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Should posting polls be encouraged?
We want a coffee mug! - 15.38%
2 Votes
Hire a monkey to make new polls! - 46.15%
6 Votes
Who needs polls? - 0%
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I like cheese! - 38.46%
5 Votes
Total Votes: 13
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Maintenance maintained
Jun 28, 2009 - 9:17 AM - by ProPain
Maintenance is over


The maintenance has been done and we're up and running again. I haven't discovered anything out of the ordinary so far. Should you run into problems surfing the site, please post in this thread.

PP
2 Replies | 27 Views
downtime for maintenance
Jun 23, 2009 - 5:26 PM - by ProPain
CDZ will be down for maintenance

Our ever so communicative ISP *cough* send us an email announcing we will be down for about 30 mins somewhere between 7am and 9am on Sunday the 28th of June. That's Amsterdam/Brussels/Paris time people.

In a rare moment of sharing they also explained it will be a physical move of our server that will require a total power off (obviously).

Because my kids usually are awake before 7am I'll do a normal shutdown myself and then hope for the best. Just don't be surprised if 9am turns out to be 9pm cause our ISP's technicians aren't very well known for accurate predictions or emphasising customer satisfaction. And as our ISP doesn't employ customer reps we'll have to make due with the tech guys.

I'll be crossing my fingers together with you all.

PP
3 Replies | 53 Views
Stig revealed
Jun 22, 2009 - 11:40 PM - by ProPain
The Stig revealed

Well not exactly Civ news or anyways related to Civ or TBS or even gaming in general but newsworthy nevertheless. The identity of Top Gear's famous race car driver 'The Stig' (the white one that is) has finally been revealed. Click the link and see this revelation for yourself


http://news.bbc.co.uk/2/hi/uk_news/8111984.stm

PP
7 Replies | 85 Views
18th CDZ meeting has started!
Jun 13, 2009 - 7:30 PM - by Shabbaman
Granted, it might or might not be the actual 18th meeting, but it's a meeting. And I've lost count (you know, one, two, many). Anyway, there are computers and beer. And I've promised not to spoil inside information (remember the classic "pop the hut"??) on CtC. So stay tuned

13 Replies | 135 Views
Civ4:BtS v3.19 released!
Jun 11, 2009 - 9:58 PM - by Shabbaman
New Civ4-BTS patch released

Firaxis has released an update for Beyond the Sword. Quite some changes too:

Quote:
  • Info screen always shows demographics when espionage is disabled
  • Players can no longer receive obsolete resources through trade
  • Fixed bug where culture obtained through espionage was 100 times lower than intended
  • AI player better evaluates his situation before voting for a ban on nuclear weapons
  • Fixed a few AI civic evaluation bugs
  • AI changes civics during Golden Ages
  • Fixed bug with AI not knowing how close its cities are to other players
  • Re-enabled Foreign Advisor "Glance" screen
  • Fixed Team Battleground map script to distribute hills better and work around team-counting problem
  • Civilopedia lists buildings that replace a given building
  • Barrage promotions no longer available to units without the ability to already cause collateral damage
  • Conquistador ignores walls, to be consistent with Cuirassier
  • Fixed AI defender bug for newly captured cities
  • Build-specific production modifiers are no longer counted for overflow gold calculations
  • Building or destroying a fort now properly refreshes resource connections
  • Collateral damage modifiers, collateral damage immunity, and air defense modifiers, multiply instead of add
  • Fixed event triggering on a dead unit
  • AI uses Warlords to make super-medic units
  • Better AI decision-making related to damaged air units
  • Better AI use of missiles to disconnect enemy resources
  • AI evacuates ships and planes from cities in danger
  • AI no longer joins Great People to cities in danger
  • Fixed bug where AI Great Engineers would hurry Wonders in other players' cities
  • Spies no longer interrupt their mission when moving next to an enemy unit
  • Fixed map generator bug for water starts
  • Situations which invalidated Secretary General/AP Resident now force the next vote to be an election
  • Fixed team-counting bug that would cause some mapscripts to fail
  • Moved some gamecore-specific code into the DLL
  • Fixed cheat where you could apply a free tech from one game to another
  • Diplomacy summary no longer claims that a civ is the worst enemy of a human team
  • Groups on sentry awake based on best unit's vision rather than head unit's vision
  • Hidden Nationality units can enter friendly rival territory when starting in a city
  • Fixed bug where captured cities could give double bonus for the Apostolic Palace
  • Fixed a bug in AI war declaration in exchange for technologies
  • Sea patrolling ships no longer attack if they have less than 50% chance of winning the battle
  • Terrain height no longer affects aerial recon missions
  • No Espionage option: no Free Great Spy from Communism, no espionage-related events
  • Blockading AI Privateers can no longer sense invisible units
  • Colonies no longer assume the name of an eliminated player

Oh, and deodorant!
15 Replies | 116 Views
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