijing)
[u]Workers</u>: 1»se 2»n
[u]Warriors</u>: 1»sw

Neither of the Workers has time to build a road. At Beijing, our Worker has to cut down two forests to speed up the Granary. At Shanghai, we want food, and the commerce is lost anyway.

3600 BC
[u]Treasury</u>: $37
[u]Science</u>: 10% (Mathematics in 37)
[u]Luxuries</u>: 10%
[u]Citizens</u>: Beijing=2
[u]Workers</u>: 1=cut 2=irrigate
[u]Warriors</u>: 1»w

Our Warrior is taking a peek at where that funny road is leading to that the Khazar love so much. Knowledge is worth a few measly gold. We get a major fright when a Barbarian Pict appears and comes
running, missing our Worker by a hair ...

http://home.hccnet.nl/g.den.broeder/ribannah/Civilization/gotm/gotm26/gotm26_3550bc.jpg 3550 BC

Fortunately, two Khazar Warriors already have their eyes on him and they will move first, before the Barbarians. We trust them completely. :)
They also have Terra Cotta now and 70 gold!
Meanwhile, in the south, a horde of Gogury (2 cities, Burial Rituals, 10 gold) run past on their way north. They seem not the least interested in undefended Shanghai, we must be too puny to be a prize.

3550 BC
[u]Treasury</u>: $42
[u]Science</u>: 10% (Mathematics in 36)
[u]Luxuries</u>: 10%
[u]Warriors</u>: 1»se»w»sw

It's a litte tricky to use The Road efficiently here because of the river. The reward is that we see a yellow border! In the meantime, our friends the Khazar take care of the Pict.

[u]Diplomacy</u>: Contact with the Gogury

We check all rivals, every turn, to see if there are trade opportunities. Unfortunately, this is not one. But soon, our efforts will pay off.

3500 BC
[u]Treasury</u>: $47 -&gt; $57
[u]Science</u>: 20% (Mathematics in 35)
[u]Luxuries</u>: 0%
[u]Citizens</u>: Beijing=1 Shanghai=2
[u]Production</u>: Worker (Beijing)

There is our extra Worker. He will irrigate the wheat, so we get to +5 food a turn, then cut a forest and finally move on to mine the bonus grassland. That should help a lot to get our Granary and the Settler Factory.

[u]Workers</u>: 2»se 3»n=irrigate
[u]Warriors</u>: 1»sw»ne»ne

The yellow border appears to be Mongolia who are awfully close but don't seem to have a stack like the Gogury and the Khazar. What they do have is 2 cities, Burial Rituals and Terra Cotta, but no gold. Trade just became cheaper: the cost of buying a tech depends on how many civs that we know already have it.

[u]Diplomacy</u>: Burial Rituals + $10 (Gogury) for Alphabet
They wouldn't do that last turn!

3500 BC Standings
Mongolia 104
Han 101
Gogury 80
Khazar 67

3450 BC
[u]Treasury</u>: $61
[u]Science</u>: 20% (Mathematics in 34)
[u]Workers</u>: 2=irrigate
[u]Warriors</u>: 1»se»n»nw

After our turn, yet another peloton comes a-visiting: the Baekje (2 cities, 68 gold, The Wheel, Bronze Working). We are right at the crossroads of the world!

3400 BC
[u]Treasury</u>: $65 -&gt; $102
[u]Science</u>: 20% (Mathematics in 33)
[u]Production</u>: Warrior (Shanghai)
[u]Workers</u>: 2»ne 3»s»se
[u]Warriors</u>: 1»n»se»e 2»sw»s
[u]Diplomacy</u>:
- Bronze Culture + $6 (Baekje) for Masonry
- Terra Cotta (Mongolia) for Bronze Culture + $17
- $48 (Baekje) for Terra Cotta

This is what I meant by tech brokering. By playing these two civs against each other, we end up with two techs and some gold! Yet all of this wouldn't be possible if we didn't have some change in our pockets to begin with. Terra Cotta is our key tech, too.
Also this turn, Beijing expands, claiming the bonus grassland.

3350 BC
[u]Treasury</u>: $106
[u]Science</u>: 10% (Mathematics in 32)
[u]Citizens</u>: Beijing=2
[u]Workers</u>: 1»se 2=road 3=cut
[u]Warriors</u>: 1»se 2»se
Beijing's Warrior is back home to police.

We have Terre Cotta so there is no immediate gain from exploring further and leaving the capital unprotected. Things are going well for the Han.

Ribannah
15-12-2003, 14:02
[u]A Settler Factory</u>

3300 BC
[u]Treasury</u>: $112
[u]Science</u>: 10% (Mathematics in 31)
[u]Workers</u>: 1=cut
[u]Warriors</u>: 2»north

3250 BC
[u]Treasury</u>: $118
[u]Science</u>: 10% (Mathematics in 30)
[u]Workers</u>: 2»w»w
[u]Warriors</u>: 2»n

This is a good time to take a look at Shanghai. Its Warrior is back home to police. The Worker move seems rather innocent, but an important choice was made here.
Sometime in the future we want to connect the south and the north, so both parts of the empire can profit from all resources, and we could have started working on the long road right now. Instead, we chose to further improve the immediate vicinity, and will continue to do so for quite a while, at Beijing as well.
There are two good reasons for this: first, the rival civs may do part of the work for us. Second, while keeping the luxuries separate means a higher slider setting, this is more than compensated by all the improved terrain at our cities.
Around the time our 40-turn Mathematics project is finished, a single Worker won't mean so much anymore, and we should be able to connect the Two Cities then without sacrificing something important. That should be right when we might want to go full science.
Meanwhile, Shanghai is building an extra Worker. It is needed to cut some forests there, too, so the city can actually do something useful, and still have time to prepare the terrain to accomodate more towns.

3200 BC
[u]Treasury</u>: $124
[u]Science</u>: 10% (Mathematics in 29)
[u]Workers</u>: 2=irrigate

3150 BC
[u]Treasury</u>: $130
[u]Science</u>: 10% (Mathematics in 28)
[u]Luxuries</u>: 10%
[u]Citizens</u>: Beijing=3

It is always a good idea to check on every city each turn, but when one grows it's a must. First, it is almost always needed to reassign the worked tiles, because the governer makes a total mess of this. Second, one wants to make sure the citizens are willing to do their job, ie whether they are still content on average. With only one police unit in Beijing at Deity level, the city would have rioted at size 3 had we not used the luxury slider.
And don't be afraid to use that slider, it's there for a reason. Making an entertainer in the capital is far, far worse: growth is everything here.

3100 BC
[u]Treasury</u>: $135
[u]Science</u>: 10% (Mathematics in 27)
[u]Workers</u>: 2,3=road

A moment of choice at Beijing. We could have skipped building a road again and move to the bonus grassland right away, which would have allowed us to start the Settler production two turns sooner.
Instead, we select to build yet another Worker first. It will be a long time before any new city will make one and we can really need another. Making this choice now gives us time to be more efficient at improving the terrain as well.

3050 BC
[u]Treasury</u>: $140
[u]Science</u>: 10% (Mathematics in 26)
[u]Citizens</u>: Shanghai=4 (one entertainer)
[u]Production</u>: Granary (Beijing)
[u]Workers</u>: 1=road
[u]Warriors</u>: 2»w

Trouble in the south. Two Picts approach Shanghai and threaten our Worker. We move out the Warrior to protect him - it's a good thing we can! But because of the high corruption, it is not possible to prevent the need for an entertainer.
Elsewhere, Beijing has finished the Granary thanks to another forest cut.

3000 BC
[u]Treasury</u>: $144
[u]Science</u>: 10% (Mathematics in 25)
[u]Luxuries</u>: 50%
[u]Workers</u>: 2»se=cut 3»e
[u]Warriors</u>: 2»ne

A funny thing happens here. Facing the approaching Gogury Barb-hunters, the two Picts turn and run. Then on the next turn, they reappear with a mate. :)
We send the Warrior back home to police as our Worker is no longer in danger, he's gonna cut the Spices forest for a nice 10 shields to Shanghai.

3000 BC Standings
Baekje 165
Mongolia 157
Han 151
Gogury 139
Khazar 124

2950 BC
[u]Treasury</u>: $145
[u]Science</u>: 10% (Mathematics in 24)
[u]Luxuries</u>: 10%
[u]Production</u>: Worker (Beijing)
[u]Workers</u>: 1»n»n»ne, 4»n»ne, 3=mine
[u]Warriors</u>: 2»sw

Once again, the southern Worker is not safe. Fortunately, the Gogury will take care of this threat once and for all (we hope)! They kill all three of the Picts.

2900 BC
[u]Treasury</u>: $149
[u]Science</u>: 10% (Mathematics in 23)
[u]Citizens</u>: Shanghai=3
[u]Production</u>: Worker (Shanghai)
[u]Workers</u>: 1,4=irrigate 5»se
[u]Warriors</u>: 2»ne

2850 BC
[u]Treasury</u>: $153
[u]Science</u>: 10% (Mathematics in 22)
[u]Citizens</u>: Beijing=4
[u]Production</u>: Warrior (Beijing)
[u]Workers</u>: 5=road

It is done. Beijing, with maximum police, too, has set up the Settler Factory. From here on, the capital will build a Settler every 4 turns for a long, long time.

Compared to the alternative options (a Granary or a Settler first, instead of a Worker), at this point we are one Settler (city) behind, but with more land improved already and no less than 3 Workers in the northern part of our empire, instead of one, and we have a second Warrior as well.
This means that if we want, we can easily catch up in cities because the ones we make will grow and build faster, and still have two Workers more and much, much more land improved, and more citizens at the time we do catch up in cities.

Ribannah
16-12-2003, 14:58
[u]Disaster at Shanghai</u>

2800 BC
[u]Treasury</u>: $158
[u]Science</u>: 10% (Mathematics in 21)
[u]Citizens</u>: Shanghai=4
[u]Workers</u>: 1,3,4=road

2750 BC
[u]Treasury</u>: $164
[u]Science</u>: 10% (Mathematics in 20)

While an ominously close dark-blue border appears on the opposite side of the floodplains, we are already at the halfway point of our Mathematics gambit, and the known AI's still have to finish research priorities like Iron Working and Calligraphy.

[u]Luxuries</u>: 50%
[u]Citizens</u>: Beijing=5
[u]Workers</u>: 2»ne»e»ne 5»s

Our second Worker in the south is going to harvest another forest to speed up the building of a Settler in Shanghai.

2710 BC
[u]Treasury</u>: $167 -&gt; $47
[u]Science</u>: 10% (Mathematics in 19)
[u]Workers</u>: 1»sw»w 2=road 3»w»nw»w 4»nw»n 5=cut
[u]Warriors</u>: 1»n»e»e

Workers 1 and 4 are off to prepare for what probably will be the next two city sites. In the north, we find a cattle tile, and a border of a new colour! Our Warrior moves out to take a closer look, since the luxuries are tuned up high anyway.

[u]Diplomacy</u>: Slave (Khazar) for $120

It's been a while since we did any trading, as we are counting on Mathematics to catch up, but this is an opportunity we cannot let pass. Even working at half speed, and coming at an increased price, a Slave is worth every dime in the early stages in the game. Later we may get the money back in another trade, too. Since we are all still in Despotism it can't just disappear.

[u]Slaves</u>: 1»nw

2670 BC
[u]Treasury</u>: $50 -&gt; $85
[u]Science</u>: 10% (Mathematics in 18)
[u]Luxuries</u>: 20%
[u]Citizens</u>: Beijing=4, Shanghai=3
[u]Production</u>: Settler (Beijing)

Our first Settler from the production line (#3 in total) is ready to found a new town on the northwest side of the floodplains, when a terrible message arrives from the south:

http://home.hccnet.nl/g.den.broeder/ribannah/Civilization/gotm/gotm26/gotm26_2670bc.jpg

Eventually, Shanghai will recover, but it will always remember the flood of 2670 BC ...

[u]Settlers</u>: 3»s»w»nw (stubbornly ...)
[u]Workers</u>: 1,3,4=road
[u]Slaves</u>: 1=road
[u]Warriors</u>: 1»n

The good news pales in comparison. We make contact with the Takeda, who appear to be on an island or peninsula, and we can trade!

[u]Diplomacy</u>: The Wheel + $35 (Takeda) for Alphabet + Burial Rituals

There is a Horses resource to the southwest, near the Mongols. Hopefully there is time to claim it. Meanwhile, the Baekje have discovered Iron Working. And after our next turn, another rival shows up. Suddenly, things are happening fast ...

2630 BC
[u]Treasury</u>: $90
[u]Science</u>: 10% (Mathematics in 17)
[u]Citizens</u>: Shanghai=2 disease lasts 2 turns
[u]Setters</u>: 3»n»nw»Canton

Our first new city, settled on desert, cramped in but still with some growth potential. We have it start on a Barracks, as we foresee the need of quality troops in the nearby future.

[u]Workers</u>: 2»e
[u]Warriors</u>: 1»w

Another message arrives: the Baekje are starting on The Pyramids, a most desirable wonder. Will it really be built on our continent?

2590 BC
[u]Treasury</u>: $99 -&gt; $89
[u]Science</u>: 10% (Mathematics in 16)
[u]Citizens</u>: Beijing=5, Shanghai=3
[u]Workers</u>: 1»w»w 2=irrigate 3»n=irrigate 4»nw
[u]Warriors</u>: 1»s

We have made contact with the Rajaputana (3 cities, $57) who came wandering by. Takeda has now aquired Iron Working, and they're lacking other stuff. Again, having some kind of treasury pays off.

[u]Diplomacy</u>:
- Iron Culture (Takeda) for Masonry + Terra Cotta + $35
- $25 (Gogury) for Terra Cotta

Beijing has Iron! :)

2550 BC
[u]Treasury</u>: $97
[u]Science</u>: 10% (Mathematics in 15)
[u]Luxuries</u>: 20%
[u]Workers</u>: 1,4=irrigate
[u]Slaves</u>: 1»north
[u]Warriors</u>: 1»w»s
[u]Diplomacy</u>: contact with Korea

Now we know who has the darkblue border. Korea (4 cities, $10) is a bit backward in tech.

2550 BC Standings
Takeda 236
Korea 219
Rajaputana 210
Baekje 207
Mongolia 182
Han 180
Gogury 160
Khazar 152

For some reason, the Gogury and the Khazar are not building new cities.

Ribannah
17-12-2003, 14:55
[u]Two Cores</u>

With Beijing producing a Settler every four turns, and Shanghai not totally inactive in the south, it is time to talk about long-range planning.
We don't expect this game to get far into the Industrial Age. So, there is no real gain by reserving more than 12 tiles for the capital to work on. Also, the floodplains in particular - not used by Beijing itself - provide fast early growth to cities located right at them. We therefore decide on a core ring at a distance of 3/3½ tiles from the capital, which offers some excellent locations.
Our second core will be around Shanghai. We plan to have our Forbidden Palace there, sometime in the distant future, preferably rushed by using a Great Leader. As a military nation, we should get Great Leaders relatively fast once the war machine starts rolling and on this chaotic map, that is something which can hardly be avoided even if we would want to - which we don't.
Shanghai will have a first ring similar to Beijing, it just takes longer to create it so hopefully the AI tribes won't get in the way.

2510 BC
[u]Treasury</u>: $108
[u]Science</u>: 10% (Mathematics in 14)
[u]Citizens</u>: Beijing=4
[u]Production</u>: Settler (Beijing)
[u]Settlers</u>: 4»n»n
[u]Workers</u>: 1=road 3»w»s=mine 5»west
[u]Slaves</u>: 1=road

Our fourth city will be at the cattle, where the land has already been prepared.

2470 BC
[u]Treasury</u>: $119
[u]Science</u>: 10% (Mathematics in 13)
[u]Luxuries</u>: 10%
[u]Settlers</u>: S4=Nanking
[u]Workers</u>: 1,4=road 5»nw

Nanking starts on a Barracks.
When we check our contacts, it appears that Rajaputana have discovered Calligraphy and already traded it to the Baekje. The next priority of the AI is Map Making, and with only 13 turns left to our Mathematics gambit we are optimistic.

2430 BC
[u]Treasury</u>: $130
[u]Science</u>: 10% (Mathematics in 12)
[u]Luxuries</u>: 20%
[u]Citizens</u>: Beijing=5, Shanghai=2
[u]Production</u>: Settler (Shanghai)
[u]Settlers</u>: 5»e»ne»ne
[u]Workers</u>: 2»n 5=cut

Our second southern city will be at the Incense, which we discovered in 2630 BC. We were planning to put it there anyway, for growth and to limit the expansion drift of the Baekje; the second luxury is a nice bonus! If only we could connect it to the north - but no, there are still more urgent tasks for our Workers.

2390 BC
[u]Treasury</u>: $144 -&gt; $194
[u]Science</u>: 10% (Mathematics in 11)
[u]Citizens</u>: Canton=2
[u]Production</u>: Settler (Shanghai)
[u]Settlers</u>: 5=Tsingtao
[u]Workers</u>: 1»e»ne 2=r 3»e»ne=irrigate 4»se=irrigate
[u]Slaves</u>: 1»nw
[u]Diplomacy</u>: $50 (Gogury) for Masonry

2350 BC
[u]Treasury</u>: $209
[u]Science</u>: 10% (Mathematics in 10)
[u]Citizens</u>: Beijing=4
[u]Production</u>: Settler (Beijing)
[u]Settlers</u>: 6»s»w»w
[u]Workers</u>: 1=irrigate
[u]Slaves</u>: 1=road

For an industrial civ, it's most efficient to have any Slaves lay roads in open terrain, and have the native Workers irrigate or mine them later. Workers laying roads throw away half a turn, and they lose a turn of double production to move onto the tile as well.

2310 BC
[u]Treasury</u>: $222 -&gt; $0
[u]Science</u>: 10% (Mathematics in 9)
[u]Settlers</u>: 6=Xinjian
[u]Workers</u>: 2»se»se=irrigate 3=s 4=se
[u]Diplomacy</u>: 2 slaves (Khazar) for $1pt + $222

Another opportunity that we cannot pass up on; Calligraphy will have to wait. The one gold per turn is something we don't really mind since we plan to keep the non-expanding Khazar, with their Barbarian-hunters, as friends for quite a while.
The money will somehow flow back to us once we have Mathematics.
Meanwhile, the Khazar start on the Colossus, a rather hopeless undertaking in land that produces virtually no shields. The Takeda are building the Pyramids which will hopefully be too late to beat the Baekje. We don't know what is happening in the rest of the world, however: we haven't met all the civs yet.

[u]Slaves</u>: 2»sw 3»n»ne»e

2270 BC
[u]Treasury</u>: $14
[u]Science</u>: 10% (Mathematics in 8)
[u]Citizens</u>: Beijing=5
[u]Workers</u>: 1=road 3=mine 4=irrigate
[u]Slaves</u>: 2,3=road

2230 BC
[u]Treasury</u>: $30
[u]Science</u>: 10% (Mathematics in 7)
[u]Luxuries</u>: 30%
[u]Citizens</u>: Shanghai=3, Canton=3
[u]Workers</u>: 2»sw»w»n 5»nw
[u]Slaves</u>: 1»ne
[u]Warriors</u>: 3»n»w

Canton needs policing, it is high time that we build some units.

2190 BC
[u]Treasury</u>: $43 -&gt; $91
[u]Science</u>: 10% (Mathematics in 6)
[u]Luxuries</u>: 20%
[u]Citizens</u>: Beijing=4
[u]Production</u>: Settler (Beijing), Barracks (Nanking)
[u]Settlers</u>: 7»n»e»e
[u]Workers</u>: 1»ne=irrigate 2,4=road 5=cut
[u]Slaves</u>: 1=road
[u]Warriors</u>: 3»w
[u]Diplomacy</u>:

Still some turns away from Mathematics, another trade deal presents itself. Korea have Calligraphy, they must have researched it all by themselves since they had nothing to trade for it. But we have!

- Calligraphy + Slave + $9 (Korea) for Iron Working + Masonry + Burial Rituals + contact with Takeda
- $14 (Takeda) for contact with Gogury
- $25 (Gogury) for contact with Korea

This is clearly our best deal so far! The Han are on top of the game (well, almost).

[u]Slaves</u>: 4»se»e»n

2150 BC
[u]Treasury</u>: $106
[u]Science</u>: 10% (Mathematics in 5)
[u]Settlers</u>: 7=Chengdu
[u]Workers</u>: 3»e=mine
[u]Slaves</u>: 2»e=mine 3»ne 4=road

http://home.hccnet.nl/g.den.broeder/ribannah/Civilization/gotm/gotm26/gotm26_2150bc.jpg 2150 BC

2150 BC Standings
Takeda 286
Rajaputana 280
Korea 274
Baekje 260
Han 227
Mongolia 225
Gogury 182
Khazar 182

We have passed the Mongols! :)

Ribannah
18-12-2003, 17:43
[u]Mathematics!</u>

2110 BC
[u]Treasury</u>: $123 -&gt; $174
[u]Science</u>: 10% (Mathematics in 4)
[u]Luxuries</u>: 30%
[u]Citizens</u>: Beijing=5, Tsingtao=2
[u]Production</u>: Barracks (Canton)
[u]Workers</u>: 1»se=irrigate 2»n 4»e
[u]Slaves</u>: 3=cut
[u]Diplomacy</u>: $51 (Gogury) for The Wheel

In hindsight, I'm not too happy with the decision to build a Barracks in Canton. It is growing so fast that it may have been better to build a Settler and some Workers there. I'm not sure it would have made a real difference, but still.

The Baekje start on The Oracle, while they are also still working on The Pyramids.

2070 BC
[u]Treasury</u>: $188
[u]Science</u>: 10% (Mathematics in 3)
[u]Citizens</u>: Shanghai=4, Canton=4
[u]Workers</u>: 2=road 3»sw=mine 4=cut
[u]Slaves</u>: 1»nw, 2»sw=mine

2030 BC
[u]Treasury</u>: $203
[u]Science</u>: 10% (Mathematics in 2)
[u]Citizens</u>: Beijing=4
[u]Production</u>: Settler (Beijing), Barracks (Xinjian)
[u]Settlers</u>: 8»se»e»se
[u]Workers</u>: 1»n=irrigate
[u]Slaves</u>: 1=road 4»east

Both Canton and Xinjian are now building Warriors, while Nanking is busy on a Spearman of which we only need a few. The Warriors will be upgraded to Swordsmen once we get the Iron connected.
I'm not a big fan of massive upgrades and the 'stacks of doom' that result. It's a bit unfair on the AI that doesn't know the 'strategy'. At the moment there is not much choice since we do need some military fast and the Iron isn't connected yet.
Another consideration is that when they approach the Middle Ages, the AI tribes often build a considerable number of units. So while our attacking force may be larger, they will be better prepared as well, and casulaties will be high on both sides.
The idea is to be ready before they are. The gold not spend on upgrading will be used to back our research efforts. We are almost done with Mathematics and from then on it's full throttle in the sience department.

1990 BC
[u]Treasury</u>: $216
[u]Science</u>: 10% (Mathematics in 1)
[u]Citizens</u>: Nanking=3, Shanghai=2, Tsingtao=1
[u]Production</u>: Settler (Shanghai), Warrior (Canton), Worker (Tsingtao)
[u]Settlers</u>: 8=Hangchow 9»e»s
[u]Workers</u>: 2»ne 3»w»sw=mine 5=irrigate 6»s
[u]Slaves</u>: 2»w»w»w 4=road

1950 BC
[u]Treasury</u>: $233 -&gt; $414
[u]Science</u>: Mathematics, 70% (Civil Service in 15)
[u]Citizens</u>: Beijing=5, Shanghai=1

The population of Shanghai is decreased as we rush them into producing another Settler asap. Together with the forests being cut, this allows us to make something of this totally corrupt area.

[u]Settlers</u>: 9»e
[u]Workers</u>: 1»s»s»e 2,4=road 6=irrigate
[u]Slaves</u>: 2,3=road
[u]Diplomacy</u>: Bajutsu + Taoist Mysticism + $181 (Baekje) for Mathematics

Hmmm, that's it. No other rival has something to offer, and we don't dare to wait until the AI have Map Making, so the proceeds from our Mathematics gambit seem a bit meagre (partly because we already got Calligraphy, of course). We did get our gold back that went to the Khazar earlier, however, and we won't need to pay for Mathematics ourselves so it's still a fine deal.
At this point in time another 40-turn play is useless. No matter what we choose, the AI will undoubtedly beat us to it. On the other hand, our growing empire is right there with them even on Deity and we can contribute to the common effort.
Our main goal will be to discover The Republic. With the AI still working on Map Making, we take it upon us to research the bigger of the two essential techs: Civil Service, with a good chance that they will have Confucianism by the time we finish.

Now that we go maximum research, it is finally getting urgent to connect all the available luxuries to the empire, so we can study The Republic at 100%. In the north, we have Slave4 at work to connect the Dyes. Near Shanghai, Worker2 has already started on the long road north, and soon Worker3 will start from the other end. By bypassing the Baekje we diminish the risk of being disconnected by any ongoing war, and at the same time the desert road prepares a connection for one or two more southern cities. Worker1 has climbed the Iron mountain at Beijing where he will first mine for extra production in Nanking and then road to hook up the resource.

Founding Hangchow has revealed a second Horses tile within grasp. We'd still like to claim the other one as well before the Mongols expand their borders.

Offa
19-12-2003, 12:23
Impressive. You are undoubtably a great player.

Ribannah
19-12-2003, 21:06
[u]Map of the Known World</u>

During the next few turns we produce a number of Warriors in our several Barracks. For the moment, they will act as a police force. Also, the Dyes are hooked up. This means that we can sustain 80%-90% of science.

1910 BC
[u]Treasury</u>: $409
[u]Science</u>: 70% (Civil Service in 13)
[u]Citizens</u>: Canton=5, Xinjian=2
[u]Production</u>: Spearman (Nanking)
[u]Settlers</u>: 9=Tientsin
[u]Workers</u>: 1=mine 4»s»se 5=road
[u]Slaves</u>: 1»e»e 3»sw=irrigate

1870 BC
[u]Treasury</u>: $404
[u]Science</u>: 90% (Civil Service in 10)
[u]Luxuries</u>: 10%
[u]Citizens</u>: Beijing=4, Shanghai=2, Tsingtao=2
[u]Production</u>: Settler (Beijing), Warrior (Canton, Xinjian)
[u]Settlers</u>: 10»n»w
[u]Workers</u>: 2»ne 3»w»sw»s 4,6=road

With the help of Worker4, the Dyes will be connected next turn!

[u]Slaves</u>: 1,3=road
[u]Warriors</u>: 1»n»n 3»s»e»e 4»w»w 6»e»e»n

Warrior4 claims the spot, so no foreign units get in the way.

[u]Spearmen</u>: 1»w»s»w

1830 BC
[u]Treasury</u>: $399
[u]Science</u>: 90% (Civil Service in 8)
[u]Citizens</u>: Nanking=4
[u]Settlers</u>: 10»w»w»w
[u]Workers</u>: 2,3=road 4=cut 5»se
[u]Slaves</u>: 2»nw 4»w»s»w
[u]Warriors</u>: 1»sw»s»se 4»e 6»n»n

1790 BC
[u]Treasury</u>: $394
[u]Science</u>: 80% (Civil Service in 8)
[u]Luxuries</u>: 20%
[u]Citizens</u>: Beijing=5, Canton=6
[u]Production</u>: Warrior (Nanking)
[u]Settlers</u>: 10=Tatung

Tatung is located on our second ring around the capital, which will be at a distance of 6/6½. It is a prime location, and we are glad that our neighbours still left us some room! Since it is somewhat of an outpost, we decide to station our Spearman there, just in case.

[u]Workers</u>: 5=irrigate 6»sw
[u]Slaves</u>: 2=road 4 joins Beijing
[u]Citizens</u>: Beijing=6

This seems to be a surprising move. But now that other cities are growing to size 6, there is no reason why Beijing should stay behind. The extra citizen, together with the Iron mine, means that we are more flexible assigning highly productive tiles to other cities, too, and by now we can afford to do with one Slave less. The alternative, to halt the Settler production in Beijing for 2 turns, was less appealing.

[u]Warriors</u>: 4»e
[u]Spearmen</u>: 1»w»w

1750 BC
[u]Treasury</u>: $389
[u]Science</u>: 80% (Civil Service in 7)
[u]Citizens</u>: Canton=5, Chengdu=2
[u]Production</u>: Worker (Canton)
[u]Workers</u>: 2»n 3»s 6=i 7»w»s
[u]Slaves</u>: 1»s»e=irrigate 3»ne=irrigate

The good news arrives that the Baekje have discovered Map Making! For the moment, it's way to expensive for us. We'll have to wait until we can trade them something for it.

1750 BC Standings
Rajaputana 342
Takeda 341
Korea 322
Baekje 316
Han 296
Mongolia 262
Khazar 215
Gogury 209

It's been pretty clear for a while now that the Khazar and the Gogury function as minor tribes that cannot build Settlers, just like they did in GOTM#25. The Han, however, are also leaving the Mongols behind and are gaining on all the other contenders.

1725 BC
[u]Treasury</u>: $384
[u]Science</u>: 90% (Civil Service in 5)
[u]Luxuries</u>: 10%
[u]Citizens</u>: Beijing=5
[u]Production</u>: Settler (Beijing)
[u]Settlers</u>: 11»s»w»w
[u]Workers</u>: 2,3,5=road 7=mine

In the east, a Barbarian Pict shows up, but the Baekje have units nearby.

1700 BC
[u]Treasury</u>: $379
[u]Science</u>: 90% (Civil Service in 4)
[u]Citizens</u>: Nanking=5, Shanghai=3, Tsingtao=3
[u]Production</u>: Warrior (Nanking)
[u]Settlers</u>: 11»sw»sw»sw
[u]Workers</u>: 6=road
[u]Slaves</u>: 1»w»n»ne 2»n 3»s»se»e

2 Barbarian Horsemen, 2 Baekje Warriors - they prevail! :)

1675 BC
[u]Treasury</u>: $374
[u]Science</u>: 80% (Civil Service in 3)
[u]Luxuries</u>: 20%
[u]Citizens</u>: Beijing=6, Canton=6, Tientsin=2
[u]Production</u>: Warrior (Canton), Barracks (Hangchow)
[u]Settlers</u>: 11=Macao
[u]Workers</u>: 2»ne 3»s 4»w=irrigate 5»w
[u]Slaves</u>: 1,2,3=road

We thought to be lucky that we could squeeze in Macao as well, claming a Horses resource! Xinjian immediately switches to a Horseman.
Next thing, Worker3 discovers a Furs source just a little further on the road. [aargh]

http://home.hccnet.nl/g.den.broeder/ribannah/Civilization/gotm/gotm26/gotm26_1675bc.jpg

Another race is on!

1650 BC
[u]Treasury</u>: $368
[u]Science</u>: 80% (Civil Service in 2)
[u]Citizens</u>: Tsingtao=2, Tatung=2
[u]Production</u>: Warrior (Nanking)
[u]Workers</u>: 2,3,7=road 5=irrigate 6»sw 8»sw»w

1625 BC
[u]Treasury</u>: $362
[u]Science</u>: 40% (Civil Service in 1)
[u]Citizens</u>: Beijing=4, Shanghai=1
[u]Production</u>: Settler (Beijing, Shanghai), Warrior (Canton)
[u]Settlers</u>: 12»s»w»w 13»w»w

Settler13 finds another Iron across the water!

[u]Workers</u>: 1,8=road 4»e=irrigate 6=cut

1600 BC
[u]Treasury</u>: $378 -&gt; $594
[u]Science</u>: Civil Service, 80% (Literature in 9)
[u]Citizens</u>: Nanking=6, Xinjian=3, Tsientsin=1
[u]Production</u>: Warrior (Nanking), Temple (Chengdu), Worker (Tsientsin)
[u]Settlers</u>: 12»w»s»s 13=Anyang

Settler12 is heading towards the Furs, but there is some major congestion ahead on the road ...

[u]Workers</u>: 2»n 3»se 5=road 7»sw=mine 9»sw
[u]Slaves</u>: 1»s 2»nw»n 3»s
[u]Diplomacy</u>:

The Rajaputana now also have Map Making, which is significantly reducing the cost. A major deal is at hand!

- Map Making + World Map + $12 (Rajaputana) for Civil Service + WM
- $7 + WM (Korea) for WM
- $16 + WM (Gogury) for WM
- $31 + WM (Takeda) for WM
- $23 + WM (Khazar) for WM
- $92 + WM (Mongolia) for WM
- $35 + WM (Baekje) for WM

Note how we first trade our limited map knowledge with civs that have less, but still something, to offer in return. Had we started by buying the Baekje's World Map, we would have ended up with a whole lot of gold less. Instead, we got Map Making, the map of the entire Known World, and a gain of $216 in total!

http://home.hccnet.nl/g.den.broeder/ribannah/Civilization/gotm/gotm26/gotm26_1600bc.jpg

The map reveals that we are on a big continent, with the Takeda on a separate island closeby in the northeast. There seems to be a smaller island, unpopulated, in the northwest, but that's it. Still, we have Chengdu start on a Junk. A moment later we reconsider and switch to a Harbor. Not only can we use one (possible also to trade with the Takeda), but in case of Barbarian activity we would want our Junks to be veterans.
Looking for resources, we find that there are a number of Gems sources on our continent. The Spices at Shanghai are the only one of their kind, all the others are on the Takeda island.
There is a lot of unused, not so good land in the south for the Rajaputana to claim as their own, but no doubt others will try and settle their as well and pass through our lands whenever they can ...

Ribannah
20-12-2003, 21:12
[u]Doomsyear</u>

Nobody has Confucianism yet, so we start on a tech that has no priority with the AI: Literature. Aside from being something extra to trade, it also allows the Great Library to be built.
The delay in getting The Republic is not the worst of things that can happen. We will be bigger once we get there, which might save us a turn of anarchy. And we don't want to be caught in anarchy while we're in the middle of a war ...

1575 BC
[u]Treasury</u>: $588
[u]Science</u>: 80% (Literature in 8)
[u]Citizens</u>: Beijing=6 Tsingtao=3 Shanghai=2
[u]Production</u>: Horseman (Xinjian) Warrior (Hangchow)
[u]Settlers</u>: 12»sw

It is as we feared. A Mongol Warrior blocks OUR road. :(

[u]Workers</u>: 2»n 3=road 4»ne 5»nw»n 8»sw»sw=irrigate 9=cut
[u]Slaves</u>: 1,2,3=road
[u]Warriors</u>: 13»nw»n»n

Also as a matter of course, this turn no less than 3 civs have discovered Confucianism! We are stubborn, and continue on Literature. (It's hard to say what is wisdom here. We could perhaps discover The Republic some 4 turns sooner if we switch now, which doesn't imply it would be at a time that we could easily revolt. It's not a big difference, and we don't like to throw our initial effort on Literature away.)

After our turn, a Mongol Settler appears from Almarikh which clearly hadn't built it (it just made a Worker and shrank from size 2 to size 1). Besides being weird, this is also getting extremely annoying as their Warrior/Settler pair now threatens our marked spot for claiming the Furs (presently within Khazar borders).

1550 BC
[u]Treasury</u>: $582 -&gt; $604
[u]Science</u>: 80% (Literature in 7)
[u]Production</u>: Warrior (Nanking)
[u]Settlers</u>: 12»s
[u]Workers</u>: 2=road, 4=cut
[u]Warriors</u>: 13»nw»w
[u]Diplomacy</u>: $22 + World Map (Gogury) for WM

Remember that not all the AI received the full map from us, so there are a few loose coins we can get.

1525 BC
[u]Treasury</u>: $598
[u]Science</u>: 80% (Literature in 6)
[u]Citizens</u>: Beijing=5 Tatung=3 Tientsin=2
[u]Production</u>: Settler (Beijing)
[u]Settlers</u>: 12»se 14»n»nw»n

The Mongols are standing on our planned Furs town location! [aargh]

[u]Workers</u>: 5=irrigate 7»n»nw»w 8»ne»ne»ne

1500 BC
[u]Treasury</u>: $592 -&gt; $152
[u]Science</u>: 80% (Literature in 5)
[u]Citizens</u>: Canton=4
[u]Production</u>: Settler (Canton) Worker (Nanking) Warrior (Xinjian)
[u]Settlers</u>: 12»sw 14»ne»n 15»sw»sw»sw
[u]Workers</u>: 1»e»s»s 2»n 3»s 6,7=irrigate 8=road 10»n
[u]Slaves</u>: 1»w»nw»n 2»se 3=w
[u]Warriors</u>: 15»e»n»n 4,5,6,7,8,9,10,11,12,13,14=Swordsman

While Worker1 connects the Iron to our empire, the news arrives that Korea have built The Colossus, the first Great Wonder that is completed this game. The Pyramids cannot be too far away, since the Baekje have been working on them for a long time. Naturally that will be our first target. We upgrade 11 veteran Warriors to Swordsmen, away from the Baekje's sight. Little did we know, that the next turn would destroy all the big plans we had for the great future of the Han ...

1500 BC Standings
Rajaputana 436
Takeda 403
Han 382 :)
Baekje 380
Korea 376
Mongolia 304
Gogury 241
Khazar 239

http://home.hccnet.nl/g.den.broeder/ribannah/Civilization/gotm/gotm26/gotm26_1500bc.jpg

The death of our main plan - the Baekje could not have been more than a couple of turns from completion. They didn't even get The Oracle, that was immediately taken by the Oda - another tribe in a yet unknown part of the world.
No Pyramids on the home continent means about the biggest of set-backs that there can be in this game.
But the bad news isn't over yet.

http://home.hccnet.nl/g.den.broeder/ribannah/Civilization/gotm/gotm26/gotm26_1475bc.jpg

The Mongols have settled, on a ridiculous tile, right next to our Settler, making the Furs inaccessible. [confused]

1475 BC
[u]Treasury</u>: $146 -&gt; $106
[u]Science</u>: 80% (Literature in 4)
[u]Citizens</u>: Beijing=6 Canton=5 Tsingtao=4 Chengdu=3
[u]Production</u>: Warrior (Hangchow)

Note that after connecting the Iron we can still finish the Warriors that we had already started on, but we can't build any new ones in the connected cities.

[u]Settlers</u>: 14=Shantung
[u]Workers</u>: 1=mine 2»w 3,5=road 10»e»ne=irrigate
[u]Slaves</u>: 1,2,3=road
[u]Warriors</u>: 15»n»e=Swordsman 16»nw»n»n
[u]Swordsmen</u>: 2»e»ne»ne 4»e»n»e 5/11»s»s, 6,7,8,10,12,13,14»north
[u]Horsemen</u>: 1»sw»sw»s»sw

New plans have been made. We have two armies. A group of 7 Swordsmen is on their way to P'yongyang to capture the Colossus as a consolation prize, and hopefully to march on to Seoul after. They have seen our Swordsmen, but we hope to be quick and make peace fast.
The remaining forces will annihilate the Mongol town of Darhan so we can finally settle at the Furs, and then try and keep the relatively weak Mongols occupied long enough for reinforcements to arrive.
This will be a longer campaign.

Both Korea and Mongolia have been slow to build roads and neither of them has hooked op any Iron.

1450 BC
[u]Treasury</u>: $100
[u]Science</u>: 80% (Literature in 3)
[u]Citizens</u>: Nanking=5 Shanghai=3
[u]Production</u>: Worker (Nanking)
[u]Settlers</u>: 15=Chinan
[u]Workers</u>: 2,6,7=road 8»e»ne=irrigate 9=irrigate 11»nw»n
[u]Warriors</u>: 16»nw»w
[u]Swordsmen</u>: 2»w»s»w 5,11»sw»sw»sw 6,7,8,10,12,13,14»e»n»n 15»w»s»w

We leave a few Swordsmen behind just in case Korea will launch a counter-attack from Pusan.

[u]Horsemen</u>: 1»se»sw

Ribannah
21-12-2003, 16:02
[u]WAR!!

Korea heroic at P'yongyang; Mongols wimpy but sly</u>

1425 BC
[u]Treasury</u>: $94 -&gt; $55
[u]Science</u>: 90% (Literature in 2)
[u]Luxuries</u>: 10%
[u]Citizens</u>: Beijing=5, Macao=2, Tsingtao riots
[u]Settlers</u>: 16»ne»e»e
[u]Workers</u>: 3»w 4,11=irrigate 5»se»se»se 10»s=mine
[u]Warriors</u>: 16=Swordsman
[u]Swordsmen</u>: 6,7,8,10,12,13,14»n 9»sw»sw»se 11»se»e
[u]Diplomacy</u>:
- Declare War on Mongolia
- $1 + World Map (Gogury) for WM

Attack
Horseman1»sw»s - Warrior (Mongolia) (82%) wins: Darhan destroyed
Swordsman5»se»e: captures Slave (Mongolia)

[u]Settlers</u>: 12=Kaifeng
[u]Slaves</u>: 5»n
[u]Casualty count</u>: expected 0.09, actual 0/1

1400 BC
[u]Treasury</u>: $49
[u]Science</u>: 20% (Literature in 1)
[u]Luxuries</u>: 30%
[u]Citizens</u>: Hangchow=3, Tientsin=3
[u]Settlers</u>: 16»e»se
[u]Workers</u>: 1,3,9=road 5=mine 6»e»e 7»se 8»s»s 12»w»s»s
[u]Slaves</u>: 1»e»ne 2»w 3»nw 5=cut
[u]Warriors</u>: 1»e»ne
[u]Swordsmen</u>: 6,7,8,10,12,13,14»n 16»sw»s»e

Attack
Swordsman5 - Spearman (Mongolia) (70%) wins
Swordsman11 - Spearman (Mongolia) (70%) wins

[u]Diplomacy</u>: Declare War on Korea
[u]Casualty count</u>: expected 0.69, actual 0/3

1375 BC
[u]Treasury</u>: $75 -&gt; $306
[u]Science</u>: 100% (The Republic in 17)
[u]Luxuries</u>: 0%
[u]Citizens</u>: Beijing=6 Canton=6 Tatung=4
[u]Production</u>: Spearman (Xinjian)
[u]Settlers</u>: 16=Nangpo
[u]Workers</u>: 2»e 4,11=road 6,8=irrigate 7=mine 12»s=mine
[u]Slaves</u>: 1,2,3=road
[u]Spearmen</u>: 2»sw»sw»sw
[u]Swordsmen</u>: 16»e»e»e

The Mongol Warrior we saw in that vicinity shortly before the start of the war is only 2 tiles away from Ningpo.

Attack
Swordsman11 - Mangudai Bowman (Mongolia) (92%) wins: Almarikh

Taking Almarikh connects the two parts of the empire, and therefore all our luxuries and resources!

Swordsman9 - Mangudai Bowman (Mongolia) (88%) wins
Swordsman6 - Otomo Spearman (Korea) (70%) loses
Swordsman7 - Otomo Spearman (Korea) (70%) wins: elite
Swordsman8 - Otomo Spearman (Korea) (84%) loses
Swordsman10 - Otomo Spearman (Korea) (84%) loses
Swordsman12 - Otomo Spearman (Korea) (70%) loses
Swordsman13 - Otomo Spearman (Korea) (95%) wins: P'yongyang, THE COLOSSUS (Barracks, Korean Great Leader)

The fight for P'yongyang is one of the ugliest battle results in my experience. It is one of those unbeatable Spearman stories - not only does it kill 4 veteran Swordsmen, but in one run it goes straight from regular to veteran to elite to spawning a Great Leader!

We have the Colossus, but any hope of marching on Seoul is gone. We still prolong the war, hoping to fish for leaders ourselves ...

[u]Swordsmen</u>: 5»s 14»n
[u]Horsemen</u>: 1»nw»nw»n»n»n

It is essential, not to let the Mongols destroy the road!

[u]Diplomacy</u>:
- Gems + Slave + $9 + WM (Khazar) for Horses + Mathematics + Map Making
- Confucianism + $133 + WM (Rajaputana) for Literature
- $87 + WM (Baekje) for Literature
- $2 (Gogury) for WM
[u]Slaves</u>: 6»s»w=mine

Defence
Swordsman15 - Archer (Korea) (78%) wins
Spearman2 - Nomad Warrior (Mongolia) (92%) wins: elite

[u]Casualty count</u>: expected 2.46, actual 4/13

1350 BC
[u]Treasury</u>: $299
[u]Science</u>: 100% (The Republic in 16)
[u]Citizens</u>: Xinjian=4 Tsingtao=3 (whip) Anyang=2 Tientsin=1 Almarikh: resistance ends
[u]Production</u>: Settler (Tientsin)
[u]Settlers</u>: 17»s»s
[u]Workers</u>: 1»ne»ne=irrigate 2=road 3»n»ne=mine 9»se 10»nw=irrigate
[u]Swordsmen</u>: 7»n

The Baekje start on the Great Library.

Attack
Swordsman16»se»s - Nomad Warrior (Mongolia) (86%) wins

Ningpo is safe!

[u]Casualty count</u>: expected 2.60, actual 4/14

1325 BC
[u]Treasury</u>: $292 -&gt; $295
[u]Science</u>: 100% (The Republic in 15)
[u]Citizens</u>: Beijing=5 Tsingtao=2 Chengdu=2: whip Anyang=1: whip
[u]Production</u>: Settler (Beijing), Spearman (Hangchow)
[u]Settlers</u>: 17=Paoting 18»se»e»e 19»w»w»n
[u]Workers</u>: 4»se»se»se 6,8,9=road 11»e
[u]Swordsmen</u>: 5,11»w»n»nw 9»w 16»nw
[u]Spearmen</u>: 2»w
[u]Diplomacy</u>: $3 + WM (Rajaputana) for WM

The Takeda start on The Great Lighthouse.

Defence
Swordsman15 - Archer (Korea) (78%) wins

[u]Casualty count</u>: expected 2.82, actual 4/15

1300 BC
[u]Treasury</u>: $288 -&gt; $291
[u]Science</u>: 100% (The Republic in 13)
[u]Citizens</u>: Tsingtao=1: whip
[u]Production</u>: Horseman (Canton), Junk (Chengdu), Swordsman (Anyang)

Our first boat. Bravely it sets sail, with a Settler/Spearman pair aboard. :)

Meanwhile, the crumbling but devious Mongols have several units converging on Shanghai, and we have rushed a Swordsman to deal with them, with a Spearman to follow.

[u]Settlers</u>: 18»n»Junk1 19=Yangchow
[u]Workers</u>: 1»e=irrigate 2»s 4,11=irrigate 7=road 10»ne»n=irrigate
[u]Slaves</u>: 1»n 2»ne=irrigate 3»sw»s»sw
[u]Warriors</u>: 1,3»n»n
[u]Swordsmen</u>: 4»n 13,14»nw 16»w»w»w
[u]Horsemen</u>: 2»w»nw»w»sw»e
[u]Spearmen</u>: 3»n»n»Junk1
[u]Junks</u>: 1»nw»e
[u]Diplomacy</u>: $3 + WM (Takeda) for Territory Map

The Khazar start on The Great Lighthouse.

Attack
Swordsman9 - Spearman (Mongolia) (70%) wins
Horseman1»w - Spearman (Mongolia) (51%) wins: Ta-Tu

[u]Swordsmen</u>: 5,11»w
[u]Spearmen</u>: 1»sw 2»nw

Defence
Spearman2 - Mangudai Bowman (Mongolia) (92%) wins
Spearman1 - Mangudai Bowman (Mongolia) (70%) wins: elite
Junk1 - Galley (Barbarian) (84%) wins

[u]Casualty count</u>: expected 3.90, actual 4/20, elite wins 1

http://home.hccnet.nl/g.den.broeder/ribannah/Civilization/gotm/gotm26/gotm26_1300bc.jpg

ERIKK
21-12-2003, 20:53
The expected and actual are both cummulative? In that case you are running par, right?

Ribannah
21-12-2003, 22:37
Hi Erik,

Yes, that is correct.
After the initial massacre at P'yongyang I've caught up. :)

Ribannah
22-12-2003, 17:01
[u]Power to the Han!</u>

1275 BC
[u]Treasury</u>: $284
[u]Science</u>: 100% (The Republic in 12)
[u]Citizens</u>: Beijing=6, Tatung=5, P'yongyang riots
[u]Production</u>: Horseman (Nanking) Spearman (Tsingtao,Xinjian)
[u]Workers</u>: 2»sw»s=irrigate 3»n=mine 6»w»s=irrigate 8»sw»s=irrigate 9»w»s=irrigate 12»e»e
[u]Slaves</u>: 1,3=road 6»sw»s
[u]Warriors</u>: 1,3»sw»s»se
[u]Swordsmen</u>: 4»n»n 13,14»se 16»nw»n»n 17»e»e»s
[u]Horsemen</u>: 3»n»n»n
[u]Spearmen</u>: 1»ne 4»w»w»s 5»sw»sw»s
[u]Junks</u>: 1»sw»e»n

The Baekje have Construction.

Attack
Swordsman5»n - Mangudai Bowman (Mongolia) (88%) wins
Horseman2»se»s»w»sw - Warrior (Mongolia) (88%) wins
Swordsman7»sw - Otomo Spearman (Korea) (84%) wins

Defence
Junk1 - Galley (Barbarian) (72%) wins

[u]Casualty count</u>: expected 4.52, actual 4/24, elite wins 2

1250 BC
[u]Treasury</u>: $277 -&gt; $279
[u]Science</u>: 100% (The Republic in 11)
[u]Citizens</u>: Canton=5 Chengdu=3 Tientsin=2
[u]Production</u>: Worker (Canton)
[u]Workers</u>: 1»se 4,11=road 6»sw 7»s 8»nw 10»nw 12=cut 13»s»sw
[u]Slaves</u>: 6»se
[u]Swordsmen</u>: 4»w 5»sw
[u]Horsemen</u>: 1»n»n 2»s 3»w
[u]Spearmen</u>: 5»s»s»se
[u]Junks</u>: 1»e»e»nw
[u]Diplomacy</u>: $2 + World Map (Gogury) for WM

Our sea explorers spot a shoreline, but can't reach it yet!

Attack
Swordsman11»w - Mangudai Bowman (Mongolia) (93%) wins
Swordsman17»nw - Nomad Warrior (Mongolia) (73%) wins: veteran

Defence
Spearman4 (Shanghai)- Mangudai Bowman (Mongolia) (64%) wins
Warrior2 (shanghai) - Mangudai Bowman (Mongolia) (32%) loses

[u]Casualty count</u>: expected 5.90, actual 5/28, elite wins 2

1250 BC Standings
Rajaputana 552
Han 506 :)
Takeda 472
Korea 453
Baekje 445
Mongolia 351
Gogury 269
Khazar 266

1225 BC
[u]Treasury</u>: $272
[u]Science</u>: 100% (The Republic in 10)
[u]Citizens</u>: Beijing=5
[u]Production</u>: Settler (Beijing)
[u]Settlers</u>: 20»ne»n»n
[u]Workers</u>: 1,6,8=irrigate 2»sw=irrigate 7=mine 9»n»w 10»n 13=cut
[u]Slaves</u>: 6=mine
[u]Swordsmen</u>: 4»w 7»n
[u]Horsemen</u>: 1»sw»w 3»w
[u]Junks</u>: 1»e»e»e»s

It's a 2-tile island, with a Horses resource. Our Spearman will occupy the mountain so nobody else can land. [evil]

[u]Settlers</u>: 18»e
[u]Spearmen</u>: 3»se

Rajaputana start on The Great Library.

Attack
Swordsman17»nw - Mangudai Bowman (Mongolia) (97%) wins
Swordsman5»w - Mangudai Bowman (Mongolia) (90%) wins

[u]Swordsmen</u>: 9»w
[u]Spearmen</u>: 2»w

[u]Casualty count</u>: expected 6.03, actual 5/30, elite wins 2

1200 BC
[u]Treasury</u>: $265
[u]Science</u>: 100% (The Republic in 8)
[u]Citizens</u>: Shanghai=5
[u]Production</u>: Barracks (Chinan)
[u]Settlers</u>: 18=New Beijing 20»e»n»n
[u]Workers</u>: 3»n»nw»nw 4»s 9=cut 10»n 11»ne»n
[u]Slaves</u>: 1»nw 2»sw=irrigate 3=mine
[u]Swordsmen</u>: 7»n 9,11»nw 16»w»s»w
[u]Spearmen</u>: 2»nw
[u]Junks</u>: 1»e»e»sw

The news arrives that yet another wonder, The Great Lighthouse, was completed off our continent, by the Oda ...

Attack
Horseman3»ne - Otomo Spearman (Korea) (51%) wins

Defence
Archer (Korea) - Swordsman15 (Canton) (78%) wins: elite
Archer (Korea) - Swordsman15 (Canton) (78%) wins
Junk1 - Galley (Barbarians) (72%) wins

[u]Casualty count</u>: expected 6.99, actual 5/34, elite wins 3

A pretty good round of combat. By now we have more than made up for the massacre at P'yongyang

(knocks on wood). It gets even better, when we see several Mongol Spearmen fleeing from Karakorum!

1175 BC
[u]Treasury</u>: $257 -&gt; $270
[u]Science</u>: 100% (The Republic in 7)
[u]Citizens</u>: Beijing=6 Tatung=6 Macao=3 Kaifeng=2 Ningpo=2
[u]Production</u>: Swordsman (Nanking) Spearman (Xinjian)
[u]Settlers</u>: 20»n»nw
[u]Workers</u>: 1,3,4,5,6,8,10=road 2»sw»s=irrigate 11=cut
[u]Slaves</u>: 1=road
[u]Swordsmen</u>: 9,11»w 15»n 16»nw
[u]Horsemen</u>: 1»w»s 2»n»n
[u]Spearmen</u>: 2»w 6»e»n»n

Rajaputana start on The Great Library, Baekje on The Great Wall.

[u]Diplomacy</u>:
- $2 + WM (Baekje) for WM
- $5 + WM (Rajaputana) for WM
- $2 + WM (Khazar) for TM
- $4 (Gogury) for WM

We exchange maps, before taking the plunge.

[u]Junks</u>: 1»e»se»e»se»s

It was all too neat what the Great Mapmaker in the sky had prepared for the Han: the luxuries, the factory site, the Road, the waterway east, the little island, the new seafaring speeds - and no entry for the Junk in the Civilopedia. Could it be, that ... ?

For the sake of this demonstration, we go one more time, after making sure that nothing at all this turn influences the RNG. [crazyeye]

http://home.hccnet.nl/g.den.broeder/ribannah/Civilization/gotm/gotm26/gotm26_1175bc.jpg

As it turns out, we make contact whether Junk1 survives or not, and so we beat the Oda to it by what can be only a couple of turns.

1150 BC
[u]Treasury</u>: $262 -&gt; $748
[u]Science</u>: 100% (The Republic in 6)
[u]Citizens</u>: Hangchow=4 Tsingtao=2
[u]Settlers</u>: 20»nw
[u]Workers</u>: 7=road
[u]Slaves</u>: 5=road 6»e 7»w
[u]Swordsmen</u>: 5»w
[u]Horsemen</u>: 2»s»s
[u]Spearmen</u>: 6»w
[u]Junks</u>: 1»w»sw»s»e»e

We have contact with the Ottomans and the Kuroda. [yeah]

Attack
Swordsman9»w - Spearman (Mongolia) (56%) wins: elite
Horseman1»w - Spearman (Mongolia) (51%) retreats
Swordsman11»w - Spearman (Mongolia) (70%) wins
Swordsman16»n - Otomo Spearman (Korea) (70%) wins
Swordsman18»w»nw - Warrior (Korea) (86%) wins
Swordsman15»nw - Otomo Spearman (Korea) (81%) loses
Swordsman7»sw - Warrior (Korea) (95%) wins: Great Leader K'uang-yin [party]
Horseman3»ne - Otomo Spearman (Korea) (36%) wins: Andong destroyed, 2 Slaves

We did as much damage to Korea as we could. They are scientific, and we want their free tech, so peace is a sad necessity - for now. But the result was glorious: rarely did I get a Great Leader that soon, on only the fourth elite victory!

[u]Diplomacy</u>:
- contact with Rome (Ottomans) for $115
- contact with Tugukawa (Rome) for $111
- contact with the Oda (Togukawa) for $6 + TM
- Currency + $58 (Rome) for Civil Service
- Shamanism (Oda) for Civil Service + $17 + TM

The tribes on the other continent are doing pretty well, and they had the two techs that our home continent was missing. [yeah]

- $229 (Kuroda) for Civil Service + TM
- $101 (Rome) for Civil Service
- Construction + $92 + WM (Baekje) for Currency + Shamanism

The Han enter the MIDDLE AGES.
We will now push the two scientific civs, the Ottomans and Korea, into the Middle Ages as well, so we can trade for their free techs. Note that, in the process, we do not trade any contacts. The Oda, who own the Great Lighthouse, are small, and with any luck it will take them a while to cross the ocean!

- $55 + WM (Ottomans) for Confucianism
- $77 + WM (Kuroda) for Confucianism
- $2 (Ottomans) for Construction
- Pusan + $9 + WM for Peace with Korea
- gift Shamanism + Currency + Construction to Korea
- Feudal Warlords (Ottomans) for Literature + $32pt + $634 + WM
- Monotheism (Korea) for Feudal Warlords + Literature + $3pt + WM
- $24pt + $634 (Ottomans) for Monotheism

Since they are in Despotism, the game doesn't let the Ottomans give back the full $32pt. :(

- $17 (Rome) for TM
- $2 (Oda) for TM
- $83 (Rajaputana) for Shamanism

[u]Workers</u>: 11»n To save K'uang-yin a turn
[u]Slaves</u>: 6»e 7»w
[u]Warriors</u>: 3»n»n
[u]Swordsmen</u>: 4»s
[u]Horsemen</u>: 3»sw
[u]Leaders</u>: K'uang-yin»sw»s»s

It is a long journey for our leader to get all the way to Shanghai to make our Forbidden Palace, but I didn't dare rushing Sun Tzu in P'yongyang and hoping for a second leader from the war with
Mongolia.

[u]Casualty count</u>: expected 8.73, actual 6/41, elite wins 4, leaders 1 [thumbsup]

Ribannah
22-12-2003, 19:59
[u]The long march</u>

1125 BC
[u]Treasury</u>: $719 -&gt; $679
[u]Science</u>: 100% (The Republic in 5)
[u]Citizens</u>: Nanking=7 Beijing=5 Canton=4 Tientsin=3 Shantung=3 Almarikh=2
[u]Production</u>: Settler (Beijing,Canton) Barracks (Shanghai)
[u]Settlers</u>: 20=New Shanghai 21»s»s 22»ne»n»n
[u]Workers</u>: 1»w 3»sw»sw=mine 4»s 6»n»w 8»s 10»nw 11=road 12=mine 14»e=mine
[u]Slaves</u>: 1»n»w 6,7=road
[u]Swordsmen</u>: 4»se 7»s 13,14»s»s»sw 16»sw=MedInf 18»w=MedInf
[u]Horsemen</u>: 3»sw»s
[u]Spearmen</u>: 6»s»s
[u]Junks</u>: 1»sw»s»se
[u]Leaders</u>: K'uang-yin»se»s»s»s»s»se»s»sw»w

Attack
Swordsman5»w - Spearman (Mongolia) (70%) wins
Swordsman11»w - Archer (Mongolia) (63%) wins: Karakorum, Barracks, Slave

[u]Swordsmen</u>: 9»w
[u]Horsemen</u>: 1»w
[u]Spearmen</u>: 2»w

[u]Casualty count</u>: expected 9.40, actual 6/41, elite wins 4, leaders 1

1100 BC
[u]Treasury</u>: $659 -&gt; $674
[u]Science</u>: 100% (The Republic in 4)
[u]Citizens</u>: Karakorum: resistance ends Shanghai=6 Canton=5 Xinjian=5 Yangchow=2 P'yongyang=1: whip
[u]Settlers</u>: 21»n»w»w 22»sw»sw»sw
[u]Workers</u>: 1,10=cut 4,8=road 6,13=irrigate 7»w»n=mine 11»s
[u]Slaves</u>: 1=road 2»ne»ne 8»se»se»e
[u]Swordsmen</u>: 4»e 5»w 7»se 13,14»s»s»s
[u]MedInf</u>: 16»s»s
[u]Horsemen</u>: 3»s»se»s»s»s
[u]Spearmen</u>: 5»e 6»sw»sw»sw

A Mongol Warrior is threatening our Furs. Together with a Rajaputana Warrior, it's also blocking K'uang-yin's path.

[u]Junks</u>: 1»sw»s»se
[u]Leaders</u>: K'uang-yin»sw»s»w»sw»w»sw»s»s»s
[u]Diplomacy</u>:
- Slave (Khazar) for Literature
- $5 + WM (Togukawa) for TM
- gift WM to Rajaputana (click error!)
- Slave + $10 (Rajaputana) for Currency
[u]Slaves</u>: 9»e 10»s»s»sw

1075 BC
[u]Treasury</u>: $654 -&gt; $625
[u]Science</u>: 100% (The Republic in 3)
[u]Citizens</u>: Nanking=5 Chengdu=4 Karakorum riots
[u]Production</u>: Settler (Nanking) MedInf (Xinjian) Junk (P'yongyang)
[u]Settlers</u>: 21=New Canton 22»nw»w»w 23»sw»s»e
[u]Workers</u>: 9=irrigate 11=cut
[u]Slaves</u>: 2,6,8,10=road 5»ne»e 9=mine
[u]Swordsmen</u>: 4»sw»s 7»Junk2 9,11»w»s»w 13,14»w»sw
[u]MedInf</u>: 16»sw»sw»s 18»sw»s»e 19»sw»sw»s
[u]Horsemen</u>: 1»w»s»w
[u]Junks</u>: 1»w»sw»s»s 2»w»s

Attack
Horseman2»e»se»se»s»s»s - Warrior (Mongolia) (88%) loses
Spearman5»se - Warrior (Mongolia) (92%) wins: elite

[u]Diplomacy</u>:
- Embassy (Khazar) for $29
- $5 + WM for ROP (Khazar)
- $5 + WM (Oda) for TM

All to pave the way for our Great Leader ...

[u]Leaders</u>: K'uang-yin»se»s»e»e»s»se

... only to find that another Rajaputana Warrior is in the way, costing us a turn.
The Right of Passage with our friends the Khazar has a nice additional effect: they will soon come racing through our southern lands to fight off any Barbarian uprisings that get past the Rajaputana and the Gogury in the south.

[u]Casualty count</u>: expected 9.54, actual 7/43, elite wins 4, leaders 1

1050 BC
[u]Treasury</u>: $615 -&gt; $566
[u]Science</u>: 100% (The Republic in 2)
[u]Citizens</u>: Ningpo=2
[u]Production</u>: Courthouse (Tatung) Junk (Chengdu,Ningpo)
[u]Settlers</u>: 22»ne 23»e»e»e
[u]Workers</u>: 2»w»w 3»s»sw 4»sw 5»nw»s»sw 6,12,13=road 8=irrigate
[u]Slaves</u>: 3»w»s 5=mine 6»se 7»e»s»se
[u]Swordsmen</u>: 4,13,14=MedInf
[u]MedInf</u>: 18»e»e»e
[u]Horsemen</u>:
[u]Spearmen</u>: 5»nw
[u]Junks</u>: 1=w 2»s»s 3»ne»e 4»e»s
[u]Leaders</u>: K'uang-yin»s»sw»»sw»s»sw

While the Ottomans start Sun Tzu's Art of War, an Oda ship is sailing west to our continent.

Attack
Swordsman9 - Spearman (Mongolia) (64%) wins
Horseman1 - Spearman (Mongolia) (38%) wins: elite, Hovd, Barracks, 2 Slaves, $1

Taking Hovd also means control over a Gems source. We presently have a deal for Gems with the Khazar. In a few turns, Hovd will be connected to the empire.

MedInf16»nw»nw - Spearman (Mongolia) (88%) wins: elite
MedInf19»nw»nw - Spearman (Mongolia) (88%) wins
Swordsman5»s - Mangudai Bowman (Mongolia) (88%) wins

That takes care of the intruders. The Mongols are almost defeated.

[u]Slaves</u>: 11,12»n=cut
[u]Swordsmen</u>: 11»s

[u]Casualty count</u>: expected 10.57, actual 7/48, elite wins 5, leaders 1

1025 BC
[u]Treasury</u>: $545
[u]Science</u>: 0% (The Republic in 1)
[u]Citizens</u>: Beijing=7 Hovd riots
[u]Production</u>: Temple (Hangchow)
[u]Settlers</u>: 22=New Nanking 23»Junk3
[u]Workers</u>: 2,5=irrigate 3=cut 4,9=road 7»e
[u]Slaves</u>: 1»s 3=mine 6,7=road
[u]Swordsmen</u>: 7(Junk2)»s 9»s
[u]MedInf</u>: 4,13,14»e 16»nw»w»w 18»Junk3 19»w»w
[u]Junks</u>: 2»s»s 3»se»e»se 4»se»se
[u]Leaders</u>: K'uang-yin»sw»s»s=hurries production in Shanghai

Home! :)

Attack
Horseman1»e»n»ne»e»se - Mangudai Bowman (Mongolia) (94%) wins

[u]Casualty count</u>: expected 10.60, actual 7/49, elite wins 6, leaders 1

1000 BC
[u]Treasury</u>: $621 -&gt; 673
[u]Science</u>: The Republic
[u]Citizens</u>: Shanghai=7 Nanking=6 Canton=6 Tientsin=4 Tsingtao=3
[u]Production</u>: FORBIDDEN PALACE (Shanghai)
[u]Workers</u>: 6»w 7=mine 8»ne 12»nw»nw=irrigate 13»sw=irrigate
[u]Slaves</u>: 1,2,10=irrigate 6»sw 8»e
[u]Swordsmen</u>: 5»n 7»s»s»s
[u]MedInf</u>: 4»e»Junk2 13,14»e»Junk4 16,19»ne
[u]Junks</u>: 2»se»se 3»e»e»s 4»se»e
[u]Diplomacy</u>:
- $3 + WM (Beakje) for WM
- $7 (Rajaputana) for WM
- $4 (Korea) for WM
- $2 (Khazar) for TM
- $2 + WM (Oda) for TM
- $5 + WM (Kuroda) for WM
- $6 (Ottomans) for WM
- $4 + WM (Togukawa) for TM
- $6 (Rome) for TM
- WM (Takeda) for TM
- $4 (Baekje) for WM
- $4 (Rajaputana) for WM
- $4 (Korea) for WM
- $1 (Ottomans) for WM

1000 BC Standings
Han 680 :)
Rajaputana 650
Tokugawa 593
Ottomans 552
Takeda 538
Baekje 521
Kuroda 521
Korea 517
Rome 466
Oda 446
Mongolia 356
Gogury 297

Khazar 285

http://home.hccnet.nl/g.den.broeder/ribannah/Civilization/gotm/gotm26/gotm26_1000bc.jpg

That concludes my report of the Quick Start Challenge.
The Han empire is thriving, with 28 cities (3 larger than 6) and 84 citizens, all of them happy when we set the luxury slider to 70%.
We have all the Ancient techs except for Monarchy, plus Monotheism and Feudal Warlords.

Our forces count:
- 1 Settler
- 13 Workers
- 11 Slaves
- 2 Warriors
- 6 Spearmen
- 5 Swordsmen
- 2 Horsemen
- 6 Medieval Infantry
- 4 Junks

And our possessions:
- 28 cities (3 larger than 6)
- 84 citizens
- 243 tiles
- 12 contacts
- 1 embassy
- The Colossus
- The Forbidden Palace
- 1 Palace
- 8 Barracks
- 1 Harbor
- 1 Granary
- 2 Temples
- 1 Courthouse
- 231 accumulated food
- 337 accumulated shields
- 673 gold

Plans are ready to land on the second continent, claim that Wool source and conquer the Oda's Great Lighthouse, since that Oda ship hasn't made any contacts yet (Barbarians? [evil]), or alternatively to attack the Baekje in the rear in case they finish the Great Library quickly. :)

Good fortune: good battle results, making contact before the Oda did
Bad fortune: Pyramids, Lighthouse, Oracle all off our continent