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Beam
10-12-2003, 20:39
Conquests PBEM, Killer plays Hittites, Beam plays Dutch.

col
10-12-2003, 22:29
Does that mean you'll get knocked out before the final stages? :P

Beam
28-12-2003, 16:29
This is turn 44...

It is so exciting.

http://www.civ3duelzone.com/forum/uploaded/Beam/20031228162853_kbmap44.jpg
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ERIKK
28-12-2003, 16:50
Yuk, jungles & marches! [puke]
Lot's of lux nearby though...

Beam
28-12-2003, 19:54
yep, can freely expand to the north, to the south are inca's in poor terrain.

Turn 60-70: wandering inca warriors all at once decide to band to a group of 8 and show up nxt to A'dam. They demand tribute, Willem pays. Despite that they attack and win over a spear and a warrior on a HILL. Willem has to change settler builds to archers and rush 'm. A stack of four archers goes to A'dam and the first reg beats the single Inca warrior fortified in A'dam. For the first time this game Willem feels lucky. Peace negotiations result in Wr. + IW for Poly and the exactly 9 g won at the battle of A'dam. Pity of the poly because Willem only knows the Inca's and they are "neighbours" at best.

In the meantime the score difference between the Hittites and Dutch remains surprisingly small. Well, what else to expect if a vet Hittite archer dies on a 1 hp barb?

Beam
28-12-2003, 23:05
Turn 90 updates:

First the zoomed map, the Dutch are coast to coast on their terr, and are expanding two ways: up to the peninsula in the north and the central cont. area south. A'dam is cap again cause of a PJ after it was reconquered from the fuckin' Inca.

http://www.civ3duelzone.com/forum/uploaded/Beam/20031228225210_mmt90.jpg
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Then the Civ score. Despite the cap being conquered the killer controled Hittites never got more than a 25p civ score advantage. Right know the gap is just 2p with 2 luxes both and the dutch are closing fast. The Hittites have some barb issues and also lost the philo gambit. Willem has sent his sincere condoleances to the Hittites for that [evil].

http://www.civ3duelzone.com/forum/uploaded/Beam/20031228225911_scoret90.jpg
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Finally the Minimap, this is a small continents game. Sumeria has a pen S and leading Civ score but is insane when it comes to tech advance. Inca got the wheel ahead of the D., that's it. Dutch galley's are under construction to find everyone's whereabouts.

Beam
28-12-2003, 23:08
Kay, here is the minimap.

http://www.civ3duelzone.com/forum/uploaded/Beam/2003122823832_rmmt90.jpg
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Skyfish
29-12-2003, 08:14
[eek]
Why didnt you build any curragh ? They are real powerful for the dutch in the early game...

Beam
29-12-2003, 21:20
Aagh, had to retype, because post was lost due to forum move and re-logon.

In short, turn 45 first coastal city, at the time curragh under construction inca takes cap, so need arsers and focus more on groundforces.

Beam
30-12-2003, 20:43
Small wrap-up turn 98:

Most likely Willem will be able to settle the area S of the mountains between Arnhem and Eindhoven (3 cities). Also one or two cities N of Haarlem are required in order to avoid or buffer the upcoming barb unrest. First war will be with the Inca's, they have the Pyr., but are also building some wonders like the GL and ToA. Interesting assets! Might wait for that. While building wonders they can't build units.

The strongest AI in civ score are on the Dutch continent, not a coincedende having all of them agri. Sumi's were backward when met. Traded some techs just because to milk them later [evil]

Meantime search for Killer and his AI peers has started.

Beam
31-12-2003, 15:03
Turn 107: Suicide galley survived and met the Byzantines. Traded CoL and Mon. for Lit., Phil and 402. Traded Lit for HBR and change with Inca. Techtrader [evil]. Also traded Lit. for 7 with Sumeria to have a good chance on the GL on my cont.

Another galley sees sea across 2 ocean squares, will cross nxt. turn.

Turn 109: Found Killer. Also see Mayan border :D

Beam
01-01-2004, 19:53
Turn 121: Both Killer and me are in tech gambling mode. The Dutch were the first in MA and had a Curr. monopoly. No good trade possible so decided to keep and hope to trade for Rep. later while developing Feu. and have that also to trade. Meantime Hittites were 7 techs back and the last thing Willem was expecting was them developing Curr. They did and traded for 5 missing tech, Byz are in MA as well now and got Feu. for free. Not as planned but it can still work out.

Barb. behaviour is weird to say it polite. There is a stack of about 15 HM acting sitting duck on my border. Swordie is going anal with one each turn [eek].

Turn 122: Inca have Rep. now, so that part works as planned. Only have to get it from them.

Beam
05-01-2004, 22:19
Turn 137: Just completed revolution to Rep. and developing Mono at full speed now. This because Killer just got the Great Library in Constantinople. I will not let him enjoy this very long.

Beam
10-01-2004, 15:07
Turn 167: The map almost fully makes clear plans for the coming 20 turns. Add. info: neighbours have no Iron and are building more wonders. Willem will have Gunp. in 1 or 2 turns. The Great Lib is in Byz. hands again, Killer most likely waits to get it back. Hopefully Willem can invade Byz. terr. before he sets his hands on Const.

http://www.civ3duelzone.com/forum/uploaded/Beam/2004110153732_klbmt167wonders.jpg
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anarres
10-01-2004, 16:46
Wow - lots of nice wonders near you! [coool]

Beam
10-01-2004, 17:29
Hehe,

And a nice wonder next turn in Dutch Terr.: Leo thanks to Christiaan Huygens! [dance]

Turn 170: Update, add Knights Templat to Cuzco and Leo to Rotterdam. According to F3 the Dutch are strong compared with the Incas. Just need some more Knights before blitzing the Inca. They are very strong culturally so they need to be annihilated in order to prevent flips.

Beam
11-01-2004, 19:22
Turn 185: Inca war to get all the goodies [evil]. Positives are the lack of Iron and Salp. for the Inca's and the resulting weak units. Downside are sheer Inca numbers and the 5/3/1 Crusaders. The war needs to be fast as well given the amount of Inca culture. A flip with few Dutch casualties is a non-brainer, a flip in a stack city more serious. Another point is the apparent focus of the Inca on cultural CI, in other words, anything else is rare.

Beam
12-01-2004, 21:20
Turn 186: ....bamba and Corihua... are Dutch now, the latter even free of resistors now :). Preparing for Cuzco where slow units are moving in and Knights following. If that goes well Tiwanaku and Ollantay.... (this name at least starts with something familiar!) are next. The 2 icy cities and Huamanga are for dessert ;). Inca have one city N of Haarlem, a Med. Inf. is eliminating a Spear every turn there.

GA triggered. Thus lasts until 206.

ERIKK
12-01-2004, 21:27
Going strong there...

Some shiny pics would be nice Beam! [groucho]

Beam
12-01-2004, 22:03
quote:Originally posted by ERIKK

Going strong there...

Some shiny pics would be nice Beam! [groucho]


Nah, current pics are to raunchy (ranzig ??) to be shiny.

Add Sistine to Inca [dance]

Just waiting for Killer to finish his routine ;)

Beam
12-01-2004, 23:40
Turn 187: Cuzco vicinity. Swiss Merc. is not in the slow stack anymore. One Med. Inf. has damage. Another Med. Inf. takes Crusader out :) . Fast stack is moving in.

Vitcos (N of Haarlem): the Med. Inf. is lost but reduces the remaining Spear enough that one of the Swiss cedes it. The fate of Vitcos is under consideration. 4 lazy workers captured. Pressure from N is just a potential annoyance now.

Turn 188: Cuzco is in the pocket with just 3 casualties. [dance] This allows a siege on Huamanga.

Turn 189: Relaxed turn. Cleaned up some Inca dirt near Cuzco while the stack is enjoying their stay before moving on. Defenses of Huamanga are down to one.

T 190: Huamanga in the pocket, again not a single Inca city improvement gained apart from what is designed to stay. Stack is moving to Tikawana. Killer is soooooooo sloooooooooow with his nxt t.

Pastorius
13-01-2004, 00:08
why on earth did they build GL in the ice?
err - how on earth had they enough shields to build GL in the ice


oh - wait - I might have looked at the wrong spot on the map

Beam
17-01-2004, 16:54
Turn 196: [jumpD]

http://www.civ3duelzone.com/forum/uploaded/Beam/2004117164010_incaofthegrid.jpg
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Inca are of the grid!

91 to 96 went as planned: move a stack of Knights on the doorstep and kill, kill, kill!

The whole war was over in 11 turns :D, a former Sumerian city flipped :( but due to the new Inca terr. it had lost its strategical value turns ago.

Meantime Killer tried a sneaker with 4 Caravels but the early warning Caraval on the Sumerian coast did a good job. Then Killer started bullshitting about invading Sumeria from the N and asked me to sign a non-attack agreement! Told him he was bullshitting around. Then he came with a cheap story about him liberating Leiden from Sumerian hands for me. Told him this was even more BS. Now his 4 Cars. are sailing the Dutch coast where he can't land [evil].

The lower right corner basically explains why Willem is so patient with the Hittites. At the moment ;)

Beam
23-01-2004, 17:55
Turn 201:

Killer got a little bored and put 10 Knights and 2 AC in Sumeria and took Arnhem from there in turn 197 and razed it 1 turn later. Willem had just discovered Mil. Trad. but with the Knight stack in barrack poor Inca terr. could not immed. retaliate. In 198 and 199 this happened and killer started to beg for peace once more, sending mails like "you've practically won". But did not want to surrender.

Tactical situation, Leo is great for upgrades!

http://www.civ3duelzone.com/forum/uploaded/Beam/2004123174419_kvbt200f3.jpg
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No need to explain the pic, other than no one else has Met. yet and Willem is 3 turns from Physics at +52gpt. Also the GA will last 5 more turns. Soon 30 Cavs and a couple of defenses are ready for the next adventure. Sumeria is an option, but Killer even more. He has no Salpeter [evil] but it is unknown if he has an unconnected one.

anarres
24-01-2004, 02:09
Wow! It's always a good idea to go for the 'kill' once you are in the lead. ;)

ProPain
24-01-2004, 12:43
You can always make peace and go for a final backstab too.

Beam
27-01-2004, 23:31
Just settled for peace with Killer cause to many Sumerians troops are showing up at the border. Don't wanna loose this one because of a stab in the back. They are polite, have RoP, but they surprise attacked before. About 30 Cavs are ready to either attack or retaliate.

Railroad is not that far, and the related instant defense offers more options :)